Wild Arms

So, is it worth it getting into the WA series? I barely see it being discussed, at best I saw people complaining about the new game.

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  1. 2 weeks ago
    Anonymous

    They're very basic JRPGs with a couple very obscure puzzles.
    The first one is famous for not telling you anything about where to go next and having you several minutes (or hours) wandering the entire world looking for whatever the game expects you to do next. It doesn't help the random encounter rate is very high. I know because I beat it without a guide. But had I used one I wouldn't have enjoyed it that much because it's a super standard JRPG vs a generic dark lord and his demon minions.

    • 2 weeks ago
      Anonymous

      In short: there are much better JRPGs. Even when the first WA came out it that was the case.

    • 2 weeks ago
      Anonymous

      As the other anons say, they are rather basic jrpgs.
      Still, they have a charm of their own and are fairly enjoyable. Beside, there aren't that many western jrpgs out there. Give Alter Code F a try if you have some time to kill.

      Game expects you to talk to npcs. You learn a lot of stuff that way.

      • 2 weeks ago
        Anonymous

        >Game expects you to talk to npcs. You learn a lot of stuff that way.
        Yes, but you've to take notes otherwise the game won't remind you or any hint a random npc might have blurted. It's a potentially very frustrating design choice unless you put things on paper.

        https://i.imgur.com/OPpJyNb.jpeg

        So, is it worth it getting into the WA series? I barely see it being discussed, at best I saw people complaining about the new game.

        I'd recommend this to you and you do you: Unless you've a lot of free time and A LOT of patience (and are willing to take notes) I'd start with Wild Arms 2 instead of 1. It's an overall better game and has a more developed cast and higher production values.
        This of course assuming you've already played better JRPGs like FF7-9, Chrono Trigger, Lufia 2, Tales of Eternia, Xenogears, etc.

        • 2 weeks ago
          Anonymous

          >very frustrating design choice unless you put things on paper
          Or have something called memory

          • 2 weeks ago
            Anonymous

            >Or have something called memory
            Only if you've a lot of time to play the game per sitting. Besides with the constant random battles you're one mistep away from wandering to a dead end and forgetting about what random NPC #143 said 3 hours ago.

        • 2 weeks ago
          Anonymous

          >Yes, but you've to take notes otherwise the game won't remind you
          And that's a good thing!

    • 2 weeks ago
      Anonymous

      >The first one is famous for not telling you anything about where to go next and having you several minutes (or hours) wandering the entire world looking for whatever the game expects you to do next
      Also I discovered an item duplication glitch, which let me pump up all my stats, so I was just rolling around wherever without a clue what I was supposed to be doing

    • 2 weeks ago
      Anonymous

      I remember enjoying it more than it sounds like you did, but I still find myself unable to argue with anything you said here.

      • 2 weeks ago
        Anonymous

        I'm the same as you. I also remember the combats being in slow and shitty 3D (even by PSX standards), they really should have used sprites in hindsight.
        I think what made this game so enjoyeable were the 3 main characters and the ost with its Western feel.

  2. 2 weeks ago
    Anonymous

    The Wild Arms franchise had something in its favor though which was its presentation. But that very quickly was overshadowed by other JRPGs like FF7, Tales of Eternia, etc.

    • 2 weeks ago
      Anonymous

      Some of the music themes are good too. But nothing that would warrant you playing the games unless you've already beaten all the better ones and have nothing to play.

  3. 2 weeks ago
    Anonymous

    frick off to the vintage videogame board you fricking geezer. this is a board for games released within the past 10 years. read the fricking rules you boomer frick.

    • 2 weeks ago
      Anonymous

      There's also the remake of Wild Arms 1, known as Wild Arms After Code F for PS2.

      Zoomer seethe never fails to amuse me.

    • 2 weeks ago
      Anonymous

      Btw if OP had followed 's "advice" his WA thread would've probably gone ignored for days. Sadly /vr/ moves at a glacial pace, and there's no guarantee you'll receive better feedback either. /vr/ is great for obscure retro topics and games that were very popular back then, but for individual games without much of a following you'd have better luck trying here.

    • 2 weeks ago
      Anonymous

      oh look, a moron

    • 2 weeks ago
      Anonymous

      You know it does suck how older game threads die so fast on Ganker. Only the most popular game or fomo games get discussed. Just goes to show you how many normalgays are on this site

      • 2 weeks ago
        Anonymous

        AF should at least get a thread for it whenever it comes out, Unicorn Overlord did and that was similarly niche

  4. 2 weeks ago
    Anonymous

    Just look at the amount of porn each game has. That should tell you how popular they were in Japan.

  5. 2 weeks ago
    Anonymous

    Thousand Arms is the best arm game

    • 2 weeks ago
      Anonymous

      It has the advantage of having dating sim elements and comedy. But mechanicswise I'd say they're about the same, super basic JRPGs.

    • 2 weeks ago
      Anonymous

      Thousand Arms has a more charismatic cast.

    • 2 weeks ago
      Anonymous

      That's almost cheating because TA is a waifu game while Wild Arms are a regular JRPGs. Of course it's going to have more appeal based on that. But TA's combat system is very tedious all things considered.

    • 2 weeks ago
      Anonymous

      With how middling Eiyuuden was, I'm worried how Armed Fantasia will look.

      I love Thousand Arms, and I want it's smiting mechanics to be back on some JRPG. You date girls, then you take a girl to the forge to imbue weapons with abilities and elements when you reforge your team weapon.

      • 2 weeks ago
        Anonymous

        >Armed Fantasia
        Shit, I forgot that exists. It has been years.

        • 2 weeks ago
          Anonymous

          Did you forgot Penny Blood too?
          Penny Blood is getting a spinoff game similar to Eiyuuden Rising.

          • 2 weeks ago
            Anonymous

            >Did you forgot Penny Blood too?
            Fugg. And I enjoyed Koudelka and the Shadow Hearts games too. Thanks for reminding me.

        • 2 weeks ago
          Anonymous

          I didn't. I still get emails about it once in a while.
          >t. wasted $20 on kickstarting it

          • 2 weeks ago
            Anonymous

            how's it coming along then?

            • 2 weeks ago
              Anonymous

              the most recent email was Thursday. Text (multi-part):

              > Development Update #44
              > ARMED FANTASIA
              > The first day of summer has passed, and according to the calendar, we have entered the summer season. Just when we thought it’d gotten hot, things suddenly got chilly again…the weather has been keeping us on our toes day after day. Please take good care of yourselves.
              This month's report comes to you from Ishii.

              > Armed Fantasia May 2024 Project Report
              > Chief director Ishii here.
              > May has come. We also just finished Golden Week, one of the longer vacation periods in Japan. How have you all been spending your days? Now, it’s time for us to snap back into focus mode and work hard at our school and work activities. (what a perfect student would say)

              > Our theme this month is gadgets. However, I don't want to give out too much information ahead of time and take away from the fun of actually playing the game, so I’m going to keep the details of each gadget confidential.
              > Instead, I’ll be explaining how we implement each gadget into Armed Fantasia.

              > Step 1
              > The first things we had to consider were: How many gadgets will we have from a framework perspective? Will that number be excessive or insufficient for a spiritual successor? Will each character have an equal number of gadgets? Then there’s the “mature” topic of how many man-hours we’ll need to do the work. (Which is actually the most important part…)
              > We considered all the different angles and discussed things among ourselves. Since it was already decided that there would be six party characters in this game, we decided to make each character have an equal number of gadgets, thus increasing the number of gadgets to six.

              • 2 weeks ago
                Anonymous

                > Step 2
                > The next step was to consider how the gadgets would work. At this stage, we stopped thinking about the total number of gadgets and piled up as many interesting ideas as we could, while trying to connect them with all the objects that could be placed on the field.
                > Based on the rule that gadgets would not interfere with each other, we prepared three or more ways to use a single gadget: normal use, applied use, and clever use.
                > The “gadgets don’t interfere with each other” rule means that using one gadget on another will have no effect. For example, if you throw a “Slow Knife” at a “Set Bomb,” the knife will just pass through it.
                > If we allowed gadgets to interfere with each other, we could do much more, but it would also make solving puzzles more complicated and require fast reflexes in terms of controls, which would make things feel more like an action game than an RPG. But we set that rule in place because we’re prioritizing the fact that this is an RPG and a spiritual successor above all else.
                > In this step, we came up with as many ideas as we could to create gadget elements filled with surprise and fun that will directly connect to puzzle-solving while also giving players some fun action to enjoy at the same time

                Fricking Ganker text limits

              • 2 weeks ago
                Anonymous

                > Step 3
                > Once a sufficient number of ideas have been gathered, we compare and consider the content of the gameplay and fit it into the framework described above.
                > Before we launched the Kickstarter campaign, we were only planning to implement one gadget per character. But thanks to the support of our backers, we reached a stretch goal that let us implement three gadgets per character as we had originally imagined. We would like to thank you again for your support.
                > If you try to put them together in a stoic manner, the ideas often overlap with each other and are not enough to fill the framework.
                > It forces you to set aside more time for coming up with and considering ideas even though you’re already exhausted from coming up with ideas in the first place. This is where planners really need to work hard.
                > It is interesting to note that every now and then, a miraculous idea will pop out during a “dried-up” period. Speaking of interesting ideas, some staff members who had worked on Wild Arms in the past assumed that gadgets would only be usable in dungeons and towns…but then someone from bee tribe suggested making it so that they can be used on the world map as well, and their eyes went wide, like they had finally seen the light.
                > So in Armed Fantasia, gadgets will be usable on the world map as well. One of the great things about this project is how these unexpected chemical reactions keep happening.

              • 2 weeks ago
                Anonymous

                > Step 4
                > Now that we’ve accumulated the number of gadgets we originally planned for, the next step is to decide which character will use each gadget. The gadgets will be allocated according to the character's image and the story progression, how they’re used on objects in dungeons, (new ideas may be introduced here), and so on. All of this will help us nail down the image of each gadget in even more detail.

                > Step 5
                > To visualize the actual behavior, we temporarily implement white models. We make the size of the gadget as close as possible, but we’re basically using temporary assets here in order to try and get an idea for the atmosphere without thinking too hard about the actual shape.
                > Since it allows us to actually touch and understand the movements of the character and the gadgets, we can use this to analyze how they actually feel, then make recommendations such as speeding up the process of setting a “Set Bomb” or making “Slow Knives” fly faster.

                > Step 6
                > In this step, we move back to the design work for each gadget.
                > Since we usually have a shape in mind when we think of the gameplay, this doesn’t usually become a bottleneck. Once we’ve decided on the shape, we send the necessary text documents to the art team along with the design order. Then, the team creates a wonderful design image like you see below.
                > This is the Aqua Rod, one of Euclid’s gadgets. It can send orbs of water into the air and make them explode, store water in a container, and wash the surrounding area clean. Seems like it would be a convenient gadget for use in the bathtub or for washing your car.

              • 2 weeks ago
                Anonymous

                > Step 7
                > In this step, we use the design image to create the actual 3D model. We also create the character animations and the sound effects for when they use the gadget in this stage. Once all the resources are in place, we finally assemble and implement them.

                > Step 8
                > In this step, we perform the final adjustments. We adjust the behavior that was created in the white model stage so that it matches the graphics, adjust the timing at which the gadget’s effect activates, and make it feel even better to use. We continue this step until the very end, for as long as the schedule permits.
                > That concludes this rough overview of how we implement gadgets.

                > And that’s it for this month’s update.
                > See you next month!

                how's it coming along then?

                tldr: I'd estimate they're about 60% done with the game, most of the game's skeleton has been built, and the remaining stuff is just finishing out the content. Characters, combat mechanics, puzzle mechanics etc are all mostly done and polished.

              • 2 weeks ago
                Anonymous

                Appreciate the info dump. It sounds like they are actually working on things compared to a lot of other kickstarter updates that I've seen on other games.

              • 2 weeks ago
                Anonymous

                This seems to be one of the major antagonists (not main villain)
                > Agnija Hagentaph, the leader of the Order staff and church knights, is in charge of the future development of Londenium. He is an "average person", but also a man of action with the ability to make decisions, and never shirks from leading the knights when the unexpected occurs.
                There's also a Gun Pope kek but the seat is vacant in the game's setting

  6. 2 weeks ago
    Anonymous

    Only WA I tried was 3, couldn't really get into it. Also you had to locate towns/dungeons on the map by scanning and vague clues from NPCs, which was fricking weird.

    • 2 weeks ago
      Anonymous

      They remade WA1 in the WA3 engine and the scanning for locations on the map was SO FRICKING GAY I hated that shit.

  7. 2 weeks ago
    Anonymous

    is that ike

  8. 2 weeks ago
    Anonymous

    You're playing it for the world. Unfortunately it's impossible for the games to really have their twists be near as effective as they would have been back in the day, but I still enjoy them.
    I'd recommend alter code F over the original WA1 just for the tweaks, extra content, and remade graphics.
    3 is my favorite because it leans MUCH more heavily on the western thematics than most of the other games, and goes a lot longer without tapping into the other elements.

    Wild Arms XF is one of the best tactics games out there, and has some insanely fun missions but has virtually 0 replayability.

    • 2 weeks ago
      Anonymous

      oh also, alter code F doesn't "ask" (require) you to use stat raising fruits to get to a decent level. You are able to progress MUCH more normally without so much bullshit grinding early on.
      Ify ou DO choose to play the ps1 version, strap in and get a lot of statpples from the fair.

    • 2 weeks ago
      Anonymous

      >Another XF fan exists
      I thought it was just me...

      • 2 weeks ago
        Anonymous

        All 7 of us still exist. Still one of my favorite spinoffs and trpgs

  9. 2 weeks ago
    Anonymous

    If you became attracted to the franchise because of the western-like aesthetic, Wild Arms 3 and 5 are the ones to go for. 3 is more serious while 5 is more waifu oriented.

    • 2 weeks ago
      Anonymous

      The severe lack of Rebecca porn is a crime.

      • 2 weeks ago
        Anonymous

        Agreed.
        Unfortunately 90s JRPGs (with the exception of Squaresoft and Enix games) didn't receive much lewd fan art compared to 00s ones. I don't know if it was because digital drawing tablets were yet popular enough or because it got lost during a time where sites like Pixiv didn't exist, but it's the case for most games of that period.

        • 2 weeks ago
          Anonymous

          >weren't yet popular enough
          Fixed.

          But yeah, it's a shame.
          Even Persona 1 and 2 barely got anything despite being very popular in Japan at the time.

        • 2 weeks ago
          Anonymous

          And I'm aware WA5 came out in the mid 00s, but I'm talking about franchises. Even Squaresoft ones like Parasite Eve and Xenogears (outside of that one e-girl artist) barely got any doujins despite the success it had.

          • 2 weeks ago
            Anonymous

            More examples of this sad phenomenon: Suikoden and Shining Force barely got anything and they're supposed to be Konami and Sega's most popular JRPG franchises during the 90s.
            Phantasy Star too.

          • 2 weeks ago
            Anonymous

            I remember enjoying it more than it sounds like you did, but I still find myself unable to argue with anything you said here.

            IIRC this trend only started to break around the year 2000 with Skies of Arcadia and Phantasy Star Online.

            • 2 weeks ago
              Anonymous

              Mean for

              More examples of this sad phenomenon: Suikoden and Shining Force barely got anything and they're supposed to be Konami and Sega's most popular JRPG franchises during the 90s.
              Phantasy Star too.

          • 2 weeks ago
            Anonymous

            >Xenogears (outside of that one e-girl artist)
            OK, its panda time. Didnt know about this.
            Hope its some good Maria x Esmeralda

        • 2 weeks ago
          Anonymous

          More examples of this sad phenomenon: Suikoden and Shining Force barely got anything and they're supposed to be Konami and Sega's most popular JRPG franchises during the 90s.
          Phantasy Star too.

          2D porn in general was pretty scarce in the 90's. Only a few series would get tons of porn, everything else got next to nothing. There was a time where even pokemon had few lewds.

    • 2 weeks ago
      Anonymous

      I was actually cleaning up my old PS2 stuff, and I saw an old demo-disk with a trailer for WA 3, and I noticed that I have never tried the game out and what I said in the OP.

      • 2 weeks ago
        Anonymous

        Then hit Cdromance and get it.

      • 2 weeks ago
        Anonymous

        Download and play Wild Arms 3 then as you've nothing to lose.
        But don't expect it to have a lot of fan art.

        And I'm aware WA5 came out in the mid 00s, but I'm talking about franchises. Even Squaresoft ones like Parasite Eve and Xenogears (outside of that one e-girl artist) barely got any doujins despite the success it had.

        I believe it was due to a generational thing. Japan probably had a birthrate spike during the 80s bubble so it'd make sense as older japanese millenials were too young to play jrpgs in the 90s let alone draw about them.
        JRPGs are played mostly by teenagers after all.

        • 2 weeks ago
          Anonymous

          While the boomers and genxers were hooked to DQ and FF.

        • 2 weeks ago
          Anonymous

          Its so funny how 3 is the only one where everyone use guns.

  10. 2 weeks ago
    Anonymous

    Can someone explain to me why WA3 thought it was a good idea to have a mechanic that permanently deletes your equipment when you swap it out?
    I'm loving everything else about the game, but I only noticed this shit 8 hours in and it pisses me off every time I think about what stuff I've probably lost without realizing it.

    • 2 weeks ago
      Anonymous

      Because you're supposed to be incentivized to re-visit places you once were for dialogue changes, as MOST non-gamebreaking/super gears can be acquired as drops from mobs, it shouldn't be a huge deal.
      Was it a good system? No, but there was a pretty clear thought process behind it, they just never actually implemented the shit that was supposed to make it not feel as bad.

  11. 2 weeks ago
    Anonymous

    I played this game and felt absolutely betrayed. The music was amazing, and the characters are good, so at the end I'd be lying if I said there wasn't any attachment, but in the moment I was suffering.
    >Painfully slow JRPG combat
    >Bland and relatively generic JRPG story
    >Dungeons with puzzles AND random encounters
    >Needlessly vague and wandering
    >Despite boring combat the game is very very easy
    The greatest sin this game committed was presenting itself like a western, as in, cowboys and the wild west, but in reality that's a complete lie. The female character is a magical princess, you ride on a pirate ship in the middle, the final boss is aliens, the main character is a robot. Barely any of the towns are western inspired anyways. Apparently the later games are better about this but the first one ended up being a complete disappointment for me.

  12. 2 weeks ago
    Anonymous

    I can't speak for all of them, but the first is really generic and lousy and despite the title screen it isn't a western jrpg at all. It's fricking dumb.

  13. 2 weeks ago
    Anonymous

    I played a few hours when I did a ps premium trial
    it was fun but I didnt finish

  14. 2 weeks ago
    Anonymous

    I've only played the first game, and it was okay.
    I expected old west jrpg going in, but its literally just standard medival fantasy jrpg but some people have guns.

  15. 2 weeks ago
    Anonymous

    >So, is it worth it getting into the WA series?
    sure, 1 & 2 are pretty short, only about 45 hours combined, give or take. can't blame you if you want to skip the first one, the encounter rate is fricking ridiculous. 1 & 2 have some light western elements but 3 is where they finally embrace that fully so if you're only looking for that then skip straight to 3

  16. 2 weeks ago
    Anonymous

    only the first 3. Even then I question if anyone young could handle 1 or 2 they're so dated.

    • 2 weeks ago
      Anonymous

      But 5 was the best game.

      • 2 weeks ago
        Anonymous

        I can't say I hated my time with it, but was not much of a fan of the plot and most of the characters. Great music and some fun fights however.

  17. 2 weeks ago
    Anonymous

    the first game is great the puzzles are nice I recommend not playing alter code f until you feel like doing a second playthrough because it changes a lot. The later games I have less memory of

  18. 2 weeks ago
    Anonymous

    only played the first one so far but it was kino

    • 2 weeks ago
      Anonymous

      Boomerang looked so goofy before his power up.

  19. 2 weeks ago
    Anonymous

    Wild Arms has the best dungeon design in any JRPG series.

  20. 2 weeks ago
    Anonymous

    The gun designs definitely remind me of WA3
    > The sound effect for this gun ARM normal attack has been completed, so we’ll introduce it here.
    > It may sound pretty different from the normal sort of “bang!” sound you’d expect a gun to make, but the gun ARMs that appear in Armed Fantasia actually don’t fire out magic. Instead, the Lacrima Drives that serve as the engines for each ARM cover actual bullets with converted ether energy, then fire them out using gunpowder and a firing mechanism that’s no different from an actual gun. As you can hear, the sound effect combines the mechanical noise of brandishing the gun along with the energy-laced bullet being fired.

  21. 2 weeks ago
    Anonymous

    People only remember 1 and 3 because 2 is pretty much a copy of 1 with a bad translation on top and all the games after 3 sucks
    They are good RPG but not good enough to standout, I also feel like wild arms 1 gets a bit of flak for looking like a SNES game while being a PS1 game

    • 2 weeks ago
      Anonymous

      3 is more of a copy of 1 than 2 is.

  22. 2 weeks ago
    Anonymous

    Kino whistle Ludo Sand

  23. 2 weeks ago
    Anonymous

    Digging more into the Armed Fantasia kickstarter updates now that there's a Wild ARMs thread... I'd been mostly skimming them since I figured the game was never gonna come out.
    I actually didn't realize (or I guess it'd be more accurate to say that I forgot) that about 1/3 to 1/2 of the AF team worked on the Wild ARMs series, but you know, that makes sense.
    Looks like they finished the 5th and 6th characters that weren't announced in the initial kickstarter:

    > About Soleil
    > We’ve released some fragmentary information on her so far, but Soleil is a character with a ninja motif. However, this is solely a motif. In ARMED FANTASIA, Soleil comes from a clan of kaiju extermination specialists known as ‘tomashi.’
    > The need for kaiju exterminators has declined due to the spread of ARMs across Londenium, so they’ve become obsolete. Midst this, Soleil continues to travel as a Pathfinder and meets up with Ingram and his gang, but we’ll keep the details of their story secret for now.
    > Her initial ARM is a fist-type, and she excels in close combat and physical skills, but can also use tomashi-specific skills as well. At 14 years old, Soleil is the youngest and shortest in the party, but should be quite useful in battle.
    > She isn’t very talkative, and may come off as introverted, but is actually pretty tough.
    > When she finds it difficult to describe something, she often uses Strisch like a ventriloquist's puppet to speak for her, and can be pretty harsh at times…especially toward Euclid.
    > She carries sweets with her as rations, and has a pretty big appetite as she’s still growing.

    • 2 weeks ago
      Anonymous

      Something about the character design for the main cast feels off to me.

      This seems to be one of the major antagonists (not main villain)
      > Agnija Hagentaph, the leader of the Order staff and church knights, is in charge of the future development of Londenium. He is an "average person", but also a man of action with the ability to make decisions, and never shirks from leading the knights when the unexpected occurs.
      There's also a Gun Pope kek but the seat is vacant in the game's setting

      looks fine, but the main characters don't feel distinct and visually interesting together the same way that

      Download and play Wild Arms 3 then as you've nothing to lose.
      But don't expect it to have a lot of fan art.

      [...]
      I believe it was due to a generational thing. Japan probably had a birthrate spike during the 80s bubble so it'd make sense as older japanese millenials were too young to play jrpgs in the 90s let alone draw about them.
      JRPGs are played mostly by teenagers after all.

      do. Maybe I just need to see them together and in motion, but as it stands the main cast design is a ding against AF for me.

  24. 2 weeks ago
    Anonymous

    why did they make her stronger than the rest of your party combined?

  25. 2 weeks ago
    Anonymous

    No, stick with Robolox kid.

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