Why the frick does aim assist still trouble players and developers? The solution is not that hard to discover ffs.

Why the frick does aim assist still trouble players and developers? The solution is not that hard to discover ffs. Just have 3 pools
1) controller user pool with 100% aim assist
2) KBM user pool with no aim assist
3) mixed pool with 100% aim assist for controllers and reduced aim assist for KBM
I hate you all

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  1. 1 year ago
    Anonymous

    >Just split your playerbase so it takes longer for everyone to get in a lobby

    • 1 year ago
      Anonymous

      It’s already split in half you dumb Black person

    • 1 year ago
      Anonymous

      Also you could have a 4th option that puts you in any pool if you’re noticing queue times are too long

  2. 1 year ago
    Anonymous

    Actually the solution is
    >No aim assist, everyone spends $20 on a mouse

  3. 1 year ago
    Anonymous

    And yet they don’t allow console players to use Keyboard and Mouse because it’s unfair?
    Even though half the time your in lobbies getting your ass kicked by PC players who can shoot across the map?

    • 1 year ago
      Anonymous

      >And yet they don’t allow console players to use Keyboard and Mouse because it’s unfair?
      Pretty sure Fortnite splits players not by platform, but by input device.

    • 1 year ago
      Anonymous

      Consoles can use KBM but forcing people to use KBM is moronic. I’m not gonna pull a chair and table up next to my TV just to use a KBM when I have a perfectly good controller.

      • 1 year ago
        Anonymous

        >I'd rather kneecap myself because I have an IQ of 70

  4. 1 year ago
    Anonymous

    >for years and years PCtards gloat that they could beat anyone on controller
    >games start using crossplay
    >"NOOO YOU HAVE TO TAKE THESE CONTROLLERS OUT I KEEP LOSING"

    • 1 year ago
      Anonymous

      /thread

    • 1 year ago
      Anonymous

      /thread

      Do you guys know who Shroud is? Even he said that games like CoD, Halo Infinite, Apex, Fortnite, etc. aim assist on controller is unbeatable in a ton of situations. One of the best aimers in the entire world said that.

    • 1 year ago
      Anonymous

      homie rotational aim assist is so fricking strong nowadays that players who played on mouse for decades moved to pad to be competitive in any way. That shit literally even tracks through thin walls in some games and completly nivelates recoil, its fricking hilarious. Pad gays are quite literally using low key aimlock by default and design and with combo with dongles like Cronus its even bigger cheating lmao.

  5. 1 year ago
    Anonymous

    Literally nobody would willingly que for option 3. Cross-play is basically required for any new multiplayer game, especially midsized ones. Huge AAA games can get away with separate questions, smaller games quickly die on PC without cross-play. Look at how many have sub 1k pop after a few months on steam.

  6. 1 year ago
    Anonymous

    Just have gyro aim for controllers, then its even and no aim assist is needed.

  7. 1 year ago
    Anonymous

    problem with this is that you have people with shit like cronusmax and the game doesnt even know what the frick to do in that case.
    >pair them with pc players
    some might be using another controller and not M+KB
    >just ban players who use this!
    and rob them out of their money?

    • 1 year ago
      Anonymous

      They robbed me of my money and time when they decided to cheat

  8. 1 year ago
    Anonymous

    Aim assist was a solved problem.

    It's just that everyone was too fricking braindead to learn the Steam Controller. Get rid of aim assist and force everyone to actually make hardware/controller schemes that doesn't kneecap aiming in console.

    • 1 year ago
      Anonymous

      kek this one is just sad, steamcuck.

      • 1 year ago
        Anonymous

        Sorry but it's the truth, consolebab.

        Even Splatoon is proving it now with their gyro and even then that's still only scratching the surface of what a controller could be capable of if they adapted a left trackpad input. Hell. Even fricking Fortnite has recently started shilling gyro as well as jibbs' flickstick.

        Face it. Much like everything in the vidya industry, consoles continue to fricking slow down what's possible with games. And the blatant stagnation of controller design is one of the many things consoleshitters have jerked off when we could have so much better.

    • 1 year ago
      Anonymous

      The steam controller is a but extreme, but just gyro would do alot to fix the issue.
      its weird that console players are resistant to a change that should only benefit them.

      kek this one is just sad, steamcuck.

      He has a point, the SC made me go from mouse-only to using the SC for most modern-style FPS.

      • 1 year ago
        Anonymous

        Gyro isn’t a solution. If only slightly improved console aim. Still too big of a gap.

        • 1 year ago
          Anonymous

          there's a tf2 pro that after one year of experience with gyro aim was able to almost win a comp tournament. (While his team was bad).
          gyro give the 1:1 movement necessary to be even, its the exact same concept, just on controller.

          Anecdotally, the more i use gyro, the more it feels like the only reason i stick to mouse for some games is that i started woth it first.

          • 1 year ago
            Anonymous

            Don't even bother arguing with people who haven't even touched gyro, much less spent the time and effort getting to a decent skill level with it. They either think it's "wagglin' bullshit" or that it's "slightly better sticks" when anyone who's used it extensively knows it's basically mouse aim on a controller.

            • 1 year ago
              Anonymous

              its better to say something at least, it feels like the dream is so close.
              AAA devs would have so much more room if games where designed with and for good control schemes.

              Low-sens gyro + low friction hi-sens trackball on SC is fricking boss. I’ll never understand flick stick though.

              Im the same but i just have the sens so high it doesn't need to be a trackball (it can do 360° plus in one swipe)

          • 1 year ago
            Anonymous

            Low-sens gyro + low friction hi-sens trackball on SC is fricking boss. I’ll never understand flick stick though.

  9. 1 year ago
    Anonymous

    Why not just give KB/M players the aim assist?

    • 1 year ago
      Anonymous

      That would be the ideal solution but KBM players unironically complain because they like to boast that they play without aim assist. They would rather cross play not exist but at the same get angry when you suggest seperate player pools with cross play being one.

      • 1 year ago
        Anonymous

        But if everyone has aim assist then what’s to cry about?
        >but I don’t LIKE aim assist!
        Then turn it off, pussy. But it’s there so you can’t cry about other people using it.

        Probably solves a lot of aimbot-related anticheat problems too.

        • 1 year ago
          Anonymous

          You’re preaching to the choir

          • 1 year ago
            Anonymous

            I’m preaching on the street corner that is Ganker

            Broadly I don’t know why people are so afraid of aim assist as a thing anyway. Here’s what I know about aim assist
            >every console game relies on it, but tries really hard to pretend it isn’t there
            >every other “professional” KB/M player has some script that does it, but they try really hard to pretend it isn’t there
            >there are like 3 shooters in the world that unapologetically exposed the reality of their aim assist to the end user and they’re all great

            Why can’t we just accept that aim assist allows for faster, more exciting gameplay by making it easier to fine tune the skill floor and ceiling, and just make it an actual goddamn game mechanic? Secretly we all want it all the time, everyone’s using it and everyone is engaged in this massive collective lie of pretending it’s not being used and it’s fricking stupid.

            Is it some sort of moronic pride about “really” aiming? Who the frick cares. Remember when that handful of fighting games used sprite bounds for hitbox detection and they all sucked and reverted to ordinary ass hitboxes? The forgiveness of approximation is part of game design. Frick off with your egos, people.

            • 1 year ago
              Anonymous

              >faster, more exciting gameplay
              Faster I can almost see(even if stuff like Quake is exponentially faster than any modern FPS) but how is holding the primary fire of a weapon within five feet of their character model more "exciting" than actually aiming and hitting your shots?

              • 1 year ago
                Anonymous

                Because well-tuned aim assist makes a shooter about sighting your target, not tracking your target. That in turn means that your target’s mobility and your mobility are more about avoiding being sighted and less about trying to shimmyshammy step so that one shot in 3 goes wild.

                I’m not talking about hard aim-bot lock on targeting, I’m talking about the sort of soft assists consoles use. Slowing down aim when it’s near a target, modulating tracking speed to try to retain a target, gentle magnetism.

                Why not provide something like that so that players aren’t clicking DPI switches on their mouses like morons? Let players play a fast, wheeling game and let the game itself decide how to nudge that wild spinning so that it does a slightly better job of keeping on top of small targets.

                Especially since once it’s exposed as a core mechanic it can factor into balance choices. Different guns (or characters) can have different lock strengths when moving or still, different effective ranges of magnetism, etc. It’s another parameter for designers to tune and players to learn and for the most part it makes gameplay feel more intentional and exciting.

              • 1 year ago
                Anonymous

                >Because well-tuned aim assist makes a shooter about sighting your target, not tracking your target.
                Which means it's literally about who sees who first and I fail to see how that's more exciting than...not that.

              • 1 year ago
                Anonymous

                If you take for granted that everyone playing FPS titles at a competitive level is already USING tools like this (hidden as undetectable executables in macros on the mice/keyboards they bring to events), I think it’s self explanatory how it doesn’t make games skillless snooze fests about who sees who first. But you keep deluding yourself that playing Aim Trainer is the fun part of competitive shooters.

                Hell, the fact that guns have randomized spray in shooters is a similar part of this balance decision (aiming is about getting your sights near-ish a target inside a designer-tuned engagement range) though I’m sure you’d like to see this removed too.

              • 1 year ago
                Anonymous

                >It’s another parameter for designers to tune and players to learn and for the most part it makes gameplay feel more intentional and exciting.
                You could say the same for just removing it and letting designers not use it as a crutch like every console mechanic out there.

  10. 1 year ago
    Anonymous

    Enforce gyro and anyone who willingly switches to sticks has to deal with no aim assist. More pools is just too much needless effort spent on morons who won't change to the better option unless forced to. Frick aim assist.

  11. 1 year ago
    Anonymous

    then we wouldn't get gems like these exposing "good" cod players for what they really are

  12. 1 year ago
    Anonymous

    a kb/m player will still run laps around a controller player with aim assist. i don't know why this is even a discussion.

  13. 1 year ago
    Nintendojitsu

    The correct answer is to gate PC player lobbies from all console lobbies. And vice versa.

  14. 1 year ago
    Anonymous

    >I chose to use an inappropriate control method (controller) therefore I deserve to get a built in aimbot

    • 1 year ago
      Anonymous

      >I refuse to listen to reason, and would ruin an opportunity to make gaming more accessible if it means I can stroke my ego

      • 1 year ago
        Anonymous

        The way to make it more accessible is if console companies actually tried to evolve their controller designs instead of completely stalling more than a decade ago.

  15. 1 year ago
    Anonymous

    or
    how about, no aim bot for anyone?
    git gud fgt

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