Why not just add a difficulty slider

There are so many ways to make this game easier, whether its summoning other players or using spirit summons. Magic also makes things easier like in all souls games. So why doesn't from just add difficulty sliders? Its clear that they have no interest in making hard games anymore
This game is only hard if you restrict yourself from using its mechanics which are an intended part of the game. Calling this game hard is like calling skyrim hard because you choose not to use any healing items, since it trivialises the game
At some point you have to recognise that the intended experience is clearly not meant to be hard.
There are only a few bosses that are hard even if you use spirit summons, and those can be trivialised through co op anyway.

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  1. 1 year ago
    Anonymous

    Because you're from the third world, trans and or moronic.

    • 1 year ago
      Anonymous

      This, except they are sexual assault child rapists.

  2. 1 year ago
    Anonymous

    Difficulty settings is objectively bad game design

    • 1 year ago
      Anonymous

      ??? A difficulty slider could be a simple damage modifier. Instead of getting bishotted by boss he needs 4 hits. What so fricking broken about this?

      • 1 year ago
        Anonymous

        >This game is only hard if you restrict yourself from using its mechanics
        Yeah its called roleplaying. You get to choose if ur guy uses a shield or summons skeletons or whatever. Thats right roleplaying can be purely combat mechanics based and not story based. Wear the footman gear and use a longsword and be the footman, or be the spellblade character and weave in magic and melee. w/e.

        I agree with the idea that restricting yourself so a game is challenging is pretty lame, but for mechanics based ones like elden ring its not so bad because if you find an ability to be unfun and boring then just dont use it. Lions claw spam on the ultra great sword and trivialize the game. Ok so if you dont want to do it then dont?
        Some people are so bad they think the game is too hard even when abusing OP stuff.

        the absolute worst way you could balance your game is to have a difficulty slider that you can open halfway through the game. it removes all sense of accomplishment/danger when you can just move the slider to overpower something. It sucks to be constantly moving the slider up and down because enemies are either too hard or too easy, i much prefer the world being what it is and you being allowed to figure out a way to beat it or even break it.

    • 1 year ago
      Anonymous

      Depends on the slider. Things that restrict your options instead of number modifiers could be decent:
      >no summons/ashes
      >can’t level up on fodder enemies
      >no fast travel
      >invasions always on
      >level cap
      >equipment upgrade cap
      Things like that would only make self-imposed challenges official.

      Problem is - DS was never meant to be difficult and it’s a meme propagated by fromdrones who have nothing else going on in their lives. So From will never actually add something like this.

  3. 1 year ago
    Anonymous

    If there are multiple ways to make the game easier through the games mechanics, why would you need a difficulty slider? Did you just answer your own question?

    • 1 year ago
      Anonymous

      i forgot to mention
      If you add a difficulty slider, you will be able to use all features of the game and still have a challenge, where as right now i can't have a challenging experience when using spirit summons.
      And in the previous souls games, magic.
      Also, constantly having to limit yourself so that the bosses have a fighting chance feels unsatisfying. It doesn't feel like a proper fight like in other games such as sekiro or even the first dark souls. Its literal artificial, self imposed difficulty

      Difficulty settings is objectively bad game design

      It's more engaging to modify the difficulty on the fly. Difficulty sliders are souless.

      That would require balancing aka effort.
      Souls games are the way they are because the devs shit out a million bosses with rough hotboxes and moves then add lots of broken shit all over the world and call it a day.
      People like this though, YOU get to choose the level of bullshit you want. Start at naked, no weapon, no level ups blindfolded unga bunga and add cheese until satisfied.

      No one gives a frick if you found it easy you turbo autist

      Difficulty sliders don't add anything, why add them? It's nice that everyone who has played the game has fought X boss who does Y damage (minor variations due to armor) with Z moveset, even if the tools the player used might be different.

      not adding difficulty sliders makes the game artificially difficult. I have to restrict myself to give the bosses a fighting chance.
      Thats it. Thats the buzzword i've been looking for. These games are literally artificially difficult

      • 1 year ago
        Anonymous

        I agree there's a lot of artificial difficulty in the game but adding a slider is just a band aid. Why not replace the artificial difficulty with good design to begin with?

        • 1 year ago
          Anonymous

          if their goal is accessibility, which it clearly is at this point, then adding a difficulty slider would be better than what we currently have. If you still want some difficulty, just make it so that the difficulty becomes locked once you select it.

          • 1 year ago
            Anonymous

            How is it better than summoning or spirit ashes? People who want a 1v1 experience can do that and people who don't can summon. If your argument is that you want a challenge even when it's 2v1, I guess that's fine but it seems like a niche audience. Most people seem to be fine with 1v1 being normal mode and summons being easy mode. The biggest issue I've seen is that people who usually play normal mode in the past games feel that it is sometimes tedious and unfun in this one and easy mode is too easy. The solution is better boss and enemy design.

            • 1 year ago
              Anonymous

              Its better because its not artificial difficulty and thus makes the game feel more satisfying, lets you have a challenge even if you use the easy mode features, and does not lead to the game becoming tedious for solo player (some of those bosses were overly spammy, like maliketh or whoever the guy that you get the rune of death from is called. It genuinely feels like they want you to use summons in many cases.)
              Also is it really fair to call those features easy mode? They are just features. The fans calling it easy mode is a cope because they fell for the prepare to die marketing.

              >There are so many ways to make this game easier, whether its summoning other players or using spirit summons.
              Ok, then why add a difficulty slider?

              Because then the game is not artificially difficult

              People who unironically use the term artificial difficulty are such fricking morons. By that logic, setting the difficulty setting to anything above the easiest difficulty is artificial difficulty, because enemies have "artificially" inflated health and damage.

              When i say artificial difficulty i mean self imposed difficulty that does not exist naturally in the game.

              • 1 year ago
                Anonymous

                Setting the game on hard mode is self imposed difficulty. You are making the game needlessly difficult for yourself by not playing on easy mode.

              • 1 year ago
                Anonymous

                Difficulty settings are different because both the game and you are acknowledging that you are playing the game in a way that is different from the intended experience. (normal mode)
                Refusing to use certain features that are clearly a part of the game (spirit summons have a large ammount of variety and upgradeability, and are part of the open world exploration gameplay loop) Is much worse in comparison. Its 100% self imposed. Whereas in the case of difficulty settings its more of an intended difficulty reduction feature.

              • 1 year ago
                Anonymous

                >Refusing to use certain features that are clearly a part of the game is much worse in comparison
                Why? The game allows players to engage or ignore actual game mechanics to tailor the difficulty to their liking. That's a perfectly fine system of difficulty and it's far more engaging than just changing a menu setting.

              • 1 year ago
                Anonymous

                not so, show me where from says that summons are meant to be easy mode. The game itself is easy
                You can restrict yourself from using features in any game to make it harder.

              • 1 year ago
                Anonymous

                Did you reply just to agree with me? You didn't contradict any I said. I never actually said that summons are "meant" to be the easy mode. I said that the game can be made as easy or as difficult as the player wants it to be using in game mechanics instead of a menu setting.

              • 1 year ago
                Anonymous

                yes, but you can do that in any game. I would prefer a difficulty slider because making certain builds or playstyles overly easy is moronic

              • 1 year ago
                Anonymous

                >certain builds or playstyles overly easy is moronic
                Then that's an issue with the build, not with there being a lack of difficulty selection.
                A difficulty slider would make many of the rpg mechanics redundant. Why upgrade your weapons if you can set the difficulty so that enemies die in a few hits? Why use talismans and items to reduce damage when you can set the difficulty so that enemies do so little damage that it's unnecessary.

              • 1 year ago
                Anonymous

                not the same thing because in that case you are explicitly playing a watered down version of the game

              • 1 year ago
                Anonymous

                Then it's a good thing that no such "watered down" version of the game exists right? All the more reason to not have a difficulty slider. Also there is a hard mode in the game if you want it. It's called Daedicar's Woe.

              • 1 year ago
                Anonymous

                thats because the game is already easy

              • 1 year ago
                Anonymous

                From being the lazy shits that they are didn't implement covenants. If they did then they could've brought back the Covenant of Champions from DS2.

              • 1 year ago
                Anonymous

                They actually were doing covenants at one point, Mohg had one. I don't know why they cut it

              • 1 year ago
                Anonymous

                Probably had a lot of cool shit before they cut, 5 years and ubisoft tier content was all we got. Guess they spent those 5yrs making the world and bosses, then forgot about the players

              • 1 year ago
                Anonymous

                then play it on hard mode, or play something that's actually challenging to you

              • 1 year ago
                Anonymous

                >A difficulty slider would make many of the rpg mechanics redundant. Why upgrade your weapons if you can set the difficulty so that enemies die in a few hits? Why use talismans and items to reduce damage when you can set the difficulty so that enemies do so little damage that it's unnecessary.
                This is some moronic logic. Obviously the game would scale with whatever difficulty you chose dummy

              • 1 year ago
                Anonymous

                >Obviously the game would scale with whatever difficulty you chose dummy
                How do you mean? Like weapon upgrades would give less damage if you set the difficulty lower?

              • 1 year ago
                Anonymous

                You have never played another fricking game in your life? Enemies would just get more overall HP/Def/Resist the higher the difficulty option.

              • 1 year ago
                Anonymous

                Yes if you tweak the difficulty higher, my post was in regards to lowering the difficulty.

              • 1 year ago
                Anonymous

                Then they'd get weaker obviously. Who cares if it somewhat invalidates the RPG elements, this happens in every RPG with a difficulty slider.

              • 1 year ago
                Anonymous

                Summons are definitely easy mode, that's how it's always been. If you want to argue that battles with summons aren't engaging, that's a valid design complaint.
                >Its better because its not artificial difficulty and thus makes the game feel more satisfying, lets you have a challenge even if you use the easy mode features, and does not lead to the game becoming tedious for solo player (some of those bosses were overly spammy, like maliketh or whoever the guy that you get the rune of death from is called. It genuinely feels like they want you to use summons in many cases.)
                I don't necessarily agree with your opinion on maliketh but if I did, that would be an example of bad design. That's the core problem and adding a difficulty slider would just mask the issue. A shorter bad bossfight is still a bad bossfight.

              • 1 year ago
                Anonymous

                summons still increased boss HP
                elden ring is the only game is the series you can summon and the boss hp stays the same

              • 1 year ago
                Anonymous

                Not increasing HP is fine, my problem is the boss AI, the battle just becomes letting your summon take aggro and whacking the boss's butt 90% of the time. It's not engaging at all.

                >Summons are definitely easy mode
                Where does from say that this is the case?
                Its just your own opinion. The fanbase uses it as cope because they are elitist and want to pretend that they are playing some ultra hard game. With DS1 you could atleast make the argument that the game is fairly hard if you play solo (the magic build excepted ofc, but your class is something you are locked into so it wasn't as bad). Elden ring however introduces way too many casual friendly mechanics. To the point where you can't really claim it to be a hard game anymore.

                DS1 also has npc summon signs for most bosses, even the hardest ones like O&S. Solaire trivializes that fight entirely and you have to choose not to engage with that mechanic. Even without summons DS1 isn't particularly hard compared to what comes after.

              • 1 year ago
                Anonymous

                in older games the bosses were big enough for them to still be a problem when you summoned, but now they're all humanoids

              • 1 year ago
                Anonymous

                ER has plenty of giant bosses, fire giant, maliketh, reindeer, dragonkin, placidusax, astel, etc.

              • 1 year ago
                Anonymous

                only two of those are mandatory

              • 1 year ago
                Anonymous

                >DS1 also has NPC summon signs for most bosses
                YEah, but it costs humanity to summon them. And i'm not sure if ds3 has summons for most bosses
                Either way, it took a currency and had drawbacks like opening yourself up to invasion
                It still had the artificial difficulty problem, but wasn't as bad
                And another problem is that they don't balance the game properly around these easy mode aspects. As you said, spirit summons draw all aggro which makes the fight less engaging. Magic in ds1, mp summons in elden ring, etc.

              • 1 year ago
                Anonymous

                Humanity is cheap as frick in DS1, you get loads of them. Summoning NPCs for bosses does not open you up to invasions since the signs are at the fog wall.
                >they don't balance the game properly
                Yeah, that's my biggest issue with the spirit ashes in ER.

                only two of those are mandatory

                >pay for game
                >dont experience all the content
                why

              • 1 year ago
                Anonymous

                there's like no humanoid enemies in DS1, elden ring is nothing but humanoid small enemies

              • 1 year ago
                Anonymous

                What the frick are you talk8ng about. 90% of the enemies in DS1 are humanoids.

              • 1 year ago
                Anonymous

                Ok, remind me
                how many bosses let you use a summon without needing to complete some sort of quest before hand.

              • 1 year ago
                Anonymous

                You need to complete quests in ER to use spirit ashes too (actually finding the damn thing). Except the wolves I guess.

              • 1 year ago
                Anonymous

                No? You can find them by just exploring. Some might require quests but not all of them.
                I get that these games were always artificially difficult to an extent, but they were not as accessible as ER.

              • 1 year ago
                Anonymous

                Same shit, except instead of exploring to find the item you explore to mash a through NPC dialogue in their "quest". Of course it's easier in ER.

              • 1 year ago
                Anonymous

                >Summons are definitely easy mode
                Where does from say that this is the case?
                Its just your own opinion. The fanbase uses it as cope because they are elitist and want to pretend that they are playing some ultra hard game. With DS1 you could atleast make the argument that the game is fairly hard if you play solo (the magic build excepted ofc, but your class is something you are locked into so it wasn't as bad). Elden ring however introduces way too many casual friendly mechanics. To the point where you can't really claim it to be a hard game anymore.

      • 1 year ago
        Anonymous

        Question for you: You obviously don’t like these games for their “artificial difficulty”, why not just post about or play a game you do like?

        I don’t disagree with the difficulty assessment, but you’re obviously unhappy; do you just enjoy being upset? Posting here won’t change a thing, unless all you want is people to validate your opinion.

        • 1 year ago
          Anonymous

          I do like souls games, i just don't like the fact that they use artificial difficulty. All coop mechanics should have drawbacks like increasing boss hp and aggression. These games need proper balancing
          They should ditch this hard game facade if they want to go the accessible route.

      • 1 year ago
        Anonymous

        There might be other games you're not bad at

      • 1 year ago
        Anonymous

        >game has a slider
        >expects me to just NOT move it to Very Easy
        >artificial difficulty

      • 1 year ago
        Anonymous

        low iq and anime poster
        imagine my shock

      • 1 year ago
        Anonymous

        >wah why can't I use ALL of the cheese and still have a hard time? Wan't a "difficulty slider"? Equip the daedicar's woe to take 2x damage.

  4. 1 year ago
    Anonymous

    It's more engaging to modify the difficulty on the fly. Difficulty sliders are souless.

  5. 1 year ago
    Anonymous

    From can barely finish making their games, they're too incompetent to make 2 or 3 difficulty modes.

    • 1 year ago
      Anonymous

      Hmm, yes... The diagnosis here says you are a colossal homosexual. Perhaps you should consider the following solution: Become Ann Hiro

    • 1 year ago
      Anonymous

      >they're too incompetent to make 2 or 3 difficulty modes.
      That isn't their problem. Elden Ring's problem is New Journey SUCKS ASS. And it always has been.
      Diablo 2 (not resurrected) has higher level playthroughs (but puke graphics) where yellow items can drop that are more powerful, AND they can have sockets. If they did something like that here with Elden Ring, more people might actually do the new journey stuff, idk. Maybe only if they add more content hidden back there. As it is, it's boring fighting Slave Knight Gael for the 8th time, "but this time, he's got 8x the HP so you can hit him thousands of times before he dies now!" No thanks, nobody does it, or cares that much about Tactics to try and kill him with some sort of a strategy or a plan. And by the 2nd playthrough people are bored. Actually wait, back then, Dark Souls was still new so people didn't know how to get the story characters done in the first play through. So that is why more people played it over and over to figure it out. But now everybody just uses internet to go directly where the story is hid and needs to progress. Good flavors that keep people playing can lead to addiction, and we don't want that. Probably should just stick to making games so fun for the first playthrough that people will be happy to own that game and play it in the future.

      • 1 year ago
        Anonymous

        The *** ACTUAL REAL PROBLEM *** we need to address with gaming is to stop Social Media Networking. We never asked for Social Media Networking, we do not want to hook Games up to our Self or to our Body. We like for games to transmit over Computer Technology, and that has various ways of doing that. Even offline, and too many games are being made now with Social Media technology that does not allow the game to even work without a social media.
        This is their plan. Social Media Networking games has led to the rise of online only games, and that caused lots of games being developed that aren't even worth trying because of ruining single player, or ruining virtual private network services.

        • 1 year ago
          Anonymous

          >examples of widespread social media networking getting out of control:
          Several game websites has a Store button which goes directly to Steam (a social media DRM).
          ~~*Alex Jones tried to show everybody that you can host your own store and sell your own games.*~~

      • 1 year ago
        Anonymous

        >Elden Ring's problem is New Journey SUCKS ASS
        all souls games ng+ sucks ass and im tired of pretending they don't. the only one where its kinda cool in dark souls 2 but that game is also fricking dogshit, making new characters has always been preferred and if you want to use a specific weapon for a new play through? ask someone to drop it for you and just cheat engine it in. ng+ is literally never worth it and too fricking easy to actually steamroll in every game.

        • 1 year ago
          Anonymous

          I agree with this, but they were trying to make it worth it, and they still offered it in the game to try it. That is why it is such a problem that needs fixin.

  6. 1 year ago
    Anonymous

    That would require balancing aka effort.
    Souls games are the way they are because the devs shit out a million bosses with rough hotboxes and moves then add lots of broken shit all over the world and call it a day.
    People like this though, YOU get to choose the level of bullshit you want. Start at naked, no weapon, no level ups blindfolded unga bunga and add cheese until satisfied.

  7. 1 year ago
    Anonymous

    No one gives a frick if you found it easy you turbo autist

  8. 1 year ago
    Anonymous

    Difficulty sliders don't add anything, why add them? It's nice that everyone who has played the game has fought X boss who does Y damage (minor variations due to armor) with Z moveset, even if the tools the player used might be different.

  9. 1 year ago
    Anonymous

    Summon someone.

    There's easy mode.

    /Thread

    • 1 year ago
      Anonymous

      Or ashes. There are plenty that make the entire game a breeze if you need the help. Starting with the bleed gargoyles is recommended for new players.

      • 1 year ago
        Anonymous

        Dude shut the frick up.

  10. 1 year ago
    Anonymous

    Because the game is already easy mode

  11. 1 year ago
    Anonymous

    >Zoomer still does not realizes games dont owe you a victory

    • 1 year ago
      Anonymous

      I can win any fight in this game by using summons or coop.
      Its only artificially difficult, ie its hard only if you restrict yourself from using certain features.

      • 1 year ago
        Anonymous

        People who unironically use the term artificial difficulty are such fricking morons. By that logic, setting the difficulty setting to anything above the easiest difficulty is artificial difficulty, because enemies have "artificially" inflated health and damage.

    • 1 year ago
      Anonymous

      try reading past the subject line before sperging out fromdrone

  12. 1 year ago
    Anonymous

    >There are so many ways to make this game easier, whether its summoning other players or using spirit summons.
    Ok, then why add a difficulty slider?

  13. 1 year ago
    Anonymous

    fromsoft got a lot of shit a year before release announcing the possibility of an easymode so they're never going to overtly include one as an option but they'll put they bullshit in the game

  14. 1 year ago
    Anonymous

    I love how despite all the talk about how it is impossible to implement difficulty options in a from game, or how doing so would ruin their vision. No one actually cared when they did implement difficulty options in Dark Souls 2 (Company of Champions).

    CoC is a bog standard hard mode, yet it was easy to implement and only improves the game. Implementing "Covenant of the Meek" easy mode, that does what CoC does in reverse would be as easy, and only improve the game.

    • 1 year ago
      Anonymous

      Nah, Souls games would only benefit by adding hard modes. Easy modes suck out a core part of what people enjoy about them.

    • 1 year ago
      Anonymous

      Sekiro also has charmless, which is essentially hard mode.

  15. 1 year ago
    Anonymous

    As a first time souls player I found this game moronicly, stupidly, frustratingly hard.

  16. 1 year ago
    Anonymous

    There is no difficulty slider. Game is shipped as is and only has one difficulty, as stated by developer who explicitly told that he wants everyone to interact with the same experience.

    You, on other hand, are so schizophrenic and buck broken by your anal obsession of DS1 le prepare to die marketing, you seem to be busy with equivalent of using your bare hands to dig something even though you have the shovel beside you, and actually taking pride in it. Nobody forbids you this masochism, but engaging in it does not make you cool or interesting, nor adds any perceived value to your person.

    • 1 year ago
      Anonymous

      >You, on other hand, are so schizophrenic and buck broken by your anal obsession of DS1 le prepare to die marketing
      My whole point in this thread is that the game is not hard and that people who think it is are moronic
      >he wants everyone to interact with the same experience.
      Nonsense, the only from game this even remotely applies to is sekiro. Every other game has lots of builds and ways to play. A coop play through is not the same as a solo playthrough, for example. No two players will have the same experience the first time through.

      • 1 year ago
        Anonymous

        >Every other game has lots of builds and ways to play.
        But the enemies are always the same.
        That's what creates the shared experience the same obstacles are being overcome.
        The experience of seeing Radahn's meteor is the same no matter what build you use.
        Or getting lost in one of the trick caves, or getting shanked by the teleporting ghost knight.
        Some might be harder depending on the build but that's part of the point in letting people approach the same obstacle in a variety of ways.
        None of the ways people approach challenges are truly locked out from each other except in the very rare case you use up all the respective material.
        So other people's experience and information can always be relevant to yours (hence the player messages), while a difficulty slider breaks that because a solution for one situation could very well (and often does) break when swapping difficulties.

        • 1 year ago
          Anonymous

          The messages don't apply to everyone though except for the ones related to exploration.
          Due to the build differences.

          • 1 year ago
            Anonymous

            That's a straight-up lie.
            If a message says
            >Boss is weak to fire
            Then faith builds and strength builds can switch weapon scaling, while other builds can use the grease for more damage. Faith and magic builds can use spells/incantations that deal fire damage.
            Dex/Arc can use weapons like elenora's pole blade.
            All the builds can make pots that do fire damage and use oil pots too.

            This is further enhanced by several bosses having more than 1 weakness, like how Malenia is weak to fire, bleed and frost.
            Fire, bleed and frost already allows for a build for any Strength, Int, Faith, Dex or Arc focus to be used.
            Then regardless of the choice of the above, frost enhances all damage taken so the knowledge she frost easy means all builds can use frost pots to their advantage.

            • 1 year ago
              Anonymous

              so the only example you have is elemental weaknesses? lol
              That could carry over even with a difficulty slider

              • 1 year ago
                Anonymous

                Do you want more examples?
                I'm giving you the absolute basics of the system that already shows any notion that
                >It's built dependent
                Is bullshit because you have so many tools to alter shit with

                >That could carry over even with a difficulty slider
                Lol no, if a difficulty slider decides to do something like increase boss defenses in higher difficulties one person saying a boss is weak to pierce becomes a lie at higher levels
                >b but just don't change that
                No matter what change you make you have to make the fight harder by going up in difficulties, either the boss does more damage, or takes less damage or has different attacks or AI.
                Either way what's reasonable advice changes
                If a boss does more damage then equipment like the seals become more disadvantageous at higher difficulties and better at lower ones.
                If a boss takes less damage then the earlier example applies
                If the boss does different attacks or behaves differently then the tactics people could recommend like using particular summons changes.

              • 1 year ago
                Anonymous

                no it doesn't become a lie, the boss would still take more damage from pierce

  17. 1 year ago
    Anonymous

    >Its clear that they have no interest in making hard games anymore
    >anymore
    >anymore
    >anymore
    That 12yo marketing line really did a number on fromtards soft brains lmfao

    >At some point you have to recognise that the intended experience is clearly not meant to be hard.
    Can you at least show some developer-related sources which claim that they intended game to be "hard"?

    • 1 year ago
      Anonymous

      Sekiro was hard.

  18. 1 year ago
    Anonymous

    What would a slider even do besides inflate HP and damage values?

  19. 1 year ago
    Anonymous

    I'll settle for removing input reading and animation canceling

    • 1 year ago
      Anonymous

      Skill issue

    • 1 year ago
      Anonymous

      >couldnt press his iframe button fast enough
      lmao

    • 1 year ago
      Anonymous

      >input reading
      >just walking at him
      right

    • 1 year ago
      Anonymous

      Margit is so fricking easy holy shit. Everyone stopped complaining about him after the first week of release.

    • 1 year ago
      Anonymous

      >katana and a parry shield

      It's too easy. Staggers are super easy, ripostes still stack bleed, regular hits do bleed, damage is the highest amongst all starter weapons.

      • 1 year ago
        Anonymous

        you do bleed build up when you ripost anon

    • 1 year ago
      Anonymous

      here's proof that you're nothing but a massive noob and a Black person

  20. 1 year ago
    Anonymous

    >goyslop ring

  21. 1 year ago
    Anonymous

    Hate that shit because then everyone would debate over what's the "correct" difficulty to play at. And even if I manage to not care about that I won't know what to pick without fear of picking something terribly unbalanced.

  22. 1 year ago
    Anonymous

    why are the world famous duelists like austinfisher69 such trannies? you think someone's cool just to see they dress like a female kurt cobain engaging in degeneracy. never meet your idols... frick.

  23. 1 year ago
    Anonymous

    I, as the best challenge runnner on this fricking site, agree with you. They should just have an easy, medium and hard mode. Motherfrickers try to act all cool, like "oh, you choose your own difficulty." But that's a cope. They cheese bosses. And want to be like "you and I are the same. You beat Melania RL1 with a +0 weapon, and I beat beat Melania at RL250 with RoB and Tiche. And we had the SAME experience"

  24. 1 year ago
    Anonymous

    >the intended experience is clearly not meant to be hard
    The rest of your post is fricking moronic and people are already addressing that, but this is you being an uninformed Black person. The "intended" experience is to not play like a min-maxing homosexual. Magic for example, especially in the earlier entries, was balanced to them because they were thinking you'd only use it in rare instances, they didn't intend or expect you to stack every buff so you could 2-shot bosses because where's the fun in that? You exploited every iota of advantage and won, congratulations. Should the game be balanced around that kind of autistic min-maxing? Because that's what you're asking.
    Like hexes at launch in DaS2, they actually said they didn't realize people would use Climax except as a last resort because it cost all your souls. They thought 500 souls per cast for the cheap one or whatever it was, was a balanced cost because "who wastes souls like that? melee is more fun anyway" so they made it do frickhueg damage.

    • 1 year ago
      Anonymous

      Min maxers literally ruin every game. It sucks because its super common now too. I remember playing this game with a semi-friend and his friend, just screwing around because I didn't do the online ever, and they both were using duel wield of those bleed katanas (forgot what they were called). Not sure how they both had two on their first play through, I know you can get people to give them to you but why would you do that when you're just playing the game? Then say it's not as hard as everyone says (not saying it is hard necessarily). Wont even get into true multi-player games like mmos and how the minmax shit made them much, much less fun.

  25. 1 year ago
    Anonymous

    you wouldn't understand

  26. 1 year ago
    Anonymous

    Video games is the only medium where there is actual outcry when they're deemed "too difficult". Accessibility is one thing, but too difficult? Really?
    You'd be fricking ridiculed if you demanded there be a little guy in a box in the corner while watching a film, who conveniently explains everything. You'd be laughed at if you demanded the pocket version of Ulysses to come with the sparknotes guide along with illustrations on every page, just so you can follow along.
    Either get good or stop whining like a homosexual

    • 1 year ago
      Anonymous

      you actually dont get laughed at for doing any of those things with books or movies today, what happens is you get your master's thesis published in major academic journals for arguing that anything more complex than a YA novel is oppressive

      • 1 year ago
        Anonymous

        Maybe on tiktok or in America

  27. 1 year ago
    Anonymous

    Difficulty sliders don't work in a game with PvP invasions and multiplayer and it would be dumb to split online into different difficulties. moronic question.

    • 1 year ago
      Anonymous

      the difficulty obviously only applies to pve

      Same shit, except instead of exploring to find the item you explore to mash a through NPC dialogue in their "quest". Of course it's easier in ER.

      quests are not easy in the souls games though, they can be difficult to complete
      I would say spirit summons make the game more accessible than ds1 was

  28. 1 year ago
    Anonymous

    A slider changes the fundamental issue.
    If someone gets stuck, which plenty of people do in ER, the game gives you all the tools needed to win.
    The impetus is on the player to do something not on the game-changing to fit their needs.
    They can experiment with their tools, try different summons, go somewhere else and come back etc... but it's ultimately on the player to seek these out .
    It's a choice that forces the player to be proactive rather than reactive.

  29. 1 year ago
    Anonymous

    >Play the game the way the devs intended
    >NO! GIVE ME A DIFFICULTY SLIDER!

  30. 1 year ago
    Anonymous

    Go play skyrim, pussy b***h.

  31. 1 year ago
    Anonymous

    difficulty sliders are a bad game design

  32. 1 year ago
    Anonymous

    >Why not just add a difficulty slide

    But it does. Just level up, homie.
    I suck at From games and I still managed to finish them all.

    • 1 year ago
      Anonymous

      Man, you people really are illiterate huh. Good job exposing all these morons anon

      • 1 year ago
        Anonymous

        OP wants to turn the difficulty UP. Fromtrannies are so defensive they can't even process a full post before spamming gitgud

        >Another illiterate moron
        Holy shit

        it just keeps fricking happening kek

        There’s nothing in the homosexual OP suggesting this, first of all. Second, ok so he wants it harder. So play RL1 with fists-only. Same shit. Hence the plethora of
        >difficulty is dynamic based on build, weapon, summon-usage, etc
        posts. Illiterate homosexuals.

    • 1 year ago
      Anonymous

      OP wants to turn the difficulty UP. Fromtrannies are so defensive they can't even process a full post before spamming gitgud

  33. 1 year ago
    Anonymous

    >Why not just add a difficulty slider
    There is a difficulty slider moron, is called using the resources the game gives you, depending in the way you use them game becomes easier or harder.

    • 1 year ago
      Anonymous

      >Another illiterate moron
      Holy shit

    • 1 year ago
      Anonymous

      it just keeps fricking happening kek

    • 1 year ago
      Anonymous

      >game is a poorly balanced mess
      >just grind it out bro it gets better
      no

      • 1 year ago
        Anonymous

        no one is telling you grind anything all of that is literally just pumping 2 stats and using physic tear + bullgoats, if you need to grind to do this shit you need to take a look at yourself rather than the game.

  34. 1 year ago
    Anonymous

    It's time, thread.
    You had a good run.
    Now, come with me

    • 1 year ago
      Anonymous

      no

      • 1 year ago
        Anonymous

        I will be back to collect

        • 1 year ago
          Anonymous

          collect my jizz in your ass b***h

  35. 1 year ago
    Anonymous

    I'm at siofra aqueduct, i climb some stairs and see this enormous Black person just sitting on the cliff chillin. There's a second one around here somewhere too, isn't there. .frick me

  36. 1 year ago
    Anonymous

    why can't she travel with me it's not fair

  37. 1 year ago
    Anonymous

    The game doesn't need a difficulty slider in the first place because of what you've already listed, adding that one top of what is already there would be overkill and only serve to let the most feeble cursed ones beat the game while pretending they aren't shit at video games.

  38. 1 year ago
    Anonymous

    striking a pose as the thread slides to 404ville

  39. 1 year ago
    Anonymous

    Because difficulty sliders are gay and only one of the many settings will actually be the way the game was made to be played. Fromsoft are ultra based for never making you question whether you're playing on the right difficulty and making you feel like you're taking on self-imposed challenge. Self-imposed challenge isn't real challenge, it's a handicap

  40. 1 year ago
    Anonymous

    Summoning IS the difficulty slider, dumbass

  41. 1 year ago
    Anonymous

    Ok but why does easy mode being an OPTION give soulsgays such anal enemas?

    • 1 year ago
      Anonymous

      Because it completely undermines the philosophy of the game. Challenge yourself, reap the satisfaction when you finally conquer your mediocrity. They're really not that fricking hard anyway. I have no reason to get anally annihilated aside from the fact that I genuinely don't want you to rob yourself of the true experience. Don't be a homosexual, git gud

    • 1 year ago
      Anonymous

      Static worlds are more interesting than difficulty slider level scaling worlds. simple as.

  42. 1 year ago
    Anonymous

    Difficulty sliders aren't a real thing. It's just a modifier to bloat enemy HP. Who in their right minds wants to fight a 3x HP Fire Giant?

  43. 1 year ago
    Anonymous

    >wahh, game too easy
    >wahh, game too hard
    >wahh, its just right
    frick all you golidlocks ass homies

  44. 1 year ago
    Anonymous

    they want players to overcome the smae shit that everyone else encounters, its more meaningful that way.

  45. 1 year ago
    Anonymous

    or you could play a different fricking game

  46. 1 year ago
    Anonymous

    Stupid thread. Sounds like a sexual assault rapist wrote it aka the woke homosexual crowd after reading the first paragraph.

    No, the game is good melee combat because if you just left click a giant scorpion monster boss, it isn't going to just stand there and die like in Serious Sam 4, instead it will retaliate and shit. Parrying isn't an excuse because it is too elite for most people who are just trying to play the game normally with a sword and a shield. If you do nothing but learn to parry and study moves, then you are already so specialized into a field it is like becoming a repairman for Massage Chairs Career. You do have to go to class and study Malenia moves so you don't mess up your parry
    >"There are only a few bosses that are hard even if you use spirit summons"
    UH OH YOU MESSED UP LULZ.

    By the way, Elden Ring has too many Helmets for adding attack rating thing. Youtubers have shown that those are how you get to One Punch Man tiers so that both you and the boss basically have 1 HP and it down to who gets the first hit, but still lots of buffing before each fight just to get it off.

    Shadow Warrior 3 is basically what Serious Sam 4 needs for melee combat but with Elden Ring melee weapons (kinda like how Doom Eternal has a few melee weapons you can get on the wall). But there is too much China. Whereas in Siberian Mayhem there isn't even enough Russia, but what little Russia there is, is flavorless. At least Shadow Warrior 3 people trying hard to make people laugh, but waaaaaaaayyy too much china.

    • 1 year ago
      Anonymous

      schizo post

  47. 1 year ago
    Anonymous

    dude souls is meant to be frustrating and hard. dark souls wouldn't be dark souls if it weren't for that. If you want a easier "souls-like" game then there are plenty of games that replicate it in a more forgiving format.

  48. 1 year ago
    Anonymous

    game is already easy mode, they have two items to make it hard mode, the talismans that attract enemies and the one that makes you take double damage

  49. 1 year ago
    Anonymous

    >So why doesn't from just add difficulty sliders?
    Because your kind is not welcome. We all are going through the same struggle.

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