I got so fucking stuck in sky islands. every time I get enough cycles to go to farm array i get lost there or can't ride the rabbit to where I want... sad
Just go Monk
Everyone recommends Survivor first but if it's too difficult then switch to him
After starting out and If you somehow make it to Drainage System, Farm Arrays or Garbage Wastes, turn back and head upwards to Industrial Complex instead
Always keep a spear in one hand
When you find those dudes with spears trade pearls with them for a lantern if they have it
Really? I felt like night and day for the creature aggressiveness to me. Also getting a free karma flower each time you make it back to your corpse lets you make tons of mistakes without worrying about the gates as much
So if I went to drainage system first, that's considered a bad place to be? I'm very stuck trying to swim through leech infested tunnels after dropping down a long pipe. I got so close to that plant creature on the left but didn't have a pop bug to stun it with
Drainage System is the hard mode, if you're trapped I'd honestly suggest just restarting if you can't get back to the starting area
Thanks, it's good to hear that I'm not just being shit. I'll probably try to stick it out a while longer
Is it worth trying to explore everywhere or just go where the journey takes me and try to find the end?
Drainage System is the noob-trap. That's really all you need to know. The devs knew you would go there "just because," and they made you suffer for it.
>Is it worth trying to explore everywhere or just go where the journey takes me and try to find the end?
You should play it whatever way you want to. It's absolutely best played blind. You are a slugcat. Being shit or being good only matter in terms of you being that small white animal. Or yellow, if you're a scrub.
>After starting out and If you somehow make it to Drainage System, Farm Arrays or Garbage Wastes, turn back and head upwards to Industrial Complex instead
Lmao I wish someone told me this Ended up going through farms and all the way to the depths. A bit of a waste of time, but I guess I got a unique perspective on the map. Also I had no clue about garbage wastes, even as I finished the game.
I went industrial > chimney > sky on my first playthrough
Pic related was my last screenshot before I made a bug report and started over. That was at release, before the update that added monk and hunter and all the new creatures.
I think it's one of those games that just appeals to a specific kind of person. Personally the whole "constant tension with quick decisive resolution" thing does absolutely nothing for me, but it does shit for other people. Seems to be a big crossover between people who like this and people who like Souls shit, which would make sense given some similar design tenets between them
If you're a gay furry who likes to fill like a wild animal and gets turned on by gay vore porn. This is the game for you. Also the developers worship trans right.
It's literally an Xbox game made for Xbox one console, and is the most high quality 2D game ever made. But it's ok anon if this makes you cope and makes you happy.
I just want you to know it's not my fault.
1 week ago
Anonymous
>Xbox
Please stop worshiping trannies.
1 week ago
Anonymous
No matter how much you hate Microsoft or how shit Xbox went. Ori is an Xbox game and Ori is literally born and died on Xbox one.
1 week ago
Anonymous
Feel free to support trans rights and blm, I just won't.
Downpour's creators were the furfags, but yeaaaaaah I don't even get how the game LE MAKES YOU FEEL LIKE A WILD ANIMAL like people claim. Every moment of tension or conflict completely and utterly evaporates under the fact that you either get off completely scot-free or you completely die - there's no room for needing to actually labour under suffering of say, having to play around developing a critical injury or what have you, which is much more like what an actual wild animal would have to deal with, and would generate much more tension as your actions would have consequences that go further than "you died lol go back a space and pay me 1 karma".
It just doesn't feel like it sells the whole "le realistic ecosystem" "le realistic animal survival" gimmick as much as people claim it does, it ends up just feeling like what a cushy Adult Swim artfag THINKS is what life or death scenarios are like
>having to play around developing a critical injury or what have you, which is much more like what an actual wild animal would have to deal wit
Animals like that just die in real life. That's why most creatures by default will avoid violent conflict. A lion will retreat from a honeybadger, a bear will fuck off after a wolverine fucks with it. (You) will be afraid of a fucking bee or an angry goose, despite the fact you could murder both with ridiculous ease.
Eh, they don't though. Haven't you ever seen a rabbit with a torn-off leg wandering around like nothing happened to it? One time I sat so still, the animals around me no longer recognised my existence. Cause of that, I ended up seeing a hawk and a sparrow fight almost to the death a mere metre away from me, with the sparrow only barely surviving the encounter. Another time, I accidentally slammed a door shut on a snail, crushing its shell and dropping it a distance tonthe ground. I thought it was dead, given it stopped moving and began leaking fluids, but then after about 5 minutes it pulled itself back together and started crawling away, leaving a trail of blood behind.
While what you say is true in some cases, it isn't true for all cases, which is kinda what I'm saying about Rain World. It only seems to focus on the events and possibilities which resolve in absolute victory or abject defeat, without giving any consideration to the many half-measures and just-survivals that you see in the real world. It's particularly strange since you can see other animals in Rain World develop persisting injuries, and are outright expected to cripple lizards and the like if it's tactically advantageous, but for some reason the devs seem to believe small body = small survival instinct.
It is genuinely amazing how much living creatures can sustain without getting killed, which makes me think once again that the devs only understand nature insofar as their own sheltered, Wikipedia-derived understanding of what "should" be possible
I think that would detract from the gameplay massively. Having your balance eternally impaired because of a bitten off tail or lacking the ability to hold two objects because of a cut off hand simply is not fun. Slowly dying is not fun. Thats why its reserved to ai only.
1 week ago
Anonymous
I would actually have loved that.
But I also understand that the game is already too hard for the majority audience, so the devs probably had to limit the experience somewhat. The true artistic experience would have had permadeath.
1 week ago
Anonymous
But how is that not in the spirit of all the rest of the game? It makes a point about cruelty and fatalism, and many anons in this thread have already pointed out that fun was not the intent of Rain World, so I really don't see how your argument holds water
>While what you say is true in some cases, it isn't true for all cases
It's the truth for the vast majority of cases. The animals don't just die instantly. They live a short hard life and die when faced with challenges that more healthy individuals could overcome. Chased by a predator? That three-legged rabbit lacks the agility to avoid and gets eaten. Faced with a harsh winter? Starved or eaten again. >It only seems to focus on the events and possibilities which resolve in absolute victory or abject defeat, without giving any consideration to the many half-measures and just-survivals that you see in the real world.
You yourself pointed out the lizards. The animals in the world react more realistically than you claim. >It is genuinely amazing how much living creatures can sustain without getting killed, which makes me think once again that the devs only understand nature insofar as their own sheltered, Wikipedia-derived understanding of what "should" be possible
The slugcat is, we can assume, a gene-engineered creature purposebuilt for cleaning pipes. The whole creature exists solely because the ancestors wanted a thing to swiggle its way through pipes to clear out small rubbish from them. One of the pearls heavily indicates this to be true, considering the Slugcat's phenomenal ability at traversing the pipes in question and how the concept is discussed. There's little reason to assume the player creature is built to be exceptionally tolerant of violence, as the rest of creation is.
>it's the truth for the vast majority of cases
And other, unprovable statements. All the same, you still seemed to get my point. These debilitations would put you at a major disadvantage yes, and in doing so would prolong the tension, lend consequences to your actions and failures that last longer than "oh well you died, back to your last save point", and in doing all this, ram the statements about nature home further. >the animals in the world act more realistically than you claim
I don't claim that the behaviours depicted are unrealistic, I claim that it only depicts a small slice of what "reality" even is. For a game that prides itself on its breadth of scope of its simulation, it seems to omit a large amount of what is and should be possible, both in the real world and demonstrably in the game's world as well. >there's little reason to assume it would be exceptionally tolerant of violence
The point again is not that it should be exceptionally tolerant of violence. Surviving injuries of varying scales is not exceptional. Falling victim to debilitating and crippling wounds is not exceptional. It's realistic. Having to put up with these debilitations, pressing on, succumbing, or lying down and accepting death, is not exceptional. However, surviving many of the situations which Slugcat CAN survive, and without even a scratch to show for it, IS exceptional. The game's slant towards this sanitised view of nature's brutality where you either die instantly or walk away totally unharmed IS exceptional, and wildly unrealistic.
>It's the truth for the vast majority of cases. The animals don't just die instantly. They live a short hard life and die when faced with challenges that more healthy individuals could overcome. Chased by a predator? That three-legged rabbit lacks the agility to avoid and gets eaten. Faced with a harsh winter? Starved or eaten again.
And most importantly, I should add, is breeding. That three-legged rabbit is not going to be able to fuck anyone. Its bloodline is doomed.
Hey you don't know that, maybe rabbit babes really have it out for tough and sturdy types. It could indicate genetic fitness and make for a desirable mate.
1 week ago
Anonymous
>Hey you don't know that, maybe rabbit babes really have it out for tough and sturdy types. It could indicate genetic fitness and make for a desirable mate.
Rabbits fight for mating rights. A three-legged rabbit isn't going to make it.
1 week ago
Anonymous
Or a three-legged rabbit might be more tolerant of pain, letting it fight on more than the others. It also could be more desperate to pass its genes on before dying, might not back down in favour of survival where others might, and could win like that. You really can never know for certain, biology is pretty much defined by the fact that there is an exception to every rule.
This is a big part of why I don't enjoy Rain World personally, it being a simulation intrinsically limits it from depicting the full breadth of what I could observe about the world around me. There's no denying that it's an absolutely impressive simulation for what it is, but all the same it remains bounded by the determinism of programming, and doesn't consistently apply its mechanics. Makes me wonder if we might ever get a 100% emergent simulator that doesn't find itself limited in some way.
1 week ago
Anonymous
Fun is part of the intent of rainworld, its just gatekept fun that stands above a somewhat harsh but reasonable skill floor, slugcats fighting prowess is completely dependent on player skill, a new player and a good player are completely different animals in the game, and the games controls flow beautifully and perfectly once they click.
The game is not just a harsh realistic simulation, falling and breaking your arm and watching your slugcat die after 2 weeks of slowly bleeding out would harm the gameplay experience more than just an instant death that drives the point home quicker.
1 week ago
Anonymous
I guess that speaks to the difference of experience then, cause I don't see how an instant, almost painless death reinforces the game's themes of suffering and whatnot. From what I've experienced so far, the harshness and the gameplay experience have been near inextricably linked, except for in death, which is unusually forgiving, karma mechanic aside.
1 week ago
Anonymous
i dont think anyone that played the game would call it forgiving, i think dying over and over to brutal an unexpected deaths while trying to progress is enough suffering that doesnt necessitate a 20 minute sequence of suffering porn watching your character slowly die
1 week ago
Anonymous
Again, difference of experience. I don't really feel like I'm suffering going through this because the consequences of my failures don't really persist at all, I just get quickly and neatly set back to square one.
It's the same as the difference between Dark Souls and Devil May Cry to me - arguments about skill floors and skill ceilings aside, I never feel like Dark Souls is particularly a struggle to play, because either I beat things decisively and harmlessly, or I get decisively beaten and just sent back to square one. It ends up becoming monotonous and disengaging, compared to the OH FUCK OH FUCK moments I have in DMC, where a minor mistake can very easily snowball into setting me up for a colossal, drawn-out failure, which holds more of an emotional effect over me due to the tension it produces, and how clearly I was shown that my actions' consequences caused that utterly embarrassing failure. It becomes much more of a struggle mentally as a result.
But I know not everyone seems to see it this way, I've seen other people say that the other way round feels far more punishing and far more like a struggle, while having the slightest room to get away with taking damage feels altogether too forgiving.
Tranni and blm supporters made Ori die then, that's very good, another reason to hate trannies.
The summerfag tourists from 4chan really are out in full force today, don't you have anything to better to do with your life than screech at imagined threats?
1 week ago
Anonymous
>The summerfag tourists from 4chan really are out in full force today, don't you have anything to better to do with your life than screech at imagined threats?
It's not my fault if chudtards have Ori living rent free in their head and wish indie games will make a better game than Ori but will never happen.
1 week ago
Anonymous
But you're the one who lets them live rent free in your head - you've even come up with pet names for them
>While what you say is true in some cases, it isn't true for all cases
It's the truth for the vast majority of cases. The animals don't just die instantly. They live a short hard life and die when faced with challenges that more healthy individuals could overcome. Chased by a predator? That three-legged rabbit lacks the agility to avoid and gets eaten. Faced with a harsh winter? Starved or eaten again. >It only seems to focus on the events and possibilities which resolve in absolute victory or abject defeat, without giving any consideration to the many half-measures and just-survivals that you see in the real world.
You yourself pointed out the lizards. The animals in the world react more realistically than you claim. >It is genuinely amazing how much living creatures can sustain without getting killed, which makes me think once again that the devs only understand nature insofar as their own sheltered, Wikipedia-derived understanding of what "should" be possible
The slugcat is, we can assume, a gene-engineered creature purposebuilt for cleaning pipes. The whole creature exists solely because the ancestors wanted a thing to swiggle its way through pipes to clear out small rubbish from them. One of the pearls heavily indicates this to be true, considering the Slugcat's phenomenal ability at traversing the pipes in question and how the concept is discussed. There's little reason to assume the player creature is built to be exceptionally tolerant of violence, as the rest of creation is.
1 week ago
Anonymous
>It's the truth for the vast majority of cases. The animals don't just die instantly. They live a short hard life and die when faced with challenges that more healthy individuals could overcome. Chased by a predator? That three-legged rabbit lacks the agility to avoid and gets eaten. Faced with a harsh winter? Starved or eaten again.
And most importantly, I should add, is breeding. That three-legged rabbit is not going to be able to fuck anyone. Its bloodline is doomed.
It's a video game anon, and indie one even, there's only so much you can simulate before it falls into the overly complex simulation genre and even in those you'd still complain that they lack details.
It's a platformer first and foremost. Where it makes you feel like an rat in Manhattan is the enemy behavior that is hard to predict, the level design that isn't obviously made for your convenience with a world that is way too big for you.
Those aren't part of the game designer 101 guidebook and that's what makes the game feel different and unique.
Yeah, I get your point and I cede to it. Personally, I just didn't find the "this world isn't built for you" approach necessarily groundbreaking, and I feel I would be much more inclined to be appreciative of what the game DOES do right, if it weren't for the constant unilateral praise that gets heaped on it for provably incorrect reasons. It seems very much like a game I'll have to give more of a shot after people shut the fuck up about it, but for the time being, my appreciation of it remains tempered by how much it fails to achieve for me what others have praised it for.
That's fine, you can't make a game like this and please everyone.
1 week ago
Anonymous
Yeah indeed, I'm glad at least I've been able to appreciate some things here and there (especially the soundtrack, the rare times it plays). Just really wish Rain World fans generally weren't such colossal pseuds who go LOL U DIDN'T GET IT, FILTERED BY REALISM when you try to explain how it might not have been for you. Sure goes a loooong way towards deeeeefinitely making me want to buckle down and finish it
My high IQ friends all loved the game and consider to be in their top 5
The rest didn't even manage to finish it, if they even managed to leave the first area
That's just how it is
drop it while you can. the ending is literally holding down for a minute and then up for another one
t.retard who finished it cuz viggers said it was good
I dont understand. Why do so much people don't like this game? It is hard, yes,but its not fucking unbeatable, and infuriating moments are rare (personally got stuck in underhang, and only because i missed a shelter and didnt want to go through unfortunate development because i thought its scary). Otherwise - the game is so much fun - exploring, traversing, evading enemies or outsmarting them, transporting stuff, etc.
I feel like this has something to do with how the critics shitted this game up.
rainworld somehow managed to filter journos so hard it ended up a negative for the game overall, but honestly i wouldn't really want the rainworld that is somehow acceptable to them
My problem with Downpour is that it gamifies the experience. The survivor playthrough is about full immersion. You are the slugcat, this dumb, young, untrained creature tossed into the wild and forced to live and survive and suffer. You have no distinct objective. You have no real "meaning" for being there. You're just the slugcat, forced into living life, no matter how painful and hard it might be. There's an exit given for you right there, but nobody tells you whether it's the right thing to choose, and you're just living the life. It's inherently human, despite the fact that you're playing as this gene-engineered pipecleaning animal. That's what makes the experience meaningful, as far as the game matters.
But then along comes Downpour and suddenly you're playing as the Saint, who confirms the existence of the afterlife, travels between it and our reality. Basically a god as far as people consider and trivializes everything the slugcat survivor went through.
You are skipping to far ahead. The survivor is the first slugcat and the saint is the last. Inbetween them is hunter, who actually HAS a purpose and knows what theyre doing. It has Spearmaster which was purposed for iterator needs, it has rivulet which is adapted for the final breaths of this world, with more water and shorter cycles, etc.
Saint symbolises the end of rain world, the game and its world. Everything is frozen over, and everything has or already died. There is nothing more left of the world and of the game itself. Saint is kind of the omega point for this world.
1 week ago
Anonymous
>Saint symbolises the end of rain world, the game and its world. Everything is frozen over, and everything has or already died. There is nothing more left of the world and of the game itself. Saint is kind of the omega point for this world.
And that's why it's fucking garbage.
You have a game that's sincerely and ultimately about a very existentialist and human experience in the world. Suffering without any clear purpose, just bullshit around every corner, unfair shit wherever you look and you're just this little creature stuck in the middle of it all, like a human. It's a game about life, intrinsically.
Then along comes this fucking superhuman Saint who zaps between the afterlife and reality and shows that there's a very definite existence and meaning to it all and none of that suffering (You) had to experience is an absurd mystery as it is for us humans, it's actually very meaningful and here's the religious afterlife to prove it. There's an actual omega point in the world and all this shit that made the Survivor run meaningful now doesn't matter, because whoop-de-fucking-doo, the religious view is actually complete fact and now the game is stripped of all its human meaning. No longer does any of it bear any relation to OUR existence on this planet.
1 week ago
Anonymous
>Suffering without any clear purpose, just bullshit around every corner, unfair shit wherever you look and you're just this little creature stuck in the middle of it all, like a human.
...Or like an animal
1 week ago
Anonymous
>...Or like an animal
Yes, we as humans are animals and we face life just like it. But unlike most animals (almost certainly all, but who knows), we have the ability to reflect on it and face the unfairness of it all, see the bullshit for what it is and recognize that this shit is just awful. We can look at ourselves, our existence, the world, the way it works, see how it's just a bunch of garbage if you lack religious meaning, (like you might see the game if you're bad or new at it). But despite it all we just keep chugging on, we strive for things, we struggle, we try to achieve stuff, we suffer and we hurt. Some might give up, some fight to the end, and some are just luckier than others and coast through it all with little trouble. But in the end, none of us can prove any deeper meaning to any of this. None of us can truly prove that there's some fundamental purpose or thing after our life. All of this is directly something you might experience playing the game as the slugcat, all of it directly translates to a human experience. We're all just animals stuck here in our world, doing what we can.
Then the Saint comes along and just completely shits on all of that. It outright shows and states that yes, Afterlife is real, Buddhist/Hinduist reincarnations are true, the Religion is true and there's nothing to be uncertain about. Any piece of the slugcat's experience you might have related to? Doesn't matter. In this world the religionsis True and there's absolute proof of it. All that shit you could've related to? Doesn't matter.
1 week ago
Anonymous
sounds like a you problem
1 week ago
Anonymous
>And that's why it's fucking garbage.
I was too harsh here. It's not garbage. It's a good modpack and it was fun playing through it, but it's in contradiction with the original experience.
It was exactly what I expected and I was glad to play through it.
1 week ago
Anonymous
Yeah, i can see why you are so angry about it. The message you liked about the game got completely denied. I still don't think its all meaningless personally.
1 week ago
Anonymous
Spearmaster actually occurs long before Survivor, but otherwise you play later too for your given reasons: plot context.
Gotta say i completely lost interest while going through Saint's final area, not really sure why but it just lost me. Wasn't too big on Artifcer's last area either. Fatty was probably the best of the DLC crew.
The mod really didn't live up to the original, is what's at fault. It made the whole thing too gamey, when the original experience was built on the opposite of it. The game's entire message was completely undermined with the modded slugcats. The slugcat itself was dehumanized the moment they added someone like the Saint into the game. What the fuck does the Survivor's experience matter, if we now here have this superhuman being that can traverse between the afterlife and the present? Who the fuck can relate to that?
I like Gourmand, but mostly because his journey is the opposite of Survivor in that Gourmand is all "fuck this karma shit, i'm gonna enjoy life unlike literally all these other death obsessed gays".
I never played his route, but that's a way more "human" experience compared to the other slugcats in the mod. Way closer to the Survivor. >fuck this shit, I'll do what I can to feel good
Is something as human as the Survivor's struggles are.
1 week ago
Anonymous
The survivor went where he went because he wanted to be with his family
Honestly in a world where every soul lives and dies countless times you cant really blame them for it
1 week ago
Anonymous
>The survivor went where he went because he wanted to be with his family
It's entirely up to you whether you go there or not. The last family related dream involves the slugcat facing up with a defiant face, ready to challenge whatever life brings it. It's obvious based on that and what the game contains, that you're free to choose whatever fate the slugcat faces. >Honestly in a world where every soul lives and dies countless times you cant really blame them for it
It's never absolutely confirmed that's the case. The ancestors or whatever believed that, but all that's left of their claims are the echoes. Nothing in the game genuinely proves that's the case.
1 week ago
Anonymous
Very kindpilled picrel.
Honestly i think the cycle stuff is true purely because its so omnipresent. Karma can be measured, it can be manipulated and artificially increased by machines. Echoes are those who could not ascend - meaning ascension, and therefore، karma is completely real. >last dream
Honestly i dont remember the last dream, its either the vision of ascension or what you described, and I'm inclined to believe you. I just think that Ascension really happened because not only does it establish a solid ending, but it also fulfills survivors dream
Rainworld is a survival indie pixel shit meme game with a literal generic anonymous and featureless blob as a protagonist.
Ori is an high fidelity 2D action adventure game with Ori being it's main protagonists with it's own characterization.
Ori is a game of it's own, stop wanting to meme Ori with indie shit ay treating Ori like it's just a side character of your indie shit. Show me you actually like Ori by caring about Ori games. You don't like Ori, you just like rain world and to ridiculing Ori if you like to disguise Ori with indie shit and generic white blobs.
Feel free to support trans rights and blm, I just won't.
I just support the company that makes good videogames possible.
Rain world has a story that doesn't even make sense, it's just a turd with a spear wondering around and then nothing. No one can even explain what the game is about, it's all just unexplained nonsense.
> it's just a turd with a spear wondering around and then nothing.
Welcome to life. Why are you here? What are you doing? What meaning does your life have? You go about your life carrying a phone and then nothing when you die.
Rain world is inherently about the hinduistic expression of all of this. The whole game is about being just an animal in this world and having to face whatever pains it brings with it. Ori is about what, the magic tree in the forest being magical and you going and saving it because it's magic? Yay. So very meaningful.
I'm not explained Ori to you fucking retard shit eater, just play your turd simulator and have a nice day.
>I just support the company that makes good videogames possible.
You support trannies and blm.
And ori is an indie game.
Xbox never supported anything like that, they just made some fan service for lgbt like any other company. Moon studios has never expressed anything about woke shit and such, it's actually a company run by a fucking Nazi from Austria lol.
its an allegory for buddhism they basically spoonfeed it to you
No one can explain, so you just say it's le Buddhism to justify a shitty syory in a shitty world with shitty world building that just makes no sense.
No joke, anon. You're a complete fucking NPC.
The only npc is you by playing literal garbage shilled by e-celeb.
1 week ago
Anonymous
You're in denial, blm supporter. Ori is a good indie game that remains unstained by your chud shit and you can't handle it. Just like rain world.
1 week ago
Anonymous
A literal Microsoft game, developed by a first party Xbox game studios for Xbox one console, it literally has special thanks to Phil Spencer head of Xbox in the end credit of the game. And you're still convinced Ori is an indie game. Do you know everyone in 50 years if videogames will raise again will remember this as testament for how stupid and braindead the gaming industry was in this time and age?
1 week ago
Anonymous
it's a literal indie game, chud supporter. Just like rain world. If you stopped sucking the dick of blm-worshipping companies you would understand that.
1 week ago
Anonymous
If Ori was a beloved indie game worshipped by trannies and redditors, now there would have been more Ori game instead of just 2.
1 week ago
Anonymous
Where is rain world 2 then? This entire conversation started because of this post
If you're a gay furry who likes to fill like a wild animal and gets turned on by gay vore porn. This is the game for you. Also the developers worship trans right.
Didn't take long for it to be proven wrong I guess
1 week ago
Anonymous
Rainworld is just a shitty unworthy meme game that only got popular because of Ori and people just play it as a cope for the ending and the developer also disguised a shitty community mod as purchasable DLC to ride on the situation.
1 week ago
Anonymous
They're wholly different experiences, Rain World and Ori. I loved the former but couldn't get into the latter. Lots of people are the opposite way, loving Ori but not able to get into Rain World.
1 week ago
Anonymous
All you want but you can't refuse events, the developer of RW was even working on something else before, and since 2017 nobody cared about Rain World until Ori 2 came out in 2020.
Just admit that indie dev are just pice of shit that would do anything for easy money.
1 week ago
Anonymous
dude holy shit, rent free, what did the trannies ever do to you?
1 week ago
Anonymous
>No one can explain, so you just say it's le Buddhism to justify a shitty syory in a shitty world with shitty world building that just makes no sense.
i'm sorry you're retarded anon, it must be very hard to deal with
You're a slugcat, you don't have to know.
It's only in downpour that they shifted the story toward the iterators but the story of Rain World is the story of an animal who slipped and fell into a drain pipe and got separated from the rest of his kin.
Wanting to know is human behavior, and the game does its best to have you behave like a creature.
I'm not saying it's not important to know every detail about the world, but it's very low on the priority list of things that the devs wanted you to care about, hence why so much of is left unexplained or is very well hidden and goes against what's expected of the slugcat.
Yeah I can't get into it, I'm in the first area and I go out explore and then 4 or 5 minutes later it rains and I have to go and hide before I can continue and that is just annoying.
Find a new shelter then
The first shelter is badly placed because it requires you to go all the way back up every time but they're pretty well spread over the rest of map
It seemed cool but I stopped playing when I couldn't see an immediate way out of the first few starting rooms after the first flood.
I'm sure I could find it in a few minutes or maybe I forgot where there was a passage, but the gameplay was just too sparse to hold my interest, even if I could observe the AI behavior of a thousand different types of lizard or whatever
Imagine starting with toddler things like: "eat bat, [spolier]get aids[/spoiler], search bed" and moving to: >Learning how to swim >Learning how to parkour >How to move in anty-gravity >Some mountain climbing (with sticking spear in the wall, where there is no pole)
And I guess that's it, but the point is, that those all areas are introducing new mechanics, a tutorial, but like... for serious now. Because executing these moves from this point is a requierement.
Not just a feature that you can simply do. A tutorial, that gives total 100% immersion with what is happening on the screen.
I'll remember for forever that few chokepoints in Drainage facility, I'll be dreaming about it in nightmares, but in the end I liked swimming, and later that area felt like a summer walk in a park.
I think I had that problem in the exact same room. I think there was a hibernation spot right above but I couldnt jump up there for shit then the rain came and blocked my vision before killing me
one of my favorite games, it's so fucking good and the ending is perfect
thank god there isn't any sort of dlc with sparkledog ocs that undermine the experience
I hated the game the first time I played it, dropped it for multiple years, came back to it and loved it
You just have to be in a very specific mood to enjoy Rain World. It's like CBT but enjoyable.
>buddhism
It's hinduism, anons. The echoes would not exist were it a buddhist world with anatta (no-self). The existence of the echoes is 100% consistent with a hinduistic atman, a "self."
It was a pretty boring game for me as well though I can see the value if you can make it click. Still deserves it's mostly unknown status though imo. My suspension is that it's mostly overly jerked off here in response to Hollow Knight's popularity.
Yeah that's what getting filtered feels like. Give it a long break and come back to it later when you're in a better mindset, you'll have a better chance of not getting filtered.
Reminder that Saint's entire story did not happen, the Rubicon and Iterators is pretty blatant about being a dream of "haha I'm defying the fate machines and saving everyone, and the red lizards and the iterators and the big worms too" and the part before may well be either. It's all an echo dreaming "I wish I could have saved everyone" and you don't even know if any flying pinging part really happened.
It's literally a buddhist hell. >Sañjīva (等活), the "reviving" Naraka, has ground made of hot iron heated by an immense fire. Beings in this Naraka appear fully grown, already in a state of fear and misery. As soon as the being begins to fear being harmed by others, their fellows appear and attack each other with iron claws and hell guards appear and attack the being with fiery weapons. As soon as the being experiences an unconsciousness like death, they are suddenly restored to full health and the attacks begin again. Other tortures experienced in this Naraka include: having molten metal dropped upon them, being sliced into pieces, and suffering from the heat of the iron ground.[5][6] It is said to be 1,000 yojanas beneath Jambudvīpa and 10,000 yojanas in each direction (a yojana being 7 miles, or 11 kilometres).
The Saint takes on the karma of the iterators, suffers the afterlife for them, descends into hell and then escapes from there back into our world to repeat it all over again, saving all of existence through his or her personal suffering. The Saint is the penultimate Buddha. The Saint is so much above everything and everyone else in the game that they completely trivialize everything.
This feels like stapling concrete religious concepts onto a game that picks up their themes. There is no indication that there is any karma purging going on, just iterators saying that Saint is stuck in a cycle they pass him by and he should wake up.
>This feels like stapling concrete religious concepts onto a game that picks up their themes.
That's what Downpour is like. >There is no indication that there is any karma purging going on, just iterators saying that Saint is stuck in a cycle they pass him by and he should wake up.
But what we do see is the Saint "purifying" the iterators, or whatever his ability is called. He goes down into what is a buddhist hell, sees the Iterators at the highest level of it where they barely if at all suffer, then goes deeper down, implicating he has been reborn in a suffering life of hellish torment while the iterators suffer the equal of limbo despite deserving far worse, suggesting the Saint took the suffering for them. After all, why would the saint suffer hell, when he has not killed a single being?
Then the saint returns from there back into the echo he left behind in the world at hand, further suggesting he can do this all again, and probably has done and will do.
It 100% verifies the religion in the game, when back in the main game we could only have faith in that whole thing, assuming it's actually true. But here in Downpour we completely see it happen, we manipulate it and work with it as if it were some mundane matter. The saint is truly shown as something greater than anything in the world.
Ori is popular because was a good Xbox game released on the most poorly marketed console released in modern gaming.
Microsoft advertised Ori, but few actually played or bought it.
Ori is not popular because of LGB propaganda, it's because is a wrongly marketed Xbox game from 2015.
It's literally featured in many Xbox advertising, because it's an Xbox game, it's not a game that got popular because of propaganda and LGBT, like the shitty indie meme game. It's even on the boxes of Xbox.
>because it looks like a high budget production
It doesn't just look, Ori IS a high budget production especially for a 2D game you mongoloid.
Anyone know what the easiest way to make sure I grab onto a horizontal pole while falling down is? I just mash up and jump while falling and hope it works.
Agreed. Rain World is a beautiful, creative and ambitious game which is fucking miserable to play. I have never had a more unpleasant playthrough of a game with such high overall quality. If I had any sense, I would have quit during Drainage at the leech tub. But no I just had to push myself to finish the same thing. My ass was so blasted, I think I shaved twelve years off my life from stress alone. Played Monk btw.
4/10, not joking either. I hated my time with this game. I ran Memory Crypts to get to the Leg so many times and then turned around and left because the platforming there was so atrocious. I tracked the time and I spent 4 hours going up the wall instead to get to pebbles running that level over and over and over. I could have been doing actual work overtime and it would have been a more pleasant experience in retrospect.
>I'm surprised it found such an audience.
Games that aren't afraid of curbstomping the player like Rain World, of being outright "unfair," are a true rarity. I like the game for that fact alone. Throw onto it the buddhist/hinduist themes of suffering in life and perpetual cycles which fits the whole gameplay experience, all the wonderful aesthetics, the amazing physics-based movement system, the ecosystem with befriendable creatures and I was entirely hooked. It's like everything and anything I could have hoped for in a game, with the only fault being that there's not enough of it.
There's just nothing like Rain World out there. The amount of devs who both have the balls and ability to realize something as artistic as this are so few and far between, there's just not many games like it to be found. Lightning in a bottle.
>join rainworld discord >start larping as an iterator with cryptic posts and datamoshed images >they actually think it's legit from the dev and it's an argument >dig deep >weeks in and they're almost worshiping me >The discord even became invite only and was changed to "brainworld" >at this point I feel like even myself am about to go schizo >leave
What the fuck even happened? I try really hard to remember it even, and it's like my brain just edited it out of existence, just a smear where the experience was.
You mean Monk?
Yes and no, it's easier because creature tend to be more neutral toward you and are fewer in numbers but Monk itself is also a weaker slugcat that moves aslower, doesn't jump as high as the default one, it makes the platforming harder.
I'd still play survivor, the game isn't soul crushingly hard, it's just hard as a byproduct of its ecosystem simulation, you never really know what to expect which forces you to take your time and observe.
Nobody actually has fun playing this shit game. It's all about "muh experience" and throwing yourself against a fucking wall so you can not die to that one thing and then the next bullshit gets you but it's okay because it's part of "the experience".
I forced myself to play this for like 7 hours despite not being particularly enjoyable because I'd seen Ganker rave about it so much. Met a blue robot at the end of the ocean hoping to finally get absolutely any kind of information or story as a reward only for it to not be able to talk and decided to just stop wasting my time and look up the story online.
gaysex?
Skill Iss
i had fun from the moment i started. sucks for you op
I got so fucking stuck in sky islands. every time I get enough cycles to go to farm array i get lost there or can't ride the rabbit to where I want... sad
How? There's a shelter only a couple of rooms away from the gate.
Just go Monk
Everyone recommends Survivor first but if it's too difficult then switch to him
After starting out and If you somehow make it to Drainage System, Farm Arrays or Garbage Wastes, turn back and head upwards to Industrial Complex instead
Always keep a spear in one hand
When you find those dudes with spears trade pearls with them for a lantern if they have it
Monk isn't even particularly easier than Survivor imo
Really? I felt like night and day for the creature aggressiveness to me. Also getting a free karma flower each time you make it back to your corpse lets you make tons of mistakes without worrying about the gates as much
So if I went to drainage system first, that's considered a bad place to be? I'm very stuck trying to swim through leech infested tunnels after dropping down a long pipe. I got so close to that plant creature on the left but didn't have a pop bug to stun it with
Its a hard area, if you cant progress consider going back
Thanks, it's good to hear that I'm not just being shit. I'll probably try to stick it out a while longer
Is it worth trying to explore everywhere or just go where the journey takes me and try to find the end?
Drainage System is the noob-trap. That's really all you need to know. The devs knew you would go there "just because," and they made you suffer for it.
>Is it worth trying to explore everywhere or just go where the journey takes me and try to find the end?
You should play it whatever way you want to. It's absolutely best played blind. You are a slugcat. Being shit or being good only matter in terms of you being that small white animal. Or yellow, if you're a scrub.
Drainage System is the hard mode, if you're trapped I'd honestly suggest just restarting if you can't get back to the starting area
>After starting out and If you somehow make it to Drainage System, Farm Arrays or Garbage Wastes, turn back and head upwards to Industrial Complex instead
Lmao I wish someone told me this Ended up going through farms and all the way to the depths. A bit of a waste of time, but I guess I got a unique perspective on the map. Also I had no clue about garbage wastes, even as I finished the game.
I went West too, and then up to the Sky Islands instead. What a ride.
I went industrial > chimney > sky on my first playthrough
Pic related was my last screenshot before I made a bug report and started over. That was at release, before the update that added monk and hunter and all the new creatures.
>friendly intruding creatures in your shelter
You gotta love it. I'm just glad they primarily don't attack you in the current version.
>all games have to be fun
Ok retard
has to be entertaining
Fag.
I think it's one of those games that just appeals to a specific kind of person. Personally the whole "constant tension with quick decisive resolution" thing does absolutely nothing for me, but it does shit for other people. Seems to be a big crossover between people who like this and people who like Souls shit, which would make sense given some similar design tenets between them
If you're a gay furry who likes to fill like a wild animal and gets turned on by gay vore porn. This is the game for you. Also the developers worship trans right.
Ori is an indie game btw
Ori dies and becomes a tree. But you already know since you're playing this shit.
Yeah I know, I love good indie games
It's literally an Xbox game made for Xbox one console, and is the most high quality 2D game ever made. But it's ok anon if this makes you cope and makes you happy.
I just want you to know it's not my fault.
>Xbox
Please stop worshiping trannies.
No matter how much you hate Microsoft or how shit Xbox went. Ori is an Xbox game and Ori is literally born and died on Xbox one.
Feel free to support trans rights and blm, I just won't.
I have to know, how did you know that was orifag? Teach me your pattern-spotting secrets.
Downpour's creators were the furfags, but yeaaaaaah I don't even get how the game LE MAKES YOU FEEL LIKE A WILD ANIMAL like people claim. Every moment of tension or conflict completely and utterly evaporates under the fact that you either get off completely scot-free or you completely die - there's no room for needing to actually labour under suffering of say, having to play around developing a critical injury or what have you, which is much more like what an actual wild animal would have to deal with, and would generate much more tension as your actions would have consequences that go further than "you died lol go back a space and pay me 1 karma".
It just doesn't feel like it sells the whole "le realistic ecosystem" "le realistic animal survival" gimmick as much as people claim it does, it ends up just feeling like what a cushy Adult Swim artfag THINKS is what life or death scenarios are like
>having to play around developing a critical injury or what have you, which is much more like what an actual wild animal would have to deal wit
Animals like that just die in real life. That's why most creatures by default will avoid violent conflict. A lion will retreat from a honeybadger, a bear will fuck off after a wolverine fucks with it. (You) will be afraid of a fucking bee or an angry goose, despite the fact you could murder both with ridiculous ease.
Completely true.
Eh, they don't though. Haven't you ever seen a rabbit with a torn-off leg wandering around like nothing happened to it? One time I sat so still, the animals around me no longer recognised my existence. Cause of that, I ended up seeing a hawk and a sparrow fight almost to the death a mere metre away from me, with the sparrow only barely surviving the encounter. Another time, I accidentally slammed a door shut on a snail, crushing its shell and dropping it a distance tonthe ground. I thought it was dead, given it stopped moving and began leaking fluids, but then after about 5 minutes it pulled itself back together and started crawling away, leaving a trail of blood behind.
While what you say is true in some cases, it isn't true for all cases, which is kinda what I'm saying about Rain World. It only seems to focus on the events and possibilities which resolve in absolute victory or abject defeat, without giving any consideration to the many half-measures and just-survivals that you see in the real world. It's particularly strange since you can see other animals in Rain World develop persisting injuries, and are outright expected to cripple lizards and the like if it's tactically advantageous, but for some reason the devs seem to believe small body = small survival instinct.
It is genuinely amazing how much living creatures can sustain without getting killed, which makes me think once again that the devs only understand nature insofar as their own sheltered, Wikipedia-derived understanding of what "should" be possible
I think that would detract from the gameplay massively. Having your balance eternally impaired because of a bitten off tail or lacking the ability to hold two objects because of a cut off hand simply is not fun. Slowly dying is not fun. Thats why its reserved to ai only.
I would actually have loved that.
But I also understand that the game is already too hard for the majority audience, so the devs probably had to limit the experience somewhat. The true artistic experience would have had permadeath.
But how is that not in the spirit of all the rest of the game? It makes a point about cruelty and fatalism, and many anons in this thread have already pointed out that fun was not the intent of Rain World, so I really don't see how your argument holds water
>it's the truth for the vast majority of cases
And other, unprovable statements. All the same, you still seemed to get my point. These debilitations would put you at a major disadvantage yes, and in doing so would prolong the tension, lend consequences to your actions and failures that last longer than "oh well you died, back to your last save point", and in doing all this, ram the statements about nature home further.
>the animals in the world act more realistically than you claim
I don't claim that the behaviours depicted are unrealistic, I claim that it only depicts a small slice of what "reality" even is. For a game that prides itself on its breadth of scope of its simulation, it seems to omit a large amount of what is and should be possible, both in the real world and demonstrably in the game's world as well.
>there's little reason to assume it would be exceptionally tolerant of violence
The point again is not that it should be exceptionally tolerant of violence. Surviving injuries of varying scales is not exceptional. Falling victim to debilitating and crippling wounds is not exceptional. It's realistic. Having to put up with these debilitations, pressing on, succumbing, or lying down and accepting death, is not exceptional. However, surviving many of the situations which Slugcat CAN survive, and without even a scratch to show for it, IS exceptional. The game's slant towards this sanitised view of nature's brutality where you either die instantly or walk away totally unharmed IS exceptional, and wildly unrealistic.
Hey you don't know that, maybe rabbit babes really have it out for tough and sturdy types. It could indicate genetic fitness and make for a desirable mate.
>Hey you don't know that, maybe rabbit babes really have it out for tough and sturdy types. It could indicate genetic fitness and make for a desirable mate.
Rabbits fight for mating rights. A three-legged rabbit isn't going to make it.
Or a three-legged rabbit might be more tolerant of pain, letting it fight on more than the others. It also could be more desperate to pass its genes on before dying, might not back down in favour of survival where others might, and could win like that. You really can never know for certain, biology is pretty much defined by the fact that there is an exception to every rule.
This is a big part of why I don't enjoy Rain World personally, it being a simulation intrinsically limits it from depicting the full breadth of what I could observe about the world around me. There's no denying that it's an absolutely impressive simulation for what it is, but all the same it remains bounded by the determinism of programming, and doesn't consistently apply its mechanics. Makes me wonder if we might ever get a 100% emergent simulator that doesn't find itself limited in some way.
Fun is part of the intent of rainworld, its just gatekept fun that stands above a somewhat harsh but reasonable skill floor, slugcats fighting prowess is completely dependent on player skill, a new player and a good player are completely different animals in the game, and the games controls flow beautifully and perfectly once they click.
The game is not just a harsh realistic simulation, falling and breaking your arm and watching your slugcat die after 2 weeks of slowly bleeding out would harm the gameplay experience more than just an instant death that drives the point home quicker.
I guess that speaks to the difference of experience then, cause I don't see how an instant, almost painless death reinforces the game's themes of suffering and whatnot. From what I've experienced so far, the harshness and the gameplay experience have been near inextricably linked, except for in death, which is unusually forgiving, karma mechanic aside.
i dont think anyone that played the game would call it forgiving, i think dying over and over to brutal an unexpected deaths while trying to progress is enough suffering that doesnt necessitate a 20 minute sequence of suffering porn watching your character slowly die
Again, difference of experience. I don't really feel like I'm suffering going through this because the consequences of my failures don't really persist at all, I just get quickly and neatly set back to square one.
It's the same as the difference between Dark Souls and Devil May Cry to me - arguments about skill floors and skill ceilings aside, I never feel like Dark Souls is particularly a struggle to play, because either I beat things decisively and harmlessly, or I get decisively beaten and just sent back to square one. It ends up becoming monotonous and disengaging, compared to the OH FUCK OH FUCK moments I have in DMC, where a minor mistake can very easily snowball into setting me up for a colossal, drawn-out failure, which holds more of an emotional effect over me due to the tension it produces, and how clearly I was shown that my actions' consequences caused that utterly embarrassing failure. It becomes much more of a struggle mentally as a result.
But I know not everyone seems to see it this way, I've seen other people say that the other way round feels far more punishing and far more like a struggle, while having the slightest room to get away with taking damage feels altogether too forgiving.
The summerfag tourists from 4chan really are out in full force today, don't you have anything to better to do with your life than screech at imagined threats?
>The summerfag tourists from 4chan really are out in full force today, don't you have anything to better to do with your life than screech at imagined threats?
It's not my fault if chudtards have Ori living rent free in their head and wish indie games will make a better game than Ori but will never happen.
But you're the one who lets them live rent free in your head - you've even come up with pet names for them
>While what you say is true in some cases, it isn't true for all cases
It's the truth for the vast majority of cases. The animals don't just die instantly. They live a short hard life and die when faced with challenges that more healthy individuals could overcome. Chased by a predator? That three-legged rabbit lacks the agility to avoid and gets eaten. Faced with a harsh winter? Starved or eaten again.
>It only seems to focus on the events and possibilities which resolve in absolute victory or abject defeat, without giving any consideration to the many half-measures and just-survivals that you see in the real world.
You yourself pointed out the lizards. The animals in the world react more realistically than you claim.
>It is genuinely amazing how much living creatures can sustain without getting killed, which makes me think once again that the devs only understand nature insofar as their own sheltered, Wikipedia-derived understanding of what "should" be possible
The slugcat is, we can assume, a gene-engineered creature purposebuilt for cleaning pipes. The whole creature exists solely because the ancestors wanted a thing to swiggle its way through pipes to clear out small rubbish from them. One of the pearls heavily indicates this to be true, considering the Slugcat's phenomenal ability at traversing the pipes in question and how the concept is discussed. There's little reason to assume the player creature is built to be exceptionally tolerant of violence, as the rest of creation is.
>It's the truth for the vast majority of cases. The animals don't just die instantly. They live a short hard life and die when faced with challenges that more healthy individuals could overcome. Chased by a predator? That three-legged rabbit lacks the agility to avoid and gets eaten. Faced with a harsh winter? Starved or eaten again.
And most importantly, I should add, is breeding. That three-legged rabbit is not going to be able to fuck anyone. Its bloodline is doomed.
It's a video game anon, and indie one even, there's only so much you can simulate before it falls into the overly complex simulation genre and even in those you'd still complain that they lack details.
It's a platformer first and foremost. Where it makes you feel like an rat in Manhattan is the enemy behavior that is hard to predict, the level design that isn't obviously made for your convenience with a world that is way too big for you.
Those aren't part of the game designer 101 guidebook and that's what makes the game feel different and unique.
Yeah, I get your point and I cede to it. Personally, I just didn't find the "this world isn't built for you" approach necessarily groundbreaking, and I feel I would be much more inclined to be appreciative of what the game DOES do right, if it weren't for the constant unilateral praise that gets heaped on it for provably incorrect reasons. It seems very much like a game I'll have to give more of a shot after people shut the fuck up about it, but for the time being, my appreciation of it remains tempered by how much it fails to achieve for me what others have praised it for.
That's fine, you can't make a game like this and please everyone.
Yeah indeed, I'm glad at least I've been able to appreciate some things here and there (especially the soundtrack, the rare times it plays). Just really wish Rain World fans generally weren't such colossal pseuds who go LOL U DIDN'T GET IT, FILTERED BY REALISM when you try to explain how it might not have been for you. Sure goes a loooong way towards deeeeefinitely making me want to buckle down and finish it
Niche game, if you don't like it you don't like it.
My high IQ friends all loved the game and consider to be in their top 5
The rest didn't even manage to finish it, if they even managed to leave the first area
That's just how it is
drop it while you can. the ending is literally holding down for a minute and then up for another one
t.retard who finished it cuz viggers said it was good
Fun?
slug cat
I dont understand. Why do so much people don't like this game? It is hard, yes,but its not fucking unbeatable, and infuriating moments are rare (personally got stuck in underhang, and only because i missed a shelter and didnt want to go through unfortunate development because i thought its scary). Otherwise - the game is so much fun - exploring, traversing, evading enemies or outsmarting them, transporting stuff, etc.
I feel like this has something to do with how the critics shitted this game up.
>It is hard, yes
You answered your own question.
rainworld somehow managed to filter journos so hard it ended up a negative for the game overall, but honestly i wouldn't really want the rainworld that is somehow acceptable to them
yeah this is the worst impulse buy ive ever made.
Rain World is art.
Very true
Downpour is not art. Only Survivor is art.
I mean, the first playthrough is the most fun, because you are exploring and discovering new creatures, i do agree
My problem with Downpour is that it gamifies the experience. The survivor playthrough is about full immersion. You are the slugcat, this dumb, young, untrained creature tossed into the wild and forced to live and survive and suffer. You have no distinct objective. You have no real "meaning" for being there. You're just the slugcat, forced into living life, no matter how painful and hard it might be. There's an exit given for you right there, but nobody tells you whether it's the right thing to choose, and you're just living the life. It's inherently human, despite the fact that you're playing as this gene-engineered pipecleaning animal. That's what makes the experience meaningful, as far as the game matters.
But then along comes Downpour and suddenly you're playing as the Saint, who confirms the existence of the afterlife, travels between it and our reality. Basically a god as far as people consider and trivializes everything the slugcat survivor went through.
You are skipping to far ahead. The survivor is the first slugcat and the saint is the last. Inbetween them is hunter, who actually HAS a purpose and knows what theyre doing. It has Spearmaster which was purposed for iterator needs, it has rivulet which is adapted for the final breaths of this world, with more water and shorter cycles, etc.
Saint symbolises the end of rain world, the game and its world. Everything is frozen over, and everything has or already died. There is nothing more left of the world and of the game itself. Saint is kind of the omega point for this world.
>Saint symbolises the end of rain world, the game and its world. Everything is frozen over, and everything has or already died. There is nothing more left of the world and of the game itself. Saint is kind of the omega point for this world.
And that's why it's fucking garbage.
You have a game that's sincerely and ultimately about a very existentialist and human experience in the world. Suffering without any clear purpose, just bullshit around every corner, unfair shit wherever you look and you're just this little creature stuck in the middle of it all, like a human. It's a game about life, intrinsically.
Then along comes this fucking superhuman Saint who zaps between the afterlife and reality and shows that there's a very definite existence and meaning to it all and none of that suffering (You) had to experience is an absurd mystery as it is for us humans, it's actually very meaningful and here's the religious afterlife to prove it. There's an actual omega point in the world and all this shit that made the Survivor run meaningful now doesn't matter, because whoop-de-fucking-doo, the religious view is actually complete fact and now the game is stripped of all its human meaning. No longer does any of it bear any relation to OUR existence on this planet.
>Suffering without any clear purpose, just bullshit around every corner, unfair shit wherever you look and you're just this little creature stuck in the middle of it all, like a human.
...Or like an animal
>...Or like an animal
Yes, we as humans are animals and we face life just like it. But unlike most animals (almost certainly all, but who knows), we have the ability to reflect on it and face the unfairness of it all, see the bullshit for what it is and recognize that this shit is just awful. We can look at ourselves, our existence, the world, the way it works, see how it's just a bunch of garbage if you lack religious meaning, (like you might see the game if you're bad or new at it). But despite it all we just keep chugging on, we strive for things, we struggle, we try to achieve stuff, we suffer and we hurt. Some might give up, some fight to the end, and some are just luckier than others and coast through it all with little trouble. But in the end, none of us can prove any deeper meaning to any of this. None of us can truly prove that there's some fundamental purpose or thing after our life. All of this is directly something you might experience playing the game as the slugcat, all of it directly translates to a human experience. We're all just animals stuck here in our world, doing what we can.
Then the Saint comes along and just completely shits on all of that. It outright shows and states that yes, Afterlife is real, Buddhist/Hinduist reincarnations are true, the Religion is true and there's nothing to be uncertain about. Any piece of the slugcat's experience you might have related to? Doesn't matter. In this world the religionsis True and there's absolute proof of it. All that shit you could've related to? Doesn't matter.
sounds like a you problem
>And that's why it's fucking garbage.
I was too harsh here. It's not garbage. It's a good modpack and it was fun playing through it, but it's in contradiction with the original experience.
It was exactly what I expected and I was glad to play through it.
Yeah, i can see why you are so angry about it. The message you liked about the game got completely denied. I still don't think its all meaningless personally.
Spearmaster actually occurs long before Survivor, but otherwise you play later too for your given reasons: plot context.
Gotta say i completely lost interest while going through Saint's final area, not really sure why but it just lost me. Wasn't too big on Artifcer's last area either. Fatty was probably the best of the DLC crew.
The mod really didn't live up to the original, is what's at fault. It made the whole thing too gamey, when the original experience was built on the opposite of it. The game's entire message was completely undermined with the modded slugcats. The slugcat itself was dehumanized the moment they added someone like the Saint into the game. What the fuck does the Survivor's experience matter, if we now here have this superhuman being that can traverse between the afterlife and the present? Who the fuck can relate to that?
I like Gourmand, but mostly because his journey is the opposite of Survivor in that Gourmand is all "fuck this karma shit, i'm gonna enjoy life unlike literally all these other death obsessed gays".
I never played his route, but that's a way more "human" experience compared to the other slugcats in the mod. Way closer to the Survivor.
>fuck this shit, I'll do what I can to feel good
Is something as human as the Survivor's struggles are.
The survivor went where he went because he wanted to be with his family
Honestly in a world where every soul lives and dies countless times you cant really blame them for it
>The survivor went where he went because he wanted to be with his family
It's entirely up to you whether you go there or not. The last family related dream involves the slugcat facing up with a defiant face, ready to challenge whatever life brings it. It's obvious based on that and what the game contains, that you're free to choose whatever fate the slugcat faces.
>Honestly in a world where every soul lives and dies countless times you cant really blame them for it
It's never absolutely confirmed that's the case. The ancestors or whatever believed that, but all that's left of their claims are the echoes. Nothing in the game genuinely proves that's the case.
Very kindpilled picrel.
Honestly i think the cycle stuff is true purely because its so omnipresent. Karma can be measured, it can be manipulated and artificially increased by machines. Echoes are those who could not ascend - meaning ascension, and therefore، karma is completely real.
>last dream
Honestly i dont remember the last dream, its either the vision of ascension or what you described, and I'm inclined to believe you. I just think that Ascension really happened because not only does it establish a solid ending, but it also fulfills survivors dream
I barely know anything about this game but can't the aquatic slugcat survive when the zone gets flooded by rainwater?
It cant completely breathe in water, it can just stay very long in it
I see, thanks.
Skill issue
Good. You're not supposed to have fun!
God I love ori, such a good indie game just like rain world
Rainworld is a survival indie pixel shit meme game with a literal generic anonymous and featureless blob as a protagonist.
Ori is an high fidelity 2D action adventure game with Ori being it's main protagonists with it's own characterization.
Ori is a game of it's own, stop wanting to meme Ori with indie shit ay treating Ori like it's just a side character of your indie shit. Show me you actually like Ori by caring about Ori games. You don't like Ori, you just like rain world and to ridiculing Ori if you like to disguise Ori with indie shit and generic white blobs.
I just support the company that makes good videogames possible.
Ori is shit compared to Rain World.
>muh tree
>muh nature
Compared to Rain World's visceral story of experience as a living being in the (our) world.
Rain world has a story that doesn't even make sense, it's just a turd with a spear wondering around and then nothing. No one can even explain what the game is about, it's all just unexplained nonsense.
> it's just a turd with a spear wondering around and then nothing.
Welcome to life. Why are you here? What are you doing? What meaning does your life have? You go about your life carrying a phone and then nothing when you die.
Rain world is inherently about the hinduistic expression of all of this. The whole game is about being just an animal in this world and having to face whatever pains it brings with it. Ori is about what, the magic tree in the forest being magical and you going and saving it because it's magic? Yay. So very meaningful.
I'm not explained Ori to you fucking retard shit eater, just play your turd simulator and have a nice day.
Xbox never supported anything like that, they just made some fan service for lgbt like any other company. Moon studios has never expressed anything about woke shit and such, it's actually a company run by a fucking Nazi from Austria lol.
No one can explain, so you just say it's le Buddhism to justify a shitty syory in a shitty world with shitty world building that just makes no sense.
The only npc is you by playing literal garbage shilled by e-celeb.
You're in denial, blm supporter. Ori is a good indie game that remains unstained by your chud shit and you can't handle it. Just like rain world.
A literal Microsoft game, developed by a first party Xbox game studios for Xbox one console, it literally has special thanks to Phil Spencer head of Xbox in the end credit of the game. And you're still convinced Ori is an indie game. Do you know everyone in 50 years if videogames will raise again will remember this as testament for how stupid and braindead the gaming industry was in this time and age?
it's a literal indie game, chud supporter. Just like rain world. If you stopped sucking the dick of blm-worshipping companies you would understand that.
If Ori was a beloved indie game worshipped by trannies and redditors, now there would have been more Ori game instead of just 2.
Where is rain world 2 then? This entire conversation started because of this post
Didn't take long for it to be proven wrong I guess
Rainworld is just a shitty unworthy meme game that only got popular because of Ori and people just play it as a cope for the ending and the developer also disguised a shitty community mod as purchasable DLC to ride on the situation.
They're wholly different experiences, Rain World and Ori. I loved the former but couldn't get into the latter. Lots of people are the opposite way, loving Ori but not able to get into Rain World.
All you want but you can't refuse events, the developer of RW was even working on something else before, and since 2017 nobody cared about Rain World until Ori 2 came out in 2020.
Just admit that indie dev are just pice of shit that would do anything for easy money.
dude holy shit, rent free, what did the trannies ever do to you?
>No one can explain, so you just say it's le Buddhism to justify a shitty syory in a shitty world with shitty world building that just makes no sense.
i'm sorry you're retarded anon, it must be very hard to deal with
Honestly a simple "have a nice day" would be enough.
imagine projecting this much bullshit into a random indie game
this game is truly midwitt core
its an allegory for buddhism they basically spoonfeed it to you
No joke, anon. You're a complete fucking NPC.
You're a slugcat, you don't have to know.
It's only in downpour that they shifted the story toward the iterators but the story of Rain World is the story of an animal who slipped and fell into a drain pipe and got separated from the rest of his kin.
Wanting to know is human behavior, and the game does its best to have you behave like a creature.
I'm not saying it's not important to know every detail about the world, but it's very low on the priority list of things that the devs wanted you to care about, hence why so much of is left unexplained or is very well hidden and goes against what's expected of the slugcat.
I wish more people understood the game like this.
>I just support the company that makes good videogames possible.
You support trannies and blm.
And ori is an indie game.
Yeah I can't get into it, I'm in the first area and I go out explore and then 4 or 5 minutes later it rains and I have to go and hide before I can continue and that is just annoying.
Find a new shelter then
The first shelter is badly placed because it requires you to go all the way back up every time but they're pretty well spread over the rest of map
It seemed cool but I stopped playing when I couldn't see an immediate way out of the first few starting rooms after the first flood.
I'm sure I could find it in a few minutes or maybe I forgot where there was a passage, but the gameplay was just too sparse to hold my interest, even if I could observe the AI behavior of a thousand different types of lizard or whatever
>he didn't make it out of the tutorial area
I dropped it after I couldnt walljump high up in a narrow room in the sewer waterways area.Most frustrated I have been while playing a video game.
And that's a good mechanic as for me!
Imagine starting with toddler things like: "eat bat, [spolier]get aids[/spoiler], search bed" and moving to:
>Learning how to swim
>Learning how to parkour
>How to move in anty-gravity
>Some mountain climbing (with sticking spear in the wall, where there is no pole)
And I guess that's it, but the point is, that those all areas are introducing new mechanics, a tutorial, but like... for serious now. Because executing these moves from this point is a requierement.
Not just a feature that you can simply do. A tutorial, that gives total 100% immersion with what is happening on the screen.
I'll remember for forever that few chokepoints in Drainage facility, I'll be dreaming about it in nightmares, but in the end I liked swimming, and later that area felt like a summer walk in a park.
Looking for official Drought dlc (sure, kek)
I think I had that problem in the exact same room. I think there was a hibernation spot right above but I couldnt jump up there for shit then the rain came and blocked my vision before killing me
I almost quit there too
It's supposed to be boring and bad!! you just dont get it pleb heh...
one of my favorite games, it's so fucking good and the ending is perfect
thank god there isn't any sort of dlc with sparkledog ocs that undermine the experience
I hated the game the first time I played it, dropped it for multiple years, came back to it and loved it
You just have to be in a very specific mood to enjoy Rain World. It's like CBT but enjoyable.
Just remember to stay safe and happy and full when the rain comes, fellow slugcat bros.
d-daftpatriot?
>0 days since Ganker last cried over Rain World
>buddhism
It's hinduism, anons. The echoes would not exist were it a buddhist world with anatta (no-self). The existence of the echoes is 100% consistent with a hinduistic atman, a "self."
It was a pretty boring game for me as well though I can see the value if you can make it click. Still deserves it's mostly unknown status though imo. My suspension is that it's mostly overly jerked off here in response to Hollow Knight's popularity.
Ori has unnatural-looking cubic scenery and inexplicable floating platforms. It doesn't look good, and the world isn't built in a logical way.
That's all I'm gonna say.
Yeah that's what getting filtered feels like. Give it a long break and come back to it later when you're in a better mindset, you'll have a better chance of not getting filtered.
>literal 10/10 game
>skill issue
>N-not fun!!!
kys
Reminder that Saint's entire story did not happen, the Rubicon and Iterators is pretty blatant about being a dream of "haha I'm defying the fate machines and saving everyone, and the red lizards and the iterators and the big worms too" and the part before may well be either. It's all an echo dreaming "I wish I could have saved everyone" and you don't even know if any flying pinging part really happened.
It's literally a buddhist hell.
>Sañjīva (等活), the "reviving" Naraka, has ground made of hot iron heated by an immense fire. Beings in this Naraka appear fully grown, already in a state of fear and misery. As soon as the being begins to fear being harmed by others, their fellows appear and attack each other with iron claws and hell guards appear and attack the being with fiery weapons. As soon as the being experiences an unconsciousness like death, they are suddenly restored to full health and the attacks begin again. Other tortures experienced in this Naraka include: having molten metal dropped upon them, being sliced into pieces, and suffering from the heat of the iron ground.[5][6] It is said to be 1,000 yojanas beneath Jambudvīpa and 10,000 yojanas in each direction (a yojana being 7 miles, or 11 kilometres).
The Saint takes on the karma of the iterators, suffers the afterlife for them, descends into hell and then escapes from there back into our world to repeat it all over again, saving all of existence through his or her personal suffering. The Saint is the penultimate Buddha. The Saint is so much above everything and everyone else in the game that they completely trivialize everything.
This feels like stapling concrete religious concepts onto a game that picks up their themes. There is no indication that there is any karma purging going on, just iterators saying that Saint is stuck in a cycle they pass him by and he should wake up.
>This feels like stapling concrete religious concepts onto a game that picks up their themes.
That's what Downpour is like.
>There is no indication that there is any karma purging going on, just iterators saying that Saint is stuck in a cycle they pass him by and he should wake up.
But what we do see is the Saint "purifying" the iterators, or whatever his ability is called. He goes down into what is a buddhist hell, sees the Iterators at the highest level of it where they barely if at all suffer, then goes deeper down, implicating he has been reborn in a suffering life of hellish torment while the iterators suffer the equal of limbo despite deserving far worse, suggesting the Saint took the suffering for them. After all, why would the saint suffer hell, when he has not killed a single being?
Then the saint returns from there back into the echo he left behind in the world at hand, further suggesting he can do this all again, and probably has done and will do.
It 100% verifies the religion in the game, when back in the main game we could only have faith in that whole thing, assuming it's actually true. But here in Downpour we completely see it happen, we manipulate it and work with it as if it were some mundane matter. The saint is truly shown as something greater than anything in the world.
That actually makes a lot of sense! I like it, honestly.
If you ever have to deflect to
>skill issued!
when someone says they didn't like something, you already lost
This is my favorite game of all time and the most unique and truly fun experience I've had though
Ori is popular because was a good Xbox game released on the most poorly marketed console released in modern gaming.
Microsoft advertised Ori, but few actually played or bought it.
Ori is not popular because of LGB propaganda, it's because is a wrongly marketed Xbox game from 2015.
It's popular because it looks like a high budget production and was marketed like they do with high budget productions, it's that simple.
It's literally featured in many Xbox advertising, because it's an Xbox game, it's not a game that got popular because of propaganda and LGBT, like the shitty indie meme game. It's even on the boxes of Xbox.
>because it looks like a high budget production
It doesn't just look, Ori IS a high budget production especially for a 2D game you mongoloid.
That's basically what I said minus the insults
Despite the look, everyone don't get the expensiveness of the game because it's just a 2D game.
Anyone know what the easiest way to make sure I grab onto a horizontal pole while falling down is? I just mash up and jump while falling and hope it works.
hold up
Just hold up.
I don't care about all this saint crap
I just want to git gud at artificer so I can get those pearls, finish her story and move on
Agreed. Rain World is a beautiful, creative and ambitious game which is fucking miserable to play. I have never had a more unpleasant playthrough of a game with such high overall quality. If I had any sense, I would have quit during Drainage at the leech tub. But no I just had to push myself to finish the same thing. My ass was so blasted, I think I shaved twelve years off my life from stress alone. Played Monk btw.
It's great, isn't it?
4/10, not joking either. I hated my time with this game. I ran Memory Crypts to get to the Leg so many times and then turned around and left because the platforming there was so atrocious. I tracked the time and I spent 4 hours going up the wall instead to get to pebbles running that level over and over and over. I could have been doing actual work overtime and it would have been a more pleasant experience in retrospect.
Sounds like you enjoyed the Rain World experience.
I'll certainly never forget it, much like many of the memorably painful shits I've had in my life.
This world truly takes all kinds. I'm surprised it found such an audience.
>I'm surprised it found such an audience.
Games that aren't afraid of curbstomping the player like Rain World, of being outright "unfair," are a true rarity. I like the game for that fact alone. Throw onto it the buddhist/hinduist themes of suffering in life and perpetual cycles which fits the whole gameplay experience, all the wonderful aesthetics, the amazing physics-based movement system, the ecosystem with befriendable creatures and I was entirely hooked. It's like everything and anything I could have hoped for in a game, with the only fault being that there's not enough of it.
There's just nothing like Rain World out there. The amount of devs who both have the balls and ability to realize something as artistic as this are so few and far between, there's just not many games like it to be found. Lightning in a bottle.
This. I'm glad I dropped it 3 hours in; as a game it is utter trash
Test to get the bot to reply to me. Ori sucks.
>join rainworld discord
>start larping as an iterator with cryptic posts and datamoshed images
>they actually think it's legit from the dev and it's an argument
>dig deep
>weeks in and they're almost worshiping me
>The discord even became invite only and was changed to "brainworld"
>at this point I feel like even myself am about to go schizo
>leave
What the fuck even happened? I try really hard to remember it even, and it's like my brain just edited it out of existence, just a smear where the experience was.
>argument
Arg*
morons tongue my anus
Ori is only popular because it was made by blm and chud supporters. And it's an indie game.
Tranni and blm supporters made Ori die then, that's very good, another reason to hate trannies.
the consequence of playing a shitty meme gaym
just had a similar experience with Dragon's Dogshit. you'll basically only ever get 7/10 recs here.
filtered
>They dont know rain world is chud blm shit too
None of it in the game - don't care.
I swear I read somewhere it was a video game.
The most gorgeous and mechanically diverse game that I'll never beat.
I'm just glad it exists in this industry.
Is the easy mode mod any good?
You mean Monk?
Yes and no, it's easier because creature tend to be more neutral toward you and are fewer in numbers but Monk itself is also a weaker slugcat that moves aslower, doesn't jump as high as the default one, it makes the platforming harder.
I'd still play survivor, the game isn't soul crushingly hard, it's just hard as a byproduct of its ecosystem simulation, you never really know what to expect which forces you to take your time and observe.
Nobody actually has fun playing this shit game. It's all about "muh experience" and throwing yourself against a fucking wall so you can not die to that one thing and then the next bullshit gets you but it's okay because it's part of "the experience".
another shitter filtered, glorious
This game and every other indie game with a white creature protagonist with black eyes is for raging pedophiles
>popular because it was made by blm and chud supporters
ah yes, because those things were in full steam before 2015 when the devs were making it....
Filtered
Git gud
Skill issue
I forced myself to play this for like 7 hours despite not being particularly enjoyable because I'd seen Ganker rave about it so much. Met a blue robot at the end of the ocean hoping to finally get absolutely any kind of information or story as a reward only for it to not be able to talk and decided to just stop wasting my time and look up the story online.
"Wow! I'm having fun!"
-OP when sucking 100 different cocks