YOU DID THIS!
YOU DID THIS!
This phonograph "reads" a rock’s rough surface and transforms it into beautiful ambient music pic.twitter.com/PYDzYsWWf8
— Surreal Videos (@SurrealVideos) March 3, 2023
Community-driven video game blog & discussion
YOU DID THIS!
This phonograph "reads" a rock’s rough surface and transforms it into beautiful ambient music pic.twitter.com/PYDzYsWWf8
— Surreal Videos (@SurrealVideos) March 3, 2023
And I'd do it again
>wtf! the game didn't give me a choice! this is bullshit!
This game made brainlets seethe so hard.
>games constantly calls you out in loading screens and dialogue abojt how the player is a monster, devs co firm this is the actual point and was intended
The issue is more that while you can argue that it's supposed to be about you as a player controlling walker, but it's still him, you're acting through him.
But it's much more deliberate and blatant later on that it's speaking to you, as a person, as a player of video games, and saying you are making choices to encourage the violence, the fact it feigns offering you choice and options in things like the white phospherous, or even earlier with the executions that are going on (engage vs ignore/stealth), or later with the citizens in the market after the crash... None of them really make a difference, none of them change the outcome or the flow of the game. And they lay it on SO THICK with the blame that it becomes offputting.
>hurr it's not about YOU
If that was the case, why even pretend to give me an option when it's not one? IE the infinitely spawning enemies with the white phosphorous. If it's supposed to be about walker's actions, why are they engaging me, the player, with a choice, that he cannot know about?
The game isn't about giving you a choice. It's about giving you a linear, visceral spectacle that doesn't celebrate you as a hero and seeing how you react to it. As you can see in this thread, some losers took it VERY personally.
What often gets lost in the debate is that the game actually does a very good job of making you WANT to gun down wave after wave of harmless peace keepers. The soundtrack is amazing, and the radio DJ spends half the game taunting you into piling up more corpses. The first big firefight alone immediately grips you when this banger starts blaring over the city's emergency alert system:
>game makes you delve into the world of a psycho who makes bad decisions
>it tries to make you understand how things like that can happen
>it forces you to cope or admit the mistakes made
>but Im not bad!!! the game is broken!!! you cant make a game like that!!!
complete idiots. amazing that a simple tps for the xbox filtered an entire virgin contingent on Ganker
Yeah this was a major flaw. The game really did a good job at making killing fun as fuck, especially when it rewards you with further brutal and explosive ways to tear people limb from limb.
It probably would have been more effective as an ARMA-type where everything is deliberate, slow and painful, slowly becoming more and more difficult to achieve even the simplest headshot as you become more mentally and in-universe physically exhausting.
Otherwise I'm taking my shotgun and ramming it into some guy's throat and getting erect at the gore.
it also makes killing sanitized in that video game way, where there's lots of red jelly but never any wounded men or slow deaths. guys just die instantly when their hp runs out and flop into ragdolls. watching far cry 2 npcs try to drag a wounded buddy back into cover and talk to him was ten times more effective at making me feel some qualms about clicking on heads than all the attempts at confronting the player.
I don't know I never really got joy or an urge out of killing all the faceless goons probably because the gunplay was honestly just really shit. So that combined with the "you're not a hero" did nothing but annoy me since I actively looked for ways to just get through the game as quickly as possible.
Found the midwit
Uh oh, did I take the words out of your mouth, retard?
Gonna sputter angrily about how "it's a shit game and you win by not playing it" next, retard?
No it was Konrad the old fuck
IM SO SOWWY!
>zigger shits up yet another thread unprompted
Ganker is a Russia board
true!
>/pol/gays continue to back the retard choice in every fucking race
do you morons ever get tired of being wrong?
>deny reality
>You are wrong!
kek
>Queue the Ukrainian whores partying in every country while their men get killed like pigs
>we can't progress! MC, use the mortar!
>*uses the mortar*
>oh GOD MC what is WRONG with you?!?!?!
Ok buddy. Off to page 10 you go.
>you don't have a choice
Fucking christ you absolute retards refuse to get it don't you. You know the only time the game acknowledges the player is in the opening credits? Your account name is credited as "Special Guest", you are not a participant in the narrative you are simply an observer too it. You troglodytes cannot understand the simple concept is that is it Walker making the decisions to move forward, the only choices you make as a player is ''moral'' choices for Walker. Walker chooses to disregard his mission objectives at the very start of the game, within 5 minutes of gameplay, everything else you do in the game a consequence of his decision making.
What do you decide as a player?
- Shooting the first american solder you meet.
- Saving the surrounded civs or sneaking by to get to CIA faster
- The two hung guys
- Shooting the water truck man
- Shooting the civs who killed Lugo or not
- Deciding what ending Walker gets.
That last point being important as you are placing judgement on Walker in a sense for his actions, as you've observed everything he has done:
1. Disregard his original orders to find refugees
2. Begin combatting with the 33rd
3. HE DECIDES TO USE THE WHITE PHOSPHORUS AND BLAME THE 33RD
4. He chooses to help CIA water man and doom the few left in the city
5. Hunting and killing the radio DJ
6. And importantly, he was the one to decide to chase down Konrad.
>Durrr why didn't Joel leave Eli with the fireflies I didn't have the choice durr
Yes because Joel made that choice and that's the point of TLOU's ending is that Joel made an inherently selfies choice, dont bother debating about if sacrificing Eli would of actually cured anything, it doesn't matter. Walker is the same, he is the one to keep pushing forward, he is the one calling the shots, you're just a passive viewer, and the fact that drooling retards still can't accept the simple fact that you are not Walker, and that Walker makes decisions on his own is stupid.
Cool, I'm not reading all that though. Go make another thread.
Lol wow that’s really deep bro
Shame the game sucks shit and no one cares
Well said.
Retards like
probably unironically enjoyed MGS2, which is just "You will never be a Solid Snake: The Game."
All Spec Ops did was take that one step further, and make it clear that "You will never be a hero, period."
>You're Raiden
is the same as
>You're a fuckup
Bro stop samefagging, it's pathetic.
>spec ops the line decides to use a similar concept as mgs 2 but take it one step further
>so i its not the same! b but raiden!
stupid gay, stfu and learn to read what you wrote before replying.
>one step further
into the garbage bin or off a cliff, since it's not the right direction
swallow cyanide you gay
try some more cope, bitch. you literally did nothing but seethe.
whatever samefag, keep crying about your flopped moralist schlock while I drink your tears
>phonefag
why did you reply twice? are you retarded or is this a product of the seethe?
>NOOOO IT'S A PHONE
It's all me. That's literally me you schizoid.
Keep samefagging lmao, definitely won't waste your time when the other guy leaves an empty reply just to aggravate you in particular
>this brainlet doesn't even understand MGS2
Holy fucking retard.
It's no wonder you get angry at video games. You're REALLY fucking stupid. Lol!
Changing up your punctuation but not how you write makes it too obvious you're a samefagging moron and don't fucking dare use Terry picture again for moronlicious shit takes on things
It's truly amazing how many samefags don't pick up that others can recognize writing styles. Must be the autism.
These are my posts, you seething retard:
Do you often see "samefags" that aren't there? Are you a man over the age of 18 that gets angry at scripted video game sequences?
>n-no u
There it is. The nerve. I struck it.
Did you feel like a winner when watched the credits roll, retard?
Yeah motherfucker I'll do all of it again, this time on FUBAR when I want to 100% the achievements.
Mental skill issue.
Do you occasionally struggle to breathe, retard?
You sure you can't stuff another person in your mass reply?
I would reply to your mother, too, but it's hard to hear what she's saying with my cock in her mouth. I asked if you were a loser in real life who got angry at video games and she nodded mid-swallow, though.
You are making "your mom" insults and you are calling others losers?
>all the voices in my head are the same person
literal schizo. try arguing the point instead of drifting off into something else in an attempt to run from the discussion.
>Only winning move is not to play
>Players don't play the game
>Game and dev team flops
wow.... mind blown.
And here come the seething brainlets.
The game isn't about "winning," you retarded gays. It's a game where you are supposed to lose, and you have to be okay with losing to get anything out of the game.
If you were a winner in real life, you would find it interesting to play a game from the perspective of a loser. But since you're not a winner in real life, you really, REALLY hate being reminded of it.
Yeah, because a winner would give a shit what other people think about a video game.
It was about winning you fucking dunderhead; what are you going to do besides complete the campaign, play the MP?
>gay projecting hard on others
man it's fun seeing the retards that praise this shit lose their minds when anyone calls the game and the devs bullshit
ok but that doesn't change the fact the game was trash and didn't achieve its original goal
you as the player cannot be held responsible for walker's actions because there was no choice to be made and no turning off the game is not a fucking choice
I have no idea if your schizoid ramblings are praising the game or implying it's bad (it is) and I don't care enough to stay in this thread to find out
its literally a rip off from a rip off from heart of darkness idiot
>Colonialism bad
Yeah, I sure do unironically hate helping those less fortunate then me then 20 years down the line will hate me no matter what I do.
>helping
>Cut off their arms. Rape their children. Steal their resources and let them scramble and kill each other over the crumbs until the sun explodes
Inb4 "yeah based gigachad" the morons you raped yesterday are now invading first world nations
lol. lmao.
I remember watching this documentary by this Haitian dude and it’s literally this these people are delusional
Haiti? The nation that got cut off harder than north korea? Bait harder gay
Ok, what about Vietnam when the French got kicked out?
At the time, what’s their for being a shithole today?
This is such a perfect summation of the type of person that actually likes spec ops the line, it’s so unintentionally perfect
The over exaggerative qualities given to the game
The childishness of attempting to disparage similar adaptations to make it seem better by comparison
The pettiness of the language
The little “clever” insults to the greats of the past
It really is a perfect unintended meme image this person really though they’re very clever
Literal I’m 17 and mature for my age tier thinking it’s just so perfect
grim
>its literally a rip off
they told you its loosely based on apocalypse now which is based on heart of darkness. the character konrad is a nod to name of the original author. youre not being clever here
>devs literally confirm time and time again that the message is to make the player feel like a monster for doing shit he has no control
but yeah sure, your mental gymnastics about this mediocre tps "filtering" anyone are the truth
>
>*uses the mortar*
>oh GOD MC what is WRONG with you?!?!?!
Ok buddy. Off to page 10 you go.
>>you don't have a choice
>Fucking christ you absolute retards refuse to get it don't you. You know the only time the game acknowledges the player is in the opening credits? Your account name is credited as "Special Guest", you are not a participant in the narrative you are simply an observer too it. You troglodytes cannot understand the simple concept is that is it Walker making the decisions to move forward, the only choices you make as a player is ''moral'' choices for Walker. Walker chooses to disregard his mission objectives at the very start of the game, within 5 minutes of gameplay, everything else you do in the game a consequence of his decision making.
>
>What do you decide as a player?
>- Shooting the first american solder you meet.
>- Saving the surrounded civs or sneaking by to get to CIA faster
>- The two hung guys
>- Shooting the water truck man
>- Shooting the civs who killed Lugo or not
>- Deciding what ending Walker gets.
>
>That last point being important as you are placing judgement on Walker in a sense for his actions, as you've observed everything he has done:
>
>1. Disregard his original orders to find refugees
>2. Begin combatting with the 33rd
>3. HE DECIDES TO USE THE WHITE PHOSPHORUS AND BLAME THE 33RD
>4. He chooses to help CIA water man and doom the few left in the city
>5. Hunting and killing the radio DJ
>6. And importantly, he was the one to decide to chase down Konrad.
>
why didn't Joel leave Eli with the fireflies I didn't have the choice durr
>Yes because Joel made that choice and that's the point of TLOU's ending is that Joel made an inherently selfies choice, dont bother debating about if sacrificing Eli would of actually cured anything, it doesn't matter. Walker is the same, he is the one to keep pushing forward, he is the one calling the shots, you're just a passive viewer, and the fact that drooling retards still can't accept the simple fact that you are not Walker, and that Wa
The problem with this is that the game format is not useful to tell this story. If it was a movie or a book where the reader was truly an observer that would be different, but the problem is by making it a game where there is more interactivity BUT not giving the player true control over the actions and outcomes is halfassed. The player has some very minor potential to intercede but not where it counts, yet the game will constantly scream about YOU DID THIS LOOK AT YOU HORRIBLE ONE WITH THE CONTROLLER IN YOUR HANDS HOW CAN YOU THINK THIS IS FUN HUH HUH HUH , doesn't feel justified.
The reason that a murder hobo run through Undertale works telling the player they're horrible is because it was the player's choice to do that. Spec Ops: The Line doesn't give that chance. You're not given the chance to "do everything right". You can't stop the white phosphorus usage etc, yet the game still suggests that you're a bad person for allowing it to happen or whatever. They could have done the whole thing better, but because of not fully committing to it either being Walker's story entirely or putting his actions meaningfully in the players' hands and then ramifications for such decisions, it falls flat and doesn't feel accurate.
>a game where you play as a monster
>you irl are not the monster
>was the point of the whole experience
context. its a lot to take in, isnt it.
>You are an actor
>As an actor you get to personally make choices on what happens next
>The play director calls you, not the person you are acting as, for being bad for making said choices
kay.
>>As an actor you get to personally make choices on what happens next
except for a lot of it, where you dont. actor, remember? you have a script. the game is scripted. try to follow me here, but you experience the story as far as the script allowed you to. the more fucked things got, and more you were allowed to see walker's circumstances, play the game, thus the more you understood their point of view. now you understand the story. congratulations.
>Didn't read the post
You just enjoy making stupid arguments, don't you after you went on a rant about how you fucked my mother.
>you went on a rant about how you fucked my mother.
who did that? youre a schizo and this is your coping mechanism. I get it. you sound like a gay asking for sympathy on Ganker though. bitch.
>As an actor you get to personally make choices on what happens next
you skipped over my reply and begged for sympathy because you know youre wrong and this was your weak way of getting out of it. pathetic. no, you didnt get to make all the important choices in the game and you are acting like you did. because 'muh actors choose what they do, durr.'
>NOOOO IT'S A PHONE
you even type like a redditor. stop and go to resetera now
its not shitty just because you didnt figure it out until now. definition of filtered.
LMAO did you really mess up your (you)?
Here you go dumb nig, since you're losing badly.
IT'S A PHONE
>you even type like a redditor. stop and go to resetera now
>LMAO did you really mess up your (you)?
looks like you replied though. too bad youre still whining about nothing. you must be a really little man with no brains and no life. say something substance or suck a dick, you serve no purpose otherwise.
>the message of the game is bland and you can see it coming from a mile away
>nothing really impactful about it
yep it is shitty
>f-filtered
ah so that other anon was right
>the message of the game is bland and you can see it coming from a mile away
but you admitted that you didnt get it until someone on here explained it to you
>nothing really impactful about it
but here you are, eleven years after the fact talking about it.
>acts like a pussy
>thinks that i am that other anon he was talking with
>thinks the story was impactful when it's mostly a retard making a thread about and getting BTFO every single time
the story has the impact of a wet fart
>acts like a pussy
youre still filtered by an xbox 360 game, no matter how many times you whine about the game. and that makes you the bitch.
>thinks that i am that other anon he was talking with
none of that means anything. the point of being anonymous is to reply to the content of the post, not who is who. you turning into a fag over imagined samefagging or other schizo claims, demonstrates why youre the retard who doesnt get it. reddit is for you.
>thinks the story was impactful when it's mostly a retard making a thread about and getting BTFO every single time
youre so hurt, that rather than saying anything youd rather spam 'uh BTFO durr' thinking you did anything. youre a mouth breathing gay of the worst kind.
>confirms that he acted like a pussy and couldn't answer to my post
>some random babble about reddit, THE place that loves this game, after i cslled out it's simple and shitty story
>got butthurt over the truth the message had so little impact people would rather shit on it
EL OH EL
wow what a shitty story then
You missed the point. The issue isn't that its a story about a monster, the issue is that its a story about a monster that turns around and blames the player for the monster's actions, when the player doesn't have sufficient control upon them to be worthy of that blame. That is the problem, its not only keeping its supposed critique to the actions of a monster protagonist, but turns around and says "Youre not only horrible for enjoying this,but look at all you've caused" when players could LITERALLY try to shoot above the civilian's heads or stop the use of white phosphorus but the game doesn't recognize that, yet blames the player regardless, not the monster character in universe.
you play as walker. walker does fucked up things, sees things that arent there, kills people when that wasnt his mission (but by then its too late), and you have to take it all in. you probably realize by the end that walker was in a bad situation and made poor decisions. in order to survive he had to do horrible things, and thats what the game designers were aiming for. if you took it personally - when you literally have no agency to change the outcome of what walker wanted to do, then you let it go over your head. they wanted you to feel like a fuck up, but only in the sense that youre playing as walker - who was the fuck up. they tried to make you feel what he felt.
nice headcanon, none of that is truth and devs intended you, player, to feel like it was your fault (see loading screens)
>forgets that walker is a delusional killer with faulty memory
>nah uh the game said it was me so bad game
looks like you still didnt get it. you were supposed to have the experience of being this nutcase, walker. thats the point of a video game, to play as someone else. in this case it was a ptsd maniac. thats all.
>forgets, or rather conveniently ignores, that the intentions of the devs was to make the player feel like shit for everything they did (see their interviews and the loading screens) because it contradicts his headcanon
looks like you got filtered
>forgets that the video game wanted you to feel what walker was feeling
>still thinks it was about the gamers choice when he didnt have the ability to make all of the choices
looks like you didnt read the reply. youre a dumb ass and you want to look smart. the worst kind.
>conveniently keeps ignoring the intention of the devs, how they confirmed it in the game with the loading screens and their interviews and has absolutely no refutal to those other than his weird headcanon
Hilariously filtered
>thinks hes walker
>thinks he made all the decisions
>thinks that making the player feel like walker means he is walker
are you going to keep playing this brainlet game with the same brainlet take?
>mad bevause he got filtered about the devs confirming none of his retarded headcanons are right
when you make an actual point that doesn't ignore what the devs intended, the player feeling bad for what they did (see their interviews and loading screens) then maybe but i doubt it since it shits on your headcanon
There are lots of games that make it clear that they're critiquing the character's behavior in universe, you're seeing the story from the side of the murder hobo or the tyrant or whatever the hell, and you are getting their perspective, watching as they make decisions and the story plays out. That's fine. However the problem with SpecOps was that it tried to critique the player in a 2deep4u "You enjoy playing FPS well you made this happen" element and further lean on this by way of giving the player some choice, but not enough. There are multiple endings based on certain choices. There are some smaller less impactful things you can do or not earlier (an anon mentioned some of them above) and use this as a way to bind it to the player's direction, not just Walker's story playing out. Thus it tries to say something about playing military shooters or whatnot, but doesn't commit to either side.
They could made made a game where it was Walker's decisions and players had liitle if any impact in them, and then gave them something to think about how this contrasted with most Cowadoody style military shooters, but the twist of his PTSD and other horrible actions messing with the familiar dynamics of shooting enemies in the sand pit, but the critique was on Walker's in universe decisions which you came to understand, and was different from most shooter stories of its era. They could have made a game where the "gamified" cowadoody stuff would push you towards killstreaks ULTRA COMBOs, using more destructive weapons, going off mission, killing civvies etc...but you had the full power to resist falling into that behavior and instead going through the adventure as ethically as possible, and putting you in situations where it was hard to know the "right" thing, and then the game progression/ending would impugn the player for choices they made and make the player reflect on how most games abstract this. SO:TL didn't commit to either path.
>However the problem with SpecOps was that it tried to critique the player in a 2deep4u "You enjoy playing FPS well you made this happen" element and further lean on this by way of giving the player some choice, but not enough.
I took it as this, war is a horrible place and you have to do horrible things to survive. its not a place for 'heroes' like most shooter games make you feel. walker hallucinates and disobeys orders, taking you on a ride through a psychotic soldier hellbent on finishing this through. you get to decide a few things, and decide on the ending, but that doesnt change the story or how messed up walker is. so to say it doesnt commit is something I dont agree with, as it lets you make in game choices for smaller dilemmas, but you dont get to write your own larger narrative. its a game and its a story where you have to follow its beat. a lot of games are like that but you dont get the rug pulled out from underneath you in most of them. in spec ops they try to do this. but its still a shooter and its still a narrative, I dont think it failed in either respect
>They could made made a game where it was Walker's decisions and players had liitle if any impact in them, and then gave them something to think about how this contrasted with most Cowadoody style military shooters
I wouldnt mind that at all. but doing so takes away the players' burden completely. giving you the option of getting off the psycho ride makes it a distinctly different story. the way they did it was to fool the player into thinking hes in control, when he is not. that youre doing the right thing when youre not. its ultimately the storyteller's story, and they switched everything on you for the surprise twist. I like your idea, but I understand what they wanted to do, and agree with it because it affected so many to this day. your game would be great too, though.
I think the issue here is that the combination of both giving you some (minor) decision making ability mixed with the major conceit of it trying to claim YOU MADE THIS HAPPEN to the player, is the issue if it is structured as just a narrative about how one particularly mentally harmed soldier breaks more and more due to the stresses of war. If they didn't try to say or imply anything about the player (as opposed ot the character) despite their lack of true agency, then this would have been a fine path. Making it seem like the character himself is in control when he's not, unreliable narrator style is fine, but when you both do that to the player and yet also make implied and explicit moral judgments about the player's role in it all. If they would have avoided that it could have been a "non heroic war story" about the character itself and would have been viable. However since they attempt to shift it onto the player it comes a bit like people running in fear from Anthony Hopkins claiming he must be a psychopath, because he played Hannibal Lecter onscreen.
Not a single game throughout all of video game history has "true control"
I played it for the first time in january on hard difficulty and its a tps that holds up pretty well. I enjoyed it and Im not caught up in the way the story led me, that was the point of the story. a lot of players want full agency over where things 'should go' and forget to let the story unfold the way it was meant to. just because its a video game that youre playing doesnt mean you get to decide the meaning of whats happening or where its going narratively, and thats a steep ask for the smooth brained average player. just the seethe in this thread shows you that people in here dont even read books or grasp what the developers wanted to give you as an experience.
>wah wah this is not high art, wah
>muh Ganker memes
Would it be a stretch to not anticipate gamers wanting more narrative agency or choice in their games during the release window of Telltale's The Walking Dead? I can't blame gamers having this in foresight, and I can't continue to find fault with anyone past 2012 getting frustrated with Spec Ops' storytelling.
The issue is that games present a choice, the scene either goes "Oh no, Max died" or "Max lived but Bobbert died" or "Everyone is dead because of you" only for Max and Bobbert to never have any impact on the story after said scene.
Right, which doubles back to being a production/studio/writer issue of presenting choice while also telling a linear, defined story.
>You know the only time the game acknowledges the player is in the opening credits?
Not bothering with the rest because you're objectively wrong, the game accuses you in the loading screens of being a monster unless you're trying to pretend the character can also see the load zones.
Nice Copypasta gay I remember posted this the last time you made this thread
Good post. Shame you intimidated so many dullards. Video games don't attract bright people.
>t. autistic samefag
Are you really that pathetic you need to reply to your own post complimenting yourself?
Kek, this. I literally laughed at this scene because it was such an obviously railroaded and forced thing that you could see coming from a mile away. I enjoyed the game but the devs utterly failed on the storytelling aspect when it comes to this.
and i'd do it again.
This reminds me of the good ole days where yahtzee could be made to seethe just by the existence of a military shooter
Haha, oops
>Fire, fire, fire, fire!
Youre an errand boy OP. Send by grocery clerks...
Heh
Wanna see me do it again?
>It's not your choice, it was Walker's to use the mortar
>game shows that you cannot mechanically choose anything else
What a bunch of fucking morons.
Yes
God forbid you do your job
Did what?
It unironically kind of ruined my immersion that I was forced into certain decisions. Not because it was the only option but because it flaunted another path and then the game cheats to stop you. I remember doing or not doing something the game it didn't want then it just spawns like 10 guys at once but I killed all of them in an instant because high skill only to die to nothing because NOOOO YOU CANT OUTSKILL OUR ILLUSION OF CHOICE! and from that moment forward I had no stake in the game
you bet I did
>skill issue
Zoomer confirmed, I accept your concession perm-hair cock lover.
You forgot to reply, retard. Were you angry, retard?
Here, I'll do it for you, retard:
>p-projection! y-you're literally GOING INSANE
You got outed as a loser and a seething brainlet. Replying angrily is not the rebuttal you think it is. Lol!
>continues to project on others
>goes nuclear when called out
>IM NOT ANGRY, YOU ARE SEE?? LOL I SAID LOL MEANS IM NOT ANGRY LOL SEE!1!!!
I struck a nerve, but that always happens when the brainlets defending this game are called out
People have always had to suffer before they received God's mercy, you don't pass the Gates of Heaven without suffering OP. Sure, you can pray for them, hope that their death is quick and painless. But sometimes it's best to get all that suffering out of the way, be it with your hands, a knife or the purifying heat of white phosphorus. I don't do it for merely my own sadistic pleasure, I'm not "just" burning people to death OP
I merely bring them closer to God.
What a dogshit game. Force the player to do something and then be like “hurr Durr this is your fault”.
>I was just following orders
You're the one that choose to play the hero, retard
Nevermind your typing style is a millennial attempting to be a zoomer, saying dumb shit like "skill issue" to fit in despite the arthritis in your fingers fucking that up.
You forgot to reply, retard. Were you angry, retard?
Here, I'll do it for you, retard:
>repeating what he read me type
You're absolutely fuming, retard. Lol!
Quick, reply again. I'm enjoying raping you up and down this thread.
>YOU ARE FUMING SEE LOL I LOLED AGAIN IT MEANS IM NOT ANGRY!1!1!!
this shit is just sad now, can't believe just calling out how you are projecting hard on others would cause you to shit yourself this badly but that is exoecred from something that praises that gsme lmao
>but that is exoecred from something that praises that gsme lmao
Calm down, retard. In your abject rage, you made multiple typos, which is embarrassing when you're trying to play down what an angry retard you are.
Do you often struggle with typing when you're angry, retard?
>YOU TYPED WRONG IT MEANS YOUR MAD, MAD AND ME NOT !!1!
lmao no im actally enjoying you seething rage
you retarded ass got mindbroken after i called out your projections
>ook ook ook
Sorry, monkey, but your angry ooking is becoming unintelligible. Please leave and eat a banana or something to calm down.
>continues to stay mad sfter i called out his projections makes retarded post after retarded post
Lmoa
>ook ook ook
What's that, monkey? Monkey want a banana? Calm down, monkey. Your anger is palpable.
Hey gay you forgot to reply to this
Fucking retarded no-standard having moron
>ook ook ook
That's one angry monkey. Lol! Look at it shriek!
>literally mindbroken
i would be sad if it wasn't so hilarious to see
Yes.
Holy shit, that's fucked up!
...Anyway, I can progress now and continue this batshit wild ride.
>executing wounded enemies gets progressively more brutal as the game moves forward
mediocre 3rd person shooter 4/10
Definitely seething by insisting to (you) your own post. I appears I cannot stop winning.
shut up ranjiit
>the seething brainlet is a third world monkey
pfffffffthahahahahahaha holy shit this monkey can't even speak human! No wonder it got angry at Spec Ops!
You forgot to reply, monkey. Were you angry, monkey?
Here, I'll do it for you, monkey:
gay got hilariously mad
He's double-replying to me using the same format now lmao, all of this "monkey" speak is just nothing if you're not going to go full bird moron.
I am certain I was on the money calling him a millennial trying to fit in as a zoomer. He needs to grow up and find a more productive manner of aggressively arguing for dumb artsy shit like Spec Ops.
You forgot to reply, monkey. Were you angry, monkey?
Here, I'll do it for you, monkey:
>Seething so much he stopped talking about the video game
He just cannot stop with the assmad typing, it's like cruise control for cool dudes but repurposed for the English language.
It's always the artsy "2 deep 4 u" people who get assblasted like this.
You forgot to reply, monkey. Were you angry, monkey?
Here, I'll do it for you, monkey:
And I'd fuckin do it again with a flamethrower this time.
Is the game worth trying out?
If you can get it for $5-7 it's a pretty good one-time playthrough.
just pirate it
DO
BETTER
FUBAR difficulty was ultra lame. You were actively punished for using squad commands and the AA12 could one shot you at literally any range
>grammar nazi in 2023
lmao this guy's a chud fr fr
Not my problem.
>11 years later
>Ganker still gets filtered by Babby's Second Deconstructive piece of media.
>108 replies
>48 posters
>o-one reply per poster, pwease...
go back to yt comments
He's REALLY going all out huh? What, is this a marketing thread trying to feel out for a Spec Ops remake? There's no fucking way right?
Retard really wants to fight the sub-IQ denizens of Ganker, but because he plays nothing else he can only do so in a Spec Ops thread. I do it myself sometimes, simply by going into an Elden Ring thread and being intentionally abrasive.
Devs if you're here let me shove a machete into peoples' chests and blow half their heads off with a shotgun.
I'd feel really, really, really, really bad about it.
Love you bby <3
Nah, just an autist who likes attention and thinks they are smarter then everyone despite constantly getting BTFO
nah just the usual retard that thinks that shitty game is "filtering" anyone
And now it's a (You) problem.
Bye-bye!
>Get to this part
>Got up to go get a drink
>Missed the whole ebin twist
Literally not my problem
The more a game tries to be didactic the less I become empathetic with it's characters and the point it's trying to make. Here, the game literally forces you to kill these people and then shits on you for killing them. Then you realize it's just a game and it doesn't really matter and all you want is to see the ending to see what point the developers were trying to make.
>NOT THE HECKIN CIVILIARINOS!!!
there's nothing more embarassing than soislurping gays trying to make a point about war
>oi vey, who cares about goyim?
random arabs are goyim too.
>call this gay a grammar nazi
>he starts falling apart
>just forgets to be over verbose with the monkey talk and use of pseudointellectual talk
>say something substance or suck a dick, you serve no purpose otherwise.
L O L, I accept your concession fully. I hereby knight you as my squire you fucking LOSER. L-O-S-E-R.
I never seen somebody this fucking pissed off over other people not liking a game
its the dummies who didnt get it that cry about it the most. look at how many empty, seething replies these gays have. they cant even explain why they feel the way they do besides 'muh actors' and 'its not a book how dare they take away my choices and make me feel like a monster'
Shut up gay you've lost the argument for a while now
lmao youve never said anything though. youre just seething
>this thread
thank you Ganker for lightening up my weekend
No problem pal. its always fun shitting on retards praising this turd especially those that project their insecurities on others
>>mmm we smart
>>yeah pal dont mention it
>samefagging this hard that its actually homosexual
>samefagging
jesus the fag got mindbroken HARD
>replying to his own posts to make the opposite side looks like a schizo
really makes you think
Another thread and another gay that thinks he is smart for talking about this game getting BTFO
>another non-sequitur fag crying it up in order to cover up for his BTFO in said thread
>literally crying after getting BTFO multiple times
KEK
You are not allowed to try and make video game characters empathetic. They are pixels on a screen. They shouldn't even be allowed to talk. They exist as coins to be collected, goombas to stomp on, or vendors for me to buy things from. That is it. This disturbing trend of trying to make games into movies is nothing short of sickening, and anytime a game tries to make a character relatable or have emotions, it is beyond disgusting.
>be playing BOTW
>Zelda starts crying about her feelings
>feel the urge to smash her teeth in for daring to waste my time
>be playing Xenoblade
>Shulk cries about Fiora or Melia cries about her dead dad
>immediately turn off the game and never play it again
>be watching a playthrough of Uncharted
>Nathan Drake makes some snarky quips but then they try and have a "serious emotional moment"
>turn off the video in disgust
Get that through your heads, game devs. Pixels and polygons do not deserve rights, they are not living things. They live and die for the amusement of the audience, nothing more. that's why Spec Ops was such a bad game. It dared to lecture me about how video game pixels have feelings. Same reason why Undertale failed in the end. I do not care about these things, stop asking me to care for them.
(you)
>Identify them as civilians by the way they were all huddling in the corner
>actively avoid hitting them
>game wont let me progress until I kill them, tried numerous ways
>game proceeds to guilt trip me
shit game, although Walkers descent into madness was kino
I feel like only self-inserters got btfo by this game, everyone that understands that it's just fiction were unaffected by the story. Far cry 5 did a better job at making you feel like you were responsible for the bad things happening.
since self inserting was the point, confirmed by the devs, then no
only the retards that think this shit is filtering anyone got btfo, as always
Who the fuck are these people who STILL write multiple paragraph defenses of this pseudo-intellectual garbage that hates you for playing it?
Definitely not the same person, doesn't have the same energy as this loser from earlier.
>ook ook ook
You forgot to reply, monkey. Were you angry, monkey?
>Replies:176
>Posters:62
Oh no, people are posting multiple times in the same thread! How could this be?!
>Completely missing the point
Autism confirmed
No your replying to yourself multiple times in the same thread, kys samefag
>Play game infamous for a delusional hero-complex protagonist trapped in purgatory committing war crimes
>WTF? Why am I committing war crimes
>play game infamous for it's shit story and overall mediocre gameplay
>call out said story
>mindbreak some idiot that only knows the word "filtered"
damn, so ez
>ook ook ook
We get it, monkey, you learned the human word "mindbreak" and are trying hard to project your own seething monkey temper onto others.
Speaking of temper, you may want to calm down, monkey. A few of the humiliated retards in this thread are reporting my posts, and if they see a monkey in a human thread, you could get in trouble.
>play game
>get lecture
Yes, this is a problem. Video games need to shut up, speech is reserved for living human beings only.
I laughed and turned game off. It's a bad game.
Based reporters asking jannies to sweep up posts from a loser failing to start a flame war
>Based reporters
Holy fucking gay.
It is never, EVER, acceptable to report posts when you get humiliated online. You are now the screeching gay who runs screaming and crying to the teacher when you get bullied at recess for being a little queer.
There is nothing more humiliating a self-own than this. You just outed yourself as a bullied gay. Lol!
You gonna cry gay?
Will you two get a room already?
Actually, YOU cried. As evidenced by the reporting. You literally ran, crying and screaming, to the maid, begging for the rape to stop.
You will never live down this humiliation. Lol!
the mod saw your samefag bitching and got rid of it. no big deal. grow up, youre probably 30 acting like a 12 year old child
Humiliation? I’m not the one sperging out on a Korean Entomology forum
Also I’m not the one who reported you
get your meds you retarded autistic moron
>posts the same thread and Copypastas
>people see through him, call him out for being a samefag and report him
>freaks out and goes on autistic rant
Jesus you’re pathetic
>thinks I posted the thread
>thinks I'm samefagging
What's it called when you're objectively wrong and deluded into believing things because you're angry?
I think that's what the monkey here called being "mindbroken." Lol!
Keep digging that hole samefag
>ook ook ook
Look at the mindbreak on this monkey!
It's such an angry little monkey! It even had to run screaming and crying for help because it got raped! Lol!
Cope
That's enough ooking, monkey. Go eat a banana and die young. Lol!
What was that you said about mind broken? Typical autist kek
>ook ook ook
This monkey has been ooking for hours now. God, it must be humiliating to get raped this hard as a monkey.
Holy fucking cringe not reading all of that
No Walker did
>they didn't shoot the crowd to get as high of a kill count as possible
>they didn't enjoy it
baka my head
Firstly, obvious spoilers for the game Spec Ops: The Line.
Secondly, I can't claim that anything written here is completely original. This is just drawn some from my experience playing the game and the excellent ebook "Killing is Harmless" by Brendan Keogh, do read it if you have the time.
I was inspired to write this by some recent reviews of The Last of Us 2, which criticised the way the game seems to be criticising the player for participating in virtual violence, while also offering no way forward other than violence. This isn't exclusive to TLOU2 - several games have received the similar criticisms, for example Far Cry 5 and the way in which Joseph Seed criticises the player for violently interfering in his plans.
But I think there's one game where the railroading of the player is not only done on purpose, but in fact serves one of the key themes of the game. That game is Spec Ops: The Line (SO:TL). And the reason why it works is that SO:TL is a commenting on the FPS games that were popular at the time by explicitly questioning the player's role in participating in virtual violence.
Some context: Development on SO:TL started in 2007, the same year that smash hit COD4: Modern Warfare was selling like crazy and only a year after Gears of War brought the brown shooter palette to prominence. The gritty military shooter was at the forefront of video game consciousness.
Now, let's talk about that one scene that is always brought up. I'm talking about the white phosphorous scene of course, where you have no choice to use it on the enemy, and it is later revealed that you massacred civilians. The most common criticism of the game is that "I had no choice! The game would let me progress without doing so!" Well my friend, that is exactly the point. There is no way to progress with a clean conscience, in the exact same way you cannot progress in Gears of War, or Call of Duty, or whatever other shooter game there is without mowing down enemies. This is exactly what the game is trying to make you examine! The game is constantly making you commit these acts of violence, constantly showing you just how fucked up the entire situation is, and yet you keep on playing. The loading screens ask if you "feel like a hero yet". The scenes with mannequins that play with the idea that you're not shooting real people. The game is trying to question exactly why you keep on progressing. The point is for the player to take responsibility for the virtual violence you are inflicting. Because that is what you do when you play a military shooter! You kill virtual people, but hey, none of it matters! It's not real, right?
The message here is that you either accept that it's not real - that the virtual violence isn't real violence - and therefore you are OK with continuing to play, that you accept your role and continue. Or you reject it and stop playing, because you've found the line you're not willing to cross. If you're not willing to push the button and "kill" all those virtual people, you don't get to see what happens. Because that's what happens in a military shooter. You kill people, and the game goes on. I don't think the game is trying to say this makes you a bad person, but the game is simply taking that premise and taking it its extreme, just like any deconstruction of the genre could.
The question it poses is this: with all the virtual violence you inflict, why do you still expect to be called a hero?
A few more notes:
Again, this is hardly a unique interpretation of the game. I'm sure I'm not the first person who has thought of this. And I don't think the game is exclusively about player agency and military shooters - the game has a lot to say, and I'm sure someone else could write something about what the game says about say Western military intervention.
I wouldn't say you have to like what the game does. If you think the game is dumb, or bad, for not letting you continue to play - for not giving you a choice to keep going with less violence, that's fine. But I think giving the player that option would in this case diminish what the game has to say.
The whole thing screams pretentious pseudo-intellectual nonsense I feel no empathy or regret for the people I kill in games because they’re just a string of ones and zeros. There’s nothing to them the charred mother and daughter don’t elicit what the devs wanted to because they’re not real they had no life or existence before that moment in the game and they ceased to exist after. Anything you feel at that moment about the Walkers/your actions are momentary they don’t last once you close the game. And having the game and by extension the devs cynically ask if “you feel like a hero” comes off as disingenuous at best and patronizing at worst.
>I feel no empathy or regret for the people I kill in games
Yeah, you and 99.9% of the population.
That's why everyone got so triggered by the game lol
the shooting in this game is so bad and boring, how did any of you play it for more than 10 minutes?
Can't believe how badly this game triggers self-inserters and somehow also 4chantards.
I can’t believe how butthurt you are