Would it catch on if it was in 3d?

Would it catch on if it was in 3d?

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  1. 4 weeks ago
    Anonymous

    it did not.

    • 4 weeks ago
      Anonymous

      To be fair, devs who've tried to make 3D Factorio clones just keep missing the biggest parts of what makes the game fun which is automation. In Factorio you can automate a lot of your shit early on. Even getting a self sustaining power system going is easy as frick. In say, Satisfactory for example, your first real self sustaining power source is coal which is locked a fair bit behind the tech tree. Until you unlock it, you're stuck running around snatching leaves and cutting down trees to make biofuel which you then need to load into each biofuel factor by hand (can't even set up a distribution network to automatically distribute the biofuel equally between each reactor. You've got to put them all in by hand)

      • 4 weeks ago
        Anonymous

        that's one avoidable issue, another is the resource nodes being finite and permanent, another is the almost complete disregard of acceptable placement and overlap, another is the enemies as nothing but an inconvenience that poses no risk to the factory or its production

        The more you whittle the problems down, the more the solution looks like a grid based system that's just factorio, so why bother

      • 4 weeks ago
        Anonymous

        because they’re taking too much inspiration from minecraft and won’t commit to being a sim, everyone wants to be minecraft, satisfactory should’ve had a third person build mode

        No need for arbitrary things like underground belt lengths, or even underground belts at all for that matter
        Increased ability to see within your structures
        Different logistical problems to solve
        [...]
        DSP fishbowl view ironically makes things look worse overall

        the spherical building definitely has problems, but dsp fricks up just about everything related to space and planets, everything after the starter planet is half baked

      • 4 weeks ago
        Anonymous

        that's one avoidable issue, another is the resource nodes being finite and permanent, another is the almost complete disregard of acceptable placement and overlap, another is the enemies as nothing but an inconvenience that poses no risk to the factory or its production

        The more you whittle the problems down, the more the solution looks like a grid based system that's just factorio, so why bother

        because they’re taking too much inspiration from minecraft and won’t commit to being a sim, everyone wants to be minecraft, satisfactory should’ve had a third person build mode

        [...]
        the spherical building definitely has problems, but dsp fricks up just about everything related to space and planets, everything after the starter planet is half baked

        You'll be able to automate feeding biofuel in Satisfactory 1.0.

        • 4 weeks ago
          Anonymous

          that's still only half of it

        • 4 weeks ago
          Anonymous

          1.0 finally this year? damn i might fire up my old save.

          • 4 weeks ago
            Anonymous

            1.0 is gonna break all your recipes so you are better off starting a new save.

        • 4 weeks ago
          Anonymous

          Hope they think of something to do with your elevator products besides sinking them.
          I like how factorio always requires each production line you've made to progress.
          In Satisfactory, I am usually tearing all my shit down to use alternate recipes after the first couple phases.
          Also, I hope enemies stop respawning in places I already cleared them out.
          I didn't notice it in the past, but in latest version, I've fought the same couple spitters on the road near my power plant at least 3 times.

          • 4 weeks ago
            Anonymous

            >t. has never played one of Factorio's 100 hour mods

          • 4 weeks ago
            Anonymous

            I was really hoping they'd enable some sort of 'production runs' gameplay since it takes so long to build a single factory and, as you noted, some production lines you just stop using after you complete their space elevator tech
            >ability to set all recipes for all selected buildings and save them as a config
            >lane directors on belts that can be switched left / right
            >can run the inputs/outputs for multiple products into 1 factory and switch which things you want to build

          • 4 weeks ago
            Anonymous

            i feel like satisfactory tiers flow pretty well, it you build with extra space and splitters it shouldn’t matter, there’s a good splitter mod that’s not as awkward as the default one

  2. 4 weeks ago
    Anonymous

    It'd be Infinifactory, which isn't as fun.

  3. 4 weeks ago
    Anonymous

    Give me 3 good reasons how 3D would help or make Factorio better.

    Hardmode: Don't mention other games

    • 4 weeks ago
      Anonymous

      car
      shooting aliens
      exploring

    • 4 weeks ago
      Anonymous

      Modded Minecraft is good, basically 3D factorio minus the bug attacks

      • 4 weeks ago
        Anonymous

        Imagine modded Minecraft but without the god-awful optimization and with machines being processed in unloaded chunks.
        I know why modded Minecraft runs slow. It's because every mod has to run through the same storage interface system to make the machines compatible. There are exceptions like AE2, and that one is leagues less lag-inducing than other storage mods, which is because it doesn't try to implement a way for other mods to poll the entire storage system at the same time. Pretty much the only reasonable storage mod in the late game because of this.
        Minecraft unfortunately isn't the best base for a factory game.

    • 4 weeks ago
      Anonymous

      more verticality to play with
      air bug enemy (grasshopper/fly type)
      megabases that aren't 40 miles x 40 miles and are instead 1 large tower.

      >I don't actually think factorio should do z level stuff at all. But tbh i didn't like satisfactory so there is an opening in the 3d factory game niche

    • 4 weeks ago
      Anonymous

      No need for arbitrary things like underground belt lengths, or even underground belts at all for that matter
      Increased ability to see within your structures
      Different logistical problems to solve

      it would look nicer, that’s dsp’s big advantage

      DSP fishbowl view ironically makes things look worse overall

    • 4 weeks ago
      Anonymous

      1. Kino vehicles
      >submarines
      >airplanes
      >rockets
      2. Kino places
      >deep-sea
      >atmosphere
      >Space
      >Caves
      3. Kino engineering problems that are only possible in 3d
      >combat strategy
      >Factory levels, for even more throughput/tile
      >Height limit means you can't build certain buildings everywhere, and you can build underground if you want to.

      • 4 weeks ago
        Anonymous

        >Caves
        There's already a factorio clone based entirely in cave systems called Techtonica
        It's really not all that good plus it demonstrates building factories in cave systems is more of a chore than anything else, although a fair amount of that can be attributed to the absolutely fricking moronic research system which takes up a shit ton of space

        • 4 weeks ago
          Anonymous

          You failed hardmode you journalist

    • 4 weeks ago
      Anonymous

      >hardmode: dont mention other games
      But that wouldnt make it any harder
      3D does nothing for the genre aside from "muh grafix"
      You would have to limit the building anyway otherwise the basic factory planning would become trivial
      You will also run into the problem of performance
      What makes Factorio so good is also how well optimized it is, you can have hundreds of thousands objects doing things, splitters, belts, inserters, trains, robots etc
      It does this without dropping below 60fps (unless you build a megabase and dont take any precautions)
      It all becomes very stimulating for the ear and for the eyes to see everything moving and making noise, you really feel the factory is alive

      For a 3D game to do the same, alot of things would have to be completely inanimate, or things would have to be scaled down hard. It wouldnt feel the same

      • 4 weeks ago
        Anonymous

        There is nothing preventing Factorio's optimization techniques from being transferred into 3D. The only thing I can think of that could suffer a significant slowdown is biter pathfinding, but that can always be solved by just making them more prone to chewing through obstacles.

  4. 4 weeks ago
    Anonymous

    Fatorio is a game that should be Ressource efficient to build a mega factory. If you make it 3d or even upscale textures to hd it will all fall apart as not even a supercomputer would be able to handle it.

  5. 4 weeks ago
    Anonymous

    it would look nicer, that’s dsp’s big advantage

  6. 4 weeks ago
    Anonymous

    that's the only reason I will never buy it. 2d shit is for low iq gays

    • 4 weeks ago
      Anonymous

      for strategy and rpg games 2d >3d

  7. 4 weeks ago
    Anonymous

    kneel to the God King

    • 4 weeks ago
      Anonymous

      i’ve tried getting into minecraft create but it’s hard when you’re not a zoomer

      >Caves
      There's already a factorio clone based entirely in cave systems called Techtonica
      It's really not all that good plus it demonstrates building factories in cave systems is more of a chore than anything else, although a fair amount of that can be attributed to the absolutely fricking moronic research system which takes up a shit ton of space

      techtonica is closer to minecraft/no man’s sky

      • 4 weeks ago
        Anonymous

        Create is really fun, I love the mods of old but create has set a new standard for me with what i expect from mods to find them fun
        it's overwhelming at first but I'd say it's really not that hard, it's just the classic case of complexity = scared

  8. 4 weeks ago
    Anonymous

    In factorio I spend most of my time trying to make things efficient and i take a step back and realize it looks pretty good.

    In satisfactory I spend most of my time trying to make my factories look pretty but it still ends up looking like shit due to how placement works

    • 4 weeks ago
      Anonymous

      if you build modular and you already have the blueprints then it's a tech race

    • 4 weeks ago
      Anonymous

      A big part of that is that a lot of the shit you need to make your factories look pretty are locked behind the shitty AWESOME shop system which is a really fricking annoying system in of itself.

  9. 4 weeks ago
    Anonymous

    top down factorio but with a z axis would be great, imagine the possible spaghetti

    • 4 weeks ago
      Anonymous

      I dunno, RA2 was awesome but RA3 was kinda shitty
      in fact everything after generals was meh

    • 4 weeks ago
      Anonymous

      That would be cool, something like RCT where you have terrain height and can build underground beyond having special "underground" belts and pipes.

  10. 4 weeks ago
    Anonymous

    Reminder that you were intellectually filtered if you disliked the quality feature beyond the tier names.

  11. 4 weeks ago
    Anonymous

    Didn't it already catch on? Seems to me like it's the most popular and best-supported game of its kind.

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