19 thoughts on “You DO patch your Super Mario Bros. ROM so that Lakitus have their intended behavior, right anon?”

  1. So what you’re telling me is the US version works differently than the Japanese one for 40 years and this is the first time I’m hearing about it?

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  2. Is it ACTUALLY a bug, or do you just mean the method they used to dummy out a bad mechanic involved cutting out of the function early rather than removing all lines from it, causing a rookie ASM zoomer to interpret the remaining unreachable code as unreachable by accident?

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      • Lakitus are fucking scrotes.

        Lakitus only appear in three levels in SMB1, the first level they appear in is 4-1, this level is quite easy considering the bugged behavior they have that I mentioned here

        basically the intended behavior for lakitus is that they bounce off of pipes and question blocks, stuff like that. And they also throw unpredictably, in front, behind, doesn’t matter. The bugged behavior, and the one in most (if not all) NA copies has it so that lakitus can’t bounce off of objects and only throw pretty much straight down, so when running you can easily outrun the lakitus spinies they throw. make sense?

        . Just run, run like a scrote in an 1800s auction house. I stress because running is pretty much the "win" button for these enemies. If you can run (assuming you’re playing the NA version anyway), you’ll be okay. The second level Lakitus appear in is 6-1, 6-1 is relatively easy to run through, although you probably are small mario by this point in the game, and you need powerups. There are two powerups in this level and besides one pipe (which have piranha plants in every level except 1-1) there are no enemies other than lakitu and the spinies he throws. There are multiple "reach points" where you can jump on or shoot fireballs at Lakitu in 6-1. There’s even a 1-up in this level, and it’s not hidden (iirc) so you don’t even have to collect all coins from the previous x-3 stage or warp or continue code there. Finally, there’s 8-2, 8-2 is easy because there is a reach point at the beginning. If you’re fast enough, you can jump on or throw fireballs at him before he can even throw a single spiny. Even if you don’t kill him, he stops chasing you as soon as you pass the staircase iirc. So he’s relatively easy to deal with. And there you go, a Certified Mario Autist’s guide to fucking up Lakitu’s day, and by extension Bowser’s. I hope you enjoyed my ramblings and made sense of them.

        And they’ve had multiple chances to fix it in remakes (All-Stars, GBC) but chose not to.

        Yeah, I’m guessing they were lazy or knew about the bug but still left it in because it’s easier for us Amerishits. Although I’m pretty sure Lakitu behavior in All-Stars and Deluxe is the same in all regions. But I’m not 100% if that’s true or not.

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      • This and also the bowser puzzle at 8-4 gets me every time, fuck that, I did it as a kid, cant be fucked to remember the layout and I dont wanna just google it

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    • basically the intended behavior for lakitus is that they bounce off of pipes and question blocks, stuff like that. And they also throw unpredictably, in front, behind, doesn’t matter. The bugged behavior, and the one in most (if not all) NA copies has it so that lakitus can’t bounce off of objects and only throw pretty much straight down, so when running you can easily outrun the lakitus spinies they throw. make sense?

      Reply

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