Wow! I'm not having fun!

Wow! I'm not having fun!

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  1. 10 months ago
    Anonymous

    gaysex?

  2. 10 months ago
    Anonymous

    Skill Iss

  3. 10 months ago
    Anonymous

    i had fun from the moment i started. sucks for you op

  4. 10 months ago
    Anonymous

    I got so fricking stuck in sky islands. every time I get enough cycles to go to farm array i get lost there or can't ride the rabbit to where I want... sad

    • 10 months ago
      Anonymous

      How? There's a shelter only a couple of rooms away from the gate.

  5. 10 months ago
    Anonymous

    Just go Monk
    Everyone recommends Survivor first but if it's too difficult then switch to him
    After starting out and If you somehow make it to Drainage System, Farm Arrays or Garbage Wastes, turn back and head upwards to Industrial Complex instead
    Always keep a spear in one hand
    When you find those dudes with spears trade pearls with them for a lantern if they have it

    • 10 months ago
      Anonymous

      Monk isn't even particularly easier than Survivor imo

      • 10 months ago
        Anonymous

        Really? I felt like night and day for the creature aggressiveness to me. Also getting a free karma flower each time you make it back to your corpse lets you make tons of mistakes without worrying about the gates as much

    • 10 months ago
      Anonymous

      So if I went to drainage system first, that's considered a bad place to be? I'm very stuck trying to swim through leech infested tunnels after dropping down a long pipe. I got so close to that plant creature on the left but didn't have a pop bug to stun it with

      • 10 months ago
        Anonymous

        Its a hard area, if you cant progress consider going back

        • 10 months ago
          Anonymous

          Drainage System is the hard mode, if you're trapped I'd honestly suggest just restarting if you can't get back to the starting area

          Thanks, it's good to hear that I'm not just being shit. I'll probably try to stick it out a while longer
          Is it worth trying to explore everywhere or just go where the journey takes me and try to find the end?

          • 10 months ago
            Anonymous

            Drainage System is the noob-trap. That's really all you need to know. The devs knew you would go there "just because," and they made you suffer for it.

          • 10 months ago
            Anonymous

            >Is it worth trying to explore everywhere or just go where the journey takes me and try to find the end?
            You should play it whatever way you want to. It's absolutely best played blind. You are a slugcat. Being shit or being good only matter in terms of you being that small white animal. Or yellow, if you're a scrub.

      • 10 months ago
        Anonymous

        Drainage System is the hard mode, if you're trapped I'd honestly suggest just restarting if you can't get back to the starting area

    • 10 months ago
      Anonymous

      >After starting out and If you somehow make it to Drainage System, Farm Arrays or Garbage Wastes, turn back and head upwards to Industrial Complex instead
      Lmao I wish someone told me this Ended up going through farms and all the way to the depths. A bit of a waste of time, but I guess I got a unique perspective on the map. Also I had no clue about garbage wastes, even as I finished the game.

      • 10 months ago
        Anonymous

        I went West too, and then up to the Sky Islands instead. What a ride.

        • 10 months ago
          Anonymous

          I went industrial > chimney > sky on my first playthrough
          Pic related was my last screenshot before I made a bug report and started over. That was at release, before the update that added monk and hunter and all the new creatures.

          • 10 months ago
            Anonymous

            >friendly intruding creatures in your shelter
            You gotta love it. I'm just glad they primarily don't attack you in the current version.

  6. 10 months ago
    Anonymous

    >all games have to be fun
    Ok moron

    • 10 months ago
      Anonymous

      has to be entertaining
      gay.

  7. 10 months ago
    Anonymous

    I think it's one of those games that just appeals to a specific kind of person. Personally the whole "constant tension with quick decisive resolution" thing does absolutely nothing for me, but it does shit for other people. Seems to be a big crossover between people who like this and people who like Souls shit, which would make sense given some similar design tenets between them

    • 10 months ago
      Anonymous

      If you're a gay furry who likes to fill like a wild animal and gets turned on by gay vore porn. This is the game for you. Also the developers worship trans right.

      • 10 months ago
        Anonymous

        Ori is an indie game btw

        • 10 months ago
          Anonymous

          Ori dies and becomes a tree. But you already know since you're playing this shit.

          • 10 months ago
            Anonymous

            Yeah I know, I love good indie games

            • 10 months ago
              Anonymous

              It's literally an Xbox game made for Xbox one console, and is the most high quality 2D game ever made. But it's ok anon if this makes you cope and makes you happy.
              I just want you to know it's not my fault.

              • 10 months ago
                Anonymous

                >Xbox
                Please stop worshiping trannies.

              • 10 months ago
                Anonymous

                No matter how much you hate Microsoft or how shit Xbox went. Ori is an Xbox game and Ori is literally born and died on Xbox one.

              • 10 months ago
                Anonymous

                Feel free to support trans rights and blm, I just won't.

        • 10 months ago
          Anonymous

          I have to know, how did you know that was origay? Teach me your pattern-spotting secrets.

      • 10 months ago
        Anonymous

        Downpour's creators were the furgays, but yeaaaaaah I don't even get how the game LE MAKES YOU FEEL LIKE A WILD ANIMAL like people claim. Every moment of tension or conflict completely and utterly evaporates under the fact that you either get off completely scot-free or you completely die - there's no room for needing to actually labour under suffering of say, having to play around developing a critical injury or what have you, which is much more like what an actual wild animal would have to deal with, and would generate much more tension as your actions would have consequences that go further than "you died lol go back a space and pay me 1 karma".
        It just doesn't feel like it sells the whole "le realistic ecosystem" "le realistic animal survival" gimmick as much as people claim it does, it ends up just feeling like what a cushy Adult Swim artgay THINKS is what life or death scenarios are like

        • 10 months ago
          Anonymous

          >having to play around developing a critical injury or what have you, which is much more like what an actual wild animal would have to deal wit
          Animals like that just die in real life. That's why most creatures by default will avoid violent conflict. A lion will retreat from a honeybadger, a bear will frick off after a wolverine fricks with it. (You) will be afraid of a fricking bee or an angry goose, despite the fact you could murder both with ridiculous ease.

          • 10 months ago
            Anonymous

            Completely true.

          • 10 months ago
            Anonymous

            Eh, they don't though. Haven't you ever seen a rabbit with a torn-off leg wandering around like nothing happened to it? One time I sat so still, the animals around me no longer recognised my existence. Cause of that, I ended up seeing a hawk and a sparrow fight almost to the death a mere metre away from me, with the sparrow only barely surviving the encounter. Another time, I accidentally slammed a door shut on a snail, crushing its shell and dropping it a distance tonthe ground. I thought it was dead, given it stopped moving and began leaking fluids, but then after about 5 minutes it pulled itself back together and started crawling away, leaving a trail of blood behind.
            While what you say is true in some cases, it isn't true for all cases, which is kinda what I'm saying about Rain World. It only seems to focus on the events and possibilities which resolve in absolute victory or abject defeat, without giving any consideration to the many half-measures and just-survivals that you see in the real world. It's particularly strange since you can see other animals in Rain World develop persisting injuries, and are outright expected to cripple lizards and the like if it's tactically advantageous, but for some reason the devs seem to believe small body = small survival instinct.
            It is genuinely amazing how much living creatures can sustain without getting killed, which makes me think once again that the devs only understand nature insofar as their own sheltered, Wikipedia-derived understanding of what "should" be possible

            • 10 months ago
              Anonymous

              I think that would detract from the gameplay massively. Having your balance eternally impaired because of a bitten off tail or lacking the ability to hold two objects because of a cut off hand simply is not fun. Slowly dying is not fun. Thats why its reserved to ai only.

              • 10 months ago
                Anonymous

                I would actually have loved that.
                But I also understand that the game is already too hard for the majority audience, so the devs probably had to limit the experience somewhat. The true artistic experience would have had permadeath.

              • 10 months ago
                Anonymous

                But how is that not in the spirit of all the rest of the game? It makes a point about cruelty and fatalism, and many anons in this thread have already pointed out that fun was not the intent of Rain World, so I really don't see how your argument holds water

                >While what you say is true in some cases, it isn't true for all cases
                It's the truth for the vast majority of cases. The animals don't just die instantly. They live a short hard life and die when faced with challenges that more healthy individuals could overcome. Chased by a predator? That three-legged rabbit lacks the agility to avoid and gets eaten. Faced with a harsh winter? Starved or eaten again.
                >It only seems to focus on the events and possibilities which resolve in absolute victory or abject defeat, without giving any consideration to the many half-measures and just-survivals that you see in the real world.
                You yourself pointed out the lizards. The animals in the world react more realistically than you claim.
                >It is genuinely amazing how much living creatures can sustain without getting killed, which makes me think once again that the devs only understand nature insofar as their own sheltered, Wikipedia-derived understanding of what "should" be possible
                The slugcat is, we can assume, a gene-engineered creature purposebuilt for cleaning pipes. The whole creature exists solely because the ancestors wanted a thing to swiggle its way through pipes to clear out small rubbish from them. One of the pearls heavily indicates this to be true, considering the Slugcat's phenomenal ability at traversing the pipes in question and how the concept is discussed. There's little reason to assume the player creature is built to be exceptionally tolerant of violence, as the rest of creation is.

                >it's the truth for the vast majority of cases
                And other, unprovable statements. All the same, you still seemed to get my point. These debilitations would put you at a major disadvantage yes, and in doing so would prolong the tension, lend consequences to your actions and failures that last longer than "oh well you died, back to your last save point", and in doing all this, ram the statements about nature home further.
                >the animals in the world act more realistically than you claim
                I don't claim that the behaviours depicted are unrealistic, I claim that it only depicts a small slice of what "reality" even is. For a game that prides itself on its breadth of scope of its simulation, it seems to omit a large amount of what is and should be possible, both in the real world and demonstrably in the game's world as well.
                >there's little reason to assume it would be exceptionally tolerant of violence
                The point again is not that it should be exceptionally tolerant of violence. Surviving injuries of varying scales is not exceptional. Falling victim to debilitating and crippling wounds is not exceptional. It's realistic. Having to put up with these debilitations, pressing on, succumbing, or lying down and accepting death, is not exceptional. However, surviving many of the situations which Slugcat CAN survive, and without even a scratch to show for it, IS exceptional. The game's slant towards this sanitised view of nature's brutality where you either die instantly or walk away totally unharmed IS exceptional, and wildly unrealistic.

                >It's the truth for the vast majority of cases. The animals don't just die instantly. They live a short hard life and die when faced with challenges that more healthy individuals could overcome. Chased by a predator? That three-legged rabbit lacks the agility to avoid and gets eaten. Faced with a harsh winter? Starved or eaten again.
                And most importantly, I should add, is breeding. That three-legged rabbit is not going to be able to frick anyone. Its bloodline is doomed.

                Hey you don't know that, maybe rabbit babes really have it out for tough and sturdy types. It could indicate genetic fitness and make for a desirable mate.

              • 10 months ago
                Anonymous

                >Hey you don't know that, maybe rabbit babes really have it out for tough and sturdy types. It could indicate genetic fitness and make for a desirable mate.
                Rabbits fight for mating rights. A three-legged rabbit isn't going to make it.

              • 10 months ago
                Anonymous

                Or a three-legged rabbit might be more tolerant of pain, letting it fight on more than the others. It also could be more desperate to pass its genes on before dying, might not back down in favour of survival where others might, and could win like that. You really can never know for certain, biology is pretty much defined by the fact that there is an exception to every rule.
                This is a big part of why I don't enjoy Rain World personally, it being a simulation intrinsically limits it from depicting the full breadth of what I could observe about the world around me. There's no denying that it's an absolutely impressive simulation for what it is, but all the same it remains bounded by the determinism of programming, and doesn't consistently apply its mechanics. Makes me wonder if we might ever get a 100% emergent simulator that doesn't find itself limited in some way.

              • 10 months ago
                Anonymous

                Fun is part of the intent of rainworld, its just gatekept fun that stands above a somewhat harsh but reasonable skill floor, slugcats fighting prowess is completely dependent on player skill, a new player and a good player are completely different animals in the game, and the games controls flow beautifully and perfectly once they click.
                The game is not just a harsh realistic simulation, falling and breaking your arm and watching your slugcat die after 2 weeks of slowly bleeding out would harm the gameplay experience more than just an instant death that drives the point home quicker.

              • 10 months ago
                Anonymous

                I guess that speaks to the difference of experience then, cause I don't see how an instant, almost painless death reinforces the game's themes of suffering and whatnot. From what I've experienced so far, the harshness and the gameplay experience have been near inextricably linked, except for in death, which is unusually forgiving, karma mechanic aside.

              • 10 months ago
                Anonymous

                i dont think anyone that played the game would call it forgiving, i think dying over and over to brutal an unexpected deaths while trying to progress is enough suffering that doesnt necessitate a 20 minute sequence of suffering porn watching your character slowly die

              • 10 months ago
                Anonymous

                Again, difference of experience. I don't really feel like I'm suffering going through this because the consequences of my failures don't really persist at all, I just get quickly and neatly set back to square one.
                It's the same as the difference between Dark Souls and Devil May Cry to me - arguments about skill floors and skill ceilings aside, I never feel like Dark Souls is particularly a struggle to play, because either I beat things decisively and harmlessly, or I get decisively beaten and just sent back to square one. It ends up becoming monotonous and disengaging, compared to the OH FRICK OH FRICK moments I have in DMC, where a minor mistake can very easily snowball into setting me up for a colossal, drawn-out failure, which holds more of an emotional effect over me due to the tension it produces, and how clearly I was shown that my actions' consequences caused that utterly embarrassing failure. It becomes much more of a struggle mentally as a result.
                But I know not everyone seems to see it this way, I've seen other people say that the other way round feels far more punishing and far more like a struggle, while having the slightest room to get away with taking damage feels altogether too forgiving.

                Tranni and blm supporters made Ori die then, that's very good, another reason to hate trannies.

                The summergay tourists from /misc/ really are out in full force today, don't you have anything to better to do with your life than screech at imagined threats?

              • 10 months ago
                Anonymous

                >The summergay tourists from /misc/ really are out in full force today, don't you have anything to better to do with your life than screech at imagined threats?
                It's not my fault if troontards have Ori living rent free in their head and wish indie games will make a better game than Ori but will never happen.

              • 10 months ago
                Anonymous

                But you're the one who lets them live rent free in your head - you've even come up with pet names for them

            • 10 months ago
              Anonymous

              >While what you say is true in some cases, it isn't true for all cases
              It's the truth for the vast majority of cases. The animals don't just die instantly. They live a short hard life and die when faced with challenges that more healthy individuals could overcome. Chased by a predator? That three-legged rabbit lacks the agility to avoid and gets eaten. Faced with a harsh winter? Starved or eaten again.
              >It only seems to focus on the events and possibilities which resolve in absolute victory or abject defeat, without giving any consideration to the many half-measures and just-survivals that you see in the real world.
              You yourself pointed out the lizards. The animals in the world react more realistically than you claim.
              >It is genuinely amazing how much living creatures can sustain without getting killed, which makes me think once again that the devs only understand nature insofar as their own sheltered, Wikipedia-derived understanding of what "should" be possible
              The slugcat is, we can assume, a gene-engineered creature purposebuilt for cleaning pipes. The whole creature exists solely because the ancestors wanted a thing to swiggle its way through pipes to clear out small rubbish from them. One of the pearls heavily indicates this to be true, considering the Slugcat's phenomenal ability at traversing the pipes in question and how the concept is discussed. There's little reason to assume the player creature is built to be exceptionally tolerant of violence, as the rest of creation is.

              • 10 months ago
                Anonymous

                >It's the truth for the vast majority of cases. The animals don't just die instantly. They live a short hard life and die when faced with challenges that more healthy individuals could overcome. Chased by a predator? That three-legged rabbit lacks the agility to avoid and gets eaten. Faced with a harsh winter? Starved or eaten again.
                And most importantly, I should add, is breeding. That three-legged rabbit is not going to be able to frick anyone. Its bloodline is doomed.

        • 10 months ago
          Anonymous

          It's a video game anon, and indie one even, there's only so much you can simulate before it falls into the overly complex simulation genre and even in those you'd still complain that they lack details.
          It's a platformer first and foremost. Where it makes you feel like an rat in Manhattan is the enemy behavior that is hard to predict, the level design that isn't obviously made for your convenience with a world that is way too big for you.
          Those aren't part of the game designer 101 guidebook and that's what makes the game feel different and unique.

          • 10 months ago
            Anonymous

            Yeah, I get your point and I cede to it. Personally, I just didn't find the "this world isn't built for you" approach necessarily groundbreaking, and I feel I would be much more inclined to be appreciative of what the game DOES do right, if it weren't for the constant unilateral praise that gets heaped on it for provably incorrect reasons. It seems very much like a game I'll have to give more of a shot after people shut the frick up about it, but for the time being, my appreciation of it remains tempered by how much it fails to achieve for me what others have praised it for.

            • 10 months ago
              Anonymous

              That's fine, you can't make a game like this and please everyone.

              • 10 months ago
                Anonymous

                Yeah indeed, I'm glad at least I've been able to appreciate some things here and there (especially the soundtrack, the rare times it plays). Just really wish Rain World fans generally weren't such colossal pseuds who go LOL U DIDN'T GET IT, FILTERED BY REALISM when you try to explain how it might not have been for you. Sure goes a loooong way towards deeeeefinitely making me want to buckle down and finish it

  8. 10 months ago
    Anonymous

    Niche game, if you don't like it you don't like it.

  9. 10 months ago
    Anonymous

    My high IQ friends all loved the game and consider to be in their top 5
    The rest didn't even manage to finish it, if they even managed to leave the first area
    That's just how it is

  10. 10 months ago
    Anonymous

    drop it while you can. the ending is literally holding down for a minute and then up for another one
    t.moron who finished it cuz viggers said it was good

  11. 10 months ago
    Anonymous

    Fun?

  12. 10 months ago
    Anonymous

    slug cat

  13. 10 months ago
    Anonymous

    I dont understand. Why do so much people don't like this game? It is hard, yes,but its not fricking unbeatable, and infuriating moments are rare (personally got stuck in underhang, and only because i missed a shelter and didnt want to go through unfortunate development because i thought its scary). Otherwise - the game is so much fun - exploring, traversing, evading enemies or outsmarting them, transporting stuff, etc.

    I feel like this has something to do with how the critics shitted this game up.

    • 10 months ago
      Anonymous

      >It is hard, yes
      You answered your own question.

    • 10 months ago
      Anonymous

      rainworld somehow managed to filter journos so hard it ended up a negative for the game overall, but honestly i wouldn't really want the rainworld that is somehow acceptable to them

  14. 10 months ago
    Anonymous

    yeah this is the worst impulse buy ive ever made.

  15. 10 months ago
    Anonymous

    Rain World is art.

    • 10 months ago
      Anonymous

      Very true

      • 10 months ago
        Anonymous

        Downpour is not art. Only Survivor is art.

        • 10 months ago
          Anonymous

          I mean, the first playthrough is the most fun, because you are exploring and discovering new creatures, i do agree

          • 10 months ago
            Anonymous

            My problem with Downpour is that it gamifies the experience. The survivor playthrough is about full immersion. You are the slugcat, this dumb, young, untrained creature tossed into the wild and forced to live and survive and suffer. You have no distinct objective. You have no real "meaning" for being there. You're just the slugcat, forced into living life, no matter how painful and hard it might be. There's an exit given for you right there, but nobody tells you whether it's the right thing to choose, and you're just living the life. It's inherently human, despite the fact that you're playing as this gene-engineered pipecleaning animal. That's what makes the experience meaningful, as far as the game matters.

            But then along comes Downpour and suddenly you're playing as the Saint, who confirms the existence of the afterlife, travels between it and our reality. Basically a god as far as people consider and trivializes everything the slugcat survivor went through.

            • 10 months ago
              Anonymous

              You are skipping to far ahead. The survivor is the first slugcat and the saint is the last. Inbetween them is hunter, who actually HAS a purpose and knows what theyre doing. It has Spearmaster which was purposed for iterator needs, it has rivulet which is adapted for the final breaths of this world, with more water and shorter cycles, etc.
              Saint symbolises the end of rain world, the game and its world. Everything is frozen over, and everything has or already died. There is nothing more left of the world and of the game itself. Saint is kind of the omega point for this world.

              • 10 months ago
                Anonymous

                >Saint symbolises the end of rain world, the game and its world. Everything is frozen over, and everything has or already died. There is nothing more left of the world and of the game itself. Saint is kind of the omega point for this world.
                And that's why it's fricking garbage.
                You have a game that's sincerely and ultimately about a very existentialist and human experience in the world. Suffering without any clear purpose, just bullshit around every corner, unfair shit wherever you look and you're just this little creature stuck in the middle of it all, like a human. It's a game about life, intrinsically.
                Then along comes this fricking superhuman Saint who zaps between the afterlife and reality and shows that there's a very definite existence and meaning to it all and none of that suffering (You) had to experience is an absurd mystery as it is for us humans, it's actually very meaningful and here's the religious afterlife to prove it. There's an actual omega point in the world and all this shit that made the Survivor run meaningful now doesn't matter, because whoop-de-fricking-doo, the religious view is actually complete fact and now the game is stripped of all its human meaning. No longer does any of it bear any relation to OUR existence on this planet.

              • 10 months ago
                Anonymous

                >Suffering without any clear purpose, just bullshit around every corner, unfair shit wherever you look and you're just this little creature stuck in the middle of it all, like a human.
                ...Or like an animal

              • 10 months ago
                Anonymous

                >...Or like an animal
                Yes, we as humans are animals and we face life just like it. But unlike most animals (almost certainly all, but who knows), we have the ability to reflect on it and face the unfairness of it all, see the bullshit for what it is and recognize that this shit is just awful. We can look at ourselves, our existence, the world, the way it works, see how it's just a bunch of garbage if you lack religious meaning, (like you might see the game if you're bad or new at it). But despite it all we just keep chugging on, we strive for things, we struggle, we try to achieve stuff, we suffer and we hurt. Some might give up, some fight to the end, and some are just luckier than others and coast through it all with little trouble. But in the end, none of us can prove any deeper meaning to any of this. None of us can truly prove that there's some fundamental purpose or thing after our life. All of this is directly something you might experience playing the game as the slugcat, all of it directly translates to a human experience. We're all just animals stuck here in our world, doing what we can.

                Then the Saint comes along and just completely shits on all of that. It outright shows and states that yes, Afterlife is real, Buddhist/Hinduist reincarnations are true, the Religion is true and there's nothing to be uncertain about. Any piece of the slugcat's experience you might have related to? Doesn't matter. In this world the religionsis True and there's absolute proof of it. All that shit you could've related to? Doesn't matter.

              • 10 months ago
                Anonymous

                sounds like a you problem

              • 10 months ago
                Anonymous

                >And that's why it's fricking garbage.
                I was too harsh here. It's not garbage. It's a good modpack and it was fun playing through it, but it's in contradiction with the original experience.
                It was exactly what I expected and I was glad to play through it.

              • 10 months ago
                Anonymous

                Yeah, i can see why you are so angry about it. The message you liked about the game got completely denied. I still don't think its all meaningless personally.

              • 10 months ago
                Anonymous

                Spearmaster actually occurs long before Survivor, but otherwise you play later too for your given reasons: plot context.

      • 10 months ago
        Anonymous

        Gotta say i completely lost interest while going through Saint's final area, not really sure why but it just lost me. Wasn't too big on Artifcer's last area either. Fatty was probably the best of the DLC crew.

        • 10 months ago
          Anonymous

          The mod really didn't live up to the original, is what's at fault. It made the whole thing too gamey, when the original experience was built on the opposite of it. The game's entire message was completely undermined with the modded slugcats. The slugcat itself was dehumanized the moment they added someone like the Saint into the game. What the frick does the Survivor's experience matter, if we now here have this superhuman being that can traverse between the afterlife and the present? Who the frick can relate to that?

          • 10 months ago
            Anonymous

            I like Gourmand, but mostly because his journey is the opposite of Survivor in that Gourmand is all "frick this karma shit, i'm gonna enjoy life unlike literally all these other death obsessed homosexuals".

            • 10 months ago
              Anonymous

              I never played his route, but that's a way more "human" experience compared to the other slugcats in the mod. Way closer to the Survivor.
              >frick this shit, I'll do what I can to feel good
              Is something as human as the Survivor's struggles are.

              • 10 months ago
                Anonymous

                The survivor went where he went because he wanted to be with his family
                Honestly in a world where every soul lives and dies countless times you cant really blame them for it

              • 10 months ago
                Anonymous

                >The survivor went where he went because he wanted to be with his family
                It's entirely up to you whether you go there or not. The last family related dream involves the slugcat facing up with a defiant face, ready to challenge whatever life brings it. It's obvious based on that and what the game contains, that you're free to choose whatever fate the slugcat faces.
                >Honestly in a world where every soul lives and dies countless times you cant really blame them for it
                It's never absolutely confirmed that's the case. The ancestors or whatever believed that, but all that's left of their claims are the echoes. Nothing in the game genuinely proves that's the case.

              • 10 months ago
                Anonymous

                Very kindpilled picrel.
                Honestly i think the cycle stuff is true purely because its so omnipresent. Karma can be measured, it can be manipulated and artificially increased by machines. Echoes are those who could not ascend - meaning ascension, and therefore، karma is completely real.
                >last dream
                Honestly i dont remember the last dream, its either the vision of ascension or what you described, and I'm inclined to believe you. I just think that Ascension really happened because not only does it establish a solid ending, but it also fulfills survivors dream

      • 10 months ago
        Anonymous

        I barely know anything about this game but can't the aquatic slugcat survive when the zone gets flooded by rainwater?

        • 10 months ago
          Anonymous

          It cant completely breathe in water, it can just stay very long in it

          • 10 months ago
            Anonymous

            I see, thanks.

  16. 10 months ago
    Anonymous

    Skill issue

  17. 10 months ago
    Anonymous

    Good. You're not supposed to have fun!

  18. 10 months ago
    Anonymous

    God I love ori, such a good indie game just like rain world

    • 10 months ago
      Anonymous

      Rainworld is a survival indie pixel shit meme game with a literal generic anonymous and featureless blob as a protagonist.

      Ori is an high fidelity 2D action adventure game with Ori being it's main protagonists with it's own characterization.

      Ori is a game of it's own, stop wanting to meme Ori with indie shit ay treating Ori like it's just a side character of your indie shit. Show me you actually like Ori by caring about Ori games. You don't like Ori, you just like rain world and to ridiculing Ori if you like to disguise Ori with indie shit and generic white blobs.

      Feel free to support trans rights and blm, I just won't.

      I just support the company that makes good videogames possible.

      • 10 months ago
        Anonymous

        Ori is shit compared to Rain World.
        >muh tree
        >muh nature
        Compared to Rain World's visceral story of experience as a living being in the (our) world.

        • 10 months ago
          Anonymous

          Rain world has a story that doesn't even make sense, it's just a turd with a spear wondering around and then nothing. No one can even explain what the game is about, it's all just unexplained nonsense.

          • 10 months ago
            Anonymous

            > it's just a turd with a spear wondering around and then nothing.
            Welcome to life. Why are you here? What are you doing? What meaning does your life have? You go about your life carrying a phone and then nothing when you die.
            Rain world is inherently about the hinduistic expression of all of this. The whole game is about being just an animal in this world and having to face whatever pains it brings with it. Ori is about what, the magic tree in the forest being magical and you going and saving it because it's magic? Yay. So very meaningful.

            • 10 months ago
              Anonymous

              I'm not explained Ori to you fricking moron shit eater, just play your turd simulator and have a nice day.

              >I just support the company that makes good videogames possible.
              You support trannies and blm.
              And ori is an indie game.

              Xbox never supported anything like that, they just made some fan service for lgbt like any other company. Moon studios has never expressed anything about woke shit and such, it's actually a company run by a fricking Nazi from Austria lol.

              its an allegory for buddhism they basically spoonfeed it to you

              No one can explain, so you just say it's le Buddhism to justify a shitty syory in a shitty world with shitty world building that just makes no sense.

              No joke, anon. You're a complete fricking NPC.

              The only npc is you by playing literal garbage shilled by e-celeb.

              • 10 months ago
                Anonymous

                You're in denial, blm supporter. Ori is a good indie game that remains unstained by your troony shit and you can't handle it. Just like rain world.

              • 10 months ago
                Anonymous

                A literal Microsoft game, developed by a first party Xbox game studios for Xbox one console, it literally has special thanks to Phil Spencer head of Xbox in the end credit of the game. And you're still convinced Ori is an indie game. Do you know everyone in 50 years if videogames will raise again will remember this as testament for how stupid and braindead the gaming industry was in this time and age?

              • 10 months ago
                Anonymous

                it's a literal indie game, troony supporter. Just like rain world. If you stopped sucking the dick of blm-worshipping companies you would understand that.

              • 10 months ago
                Anonymous

                If Ori was a beloved indie game worshipped by trannies and redditors, now there would have been more Ori game instead of just 2.

              • 10 months ago
                Anonymous

                Where is rain world 2 then? This entire conversation started because of this post

                If you're a gay furry who likes to fill like a wild animal and gets turned on by gay vore porn. This is the game for you. Also the developers worship trans right.

                Didn't take long for it to be proven wrong I guess

              • 10 months ago
                Anonymous

                Rainworld is just a shitty unworthy meme game that only got popular because of Ori and people just play it as a cope for the ending and the developer also disguised a shitty community mod as purchasable DLC to ride on the situation.

              • 10 months ago
                Anonymous

                They're wholly different experiences, Rain World and Ori. I loved the former but couldn't get into the latter. Lots of people are the opposite way, loving Ori but not able to get into Rain World.

              • 10 months ago
                Anonymous

                All you want but you can't refuse events, the developer of RW was even working on something else before, and since 2017 nobody cared about Rain World until Ori 2 came out in 2020.
                Just admit that indie dev are just pice of shit that would do anything for easy money.

              • 10 months ago
                Anonymous

                dude holy shit, rent free, what did the trannies ever do to you?

              • 10 months ago
                Anonymous

                >No one can explain, so you just say it's le Buddhism to justify a shitty syory in a shitty world with shitty world building that just makes no sense.

                i'm sorry you're moronic anon, it must be very hard to deal with

            • 10 months ago
              Anonymous

              Honestly a simple "have a nice day" would be enough.

            • 10 months ago
              Anonymous

              imagine projecting this much bullshit into a random indie game
              this game is truly midwitt core

          • 10 months ago
            Anonymous

            its an allegory for buddhism they basically spoonfeed it to you

          • 10 months ago
            Anonymous

            No joke, anon. You're a complete fricking NPC.

          • 10 months ago
            Anonymous

            You're a slugcat, you don't have to know.
            It's only in downpour that they shifted the story toward the iterators but the story of Rain World is the story of an animal who slipped and fell into a drain pipe and got separated from the rest of his kin.
            Wanting to know is human behavior, and the game does its best to have you behave like a creature.
            I'm not saying it's not important to know every detail about the world, but it's very low on the priority list of things that the devs wanted you to care about, hence why so much of is left unexplained or is very well hidden and goes against what's expected of the slugcat.

            • 10 months ago
              Anonymous

              I wish more people understood the game like this.

      • 10 months ago
        Anonymous

        >I just support the company that makes good videogames possible.
        You support trannies and blm.
        And ori is an indie game.

  19. 10 months ago
    Anonymous

    Yeah I can't get into it, I'm in the first area and I go out explore and then 4 or 5 minutes later it rains and I have to go and hide before I can continue and that is just annoying.

    • 10 months ago
      Anonymous

      Find a new shelter then
      The first shelter is badly placed because it requires you to go all the way back up every time but they're pretty well spread over the rest of map

  20. 10 months ago
    Anonymous

    It seemed cool but I stopped playing when I couldn't see an immediate way out of the first few starting rooms after the first flood.
    I'm sure I could find it in a few minutes or maybe I forgot where there was a passage, but the gameplay was just too sparse to hold my interest, even if I could observe the AI behavior of a thousand different types of lizard or whatever

    • 10 months ago
      Anonymous

      >he didn't make it out of the tutorial area

  21. 10 months ago
    Anonymous

    I dropped it after I couldnt walljump high up in a narrow room in the sewer waterways area.Most frustrated I have been while playing a video game.

    • 10 months ago
      Anonymous

      And that's a good mechanic as for me!

      Imagine starting with toddler things like: "eat bat, [spolier]get aids[/spoiler], search bed" and moving to:
      >Learning how to swim
      >Learning how to parkour
      >How to move in anty-gravity
      >Some mountain climbing (with sticking spear in the wall, where there is no pole)

      And I guess that's it, but the point is, that those all areas are introducing new mechanics, a tutorial, but like... for serious now. Because executing these moves from this point is a requierement.
      Not just a feature that you can simply do. A tutorial, that gives total 100% immersion with what is happening on the screen.

      I'll remember for forever that few chokepoints in Drainage facility, I'll be dreaming about it in nightmares, but in the end I liked swimming, and later that area felt like a summer walk in a park.

      Looking for official Drought dlc (sure, kek)

    • 10 months ago
      Anonymous

      I think I had that problem in the exact same room. I think there was a hibernation spot right above but I couldnt jump up there for shit then the rain came and blocked my vision before killing me

    • 10 months ago
      Anonymous

      I almost quit there too

  22. 10 months ago
    Anonymous

    It's supposed to be boring and bad!! you just dont get it pleb heh...

  23. 10 months ago
    Anonymous

    one of my favorite games, it's so fricking good and the ending is perfect
    thank god there isn't any sort of dlc with sparkledog ocs that undermine the experience

  24. 10 months ago
    Anonymous

    I hated the game the first time I played it, dropped it for multiple years, came back to it and loved it
    You just have to be in a very specific mood to enjoy Rain World. It's like CBT but enjoyable.

  25. 10 months ago
    Anonymous

    Just remember to stay safe and happy and full when the rain comes, fellow slugcat bros.

    • 10 months ago
      Anonymous

      d-daftpatriot?

  26. 10 months ago
    Anonymous

    >0 days since Ganker last cried over Rain World

  27. 10 months ago
    Anonymous

    >buddhism
    It's hinduism, anons. The echoes would not exist were it a buddhist world with anatta (no-self). The existence of the echoes is 100% consistent with a hinduistic atman, a "self."

  28. 10 months ago
    Anonymous

    It was a pretty boring game for me as well though I can see the value if you can make it click. Still deserves it's mostly unknown status though imo. My suspension is that it's mostly overly jerked off here in response to Hollow Knight's popularity.

  29. 10 months ago
    Anonymous

    Ori has unnatural-looking cubic scenery and inexplicable floating platforms. It doesn't look good, and the world isn't built in a logical way.

    That's all I'm gonna say.

  30. 10 months ago
    Anonymous

    Yeah that's what getting filtered feels like. Give it a long break and come back to it later when you're in a better mindset, you'll have a better chance of not getting filtered.

  31. 10 months ago
    Anonymous

    >literal 10/10 game
    >skill issue
    >N-not fun!!!
    kys

  32. 10 months ago
    Anonymous

    Reminder that Saint's entire story did not happen, the Rubicon and Iterators is pretty blatant about being a dream of "haha I'm defying the fate machines and saving everyone, and the red lizards and the iterators and the big worms too" and the part before may well be either. It's all an echo dreaming "I wish I could have saved everyone" and you don't even know if any flying pinging part really happened.

    • 10 months ago
      Anonymous

      It's literally a buddhist hell.
      >Sañjīva (等活), the "reviving" Naraka, has ground made of hot iron heated by an immense fire. Beings in this Naraka appear fully grown, already in a state of fear and misery. As soon as the being begins to fear being harmed by others, their fellows appear and attack each other with iron claws and hell guards appear and attack the being with fiery weapons. As soon as the being experiences an unconsciousness like death, they are suddenly restored to full health and the attacks begin again. Other tortures experienced in this Naraka include: having molten metal dropped upon them, being sliced into pieces, and suffering from the heat of the iron ground.[5][6] It is said to be 1,000 yojanas beneath Jambudvīpa and 10,000 yojanas in each direction (a yojana being 7 miles, or 11 kilometres).
      The Saint takes on the karma of the iterators, suffers the afterlife for them, descends into hell and then escapes from there back into our world to repeat it all over again, saving all of existence through his or her personal suffering. The Saint is the penultimate Buddha. The Saint is so much above everything and everyone else in the game that they completely trivialize everything.

      • 10 months ago
        Anonymous

        This feels like stapling concrete religious concepts onto a game that picks up their themes. There is no indication that there is any karma purging going on, just iterators saying that Saint is stuck in a cycle they pass him by and he should wake up.

        • 10 months ago
          Anonymous

          >This feels like stapling concrete religious concepts onto a game that picks up their themes.
          That's what Downpour is like.
          >There is no indication that there is any karma purging going on, just iterators saying that Saint is stuck in a cycle they pass him by and he should wake up.
          But what we do see is the Saint "purifying" the iterators, or whatever his ability is called. He goes down into what is a buddhist hell, sees the Iterators at the highest level of it where they barely if at all suffer, then goes deeper down, implicating he has been reborn in a suffering life of hellish torment while the iterators suffer the equal of limbo despite deserving far worse, suggesting the Saint took the suffering for them. After all, why would the saint suffer hell, when he has not killed a single being?
          Then the saint returns from there back into the echo he left behind in the world at hand, further suggesting he can do this all again, and probably has done and will do.
          It 100% verifies the religion in the game, when back in the main game we could only have faith in that whole thing, assuming it's actually true. But here in Downpour we completely see it happen, we manipulate it and work with it as if it were some mundane matter. The saint is truly shown as something greater than anything in the world.

    • 10 months ago
      Anonymous

      That actually makes a lot of sense! I like it, honestly.

  33. 10 months ago
    Anonymous

    If you ever have to deflect to
    >skill issued!
    when someone says they didn't like something, you already lost

  34. 10 months ago
    Anonymous

    This is my favorite game of all time and the most unique and truly fun experience I've had though

  35. 10 months ago
    Anonymous

    [...]

    Ori is popular because was a good Xbox game released on the most poorly marketed console released in modern gaming.
    Microsoft advertised Ori, but few actually played or bought it.
    Ori is not popular because of LGB propaganda, it's because is a wrongly marketed Xbox game from 2015.

    • 10 months ago
      Anonymous

      It's popular because it looks like a high budget production and was marketed like they do with high budget productions, it's that simple.

      • 10 months ago
        Anonymous

        It's literally featured in many Xbox advertising, because it's an Xbox game, it's not a game that got popular because of propaganda and LGBT, like the shitty indie meme game. It's even on the boxes of Xbox.

        >because it looks like a high budget production
        It doesn't just look, Ori IS a high budget production especially for a 2D game you mongoloid.

        • 10 months ago
          Anonymous

          That's basically what I said minus the insults

          • 10 months ago
            Anonymous

            Despite the look, everyone don't get the expensiveness of the game because it's just a 2D game.

  36. 10 months ago
    Anonymous

    Anyone know what the easiest way to make sure I grab onto a horizontal pole while falling down is? I just mash up and jump while falling and hope it works.

    • 10 months ago
      Anonymous

      hold up

    • 10 months ago
      Anonymous

      Just hold up.

  37. 10 months ago
    Anonymous

    I don't care about all this saint crap
    I just want to git gud at artificer so I can get those pearls, finish her story and move on

  38. 10 months ago
    Anonymous

    Agreed. Rain World is a beautiful, creative and ambitious game which is fricking miserable to play. I have never had a more unpleasant playthrough of a game with such high overall quality. If I had any sense, I would have quit during Drainage at the leech tub. But no I just had to push myself to finish the same thing. My ass was so blasted, I think I shaved twelve years off my life from stress alone. Played Monk btw.

    • 10 months ago
      Anonymous

      It's great, isn't it?

      • 10 months ago
        Anonymous

        4/10, not joking either. I hated my time with this game. I ran Memory Crypts to get to the Leg so many times and then turned around and left because the platforming there was so atrocious. I tracked the time and I spent 4 hours going up the wall instead to get to pebbles running that level over and over and over. I could have been doing actual work overtime and it would have been a more pleasant experience in retrospect.

        • 10 months ago
          Anonymous

          Sounds like you enjoyed the Rain World experience.

          • 10 months ago
            Anonymous

            I'll certainly never forget it, much like many of the memorably painful shits I've had in my life.

            This world truly takes all kinds. I'm surprised it found such an audience.

            • 10 months ago
              Anonymous

              >I'm surprised it found such an audience.
              Games that aren't afraid of curbstomping the player like Rain World, of being outright "unfair," are a true rarity. I like the game for that fact alone. Throw onto it the buddhist/hinduist themes of suffering in life and perpetual cycles which fits the whole gameplay experience, all the wonderful aesthetics, the amazing physics-based movement system, the ecosystem with befriendable creatures and I was entirely hooked. It's like everything and anything I could have hoped for in a game, with the only fault being that there's not enough of it.

              There's just nothing like Rain World out there. The amount of devs who both have the balls and ability to realize something as artistic as this are so few and far between, there's just not many games like it to be found. Lightning in a bottle.

        • 10 months ago
          Anonymous

          This. I'm glad I dropped it 3 hours in; as a game it is utter trash

  39. 10 months ago
    Anonymous

    Test to get the bot to reply to me. Ori sucks.

  40. 10 months ago
    Anonymous

    >join rainworld discord
    >start larping as an iterator with cryptic posts and datamoshed images
    >they actually think it's legit from the dev and it's an argument
    >dig deep
    >weeks in and they're almost worshiping me
    >The discord even became invite only and was changed to "brainworld"
    >at this point I feel like even myself am about to go schizo
    >leave

    What the frick even happened? I try really hard to remember it even, and it's like my brain just edited it out of existence, just a smear where the experience was.

    • 10 months ago
      Anonymous

      >argument
      Arg*

      Black folk tongue my anus

  41. 10 months ago
    Anonymous

    Ori is only popular because it was made by blm and troony supporters. And it's an indie game.

    • 10 months ago
      Anonymous

      Tranni and blm supporters made Ori die then, that's very good, another reason to hate trannies.

  42. 10 months ago
    Anonymous

    the consequence of playing a shitty meme gaym
    just had a similar experience with Dragon's Dogshit. you'll basically only ever get 7/10 recs here.

    • 10 months ago
      Anonymous

      filtered

  43. 10 months ago
    Anonymous

    >They dont know rain world is troony blm shit too

    • 10 months ago
      Anonymous

      None of it in the game - don't care.

    • 10 months ago
      Anonymous

      I swear I read somewhere it was a video game.

  44. 10 months ago
    Anonymous

    The most gorgeous and mechanically diverse game that I'll never beat.
    I'm just glad it exists in this industry.

  45. 10 months ago
    Anonymous

    Is the easy mode mod any good?

    • 10 months ago
      Anonymous

      You mean Monk?
      Yes and no, it's easier because creature tend to be more neutral toward you and are fewer in numbers but Monk itself is also a weaker slugcat that moves aslower, doesn't jump as high as the default one, it makes the platforming harder.
      I'd still play survivor, the game isn't soul crushingly hard, it's just hard as a byproduct of its ecosystem simulation, you never really know what to expect which forces you to take your time and observe.

  46. 10 months ago
    Anonymous

    Nobody actually has fun playing this shit game. It's all about "muh experience" and throwing yourself against a fricking wall so you can not die to that one thing and then the next bullshit gets you but it's okay because it's part of "the experience".

    • 10 months ago
      Anonymous

      another shitter filtered, glorious

  47. 10 months ago
    Anonymous

    This game and every other indie game with a white creature protagonist with black eyes is for raging pedophiles

  48. 10 months ago
    Anonymous

    [...]

    >popular because it was made by blm and troony supporters
    ah yes, because those things were in full steam before 2015 when the devs were making it....

  49. 10 months ago
    Anonymous

    Filtered
    Git gud
    Skill issue

  50. 10 months ago
    Anonymous

    I forced myself to play this for like 7 hours despite not being particularly enjoyable because I'd seen Ganker rave about it so much. Met a blue robot at the end of the ocean hoping to finally get absolutely any kind of information or story as a reward only for it to not be able to talk and decided to just stop wasting my time and look up the story online.

  51. 10 months ago
    Anonymous

    "Wow! I'm having fun!"
    -OP when sucking 100 different wieners

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