yooooo this combat is lit fr fr no cap
yooooo this combat is lit fr fr no cap
This phonograph "reads" a rock’s rough surface and transforms it into beautiful ambient music pic.twitter.com/PYDzYsWWf8
— Surreal Videos (@SurrealVideos) March 3, 2023
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yooooo this combat is lit fr fr no cap
This phonograph "reads" a rock’s rough surface and transforms it into beautiful ambient music pic.twitter.com/PYDzYsWWf8
— Surreal Videos (@SurrealVideos) March 3, 2023
No one played Morrowind for the combat
i like morrowind but i want you to explain your reasoning
why do you like morrowind, anon?
The soundtrack, guilds were worth joining, unique setting compared to Oblivion and Skyrim,and the exploration was great. Using the journal to find shit was infinitely better than having a quest marker saying "go here and do this because reasons." I loved starting a quest and getting sidetracked by ten different things on the way because they were too intriguing to just walk past and come back later. I still got that with Oblivion and Skyrim but it felt like I was being funneled towards them at times
agree with everything except the quest marker thing
it's just terrible
>zoomers can't read directions
It's not that hard. Learn to pay the fuck attention.
its not that, it's just annoying anon and you need to dilate if you think otherwise
there is nothing wrong with quest markers, them being added didn't ruin the future games (other things did)
>Walk up to npc
>Spam next
>Walk to marker on map
>walk up to npc
>spam next
>check journal
>keep walking left and right to make sure you find the place
>walk to place
you didn't add anything just a bit of tedium
Yeah, I know a lot of people don't care for it and I can understand why. The journal just made it feel like I was genuinely someone who had just arrived in a strange new land that had to find my own way around not knowing the world or anyone in it
it is refreshing at first but you quickly realize why modern games use quest markers
*farts on you*
I know it's just video game logic, but having an NPC give you a quest and your character instantly knows exactly where is it even if it's all the way on the other fucking side of the map kind of kills the sense of adventure for me. In Skyrim and Oblivion I tend to just follow the shiny white arrow blowing past everything on the way that might have been interesting
i disagree, i think that depends on the area design by the devs
the white line won't distract you from interesting places the devs put, i find that still happening in oblivion and skyrim depending on where i am on the map
i like to think it's my character automatically following the directions in his journal
To be fair, it's probably because of how much I've played Skyrim. If I do come across something I've probably done it already and a lot of things in Skyrim just aren't interesting enough for me to want to do them again
yeah, i feel like the quest markers are not the culprit for modern bethesda games being shit, it's just bethesda losing most of its good writers/level designers and becoming a big corporation rather than a passionate team
Part of that is probably because the limitations at the time Morrowind came out forced them to be more deliberate with where they put things which made for better world design by default
i agree, i feel like modern games have a lot of open space with nothing in them cuz the systems can handle it
Obsessed.
>everyone who memes about morrowind is the same person
you found me out! ermmm guilty!
bruh on god this shit BUSSIN
>that permanently full mana bar
how much did you chug
>Using mana to cast spells
cringe
>temporarily drain own stats to make mana=0
>fortify mana as much as you can
>have an obscene amount of mana after drain runs out
this fucking game is Troll Science simulator
it's amazing, i love games with retarded shit like that
the only game i played recently that made me feel the same way was amazing cultivation simulator, but it's just not the same man
SOUL
Its over