Yakuza

>mfw I realize most of the "fans" are people that only play the main story
>they then go on online forums to complain about how they were under leveled, didn't learn the combat, had little money and felt like the experience as a whole was shallow
these are the people that SEGA are trying to convince to buy their newest games

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  1. 1 week ago
    Anonymous

    Games are piss easy even on hard.
    Main story is really all these games have going for them. Good thing the writing is pretty good.
    Everything else is minigames and fluff. Which is fine in it's own right. But if you aren't captivated by the story, then the game is going to feel lackluster at best.

  2. 1 week ago
    Anonymous

    Nah I muck around in the coliseum because I love experimenting with the combat. Pretty bumped when they removed it in 6 but Gaiden redeemed it and then some.

    The only thing I would not 100% is the minigames. Frick Japanese board games and card games.

    • 1 week ago
      Anonymous

      >got filtered by mahjong

      • 1 week ago
        Anonymous

        >The only thing I would not 100% is the minigames. Frick Japanese board games and card games.
        You VILL play Mahjong
        You VILL be happy

        Mahjong is chinese though and I love it. I can never wrap my head around shogi and still have no idea how I cleared it in Y2 as a teen.

        • 1 week ago
          Anonymous

          These days I cheese shogi by using a shogi app at the highest difficulty setting. I still can't play Mahjong for shit, and I'll never learn

    • 1 week ago
      Anonymous

      >The only thing I would not 100% is the minigames. Frick Japanese board games and card games.
      You VILL play Mahjong
      You VILL be happy

    • 1 week ago
      Anonymous

      Koi-koi an mahjong are 30% of my playtime on all Yakuza

      • 1 week ago
        Anonymous

        >he doesn't like Koi-Koi

        [...]
        if you try to optimize the combat in any of these games, it's just going to be the most boring shit imaginable. The fun comes from trying to look as cool as possible, and that's about it, which is enough for me

        see what I mean here [...] [...]

        [...]
        either the Kiwami Engine or Dragon Engine games. They all contain over 10 pages long explanations, but you're better off watching tutorials on youtube

        [...]
        >one of the better written female character in the series is also one of the hottest
        >probably a one off, never to be seen again
        life is pain

        I finally learn to play KoiKoi after picking up a copy of Sakura Wars. Put cute girls in Shogi and I will do it same.

    • 1 week ago
      Anonymous

      Gaiden's Coliseum was amazing if you didn't cheese it with Heat Agent moves.

    • 1 week ago
      Anonymous

      >he doesn't like Koi-Koi

      Yakuza games are kind of shallow, though. Side stories play out almost all the same, which is
      >wacky situation
      >fight generic goons
      >hijinks/heartwarming moment
      >get some cash/items
      The combat system is barebones, to the point where you don't need anything beyond basic moves in 99% of fights. The game never encourages you to learn its combat on a deeper level, because bosses tend to no-sell a bunch of moves, so you just kinda spam what works, or chain heat moves with endless recovery items, or use any of the number of weapons the game throws at you. And that's before you unlock the extremely lenient and overpowered Komaki or equivalent moves. The highest ranks of the arena, or optional secret bosses are usually the only places where you have to actually know the combat system at all.

      What Yakuza games excel at is cramming vast amounts of individually shallow types of content into a fairly small world, which makes the overall experience incredibly dense. But it doesn't change the fact that each individual layer of the games is very basic.

      if you try to optimize the combat in any of these games, it's just going to be the most boring shit imaginable. The fun comes from trying to look as cool as possible, and that's about it, which is enough for me

      see what I mean here

      light light light heavy heavy

      And then grab an throw, kick on the floor, heat action, repeat

      Which Yakuza is the best at teaching you mahjong?

      t. played every single one but always noped out of that akagi shit

      either the Kiwami Engine or Dragon Engine games. They all contain over 10 pages long explanations, but you're better off watching tutorials on youtube

      i want her mouth on my penis

      >one of the better written female character in the series is also one of the hottest
      >probably a one off, never to be seen again
      life is pain

      • 1 week ago
        Anonymous

        why is fist of the north star on there?

      • 1 week ago
        Anonymous

        >Guilty Pleasure
        Heh. Guess we share the same braincell.
        >Gaiden not on Cream of the Crop tier
        Gaiden did what 6 couldn't do: give us a good dragon engine combat for Kiryu. It also did a much better job of filling the gap between 6 and 7 moreso than Majima saga in K2 (wtf is with that watered down Mad Dog movelist). I never felt emotionally invested with the series final chapter and epilogue as I did with gaiden.

  3. 1 week ago
    Anonymous

    not me i always go earn starter money from mahjong 1st

  4. 1 week ago
    Anonymous

    >only play the main story
    Because that's the only good part of the game.
    >but you must put 20 hours into each meme minigame
    No, I don't think I will.

  5. 1 week ago
    Anonymous

    Yakuza games are kind of shallow, though. Side stories play out almost all the same, which is
    >wacky situation
    >fight generic goons
    >hijinks/heartwarming moment
    >get some cash/items
    The combat system is barebones, to the point where you don't need anything beyond basic moves in 99% of fights. The game never encourages you to learn its combat on a deeper level, because bosses tend to no-sell a bunch of moves, so you just kinda spam what works, or chain heat moves with endless recovery items, or use any of the number of weapons the game throws at you. And that's before you unlock the extremely lenient and overpowered Komaki or equivalent moves. The highest ranks of the arena, or optional secret bosses are usually the only places where you have to actually know the combat system at all.

    What Yakuza games excel at is cramming vast amounts of individually shallow types of content into a fairly small world, which makes the overall experience incredibly dense. But it doesn't change the fact that each individual layer of the games is very basic.

    • 1 week ago
      Anonymous

      The problem with the Yakuza games is the devs have trouble making challenging bosses without sprinkling in BS. Replaying through Y5 and Kiwami made me realized how BS some coliseum enemies can be with hyper armor, animation cancelling and grab spamming. They introduced recoiling when you hit enemies in 6 which did more damage to the flow of the game. Then in the Judgment games you have access to EX-Boost which turns most encounters into a musou game.

      >The highest ranks of the arena, or optional secret bosses are usually the only places where you have to actually know the combat system at all.
      It would be good if the story bosses have access to new moves or share some of the BS as secret bosses or high level coliseum enemies for Legend difficulty. Or just do what Kiwami did by giving bosses access to heat actions that punishes player for fricking up.

      • 1 week ago
        Anonymous

        >Or just do what Kiwami did by giving bosses access to heat actions that punishes player for fricking up.
        they still do it to this day (Shishido can use the stomping face heat action from Y1 and 2 when Kiryu is on the floor) ,it's just that they bring them back and out of the games without consistency, and I don't know why

        why is fist of the north star on there?

        tell me how you didn't play it without telling me you didn't play it

  6. 1 week ago
    Anonymous

    light light light heavy heavy

    • 1 week ago
      Anonymous

      And then grab an throw, kick on the floor, heat action, repeat

  7. 1 week ago
    Anonymous

    Which Yakuza is the best at teaching you mahjong?

    t. played every single one but always noped out of that akagi shit

    • 1 week ago
      Anonymous

      They all suck, play Mahjong Soul

      • 1 week ago
        Anonymous

        is it on pc?

        • 1 week ago
          Anonymous

          Yes, you can play it on browser or through a pc client

      • 1 week ago
        Anonymous

        Frick that I wanna mahjong as a middleaged man not a little girl

        • 1 week ago
          Anonymous

          gay

          • 1 week ago
            Anonymous

            wtf? how can you be more gay than wanting to play as a little girl?

            >he doesn't like Koi-Koi

            [...]
            if you try to optimize the combat in any of these games, it's just going to be the most boring shit imaginable. The fun comes from trying to look as cool as possible, and that's about it, which is enough for me

            see what I mean here [...] [...]

            [...]
            either the Kiwami Engine or Dragon Engine games. They all contain over 10 pages long explanations, but you're better off watching tutorials on youtube

            [...]
            >one of the better written female character in the series is also one of the hottest
            >probably a one off, never to be seen again
            life is pain

            >The fun comes from trying to look as cool as possible, and that's about it, which is enough for me
            basically this. they're badass simulators.
            >either the Kiwami Engine or Dragon Engine games. They all contain over 10 pages long explanations
            huh I would have sworn the ps2/ps3 games had this too.

  8. 1 week ago
    Anonymous

    i want her mouth on my penis

  9. 1 week ago
    Anonymous

    Yakuza 8 flopped in the West

    >sales in Japan and Asia seem to have made up a big part of this momentum, as Yokoyama notes, “The game is incredibly strong in Japan. Sales in (the rest of) Asia are also quite strong, but the momentum in Japan is even greater than in the past.”

    https://automaton-media.com/en/news/like-a-dragon-infinite-wealth-dev-surprised-by-unprecedented-speed-of-sales-and-big-change-in-sales-pattern/

  10. 1 week ago
    Anonymous

    The only time they can actually run into this problem is the turn based games and even then
    >7 lets you buy bazookas
    >8 very clearly tells you what level/gear you need
    Really the problem is when you skip side content in games like 5 where stuff like taxi driver and hunting has better storylines than a lot of the main game

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