With Starfield releasing any day now, let's discuss Todd's upcoming magnum opus. >Hopes. >Dreams

With Starfield releasing any day now, let's discuss Todd's upcoming magnum opus
>Hopes
>Dreams

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  1. 2 years ago
    Anonymous

    I hope they don't waste time with dlc so they can get to tes6 faster

  2. 2 years ago
    Anonymous

    I hope we get some cool mods that turn all the empty planets into places worth exploring

    • 2 years ago
      Anonymous

      How do you know the planets will be empty?

      they/them

      ?

      • 2 years ago
        Anonymous

        Todd said you can be a genderfluid

        • 2 years ago
          Anonymous

          And? Of all the things we saw is that what gets you hyped?

          There's 1000 of them. That basically guarantees they'll all be shit.

          You can't possibly know that.
          What if they are packed with content?

          • 2 years ago
            Anonymous

            yes as a genderfluid I am glad to feel represented and welcomed in a mainstream videogame

            • 2 years ago
              Anonymous

              As a gendersolid I've never been madder. Frick you homosexual.

              • 2 years ago
                Anonymous

                As a gendergas my verdict is up in the air at the moment

      • 2 years ago
        Anonymous

        There's 1000 of them. That basically guarantees they'll all be shit.

        • 2 years ago
          Anonymous

          they said the story will be based around a handful of handcrafted, fleshed out planets. The AI generated ones will just be for exploration and sidequests. Like in Fallout you have a few major cities and then tons of half-assed settlements. I'm not overly cynical about this, I don't see how else they'd have done it.

      • 2 years ago
        Anonymous

        >How do you know the planets will be empty?
        It's a simple fact of game development. 1000 planets with tens of thousands of square kilometers of surface area means there isn't enough time or storage capacity to fill all those areas with unique content. No Man's Sky is the best example of how it works, but truly any open world will suffice. There will always be vast open areas of little content in order to expand the scope of a game based on exploration.
        Also, Todd admitted to it already, saying that there are huge empty iceballs made with procedural generation that the player can explore if they want to, but that nothing will be there. It's purely optional as a means to give the player more freedom to be dumb and waste time for their own enjoyment.
        Pic related, you can likely walk for irl hours and not come across anything except some resource nodes and spawned creatures.

        • 2 years ago
          Anonymous

          >and waste time for their own enjoyment
          I don't see any kind of enjoyment in that.

          • 2 years ago
            Anonymous

            Roleplay autism, screen archery, base building.
            Bethesda games are always make your own fun.

        • 2 years ago
          Anonymous

          >Pic related, you can likely walk for irl hours and not come across anything except some resource nodes and spawned creatures.
          And randomly generated dungeons, and randomly generated caves (dungeons), and randomly generated settlements and cities, full of randomly generated people, or handcrafted dungeons, caves, cities, and people, as it's quiet possible to populate elements of proc-gen with handcrafted stuff.

          • 2 years ago
            Anonymous

            If they were to try and populate the empty stretches with procedural dungeons and settlements, it would likely be NMS/Minecraft tier, with a small handful of core structures to draw from and apply variation to. Once you've seen three villages, you've seen them all.
            I personally think outposts/towns/dungeons will all be handcrafted just like the dungeons of the previous games, plopped down wherever the devs like, and primarily interacted with through landing from space. Coming across a new point of interest on foot is unlikely to me, it just doesn't seem like their intention since it's an RPG first and foremost, not an open world survival game.

            • 2 years ago
              Anonymous

              >If they were to try and populate the empty stretches with procedural dungeons and settlements, it would likely be NMS/Minecraft tier, with a small handful of core structures to draw from and apply variation to
              Probably. If you looked at that mobile game they put out, it basically had the same click-together rooms for its proc-gen dungeon mode.
              >I personally think outposts/towns/dungeons will all be handcrafted
              I'd imagine a good number will be, even if they only appear in the random location pool. But my main assumption is thst they won't shy away from using them, based on the last game they did in this style and scale, Daggerfall, which consisted mostly of proc-gen dungeons and towns.
              This said, I'm assuming that we aren't getting, like, 10 towns every 100 square kilometers on a barren moon, but we'd probably be getting at least a few generated Settlements in the populated systems, and the occasional town on a goldilocks planet.
              >Coming across a new point of interest on foot is unlikely to me
              I won't be surprised if they have nearby proc-gen'd locations of interest surrounding the locations you can detect from orbit, which slowly peter out as you go farther from them.

              • 2 years ago
                Anonymous

                I wouldn’t mind this as long as the procgen can be added to with mods. I’d get into modding again if I could just be making tilesets and room layouts.
                >t. sucks at art

    • 2 years ago
      Anonymous

      Empty planets is what I'm hoping for. I'm sick of being able to stand in an ancient ruin lost to time and being able to see an ancient ruin lost to time on the next hill

    • 2 years ago
      Anonymous

      >planets with tiddy aliens
      Oh my god the possibilities

      • 2 years ago
        Anonymous

        Space Dandy has that.

      • 2 years ago
        Anonymous

        Now we're talking

      • 2 years ago
        Anonymous

        you can crew your ship with tiddy aliens.
        space harem mods. imagine.

    • 2 years ago
      Anonymous

      I really really hope that the mods can be inserted into the procgen they use for the planets.
      Imagine the possibilities going to a new planet.
      >beautiful oasis planet with scantily clad cat girls mod population, except at night the starship troopers bugs mod turns it into a horde shooter.
      >this planet? It’s the entirety of Skyrim including the you’re finally awake sequence from crash landing
      >this planet is one giant fricking nightclub but all the patrons are Mihail wildly inbalanced creature mods

    • 2 years ago
      Anonymous

      How do you know the planets will be empty?
      [...]
      ?

      >Zero evidence
      >Bethesda, the company known for actually putting effort in their worlds (and neglecting everything else kek)
      >Almost tripled their workforce for Starfield
      Bethesda haters are something else man, there is so much you can shit on them for but all they rage about is shizo shit they pull from thin air and the engine (showing they have NO clue wtf they are talking about)

      There's 1000 of them. That basically guarantees they'll all be shit.

      >How do you know the planets will be empty?
      It's a simple fact of game development. 1000 planets with tens of thousands of square kilometers of surface area means there isn't enough time or storage capacity to fill all those areas with unique content. No Man's Sky is the best example of how it works, but truly any open world will suffice. There will always be vast open areas of little content in order to expand the scope of a game based on exploration.
      Also, Todd admitted to it already, saying that there are huge empty iceballs made with procedural generation that the player can explore if they want to, but that nothing will be there. It's purely optional as a means to give the player more freedom to be dumb and waste time for their own enjoyment.
      Pic related, you can likely walk for irl hours and not come across anything except some resource nodes and spawned creatures.

      Todd Howard, the beacon of truth
      Hes lying his ass of, half that number to 500 and then compare it to the locations in FO4
      I can guarantee you that 95% of planets will be tiny with a single, maybe 2 locations that are handcrafted and the rest of the planet will be empty with some resources and enemies thrown in
      There will be some locations like Diamond City that are actually massive
      No idea why the frick you people think every planet will be gigantic, ten times the size of FO4, think about this shit for FIVE SECONDS before posting your dogshit comments

      • 2 years ago
        Anonymous

        >No idea why the frick you people think every planet will be gigantic
        It can take 20+ irl hours to circumnavigate a planet on foot in No Man's Sky, which was built on the same principle of procedural generation as Starfield likely is. Once you've developed the tools, it's easy to create huge areas of nothing. They won't be truly planet sized, clearly, but they'll be decently big. Even 10km diameter moons are huge from a game perspective, especially if they don't give you vehicles to traverse it.

      • 2 years ago
        Anonymous

        >Bethesda, the company known for actually putting effort in their worlds
        Weak bait, not worth the (You)

    • 2 years ago
      Anonymous

      Honestly, it makes me laugh that Ganker has gone from shilling Daggerfall and wanting Bethesda to go back to it, to shitting on Bethesda for going back to daggerfall's world design.
      It's comedy at its finest.

      • 2 years ago
        Anonymous

        >Ganker has gone from shilling Daggerfall
        this never happened

        • 2 years ago
          Anonymous

          >Revisionist history
          They did, anon. Ganker shills everything, as long as it's old enough.
          It basically goes to show that, like most things Ganker shills, they didn't actually play daggerfall.

          • 2 years ago
            Anonymous

            No, one schizo shilled daggerfall, probably you.

            • 2 years ago
              Anonymous

              Forgive me, anon, I actually thought you were merely unobservant, and weren't just a newbie.

              • 2 years ago
                Anonymous

                I've been here since 2006.

              • 2 years ago
                Anonymous

                >16 years a newbie

  3. 2 years ago
    Anonymous

    they/them

  4. 2 years ago
    Anonymous

    Il love goimg into this shit, encounter the same bugs i did in skyrim and fallout 4 never finish it because of the sexy alien sidequest and forget about it in 2-3 months

  5. 2 years ago
    Anonymous

    I hate space. I hate this existence. Fallout 4 was disaster

  6. 2 years ago
    Anonymous

    KINO

  7. 2 years ago
    Anonymous

    IN

  8. 2 years ago
    Anonymous

    SPACE

  9. 2 years ago
    Anonymous

    i hope i can manage my grandfleet while cuddling in the capital ship with my harem

  10. 2 years ago
    Anonymous

    nothing they've shown has wowed me so far. the environments look empty and there are no signs of being able to use spaceships in atmosphere or boats/cars on the surface which would make traveling boring. the combat is bad, not much more to say on that. the skills look like more of the same. story doesn't seem all that interesting so far (go find alien artifacts, uncover what they mean), and the settlement building stuff looks like more of the same.

    • 2 years ago
      Anonymous

      Combat looks the same as Fallout 4, just with a cameraman behind the controls instead of a player.
      Ship building is the main thing I'm excited for. Testing the limits of what can be built, how it can be decorated, and how much loot and crew I can put inside it. A huge 3x5x3 interior space for a freighter type ship, crewed by at least two dozen people is the first goal.

      • 2 years ago
        Anonymous

        >the ship component and module modding potential

  11. 2 years ago
    Anonymous

    i hope the gunplay can be improved with difficulty tweaks or mods or something, it looked real sluggish and unresponsive. the rest didn't look amazing either but it seemed like solid bethesda fare that'll occupy me for a while which is all i really expected.

  12. 2 years ago
    Anonymous

    I'm expecting another Bethesda game, hopefully better than 4. Nothing more, nothing less, just some Bethesda jank and Todd kino.

  13. 2 years ago
    Anonymous

    Can't be excited for a Bethesda product after Fallout 4. It will become great with 70-80 mods installed anyway

    • 2 years ago
      Anonymous

      Which means no one should pay a dime to play it

  14. 2 years ago
    Anonymous

    looks generic

  15. 2 years ago
    Anonymous

    Hopium is strong in my veins.
    >Elite: Dangerous without the boring parts of landing and docking.
    >E:D with actual characters.
    >E:D with ship customization maxed.
    >Some type of commerce simulation

  16. 2 years ago
    Anonymous

    Todd has the 1000 planets thing for modders. So they can have quests on their own planets

  17. 2 years ago
    Anonymous

    >With Starfield releasing any day now
    lol
    lmao

    e-girl mods.

    Even better e-girl mods.

  18. 2 years ago
    Anonymous

    I'm going to play as an arthoe
    >bangs haircut
    >join the 'good' faction but choose the most self-serving options
    >traits: Empath, Kids Stuff so I can RP mooching off my rich parents
    >religion: whichever is the closest to scientology and/or new-age spiritualism

    • 2 years ago
      Anonymous

      Yaaaassss

  19. 2 years ago
    Anonymous

    Bethesda literally hasn't made a good game in 20 years.
    My expectations for The Wayward Realms are low, but even so they're higher than my expectations for Starout 4.

    • 2 years ago
      Anonymous

      You're still going to buy both

    • 2 years ago
      Anonymous

      Oblivion is a masterpiece
      Skyrim is a masterpiece
      F3 is a masterpiece
      F4 is ok

      • 2 years ago
        Anonymous

        Fallout 4 was better than 3.

      • 2 years ago
        Anonymous

        skyrim is literally the only good game out of all of these and even that is watered down goyslop and not an RPG

        • 2 years ago
          Anonymous

          Ooh, zoomer learned a new word today, good for him

          • 2 years ago
            Anonymous

            at this point it's trite to joke about consoomer gays because you mindless drones are beyond parody

        • 2 years ago
          Anonymous

          >goyslop
          this isn't Ganker, stop forcing it out of context
          >not an RPG
          Skyrim is literally the definitive western RPG of the last 20 years whether you like it or find it too casual or not. Cope.

          • 2 years ago
            Anonymous

            >stop forcing it out of context
            not understanding metaphors is a sign of autism

            • 2 years ago
              Anonymous

              you're not using a metaphor you're using the new flavour of the month word out of context like a 5 year old that parrots a new word he learns 500 times a day.

      • 2 years ago
        Anonymous

        based except Oblivion sucks ass
        I love it but it really is goofy and terrible

  20. 2 years ago
    Anonymous

    Todd needs to out-source his ip's more, like he did with fallout. We need more fallout and elder scrolls games, simple as. When they out-sourced it that other time we got fallout new vegas, so it can be done succesfully. And then we, of course, don't need to wait 15 years for the next game in the series.

  21. 2 years ago
    Anonymous

    my only hope is ship customization is better than the robot customization dlc in that fallout 4. that shit was pretty decent.

  22. 2 years ago
    Anonymous

    That you can buy a player home in each main city , I know the ship is your home but I wish for something dev designed that you can comeback to and I don't have to build with the new version of c.a.m.p/workshops
    As an autist I want Durability and maybe a better version of a survival mode so you have to prepare more for expeditions

  23. 2 years ago
    Anonymous

    1000 planets = 1000 radiant quests
    Spaceships = fast travel cutscenes
    Major cities = pretty backdrops with only a few accessible buildings and a small group of npcs.

    If you think starfield is going to be anything more, you are deluded.

    • 2 years ago
      Anonymous

      Serious question does anyone expect them to be amazing on release? I just play them as a month in there's enough mods to make the game super fun for a few weeks.

    • 2 years ago
      Anonymous

      >Spaceships = fast travel cutscenes
      Anon, they've already shown space combat is a thing.

    • 2 years ago
      Anonymous

      you should watch gameplay trailer.

  24. 2 years ago
    Anonymous

    My greatest hope is that this will make procedural content morons shut up forever with how awful it is.

    • 2 years ago
      Anonymous

      I think A.I is getting to a point where procedural quests good be really quality but we have to wait until true procedural enemy / item model creation exists.

      • 2 years ago
        Anonymous

        No moron.

        • 2 years ago
          Anonymous

          >knows nothing about A.I
          Ok anon let's chat in a few more years.

          • 2 years ago
            Anonymous

            >hurr let's replace human content with uncanny machine learning algorithms
            Reminder that Bethesda didn't take off in the first place until they dumped the idiot boomers stuck in this mindset.

            • 2 years ago
              Anonymous

              No I think you're misunderstanding what I mean by the use of A.I to create narrative.
              I'll try detail how I feel A.I could be useful to increase the quality or amount of content in a RPG.
              >Main Quest and Major Faction Quests
              Should be made by writers as I agree A.I cannot currently recreate the human element to great story telling.
              >Minor Quests / Minor Faction Quests
              I think using A.I to block out the majority of a quests idea then have humans "touch up" and refine the idea's is a good use of technology for this sort of quest severity this allows more resource to be freed up and add hopefully more quests while retaining quality.
              > Bounty Board / Dynamic NPC requests
              Completely AI made hopefully working off a model that's been trained well. These quests would be completely optional or just used to build a relationship / raise funds or give the illusion of a living breathing world.

              Currently I think we can really only implement this in a minor way but A.I is excelling extremely fast in recent years so I think with the addition of quality written A.I prompts having A.I that creates unique textures etc could really create quality RPG storytelling capabilities.
              /blog

              • 2 years ago
                Anonymous

                The vast majority of good roguelike games are 95% scripted interactions run through a procgen blender. To make procgen seem real would ironically take 1000x times more work than hand crafting every element of a game.

    • 2 years ago
      Anonymous

      If we get procedural generation to work it will be the biggest revolution in gaming, over 90% of gamedev is just spent creating assets
      Imagine how much you could do in a day by eliminating sleep? now triple that
      It'd be stupid to give that up

      I think A.I is getting to a point where procedural quests good be really quality but we have to wait until true procedural enemy / item model creation exists.

      > procedural quests
      Combining it with handcrafted content is the way to go, like in the Railroad quest that has you chasing after a "lost" safehouse, it has some story content that ends with a new NPC showing up after finishing the questline
      I don't think that infite procuderal quests work but the combination of generated+handmade might work

      >No idea why the frick you people think every planet will be gigantic
      It can take 20+ irl hours to circumnavigate a planet on foot in No Man's Sky, which was built on the same principle of procedural generation as Starfield likely is. Once you've developed the tools, it's easy to create huge areas of nothing. They won't be truly planet sized, clearly, but they'll be decently big. Even 10km diameter moons are huge from a game perspective, especially if they don't give you vehicles to traverse it.

      You play NMS to interact with it's system, Starfield is an RPG first and foremost
      You're not going to compare Starfied with Minecraft, that'd be idiotic

      • 2 years ago
        Anonymous

        No I think you're misunderstanding what I mean by the use of A.I to create narrative.
        I'll try detail how I feel A.I could be useful to increase the quality or amount of content in a RPG.
        >Main Quest and Major Faction Quests
        Should be made by writers as I agree A.I cannot currently recreate the human element to great story telling.
        >Minor Quests / Minor Faction Quests
        I think using A.I to block out the majority of a quests idea then have humans "touch up" and refine the idea's is a good use of technology for this sort of quest severity this allows more resource to be freed up and add hopefully more quests while retaining quality.
        > Bounty Board / Dynamic NPC requests
        Completely AI made hopefully working off a model that's been trained well. These quests would be completely optional or just used to build a relationship / raise funds or give the illusion of a living breathing world.

        Currently I think we can really only implement this in a minor way but A.I is excelling extremely fast in recent years so I think with the addition of quality written A.I prompts having A.I that creates unique textures etc could really create quality RPG storytelling capabilities.
        /blog

        >Combining it with handcrafted content is the way to go
        This is what I'm getting at. Based big brain anon

  25. 2 years ago
    Anonymous

    we do not have a release date though

  26. 2 years ago
    Anonymous

    Oh No Oh no Oh no

  27. 2 years ago
    Hodd Toward

    I believe Todd Howard.

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