The redditor cult killed it when HiRez came back asking for suggestions for that final patch. The redditors basically idea guy'd the game into the grave and everyone stopped playing, then HiRez shut down the main servers and officially stopped supporting it entirely a few years later because it had like 1 full server at best.
The game was at its best when you paid for the new classes on launch day. I had a lot of fun jumping around killing everyone with absurdly overpowered shit like the 3 shot sticky bombs, throwing knives, or air shot plasma ball with a hitbox the size of half the game map so you couldn't fucking miss.
Tried out the reddit patch after it was announced and the game felt like shit to play, I don't know what they did to it.
>The game was at its best when you paid
the game was at it's best before all the paid stuff got introduced, including different weapon loadouts
good ol spinfusor on everyone bar sniper and engi and that's that
T:A is one of the best games of all time for a myriad of reasons. I'm still upset that LoRez fucking killed it. Especially for fucking PALADINS of all things.
It's more of the fairly rare and unique combat and movement, where there's a lot of inertia involved. Some parts of the game is low/regular, where others are fast, and some is very fast. Likewise, I strongly appreciate that while it has a high skill ceiling, it also has a lot of options for noobs and new players to participate in and be a legitimately good asset to the team, such as doombringer and engineer. Or just soldier to fuck around with. Then when they get competent they can go to the mid-tier skill classes like Jug or Brute for example. In my experience very few games are remotely good at this, and I think is vital and critical for MM-based games and hence why so many are fundamentally fucked and filled with frustrated people as the better you get, the more cursed you are in your typical MM-based game.
>hitting your first blue plate out of sheer luck >hitting your first blue plate on purpose and starting to get consistent at it >picking Super Heavy and then killing pathfinder fags by standing in front of the flag just as they're about to capture >playing Pathfinder and going on 10 minute caps where you're at max speed at the edges of the map, the entire enemy team is on your ass and you're spamming RETURN OUR FLAG >doing sick shit by buying a Shrike, kamikazing into the enemy team to deal as much damage and then ejecting out at max speed to capture the flag in the chaos >hitting those perfect nitric grenade shots to fuck with enemy captures >the team death match mode >the heavy's mortar shots
I miss the game so much.
It's even worse than that. Tribes died for Smite, not Paladins.
>hotfixed quickly
Anon... That did that time and time again
Release OP weapon/equipment
Wait a bit
nerf it after people paid for it
I'm pretty sure it was the most expensive weapon released at that point.
That happened to every paid weapon in TA. It was a whole scheme. Hope you didn't buy into it.
Dunno what else to tell you, but objectively speaking, the game was not P2W. I don't recall ever having issues unlocking stuff, probably because I played an awful lot and was good at the game. Not trying to be rude, but perhaps it was a miserable F2P experience if you're casual (low hours and/or skill) which if this is true, T;A is not special or worse than average in any regard in this domain.
I don't know what to tell you. With each new weapon, HiRez released a grossly imbalanced version of it, waited for the sales to come in, then nerfed it into the ground to make way for the next grossly imbalanced weapon. That's just a thing that factually happened. Individual skill doesn't make a weapon's hitboxes or damage or cost bigger or smaller.
If you had the new P2W stuff day one, it was funny as fuck and you were raping all the people who couldn't afford it. If you didn't, it was terrible and you had to wait for the nerf to make the game playable again.
>The best parts were near the beginning before everything went to shit
Late alpha/early beta Tribes was one of the best multiplayer games ever made
Late beta was already shit
And it was dead on arrival for its official release
I'll never forgive HiRez for how they butchered it
T:A died because of a combination of poor general balancing decisions, new ctf maps being subpar, and the complete and utter fucking failure that was their system for private servers. The pay2win was sort of there, but its intensity tends to get exaggerated. If anything it was more the reputation for pay2win that hurt the game more than the amount of actual imbalnced stuff. If I had to name all the truly pay2win weapons I'd go for
>plasma rife (raider didn't need a primary this consistent for dueling) >LAR (arguable. It's not like the shotgun was bad, but the LAR was the definitive choice for playing like a regular PTH whereas shotgun was just for people who wanted to duel) >spinfusor grenades (these things were just too much) >Nova Colt (let's give BRT a fucking sniper rifle secondary) >Falcon (Sentinel was balanced around the nova blaster being difficult to use why would you give him this BRRRRRT gun?) >LMG (arguable, mostly because the truly broken JUG thing were the spinfusor grenades, and they worked exceptionally regardless of which secondary you used. LMG was just more consistent)
Wasn't this the start of when developers got really faggy with social media platforms? I recall this being the first instance where a developer abandoned their official forums for the game's subreddit, I even remember them getting asshurt with the community there and getting banned.
This game had the weirdest PR and brand management I had ever seen >devs on reddit and on podcasts, HiRezBart especially >host community contests >become increasingly hostile and dethatched from communities >outright start criticising their community >publicly sabotage updates
The redditor cult killed it when HiRez came back asking for suggestions for that final patch. The redditors basically idea guy'd the game into the grave and everyone stopped playing, then HiRez shut down the main servers and officially stopped supporting it entirely a few years later because it had like 1 full server at best.
What exactly these Reddit users did? NTA but I'm curious.
Take the blame for suggestions made by the Tribes general on Ganker.
The game was at its best when you paid for the new classes on launch day. I had a lot of fun jumping around killing everyone with absurdly overpowered shit like the 3 shot sticky bombs, throwing knives, or air shot plasma ball with a hitbox the size of half the game map so you couldn't fucking miss.
Tried out the reddit patch after it was announced and the game felt like shit to play, I don't know what they did to it.
>The game was at its best when you paid
the game was at it's best before all the paid stuff got introduced, including different weapon loadouts
good ol spinfusor on everyone bar sniper and engi and that's that
u can play RIGHT NOW. the servers are still up
VGTG VGS
T:A is one of the best games of all time for a myriad of reasons. I'm still upset that LoRez fucking killed it. Especially for fucking PALADINS of all things.
I recently played it again and it's actually not very good. In fact, it's actually kind of a whole lot dumber than I remembered.
It's more of the fairly rare and unique combat and movement, where there's a lot of inertia involved. Some parts of the game is low/regular, where others are fast, and some is very fast. Likewise, I strongly appreciate that while it has a high skill ceiling, it also has a lot of options for noobs and new players to participate in and be a legitimately good asset to the team, such as doombringer and engineer. Or just soldier to fuck around with. Then when they get competent they can go to the mid-tier skill classes like Jug or Brute for example. In my experience very few games are remotely good at this, and I think is vital and critical for MM-based games and hence why so many are fundamentally fucked and filled with frustrated people as the better you get, the more cursed you are in your typical MM-based game.
>hitting your first blue plate out of sheer luck
>hitting your first blue plate on purpose and starting to get consistent at it
>picking Super Heavy and then killing pathfinder fags by standing in front of the flag just as they're about to capture
>playing Pathfinder and going on 10 minute caps where you're at max speed at the edges of the map, the entire enemy team is on your ass and you're spamming RETURN OUR FLAG
>doing sick shit by buying a Shrike, kamikazing into the enemy team to deal as much damage and then ejecting out at max speed to capture the flag in the chaos
>hitting those perfect nitric grenade shots to fuck with enemy captures
>the team death match mode
>the heavy's mortar shots
I miss the game so much.
It's even worse than that. Tribes died for Smite, not Paladins.
"Pepper!"
Yes, her boobs are that powerful.
Fuck hirez
A bunch of randoms from Ganker handily beat a coordinated premade reddit group is what happened. shazbot!
I don't care. Tribes 2 was the last Tribes game.
Reminder that tribes was pay2win
The best parts were near the beginning before everything went to shit
Actually wasn't P2W. And plasma got hotfixed quickly. Then IIRC proceeded to get nerfed after the hitbox fix.
>hotfixed quickly
Anon... That did that time and time again
Release OP weapon/equipment
Wait a bit
nerf it after people paid for it
I'm pretty sure it was the most expensive weapon released at that point.
Dunno what else to tell you, but objectively speaking, the game was not P2W. I don't recall ever having issues unlocking stuff, probably because I played an awful lot and was good at the game. Not trying to be rude, but perhaps it was a miserable F2P experience if you're casual (low hours and/or skill) which if this is true, T;A is not special or worse than average in any regard in this domain.
I don't know what to tell you. With each new weapon, HiRez released a grossly imbalanced version of it, waited for the sales to come in, then nerfed it into the ground to make way for the next grossly imbalanced weapon. That's just a thing that factually happened. Individual skill doesn't make a weapon's hitboxes or damage or cost bigger or smaller.
Plus there's no fucking way it got past testing as a "bug" they knew what they were doing and counted on it.
If you had the new P2W stuff day one, it was funny as fuck and you were raping all the people who couldn't afford it. If you didn't, it was terrible and you had to wait for the nerf to make the game playable again.
That happened to every paid weapon in TA. It was a whole scheme. Hope you didn't buy into it.
>The best parts were near the beginning before everything went to shit
Late alpha/early beta Tribes was one of the best multiplayer games ever made
Late beta was already shit
And it was dead on arrival for its official release
I'll never forgive HiRez for how they butchered it
I already have it in my library, anons check if you can still grab it from here:
https://steamdb.info/app/17080/
T:A died because of a combination of poor general balancing decisions, new ctf maps being subpar, and the complete and utter fucking failure that was their system for private servers. The pay2win was sort of there, but its intensity tends to get exaggerated. If anything it was more the reputation for pay2win that hurt the game more than the amount of actual imbalnced stuff. If I had to name all the truly pay2win weapons I'd go for
>plasma rife (raider didn't need a primary this consistent for dueling)
>LAR (arguable. It's not like the shotgun was bad, but the LAR was the definitive choice for playing like a regular PTH whereas shotgun was just for people who wanted to duel)
>spinfusor grenades (these things were just too much)
>Nova Colt (let's give BRT a fucking sniper rifle secondary)
>Falcon (Sentinel was balanced around the nova blaster being difficult to use why would you give him this BRRRRRT gun?)
>LMG (arguable, mostly because the truly broken JUG thing were the spinfusor grenades, and they worked exceptionally regardless of which secondary you used. LMG was just more consistent)
How would you rank them acting spiteful towards their fans among those factors?
Definitely didn't help, but by then it was just fuel on an already burning fire.
Wasn't this the start of when developers got really faggy with social media platforms? I recall this being the first instance where a developer abandoned their official forums for the game's subreddit, I even remember them getting asshurt with the community there and getting banned.
This game had the weirdest PR and brand management I had ever seen
>devs on reddit and on podcasts, HiRezBart especially
>host community contests
>become increasingly hostile and dethatched from communities
>outright start criticising their community
>publicly sabotage updates