Why the frick isn't 'monster catching' a whole genre? I wanna play something like Pokémon on ps4 but there's only a couple knock-offs with 40% of its quality at most. Nexomon is a parody, Digimon has no budget and FF World is chibi shit. Does no one see the appeal of using powerful monsters to battle? MAYBE ROBOTS? That's a thing right up Sony's alley, a "mechadex" of 150 robots with impressive 3d graphics and rpg combat
CRIME Shirt $21.68 |
Shopping Cart Returner Shirt $21.68 |
CRIME Shirt $21.68 |
This would have been better if he didn't give Red a face and made Pikachu's head so round
You mean he should have made Red look like the batter?
There have been many attempts, pretty much all of them better than Pokemon in every sense, but they get written off as knock-offs by people with ps4s in 2023, so they never find long term success.
I genuinely don't understand why Pokemon still manages to effectively erase all potential competitors. Especially since the last two gens have been unfinished, janky crap that don't even let you have all the mons.
It's fricking Pokémon. It sells on name alone.
Because Pokemon is still the best monster catching game?
Even the bad Pokemon games are still better than the "best" monster catching games
It's not, and the only ones claiming otherwise are clueless pokecucks who literally only play pokeshit and never anything else.
You know how Americans think all robots are just "Transformers" and assume its just a poor man's copy when they're corrected?
It's like that
SMT came out first
The recent indie ones have the problem that they crib Pokemon too much, they don't have their own identity
There's no inspiration, innovation, or identity behind them
It's just "Pokemon but not Pokemon"
It can have perfect balancing, difficulty options, storytelling, etc but when all it does is copy Pokemon, it's not gonna stand out
>You know how Americans think all robots are just "Transformers" and assume its just a poor man's copy when they're corrected?
>It's like that
Ugh. The realness of this is physically painful.
>The recent indie ones have the problem that they crib Pokemon too much, they don't have their own identity
They REALLY need to stop doing that, seriously. Like OP even said that you could do robots or something.
OP here, I also loved a Castlevania from PS2 in which you had a demon partner with you and it had 2 evolutions.
It had its own identity, it wasn't even turn based, but it scratched that itch of collecting and experimenting with different beasts that would get stronger as we played.
How about dinosaurs too, Monster Hunter has like 100 and people love it. It doesn't HAVE to be colorful cute creatures
>How about dinosaurs
That was Fossil Fighters
Have you played Monster Hunter Stories? It's literally MH Pokemon
Yeah I probably should have been more honest and say I'm complaining IT'S ALL FOR NINTENDO CONSOLES.
Nice.
>DS
Not surprised. I'll still play it but I wish there were games like that for high end consoles.
>Like OP even said that you could do robots or something.
Robopon
Im so mad robopon2 never got popular. Its was better in everyway compared to ruby/sapphire and i never found anyone to trade with or hell anyone who had heard of it outside of gamefaqs
>SMT came out first
And?
Pokemon is still better
>You know how Americans think all robots are just "Transformers"
I fricking hate this shit so much like you wouldn't BELIEVE. I show my friend Armored Core builds I make from time to time and he just lazily goes "Oh cool, bro. Looks like a Transformer."
Nothing honestly makes me seethe harder. It's so fricking stupid and shit like this has actually made me hate Transformers as a result.
>It's so fricking stupid and shit like this has actually made me hate Transformers as a result.
That's just petty
>You know how Americans think all robots are just "Transformers" and assume its just a poor man's copy when they're corrected?
>It's like that
American here, I have genuinely never heard of or witnessed this happen. I know there's more mecha anime than Transformers but isn't Transformers still pretty distinct from other media centered around robots?
Yes, but it doesn't stop it from happening. I saw a video where a guy called an Omegamon an Optimus Prime once. You get the same bullshit when you talk about Veiwtiful Joe or any combining robot ever where people will just call it Power Rangers.
Toys, anime and movies, pokemon main target audience are children, not teens, not adults, children.
>I genuinely don't understand why Pokemon still manages to effectively erase all potential competitors
Because it's Pokemon. That's it. The majority of people who play Pokemon will never touch another monster catching game because Pokemon is good enough for them. They will never be convinced to try another monster catching game.
I've played most Pokemon games and a lot of other monster catching games and a lot of them just feel like they're aping off Pokemon in an unironic way (TemTem, Coromon, etc.) or they're different enough but not really my cup of tea (a few of the later Digimon World games, MonHun Stories, etc.). Pokemon has been a slog to play for a while now, probably around the time when it first transitioned to 3D on handheld with X/Y but it manages to have a uniform design philosophy, despite all the b***hing people do between generations, and people are attracted to it because they just want to catch monsters and evolve them, not anything deeper. Digimon usually has much more challenging content and other monster games have other types of things to do than just battle.
yeah, that's the thing the Pokemon appeal to the casual audince far better than other Monster Catching/Raising games, you don't need to be an expert just do some battle are you are good, that's why more recent games use Exp share as default, easy to play + nostagia are the things keeping Pokemon.
Pokemon fans don't want something new and better. They're manchildren who want to repeat a childhood experience every year for the rest of their lives
It was the first monster taming game that got international success. SMT didn't touch the states until Persona 1 and DQV didn't get localized. Pokemon got a big monopoly on the genre and Digimon got a secondary share and the rest popped up and got the rest of the scraps. Everyone else saying "It's Pokemon" fail to realize it had to build its name up with merchandise and a 20-minute advert without too many hurdles. It got big overnight but it still had to leave Japan first.
americans do this with everything, its fricking baffling
shit like calling tissues kleenex, that association of things with a specific iteration of it is just... I don't understand
meant for
>I don't understand
The entire country is built on corporate brands. The colonies were founded by the East India Company. We have nothing else.
Read your post again. Where exactly did the East India Company operate, Anon?
Each Colony was founded by a different group for different reasons. Some were commercial.
It's just branding. Something becomes so ubiquitously associated with something. Like calling all Sodas Coke. Companies are super aggressive with this shit.
yeah I understand how it happens
but I still think its stupid and it doesn't happen anywhere else, despite the same brands existing and companies doing the same thing
its a very unique american thing
and I fricking hate it
You're an idiot.
It feels like if it fits a specific niche, Americans will generalize it on sight
We have no issues differentiating superheroes, slasher films, and general science fiction
>unironically genuinely believing only americans do this
Off the top of my head, Japanese people call all staplers Hotchkisses. But you're just going to say that Japanese people are actually Americans or some other bullshit like that so here's lists of other examples from 3 different languages
https://fr.wikipedia.org/wiki/Liste_de_marques_utilis%C3%A9es_comme_noms
https://fi.wikipedia.org/wiki/Luettelo_puhekieleen_vakiintuneista_tavaramerkeist%C3%A4
https://es.wikipedia.org/wiki/Anexo:Marcas_vulgarizadas
Japanese people are actually Americans or some other bullshit like that
the whole world does it dipshit
https://en.wikipedia.org/wiki/Generic_trademark
yes the whole world does it for things that don't already have a name
no one is going to use the name of a chemical compound of a product, and that list is really fricking stupid for a lot of them
but americans do it with fricking everything and even things that do have names
can u tell me what the "proper" name for the following things is then that are on the moronic list u posted?
>heroin
>kerosene
>linoleum
>teleprompter
>video tape
>zipper
>frisbee
>hula hoop
>jetski
>memory stick
and many more, because their "proper" name or the "generic usage" as the list refers to them are mostly 3-5 words that are just descriptions of the thing or a chemical name or just dumb af
ah yes make sure u are recording on the video magnetic tape storage while I read from this television prompting device, oh no my zip fastner is undone, let me get that before I throw this flying disc off my personal stand up watercraft with this toy hoop around my waist
they aren't names for a specific thing, just descriptions, and these happened to be the damn name for them
Pokémon is a weird situation. they've effectively cornered the market on the idea of monster battling. anything new that tries to break into the genre feels like a weird knockoff. the only exception for me is Digimon, cause i discovered them both on TV around the same age and loved both for different reasons.
this anon mentioned some other games, i forgot about MHS and wouldn't have even considered SMT, but those are great points. Yokai Watch is a game i've seen but it never had monster designs that appealed to me the way Digimon do and more Pokémon used to. it has that knockoff effect, it's like someone watched Shaman King and One Piece and decided to emulate their artstyle for a Pokémon parody. best case scenario would be a Triple A Digimon game that blows Game Freak the frick out, but that's a pipe dream at best since Bandai treat Digimon as a "minimal effort for middling returns" franchise in much the same way Game Freak and Nintendo treat Pokémon. except somehow for Pokémon it's "minimal effort for record breaking returns".
>create a monster raising game with tons of unique designs
>immediately called a rip off of Pokemon even if the design, feel, and gameplay are completely different
Digimon's probably the best example of something being made shortly within the time frame of Pokemon coming from its own predecessor Tamagotchi, and everyone and their mother acted as if it was a Pokemon ripoff because of it. It still has carved its own niche, but because some of the games have monster collecting, it'll always be associated with Pokemon first and foremost.
would digimon have been better off if it didn't have the -mon in its name?
Most likely. When you have normalgays see Mon at the end of both, it's so easy to think Digimon is just a clone.
the fun part is that Digimon had the mon part before Pokemon.
wrong
developer/publisher skill issue
don't budget the game as if you're going to make pokemon money, that's pokemon's money, you won't be having it
it's just like you can't just make a military fps and expect the call of duty money, you will be destroyed by having expectations too high, the costs will not be recouped
making something within reason is impossible for them
pokemon is the only game that doesn't treat its monsters as disposable. Every other monster game makes the critical error of having a cannibalisation mechanic and direct power creep of its monsters leading to all of them being disposable.
monster sanctuary?
pretty much does the exact opposite of this
even pokemon has its monsters be more disposable with there basically never being a reason to not evolve a mon
monster sanctuary has legitimate reasons to not evolve and its very much a choice
In-universe maybe but nothing about the games makes you want to keep them around.
>direct power creep
How do the games not have that? Do you think anyone beats the game with guys they catch on route one?
>its monsters be more disposable with there basically never being a reason to not evolve a mon
What? It's the same monster just in a new form.
and if you like the design of a lower evolution? your just shit out of luck? or what? play with a straight up weaker version
its a disposable design
depends, some games are really good at making early mons relevant
This, it's the ultimate answer. In Pokémon you WILL have a team with your favorites and at least beat the main campaign with them.
They're not strictly inferior to later mons. Say, your Raticate, Mightyena or Luxray might not be as powerful as the dragons you find in the endgame but types and movesets mean they can still have a spot on your team if you don't want a Dragon type and instead you want a Normal, Bug/Flying or Dark type.
Nothing the games do make you want to get rid of them, either. You liked that bird from the first route? You'll likely keep it and see it grow stronger. At no point you feel like ditching it, it's still learning new moves and evolving.
And it'll likely be unique, that bird will be your only Swellow, no need to catch another one. When you talk about 'Fearow', it's the one you have.
The other games frick that last part up by having what the anon called 'cannibalization mechanics'. In SMT, I don't feel like I have 'MY pixie' or 'THE jack frost'.
I will get dozens of them for fusing, ignoring that they only last a couple levels, you can't keep them.
Digimon? Same shit. You'll go through dozens of Agumons and Patamons while devolving for new paths.
In Pokémon I can remember my Absol right now, there's only one. Maybe 2, if I felt like trying another moveset (one Mega, one not?) , but the second Absol would still be its own distinct person.
>The other games frick that last part up by having what the anon called 'cannibalization mechanics'. In SMT, I don't feel like I have 'MY pixie' or 'THE jack frost'.
>I will get dozens of them for fusing, ignoring that they only last a couple levels, you can't keep them.
>Digimon? Same shit. You'll go through dozens of Agumons and Patamons while devolving for new paths.
>In Pokémon I can remember my Absol right now, there's only one. Maybe 2, if I felt like trying another moveset (one Mega, one not?) , but the second Absol would still be its own distinct person.
>wah wah im gay
There's probably a better way to write it, but it's a real thing. Pokémon ironically nailed the 'partner' thing the Digimon anime tries to do.
Each mon I've trained is my own partner / super pet because I wasn't exposed to catching and discarding a dozen of them to the point they feel more like fodder.
>Digimon? Same shit. You'll go through dozens of Agumons and Patamons while devolving for new paths.
You know when a Digimon dies you don't get a new one it's just reincarnated, right?
The same thing applies to devolving in the story games.
Reincarnation is a cope even in real life, were it to exist, you're still fricking gone.
Okay but it's cannon in Digimon. How else would it still know the same techs?
Yeah CS is dogshit. But in the DS Story games like Dusk there wasn't one giant web but several decently sized ones that make it easier to tell them apart.
Not the same at all. In cyber sleuth you will forget which monster was your starter within hours if you don't give it a nickname. In world you're with that lil homie from when it's born until it dies, no chance of you mistaking it for something else. Not the anon you're replying to btw.
The new pokemon games aren't great for attachment either though between how easy it is to catch certain pokemon in the wild that you used to have to evolve to get (you just find wild dragonites and garchomps and gardevoirs in these games now) but the monsters you have in your party level up so quickly whether you're actually using them or not that you don't form the same kind of attachments you used to
>hurr fusing means they're disposable
literal moron
>pokemon is the only game that doesn't treat its monsters as disposable
this is the biggest reason for its success, at least in my eyes.
even where the idea of disposable monsters did exist (route 1 shitbugs like caterpie), pokemon has put effort into removing this aspect entirely with abilities, hidden abilities, and rare moves like quiver dance.
butterfree for example pulls its weight through the entire game with the compound eyes + sleep powder combo, with quiver dance coming in when it's losing steam in the later game.
as it is now, 99% of pokemon you catch will stay relevant until you do online PVP.
i can't get into most other monster-catching games because i don't like abandoning a mon i like due to some arbitrary mechanic or power creep.
A lot of monster catching games don't make the monsters disposable, it's just that the ones that do, like SMT, the Digimon World games, and Monster Rancher became notable, or stayed notable in SMT's case, BECAUSE they're different from pokemon. Their unique attributes keep them from reaching pokemon's level of success, but they also keep them relevant within fans of the genre for fulfilling niches, unlike the myriad pokemon clones that just end up completely forgotten for being pokemon but worse.
How are digimon and Monster Rancher monsters disposable? Their gameplay revolves around keeping monsters alive and strong.
They're not disposable in the same way that they are in SMT where you're actively throwing them in a meat grinder, but in World and Rancher your monsters have a lifespan and there's only so much you can do to keep them around for longer. The fact that you have to work to maximize their life, and are encouraged to make the most of them while they're around, is very different from pokemon.
Okay that makes sense. I don’t think disposable is the right word though.
you need to word that better then, in pokemon you end with 200+ in a pc doing nothing but being trophies in a collection, that is disposable.
>The fact that you have to work to maximize their life, and are encouraged to make the most of them while they're around, is very different from pokemon.
that's why I like them, Digimon and Monster Rancher made me care for them in Pokemon not so much, they are being that count on you.
That's why I like them to, I wasn't saying these games are worse because of this, although it's probably part of why they're less successful. My point was that being different from pokemon, in a market where everyone's golden standard IS pokemon, means you're never going to be as popular as pokemon. But because they're different, they stand out and have value to people who actually like the genre and aren't just looking for more pokemon.
Gonna butt in since most likely you got zoomers here who never played OG Digimon.
In DW1 even if your monster dies it gets reborn. So in a way you're still keeping the same monster. This ins't the shit pulled in later games where you're forced to sacrifice them to get better.
As for MR it's more of a natural progress much like how I explained in DW1. You CAN freeze them as fusion fodder.
I agree with
how are they disposable, it is all about rasing the one you get to be the best it can and if you do it well they could beat anyone,
just because they die? in Pokemon you breed and reject thousands of Pokemon just for perfect IV or looking up shinies, and competitive clearly has set tiers.
Maybe you'd have a point if what you described in pokemon was actually the main gameplay, but it isn't. It's something you only do if you want to participate in the online competitive metagame after finishing the game, and even there, the series has been moving further and further away from necessitating breeding, and toward being able to fully customize and "fix" the pokemon you've already grown attached to so you can use them competitively without having to carefully minmax during a casual playthrough.
dw about it, the "disposable monsters" anon is just fricking moronic because a bunch of games don't treat them as such, and pokemon definitely gets u capture or just gives u a bunch of shit u put into ur box and never think about again
a lot of people who play pokemon don't actually like monster raising games or whatever u want to call them, they just like pokemon, so they will always find justifications why pokemon does some made up bullshit better when its far from the truth
The cannibalisation you mention is one of the main reason why the Monster Hunter Stories games can only reach mid tier success compared to Pokemon despite having a much better tech and production values. The game will go on and on about the bonds between monster and rider, but that all rings hollow when you're feeding your monster to another one for more and attributes. You don't get the opportunity for that game-long attatchment to a monster outside of the main rathalos. The catching of monsters is the other main reason why the MHS games will never reach the same heights of Pokemon if they remain unchanged. Pokemon's catching is simple. MHS's is ridiculously convoluted.
Yeah, Yian kut ku and Velociprey / drome are my favorite and most emblematic MH monsters.
If Stories was like Pokémon, I'd keep both until the very endgame and kill the final boss with them. Here however they're literally tiered so you're encouraged to upgrade after each area. Wff
My ace monster in Stories 1 was a fricking Khezu, it wasn't even a perfect Khezu just an ok one.
For stories 2 I did went full Nergi tho.
My man. The minute I found out I could get Nergi in 2 I went all in getting it all the good shit I could.
>The game will go on and on about the bonds between monster and rider, but that all rings hollow when you're feeding your monster to another one for more and attributes.
is not like pokemon is any better in that aspect, specially in competitive or start breeding them for specifict attributes or shinies,
and again the care you ever need with pokemon is figthing a bunch of wild pokemons and that's it, picnics, petting, minigames all those thing are optional.
You can make any Pokemon competitive now and shiny are just cosmetic. In MHS you are basically just gimping yourself if you dont use Elder Dragons, even the worst Pokemon generally do SOMETHING special
because moronic manchildren keep buying
and the other manchildren who arent moronic but want the games to be better keep obsessing over this franchise instead of moving on to something better
because there are no other good monster catching games apart from the dqmj series which will never sell in the west because it says dragon quest on it (also the 3ds one never released in the west, that game is kino btw).
they exist, but Pokemon is popular because it is a baby barebones rpg that can be played by anyone
Truth is, pokegays are shit game designers.
Whenever a pokegay tries to make their own game, they make sure to remove pokemon's best features in order to make their game 'unique'.
Meanwhile every other genre on earth started because other games just COPY the most popular game.
I feel like the biggest problem is that they focus too much on competitive/multiplayer while most players never even touch that shit. What people really want out of a pokemon clone is a solid singleplayer experience and the people clamoring for an mmo won't even play it for a week before dropping it permanently and going back to wow/ffxiv
idk if you've played pokeclones but a lot of them are fricking shit. Actually just about all of them. Even worse they rarely give you a reason to want to play tuem over pokemon simce they often bring absolutely 0 innovations. The only pokeclone ive been mildly looking forward to is Palworld because it's an action RPG and you can arm the mons with AK-47s
Because the only people still playing Pokemon as adults are mindbroken autists who can't let go
Name 10
It is a genre, just not a large or popular one outside of Pokemon
>SMT
>Monster Hunter Stories
>Digimon
>Yo Kai Watch
>Fossil Fighters
Those are the bigger ones I can think of, a good chunk of which are dormant/dead
I forgot to outright say, but I'm implied, they are nearly all Nintendo exclusives. MH Stories is one of my favorites. 1 and 2 are all in Nintendo portables. SMT V, Switch.
Yokai Watch too. Dragon Quest Monster Joker? DS.
Sony could be making some giga impressive game about evolving mechas but they're not.
yokai watch 4 is on ps4
Yokai watch is a literal toddlers game
He says in a Pokémon thread
did toddlers paint 400,000 pieces of quality art?
manbabies are worse than any toddler
> quality
This isn't the board to show you, but excluding the monster art, it's damn good.
why is the mouth shit on every yokai thingy? they all look like dopes
>Sony could be making some giga impressive game about evolving mechas
You'll get evolving Black folks instead
You see, this right here is the problem. morons only know of shitty monster games and not the ultimate god monster game that is
- Dragon Quest Monsters -
Every single game in the series is better than any pokemon game ever made. by a lot. All new features people like in the new 3D pokemon games, were all stolen from this franchise.
But you get additional features like breeding and actual monster development not that shit from pokemon lol.
You get cool, cute, big, strong monster with cool designs through all installments and not moronic monster designs to make easy merch.
Every single person who ever played DQM had to say that its way better than pokemon and that there is not a single bad game in the series.
Convert now.
Not on PS4, XBOX or SWITCH. so morons are prefiltered.
Man it fricking baffles me that even the DQ brand was not enough to even threaten Pokemon, even with it being a better game in every way.
GF must have made a fricking deal with Satan for the success they've seen.
Isn't pokemon like the biggest gaming franchise in the world? Or at least the second biggest?
They had to throw every single bit of integrity out of the window to be where they are.
I love monster games but I haven't played the last 4 pokemon games because I feel like a moronic toddler playing them and they can't improve the series or make it more complex because 'muh morons can't be filtered'.
Being popular made pokemon worse.
So I think it's a good thing that DQM wasn't as popular because that popularity comes at a price and until recently DQM made games for the core audience.
Anon Pokemon is the biggest anything in the world
Doesn't even make any damn sense. I have not seen anyone caring about Pokemon in my side of the country since 2004
Is this machine translation? I don't even know what your point is.
Pokemon is irrelevant or you and your 30 year old friends don't care about pokemon and that means something?
Uhh do you not interact with people outside your house or what? You don't have kids? Your friends / siblings / neighbors don't have kids?
dumbass.
I asked what your point is, moron.
If you can't read, that's not my problem.
Bro read your post. It's an ESL extravaganza. You are an idiot, that's what's up.
>- Dragon Quest Monsters -
First game was very simple and had a very tedious gameplay loop. Staying in the same hub area and going into portals, challenging classes to unlock new portals and repeat got old fast.
Great aesthetic and stellar music but that is expected from any DQ.
It doesn't hold a candle to the original Pokémon formula though.
>It doesn't hold a candle to the original Pokémon formula though.
What does that even mean?
>- Dragon Quest Monsters -
>Great aesthetic and stellar music
>stellar music
Are you serious? Isn't it just the same 4 tracks playing over and over and over again?
>SMT
>shitty monster game
Look, we all love Dragon Quest Monsters but don't be a moron.
They are limited as frick. If they would leave out the level limit for monsters but normalize the monster stats it would be way more fun.
I appreciate smt though and have quite a few nice things to say about them but they add too few new monsters and the fusing level cap really keeps me from replaying them.
>I appreciate smt though and have quite a few nice things to say about them but they add too few new monsters and the fusing level cap really keeps me from replaying them.
skill issue.
me like monke
Because most Monster Taming Indie Games like to live in Pokémon’s Shadow.
Go look at the current crop of Monster Tamer games. All their developers for the most part are marks for the franchise, even though they are making a competitor. This puts them in the mindset of always being number 2.
Then you got the issue of them putting niche, and dumb fan-made mechanics like nuzlockes that the casual player could give 2 shits about.
The biggest problem most of all is them WANTING to put their console on the Switch. Nintendo will actively try to cut your nuts off if you even attempt to hurt Pokémon’s stance in the gaming genre, especially if you launch merchandise. Ask Yokai Watch how that went for them.
>The biggest problem most of all is them WANTING to put their console on the Switch.
Where are the people who will play a game like Pokemon? On the Sony or the Nintendo?
Do you think the PS4 crowd will play a game that looks like this?
>On the Sony or the Nintendo?
Apparently Level-5 thought "Sony" to this question.
Treacherous bastards that betrayed Nintendo when everyone thought they would go bankrupt after the Wii U.
And now Yokai Watch is dead, due to the stupidity and unloyalty.
Yokai watch is dead because it's just not very interesting not because of 'betrayal'.
You know YKW 4 is a Switch game that was ported to the PS4 right?
It's because it rebooted itself 4 times and now it's G1 again.
>Because most Monster Taming Indie Games like to live in Pokémon’s Shadow
They/Them is a stunning example of this. Imagine critiquing Pokemon by... making Pokemon.
>The biggest critique they seemingly had over pokemon was the gender binary
Frick theythem
>A portable one-use Pokemon centre
Sweet!
>Reconfiguring type matchups
Sweet!
>Stamina bar instead of PP
Sweet!
>Soulless graphics ala Unity
Wait a minute
>Terrible boring linear story the player is forced to sit through
Please can we not
>SJW bullshit
Why are you doing this
>A focus on derivative competitive gameplay before the game is even close to release
Why...
It all comes across as ingenuine. as ugly and Chinese as nexomon is it does play like a pokemon nerds pokemon game complete with cringey humor
>A focus on derivative competitive gameplay before the game is even close to release
You're never gonna beat competitive Pokemon, the community is too autistic and too entrenched for a competitor game.
Pokemon showdown does but obviously that doesn't count. I'm waiting for the CnD when the competitive community wakes up and realizes that 80 hours of egg hatching and ev training isn't fun or "a necessary part of the process"
The official competitive community plays VGC format, which isn't too big of a thing on Showdown. People mainly play it on showdown for testing and taking away that option would destroy competitive.
there was a bunch when pokemon came out, everyone ended up just playing pokemon.
fast foward to modern day you have indie devs who only played pokemon making pokemon clones. Azure dreams, monster rancher, digimon world, jade cocoon, no indie dev has even heard of these apparently nor would they have the capacity to do anything other than copy them outright
monster rancher was so great wish it didn't die
It came back last year.
If you removed the monster rancher name you wouldn't even realize it
Mochi and Suezo are still in it and it plays nearly exactly like the old ones.
>hey let's call this monster rancher but only have 2 returning monsters
lmao
It's a crossover/spin-off. Like that Zelda mouso but with Ultraman. If you want gaboo or arrowhead you need to wait for the mobile game.
I know it's a mobile game but there's nothing else right now.
still it's not the same. Pretty dead if it can't get its own personal game and requires a crossover
It's been dead for like a decade, and it's a pretty unique game. Leeching off something more popular is the right move in my opinion. Selling it on gameplay isn't going to work because it's so abnormal.
might as well keep it dead than butcher it further
How is it butchered? It plays great with the exception of some extra RNG bullshit. Do you just not like baltan?
He do be looking fresh though.
I never liked games like pokemon because it essentially means you get more party members for your RPG who don't say anything
i rather have 2 dudes in my party who are well written and shoot the shit with the MC rather than 500 whatever creatures. i really don't see what's special about pokemon
Well, the creatures are the appeal. Find 6 that you like and train them to their ultimate form.
For myself I like the big godzilla ones.
oh i'm sure it appeals to people, i mean, a franchise doesnt become as popular without any objective appeal. I just can't into what's essentially collecting and completing checklists. I played ruby/emerald and the best part of it (and i think this may be true to a lot of pokemon fans) was hunting down the rare pokemon, although the regi-whatever looked awful
side characters are sometimes interesting but it's a franchise for kids so they always play it safe, nothing wrong with that of course, it prints them money, just not my thing.
It's also a really easy game, maybe i'm alone in this but it's always extremely easy to win unless you are gimping yourself and catching every pokemon and trying to keep up like 20 diff pokemon at the same level
Absolutely they're easy, the only way to play them nowadays without going crazy is to go for ROMhacks which put the difficulty more on par with games not aimed at little kids so you actually have to use status effects and proper teams.
>because it essentially means you get more party members for your RPG who don't say anything
So you didn't like Final Fantasy 1 either? Sad!
Same reason people like Etairian Odessy but with out the need to be good at JRPGs.
People think the pokemon have personalities thanks to the early anime, which played a big part in the hype even if it never got it back after the first movie
Yeah anyone using a Mewtwo 100% pretends it's the movie one. Not a single soul sees him as just another wild psychic monster.
In Mewtwo case it would be understandable, since if I remember right, it was an artificial pokemon made from Mew's DNA.
You do know that the whole "escaped highly destructive bioweapon" thing comes from the games themselves right
RPGs are universally about player expression, ie giving the player the ability to tackle the game in a variety of styles. You sound like you prefer story driven games, so expression comes less from combat mechanics and moreso from character interaction. Inversely, a game like Pokemon is more gameplay driven, so expression comes from how you exploit the combat mechanics with the tools you're given, as opposed to having strong writing.
There's still NPC's who DO talk. It's just your fighters who bring nothing to conversation. Not really a huge issue if you like the humans in any Pokemon game.
And the humans are usually pretty damn cool. Every gym leader is someone's favorite.
Is it good?
I played it on gamepass for a bit. It's okay, but it didn't hold my attention.
I've read that it is very strategic and good, yes. But damn that's some uninspired creature design, they're literally animals.
the early game is pretty vanilla, very straight forward on where to go what to do, monster designs early on are very basic as well, mostly just animals
once u finish the first 2-3 areas though, the game picks up insanely, it opens way the frick up, the creature design improves immensely, more mechanics are added, more interest mechanical designs of the monster
its legitimately the best creature collector I have played, I wish it had a $100 million budget and was expanded on like crazy, and I very much hope it gets a sequel.
the champion mechanic is really fun giving the game boss battles outside of other tamers, and having the tamer battles start appearing a little bit later after u have had some time to work on having a whole party of monsters u like rather than just what you have found works pretty well
I also really like that its not just a trivially easy game like most other creature collectors, there is actual difficulty in the fights, the exploration is varied & fun
Maybe I should give it another go myself. I dropped out of playing it sometime during the third area. It's not like I hated it, it just didn't catch my attention hard enough.
See
Can I just play whatever monsters look coolest and be fine?
yeah for the most part, there is very few bad monsters, and basically none of them are not viable
u might want to pick monsters u think look cool but work together a little bit, picking say all just straight up vanilla damage dealers might not be the best strat, but having some monsters u like that can heal and buff can help the team a lot
I don't even know if u could end up in the situation described either, since every monster has access to some form of team support, buffs, debuffs, heals, shields, taking damage for others, auras, or other stuff, but I guess theoretically you could end up a kind of shit party and might find some parts a little hard
and if u want to do some of the really hard stuff in the game u might need to look to using monsters that do certain stuff rather than just anything, but if you don't care for the hardest battles, or 6*'s on champions u can basically just do w/e
Theoretically anything is possible. You can use bad monsters with no synergy and maybe you'll win after enough attempts.
There's no monsters that are more "meta" or you need to play them or lose. But there are strong synergies with a lot of possible combinations. I would find some monsters you like, and then find what other monsters suit them
Can I grind?
to a certain point, but by the end of the game you hit the level cap and are at the exact same level as the enemies
and most of the rematches and such scale to your highest monsters level
so I would say no, u can't really grind
it feels like if u run into issues and want a solution to a problem its designed that u should try out another monster that might help deal with it or will be a bit fit for the challenge, with it being pretty easy to monsters to the same power level as your current party
this type of gameplay & design isn't for everyone, but if that sounds appealing, then u will probably like the game, if not, well, probably wont
The difficulty spike makes it grindy and not enjoyable. you cant just use your favorite pokemon based on appearance, have to actually min-max shit.
>you cant just use your favorite pokemon based on appearance
Bull fricking shit anon, see this rock? is like, the first thing you can catch after the basic slime, I took this rock, placed it as a permanent monster in my party and turned it into a kill machine who consistently delivered nukes on the enemy monsters, it CAN evolve but I decided not to because the little rock is based, I killed the final boss with this very rock.
>t played on Casual
Hell no, I never play on easy modes, I'm just good at team building,so much that it took me off guard when one specific boss was using my same tactics, it was the only battle who actually managed to wipe me out, of course is Zosimos 2, that son of a b***h was also running the deadly Grummy + G'rulu combo aka the "frick you, get all the debuffs of the game while I get all the buffs of the game and heal and shield myself every turn while snowballing on your team" combo.
That is what I like about the game, not a single monster is bad, they all can have a real nice build, you just need to actually know how to build them, those who think they suck are merely bad at building teams and monsters, a skill issue I'd say.
and thats not even the only way u can play rocky
he has a lot of defensive buffs available, healing, and status effects
u can very easily build him as a support who setups of a bunch of buffs on the party during his first turns, then spams status effects that passively also shield ur team then drop heals + cleanses as required
its not an easy game, but u just need to pick mons u like and build them in ways that make sense for ur team with gear that makes sense for their role and u wont have any real issues
The little rock is one of the strongest monsters and MS doesn’t use tiered evolution system.
I thought it was neat, but I don't like how monster levels in the wild worked - a given room's monster level is based on how many rooms you explored prior, and is set to that number for the remainder of the game (or until NG+)
I enjoyed it a lot, particularly the way evolving your monsters wasn't required.
I used a Magmapillar all the way from the start of the game to the final boss, just because it looked cute and worked well as a shielder and burn enabler.
8/10 game.
Yeah, it's a different landscape now with everyone offering different niches, but 10 years ago or so? Sony and Microsoft just left money on the table not trying to make their own counter to these games.
Whats wrong with nexomon? want to try it out
There are plenty of indies that do monster collecting without being Pokemon. One of them is even being developed by an anon here. Sounds like you aren't looking hard enough.
Inventing a ton of monsters, modeling, rigging, animating them, it's a significant investment. Pokemon had competitors when it was just JPG's but it's even harder to do now. Now, with the rise of smart phones, everyone would rather put that effort towards making collectable women JPG's and have you pay to win, because it makes them probably a hell of a lot more money than competing directly with Pokemon, a huge fricking gamble, would get them.
What went wrong?
Tried way too hard to be Pokemon
Didn't they sell out to EGS? Literally nobody cared by the time it came to a platform people use.
So did Hades, why would that matter?
Hades doesn't depend on an online community to keep it afloat. Killing your own hype hurts a game like TemTem way more.
Also I haven't played TemTem, maybe it's just not that great.
literally only one good design and its because it was a fakemon they literally bought from an actual good artist
being called "tem tem" for one
having the most generic monster designs ever for two
It's not generic, it's just bad. You can pick a Tem Tem out easily, and its designs just suck
lol the only good design there is a fake pokemon that wasn't made by these guys. hilarious.
They all look like Fakemon, just really really bad Fakemon
Dont care, I'm popping 7.62 into your NOTVENUSAUR
>Hear about this game for the first time
>Immediately think "pokemon but no evs or ivs? I'm curious
>They literally straight up copied evs and ivs
yike
EVs are one of the things giving Pokemon depth and IVs are basically irrelevant now.
Why do people want Pokemon but even MORE casual?
Because the system is so unintuitive. Want your monster to have better attack? Then equip this specific item and go beat up twenty something growlithes! Used your monster in battles already? Better track down some specific berries so you can unfrick it's stats! They had EVs right in gen 2 and fricked it up when they changed it to the current system
EVs are only interesting to smogon trannies who don't even play the actual games
Who cares if it’s unintuitive you know how it works if you’re engaging in the content it’s built for.
>Every maxed out monster should be exactly the same like Gen 2
Gen 2 rewarded you for using your pokemon a lot. Current system punishes you for it. I'm not saying pokemon specialization is a bad thing but the EV system isn't the place to do it. it sucks
>Current system punishes you for it.
You’re not maxing out the EVs just casually playing through the story, it only “punishes” you if you’re hellbent on using your in game team to pvp which is ridiculous and easy to fix with berries anyway
They/Thems so moronic its unreal
>POKEMONS SHIT NOW WERE GOING TO IMPROVE IT
>Still has EV/IVs for no fricking reason
>Breedings a pain in the pass
>Still has the whole 8 gym system
>Tall grass
>Tons of other random holdovers for no reason
Then ultimately people go "well if your game is 90% pokemon ill just go play pokemon since it has designs I actually like"
>pokemon... but now you can be a troony!
what were they thinking lol
yes, that is the problem with many of those indy monster catching games, they all are Pokemon diet, they all play like Pokemon fan games rather than trying to be their own thing.
EVs aren't inherently an issue, because they provide a nice layer of customization. the problem with them is that they're a pain to modify and entirely invisible.
IVs however can frick right off. it's just pointless busywork to get a max IV'd mon, only extreme edge cases really care about having anything less than 31iv all stats.
>they provide a nice layer of customization
Issue is they dont.
>90% pokemon max speed/attack
Like how many pokemon dont?
If everyones getting half EVs in speed then theres literally no point to speed EVs as its now increasing everyones shit by the same amount.
Its just literal time waster to make sure everyones on an even playfield.
So just remove them
Why bother talking about this at all if you've never even tried to play competitively, which is the only time EVs matter? It's very common to customize EV spreads beyond 252/252 in speed and an attacking stat. Investing enough in certain defenses to HP to survive crucial attacks, at the expense of some power or speed, is very common. You can afford to sacrifice a stat like speed if you do so intelligently, keeping in mind if you're still able to outspeed important pokemon with less investment because of your pokemon's base speed and/or nature, or even its item. Sometimes you don't put any points in speed because the pokemon isn't fast to begin with, or because you're using a strategy that actively benefits from your pokemon being slow, and yes, you use pokemon that don't have profoundly low speed stats in these strategies, so a lot of pokemon with middling base speed will have a completely different stat investment depending on the team they're used on.
i dunno about VGC, but carefully allocated speed EVs are very important in OU.
at least for most things below base 90, that is.
reuniclus running 44 speed to get the jump on toxapex, tapu fini running 140 speed to outrun adamant bisharp, melmetal with 112 speed to outrun positive natured base 70s after a thunder wave, etc.
all of that customization is lost if you remove EVs.
You could do a system similar to grit where instead of you maxing everything, you can max one thing, then just under max another, then another lower than that and so on. People would probably still dump defenses, but the option would be there and it'd make you spread out your stats a little more.
And for god's sake make it not a grind and give npcs them too.
>They/Them
>price increase on release, plus a BATTLE PASS to question their monetization even further
>double the TV(EV) grind
>SV(IV) breeding is capped by the Fertility mechanic (number of attempts left to your Tem to breed)
>cringe NPC dialogues
>early access was plagued with bots
>ingame currency is hard to earn in contrast to being easy to spend
>if you did something wrong during character creation and want to delete your character to make a new one, you'll have to wait 10 days
>devs wanted to surpass Pokémon but in the end they followed the same features (random encounters on tall grass, 8 gyms, villainous team, IVs and EVs, Raids, etc) without adding anything new other than restrictions (Fertility and Tem Pass) and, yet the only positive addition, the Stamina stat.
The game is still playable and more balanced than Pokémon, but the issues above will kill you on the inside if repel you from playing it (unless you ignore them by avoiding competitive or endgame stuff).
Posting the best Monster Battler ever made
Redpill me on it.
I have it on my list of games to play, why should i play this over most psx jrpgs?
>Designed by Ghibli
>Decent story
>Based gameplay, you can catch and Merge Monsters that turn into procedurally generated monsters.
It's an extremely unique RPG, one of it's kind.
>procedurally generated monsters
say sike right now
Yeah, I never understood why it's not a cult classic and only has a very niche fanbase.
He's using that term wrong. You can just make you're own original monster by fusing a bunch together.
How else would you describe it?
You can catch monsters and by merging them together you get new monsters that combine the characteristics of the both monsters.
It's unlike Dragon Quest Monster Joker where you can "fusion" monsters but you just get premade monsters (that usually don't have anything to do with the monsters you fusioned).
ai "artists" btfoed
And the game uses procedural generation to generate the result of merging two monsters together. They don't just have a million models in the game for every combination.
what the frick
why don't modern pokeclones do this
>combat is just rps
is just rps
literally every single monster tamer in existence.
Dragon Quest Monsters wasn't that RPS based. And neither was Yo-Kai Watch.
>Yo-Kai Watch
Game for 3 year olds, who cares
>Dragon Quest Monsters
Based game but still has a good amount of RPS
>And neither was Yo-Kai Watch
Yokai was something wrong, a fricking casino roulette for kids.
What? It's just an auto-battler. I mean there is a gatcha in it but you can beat the entire game and post-game without touching it.
nah.
theres pokemon and thats at least expanded rps
monster rancher, digimon world, azure dreams, all are not rps
jade cocoon is cool but the combat is still simplistic dogwater and thats why it never caught on
ff13-2
>tfw no new modern DQMonsters
Just use the DQ11 models to start with or something. Joker's stuck on the DS/3DS and jpn onry
DQ Monsters was a pretty good game.
I still can't believe that the Nips don't want to push Dragon Quest outside Japan.
It's Square. HORI complains every interview that they don't advertise the series enough in the west.
genre is usually called Creature Collector or Monster Tamer
not that many major devs are making games in the series, but there are a bunch of great indie games, I would try to avoid pokemon clones, which are quite popular
Monster Sanctuary is an indie game that released a few years ago thats one of the best iv ever played, extremely fun and has its own mechanics, its pretty much exactly the kind of game an adult fan of creature collectors would want, but its an indie title so it is what it is and its understandable if you don't want that
Monster Hunter Stories 2 is also very fun, but its a very simple game at the start and is pretty easy for the most part, again, doing its own thing
most of the other titles are either pokemon clones, or pretty damn difficult for most people to get in
>Monster Sanctuary
The problem with this game is I'm too stupid to figure out a great build
Playing an actual party RPG with like 100 options for the "characters" is terrible
idk what to tell u anon, u just find a monster u think looks cool or you go looking for monsters u already have with a specific goal in mind
if ur just looking at the monster u see roughly what its trees might enable it to do, pick one, then build that, even if u make mistakes or realize u put points in wrong, its a trivial cost to reset it and change it up a little, or a lot
usually u just kinda pick a thing that the monsters seems to be able to do, and do that, like if a monster has some abilities relating to bleed and some bleed stuff on the tree, u might build it around bleed, or any other status effect, or maybe u build it around buffs, or crits, or just being a straight damage dealer who does X, or even doing multiple things
if u go in looking for something specific, such as a healer, or a certain type of buff, its even easier, u just look at monsters u have or go on the wiki and find monsters that have thing u want, then u build for it
if its too much for you, its too much for you, I can't change that, but I really don't think it is, u just give it a go
Mirrored Soul will save monster taming
This looks basically like Shin Megami Tensei, but an indie game.
it basically is
>monster trainer
>shit art for monsters
>monster trainer
>shit art for monsters
its actually insane how bad gen 1 sprites were, i don't know how I stomached like 90% of them being outright terrible as a kid, maybe the anime just carried that hard
>i don't know how I stomached like 90% of them being outright terrible as a kid
Because you probably watched the anime and were able to see what they looked like if a professional had drawn them.
so like I said probably the anime carrying yea
I don't know why you bothered posing a question if you blatantly decided to answer it in the same sentence but alright.
why did you reply to me if I already answered it then
because I assumed, wrongly, you wouldn't be wasting my time
nta but christ you sound and act like such a homosexual
I can see why you'd assume everyone else is a homosexual when you take it in the ass yourself
I think you wasted your own time by not reading the entire post and replying anyway.
You used your imagination to make your own story. We didn't see static 8-bit sprites shooting beams at each other. We each had our own version of the battle playing in our minds.
Imagination + an already budding HUGE PokeIndustry shoving the anime, tcg and merch in our faces meant we really didnt even need sprites at all. Everyone knew what every pokemon looked and sounded like by heart at that point
Yeah maybe if your game came out in 1998 it might've a shot
>menu combat
zzz
This is as derivative to SMT as Tem Tem is derivative of Pokemon
There were games like that during the GB and GBA days, but it was exclusively japanese devs making them. Well it wasn't exactly monster catching but the concept of being a kid having a partner and battling other people like a hobby, like Medabots, Telefang, hell even MM Battle Network was a bit like that. Those stem from Pokemon's success.
>developing games
>right up sony's alley
XD epic!
Play monster sanctuary an get filtered.
because those games just aren't popular, Only BING BING WAHOO I'M BUYING THE HECKING POKEMON moves units
ahem
POKEMON?! WITH THE POKEY AND THE MON AND THE GUY COMES OUT WITH THE THING AND THE ARR ARRR ARRR
>mogs all of Pokemon in every way
>still doesn't sell shit
monster taming genre has been pozzed too far, there is no saving it from the yellow menace
don't cut yourself on those spikes.
when you grow up you won't need others to fight your battles.
There's a mmo that I used to play with my friends called Rappelz, but looks like the latest versions dropped the whole pets system for more traditional/generic MMO fights, according for what I've saw on youtube.
Truly a shame.
>I need you to dream up approx 200 designs and they have to all be good enough.
Nexomon,coromon, and pokemon clover are the only good examples I can think of, but it takes a whole village. Clover benefits from lots of drop in drop out autists with lots of funny creative ideas, but it's a wonder other games even pull off 10-20 decent designs. TemTem(TheyThem) feels like every tem is a frickin deer
Bring back Jade Coccon.
Pokémon budget goes to creatures inc for the designs, backstory, modeling, rigging, moves and abilities including the soul that pokemon and trainers have. That's why the open world graphics and mechanics are so shit.
You can't compete with that at this point
Pokemon games past gen 5 are all shit.
>Unovabort
Like clockwork
That's literally what I said moron, franchise is about trainers and pokemons design mostly now, not the gameplay part.
>Pokemon games past [game I grew up with] are shit
and that is why Pokemon keeps selling.
Gen 6 is inarguably the lowest point in the entire franchise in fairness. Gen 7 8 and 9 have their issues but Gen6 is borderline VN with how much it plays itself
>Gen 6 is inarguably the lowest point in the entire franchise
Sure, bud.
>Those washed out colors
Poor Lucario. If only the 3ds games had color hacks that gave more saturation
>this children's game doesn't look colorful enough
lmao
For real.
>gen 6 good because graphics and filler
?
>Gen 6 good because I can be a Black person and customize a useless poodle Pokemons hair
I'm beginning to see why trannies like XY so much
>gen 5 was good because...uh....it just is ok?
i never said anything about gen 5
Gen6 guys are just like that
>responding to post about gen 5
>"b-b-b-buh I didn't mention gen 5"
ok moron
are you okay
I never said anything about gen 5.
Now post Gen 6 route 1, cück.
I hate modern pokemon but holy shit you are wrong. Gen 6 was fine aside from the remakes being complete insults compared to previous remakes. Gen 7 is where they really wouldn't let you play the fricking game with its hour long tutorials out the gate. The chibi style of 6 at least let the game still feel like a big adventure where 7 and 8 feel tiny and compressed because they literally couldn't make a large enough map in the time constraints for the non chibi models. Its garbage. SV finally had a somewhat decent large region but has its issues of it looking like ass and running like ass on non emulators.
I don't understand people who think gen 6 is anywhere comparable to gen 7
yeah gen 6 has a lot of tutorials for everything, but they are generally just like 1-2 lines explaining thing and then the game moves on
gen 7 is legitimately hours of tutorials and handholding into railroading
u can't even walk into a new town at any point in the game without a new tutorial where characters are explaining how to fricking walk around town, its actually insane
>Wipes the entire elite 4
>Where did you catch him? No where. He's frickin given to you
Sumo USUM had the stones to give you somewhat of a challenge. The elite 4 in XY are 20 levels beneath you
anon are u really arguing that 1 trivially easy game is in your opinion slightly harder than another trivially easy game
ur not playing pokemon for a challenge, its stupidly fricking easy, and the fact u think its "somewhat of a challenge" is hilariously laughable
u play it go explore and catch shit
XY lets u explore and catch shit of the most part and stays out of your way generally, even if it has a few short tutorials early on
SM puts u in hours of tutorials and then continues to do this for the rest of the game
>somewhat of a challenge
still can't get over how funny this is lmao
Don't @ me anymore. Again other pokemon games are more difficult and arguing that they're all just super fricking easy that you can't even tell the difference proves that you're an XYgay who never even played the originals.
anon are u fricking moronic
its like u saw 2 people walk out of a theater discussing the movie they just watched and comparing it to another and u just butt in and say
>well SM is better than XY
>oh why is that?
>the seats were more comfortable when I watched SM than XY
don't come into other peoples conversations saying moronic shit then getting upset when people call u a moron for talking about irrelevant shit
SM and XY are both hilariously fricking easy
and what do u mean "played the originals"?
are u talking about red and blue? because I played red when it released as a kid zoomie, and red was harder than them, but guess, it was still a fricking easy game literal children could trivially beat
are u seriously arguing difficulty in a game series designed to be beaten by literal children easily
jfc u need to take a look at what ur talking about
people don't like SM because of the forced tutorialization, handholding, and railroading, which is absolutely not needed because literal children have been playing, beating, and enjoying these games when they didn't have these things, and complaints that development time, large amounts of development time, are being spent on these tutorials is a detriment to the series because the tutorials themselves are detriments let alone the time they take away from other things
How hard would it be for GF to add a Veteran Trainer option that skips tutorials, makes EXP share and affection optional, and scales up NPC trainers?
I don't trust GF to get it right. I'd expect them to spitefully crank up trainer levels such that they don't make sense without expshare. Expshare isn't even the problem imo and shared experience is great. It's the amount of exp given in sparing encounters that still overlevel you.
The problem with "just give less exp" is that the majority of players, even those who think they are "hardcore" will just grind more encounters to overlevel, then b***h about how much grinding they "have" to do and that it doesn't respect their time.
There are very few people with the self control to not take the easiest route even if it is the dumbest and most boring.
True, thankfully most good romhacks have hard/soft level caps now so you don't really have a luxury of grinding out 10+ levels above.
Blaze Black 2 and other hacks got the difficulty part right. You don't have to GRIND per se, if your team isn't tailor made for the battle they'll kill your ass even if you're 5 levels above the gym leaders.
The difficulty doesn't come from numbers, but from a well coded strategy - enemies will have type coverage, swap mons, have different patterns to engage you, and a clear goal.
>plays like a disabled child
>WHERE DID MUH CHALLENGE GO!?
>He's frickin given to you
I hope you know that you can decline the gift Lucario
Basically. I think people might have played 7, hated it, then decided that 3d was the problem full stop. Yes 3d pokemon has its issues but gen 6 was an alright first go at a mainline 3d and if we kept the chibi and grid for a bit more maybe the regions wouldn't have devolved into literal hallways with no exploration. ORAS fricking sucked don't get me wrong but gen 7 was the worst.
>I don't understand people who think gen 6 is anywhere comparable to gen 7
Is not. Gen 6 is worse in every fricking sense. Still using chibies, 4 useless and boring friends spamming you everywhere, Kanto pandering and carbon copying routes, no postgame.
Pokémon story is always bland, but holy shit, Gen 6 is just a whole new level. Shit was just unfinished.
I still think Gen 8 is worse, because, at least gen 6 introduced 3D models as a brand new content.
>but Gen6 is borderline VN with how much it plays itself
that doesn't sound any different than gen 5
Gen 5 doesn't literally give you an entire team
>starter
>kanto starter
>fossil
>lucario
>legendary you are forced to capture
gen 5 has a forced legendary capture though? and a gift monkey
True, but unlike all the gifts in gen 5, the monkeys are terrible mons, and the forced legendary is quite literally at the credits.
Also I forgot that guy who just hands you a Lapras in case you don't have a water type yet for surf
>A monkey that struggles to stand up for itself in the mid game is the same as MEGACARIO, MEGABLAZIKEN, and MEGAZARD
oh!
you can just box them bro unlike the legendary you are forced to use in the fight against N, that gets a pass because its cool
It doesn't need to give you an entire team. You can beat the game by mashing A with a single Pokemon. And the ONE gym in the game that even has a chance at posing a challenge they give you a free monkey for to mindlessly beat. So it really is no different than gen 6.
I know plenty of people who complained about the ghetsis fight and N at the ferris wheel fight. I know 0 people who hit any adversity in XY
>I know plenty of people who complained about the ghetsis fight
yes, I would complain about the ghetsis fight too if I was fricking moronic and/or played the game when I was 5.
i mean, that's what happens. the games don't change. they're designed to grab you at 4-15 and then you're done. last gens fans buy their kid the new game, a new set of 5 year olds get roped in when last gens parents buy their kids the newest game, and then you rope your kids in when you age up to replace the gen that came in behind you and are getting bored. it's like prison recidivism but with children and nostalgia.
Just wait for Palworld.
I'm convinced palworld is a scam and vaporware despite the new trailers that keep dropping. There's just no fricking way we're going to be blessed with sweatshop armsrace Pikachus or shooting bidoofs with rocket launchers.
the game just looks too good
the visuals are clean and readable
its an interesting concept and idea
I just don't believe something like that is going to release in this day and age
something has to be up, its just too good, something has to be wrong
I agree, but it sure is exciting to pretend I'm going to do flying Lugia turret sections or Dragonite bombing runs
It's going to be a P2W gachafest
Yeah, no extended gameplay but from what little we have seen the only thing that actually looked bad to me was the tanks going flying from the rocket exploding near them, there's gotta be a catch
You have no idea how right you are. It'll probably come out, but the company behind it is notorious for abandoning the games.
does it count, bros? why aren't there more games like it?
that game looks *hilarious*. i think i'm unironically gonna buy it just off how coked out the creative director must have been. i still remember the LMG Nest of Mareep from the trailer, ridiculous. lmao
Concept is cool but I really fricking hate how the designs just look like AI generated Fakemon
It reeks of parody
It is the kind of game you'd see in a Family Guy episode as a joke
It is a parody, it's just pokemon with guns.
It will probably be a half assed parody game like Goat Simulator.
>the next Dragon Quest Monsters shifted gears mid-development and isn't DQM anymore
>no word on the actual next DQM
frick
anyone played it?worth a buy?
It's certainly one of the better NotPokemon games. I prefer nexomon extinction despite it's weird phone game art but it's good!
>FF World is chibi shit
World of Final Fantasy is my favorite FF game released in the last two decades and the monster catching part of it is really fun. The stacking mechanic makes builds fun as frick to create as well, but I get its not for everybody.
Because Pokémon used almost any design possible 4 times already and they will sue you if your pokimans look anything like their Pokémon
>and they will sue you if your pokimans look anything like their Pokémon
proof?
You don't know about the CnD?
Where?
CnDeez nuts my homie!
The entire country of Japan? Have you not seen what they do to people who use their shit?
Some LITERAL no-name guy with a following of ~100 people in my country stared rapping and called himself godzilla. He later had to rename himself because the Japs immediately went after him.
Okay we're not talking about Godzilla. We're talking about Pokemon designs.
You have proof that Nintendo or Game Freak or TPC or Creatures Inc have sued anyone for infringing their pokemon designs, yes?
Palworld literally has expies of Luxray, Lilligant, Salazzle, etc
>they will sue you if your pokimans look anything like their Pokémon
[Citation needed]
Honestly Monster Taming is alive and kicking, a lot of it is just indie shit you'll never hear about, or in development.
Cassette Beasts, Lumentale, Skyclimbers, Palworld all look like they'll be neat.
Then there's Temtem, Nexomon, Monster Crown, Monster Sanctuary, Siralim, and Coromon that are out now.
Probably more that I'm forgetting.
The key element of those games is the monster design, Pokemon mastered this and is likely why they appeal to every single person in the world. The rest of franchise don't even try or their scope is simply not that big, but regardless of what they do Pokemon always overshadows them with no effort. It's horrible.
They need to go the Digimon/SMT route and just go fricking hardcore on the designs with metallic demons with wings and guns and lasers and Mecha knights, dragons.
I see tons of games with fantastic art (battle chasers, ruined king, dragon's crown, darkest dungeon...), I wish those people had decided to do their own monster game and you were playing with a team of the most awesome hand-drawn monsters.
Like Yugioh. But instead of cards, make them playable creatures.
or use some ai art generator and do animal hybrids and base your mons off of those
That's awful
Just pay a real artist instead of trying to get your cousin to do it for free, homosexual.
cry more artgay
Just wanna hop in and say this shit is so frickin good. It's what GameCube edgy teen era pokemon was always meant to be.
what i don't get is why more people haven't started making fully 3D Pokémon games like they do with romhacks or Sonic. how hard could it possibly be to reverse engineer one of those fully 3D GameCube Pokémon games? we have several emulatable games thanks to Switch Emulation. why haven't we seen a big overhaul for one of those that adds more features and a better story?
FireRed just got it's shit worked so original romhacks are more able to be done. Someone needs to put in the effort to do that for the newer games otherwise it's just [Pokemon sword and shield] but with the pokemon shuffled and trainers only have level 100 legendaries. I'm very excited for the future though with how good recent FireRed hacks have been
really wonder why there isn't a romhack general on /vp/ to keep updated on new hacks and whatnot
They've played them all to death.
Radical red is good but still mostly base Red
Unbound is great
Emerald Rogue (despite it's troony dev) is fun
Blaze black 2 redux (or volt white 2 redux) is great (same story)
GS Chronicles is great
Crystal clear is great
Red++ is great
And heaps of others but those I've listed I feel are undeniably really fun
>Crystal clear is great
Good joke buddy
I've been playing emerald rogue but I accidentally activated the option for mega pokemon and now I get destroyed by the third or fourth gym leader since I'm using shit like marshtomp and they've got mega altaria with return, roost, heal bell
>what is /rheg/
https://boards.Ganker.org/vp/rheg
not up, that's what it is
play siralim
and just ultimate, you dont need the previous games
Most of the time they make better games but the name of pokemon is just too big and nostalgia is a devil.
Digimon doesn't really do monster catching much rather monster raising and adventure.
Cyber bawds has some monster catching elements in how you scan a Digimon but the game isn't about catching as many as possible or even encouraging it. You just get some baby levels then raise them to your favorite Digimon instead of scanning your favorite Digimon specifically.
Digimon MUST go the anime route and lock evolution trees for certain starters. I lose all interest because it doesn't matter what I catch in Digimon games, anyone can be raised into everyone.
That's gay and bad. Having a bunch of evolution trees like this is the only correct option.
I agree and don't agree. There are way too many Digimons now that it's hard to give each one a unique rookie or baby level unless they cut down on the roster by alot. I just think they should limit it to type and personality more. If I get a rookie with a certain personality trait this should limit my evolution line to certain higher level Digimons that look like it would match that personality. Ofcours I'm talking in the context of story series and not Digimon world which makes the evolution up to how you raise your Digimon.
But why would every monster need a rookie or baby level? Some can just start off as a Champion or even Mega and are only available late
So you can devolve it or kill/let it die so you can get it to evolve into something else.
Just catch something else
Not with that many wyverns
For me it's
Digimon>Dragon Quest>SMT>Yo-kai Watch=Monster Rancher>Pokemon>Monster Hunter=Spectrobes>Monster Racers>Bakugan=Dragon Seeds>Telefang>Robopon
That's not as fun. World 2 sucks and the game you want is a different flavor of that bullshit.
what about how Digimon Survive did it have 3 paths: Data, Vaccine, Virus for them
*2 paths
virus and vaccine are the game
*same
please dont make fun of me my self esteem is tiny
Meramon into BlueMeramon has to be one of the laziest design choices they could have made.
no, that's Gotsumon, Icemon and Metoromon, I almost want them to make 4th one for Mega, just for laughts
The fact they haven't made a mega Gotsumon that is smaller than the rest but significantly more powerful is a real damn shame.
wait why does patamon evolve into gatomon aren't they literally the same stage?
Gatomon is champion and Angewomon is Ultimate. In the anime I think it confused people but due to being alone she hit her champion level naturally by necessity.
Champion level
I'm playing pokemon clover.
Just play Digimon you colossal homosexual, games are great
Digimon and smt don't even play like monster taming games.
>games are great
AS a Digimon fan I have the authority to say you're full of shit.
>has a good amount of RPS
Yeah but it doesn't make it the main focus like most other Monster Tamers.
I've always thought Beyblade could be made into a pretty interesting Pokemon alternative, especially if they went with fast-paced, aggressive real time combat and leaned into the more edgy, underground sport aesthetic from the late 2000s commercials.
I always leaned towards beyblade over Pokemon as a kid. The idea of building and customizing was more appealing to me than monster friends
are you lonely
Beyblade also kind of are monster friends
I only look at new pokemon games for the porn of the girls, unfortunately the new girls fricking suck too.
Lana cute tho.
glad others are talking about it already, Monster Sanctuary was really genuinely good. I went in not expecting a whole lot and was very surprised.
fights are 3 v 3 so team composition is important, having monsters with abilities that synergize is an enormous part of strategizing. there also arent any really non-viable monsters, pretty much all of them they can find a niche somewhere, so if there's one you really like, you can use it so long as you build the right team around it.
really hope they make more of these.
My main problem with it was that while there are few bad monsters there are only a few good strategies, and once you've got that strategy you do it over and over again every combat since they just work. There's not a lot of reasons to change it up once you've got a party put together.
nta
but yeah ur right most of the generic encounters are u just executing the same strategy over and over again, which is definitely tedious, and definitely extremely tedious if its a slower strategy
but for the champion encounters & tamer fights, the actual boss battles so to speak, I feel like this isn't an issue and there is a lot more involved than just executing the same strategy
an obvious solution would be getting rid of a lot of the standard encounters, but that has its own issues, and I don't think its such a simple problem to fix
I still really like the game, but it is a real issue
emulate jade cocoon
>no i want something NEW!!!
ok frick you bye
>is dogshit in your path
It has the absolute best monster designs out of the entire genre tho, even if it is cheating because it is a spinoff.
I love the art, hate the combat
Because fundamentally people do not understand Pokemon from a design perspective. The games have great monster designs, a somewhat intuitive, but deep battle system and a large variety of different monsters, all of which are at least somewhat viable, with a world that is worth exploring and that has fun environments to meet the monsters in.
The only non-Pokemon game that ever managed to pull this off is also one of the most derivative ones. Touhou Puppet Dance Performance. It does everything right. Almost all the monsters are appealing, all of them are worth using, the worldbuilding and characters are excellent and the battle system is LITERALLY just Pokemon.
>deep battle system
>a world that is worth exploring
>fun environments
None of this applies to Pokemon, the only reason why its popular is because (man)children want to play with Pikachu and Charizard.
No, it applies to Pokémon. That anon got it right. Whenever I pick up a new game, not JUST monster taming genre but any rpg, I immediately yearn for Pokémon's combat system with 20 types, dual combinations, about 200 moves with their own types and the creatures having their own learnsets so they all grew into something different.
The battle system is goddamn robust. Normally it only shines in pvp, but ROMhacks make the entire game challenging enough so you have to put effort and use that system.
It's so rich.
And yeah, even as a kid it was good. Naturally I was only playing with my favorites, so some trainers and bosses would be harder since I'm not preparing against them.
That water gym was smashing my Aggron for sure. But you tried to make the most with the moves your team knew.
You sound like you watch pokemon youtubers and underage as frick.
If you think pokemon is deep and robust without any self-imposed challenges, you are an idiot.
I said the system was, obviously challenges are required to bring it out, but the games being easy doesn't take away from you having so many options, it's the ultimate game in that regard.
The only thing left is to have worthwhile enemies.
Bro, if you ever play a 3ds DQM, I think your head might explode.
>Touhou Puppet Dance Performance. It does everything right.
>Almost all the monsters are appealing
These ain't monsters
Yeah, those are character sprites, not the puppets you collect.
Alright, well if you're making a "monster catching" game
And an image search pulls up not one single image of one of these monsters
I think I know where the frick you went wrong
Nothing went wrong. Touhou PDP is excellent.
And dead and irrelevant.
>And dead and irrelevant.
Because it was never meant to be relevant to people outside the target audience. Which clearly doesn't include you.
The idea of "exp" is the problem. Why does it exist in the first place? What if a game just didn't use it?
Some kind of system of something needs to exist to give you a sense of progress. Either way there needs to be an abstraction of EXPERIENCE so your pokemon get new moves as you progress thru the game, otherwise you're kind of just picking the best pokemon or the best type coverage right out the gate and decimating with their endgame moves
>Some kind of system of something needs to exist to give you a sense of progress
It's called "improving at the game". If the gameplay is so shallow that this doesn't exist, then tackle that issue. Are you aware that lots of video games exist without the need for exp systems? Counter Strike, Dota 2, Rocket League, Minecraft, and so on.
Okay these are not RPGs. The entire point of an RPG is to have a character grow stronger in an abstraction independent of the player's own abilities.
>Okay these are not RPGs. The entire point of an RPG is to-
I don't fricking care what Pokemon IS. I care about FUN GAMES regardless of pre-established "genres". Get it?
Why are you in this thread, dumbass? Monster catching games are inherently RPGs
>Monster catching games are inherently RPGs
No they're not you moron. You could make an FPS where your team is a bunch of AI "monsters". Nothing is inherent about anything, you're just a literal autist who can't think outside the box.
>You could make an FPS where your team is a bunch of AI "monsters"
isn't that already a thing being made? I remember watcing the trailer and thinking this idea is dogshit and didn't even remember the name
First, all of those games have experience systems. Second your idea would eliminate all first and second forms
>CS GO
Experience is money, also out of game experience/battle pass
>Dota 2
Literally has in and out of game experience
>Rocket league
Out of game experience/battle pass
>Minecraft
In game experience system
You're a moron
>First, all of those games have experience systems
None of which affect the gameplay which was my entire point. I left out League of Legends so you couldn't autistically bring this point up but you did it anyway holy shit
Again,
CSGO, money is an abstraction of EXPERIENCE
Dota 2 has literal experience, you level your hero up and gain/upgrade moves IN THE GAME
Minecraft also gives you experience which again gives you new moves and enchantments
These are games YOU chose to list.
>CSGO, money is an abstraction of EXPERIENCE
Fricking hell lmao
>Dota 2 has literal experience, you level your hero up and gain/upgrade moves IN THE GAME
Fricking hell lmaoooo
>Minecraft also gives you experience which again gives you new moves and enchantments
ACTUAL LMAO
See how you dropped your "point" about Rocket League?
You're right, your argument was 1/4th correct! You got me!
Gaining exp and leveling up in Pokemon happens outside of the current fight, while it happens INSIDE the current match in the games you named. The exp gain is part of the match gameplay. Hell in Minecraft you can just set up an exp farm, "exp" is meaningless.
I know what you're talking about and it's the most blatant Pokemon clone I've ever seen. Once again a dev is just copying Pokemon and hoping people buy it because it's familiar.
Wrong you gain experience IN the fight. Pidgey kills Caterpie. Pidgey levels, it's stats change, it gets a new move. Trainer B sends out another pokemon against a now higher leveled Pidgey
I know you can gain potentially relevant experience fighting a trainer with 3 fricking キャタピー, holy shit who the frick doesn't know that? Do you seriously think that somehow confounds the point I'm trying to get across? Just how stuck inside your mental "genre" box ARE you?
>I knew that
Your rhetorical skills are incredible!
The best MMO I've ever played was Puzzle Pirates, a game with zero levelling systems. Maybe that's why it's so much easier for me to imagine a game like Pokemon but without levels or exp.
moron puzzle pirates definitely had forms of gear progression though
u weren't winning a lot of swordfights with shit pattern swords unless u were significantly better than the people u were vsing for example
>puzzle pirates definitely had forms of gear progression though
You're talking to a dude who lived through PP in its golden years as one of the top swordfighters on Viridian, do not lecture me about "progression" in the game. I used to get personally invited to Calais' War Frigate pillages just to AFK on deck then obliterate the bots when we engaged them. You think the pattern on swords matters WAY more than it did when a simple 3 chain combo could dump a 12 block high pseudo instakill on your opponent's screen inside 10 seconds. I could beat your dad's dick all night with a fricking foil you absolute pleb.
>viridian
LMAO playing on the dead baby server
the only 2 servers that anyone of any skill played on, that anyone actually cared about or were competitive were Midnight and Hunter
fricking virdian nue age dubloon baby server but too shit to even compete on hunter
jfc what an absolute shitter, I played the game, I know what was up, u can't just claim shit to me and try to dazzle me with bullshit as if I don't know whats what as if I never played, because ur just blowing a lot of hot air
imagine thinking getting invites to pillages on a frig is at all an achievement, literal randoms are recruited to make up numbers because of how many u need, and I can't imagine on viridian u had many people, im sure u were invited because they needed every man they could get
and ofc pattern doesn't matter vs npcs, they were for the most part pretty fricking shit, designed for people to be able to beat them
im talking about actual players, actually winning the swordsmanship tournaments u fricking pleb
no one cares if u dunked on skellies or ghost crews u loser, everyone did, even small crews that had 80% jobber pillages would roll them
for everyone reading this, this anon is bragging about the equivalent of being ranked gold in a competitive game and trying to flex because hes able to beat all the AI challenges but doesn't even talk about the pvp at all
then how the frick is little Timmy or little Taro going to steamroll the E4 with his level 80 starter with 6 super ultra extra moves and 5 free faints?
Calling this a demake would be remaining ignorant to the mainline pokemon games from the past, well, all time.
World of Final Fantasy was a fun monster collection game. Shame Square Enix abandons everything that doesn’t sell 11 billion copies. They even referenced Xenogears which makes it even funnier that they pretend it doesn’t exist.
the genre lived and died in the 90s. Pokemon won, it absorbed features from every other worthwhile competitor and cemented it's place as #1, no one even attempts to compete because ninty will shit out a spinoff and obliterate it at a moment's notice.
Do you ever dream about your own Monster taming series, anons?
Yo-kai Watch is sorta underrated. I don't get why this thread keeps disregarding it as a baby game when 8/10 Monster Tamers are baby games as well.
YW 1 and 2 is shit, only 3 is good and busters.
I like 2. But 3 is objectively better in nearly every way.
yk2 is consider the best on gameplay amongst the community but I like yk4 despite its brain dead combat.
There's nothing really wrong with 1 and 2, but 2 pretty much renders playing 1 absolutely pointless since it has all the the bosses and such from the original assuming you have all three versions anyway. YW3 is the absolute beeknees even with the somewhat disappointing 'Merican Yo-kai designs. The better gameplay and sheer amount of Yo-kai to get and stuff to do is excellent.
I like 2 the best for its version of busters. The actual busters games don't really get me going the same way.
play Coromon. it's the best Pokemon clone out there.
Nexomon is awful
Monster Sanctuary is awful too.
I agree i tried ff chibi n temtem. Frick my life
>on PS4
I played the first Yokai Watch game on the 3DS, it was cute and fun. Don't know about the sequels, but I had a blast with that one.
I'm excited for Palworld but that we still haven't seen any extended uninterrupted gameplay has me a little concerned
if palworld isnt perfect im killing myself
I'm looking forward to disc creatures world. I enjoyed the first game but frick was it ugly in places, this game is a lot nicer looking
i think an action based monster catching game instead of a turn based one is an obvious niche that i'm surprised hasn't been filled yet
as an example, could you imagine pokemon, except it's using the megaman battle network combat system with pokemon moves as the analogue to cards?
or a more general hack and slash style action game where you can team up with your monster buddy to go combo other monsters into oblivion
>can team up with your monster buddy to go combo other monsters into oblivion
That's called spectrobes.
fake
thanks for the reccs, will check out
you can't just say that and not let us know what they are
Obscure Wii titles suck
There are two DS Spectrobes games.
Even worse
What's wrong with the DS?
amazing designs
>shit series
both of those exist
the 2nd one even has a few games like that, some more standard single player experiences, and a roguelite version of it
Nta but give me the low down on the Battle Network one.
qrd on this? no idea what monster catching roguelite there is, nor anything similar to battle network
I like to think Digimon World 1 was rogue like based on my experince as kid, I never knew which Digimon I would get besides the two baby stages, it was always a surprice I remember my first champion and Ultimate.
Tales of Symphonia 2 is low budget but fun
Ni No Kuni which is supremely underrated
>Why the frick isn't 'monster catching' a whole genre? I wanna play something like Pokémon on ps4
I think over the next 3-5 years you'll see a lot more pokemon knock offs and some of them will eventually be good. More people are catching on to the fact that Pokémon is in it's twilight and it's never going to be a quality franchise again. It just takes time for another quality copy of the franchise to be made, and for the former audience to migrate over to something else.
Does it have any potential
a lot of people think it looks really good but its just using a lot of stock assets, the only unique made assets for the game are the monsters and they aren't the best models
I understand its a gameplay idea a lot of people want, myself included, and while the game looks decent visually at a glance, its actually very mismatched if u look a little more
and if you have paid attention to a lot of the stock assets that exist, u will recognize them all
the UI for example is all default elements + icons from https://game-icons.net/ , 100% of it
then u look at like the buildings, and ground textures... then u notice there is only a few trees....
im very cautious about it personally, u can have an amazing game that heavily uses stock assets, it personally doesn't both me, but have very little content made specifically for it and just the way its presented isn't as if its doing this, as if they are making all this, its just a red flag for me
>the only unique made assets for the game are the monsters and they aren't the best models
Wow, they're being really faithful to the actual Pokemon series.
>mmoshit
no
>looks worse than when it was first announced
Because the quality of these games are horrible, you only still care about pokemon because you want to go back in time to the 90s again
what makes for a good monster design in these sort of games?
i can't really pin down why, but not a whole lot of these games have appealing monster designs
i think it's called fakemon? they often just feel wrong and unlovable somehow.
because the designs in the actual pokemon series are so different
That's not a real pokémon... right?
yep, it is:
number #1000
i fricking hate this thing
its pokemon #1000 and you need to collect 1000 shekels from defeating its preevolution to evolve it
lmao that shit is ugly as frick
THAT'S NOT EVEN A POKÉMON, IT'S SOME CEREAL MASCOT, A LAME CARTOON COMMERCIAL FOR TOOTHPASTE
and its #1000!
It's also powercrept.
>type is Ghost/Steel, which gives it 3 immunities, a lot of resistances, and great damaging moves
>ability is called Good as Gold, which makes it IMMUNE to status moves, that means immunity to stuff like sleep powder
>133 special attack, it just shits damage with Shadow Ball
>also gets a unique move called Make It Rain, a very powerful Steel move
>can also boost its power further with Nasty Plot and heal with Recover, which it can do practically for free because of the immunity to status moves
>it can run Trick sets as well
Get used to its face, you see it everywhere online.
I don't give a frick about the balance of a game for preschoolers.
>base 84 Speed
>countered by Houndoom and Clawitzer
this gets my vote for most autistic post of the year so far. gonna be hard to top this.
>Pokemon is a shitty casual game for babies
>If you actually understand it people cry that you're autistic
Pokemon has this more than any other community. NTA btw
i knew some autistic moron would be too autistic and moronic to understand my angle and focus on irrelevant shit.
but im sorry anon, you are only a runner up, we already got a champion.
He literally just described its gameplay characteristics. What is autistic about that? Is it autistic to also say Guile spams sonic boom and anti airs when you get close?
let it go anon. you are too dumb.
>what makes for a good monster design in these sort of games?
The good monster design's balance real animal anatomy with fantasy elements.
Fanmade pokemon designs try too hard to be either really cute or really cool. Official Pokemon designs strike a good balance. In an interview Gamefreak said that when making Pokemon they try to give each design some kind of flaw on purpose, I think that's a good philosophy.
One thing I think helps is that it should be describable and sound neat. Bullshit like TemTem has a lot of shit that is just an animal or nonsense.
Another thing I like is when a monster is two things that it's characteristics are something from one of them as the other. Tropiamon is a blatant example of this.
no fake
personally I am sad that Digimon is the only franchises that give me proper feral monsters.
yeah, I know there a lot of humanoid ones but still but as long as they are badass I don't care.
Monster Hunter would make a good monclone if they focused less on recycled wyvern designs
nice monsters, I want that style on my ps4 instead of that mh world trash
This was a good one....
just wait for roco kingdom and dokev
Pokemon has:
>designs with universal appeal
>gameplay that's easy to understand but has enough complexity to not be boring
>actively facilitates player interaction i.e. fighting, trading, co-op
>a good blend of modern, sci-fi, and fantasy to help create world variety
>the perfect premise that focuses on adventure and discovery to tie everything together
>tries to appeal to all audiences, young and old
Every single monster catching game fricks up at least one of these. Cool combat, shit art design. Cool monster designs, shit combat. Shit art, shit combat, shit everything.
Or worst of all they just try to copy Pokemon's formula 1:1 instead of creating their own identity. If all you're just trying to be is not-Pokemon, then people will just play Pokemon.
all of these dont apply to modern Pokemon anymore, take the Spectrobes pill.
>>a good blend of modern, sci-fi, and fantasy to help create world variety
>>the perfect premise that focuses on adventure and discovery to tie everything together
to appeal to all audiences, young and old
all these are fricking lies.
the world is nothing more than the normal world with magic animals.
the same premise has been used over 20 years, the only thing that change is the "villain" and now days there is not even one.
it tries to appeal to kids, just because grown adults play it does not mean it is its target, just like My Little Pony.
Coromon is decent. I still haven't finished it though but its alright.
99% of clones can’t even get trading right. Seriously how hard is it to add Wonder Trade of the DS want/trade system? It’s baffling
It is? Megaten, Digimon and Yokai are the main reps
The issue here is that everyone fricked up and seems unable to nail it like Pokemon. Megaten demons are more akin to weapons than companions and both Yokai and Digimon change their gameplay on a game to game basis.
Pokemon seems to be the only one doing the "This are magic dogs that you're supposed to get attached to thru the entirety of your journey" thing.
And I mean Pokemon does actually worry a bit about world building unlike the narren post apocalypse Megaten always uses or the mess that it's the digital world
So we're stuck with Pokémon for ten years at least, unless Sony personally finances a big Digimon game and makes it Playstation exclusive.
Sony will not fund anything Japanese and Bandai won't even fund Digimon. You gotta stop believing it will become the pokemon slayer. It can't even make a decent JRPG. Just let Digimon be Digimon for god's sake.
I wish there was something like Ultraman where I myself possess powers and fight alongside my monsters
It exists and has three games.
Nocturne
Digimon still exists. Shit Megami Tensei still exists. Dragon Quest Monsters is better than every contemporary Pokémon game.
The thing is that all the games you tend to mention all are either long established or have another franchise or section of media to rely on. Same goes for Pokémon, without the anime and the strong marketing presence in its first years leading to Pokémania, it would just be one of those games, but actually one of the mediocre ones among them. I still need to play the Medarot/bot games, but I don't think they really count.
If you try to ape Pokémon, you get just that, a mediocre game with relatively basic designs (overdesign is an issue that Pokémon tends to avoid), without any of the media backing except for "ENTER THE NEXT POKÉMURDERER, PIKACHU WEEPS!" and people just see a mediocre game and are turned off by it because there is no attachment or media telling you that you must enjoy it.
Being around for a while and having something to build on is king in that genre.
This is why I have my own ideas
That's nice, but you aren't funding and sucking the dev's wiener. Wouldn't say DQM, SMT or Digimon are really normalgay material either (in not-Japan).
that's a lot of words for an ESL
Last post for DQM is the best
Because none of them have Pikachu in it and people want to play the one with Pikachu in it.
it is a genre you tard
monster hunter
is
okay but outdated by two generations
No one wants to fund a game that's stepping into an arena with literally the biggest multimedia franchise of all time. And pokemon is quite soul, it's just a shame that it's braindead easy without nuzlocking and game freak STILL, in the year of our lord 2023, have not made a pokemon game that uses that concept. Could've done it for the pre-tech Arceus but played it safe instead
>No one wants to fund a game that's stepping into an arena with literally the biggest multimedia franchise of all time.
a few years ago get got shit ton of battle royales.
>get got shit ton of battle royales
Are you okay? https://en.m.wikipedia.org/wiki/List_of_highest-grossing_media_franchises
Turns out Winnie the Pooh somehow eclipsed it in the last year, but the point stands
Zoomers have no original ideas, so everything becomes a shitty copy.
Because you have to have good looking monsters in order to do so and no one knows anyone that makes good monsters anymore for a large audience. Shit just look at Pokemon's designs its way too late for anyone to be making it a real thriving genre when the big man on top can't even produce memorable looking Pokemon anymore. And Digimon- don't even get me started they'll consider anything a digimon at this point I remember it used to just be dinosaurs and furries with some mechanical and armored elements to them now there's like girls with their breasts out that are considered digimon (even if the designs are okay) do you see why "monster catching" can't blossom into anything than it currently is now?
>it used to just be dinosaurs and furries with some mechanical and armored elements to them now there's like girls with their breasts out that are considered digimon
The girls with their breasts out were very early on in the franchise's lifespan.
Damn its really been forever since I've touched a digimon if that's the case. Last one was on the PS1 it had a Bear with a hat on the front and I think Agumon and whatever the red dinosaurs name was
>it had a Bear with a hat on the front
This Digimon is 4 years older than that Digimon you're referring to (debuted in 1998 vs 2002 for Bearmon)
Angewoman was the exception and now it's the rule. Same with Omegamon
1999
1998
2002
2005
trannies literally hate pretty female characters though? why else do they always make frumpy amorphous blobs when they create characters?
That game the anon was talking about came out in 2002, why are you posting shit from 2005? And witchmon was a fan made digimon. Grasping at straws with no real idea, Digimon designs jumped the shark hard during the years it lost mainstream popularity and became niche shit full of mecha and waifu designs
Okay, here's 2002
More 2002
and of course, her evolution, also 2002
Post more shit from the season that killed Digimon's popularity, really proving your point friend
Yeah, I'm sure it was the sexy girlmons and not the obnoxious jobber arc and the sharp format change due to no partners. Totally. And you're definitely not disingenuous.
2002 by the way, and still an extremely popular mon despite being tainted by a shitty season, to the point she appeared in the newest one and still had massive popularity there.
2001 (and hey, a video game! remember video games?)
She appeared in the weird fetish show that gets low ratings? No way!
Ohhh, I see what's going on now.
keep going troony, I'm sure after Rosemon you have tonnes more to post right?
Most new Pokemon designs are pretty successful. What Pokemon understands is not every design has to appeal to everyone, thus they continue to ignore the "nooooo it's bipedal animals aren't humans" shit from the fanbase