Why the frick is this game a whole 17gb? When Code Veronica is like 1.5gb while having actually 3D rendered environments?

Why the frick is this game a whole 17gb? When Code Veronica is like 1.5gb while having actually 3D rendered environments? Even if I give that REmake has more going on or whatever it doesn't make sense. There's no way whatever HD Remaster this is, was worth like 15 more GB

Anyway in on another note. Im replaying this game half because it's the only resident evil game I enjoyed a lot with no problems, until I got to one big enough problem for me. And half to prove a point about that problem once and for all.

I've basically already played this game up the the shark tank. It's been a while so I don't remember that much. But I'm somewhat worried that once I actually boot up the game it will feel to familiar, and I am very sensitive to the idea replays, if my brain can't rationalize it being worth I will literally end up never touching the game again and forgetting it exists. So I'm wondering if I should go with a Chris playthrough this time because it's supposed to be hard mode. But honestly I heard that Jill actually has less health than Chris, which seems like more of a hard mode, or at the very least like it would balance things. 6 slot inventory management is always more tedium than skill/challenge, especially if it's your first playthrough.

Be honest. Which one is the more enjoyable playthrough, overall, not just for ease or difficulty, just in general feeling of progression and such. Because the game is more trial and error than difficult, so I don't care. I'll bang my head until I get bored, and it can happen for either character.

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  1. 3 months ago
    Anonymous

    qhy the fyuck game so big ? where you liuver btich fuvk yu? who the frick you think youar epunk? frick yui. frick u. bang you head againt a meat grinder

  2. 3 months ago
    Anonymous

    have a nice day my man

  3. 3 months ago
    Anonymous

    >while having actually 3D rendered environments?
    Mesh data takes up less filesize than native resolution prerendered images.

  4. 3 months ago
    Anonymous

    Also, am I supposed to have so much ammo? I don't think I've ever had this much ammo in a resident evil game before. It's a bit odd, but knife strats are fun once you get it down and if the enemy doesn't randomly speed up all of a sudden.

    Oh btw, sorry if I offended Ganker my bad for actually playing videogames and wanting to talk about them :p

    • 3 months ago
      Anonymous

      >Also, am I supposed to have so much ammo? I
      ...that's "a lot"? Lol, I had TEN TIMES more ammo for MULTIPLE weapons in the OG trilogy, when I played them religiously. I was like 10 at the time

      • 3 months ago
        Anonymous

        On a first time playthrough of course moron.

  5. 3 months ago
    Anonymous

    Dude even third world countries have Access to good internet and SDD with plenty of space

    Why are you complaining about this?

  6. 3 months ago
    Anonymous

    RE HD has 1080[/4K textures and has way higher graphic assets.

    Veronica has 480p textures and it's on an older platform

  7. 3 months ago
    Anonymous

    It's a lazy HD remaster.
    They just photoshop-filtered and upscaled all the textures, including BGs, to 4K quality. This was done before the AI tools existed, so they look like shit.

    Anyway, I'm a boomer RE-gay. I'm gonna give you a couple pointers:

    1. I hope you have played the 1996 original RE1 before this. Otherwise, you will lose a lot of the REmake's "whoa!" effect and miss on all the mind games the devs play on you, by changing and expanding just about everytihng.

    2. Chris was the OG Hard mode, in the OG game, which did not have difficulty selections, per-se. He is meant for replays, and plays only a little bit different from Jill.
    Like you said, he has less inventory space, but he is also VERY tanky in terms of HP, and carries a lighter in his "special" pocket constantly, which kinda saves some space in the REmake, helping you grill corpses.

    But it does not end there. Chris is not a scholar, so he cannot solve many of the puzzles by himself. He also doesn't have a Lockpick, so you will need to find those Small Keys to unlock some containers and shit.
    He also won't get the Grenade launcher, which makes things extra spicy at times.

    it really ain't that hard, especially after a single playthrough, but it sure ain't optimal for a first-timer. On that note, I only very recently played the RE1 Director's Cut's Arranged/Special mode, essentially a mixed up "hard" difficulty, for the first time, and boy that was tough! AND fun!.

    >I am very sensitive to the idea replays, i
    ...and you choose to play survival-horror classics that are meant to be replayed dozens of times at best? Kinda weird life choices you got there.
    That being said, original RE1, RE2 and RE3 are way more fun to replay IMO than the REmake, which kinda cuts down of the choices and optional routes / endings, etc.

    • 3 months ago
      Anonymous

      >that are meant to be replayed dozens of times at best?

      I don't know why people say this. Nothing is meant to be replayed. Replays are just there for people who want it.

      >I hope you have played the 1996 original RE1 before this. Otherwise, you will lose a lot of the REmake's "whoa!" effect and miss on all the mind games the devs play on you, by changing and expanding just about everytihng.

      No, but like I said. I don't like replaying things. If I were to tho, what would be the best version to play.

      >optional routes

      That sounds odd, because I know for a fact atleast 2 of those games have worse level design than REmake so I have no clue what that means.

      >But it does not end there. Chris is not a scholar, so he cannot solve many of the puzzles by himself. He also doesn't have a Lockpick, so you will need to find those Small Keys to unlock some containers and shit.
      >He also won't get the Grenade launcher, which makes things extra spicy at times.

      Hm, sounds weird, not necessarily more interesting or fun. I wonder what the "can't solve puzzles on his own" thing means. It's not like Jill is a scholar either. And it's not even like resident evil puzzles are hard.

      >essentially a mixed up "hard" difficulty, for the first time, and boy that was tough! AND fun!.

      This sounds interesting, but I'm skeptical, because RE games are one of those type of games that teeters more on punishing than challenging.

      • 3 months ago
        Anonymous

        >I don't know why people say this.
        Because it's a well established fact.
        Not only was it common place for people to play their few rare games they got over and over again, as getting more was actually challenging and expensive in the pre-digital world, but the game devs themselves WANTED their games to be long-lasting and experienced over and over again, for years to come preferably.

        Unlike in the modern days of planned obsolescence, it was the dream of every dev for their releases to become cultural phenomenas that would live on. That is why the SP games were jam-packed with content, some "hidden" behind challenges and what not, and why modding tools and built-in, private server hosting functions were common place all the way until the dawn of iPhone era.

        Resident Evil is a prime example of this mentality. You got multiple playable characters, with multiple different routes / campaigns, some interaction between the campaigns, multiple endings, multiple unlockable bonuses behind the ranking system. Everything screams "replay me!", and revisiting them is always a joy. First run is usually the most hectic and slowest, since everything is new and spooky, but later runs usually result players becoming more plucky, flying through challenges with ease.

        >No, but like I said. I don't like replaying things.
        That is a big, big shame.
        Not quite as major problem as in, say, Silent Hill, that each have like 6+ different endings that alter the outcome completely, on top of different action and puzzle difficulties that shuffle and spice things up even more, but still

        >If I were to tho, what would be the best version to play.
        Many differing opinions, but I'd say that the REGULAR PS1 "Director's Cut" is the way to go.
        This should not be mixed up with the "Dual Shock Edition", which has the notoriously bad nu-OST and does not even provide the promised new features (uncensored FMVs, etc).

        There's nothing wrong with the PS1 OG-OG, and the NDS port is truly great too.

        • 3 months ago
          Anonymous

          >Because it's a well established fact.
          >Not only was it common place for people to play their few rare games they got over and over again, as getting more was actually challenging and expensive in the pre-digital world, but the game devs themselves WANTED their games to be long-lasting and experienced over and over again, for years to come preferably.

          And? I don't care lmao. It's my game and I get to decide whether it's replayable or not. If the main story and gameplay is delivered in the first playthrough then I don't care. Stop projecting your preferences onto me. It's irrelevant bruh. Who cares whether they're supposed to be replayable. Any game can be played once. That is the defacto intention or there would be no such thing as credit screens, because you'd just wait for the player to re- oh wait wow. That's really stupid huh? If a game is endlessly replayable, where do you put the credit screen? Exactly. Sorry. I don't mean to be rude. Just hate the replay mentality. So many people will literally praise games for "replay" value as if it's sole objective metric and it genuinely triggers me. But whatever. Please move past this part. It's just me ranting.

          >Many differing opinions, but I'd say that the REGULAR PS1 "Director's Cut" is the way to go

          Hm. Yeah. Alright. I guess I'll try that one. Just hope it feels different enough from REmake to not lose me. I think I'm starting to get burnt out on Resi, and am not even sure I'll feel motivated to finish Code Veronica once I get to Chris' part. The gameplay loop is really starting to feel mind numbing.

          Thanks for the answer though. I appreciate it.

          • 3 months ago
            Anonymous

            >If the main story and gameplay is delivered in the first playthrough then I don't care
            >"muh story"
            It's about the fun, great gameplay, homie.
            Also some of the RE games have like 4 different campaings + bonus modes and secret endings on top.

      • 3 months ago
        Anonymous

        >I wonder what the "can't solve puzzles on his own" thing means.
        It means that you cannot solve some puzzles as a Chris, period.
        He lacks the in-world lore experience and training to utilize certain items, meaning that he either needs to take an alternative "long way around" things, or ask for help from other characters.

        It's kinda fun really, establishing Chris as this gun-ho meat head, while Jill clearly graduated from University and has a knack for more academic things.

        >RE games are one of those type of games that teeters more on punishing than challenging.
        I don't agree on that one bit.

        Like said, I first started playing RE games with THE RE1 back when I was literally 9 years old, in the late 90s.
        It never felt "punishing" or extra hard compared to anything. Kinda spooky and thus you took things slow, yeah... occasionally you came across a brain-scratching puzzle or extra hard bossfight (latter that usually were hard only because of poor supply management), but again, nothing even a total child couldn't beat by himself.

        I'm also an ESL-gay, and we didn't have internet access nor fancy strategy guide books in my country at the time, so we just took our times with our games, actually stopped and thought about their challenges, and ultimately overcame them.

        If you ask me, original RE trilogy is a perfect example of how to design a game RIGHT:
        The basic functions and rules stay the same, from the very beginning to the end, and the game just cranks up heat towards the end by introducing new variations and variables to deal with. The controls are very tactile and crisp (less so in the REmake, I'm afraid), and you're seldom rushed anywhere, and truly few things in the series can just unfairly 1-shot you out of the blue. It all revolves around planning and scaling the risks and rewards.

        >Because it's a well established fact.
        >Not only was it common place for people to play their few rare games they got over and over again, as getting more was actually challenging and expensive in the pre-digital world, but the game devs themselves WANTED their games to be long-lasting and experienced over and over again, for years to come preferably.

        And? I don't care lmao. It's my game and I get to decide whether it's replayable or not. If the main story and gameplay is delivered in the first playthrough then I don't care. Stop projecting your preferences onto me. It's irrelevant bruh. Who cares whether they're supposed to be replayable. Any game can be played once. That is the defacto intention or there would be no such thing as credit screens, because you'd just wait for the player to re- oh wait wow. That's really stupid huh? If a game is endlessly replayable, where do you put the credit screen? Exactly. Sorry. I don't mean to be rude. Just hate the replay mentality. So many people will literally praise games for "replay" value as if it's sole objective metric and it genuinely triggers me. But whatever. Please move past this part. It's just me ranting.

        >Many differing opinions, but I'd say that the REGULAR PS1 "Director's Cut" is the way to go

        Hm. Yeah. Alright. I guess I'll try that one. Just hope it feels different enough from REmake to not lose me. I think I'm starting to get burnt out on Resi, and am not even sure I'll feel motivated to finish Code Veronica once I get to Chris' part. The gameplay loop is really starting to feel mind numbing.

        Thanks for the answer though. I appreciate it.

        >And? I don't care lmao.
        Your loss. I can't force you, but you're doing yourself and the games dirty none the less.
        Also CV sucks ass. Drop it.

        • 3 months ago
          Anonymous

          >Also CV sucks ass. Drop it.

          So what should be next? I'm saving REmake and RE7 for last, for when I'm less burntout. Should it just be 3(OG)?

        • 3 months ago
          Anonymous

          >Also CV sucks ass. Drop it.

          >Also CV sucks ass. Drop it.

          So what should be next? I'm saving REmake and RE7 for last, for when I'm less burntout. Should it just be 3(OG)?

          Also I'd like your personal opinion, if you don't mind. On why CV sucks ass. Might give me some perspective.

      • 3 months ago
        Anonymous

        >No, but like I said. I don't like replaying things. If I were to tho, what would be the best version to play.
        Wait wait wait.
        You've been making dogshit RE threads for weeks now talking about how you've been playing the games, why the frick are you making a thread about the best way to play the remake?
        God I hope you get banned for all this fricking spam.

      • 3 months ago
        Anonymous

        >No, but like I said. I don't like replaying things. If I were to tho, what would be the best version to play.
        I'm sure this is bait, but you're not replaying a game by playing It's remake, they're two separate games.
        I just played through the series for the first time and found REmake cooler for how it mixes things up from the original.

        That said, Resident Evil is a game that is easy to replay either way.
        I beat the original as Jill not knowing that firstly, in the Japanese PC version she doesn't use ink ribbons, and secondly I didn't know there was a bad/neutral/good ending, so I immediately replayed as Chris and finished the game in only a couple of hours getting the good ending.

  8. 3 months ago
    Anonymous

    The extra 16 GB is for the unlockable 4k julia voth footjob scene you get when you 100% it.

  9. 3 months ago
    Anonymous

    mental illness

  10. 3 months ago
    Anonymous

    Capcom did a dogshit job at porting it and Zero, so their crappy upscales take up an absurd amount of space despite all the lighting effects being broken, said upscales looking like complete shit, and all the texture work being atrocious.

    • 3 months ago
      Anonymous

      >Capcom did a dogshit job at porting it and Zero, so their crappy upscales take up an absurd amount of space despite all the lighting effects being broken, said upscales looking like complete shit, and all the texture work being atrocious.

      What??? seriously? So the fricking version of the game I had on my switch really WAS the best one. Shit. The only saving grace is that this game was mega cheap. Honestly, Im thinking of just taking a break from this entire series. I kind of understand why they change up Resident Evil games seemingly every decade now. It gets old fast, and subsequent games almost always end up feeling like they took 1 step forward and 2 back.

      I might try OG 3 once and for all and if I hate it. Then I'll leave REmake for after I finish another game from another series.

      • 3 months ago
        Anonymous

        >So the fricking version of the game I had on my switch really WAS the best one.
        The Switch port is by far the worst one since it struggles to load anything moron.

  11. 3 months ago
    Anonymous

    While playing Code Veronica, I've been thinking.

    "The game has given me a lot of doors to keep track of, and has given me a lot of keys to unlock doors...and has made sure to not put the door only meters away from the key so...why does it suck? I'm almost certain that the level design is more complex than REmake, but why doesn't it feel as challenging or engaging to unravel?"

    Anybody got any ideas on this? Seriously, one chief complaint of mine regarding REmake 2 was that the game would give you a key..and then have the door only be meters away. And so many paths were blocked off, and the game would lead your straight down to where you needed to go all the time. There didn't ever feel any need to keep track of doors but...in Code Veronica, it's like the complete opposite. Theres a ton of doors to keep track of, keys are far away from doors so there's also a lot of backtracking but...it doesn't feel fun, or engaging. It just feels tedious and pointless. Like the game is making me run around for the sake of it.

    I think I realized this the most when I got the white key card in the submarine...and the game told me to go all the way back to the military facility.

    I can't quite understand why the level design doesn't feel good. I tend to like Long arduous complex level design in videogames, I even fricking liked Demon Ruins in DS3 that everybody hated but...In Code Veronica it feels like my brain is off and on autopilot. Because I'm completely disengaged.

  12. 3 months ago
    Anonymous

    Stupidest fricking concept ever in video games.
    >inb4 B-BUT MUH LE newbie
    >inb4 B-BUT MUH LE YOU CAN BEAT THE GAME WITHOUT SAVING
    >inb4 B-BUT MUH LE RESOURCE MANAGING
    Sit on a cactus.

    • 3 months ago
      Anonymous

      Filtered.

    • 3 months ago
      Anonymous

      I actually somewhat agree, but it's complicated, I think even tho the mechanic is kinda shit, it almost has to exist for the kind of games the are, even if it's largely an illusion

    • 3 months ago
      Anonymous

      >>inb4 B-BUT MUH LE newbie
      >>inb4 B-BUT MUH LE YOU CAN BEAT THE GAME WITHOUT SAVING
      >>inb4 B-BUT MUH LE RESOURCE MANAGING
      Pointing out all the ways people called you a moron in the past for being filtered, doesn't make you any less of a moron.

  13. 3 months ago
    Anonymous

    >Why the frick is this game a whole 17gb?
    prerendered cutscenes and backgrounds take a lot of space

  14. 3 months ago
    Anonymous

    So setting all your rambling aside, what is this thread actually about? Do you have a complaint, a question you want answered? Or you just here to mindlessly blog post?

    • 3 months ago
      Anonymous

      He's been making the same dogshit RE threads for a while now, and also tends to pretend what games he has and hasn't played.
      Genuinely the worst thing to happen to RE threads since the tier list autist.

  15. 3 months ago
    Anonymous

    Alan Wake 2 schizo at it again. Pretentious frick.

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