You DO spend time trying to turn former enemies into productive citizens of society when you're playing a good aligned character, right?

You DO spend time trying to turn former enemies into productive citizens of society when you're playing a good aligned character, right?

  1. 3 weeks ago
    Anonymous

    No, I just stab 'em and be done with it.

  2. 3 weeks ago
    Anonymous

    Enabling and transplanting cancer is evil.
    Sorry bud.

  3. 3 weeks ago
    Anonymous

    >villain is commiting acts of terrorism against the kingdom that burned his wife alive for refusing the improper advances of a corrupt inquisitor and conscipted his only son to die in a pointless war for nobles' profit
    >it's your duty to turn him into a good person slavishly paying taxes to psyhopathic bureaucrats and cops

    • 3 weeks ago
      Anonymous

      Yes, precisely because it's crueler than just killing him.

    • 3 weeks ago
      Anonymous

      >>it's your duty to turn him into a good person

      Yes

      >> slavishly paying taxes to psyhopathic bureaucrats and cops

      No. In a situation like what you describe, any good aligned character would come to the conclusion that the nobles are the greater evil. The cause of the man is just, but his methods are not. By helping the man to overthrow the nobles in a quick and decisive way, I both remove the greater evil and give the man the chance to step back onto the path of righteousness via removing him from the situation that made him feel he had to resort to such methods.

    • 3 weeks ago
      Anonymous

      First act of service to society, help the party throw a coup d’etat.

    • 3 weeks ago
      Anonymous

      Good isn't the same thing as Lawful Evil.

      • 3 weeks ago
        Anonymous

        The only difference between Lawful Good and Lawful Evil is alignment. They act nearly identical otherwise. At any moment a Paladin could break into your house and kill your entire family because he thought you had some orc blood in your distant ancestry and that made you likely to commit evil at some point.

  4. 3 weeks ago
    Anonymous

    >Party includes a paladin and rogue
    >Paladin captures an assassin sent after the party, then visits them in their cell, gathers that they're not all bad, offers them a position at the party HQ instead of handing them over to the authorities
    >Shockingly, the NPC is actually legit about this, and turns over a new leaf as basically an assistant manager of the PC's headquarters
    >Rogue player (accurately) recognizes that they've got great stealth skills and recruits them into his own, secret, criminal organization

    lmao the paladin tried at least.

  5. 3 weeks ago
    Anonymous

    No. I don't play games with "alignments" because they're fucking stupid.

  6. 3 weeks ago
    Anonymous

    >You DO spend time trying to turn former enemies into productive citizens of society when you're playing a good aligned character, right?

    No.

  7. 3 weeks ago
    Anonymous

    >when you're playing a good aligned character
    Ah, now there's the problem.

    • 3 weeks ago
      Anonymous

      Evil is best.

  8. 3 weeks ago
    Anonymous

    >you MUST become a wage slave or you're evil incarnate
    sounds like a lawful neutral move

  9. 3 weeks ago
    Anonymous

    Fuck no, I'm Chaotic Good.

    • 3 weeks ago
      Anonymous

      It's actually precisely a chaotic good move.
      Trying to change something because you HOPE it will turn out to be fine.

      Lawful characters tend to adhere to the principles of retribution as mandated by the law or deity's commandments.
      So while every villain has a change at redemption, the weight of crimes demands a punishment.

      • 3 weeks ago
        Anonymous.

        There's also nothing preventing the interpretation of that as a more rigourous and unflexing ideation to the good option.
        A neutral good person may punish them commensurate to the crime, but a lawful good person may punish them for sake of vengeance, but do so in a way that improves the individual.

      • 3 weeks ago
        Anonymous

        Trying to change something is chaotic? Sure
        Trying to change something into a productive citizen, i.e. a well-fit cog in a society's machine? Lmao no way fag, that's Lawful.

  10. 3 weeks ago
    Anonymous

    Honestly it's happened surprisingly more than it hasn't.

  11. 3 weeks ago
    Anonymous

    I really should. I hate the game itself but like making new characters, and this is a good way to realize that.

  12. 3 weeks ago
    Anonymous

    I try. Most DMs are shit though and see them as nothing more than faceless mook that had prepped for you to kill. So my efforts are usually hand waved away as like, "Yeah yeah whatever he says he'll stop doing bad things let's move on."
    I guess I'm the only autist who rolls for personalities of captured bandits and whatnot.

    • 3 weeks ago
      Anonymous

      To turn a raider to a good person ought to be impossible, or take decades. It's not like yoh grabbed a sixteen year old convict from the enemy line. It's not like you found a man who ate his friend alive because he needed to survive.
      You found somebody who performs the worst acts possible for the fun of it. That person will never be good.

      • 3 weeks ago
        Anonymous

        > You found somebody who performs the worst acts possible for the fun of it. That person will never be good.

        That might be true for the worst example of the stereotypical bandit, the psychotic murder-rapist that populates cheap fantasy, but thats hardly going to be the rule. Like the monstrous orc, its an invention that exists so that the protagonists can kill the bad guys without needed to think about the consequences.
        Most 'bandits' were ex-army (sometimes deserters, but often those who had simply either been part of an army that had been routed or even had won and were on their way home) who needed food and money and out in the middle of nowhere had little else they could do to survive. For deserters and the defeated, going into town could be a death sentence if they were spotted by the wrong people.
        Other times, banditry was the recourse of poor farming communities trying to bring in some wealth that they could actually keep. Especially in bad harvest years, the nobility would take what they were owed and leave the farmers to starve. Common villagers would turn to banditry so that they didn't have to pick which one their their children would die this winter so the others could live.

        • 3 weeks ago
          Anonymous

          >For deserters and the defeated, going into town could be a death sentence if they were spotted by the wrong people.
          >Other times, banditry was the recourse of poor farming communities trying to bring in some wealth that they could actually keep. Especially in bad harvest years, the nobility would take what they were owed and leave the farmers to starve. Common villagers would turn to banditry so that they didn't have to pick which one their their children would die this winter so the others could live.
          Then it's not exactly something that needs to be morally corrected is it?
          If they are actually blameless victims of circumstance.

          • 3 weeks ago
            Anonymous

            Its still a situation that needs to be resolved. Even if the bandits couldn't figure out another way out of this but banditry, you can't exactly just let them continue to prey upon innocent travelers.

            But in those cases its less a moral correction and more helping them to move on to circumstances that will make banditry no longer necessary for them. Helping the deserters get to someplace where they no longer need to resort to criminal activities to survive, helping the villagers get what they need to survive through the winter without stealing from others, etc.
            Whacking bad guys with swords is rarely the actual solution to problems, if what you care about is doing good. It might be a necessary step along the way, but its not the ultimate solution. No war has ever ended on the battlefield.

            • 3 weeks ago
              Anonymous

              I mean but who has those skill, that is for the politicians to solve after the fact.
              Do you think PCs are master soilder/politician/social engineers?

              • 3 weeks ago
                Anonymous

                >thats for politicians to solve
                retard did you not listen to anything that guy said? he made it abundantly clear politicians are the cause of the problem; war, taxes, and their greed.

              • 3 weeks ago
                Anonymous

                > Do you think PCs are master soilder/politician/social engineers?

                The ones that want to solve problems rather than just be glorified thugs? Yes. It requires an understanding of diplomacy and logistics to address core issues rather than just treating the immediate symptoms. And someone who professes to be Good has an obligation to try. To ignore the plight of those one might conceivably save is not wisdom, it is indolence.

                Being Good is hard, and requires more than simple violence. Prepare accordingly.

              • 3 weeks ago
                Anonymous

                It is retarded to put the burden of solving every problem of every society on one person lest they are morally wrong. Do you hold yourself to that principle anon? There are wars, people starving around the world are you in the wrong for not helping them all, with everything at once.

                >thats for politicians to solve
                retard did you not listen to anything that guy said? he made it abundantly clear politicians are the cause of the problem; war, taxes, and their greed.

                >Anarchist
                No.

              • 3 weeks ago
                Anonymous

                > To ignore the plight of those one might conceivably save is not wisdom, it is indolence.
                > conceivably save

                Sounds like you missed a key element, speedreader.

              • 3 weeks ago
                Anonymous

                >> conceivably save
                I disagree that any human could have the nessicary combat skills to stop those doing wrong, the nessicary political skills to gain the power to restructure the country, and the nessicary civil engineering skills to prevent wrong from being done.
                Let me present a hypothetical to you, before you stands a soviet conscript he stands in the way of you stopping an entire town of civilian from beaing razed to ground. Any action other than killing him right now, risks your life and the lives of the civilians in the town.
                He is no more than a cog in the machine, if he were to desert he would almost certainly die and somebody just like him would be put here, there are millions of people, he can not be truely blamed for his actions.
                How much risk to innocents is it worth to try and spare this conscript?

              • 3 weeks ago
                Anonymous

                Knock him unconscious or otherwise deliver an incapacitating but nonlethal wound, then proceed to save the town. I don't need to kill him to save the town, just prevent him from stopping me.

                Shit, that was easy.

              • 3 weeks ago
                Anonymous

                How do you knock him out gay, tranquilizers take time, rubber bullets aren't a garentted thing, your fist or any other melee solution will get you shot gay.

              • 3 weeks ago
                Anonymous

                You have a serious problem of only reading the first couple words and then ignoring the rest of the post in your frantic ADHD dash to type a response.

              • 3 weeks ago
                Anonymous

                No it's non-fatally wound him is retard. The rest of your post is jeers.

          • 3 weeks ago
            Anonymous

            This is one of the gripes I have with the monstrous humanoid argument in D&D.
            > Then it's not exactly something that needs to be morally corrected is it?
            Morality comes in second behind practical concerns. And those desperate deserters are going to attack the party for their stuff, or waylay trade caravans to take their stuff. You can give an enemy a sympathetic motivation while keeping them the enemy. Hobgoblins are another good example. They are disciplined, relatively loyal (to each other,) and often brave. None of these characteristics change the fact that they are the soldiers of a hobgoblin military state which is trying to conquer (insert whatever country the PCs are in.)

            I guess the answer is I just hate the alignment system and should stop thinking about it.

            • 3 weeks ago
              Anonymous

              >> Then it's not exactly something that needs to be morally corrected is it?
              >Morality comes in second behind practical concerns.
              Practical concers are a factor in morality, but what I was talking about is you can't teach morality to people who were simply forced by circumstance the thread topic.
              > And those desperate deserters are going to attack the party for their stuff, or waylay trade caravans to take their stuff. You can give an enemy a sympathetic motivation while keeping them the enemy.
              I was pro-killing the soviet conscript.

      • 3 weeks ago
        Anonymous

        raiders are almost always peasantry who turned to those behaviors due to famine and austerity, retard.

    • 3 weeks ago
      Anonymous

      Charizard deserves redemption.
      Shiny Charizard needs rape correction.

  13. 3 weeks ago
    Anonymous

    >aligned

  14. 3 weeks ago
    Anonymous

    Depends on my alignment from law to chaos. If lawful, justice is typically punitive over rehabilitative in a feudal or pre-feudal fantasy setting, so I would either demand their surrender so they can face their punishment at the hands of the lords of the land, or slay them if they refuse. If I were a character who leaned more chaotic then I might choose to try and redeem an individual and get them to choose a better path. I can't imagine how I'd get them to reintegrate into society as anyone who's put themselves in a position to be considered a 'villain' probably won't legally be able to reintegrate into society unless I were to somehow be able to plead for mercy on their behalf successfully. As of yet I have not encountered a villain worthy of such an effort from one of my characters.

  15. 3 weeks ago
    Anonymous

    Once we captured some bandits and forced them to work at a farm in a penal colony for some months.

    When they finished their sentence they moved to a nearby town and opened a bakery. They even sent letters telling how they were doing, it was nice.

  16. 3 weeks ago
    Anonymous.

    Unironically all the time.
    >Drow Monk (who was technically true neutral and a big believer in fate by spearpoint, but leant to altruism), started an orphanage monastery that takes in young ones, gives them an education, and teaches them how to fight really damn well (under the logic that if you're hard, and can fight, you can do anything you need to) to prepare them for making their own way into adult life, and giving them the tools to find their own path.
    >Warforged Fighter (also technically LN but with protective streak by design). Constantly wrangled and managed a trickery cleric with major self and world-destructive tendencies. Took evil artifacts off of them, forced them to do healthy or beneficial actions. Acted as a butler to the party. Would later be killed by said cleric in mad fits. When another character and their love interest sacrificed their life to resurrect them, they didn't hold it against the cleric and used it to encourage the simultaneously purified cleric into healthier habits.
    >NG human Cleric and Champion of his God. Only ever became a Cleric to help people in day to day activities. Was the one who got shit done that others couldn't deal with. Once encountered the subordinate to the BBEG and turned a combat encounter into a fireside discussion around life paths, morals, and the nature of right and wrong.
    >CG Aasimar Cleric. Despite rebelling against a fated existence (world lore to Aasimar's) of doing good, by womanizing and dueling, he was unable to not take the most noble or good option he could observe. This led him to be incredibly involved in counseling and giving wisdom, which was often to former foes or those of evil temperament.
    >Superhero and Supervillain husband and wife (Worm game I GM'd). Alongside actively stabilizing a country by being the authorities on violence on either end, they both run a school that takes in new superhumans and trains them, behaviorally as well as combatively, to become better, healthier people.

  17. 3 weeks ago
    Anonymous

    >Remembering major villains in the bigger campaigns I've run
    >A star spawn planet that's trying to prevent cataclysmic change to the fabric of space time, minions are essentially insane by their power and presence
    >A kobold artificer trying to obtain demonic technology, aware they will unleash demon lords in the process, spends the first half of the campaign legitimately operating within the laws of the society where the PCs are already on the run
    >A necromancer who has aquired an artifact and is planning to nuke cities, as a necromancer their faction is mostly undead
    >A dragon conglomerate that has a recognized empire in the world with peaceful trade and culture exchange, really they're only the bad guys by default since they're the invading force where the PC's started, by PC choice they could have seen the other major faction, army of devils trying to maintain their territories, as the bad guys had they started elsewhere. Campaign included sessions where they could be in friendly terms with either group
    If we're just talking generic thugs even when they do appear, uh, there isn't really a lot of time to rehabilitate people. The barbarian has never held a job or paid taxes, the monk has their own philosphy on how to live. I did have one player who wanted their character to explicitly run a clothing business in the regular life and to be fair they did make points about hard work and contributing to society, but yeah that wasn't exactly useful when fighting dragon turtles and sand elementals

  18. 3 weeks ago
    Anonymous

    Yes.jpg
    Often I play one myself and I have to explain with words I'm not even sure my character believes fully yet.

  19. 3 weeks ago
    Anonymous

    Killing them would be the more merciful thing to do.

    • 3 weeks ago
      Anonymous

      And yet you want your character to stay alive. Seems hypocritical.

      • 3 weeks ago
        Anonymous

        Taking on suffering for the benefit of others is textbook good-aligned behavior.

  20. 3 weeks ago
    Anonymous

    No and neither do you since you have no games.

  21. 3 weeks ago
    Anonymous

    Yes

    • 3 weeks ago
      Anonymous

      So is raping the villainess into being a caring mother and wife a good aligned act?

  22. 3 weeks ago
    Anonymous

    In my old Dark Heresy game, my techpriest took a former cult leader and turned her into a murder servitor/bodyguard for myself. Kept her mind intact too, just induced massive amounts of compulsions that would force her to defend me and listen to my commands. Forced her to wipe out the remaining members of her old cult. Would that count?

    • 3 weeks ago
      Anonymous

      Yes

  23. 3 weeks ago
    Anonymous

    We have a whole town almost entirely comprised of reformed man-eating monsters and genocidal knights getting along.
    We also have a massive burial mound for all of those who we weren't able to reform. There're approximately 10 corpses for every person living in the town.

  24. 3 weeks ago
    Anonymous

    Genderswap, geas, add them to the harem

  25. 3 weeks ago
    Anonymous

    >Try to talk to people, both villain's and neutral parties
    >Make sure to never go over the three minute mark for talking, five minute mark if other people are contributing to the conversation or if its important like getting ourselves out of danger
    >Somebody always goes in and attacks even if an agreement has been reached and we got the better end of the deal
    >Still try to insist they are chaotic neutral even when they kill people unprovoked
    >When they have to go and kill a demon or monster they try to talk to it first because of their tiefling or druid background to get out of fighting it
    I hate 5E players so much.

  26. 3 weeks ago
    Anonymous
  27. 3 weeks ago
    Anonymous

    You do realize good people can also kill their enemies. Look at Charlemagne

  28. 3 weeks ago
    Anonymous

    I desperately tried once and then the DM had them attempt to escape every 6 seconds for several hours until I let them go.

    • 3 weeks ago
      Anonymous

      That just sounds like a bad dm.

  29. 3 weeks ago
    Anonymous

    No, I'm playing by MY morals

  30. 3 weeks ago
    Anonymous

    no

  31. 3 weeks ago
    Anonymous

    depends on the enemy
    people who turned to crime out of desperation, sure
    low level soldiers/conscripts? maybe but that's probably going to be a wider issue unless they literally sign up to fight under my/the party's flag
    craftsmen who didn't really choose to have their city taken over or whatever? yeah
    beyond that it gets dicey

  32. 3 weeks ago
    Anonymous

    I don't play good aligned characters

  33. 3 weeks ago
    Anonymous

    Sure do.

  34. 3 weeks ago
    Anonymous

    Some of the most fun I had in a game was trying to teach a former-lieutenant of the dark lord how to readjust to society after he defected.

    (The dark lord was feeding kids into a 'magic blender' and it turns out that was The Line for this dude)

    (He was never Great but he stayed on the straight and narrow in the epilogue and got a job at the magic DMV.)

    • 3 weeks ago
      Anonymous

      >got a job at the magic DMV
      This is just a veiled punishment.

  35. 3 weeks ago
    Anonymous

    >genshin's super special imrinsul tree allows you to retcon everything
    >war criminals like scaramouche get away scot free

    Fat Xiao, I kneel

  36. 3 weeks ago
    Anonymous

    >when you're playing a good aligned character
    I seriously hope you guys don't actually do this.

  37. 3 weeks ago
    Anonymous

    Pretty much SOP when playing Paladin. We basically get a small horde of NPC followers that way.

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