I'd make one that's a mix between world-building, RPG and strategy game
you can play as the god of your world, a king of a nation in that world and a common knight/peasant/whatever
whatever your actions are as a god affect the whole world and how you play as the king or peasant
for example you could as a god create a paradise island somewhere in the ocean; as a king you could try to conquer that island and clash with another nation and during that time you could play as one of the soldiers in the army or a peasant in one of the nations at war and actually feel the impact of the war on your daily life
kind of like mount and blade i guess but at a much larger scale
I have this grand idea for a space-pirate story that I don't have the time to write or flesh out because I work a 9-5. One day. So I guess I'd make a game out of that. It would be a mix of Treasure Planet: Battle of Procyon and Starsector
Re release Skyrim 5 times spend the rest on coke and whores while constantly checking the Facebook profile of that bitch Samantha who decided to go to high school prom with that douchebag Troy instead of me, saying “whose laughing now”
Grim sci-fi what if soviets won the space race, cold war never ended, USSR fell 40 years later, so MEGACORPS, but also it's a total tarkov spin-off, but with persistent map where people drop in and out at the same time instead of match based bullshit
Do I have to make only one game? Because it not then I split the money up between a bunch of hungry indie devs and get them all to make various different games ideas I have, all of them based on my fetish
Okay, then I make one really fully featured game that happens to include my fetish.
Mainly a spiritual successor to G-Police but with on foot investigation sections and more general police stuff. Like a mix of G-Police VTOL traffic duty, detective shit, on foot shooting, maybe VN sections, like a kind of modern Snatcher/Policenauts.
A Schizocore Mech game. EYE and PM games meet Metal Wolf Chaos and Armored Core. You find parts and technology in levels, which you research with an EYE-style system but instead of real time it's mission progression. If you discover some deep fucking magic shit down the tech trees, the story immediately derails right then and there and you start exploring fucking Noosphere, fighting monsters and getting bioweapon parts made from extradimensional creatures. You have to spend the rest of the game either dealing with problems in the real world or seeking power in the Dreamlands.
Make the game what saints row reboot should have been, no ufo chud shit just gang banging anything and everything like in sr1 but with more drugs, porn and gore to a point when it is banned from sale in australia and germany.
First person Sekiro clone with realistic damages and injuries. Works on you and bosses. It would make people switch back to Elden Ring for an easier game. The struggle always pays off
An open world serial killer sim. You have to plan, prep, carry out the murdrer and try not to get caught. Real time calendar, authentic police activity and one crusty old Detective that just won't leave you alone.
>think you've completely gotten away with it >hear from the detective just before he's about to leave
"Oh just one more thing..."
How quickly would people rage-quit do you think?
>HURRR DURR >I SPEND 10 DOLLARS TO MAKE A TEXT ADVENTURE WITH ONE LINE AND I KEEP THE OTHER $99,999,980!!!! >HURR AREN'T I CLEVER????
Fucking imbeciles.
I make minecraft clone which prints billions and the rest goes for my gaming company to make official or inspired sequels to the games that never got continuation despite deserving one
I have no clue how expensive making games is.
but ideally ≤ AA quality remakes of games I liked
so Urban Chaos(ps1), Fighting Force 2, Dungeon Keeper1, Soulbringer, Herertic2
I make a space exploration/looter shooter/loading screen simulator for 5 million, and pocket the other 95 million.
Embezzle it and release Duke Nukem Five-ver
Ganker simulator
20 million for development
80 million for marketing in Germany
return is garanteed
A WW2 fps where you can play as the good guys.
I'd make a Tribes clone
>I'd make a Tribes clone
of which one? 1, 2, Vengeance, or Ascend?
I'd make one that's a mix between world-building, RPG and strategy game
you can play as the god of your world, a king of a nation in that world and a common knight/peasant/whatever
whatever your actions are as a god affect the whole world and how you play as the king or peasant
for example you could as a god create a paradise island somewhere in the ocean; as a king you could try to conquer that island and clash with another nation and during that time you could play as one of the soldiers in the army or a peasant in one of the nations at war and actually feel the impact of the war on your daily life
kind of like mount and blade i guess but at a much larger scale
a new battlefield game set in the future like 2142 but newer and better
I have this grand idea for a space-pirate story that I don't have the time to write or flesh out because I work a 9-5. One day. So I guess I'd make a game out of that. It would be a mix of Treasure Planet: Battle of Procyon and Starsector
Varg simulator.
Witcher 4 but with Red Engine and good main story with the quality side quests that W3 had
Re release Skyrim 5 times spend the rest on coke and whores while constantly checking the Facebook profile of that bitch Samantha who decided to go to high school prom with that douchebag Troy instead of me, saying “whose laughing now”
An open world sandbox cyberpunk soulslike RPG with fully simulated genitalia
Grim sci-fi what if soviets won the space race, cold war never ended, USSR fell 40 years later, so MEGACORPS, but also it's a total tarkov spin-off, but with persistent map where people drop in and out at the same time instead of match based bullshit
Do I have to make only one game? Because it not then I split the money up between a bunch of hungry indie devs and get them all to make various different games ideas I have, all of them based on my fetish
no you can't do that
Okay, then I make one really fully featured game that happens to include my fetish.
Mainly a spiritual successor to G-Police but with on foot investigation sections and more general police stuff. Like a mix of G-Police VTOL traffic duty, detective shit, on foot shooting, maybe VN sections, like a kind of modern Snatcher/Policenauts.
Burzum is dogshit and always was
contrarian take
The only people who like Burzum are contrarians
All Black Metal is.
it's a shame i often get a craving for dogshit, even after branching out
An ARPG set in Everquest lore. PS2 era graphics. Should only cost a few million.
Then I'd give the rest to Ano so he could develop Elona into something to rival Skyrim and show Todd how an open world game should be done.
A Schizocore Mech game. EYE and PM games meet Metal Wolf Chaos and Armored Core. You find parts and technology in levels, which you research with an EYE-style system but instead of real time it's mission progression. If you discover some deep fucking magic shit down the tech trees, the story immediately derails right then and there and you start exploring fucking Noosphere, fighting monsters and getting bioweapon parts made from extradimensional creatures. You have to spend the rest of the game either dealing with problems in the real world or seeking power in the Dreamlands.
An immersive sim.
Make the game what saints row reboot should have been, no ufo chud shit just gang banging anything and everything like in sr1 but with more drugs, porn and gore to a point when it is banned from sale in australia and germany.
First person Sekiro clone with realistic damages and injuries. Works on you and bosses. It would make people switch back to Elden Ring for an easier game. The struggle always pays off
a sex combat game where you manage a group of succubi with different skillsets (mind control, domination, anal,...) to take over a world.
An open world serial killer sim. You have to plan, prep, carry out the murdrer and try not to get caught. Real time calendar, authentic police activity and one crusty old Detective that just won't leave you alone.
Fully moddable
>think you've completely gotten away with it
>hear from the detective just before he's about to leave
"Oh just one more thing..."
How quickly would people rage-quit do you think?
I'd rather have 5 dollars and 100 million years.
>HURRR DURR
>I SPEND 10 DOLLARS TO MAKE A TEXT ADVENTURE WITH ONE LINE AND I KEEP THE OTHER $99,999,980!!!!
>HURR AREN'T I CLEVER????
Fucking imbeciles.
I make minecraft clone which prints billions and the rest goes for my gaming company to make official or inspired sequels to the games that never got continuation despite deserving one
>You have 100 million dollars and 5 years to make any game you want, what do you make?
Sleeping Dogs 2
Mass Effect 4, destroy ending is canon, post war galaxy full of conspiracy shit, conspiracy based around Apollo 20.
A Star Wars game in the style of Journey, where you play as an Ewok and explore Endor. Or a VR game where you get to play on a speeder bike.
A Hexen based RTS with fuck huge campaigns for Arcanum, Legion, Church and Serpent Riders.
Pay a redditor $1000 to make a indie roguelike pixelshit. Embezzle the other 99m for my personal spending. Gankerraeli here.
I have no clue how expensive making games is.
but ideally ≤ AA quality remakes of games I liked
so Urban Chaos(ps1), Fighting Force 2, Dungeon Keeper1, Soulbringer, Herertic2
Dragon's Dogma 3