They were moronic for not originally going with cds when everyone was and they were double moronic for thinking gamed would be somewhat better on a format that has one 15th the space of cds
they made the same mistake with the gamecube with those stupid mini-dvd things. I imagine that is partially the reason for that console's abysmal third party support
Nah those mini-dvds still had plenty of space to put games on, two discs would be more than enough to hold many sixth gen games (hell a lot of Xbox games converted to HDD-ready folders pare down a lot, Halo 1 is only 3.5GB).
The real issues were the controller having less buttons to work with and the fact that PS2, Xbox, and Gamecube all had completely different architectures. Multiplat game developers were not going to waste their time trying to get their shit to work on all three of them, so they either outsourced ports or just didn't port it at all to the consoles they felt would not give them enough sales to justify it. Gamecube just happened to fit the latter more often than not.
>le loading times
a ps1 with a laser in good working order and a disc that isnt scratched to shit is not going to have loading times that would be significant enough to lose so much storage to make using a cartridge worth it, ever. nintendo were making awful decisions at the time
Cartridges could have made it if Sega, Konami and capcom were pumping out their best titles for n64. I just know Sega could have produced a nice looking N64 game. Not sure how but they were miracle workers.
N64 was also capable of pumping out good music too despite being on cartridge. https://youtu.be/K0DDY299Ly4
Partly true. That being said I'm glad they went with carts for the sake of the difference in execution devs had to bring. N64 has it’s own “feel” because of it.
Also, next to no loading times on N64 was definitely noticeable back in the day and was a selling point.
Carts are also more child-proof than CDs which could scratch, and much much harder to pirate back in it’s heyday.
This. It's an extra expense to the consumer and if you make games for it even a smaller portion of people will play it. Nintendo was right for not letting the 64DD out. Big additional chunks like the 32X, added disc drives, and so on seem to fail. Small ones like the N64 expansion pak or I believe more modern consoles with having more storage space will only make sense. I believe the expansion pak was less than a N64 game, around 35-50 bucks. Another 150+ dollars for an add-on is just too much to ask from the consumer. On the other hand home consoles were still young so failing and succeeding was needed to know what consumers would tolerate.
I've always wondered, would these things have been vulnerable to the same problems normal zip drives ran into like the click of death and fricked up disks ruining the drive?
It's not a fricking ZIP drive, just another magnetical disk format. And there's no speculation needed, the 64DD exists. They do seem pretty resilient too.
what war? there wasn't a war since gulf until 2003, and furthermore even if there was, nintendo wouldn't be involved in it because they don't make weapons
No. It was a freaking floppy drive going up again optical disks.
They were moronic for not originally going with cds when everyone was and they were double moronic for thinking gamed would be somewhat better on a format that has one 15th the space of cds
they made the same mistake with the gamecube with those stupid mini-dvd things. I imagine that is partially the reason for that console's abysmal third party support
Nah those mini-dvds still had plenty of space to put games on, two discs would be more than enough to hold many sixth gen games (hell a lot of Xbox games converted to HDD-ready folders pare down a lot, Halo 1 is only 3.5GB).
The real issues were the controller having less buttons to work with and the fact that PS2, Xbox, and Gamecube all had completely different architectures. Multiplat game developers were not going to waste their time trying to get their shit to work on all three of them, so they either outsourced ports or just didn't port it at all to the consoles they felt would not give them enough sales to justify it. Gamecube just happened to fit the latter more often than not.
Super Mario 64 with loading times.
>le loading times
a ps1 with a laser in good working order and a disc that isnt scratched to shit is not going to have loading times that would be significant enough to lose so much storage to make using a cartridge worth it, ever. nintendo were making awful decisions at the time
>10-15 seconds minimum
>not long loading times
Sonygays piss me off so much I can't stand it.
Cartridges could have made it if Sega, Konami and capcom were pumping out their best titles for n64. I just know Sega could have produced a nice looking N64 game. Not sure how but they were miracle workers.
N64 was also capable of pumping out good music too despite being on cartridge. https://youtu.be/K0DDY299Ly4
Partly true. That being said I'm glad they went with carts for the sake of the difference in execution devs had to bring. N64 has it’s own “feel” because of it.
Also, next to no loading times on N64 was definitely noticeable back in the day and was a selling point.
Carts are also more child-proof than CDs which could scratch, and much much harder to pirate back in it’s heyday.
An actual CD add-on released in 1997/1998 would've really made it a war instead of a one-sided slaughter.
No add-on is ever going to save a console.
Exactly. If a feature isn't integrated into the base machine it is useless. This is seen with everything, even things that become standard
>controllers with more buttons
>controllers with analog sticks
>CDs
>DVD playback
>HD storage formats
>HDD
>4 controller ports
>LAN/internet access
>wifi
>wireless controllers
This. It's an extra expense to the consumer and if you make games for it even a smaller portion of people will play it. Nintendo was right for not letting the 64DD out. Big additional chunks like the 32X, added disc drives, and so on seem to fail. Small ones like the N64 expansion pak or I believe more modern consoles with having more storage space will only make sense. I believe the expansion pak was less than a N64 game, around 35-50 bucks. Another 150+ dollars for an add-on is just too much to ask from the consumer. On the other hand home consoles were still young so failing and succeeding was needed to know what consumers would tolerate.
It’s a real piece of hardware that came out and it didn’t do shit besides flop
*zip-based game pak cart
JoyPak
I've always wondered, would these things have been vulnerable to the same problems normal zip drives ran into like the click of death and fricked up disks ruining the drive?
It's not a fricking ZIP drive, just another magnetical disk format. And there's no speculation needed, the 64DD exists. They do seem pretty resilient too.
Nintendo did win the war.
It was obsolete before it was even out the door. Which is why Nintendo pretended it didn't exist.
what war? there wasn't a war since gulf until 2003, and furthermore even if there was, nintendo wouldn't be involved in it because they don't make weapons
no, the problem was 5th gen was the gen of RPG's and the N64 did not cater to that
FF7 singlehandedly made Playstation what it is today
No, and I'm pretty sure those zif drive cart things were even more expensive than the regular N64 carts.