How was I supposed to know I should let this enemy alive so it would break the sand wall if there wasn't anything like that before in the game? The enemy is right in front of the player as soon as he enters the room, it doesn't make sense not to shoot and wait like 10 seconds to see what it is going to do. I don't think the tube is a problem since you have those plataforms that make it obvious that you would go up or down there sometime, but I did get stuck in the sand wall and had to look it up. I didn't even think of not killing the enemy.
You kind of have a point, but I never had to do anything with enemies besides killing them, the game should have made it somewhat clear that they destroyed sand blocks. The enemy is right in front of the player when he walks in and kinda far away from the blocks, its not that intuitive. I honestly thought I needed an upgrade to go through the sand.
>I never had to do anything with enemies besides killing them
You have to freeze some enemies to use as platforms. Others can be hooked onto with the grapple beam. Then there's the fireflies which you go out of your way *not* to kill because if you kill too many of them the room goes pitch black.
My problem is that when I play Metroid, I want to sneak around and conserve ammo like it's Resident Evil, not dash through spamming fire and shitting bombs like an autist.
>Playing the game normally is autistic but trying to forcefully play the game in a way that isn't normal isn't autistic
Just stop, you're making it worse for yourself the more you talk.
>My problem is that when I play Metroid, I want to sneak around
I think I found the target audience for the shitty EMMI sections in Dread where they try to make you do slow underwater stealth.
You know, that one didn't get me.
But this one sure as frick did.
>exploration game so you don't want to miss anything >thigh corridors >the "running" doesn't even have a different animation
It got me too, by the time I reached that part I had forgotten that button served any purpose.
You didn't notice that you start moving much faster than usual when holding the button? You can try and make excuses but it isn't going to make people think you aren't dumb.
>press the button >nothing happens >never press it again
You go around Hyrule holding L and R in ALttP like a jackass just to see if something ever happens too or what?
I watched some blind lets plays and pretty much everyone figures it out. The most important part is that there's a one-way exit from Maridia that dumps you out right beside this tube. The only other way back into Maridia is the opposite side of the whole map. Most people start spamming every attack they have out of desperation and it ends up working.
Also, they show you how to break it in the demo gameplay that plays automatically if you don't press anything on the title screen.
To be fair, the fact that they literally show it to you on the demo tells you that they know they fricked up. It should have had some enemies running around, or they should have placed the other broken tube that's somewhere else right next to it so it's more clear what you have to do.
Yeah there's a map hint, but it's also a glass tube and I think the designers never thought 2000s autism would rise to the level of obliviousness where you wouldn't try to smash a glass tube be setting off a giant bomb inside of it.
“This is bad game design” says the extremely low IQ and unemployed PS2 era developer. Seriously watching his videos is brutal. I’m guessing the marijuana fricked with his brain or perhaps he was always really low IQ
It was subtly hinted at with the dragon cave mouth a couple of screens below that led to an energy tank, to show that that room wasn't what it seemed, but I still agree that it was bullshit.
read your map moron
How was I supposed to know I should let this enemy alive so it would break the sand wall if there wasn't anything like that before in the game? The enemy is right in front of the player as soon as he enters the room, it doesn't make sense not to shoot and wait like 10 seconds to see what it is going to do. I don't think the tube is a problem since you have those plataforms that make it obvious that you would go up or down there sometime, but I did get stuck in the sand wall and had to look it up. I didn't even think of not killing the enemy.
>unique enemy never seen anywhere else
>unique block never seen anywhere else
>2 and 2 together is...?
You kind of have a point, but I never had to do anything with enemies besides killing them, the game should have made it somewhat clear that they destroyed sand blocks. The enemy is right in front of the player when he walks in and kinda far away from the blocks, its not that intuitive. I honestly thought I needed an upgrade to go through the sand.
>I never had to do anything with enemies besides killing them
You have to freeze some enemies to use as platforms. Others can be hooked onto with the grapple beam. Then there's the fireflies which you go out of your way *not* to kill because if you kill too many of them the room goes pitch black.
Exploration moron. Try things, smart people like that
My problem is that when I play Metroid, I want to sneak around and conserve ammo like it's Resident Evil, not dash through spamming fire and shitting bombs like an autist.
>My problem is that when I play Metroid, I want to play the game wrong
Then stop.
>sneak around and conserve ammo like it's Resident Evil
What in the frick? Why the hell would you ever do that?
They might be brain damaged
>Playing the game normally is autistic but trying to forcefully play the game in a way that isn't normal isn't autistic
Just stop, you're making it worse for yourself the more you talk.
Do you also not want to be on an alien planet? While you're asking for stupid shit?
>My problem is that when I play Metroid, I want to sneak around
I think I found the target audience for the shitty EMMI sections in Dread where they try to make you do slow underwater stealth.
have a nice day
>captcha on288
see the broken tube earlier in the game, moron.
but theres no indicator to use your powerbomb.
bad game design! bad game design!
How many times have you made this thread?
gamer intuition
Ironically this meme helped me finish Metroid Dread since the same thing happens.
do you somehow not get the urge to shatter any glass you come across in a video game?
t. Jaffe
What is it wither super metroid and filtering casuals
Dark Souls wasn't this bad
Watch the commercial when it came out originally
You know, that one didn't get me.
But this one sure as frick did.
You got filtered by the B button?
>exploration game so you don't want to miss anything
>thigh corridors
>the "running" doesn't even have a different animation
It got me too, by the time I reached that part I had forgotten that button served any purpose.
You didn't notice that you start moving much faster than usual when holding the button? You can try and make excuses but it isn't going to make people think you aren't dumb.
>press the button
>nothing happens
>never press it again
You go around Hyrule holding L and R in ALttP like a jackass just to see if something ever happens too or what?
Imagine being this moronic.
Not an argument, b***h.
I was stuck when I played this on an emulator.
baste
Hey, at least you're not as moronic as the guy in the Harmony of Dissonance thread in Ganker.
thread?
this is true pleb filter
That brings back so many repressed memories. Dropped a lot of runs there because my dumbass kid brain couldn't into timing.
I watched some blind lets plays and pretty much everyone figures it out. The most important part is that there's a one-way exit from Maridia that dumps you out right beside this tube. The only other way back into Maridia is the opposite side of the whole map. Most people start spamming every attack they have out of desperation and it ends up working.
Also, they show you how to break it in the demo gameplay that plays automatically if you don't press anything on the title screen.
To be fair, the fact that they literally show it to you on the demo tells you that they know they fricked up. It should have had some enemies running around, or they should have placed the other broken tube that's somewhere else right next to it so it's more clear what you have to do.
Zoomer detected.
Yeah there's a map hint, but it's also a glass tube and I think the designers never thought 2000s autism would rise to the level of obliviousness where you wouldn't try to smash a glass tube be setting off a giant bomb inside of it.
“This is bad game design” says the extremely low IQ and unemployed PS2 era developer. Seriously watching his videos is brutal. I’m guessing the marijuana fricked with his brain or perhaps he was always really low IQ
Kek
The only actual bullshit thing in Super Metroid is that fake wall in lower Norfair that appears solid with the X ray scope
It was subtly hinted at with the dragon cave mouth a couple of screens below that led to an energy tank, to show that that room wasn't what it seemed, but I still agree that it was bullshit.
these... are bad game design