Wiki culture and looking up solutions and walkthroughs on your phone as you play has ruined a lot of the allure of games for a lot of people without t...

Wiki culture and looking up solutions and walkthroughs on your phone as you play has ruined a lot of the allure of games for a lot of people without them even knowing

What can game designers do to combat this and encourage not looking up anything

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  1. 1 month ago
    Anonymous

    They can make a good game

  2. 1 month ago
    Anonymous

    Unless a game dev can figure out a way to make scouring for a random upgrade material "fun" and "engaging" I'm just going to look it up. Maybe if they didn't put any busywork in the game I wouldn't have to look shit up.

    • 1 month ago
      Anonymous

      Totk almost did this really well for me if wasn't for the fricking dragons. 10 minute reload times to farm one fricking scale? Obviously I'm gonna look up their flight patterns and exactly how many of their items I need to get the armor upgrades I want.

      • 1 month ago
        Anonymous

        maxing armor in totk is a grind and at that point you're going to be too overtuned for it to matter
        I almost caved and did the dupe glitch before deciding I didn't care anymore

        • 1 month ago
          Anonymous

          I always thought it'd be neat for games like this to have a central library of some kind where you can research any game-related question you can possibly ask and give yourself self-given quests. Just type out a keyword once you're there, choose any topic (lore, material acquisition, crafts, training, factions, etc.), and a cute little cutscene plays where your character pulls out a book or something while the game tells you everything you need to know, like an in-game database. Would be very cool in RPGs.

  3. 1 month ago
    Anonymous

    Fromsoft did a pretty good job of getting Elden Ring test players to not leak info. Playing that game at launch with a barren fextralife page was pretty exciting. Other than just having really secure data, devs can't do shit. Its up to players to foster communities that don't spoil content. Even then, you'll always have players that just want to see credits roll as soon as possible.

    • 1 month ago
      Anonymous

      Elden Ring's release was pretty good about this
      The game was so good that people just wanted to play and explore instead of beelining to specific things

  4. 1 month ago
    Anonymous

    Even back in the 90s you had kids who would buy the strategy guide and follow its directions for every little thing step by step. You cant stop people who do that from doing it.

  5. 1 month ago
    Anonymous

    You have to make looking something up less fun than just trying stuff and seeing what works

    >See: sandbox games
    >old Minecraft, Besiege, KSP

  6. 1 month ago
    Anonymous

    >if you go to this rural location and jump off a tree while pulverizing the nuts of a local owlbear that has a poison debuff (doesn't work if it isn't poisoned) you can get a 3% damage increase buff that lasts for 2 hours
    meh, who's gonna discover that

    • 1 month ago
      Anonymous

      Why would you want to discover that

      • 1 month ago
        Anonymous

        It's basically world buffs in 1.12 WoW

  7. 1 month ago
    Anonymous

    >I wonder what's over there in that building
    >Go over there, waste 15 minutes. There's nothing
    >Check wiki it's nothing, save time
    When games stop being full of pointless empty time wasters people will stop using wikis.
    People are much less likely to use a guide on a straight forward game than open world trash.

  8. 1 month ago
    Anonymous

    The games should be intuitive and (unfortunately) sometimes hold your hand on things via quest markers and the like

    How many of you frickers got to Altus Plateau without outside help?

    • 1 month ago
      Anonymous

      >How many of you frickers got to Altus Plateau without outside help?
      me? the elevator and the guys at the table tell you exactly what you need to get there.

      • 1 month ago
        Anonymous

        IIRC the first half of the medallion tells you the second half is in some fort in Dragonbarrow, which is pretty out of the way considering how high-level that area is. Didn't even feel like you were supposed to be exploring Caelid until near the end of the game

    • 1 month ago
      Anonymous

      >How many of you frickers got to Altus Plateau without outside help?
      me. I did the precipice. I didn't know about the medallion so I assumed they wanted me to search for a different way up the cliff, and activate the elevator from up there.

  9. 1 month ago
    Anonymous

    I don't think it's something you can stop in the modern age. It's up to the player to not ruin their experience by looking everything up.

  10. 1 month ago
    Anonymous

    is this map fun to play or does the map just look cool

  11. 1 month ago
    Anonymous

    Only dark souls has made not want to look up guides and I still end up looking things up when I give up.
    Recently I've been playing Harvest moon and looking up what to do to ruins the experience (I tried it) so I rather not do that even when the solution I come up with isn't optimal.

    There's a certain pride you get from figuring things out by yourself

  12. 1 month ago
    Anonymous

    >What can game designers do to combat this and encourage not looking up anything
    Return to the early 2000s where the internet was not centralized and videos took a lot of effort to create and share, or do something like what Blizzard is doing with SoD now where they ship the patch without any public testing.

  13. 1 month ago
    Anonymous

    Your statement is a little bit misleading. Guides and walkthroughs have been a thing for decades. Wiki's did not invent them they came in many forms, they would be found on blogs, cheat websites, gaming magazines or a dedicated guide of itself.
    The internet has grown by a lot allowing the ease and accessibility of sharing lots of information. The wiki format allowing all sorts of information being poured from all directions, youtube being the platform to host videos making any idiot with a camera or these days recording software to capture gameplay of what they are doing instead of having to break that down into paragraphs of readable information.

    There is nothing a developer can do to combat meta knowledge or players trying to minmax.

    • 1 month ago
      Anonymous

      >There is nothing a developer can do to combat meta knowledge or players trying to minmax.
      Of course there is, for example randomizing stats for everyone making looking them up pointless since they're different for everyone

  14. 1 month ago
    Anonymous

    A lot of this has to do with achievements.
    People have been brainwashed for nearly 2 decades with achievements and trying to get all of them that lots of people won't even try to play a game without looking at guides so they can maximize how many cheevos they can get per run.

    • 1 month ago
      Anonymous

      >Aye lmao it's da cheevo fault bro
      Spotted the zoomer

      • 1 month ago
        Anonymous

        I'm old enough to remember a time before the internet, and yes, it's the achievements.
        People are so addicted to the small dopamine hits of those popups that they won't even buy games that dare not have them.

        • 1 month ago
          Anonymous

          Achievements are the only reason I buy games

          Well that and my hours being tracked and my friends being able to see me on it

        • 1 month ago
          Anonymous

          You are having this weird conformation bias. While there is no data on how many players are reading X guides (and even then how many are playing the game) achievement hunters are a small subset of players of any game "community". All you have to do is look at global achievements and see only a percentage of the games playerbase bother getting ALL achievements. Then also what about any competitive game out there? There are no cheevos for reaching master rank or high elo but yet in many of these communities players will seek out these meta analysis videos and information on what's the best way to play... Any gear loot driven games don't revolve around cheevos but there is still a demand on best performance on grinding. Runescape and I'm sure other mmos have tons of information and yet didn't have cheevos (I'm sure they do now) survival games around driven around cheevos but yet many players look up best way to play or best base....
          Face it your cheevo argument is short sighted and misses the point why players seek out information to begin with

  15. 1 month ago
    Anonymous

    what the frick game is that

    • 1 month ago
      Anonymous

      it's a minecraft map

  16. 1 month ago
    Anonymous

    >Useless frickhuge empty maps just to provide a sense of scale yet providing no content.
    Kenshi and Outward come to mind
    This is not good, devs need to consolidate and stop making uselessly moronic huge universes when they cannot provide a good enough narrative or gameplay warranting it

  17. 1 month ago
    Anonymous

    Make a game with a shitload of spoilers so players are afraid to look anything up

    • 1 month ago
      Anonymous

      That won't work unless it's a franchise game and depending on the series and genre there may already be a culture of non spoiler guides

  18. 1 month ago
    Anonymous

    link to map?

  19. 1 month ago
    Anonymous

    My thoughts are that you first need to make a world that people are invested in, that they want to explore. If people don't want to explore it, or it's inconvenient to explore, they'll look stuff up.
    Second is to make sure the competition is between the player and the game. If players are competing between each other, they will seek to optimize which will lead to looking up stuff. This kind of competition will happen, but you should aim to minimize it.
    Third, it must not have a mandatory dredge section that the player needs to go through but doesn't want to. The player will not want to replay the game because of this, and anything they may want to see or do, they will look up.

  20. 1 month ago
    Anonymous

    okay Ganker what is your most comfy spot/where would you wanna live?

    • 1 month ago
      Anonymous

      perfection

    • 1 month ago
      Anonymous

      Right here. What map is this? I'd love to play it.

      • 1 month ago
        Anonymous

        Drehmal: Primordial according to reverse image search

        • 1 month ago
          Anonymous

          thanks boss

    • 1 month ago
      Anonymous
  21. 1 month ago
    Anonymous

    Nothing lol, games will always have hidden things, the entire purpose is to make communities, connections and interactions online
    Without these things it's just a menu simulator that takes you to the next thing required so there'd be no need to search anything or talk about it
    Is it up to the player to decide how, when, and why they look up information

  22. 1 month ago
    Anonymous

    This can be "solved" by just putting out a bunch of misinformation so that people don't know which sources can be trusted, thus avoiding "spoilers". In practice, this will actually make people hate the game because they'll be disappointed every time a thing they read isn't real. Incidentally, if you wanted to wage some big, stupid hate campaign against a game, filling online sources with fake but plausible sounding info about the game is a good way to sabotage it.

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