Why was BIOHAZARD 1.5 scrapped?

Why was BIOHAZARD 1.5 scrapped?

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  1. 2 weeks ago
    Anonymous

    It wasn't "scrapped." It was reworked.
    That's like being like "why was the Half Life Beta scrapped???"

    • 2 weeks ago
      Anonymous

      Capcom considers it a canceled game, which is true given that it has a different serial number than release RE2. It's also completely different.

      https://i.imgur.com/Rh8Vciq.jpeg

      Why was BIOHAZARD 1.5 scrapped?

      Because it wasn't good. There are definitely salvagable aspects to it though - the music, enemies and atmosphere for one.

      • 2 weeks ago
        Anonymous

        >different game
        >able to be salvaged
        exactly, who gives a frick about a serial number it is proto-RE2 any other interpretation is just cope. Leon was in it and the main character was reworked to be claire. Even took place in the police department.

        • 2 weeks ago
          Anonymous

          Still a different game. It was more than 80% finished. You're arguing semantics like a homosexual autist. You may as well say Mother 64/Mother are the same game when they're absolutely not. Even Zelda Gaiden and Majora's Mask are technically different games as well.

          • 2 weeks ago
            Anonymous

            dude you're frickin moronic if you think this is a different game, and your comparison is not even nearly on the same level considering mother 64 was never reworked.
            you're frickin dumb because they didn't start from square one they just reused everything.
            why the frick do you want this to be the case so bad? Seems to me the autistic one is the guy that seems to think a beta is a whole separate game.
            It's not semantic to say a prototype would go on to become the game it was meant to, I don't know how much clearer "Resident Evil 1.5" can be in that it's a half-way step between the first and second. Leave it to a neckbeard on here to not be able to comprehend something so simple.

            • 2 weeks ago
              Anonymous

              You write like an ESL. The game was basically finished, was deemed shit, then completely scrapped. Hell, the engine is almost completely different from release RE2 as well and is closer to RE1. It's less of a prototype and more of a discarded complete game. It is an entirely separate game, given that nothing from 1.5 was retained either lmao - other than the most barebones aspects of the scenario IE, Leon, Ada, Marvin and the general scenario. This is also why release RE2 has its completely own set of prototypes and betas from a completely different line of development - while the "1.5" version has its own (alongside a ton of different staff).

              Think before you speak, third worlder. It is absolutely comparable to Mother 64/Mother 3. Completely different development cycles. Also, why are you so vindictive about it as well? Swearing and getting angry like a little autistic kid. You're getting angry over something so fricking moronic. Kamiya and co consider it a completely different game and not a prototype of release 2 - end of story.

              • 2 weeks ago
                Anonymous

                >why are you so vindictive about it as well?
                >you write like an ESL
                >think before you speak, third worlder
                >Swearing and getting angry like a little autistic kid. You're getting angry over something so fricking moronic

                The levels of projection and cope are palpable.
                No wonder you're so autistic about this, you're literally a child.
                It was always going to be Resident Evil 2, you think it wasn't or something? You think in an alternate universe this was going to be some other game entirely? No. You're stupid.

              • 2 weeks ago
                Anonymous

                Sorry, but spewing words like "projection" and "cope" don't suddenly make your head canon correct. The staff of RE2 consider it a completely different game, with its own dev cycle and levels of completion, with it's own completely different engine, etc. Maybe when Chris Chan's dimensional merge happens you can rewrite reality. Until then, it's a completely different game.

                By the way, you know plenty of games get canned and a different game comes out instead right? Lufia 3 being cancelled and being rebooted into The Legend Returns. Doom 4 being canceled and replaced with Doom 2016. There are multiple canned versions of Baulder's Gate 3 that different studios have worked in before Larian, including one a friend of mine worked on briefly. They're not prototypes of the same game, they're completely different. The two different games called RE2 are similar, the only difference being that a mostly similar team worked on both and they were for the same platform.

                1.5 and 2 don't have the same serial numbers, levels of completion for their dev cycle, engines, or even design documents. They're different games, even designated by the developer.

                Now kindly have a nice day, or get back to work - as your third world country requires some economic help.

              • 2 weeks ago
                Anonymous

                None of that really changes shit, it's all false equivalencies and shit you already stated.
                It's just RE2 with a different girl, get over it
                Next time you start talking to yourself do it in the mirror not on Ganker

            • 2 weeks ago
              Anonymous

              You know it's never been called 1.5 officially? They call it "the cancelled RE2", which stands to say it's a different game.

              • 2 weeks ago
                Anonymous

                #
                Officially, it was called Biohazard 2 Prototype.

                You write like an ESL. The game was basically finished, was deemed shit, then completely scrapped. Hell, the engine is almost completely different from release RE2 as well and is closer to RE1. It's less of a prototype and more of a discarded complete game. It is an entirely separate game, given that nothing from 1.5 was retained either lmao - other than the most barebones aspects of the scenario IE, Leon, Ada, Marvin and the general scenario. This is also why release RE2 has its completely own set of prototypes and betas from a completely different line of development - while the "1.5" version has its own (alongside a ton of different staff).

                Think before you speak, third worlder. It is absolutely comparable to Mother 64/Mother 3. Completely different development cycles. Also, why are you so vindictive about it as well? Swearing and getting angry like a little autistic kid. You're getting angry over something so fricking moronic. Kamiya and co consider it a completely different game and not a prototype of release 2 - end of story.

                #
                Scenario was different too. T-virus wasn't accidently leaked by G in the sewers but deliberately by Annette to expose Umbrella publicly, dooming Raccoon City in the process.

                >It was more than 80% finished
                It was only about 70% finished when it was scrapped according to Kamiya. Considering how rough and ugly it looked that's a lot farther along that I would have thought.

                #
                Never heard that figure. 80% was used by one of the planners (game designer). 65% was used by Mikami but he was producer so most likely he was referring to other additional stuff beyond programing. The build that leaked was halfway through, still a bit barebones in regards to stage progression, resource allocation and enemy placement/coding (hopefully the dogshit baboon AI was eventually reworked).

          • 2 weeks ago
            Anonymous

            >It was more than 80% finished
            It was only about 70% finished when it was scrapped according to Kamiya. Considering how rough and ugly it looked that's a lot farther along that I would have thought.

  2. 2 weeks ago
    Anonymous

    I hate the constant fricking "why why why" on this board. The answers are fricking clear.

    • 2 weeks ago
      Anonymous

      Nah they aren't

      • 2 weeks ago
        Anonymous

        couldn't you do a quick google search?
        Mikami said he thought the game was so boring he had to redo it from scratch

        • 2 weeks ago
          Anonymous

          Mikami didn't direct RE2, Kamiya did.

          • 2 weeks ago
            Anonymous

            >"Mikami later explained that the game would not have reached the desired quality on time, and that the gameplay and locations were dull"
            >"Resident Evil 2: New In-Depth Interview!". Tips & Tricks. No. 35. LFP, Inc. January 1998.

            • 2 weeks ago
              Anonymous

              Mikami didn't direct RE2, Kamiya did.

              • 2 weeks ago
                Anonymous

                Too mentally disabled to read, poor thing.

    • 2 weeks ago
      Anonymous

      Honestly.
      If you wanna have a Biohazard 1.5 thread, just say that. Totally pointless and obtuse question to ask.

    • 2 weeks ago
      Anonymous

      Why?

    • 2 weeks ago
      Anonymous

      This board is like Quora but more moronic unless it's stealthbragging about how much money they drop to play ewaste

  3. 2 weeks ago
    Anonymous

    Who cares? They made the right choice, RE2 was amazing.

  4. 2 weeks ago
    Anonymous

    Because it looks boring as hell, and probably is

  5. 2 weeks ago
    Anonymous

    it was too good

    • 2 weeks ago
      Anonymous

      >Too good
      There's an alternate timeline where 1.5 is the actual RE2... And everyone fricking hate it for the same reasons the average moron hates 4.
      1.5 was more action focused than 1, in fact, is so action focused that many of its ideas not only were not scrapped, they were implemented in RE4. Grenades, multiple handguns and shotguns, waves of enemies with more basic actions than the regular zombies, multiple tiers of the tactical vest (which is too much considering RE4 only has a simple one and 5 has two), more linear maps, and so on. Everything got reworked mainly because both Kamiya and Mikami agreed that after implementing all that + even more stuff the game was no longer cohesive, which in the eyes of both of them meant it was a bad product.

      Too mentally disabled to read, poor thing.

      That anon is right, Kamiya was the director, Mikami was the producer but it is understandable why people get confused, in Japan producers still hold some creative power and in some occasions they basically work as a "second director", dunno why it's that, probably it has something to do with the awful japanese working traditions and practices

      • 2 weeks ago
        Anonymous

        not at all have you not seen the 1.5 footage we do have?
        it was very much a dry and impersonal linear hallway action game
        kamiya HATES horror
        that's why he said he's only played RE2 and RE2's remake once and only once and that's only because it's his creation

        The first game was a complete shock because everyone expected it to fail and no one involved had the slightest fricking clue as to why it had been so successful. They were terrified of straying too far from the formula so the sequel is just a watered down repeat of what had worked before, right down to dumb minor shit like typewriters and ink ribbons, lockpick for the female character vs. small keys for the male, the themed keys, the wolf and eagle medals to open the lab, etc.

        Post cut content from RE games

      • 2 weeks ago
        Anonymous

        >1.5 was more action focused than 1
        RE2 is even more action-focused than both
        RE3 is even more action-focused than all of them.

        in defense of 1.5, the zombies were much harder than in 2, and they even don't actually die unless you blow their heads off so the game doesn't want you to fight them, but to avoid them

        • 2 weeks ago
          Anonymous

          >the game doesn't want you to fight them, but to avoid them
          isn't that most classic resident evils?

          • 2 weeks ago
            Anonymous

            RE2 has some areas with lots of zombies in tight corridors that you can't avoid unless you want to take damage pushing them out

  6. 2 weeks ago
    Anonymous

    Too spooky and intense for the mass market appeal Capcom was aiming for.

    • 2 weeks ago
      Anonymous

      not at all have you not seen the 1.5 footage we do have?
      it was very much a dry and impersonal linear hallway action game
      kamiya HATES horror
      that's why he said he's only played RE2 and RE2's remake once and only once and that's only because it's his creation

  7. 2 weeks ago
    Anonymous

    The first game was a complete shock because everyone expected it to fail and no one involved had the slightest fricking clue as to why it had been so successful. They were terrified of straying too far from the formula so the sequel is just a watered down repeat of what had worked before, right down to dumb minor shit like typewriters and ink ribbons, lockpick for the female character vs. small keys for the male, the themed keys, the wolf and eagle medals to open the lab, etc.

  8. 2 weeks ago
    Anonymous

    Game looks scarier, has more zombie count per room, characters' clothes get damaged the more they take damage, the music is depressing, has more weapons, and even armors and enemies.
    It looks also bigger.
    They probably wanted something more accessible to non-horror fans

    • 2 weeks ago
      Anonymous

      >the music is depressing,
      sauce?

      • 2 weeks ago
        Anonymous
  9. 2 weeks ago
    Anonymous

    It was bland and uninspired. The level design has a very "fifth generation cheap RE knock-off" feel to it. The RPD is the most interesting area in the game & its lacks the easy mental navigability of the Mansion or RE2 RPD, instead being a bunch of samey corridors all stacked on top of each other. The RPD also takes up a much shorter portion of the game, with the rest taking place in generic industrial buildings & a very large laboratory where most rooms are 80% reused assets.

    There's a lot of throughlines that were maintained from 1.5 to 2. If you play around with the partially restored leaked builds or watch footage you'll recognize a lot of beats & locations from RE2, they're just done worse and less memorable.

    • 2 weeks ago
      Anonymous

      >comparing a prototype that was only 60% done to a fully-developed and polished game
      of course it looks cheaper and worse, genius

      • 2 weeks ago
        Anonymous

        I actually think the background renders look nice even if they're not "final product" level. My complaints referred more to area layouts, interconnectivity, & progression which would have been fairly close to "finalized" as it becomes harder to make marginal tweaks without scrapping or reworking large parts of a level (which is exactly what they ended up doing in the end).

    • 2 weeks ago
      Anonymous

      Woah we could've had super hot transforming babes in resident evil? I'd say I could understand rejecting the idea since it's a horror game... if it weren't for the fact that games already have sex appeal.

  10. 2 weeks ago
    Anonymous

    It lacked "salt and pepper" or whatever asiatic nonsense Shinji Mikami said

  11. 2 weeks ago
    Anonymous

    A realistic police station wasn't spooky enough.
    The repurposed museum as police station was a brillant way to justify adding weird spooky shit on the police station.
    Heck, they could have added even more spooky shit, like secret passages.

  12. 2 weeks ago
    Anonymous

    Someone hacked all the leaked files together into a somewhat playable build. Play it for yourself and you'll see why.

  13. 2 weeks ago
    Anonymous

    The circle jerk around releasing the leak versions is so fricking nuts. So much infighting and clout chasing

  14. 2 weeks ago
    Anonymous

    I'm surprised they didn't include Elza in the later entries as a character.

  15. 2 weeks ago
    Radiochan

    It might have been considered TOO derivative of Romero movies. It really hit me while watching an old TV recording of Dawn of the Dead that it was so incredibly blue and so was the colour gradient of 1.5.
    I know the Raccoon City PD in the final game has a lot of blue in it too but not like that.
    I also have a theory that the reason why Leon was a police officer in uniform is because there were police officers in Dawn too as the main characters.

    • 2 weeks ago
      Anonymous

      Leon's outfit looks a lot like the blue jumpsuits the two SWAT cops wear in Dawn with some armor panels added on top. It's also kind of similar to the police armor from Robocop. Maybe a mix of the two.

  16. 2 weeks ago
    Anonymous

    It is fun to look at as an attraction or spectacle but it was scrapped primarily because Shinji Mikami didn't think the game was turning out all that good. After I saw most of the game I think it looks like it would make for a fun spinoff game but the RE2 we ended up with is much better overall.

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