This lol. People are crazy if they think this industry would actively try and save people money. I remember when they went on about how digital would be so much cheaper because they don't have to physically manufacture the games, and then they fucking charge full price for them, up the standard price several times, sell you microtransactions, remove content to resell as DLC for a "GOTY Edition" release within a year, battlepass shit, etc. They'll get their pound after pound of flesh.
>I remember when they went on about how digital would be so much cheaper because they don't have to physically manufacture the games
When you see industry people talking about making things cheaper and it doesn't matter what industry; unless they specifically mention making things cheaper for the consumer, "cheaper" is always in relation to production costs and a larger profit margin for producers.
>Sony tries to make a 70 hour game >multiple studios completely collapse under the weight of it because they're too incompetent to make a game with replayability
Replayability isn't a requirement. I've replayed Final Fantasy X maybe once and it was a 50+ hour affair each time. They just need to hit that number at least once, but they can't even manage 6 hours anymore.
I'd guess they see Microsoft and Sony making literal billions charging people to use their own internet and as one of the most-played non-free2play games on both platforms they're a big reason for Microsoft/Sony making that money.
Daily 1 hour online play limit, pay our sub to remove it. Something like that maybe is how they start? End goal is per-game mandatory subscriptions to play online.
If that's the end goal of independent publishers then it conflicts with the end goal of platform holders. Per-hour, per-game rentals will be out-competed by monthly rental subscriptions like Game Pass.
>$80 gets you 80 hours of uptime >every hour after incurs an additional fee >go from time saver packs to time additive to boost your access before the daily limit kicks in >remove client side hardware to further tighten the noose >now you control the access, distribution and hold the ability to revoke the user at any point >payment details won't be enough, SSN, home address and next of kin will be required to ensure that in the event of a payment not being processed further action can be taken
if there was any game to try this it would be the next GTA. The ball is in their court and the last decade of no new games has left their cultivated audience ravenous for the new fix.
You know the dysgenic failure reddit paypigs would. Every single normie you know that buys skins for CSGO/Apex/COD/Fortnite/etc proves it would. Every single normie you know that pays for card packs in EA sports games proves it too.
People on Ganker defend shitty cosmetic DLC by saying "you don't have to buy it!!!", not knowing that shit like that would've been included in the game as unlockables in the past. Look at persona fans if you want to see some serious mental gymnastics. Hell, P5T has day 1 story DLC.
Freemium games basically run on the concept of selling tons of micro transactions to a few dedicated whales. Harnessing enough whale power for a scam like OP's pic proposes could actually make it profitable.
>game streaming takes off, games are priced by $$$ per hour >Companies start releasing 60 hour long movie games, where 90% of it is unskippable cutscenes >someone realizes they don't even need to bother rendering the cutscenes in real time. They end up just streaming youtube videos to the player for 90% of the time while the last 10% of gameplay is the only part rendered.
>If it's a dollar per hour then that's the end of western gaming.
We're already at the end. Did you not see the "Game of the Year" list? It's all dogshit. Fortunately old games are cheap or free, and there are enough that you will never play all of the good ones even in two lifetimes. Don't give these fuckers another dime.
Lets see the player counts for these games that supposedly sold more. BG3 has 100K players right now like 3 months after it released. The only thing more people played in that time period was counterstrike as usual.
bg3 is not better than nwn2 motb, your kind is just too ignorand and dumb that parrot any faux hype done by marketing teams as if they're facts, your opinions and good takes.
there will be nothing out of it, your kind still pre order shitty games and your fish memories will soon forget bg3 for the next shiny thing that they demand you to consume
tell me, what planescape torment, bg2, dao or the first me did for the industry? they were all good rpgs and they did NOTHING, they didnt force any changes
you know what makes devs change shit? EASY MONEY, the devs will still pump your ass with lootboxes, gacha, nft and even gametime up your ass because you morons keep consuming it and will consume any new capitalist greedy model
>Baldur is Gay 3 >Italian plumber >Zelda's Tranime porn: pedophiliac edition >Anal Woke 2 >Marvel's Black-man 2 >Demaster Evil 4
That list only misses some Dark Shite Gender Boogaloo to be perfect.. But yes gaming is truly dead, good luck in next life folks.
It is bad if you consider buying the blu-ray/dvd/vhs/whatever and get to watch it as much as you want then and there, you fucking retard. Shit, you can usually rent a movie for like 3 dollars on amazon or wherever. No movie theater charges $12 unless its some 6 month matinee old showing, either.
>not that bad
this is the average imbecile cockmuncher goyslop supporter that actively works to destroy all that you love and defends capitalist corporations for free while being an annoying activist trying to decide what you should do or think
It will scale. Long 100 hour games will be $1 an hour while shorter 20 hour games will be $5 an hour.
There will be so many variations in length and per hour price that instead of arguing good or bad they will argue which is the best and worst.
>then that's the end of western gaming.
You mean we're not already there? I think Witcher 3 or Read Dead Redemption 2 was the last Western game that you can argue wasn't just goyslop.
Nobody in this economy would fall for that... would they?
>buy a timecard for our game! >24 in-game hours for 24.99! >48 in-game hours for 40.99! >72 ingame hours for only 69.99! >120 hours ingame for just 104.99, thats some serious game time with some serious savings!
>We also offer rush hour passes! meaning with our game pass, you can game free for 1 hour each day for the 2 week period! Only 14.99!
>want short term? we got you covered with our 2 our battletickets, only 4.99!
>you can game free for 1 hour each day for the 2 week period! Only 14.99!
Kek. Reminds me of expansion for Nintendo subscription that gives you dlcs for Mario kart but is more expensive that just buying it from store
If you look in the article, there is a quote of what he said, in which he states that he's taking into consideration if the person already owns the property.
https://exputer.com/news/industry/gta-6-publisher-games-priced-per-hour/ >In terms of pricing for any entertainment property, basically the algorithm is the value of the expected entertainment usage, which is to say that the per-hour value times the number of expected hours plus the terminal value that’s perceived by the customer in ownership if the title is actually owned, not, say, rented or subscribed to. And you’ll see that that bears out in every kind of entertainment vehicle. By that standard, our frontline prices are still very, very low because we offer many hours of engagement.”
>By that standard, our frontline prices are still very, very low because we offer many hours of engagement.
Damn, he's getting ready to fuck everyone in the ass.
>he algorithm is the value of the expected entertainment usage, which is to say that the per-hour value times the number of expected hours plus the terminal value that’s perceived by the customer in ownership
-Take-Two CEO Strauss Zelnick
He's saying (for example), 10-hour game = $40, 20-hour game = $60, 30-hour game = $80. He is NOT saying "you've played this game for 30 hours, play for 10 more hours by buying this $5 pass", that's a misconception by everyone just reading the headline.
Yeah, this is what I thought.
My guess is he wants to charge $100 for GTA6 but doesn't know if even they have the clout to get away with that.
For people whose only game they ever play is GTA V, I can see them loving it being priced at that. It will price out casuals and little kids(for the most part). However, it will totally kill the appeal to the average consumer. GTA V was dying until all these fanmade rp servers beathed new life into it. Get ready for things like that to be subscription based. Little kids will eat it up.
If it was a reasonable person saying it, then I'd be inclined to believe that's what it means, but Take-Two is one of the most customer unfriendly and exploitative companies on the video game market.
>he algorithm is the value of the expected entertainment usage, which is to say that the per-hour value times the number of expected hours plus the terminal value that’s perceived by the customer in ownership
-Take-Two CEO Strauss Zelnick
He's saying (for example), 10-hour game = $40, 20-hour game = $60, 30-hour game = $80. He is NOT saying "you've played this game for 30 hours, play for 10 more hours by buying this $5 pass", that's a misconception by everyone just reading the headline.
There are better games that charge for less, so either way he's still a horrible scumbag that's completely out of touch with the industry and if it crashes I hope he an heroes by throwing himself out the nearest window.
Nah, when he finished the statement with saying everything right now is "very, very low" gave it all away. Nice try shilling by omitting that last sentence in your quote.
Excuse me? How does saying prices are low, implying they're going to be raised, equate to players being charged per their hours of gameplay? Your skipping a notable number of steps in your logic here.
>How does saying prices are low, implying they're going to be raised, equate to players being charged per their hours of gameplay?
I never said any of that. I just joined in my reply pointing out how you omitted the fact that the CEO does indeed think prices should be higher. Do I think he is actually going to do anything at the moment? No, not with GTA6 at least. He would have to be a complete fucking retard to rock that boat.
I can understand where he's coming from especially with live service games which have hundreds if not thousands of hours of replayability and new content but at the same time they already have MTX to cover those costs. Although I guess you could argue that you'd never have to pay for anything in these games if you really don't want to so they aren't maximising their income per player for example you could play something like fortnite for 1k hours without paying a single penny because the are no paywalls, or in the case of GTA 5 you can buy a used copy for $10 and enjoy all the GTA online content without paying a single penny so they're making zero money from you despite investing in new content and updates. Essentially having to rely on the people who voluntarily pay for MTX. So with that context I can see the justification for the increase to $70 games as an entry level to recoup their costs. But when it comes to companies like Sony forcing $70 for 10 hour long games with no replayability it's a fucking scam and is probably why most people got mad about Sony increasing the price of games but didn't get mad at activision doing the same for call of duty, because call of duty has a fuck ton more replayability.
That's even worse. They can just say "Oh this game is like 800 hours worth of content so you need to pay out the A$$ for it" when in reality 780 of those hours is just theoretical multiplayer
Counterpoint: quality vs quantity
A good (emphasis on good) movie will ofter a much higher intensity of fun to justify that $6/hr price than a "mash A to win" 100 hour long JRPG. A padded out game with recycled content isn't worth any more just because it takes longer to beat, quite the opposite in fact.
God I'm so tired of the "every game needs to be 50 hours long" shit. It's almost never a fully worthwhile 50 hours, just padding for the most part. And I'm not sure if I can even fully blame game studios for this because consumers are the ones with this dogshit mentality and I'm pretty sure it started from them
>pay $20,000 for a deck of cards because you can potentially get tens of thousands of hours of entertainment from it
People like this need to be doxxed, tarred, feathered and publically shamed for being such parasitic israelites. Unironically these people have addresses and family, they should be made to suffer for acting like scum.
He says that $70 is the maximum price that studios should expect consumers to reasonably pay, and that games are best values at dollar per hour, meaning that games with high replayability and/or long length are more worthwhile to players.
Journalists are just being retarded and twisting his statements with their poor comprehension.
He's saying that because people will spend $15 on a two-hour film, they should be able to get away with charging $100 for a ten-hour game.
This is the braindead disconnected capitalist approach to art, which completely ignores the experience that's provided by something, as well as the time and effort investment that might be required to get that experience to the fullest extent.
>Install game >It is shit >Pay 0 dollars because I did not complete an hour >Accumulate lots of games in the backlog >Unplayed, untouched >So $0 in total >Industry dies due lack of funds >Everything becomes abandonware >$0 wasted
it's a good benchmark for the consumer whether or not they feel like they got their moneys worth, it's not a good benchmark to DESIGN the game around that idea
Hmm lets see >pretentious movie (you wouldn't want to watch twice): $7 for 2 hours ($3.50/hr) >pretentious video game (with no replayability): $70 for 2 hour walking simulator ($35/hr)
hmmmmmm
Anon, nip games aren't priced by the hour, they're priced based on the size of the game and storage.
Smaller games are cheaper and larger games tend to be more expensive. It used to be like that in the west until Sony came along and standardised prices.
>By that standard, *our frontline prices are still very, very low because we offer many hours of engagement.”*
This is from the OPs article.
If you think for a moment that they will charge you $1 per hour, or that in total you will pay less than $60 dollars, when the CEO is already saying $60 is a "very, very low price", the you've lost.
>If you think for a moment that they will charge you $1 per hour, or that in total you will pay less than $60 dollars, when the CEO is already saying $60 is a "very, very low price", the you've lost.
This. It's hard to tell if it is shills or just coping, but a pricing change is NOT going to be in your favor. Well unless you're just so sick of this shit you stop gaming all together, then yes you won.
>made billions off shark cards >doesnt have pricing power
Mother fucker your the CEO you can do whatever you want in the games you make. You wont do it cause you know your stock value and game would be dead.
Now go back to selling your shark cards to zoomers and making billions off re releasing GTA 6 for the next 15 years.
listen to me. Do not give money to gaming subscription services that charge you to rent games. Do not contribute to the paradigm shift. These industry asswipes are waiting for us to be poor enough to not be able to afford hardware anymore, and opt for a monthly fee. Do not hand over control and turn gaming into Netflix. Ownership is power, and control.
/thread
With a subscription, you're a captive consumer, with no ability to influence the type of game that there is a demand for. You will play what is offered and forget about what once was. With game ownership, our purchases aggregate into demand, and companies are forced to provide a) a competitive product b) at a competitive price.
Great thread, the marketers must be seething and begging to have it taken down
It doesn't matter what we do
90% of gamers are retarded goyslop shovelling homosexuals who actively pushed for movie trash, micro transaction shit, online only aids, etc
Eventually online only subscription style games will simply be the only option. Shit eventually you won't even be able to just play old stuff because new hardware will all have built in drm that only allows you to use verified renting services even for old games.
The future of gaming is a dark dystopia, if you ever think the current state sucks, remember it only gets worse
I always hate the idea of subscribing to games that I own. Subscriptions to apps and services for work made my skin crawl already, let alone having it spill out to stuff that I enjoy in my free time. If things become more and more normalized to the point that it's inescapable, I'll just play old games without that extraneous bullshit or quit the hobby entirely.
This shit isn't sustainable bro, it doesn't matter what they want because subscription model live and die based on quality of service, quality they can't maintain because their lobotomized their companies with diversity retards. This is why M$ already consider killing gamepass, the invisible hand of the market appeared only to show them the middle finger.
It absolutely is sustainable, most people are going to complain about bad service but won't change their subscription. Gamepass is on the chopping block because it was inherently a massive money black hole, microsoft were hoping that they'd be able to eat the cost until it got to a certain level of popularity and then raise prices and actually start making a profit, but it's taking too long. It's not that people are unsubscribing from it because of bad service, it's just not growing at the insane rate microsoft expected.
Not sure about that, plenty of subscription services have died and still die, normally the ones that cling on like you imply are the ones that appeal to normalfag facebook mothers who think everything they pay for is good
MicropeenShitsoftdookie fucked up by trying their brainwash scheme of giving out a really good deal only to pull the rug and jack up price not specifically because goypass was particularly bad but because they wanted it to leech customers to their platform away from sony and keep them there, when it was clear people really dont care since MS games are shitty dudebroslop games, they pushed pass onto PC to try to get in that market, but thats when the complaints from PC folk came that the service was shit.
Even before that, it was failing its goal of absorbing users into MS umbrella brand
>Not sure about that
The problem is you don't think like these people do. If you invest $100M into a movie and after taxes you get out with $130M, that's a huge investing blunder. You only made $30M in 3 years, and if you take down 15% because of inflation, now you are at $5M per year. You would make more money by passively investing into index funds. You might see 5 million dollars and think wow that's a huge amount of money but it's an epic failure if you operate on $100M investments. In case of gamepass, I think the other anon is wrong. He is right that it's not paying them off monetarily now and perhaps never will, but I think it's worthwhile for MS to just eat the slow growth in exchange for brand recognition. Not everything has direct financial value, but the value is still in the product.
People have already been doing that all the time with paying for online on consoles and game passes though
It's not the future we chose, it's the present the hebrews and their golems chose for us
People making the game aren't the same people that are choosing how to market/sell it most of the time. Not entirely anyway. And I'm not talking about stuff built into the game for the record, like microtransactions, I'm talking about a regular game sold in a shitty way.
2 weeks ago
Anonymous
Name some good games with scummy business practices then
Dark Souls 2 is good game despite >there won't be any DLC's, trust us goys >actually, here is a bunch of DLC's >actually, here is separate DS2 version with all DLC's and minor changes here and there
>Dark Souls 2
eeeeeeeehhhhhh, you can easily skip it because of the DLC policy and hardly be worse off
2 weeks ago
Anonymous
DLC's are best part of DS2, base game is pretty meh
2 weeks ago
Anonymous
Outer Wilds, Satisfactory, Hades, and probably some other good games that were EGS exclusive.
2 weeks ago
Anonymous
Oh you're a FOMO zoomer who can't stand getting a game one year later, got it
2 weeks ago
Anonymous
>scummy business practices >EGS exclusive
Don't be retard, timed exclusive deal isn't not scummy at all. >but I want to play game now and not 6/12 months from now on
Grow up
EGS exclusivity is objectively scummy. Doesn't effect me because I just pirated them anyway, but it's a scummy business practice.
2 weeks ago
Anonymous
>scummy business practices >EGS exclusive
Don't be retard, timed exclusive deal isn't not scummy at all. >but I want to play game now and not 6/12 months from now on
Grow up
Dark Souls 2 is good game despite >there won't be any DLC's, trust us goys >actually, here is a bunch of DLC's >actually, here is separate DS2 version with all DLC's and minor changes here and there
But the egs shit proves it doesn't, if you don't pay up they'll take it from your taxes instead. And games like tlou 2 or horizon can get sequels and be considered a universal success despite barely breaking even
>games like tlou 2 or horizon can get sequels and be considered a universal success
by whom? it's (them) making articles, shaking their own hands, patting themselves on the back and giving themselves medals
NO ONE in their right mind is sitting there, reading fucking ign
people (actual humans) don't care about this shit the esg shit will run dry eventually
also, they go by sweet baby now
I was only ever ok with music and TV beigg by subscription based since there’s too much music out there for one person to reasonably own or download, and TV is usually a watch it once and mostly likely never again form of entertainment.
For every sane homosexual who understands and heeds this advice, there will be a thousand fucking retards who embrace the corporate cock as it goes up their ass. It's a lost cause, people are just too fucking stupid.
>normalfags never finish games so they will pay like 10 dollars before being done with it >people who actually play games have enough knowledge to just turn to pirating if they pull this
wow, these "people" never think this shit through, right
So basically a subscription service for a game where you pay to play for X amount of hours/lives/deaths like an arcade machine. That's dumb because if you own an arcade machine yourself you can play indefinitely, that's literally why consoles were made. I'd rather have a model where a subscription service like gamepass or ps+ costs $150 a year and that becomes the monetization model rather than individual games being their own separate subscriptions like WoW or whatever this guy is suggesting.
People like this need to be doxxed, tarred, feathered and publically shamed for being such parasitic israelites. Unironically these people have addresses and family, they should be made to suffer for acting like scum.
I think game companies are welcome to charge whatever they want for their games and see how well that works out for them. Doesnt bother me. He can charge 200 bucks for his games if he wants and see if it affects the number of copies sold. I know I personally wont pay that much for games.
the philosophy of letting the companies charge what they want works well as long as there's enough competition in the marketplace to create downwards price pressure, and enough competitors to prevent price-setting collusion
All you said is pure theory, is how it should work on paper, but we've seen some crazy wild stunts pulled by gaming companies since the conception of gaming that would disprove this.
The problem with your philosophy is that there is a new sucker born every day who did not experience the standards or values we grew up with.
Since they don't know better, they will be susceptible to marketing and gladly fork over the money.
Then they will even defend the practice and call you hyperbolic names for criticizing the practice.
Horse armor.
If this was actually a 1 dollar per hour thing it would honestly save me fuck loads of money as how many games do you really play for longer than 60/70 hours? Most games these days you can beat the main game in 15-20 hours.
It becomes financially unfeasible for those poor suckers that poured years of their lives away in a game like Skyrim or Destiny. Imagine paying out 2k - 3k on Skyrim with most of that time going towards bugtesting.
Those people are retards. I've been playing games for 30 years and never put over 100 hours into any game and most would be below 50 and I have played about 1000 games. Beat game. Move on. Play something else. Its lunacy to play 1 game for 100s or 1000s of hours.
Thing is, you're only thinking this is a single game that will try to make the price match the total number of hours. If all games did it, it doesn't matter that you put 50 hours into 1000 games instead of just one single game--you're still paying per hour. And if devs changed to that model, they wouldn't be able to lose money on it so the rates would be at least high enough to make their game $60/$70
Take it one step further imagine you have been playing WoW for the last 20 years. You already had the monthly tolls for access but now they want to retroactively charge you for said 20 years of uptime. It would be unreal to see such a thing play out.
2 weeks ago
Anonymous
people who play mmos are complete fools. entire genre of pure tedium.
Why do people think they're going to charge a dollar for the hour? Fucking lunacy
This whole thing is the CEO coming from a point that the current pricing is not good enough for THEM, he is not going to make it better for US
>things I never said
how does stating basic economic principle make you a political radical, you loudmouthed mental midget? Feel free to take your time articulating your argument
Maybe not a complete industry crash, but it might happen with AAA games soon. The current model is completely unsustainable, development and marketing are too expensive and a single flop can bring down a studio. Now with game prices rising as well, the consumer will buy less games per year, meaning competition is only going to become more intense. Maybe some AAA franchises will survive thanks to their legions of goyslop cultists, but things are pretty grim for everyone else.
>Maybe some AAA franchises will survive thanks to their legions of goyslop cultists, but things are pretty grim for everyone else.
I think even those will fail once those cultists run out of money.
eh i dont see it so far off man
blizzard / activision i dont know how they are still going
same with ubisoft
the rest are kinda near death
the only one i see doing good is valve
Not a pipe dream at all. The first game crash was exclusive to the west, this next one will be too.
Shit is going to look real nasty if streaming doesnt take off like they want
It was gaudy because there were only two kinds of it
It definitely served a purpose, but the fact that Shadowmere exists almosts renders it even less necessary
Nips were doing far more bullshit than a 2 dollar armor piece before and then after horse armor went on to go further than anyone else like with Dead or Alive Extreme 2, Idol Master, Disgaea 3 etc. only being beaten out by Train Simulator.
I want this to happen because the goysloppers, trannies and addicted incels who still play AAA games deserve to be exploited. Find a new hobby, it ended over a decade ago.
literally not a problem since I'm not interested in any game that would do this. >"b-but good franchises will get ruined"
no they won't lmao, the great games will always exist. >"b-b-but normies will invade and think the shit is the real thing"
literally doesn't matter.
I don't know anon, the amount of great games over the years have been decreasing steadily.
14 years ago the amount of great games in a single year would be enough for 5 years in the current state.
>no cool train heists in RDO until GTAO2 releases
damn shitsucks man. i better be able to obliterate horses with a semi truck at 200mph cuz i can attach rockets to like its fucking ̶g̶a̶r̶r̶y̶s̶m̶o̶d̶ tears of the kingdom
hype for gtao2 is real tho cuz literally everyone loved cayo perico and boomers still play the shit out of rdo.
This guy should say this after proving that next GTA game is a guaranteed masterpiece. The game didn't come out yet and has a lot of bad signs and he says this. I keep saying executives these days seem braindead.
They're going to charge a subscription fee for GTA Online 2 and will have microtransactions for the main game
Hospitals won't heal you to full health, the police will be more relentless chasing you and you will lose all your money if they arrest you in offline unless you have the subscription, because it's realistic
>reducing subjective entertainment value to simply "time spent"
I mean, vdeo games were never art to begin with, but it's incredible there's people actively trying to make it even less so.
I think they should charge 15 a hour. Then give 80% of it to marginalized communities because GTA promotes racist and toxic problematic views, so they need to pay reparations. Then they should invite all of skid row into their offices and celebrate diversity. Let them live their for free, also since he is white its time for him to be replaced by a LGBT sound cloud rapper.
Games should be priced based on some metric of quality and game length is one such metric but not the only one. Games are kind of priced based on quality already. Shit games tend to get heavily discounted as time passes. Nintendo never lowers the price of their games because they can get away with it. He's proposing a flawed solution to a problem that has already been solved by the free market.
does this guy understand anything about how videogames are made? Longer games are not necessarily more expensive to make or worth more than shorter ones.
I think games should be priced per level of optimization.
If your game requires upscaling the game should be free because you’re a piece of shit studio that just wants to make a quick buck
>See headline about corporate greed >google "CEO of GTA V publisher" >google "Harry Strauss Zelnick Wikipedia" >Scroll to early life >Harry Strauss Zelnick was born on June 26, 1957, in Boston into a israeli family. >every fucking time without fail
90% of game companies would not get away with it. He would get away it because of how huge gta is. The only other games that would get away with it would be stuff like Pokemon, Call of Duty and Fifa. Theres no way the likes of say Assassins's Creed or Resident Evil or Souls games or even Zelda would get away with it. Its only the biggest most extreme normalfag games that could sell for like 200 bucks a copy and charge by the hour and still sell fuck loads.
Reminder that even if they decide to do something like this there are more good games released between now and the start of vidya than you can feasibly play in a lifetime. There are more good games released in gens 4 and 5 alone than you can play in a lifetime. Return to good vidya and leave the cancer behind.
I barely play new games at all anymore. 2023 was the only year in the last 9 years where I actually played more than 5 new games. In 2022 I only played 2 games released in 2022.
Some games are long and grindy
Some are short and sweet
You really can't measure value by the time required to invest, especially when the length can be padded arbitrarily
>Take 2 wants paypiggies to spend even more money on GTA
Yeah no shit, Take 2 has made way more money on GTAO than literally everything else they have ever published.
That's stupid. Either they charge per hour, meaning they make $3 off most people, or they charge per hour up front, meaning they'll make some shitty random generator content with 'thousands of hours of gameplay' and that'll be the new form. Thankfully, I don't play gta. So hahahahaha
>That doesn't necessarily mean that the industry has pricing power
Why are retards blowing this up so hard when he clearly gets the reality of the situation right there. He never literally said that there should be a $1 per minute charge or whatever, but was pointing out that there's a disconnect between pricing and period for games which is missing in most forms of entertainment.
Because people just read headlines and comments. If Rockstar thought games should be $1 per hour, they would make significantly shorter/smaller games. It was obvious to anyone with braincells that he was talking about games being more worthwhile when they have a good price to playtime ratio.
>CEO doing his legally enshrined duty to maximize his shareholders' profits >israelite israelite israelite SUCH A israelite OF COURSE THE israeliteS ARE DOING THIS
What makes gamers like this?
That's the system. If you don't like it you should push for something other than capitalism.
>implying games would exist at all in gommunism when everyone has to slave away in the fields and factories for three carrots a week and 2 hours of electricity/heating while the government officials shove steak in their faces in their mansions
Yeah because live service games worked out so well.
Let them fucking do it, the faster these morons toss billions into the fire and crash the better stuff will be later.
please fucking do it. normalfags, wannabe-normalfags, and AAA gobblers deserve this.
if you don't agree with me, then you're one of the people i just listed
>Games would be less expensive to make if publishers didnt focus so much on Graphics
Not true. Someone post that chart that shows screenshots of games alongside their budget (STALKER was $1M and looked better than some $80M games)
It honestly doesn't help their case. israeli community wants to say they didn't deserve it but economically holding another country hostage, agreeably not justifiable, meanwhile we are suffering the pressures of our current capitalist society who are now monopolies and are catering to a society of kingly wealthy and mass poor. There's a reason the French nobility got guillotined when things are taken too far.
It's unironically genetic. Something in israeli blood just causes them to eventually turn on people. It's why you can't trust half-blood, people who don't care about the faith etc. Anyone with any amount of israeli blood is a programmed puppet ready to destroy your life at any moment.
I wouldn't continue to play games if this happened. I don't think there's a value that I'd consider worth it unless it's absurd, like 10 pence an hour with no additional costs. Even then I'd write off ever playing longer games.
People are seriously misunderstanding this. He's not talking about implementing some kind of rolling cost or subscription model. He's saying that video games are priced much lower than other forms of entertainment like movies and music when you compare the cost to the amount of unique content they provide. I.e. a movie might cost $20 and have a 2 hour runtime, which would be $10 an hour. If a 40 hour game were priced equivalently, it would be $400. In short, he's trying to justify increasing the price of games by saying that they're drastically undervalued at the moment. Which is retarded.
Why are AAA devs so retarded to not realize that if you increase the amount of content you need to make to make more content, you can't at the same time push for artistic styles that are more and more dificult and costly to make.
As an indiefag I soon realized I should instead try to aim for much cheaper styles that allow me to be efficient and realistic in my development costs.
They won't. People are retarded and every system in existence is built to make them more retarded. Zoomers already cannot be saved and the generation after them will be even worse.
2 weeks ago
Anonymous
the collidge effect is biological, chud.
people get tired of the same shit after a while.
there's a reason why art forms had like decades long fads and they are replaced by diferent fads.
Or why after 40-50 years humans tend to revive older trends in retro styles.
THESE FUCKS ACTUALLY THINK MOTHER FUCKERS WILL PAY BY THE HOUR TO PLAY THIS FUCKING PUNCHLINE
I'm sure some dipshits will somewhere. Not as many who played their past releases however. Then again if the next GTA is going to be used to test this theory then I won't be fucking playing it. I don't even gaf if its $1 an hour. Go fucking make some damn coin-op machines if they want this kind of homosexualry. Fucking greedy ass naggers.
i watched the earnings call and it was a nothingburger
retarded investor said netflix increased prices so why can’t we. ceo replies saying it’s because the video game industry doesn’t have pricing power you retard but in the usual c-suite roundabout fashion
I'd pay by the hour to see if I could beat this dude at an old-fashioned game of fist to face and I'm out of shape as fuck. One punch would be worth it, dawg.
>Sony literally on the verge of bankruptcy because the games as a service model failed >these retards are still trying to push it
how much money do these morons have to lose before they stop?
This is a godawful idea. While I do think games could be more varied in price due to their scope and depth of content, but strictly measuring this by hours alone is retarted. As an extreme example, if there was a game that consists of you being in a single room mashing "A" for 50, no one would say that game has a lot of content. All this sort of payment model would lead to is game devs bloating their game with grindy time consuming shit to inflate play times.
has he even played a video game, does he think u just watch it like a tv, we don't even pay for phone minutes anymore, how does he expect this business model to work
I mean this to the furthest reaches of my soul. Anyone that supports this and gives it any weight should be put in stocks, starved for weeks, and then shot like a dog in the streets. For every second they survive, their families should be fined 1000 dollars.
Remember when we were young and we thought that the better technology got, the easier and more fruitful our lives would get?
The reality is that everything, and i do mean everything, has gotten worse the more time goes on.
God, how stupid we were.
If I buy a game, I want to have a feeling that I own it. I know it's impossible to ask for in our times.
I miss the days when you could buy a cd and you actually owned the game.
Now you're only renting a license for a game.
>Now you're only renting a license for a game.
I know I'm nitpicking, but you always were actually, your license could have been revoked by misuse at any point for example. It was just hard to actually do. Now its become simple with centralization.
Its funny because people always think this but I am sure that if you check people's playtime on any subscription based MMO and so on, I doubt the average plays more than 1/2 hours a day tops, so technically they are paying upfront and then about 25 cents per hour.
The real deal is that people buy dozens of games on sale and then don't even remember how much they paid for them when they finally get around to playing them
Honestly? Just do it, fucking do it. Idiots like these will do ANYTHING for le Infinite Growth™ maymay.
AAA industry needs to collapse faster so the audacity on display here can never be repeated.
Doesn't matter cause there's always 10 other retard NPC normies who are willing to eat this shit up. Hardcore fans don't move the needle, the dumbass masses do.
Please, someone explain me this.
They keep racking up the prices, coming up with shitier and shitier solutions how to strip you of your last penny.
But what do they give you in return?
Every year its the same unimaginative slop, just wrapped in different packaging. How do they justify such prices? >More content?
if yes, its bland and is used as a filler to hide the fact that game is empty >Interesting stories?
quite rare, honestly in some games I found side missions to be more interesting than main stories >Innovative mechanics?
not even funny on this front
So what is it?
All I can think of is better graphics, but like I said, it's same shit in new packaging.
you will pay for brand because you previously paid for brand.
You dont want to have an incomplete experience of brand do you?
Brand is fun to think about. Thats all you need. A game is not fun unless it is Brand game. Games you didnt enjoy are the exception, not the rule. Our next Brand game will be just like you want from us. We promise, brand is exciting. You dont want to miss out on brand.
this is a retarded idea that's never going to happen.
people dislike the act of paying for something in itself. it doesn't even matter how high the amount is, merely having to open your wallet already stings.
people are willing to buy things once, or they might set up a monthly payment they could forget about (see payment). having to pay money every time you play the game is something entirely different.
(also note how most f2p games are entirely free until you hit a "soft paywall" after a few hours or so - at this point, you already committed enough time to the game to soften your resolve a bit. you also generally get to "keep" your f2p in-game purchases.)
My fellow humans, please understand we are just a small video game company. My family has not seen me in the last week, and as far as I know they haven't eaten within this time period. If you enjoy our games, I implore you to please donate anything you can to help feed my family. I'm afraid we might not make it through the winter. Please help me. God bless.
Can someone tell me what the fuck you actually do in GTA:O? Because from the couple of times I've played it, you log in, get immediately hit with a missle, respawn at a hospital, die again, respawn, log out, uninstall.
Obviously, this was on PC.
You play shitty game-modes with friends while actively fighting the shitty game-lobby trying to fill it with 3rd world naggers while your friends try to connect through the decade old netcode.
No it's not fun.
Consumers are unironically spoiled children. Games in the 90s could cost as much as consoles. Today people shriek and fill their diapies if a standardized price set 20 years ago dares to rise with inflation, and then they bitch piss and moan about dlc.
>A nagger: 12 hour game for $60? REEEEEEEEEEEEEE >Dev: Ok, pay $200 for our 200 hour open world slop >A nagger: REEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Good riddance
>already have all the money in the world >go absolutely fucking retarded demanding even more
I think rockstar is dead at this point. things started going downhill with abysmal remakes and gta6 will be their redfall/anthem moment.
I think things started going downhill with 5, but I'm scared to go back and replay the older games in case they have always been the most boring fucking shit and I just didn't notice because haha shooting people
things went downhill when they canned the single player content to make more GTA Online slop back when V released. Then they went rabid against modders of classic GTA games only to release a shit "remake". Then all the older staff left leaving a husk of the company. It'll not improve, it'll freefall
>-Promotes favoring Israel over America >-Promotes feminism >-Promotes circumcision >-Promotes diversity is our strength >-Promotes homosexuality >-Promotes race mixing >-Promotes abortions >-Promotes no community and no culture >-Promotes cross-dressing and transgenderism >-Promotes open borders >-Promotes kicking your kid out as soon as they turn 18 >-Promotes women who will use the courts to divorce rape you >-Promotes the seamless continuum of human ethnicity and skin colour into two discrete categories of "black" and "white" that is pure ignorance >-Promotes the melting pot >-Promotes overabundance of poor quality foods, especially things like corn syrup >-Promotes bringing non-whites to the new world >-Promotes the establishment >-Promotes student loans >-Promotes outsource manufacturing to China >-Promotes internal conflict >-Promotes 1 in 5 Americans are on some psychiatric medication >-Promotes 1 in 5 Americans has an STD >-Promotes endless wars in Iraq and to Afghanistan to die in a droves in an endless war against imaginary enemies for profit and to set up Syria/Iran for more endless wars
Trump
>“I like taking the guns early, like in this crazy man’s case that just took place in Florida … to go to court would have taken a long time,” Trump said >Protect the constitution with, "Take the guns first, go through due process later." >Didn't build the wall >Red flag laws >BDS laws >Operation Warpspeed covid vax >Pardoned Israeli spies and naggers >Promised a lifetime ban on White House officials lobbying for foreign government, never did it. >Promise of lifetime ban on foreign lobbyists raising money for American elections, never did it. >Promised to expand national right to carry to all 50 states, never did it. >Remove all undocumented immigrants, never did it. >bragged about expanding H1B's and more (legal) immigration >forgot about his white base which got him elected
I have ADHD and will sometimes only play for 5 minutes while I'm doing a bunch of different things at once. This would be an excellent way to lose customers.
>people justify purchases by saying games are worth $X per hour depending on how long they played >everyone is fine with this >publisher says games should be viewed as $X per hour >internet in flames
Journalists and 99% of posters are retarded apparently
Imo it would be fine if it capped at a certain point. On one hand 5 hour games would no longer feel like a major waste of money, but then again if I go AFK for a long period or if I play a game for hundreds of hours I can't justify spending that much.
>the last game I "bought" was payed by "money" from selling steam cards and tf2 crates >the last game that I actually bought a game was in december of 2021
Should have gone back to sailing seas earlier but I'm still feel good for not contributing to the this cancer, at least at this stage.
I'm looking forward to journos and twitter telling everyone how it's a good thing and here's why.
I'm so fucking triggered, xisters, are we gonna let this capitalist male off the hook? No, we need to let our beautiful voices be heard across the internet!
they produce literally nothing but storefronts that happen to have barely enough gameplay to attract the average oblivious normalfag and they still have the gall to say shit like this, there is no point they won't go to in their greed, it's cartoonish
>Live service and AAA inflated costs are sending most of the big corpos not named nintendo into a death spiral >I know, let's make an even worse version of the system people are starting to hate now, that will get more money flowing.
anons, suppose for a moment this system is actually implemented and games now are $/h.
what kind of content would you expect in that 1 h to justify whatever rate they put on?
Shut the fuck up, market researcher
I'm gonna keep going through my backlog that already has more games than I can finish in my lifetime, rather than using your subscription
makes sense. games are like 5% new levels and 95% recycled levels these days.
if they let me just pay $5 to play the good stuff and then move on then that would actually be cool
>90 replies
Also the only difference between pos valve and the rest of DRM client markets vs goystar is that DRM markets rent out indefinitely, but only through (steam etc etc) client. Underageb&s don't even know the concept of legal ownership by individual as it disappeared at this point.
Yes, and in case of steam servers shutting down, valve is obliged to provide you with alternative method of accessing games and other digital property you have bought or refund them. That's why servers for shit like artifact will run forever despite 3 people playing, they cant turn them off without legal trouble.
People are always shocked by statements like this or the one where the guy said he wanted to charge people to reload in battlefield, but the thing is almost every single videogame big shot is like this. Most of them just have the good sense not to talk about it openly.
Without reading the article I expect that it's about how a 200 hour game should be $60 and a 2 hour game should be $10 or some shit like that, and everybody is up in arms about a clickbait headline
>literally no one has realized yet that the main purpose of the proposed subscription system is to completely end all sales and value depreciation forever
They want you to pay the same per hour even if you get into GTA 10 years late
It's kind of funny that they want to go full circle.
I mean it wasn't the price for the game, but back with the first MMOs like Neverwinter Nights (from the 90s), you had to pay a couple bucks to play the game.. per hour.
I ALSO think it's due to market analysts now reading all the steam forums stating how good of a deal games are since price per hour ratios are wonderful and such
I just want another big crash
lmao at all the retards thinking this greedy fucks would actually create a system where you could save money. were you born yesterday? here's how it will go:
>70$ just to buy the game like today (first few games might be cheaper just to fool the market into getting used to the hourly model, then the price will climb back up). >you pay from the start of the hour, ie even if the game opens for 0.1 millisecond, you already paid for the hour. they won't lose money if you realize the game is shit within 30 minutes. > the game will also not remember your time left, meaning that if you played for 15 minutes, you paid for an hour. if you later that day opened the game for another 15 minutes, that's another hour. the 45 minutes will be lost.
and also get ready for long LONG walking sequences, and even adjustable quests and procedurally generated events designed to keep you right until the next hour. oh, you've been playing for 50 minutes and about to leave? WOW here's a super rare encounter with super cool loot that takes exactly 11 minutes to complete! what are the odds...
So are we going to get more games padded to fuck like how Assassin's Creed Odyssey/Valhalla is? Do 3 this, do 3 that, collect 3 of this, kill 3 enemies, destroy 3 bases, 3 this and 3 that till you have a 100+ hour long game for no fucking reason when their earlier less padded games could be beaten in 20 hours.
I subscribed to the 20/20/20/20 rule.
No game shall be longer than 20 hours
No game shall be shorter than 20 hours
No game shall cost more than $20
No game dev shall earn more than $20 per hour
Don't bother, anon. You're currently butting up against the exact reason why game dev is paid like shit, with worse conditions than regular software dev, and is still going strong
There is millions of people who will gladly accept all that shit because DUDE I GET TO WORK ON VIDYA
Can't be helped
We'll see how long this lasts. I feel like a lot more from that industry that are testing the waters to find work in non-gaming companies. Been getting a lot more of those at my job recently.
2 weeks ago
Anonymous
The main thing I tend to forget that it's obviously not just devs. Those can get work anywhere else, but what the hell is a 3D modeller or a story writer gonna do? Marketing, maybe?
2 weeks ago
Anonymous
Work in movies or tv shows. You need a 3d modeler to make cgi and special effects you know you know and a writers for pretty much anything you watch on a screen.
>look up time to beat on HLTB >look up current price for the game >don't buy it until there's a ratio of 50 cents/hour
This is what I do, the only AAA game I bought on release was Elden Ring because it gave me 200 hours. I will never pay 60$ for a 10 hour campaign.
>personal blog
The point of this is that there is an enormous push for videogay industry switch to streaming from software in a distribution sense which would destroy piracy, DRM-free vendors and any other way of actually possessing or modding videogay as software, it's also regulation of software distribution as content policing.
Don’t like subscriptions
Don’t like micro transactions
Don’t like battle passes
Don’t like DLCs (even the free ones)
Don’t like expansion packs
Don’t like games that cost more than $60
Don’t like games that never go on discount
Don’t like pre-order bonuses
Don’t like achievements
Don’t like social media features on my console
Don’t like ads on my dashboard including those advertising games
Don’t like post release updates or patches
Don’t like always online games
Don’t like co-op games with no local co-op
Don’t like games that restrict chatting with the enemy team
Don’t like cosmetics that don’t match the aesthetic of the game
Don’t like 100gb downloads
Don’t like mandatory installs to play my games
Don’t like avatars or miis
Don’t like getting banned for swearing
Don’t like 100 hour open world games filled with bloat
Don’t like ugly characters
Don’t like motion capture
Don’t like games that take 1 hour to get to the gameplay
Don’t like story focused games
Don’t like buggy games
Don’t like subscriptions
Don’t like micro transactions
Don’t like battle passes
Don’t like DLCs (even the free ones)
Don’t like expansion packs
Don’t like games that cost more than $60
Don’t like games that never go on discount
Don’t like pre-order bonuses
Don’t like achievements
Don’t like social media features on my console
Don’t like ads on my dashboard including those advertising games
Don’t like post release updates or patches
Don’t like always online games
Don’t like co-op games with no local co-op
Don’t like games that restrict chatting with the enemy team
Don’t like cosmetics that don’t match the aesthetic of the game
Don’t like 100gb downloads
Don’t like mandatory installs to play my games
Don’t like avatars or miis
Don’t like getting banned for swearing
Don’t like 100 hour open world games filled with bloat
despite the homosexualry of the way they approached it, the logic isnt that terrible. you always shoot the medic first in multiplayer games, its the most logical target. and we are now seeing soldiers in ukraine doing fortnite dances as taunts. its really not that hard to imagine dumb conscripted soldiers applying videogame tactics and shooting a medic first, but thats that pragmatic combat, doesnt really matter if you played videogames or not, its pretty obvious to see what the value is in shooting a medic first.
There's an interesting discussion to be had here, but not only is it off-topic, you also seem to have your perception entirely colored by videogames. There is no "shoot the medic first" because you're storming a position and there's several people pointing guns at you. No one is gonna think "ok I gotta kill the medic here so he doesn't revive his teammates!"
If you wanna think about warcrimes, you gotta think about drones that can freely select targets and we've seen plenty of drone-dropped grenades aimed at wounded people. You can't surrender to a drone 20km behind the frontline
okay, but someone whose applying videogame logic to real war probably isnt smart enough to know that. which is the red crosses mostly stupid concern, that games are encouraging shooting medics. im not disagreeing that their effort would be better spent doing literally anything else, just that the logic behind it makes more sense then voodoo magic.
based, cybercrimes hurt people and thought criminals and cyber criminals should be punished like the scum they are for the damage they cause to BIPOC, birthing persons and female-presenting people with penises
it's ironic how the consequences for bad management always fall down on grunts who will get fired en masse and never on guys like ~~*Strauss*~~, his yearly yacht bonus will be there no matter what.
And I believe these "people" should be tarred and feathered as the laughably selfish, greedy homosexuals they are. A shame nobody has the balls to do so anymore.
Riccitiello hasn't been employed by anyone yet as far as I know. You just need to realize that the only exceptional thing about him was the fact that he talked openly about his ideas, most videogame suits think the exact same way, they just have the good sense to keep their mouth shut until after they've sprung the latest money milking trap.
What does this mean exactly?
We estimate the game takes 40 hours to beat so we'll give it a price accordingly? Or is he saying he wants to charge for every hour you spend in the game?
In terms of our pricing for any entertainment property, basically the algorithm is the value of the expected entertainment usage, which is to say the per hour value times the number of expected hours plus the terminal value that's perceived by the customer in ownership, if the title is owned rather than rented or subscribed to.
Is there an economic system where prices are based on your income? Cause that would be neat, if vidya just cost 20% of a month's income for millionaires
I think the next money sucking strategy is going to be early access. Not like what steam does, but the way starfield did it. It's literally zero additional cost (just move the release date back a few weeks) for more money
That's exactly the kind of thing I'd expect. Starts off with a week of "early" (i.e. not delayed) access, then you keep increasing it bit by bit until the standard way to gain access to a game is to pay hundreds for it.
Sure. 25 cents per hour for your 2 hour slop.
Oh but no that's not what they mean. They mean $100 up front, and then $1 per hour in addition to that.
This lol. People are crazy if they think this industry would actively try and save people money. I remember when they went on about how digital would be so much cheaper because they don't have to physically manufacture the games, and then they fucking charge full price for them, up the standard price several times, sell you microtransactions, remove content to resell as DLC for a "GOTY Edition" release within a year, battlepass shit, etc. They'll get their pound after pound of flesh.
>I remember when they went on about how digital would be so much cheaper because they don't have to physically manufacture the games
When you see industry people talking about making things cheaper and it doesn't matter what industry; unless they specifically mention making things cheaper for the consumer, "cheaper" is always in relation to production costs and a larger profit margin for producers.
This absolute lack of willingness to let go of the up-front price is what I think killed Stadia
They want to have their cake and eat it to and also another cake
Well that and the console didn't even fucking work right.
Also why gamepass is actually successful. Well in terms of attracting users anyway, I imagine it's burning money like crazy
Why are Anglo devs trying to israelite the customers?
Anglo is just shorthand for cryptoisraelite.
>angloid devs
>early history ceo
What's the ratio?
If it's a dollar per hour then that's the end of western gaming.
Nobody in this economy would fall for that... would they?
>Sony tries to make a 70 hour game
>multiple studios completely collapse under the weight of it because they're too incompetent to make a game with replayability
Replayability isn't a requirement. I've replayed Final Fantasy X maybe once and it was a 50+ hour affair each time. They just need to hit that number at least once, but they can't even manage 6 hours anymore.
people pay for months of unrestricted play time in advance
They fell for horse armor and got us into this mess to begin with. You tell me.
I'd guess they see Microsoft and Sony making literal billions charging people to use their own internet and as one of the most-played non-free2play games on both platforms they're a big reason for Microsoft/Sony making that money.
Daily 1 hour online play limit, pay our sub to remove it. Something like that maybe is how they start? End goal is per-game mandatory subscriptions to play online.
End goal is renting full games per hour and no means to buy them.
Video game stores become the next blockbuster.
If that's the end goal of independent publishers then it conflicts with the end goal of platform holders. Per-hour, per-game rentals will be out-competed by monthly rental subscriptions like Game Pass.
Games as a service already failed server-side with Stadia, now it's time to try it client side.
>$80 gets you 80 hours of uptime
>every hour after incurs an additional fee
>go from time saver packs to time additive to boost your access before the daily limit kicks in
>remove client side hardware to further tighten the noose
>now you control the access, distribution and hold the ability to revoke the user at any point
>payment details won't be enough, SSN, home address and next of kin will be required to ensure that in the event of a payment not being processed further action can be taken
Yes, now games are trying to force $40 season passes into "Complete Editions" and are falling on their fucking faces. Let the crash come due to greed.
People paid for Netflix at the end, now companies know you will pay.
if there was any game to try this it would be the next GTA. The ball is in their court and the last decade of no new games has left their cultivated audience ravenous for the new fix.
It already happened in arcade times except you paid by life in other cases
That's how it already works in China and Korea, where net cafes are still huge.
You know the dysgenic failure reddit paypigs would. Every single normie you know that buys skins for CSGO/Apex/COD/Fortnite/etc proves it would. Every single normie you know that pays for card packs in EA sports games proves it too.
>people still buying iPhones and Nvidia graphic cards
I don't know, would they?
People on Ganker defend shitty cosmetic DLC by saying "you don't have to buy it!!!", not knowing that shit like that would've been included in the game as unlockables in the past. Look at persona fans if you want to see some serious mental gymnastics. Hell, P5T has day 1 story DLC.
Japan and Korea have been falling for that business practice for decades.
it's called cybercafes and it works
Only bugmen do that, and they get to sleep there too. It's basically rent with extra vidya for them.
slavs, too, and seanigs and probably indians and shit
Freemium games basically run on the concept of selling tons of micro transactions to a few dedicated whales. Harnessing enough whale power for a scam like OP's pic proposes could actually make it profitable.
>Game gets priced at $60 for 60 hours
>10 hours of it is actual gameplay and the remaining 50 are just walking cutscenes you can't skip
so nothing changes?
>so nothing changes?
>game streaming takes off, games are priced by $$$ per hour
>Companies start releasing 60 hour long movie games, where 90% of it is unskippable cutscenes
>someone realizes they don't even need to bother rendering the cutscenes in real time. They end up just streaming youtube videos to the player for 90% of the time while the last 10% of gameplay is the only part rendered.
Jesus Christ anon, shut up before one of these fucko's see's this and writes this idea down.
Imagine the profit margins
I'm already salivating.
>I maxed out my credit card by accidentally pausing my game and leaving for work
I know that at least one CEO just creamed himself reading that
So FF7 remake?
>If it's a dollar per hour then that's the end of western gaming.
We're already at the end. Did you not see the "Game of the Year" list? It's all dogshit. Fortunately old games are cheap or free, and there are enough that you will never play all of the good ones even in two lifetimes. Don't give these fuckers another dime.
Baldurs Gate 3 saved gaming. It will take some time for the effects to be fully realized but its in motion.
not just that but larian is actually an indie company too
>The games Ganker shits on sold far more than it
>Saving anything
lmao
nobody shit in bg3 except for you, and your troon discord raids
>Tranny lover calling anyone else a troon
kek
wake up call einstine. you had complete control over the game. if you made gay characters, or trooned out that's on you personally.
That's why troons love the game, dumdum, the complete control over who they want to fuck.
Lets see the player counts for these games that supposedly sold more. BG3 has 100K players right now like 3 months after it released. The only thing more people played in that time period was counterstrike as usual.
BGtrannies will never not be retarded anon.
You got the BGtrannies
>Baldurs Gate 3 saved gaming.
No. It just made the gaming industry kill itself.
Yeah just like how ER saved and changed gaming forever... kek.
no it didnt you retarded zoomer
bg3 is not better than nwn2 motb, your kind is just too ignorand and dumb that parrot any faux hype done by marketing teams as if they're facts, your opinions and good takes.
there will be nothing out of it, your kind still pre order shitty games and your fish memories will soon forget bg3 for the next shiny thing that they demand you to consume
tell me, what planescape torment, bg2, dao or the first me did for the industry? they were all good rpgs and they did NOTHING, they didnt force any changes
you know what makes devs change shit? EASY MONEY, the devs will still pump your ass with lootboxes, gacha, nft and even gametime up your ass because you morons keep consuming it and will consume any new capitalist greedy model
>Baldur is Gay 3
>Italian plumber
>Zelda's Tranime porn: pedophiliac edition
>Anal Woke 2
>Marvel's Black-man 2
>Demaster Evil 4
That list only misses some Dark Shite Gender Boogaloo to be perfect.. But yes gaming is truly dead, good luck in next life folks.
they'd be like "haha lol you can't afford a 200 dollar game??? lmao poorfag"
A dollar an houtr isny honestly bad if you consider movie tickets can bw like 12$ for 90 min.
your fucking retarded if you think you should pay by the hour for your own personal environment.
>entertainment
It is bad if you consider buying the blu-ray/dvd/vhs/whatever and get to watch it as much as you want then and there, you fucking retard. Shit, you can usually rent a movie for like 3 dollars on amazon or wherever. No movie theater charges $12 unless its some 6 month matinee old showing, either.
And Disneyland gives you about 5 hours of entertainment for $150. Your argument is retarded.
aint nobody making 90 minute movies for theatres in 2023. they are 120-300 range.
>not that bad
this is the average imbecile cockmuncher goyslop supporter that actively works to destroy all that you love and defends capitalist corporations for free while being an annoying activist trying to decide what you should do or think
keep eating shit until you stop living
It will scale. Long 100 hour games will be $1 an hour while shorter 20 hour games will be $5 an hour.
There will be so many variations in length and per hour price that instead of arguing good or bad they will argue which is the best and worst.
>then that's the end of western gaming.
You mean we're not already there? I think Witcher 3 or Read Dead Redemption 2 was the last Western game that you can argue wasn't just goyslop.
>buy a timecard for our game!
>24 in-game hours for 24.99!
>48 in-game hours for 40.99!
>72 ingame hours for only 69.99!
>120 hours ingame for just 104.99, thats some serious game time with some serious savings!
>We also offer rush hour passes! meaning with our game pass, you can game free for 1 hour each day for the 2 week period! Only 14.99!
>want short term? we got you covered with our 2 our battletickets, only 4.99!
>you can game free for 1 hour each day for the 2 week period! Only 14.99!
Kek. Reminds me of expansion for Nintendo subscription that gives you dlcs for Mario kart but is more expensive that just buying it from store
i think this homosexual should kill himself
Same with Wikipedia/Fandom wiki mod
I dress the same as that guy in the image
is it over?
I wouldn't say OVER; you're just a corpo normie. Good luck with your suburb living.
That pottery is more modern than the kitschy 50s art
How much do you want to bet Sony will be the first to implement this price per hour shit?
>be good at game
>complete it faster than expected
>save money
seems pretty based to me
no. he means you pay 70 dollars for the game by default and then for each hour you play you pay an additional dollar
it will cost $60 for an initial purchase, people will argue that it's cheap because it could have been $70 and then they'll add in pay per hour.
Ok, is he saying this, or is he saying that games should take rough time-to-complete into account when pricing?
This feels like another case of "big dumb headline."
Though people have said stupider things, so who knows.
If you look in the article, there is a quote of what he said, in which he states that he's taking into consideration if the person already owns the property.
https://exputer.com/news/industry/gta-6-publisher-games-priced-per-hour/
>In terms of pricing for any entertainment property, basically the algorithm is the value of the expected entertainment usage, which is to say that the per-hour value times the number of expected hours plus the terminal value that’s perceived by the customer in ownership if the title is actually owned, not, say, rented or subscribed to. And you’ll see that that bears out in every kind of entertainment vehicle. By that standard, our frontline prices are still very, very low because we offer many hours of engagement.”
>By that standard, our frontline prices are still very, very low because we offer many hours of engagement.
Damn, he's getting ready to fuck everyone in the ass.
Yeah, this is what I thought.
My guess is he wants to charge $100 for GTA6 but doesn't know if even they have the clout to get away with that.
For people whose only game they ever play is GTA V, I can see them loving it being priced at that. It will price out casuals and little kids(for the most part). However, it will totally kill the appeal to the average consumer. GTA V was dying until all these fanmade rp servers beathed new life into it. Get ready for things like that to be subscription based. Little kids will eat it up.
Nah.
Little kids will just ask for the game for Christmas or their birthdays.
If it was a reasonable person saying it, then I'd be inclined to believe that's what it means, but Take-Two is one of the most customer unfriendly and exploitative companies on the video game market.
>he algorithm is the value of the expected entertainment usage, which is to say that the per-hour value times the number of expected hours plus the terminal value that’s perceived by the customer in ownership
-Take-Two CEO Strauss Zelnick
He's saying (for example), 10-hour game = $40, 20-hour game = $60, 30-hour game = $80. He is NOT saying "you've played this game for 30 hours, play for 10 more hours by buying this $5 pass", that's a misconception by everyone just reading the headline.
There are better games that charge for less, so either way he's still a horrible scumbag that's completely out of touch with the industry and if it crashes I hope he an heroes by throwing himself out the nearest window.
>CEOs suffering consequences for anything
Damn, I have 80 hours in Red Dead 2, from start to finish, without doing side activities.
What would I do in this case? Fucking die?
Nah, when he finished the statement with saying everything right now is "very, very low" gave it all away. Nice try shilling by omitting that last sentence in your quote.
Excuse me? How does saying prices are low, implying they're going to be raised, equate to players being charged per their hours of gameplay? Your skipping a notable number of steps in your logic here.
>How does saying prices are low, implying they're going to be raised, equate to players being charged per their hours of gameplay?
I never said any of that. I just joined in my reply pointing out how you omitted the fact that the CEO does indeed think prices should be higher. Do I think he is actually going to do anything at the moment? No, not with GTA6 at least. He would have to be a complete fucking retard to rock that boat.
>20-hour game = $60, 30-hour game = $80
But current AAA games are 70 and most don't even hit 12 hours.
>games become even more tedious padding
god no
Give a israelite an inch and next thing you know
I can understand where he's coming from especially with live service games which have hundreds if not thousands of hours of replayability and new content but at the same time they already have MTX to cover those costs. Although I guess you could argue that you'd never have to pay for anything in these games if you really don't want to so they aren't maximising their income per player for example you could play something like fortnite for 1k hours without paying a single penny because the are no paywalls, or in the case of GTA 5 you can buy a used copy for $10 and enjoy all the GTA online content without paying a single penny so they're making zero money from you despite investing in new content and updates. Essentially having to rely on the people who voluntarily pay for MTX. So with that context I can see the justification for the increase to $70 games as an entry level to recoup their costs. But when it comes to companies like Sony forcing $70 for 10 hour long games with no replayability it's a fucking scam and is probably why most people got mad about Sony increasing the price of games but didn't get mad at activision doing the same for call of duty, because call of duty has a fuck ton more replayability.
That's even worse. They can just say "Oh this game is like 800 hours worth of content so you need to pay out the A$$ for it" when in reality 780 of those hours is just theoretical multiplayer
Counterpoint: quality vs quantity
A good (emphasis on good) movie will ofter a much higher intensity of fun to justify that $6/hr price than a "mash A to win" 100 hour long JRPG. A padded out game with recycled content isn't worth any more just because it takes longer to beat, quite the opposite in fact.
God I'm so tired of the "every game needs to be 50 hours long" shit. It's almost never a fully worthwhile 50 hours, just padding for the most part. And I'm not sure if I can even fully blame game studios for this because consumers are the ones with this dogshit mentality and I'm pretty sure it started from them
I agree to an extent. Short games should be cheaper. Long games should not be more than $60 or it encourages bloat.
>pay $20,000 for a deck of cards because you can potentially get tens of thousands of hours of entertainment from it
glow in the dark
He says that $70 is the maximum price that studios should expect consumers to reasonably pay, and that games are best values at dollar per hour, meaning that games with high replayability and/or long length are more worthwhile to players.
Journalists are just being retarded and twisting his statements with their poor comprehension.
He's saying that because people will spend $15 on a two-hour film, they should be able to get away with charging $100 for a ten-hour game.
This is the braindead disconnected capitalist approach to art, which completely ignores the experience that's provided by something, as well as the time and effort investment that might be required to get that experience to the fullest extent.
>Spider-man 2 will be 5 dollars
Nice
>Civilization 4 is now a bajillion dollars
>get an call from Todd stating that you owe him $2000 for Skyrim
Would actually be pretty cool, giving you the chance to personally call him a nagger.
>Install game
>It is shit
>Pay 0 dollars because I did not complete an hour
>Accumulate lots of games in the backlog
>Unplayed, untouched
>So $0 in total
>Industry dies due lack of funds
>Everything becomes abandonware
>$0 wasted
I like the plan.
What's a fair way for them to be priced then? Per GB?
Game devs should be paying me rent for hard drive space if anything.
>big nose
>curly hair
>hails from poland
totally not a israelite
>Harry Strauss Zelnick was born on June 26, 1957, in Boston into a israeli family
It's all so tiresome.
i love them so much
why dont we take the example of the israelites? they rip off everyone and nobody bats an eye
Oy vey! Noticing ~~*them*~~ is antisemitic!
>GTAVI becomes the first $150 game on release
I agree with this if he means you pay a buck for every hour of good content.
you know he doesn't
Correct. He means that long games are more worth the price than short games
it's a good benchmark for the consumer whether or not they feel like they got their moneys worth, it's not a good benchmark to DESIGN the game around that idea
Hmm lets see
>pretentious movie (you wouldn't want to watch twice): $7 for 2 hours ($3.50/hr)
>pretentious video game (with no replayability): $70 for 2 hour walking simulator ($35/hr)
hmmmmmm
movie tickets are like twice that now
You don't see japanese developers saying this retarded shit
Japanese games actually are priced similar to this. Some games cost more than others. Pikmin 4 was $40 new for Nips.
Anon, nip games aren't priced by the hour, they're priced based on the size of the game and storage.
Smaller games are cheaper and larger games tend to be more expensive. It used to be like that in the west until Sony came along and standardised prices.
>By that standard, *our frontline prices are still very, very low because we offer many hours of engagement.”*
This is from the OPs article.
If you think for a moment that they will charge you $1 per hour, or that in total you will pay less than $60 dollars, when the CEO is already saying $60 is a "very, very low price", the you've lost.
>If you think for a moment that they will charge you $1 per hour, or that in total you will pay less than $60 dollars, when the CEO is already saying $60 is a "very, very low price", the you've lost.
This. It's hard to tell if it is shills or just coping, but a pricing change is NOT going to be in your favor. Well unless you're just so sick of this shit you stop gaming all together, then yes you won.
>It's a 500 hour game, goy. Look at all those copy-paste points of interest on the open world map!
if i saw this guy irl I'd strangle him to death with my bare hands
>made billions off shark cards
>doesnt have pricing power
Mother fucker your the CEO you can do whatever you want in the games you make. You wont do it cause you know your stock value and game would be dead.
Now go back to selling your shark cards to zoomers and making billions off re releasing GTA 6 for the next 15 years.
I've been pricing games per hour for years. If I don't think I'll get an hour per $1 out of something, I don't but it.
I don't buy many games.
I absolutely agree with this. All games will continue to be priced at 0 dollars per hour for anyone with a brain.
listen to me. Do not give money to gaming subscription services that charge you to rent games. Do not contribute to the paradigm shift. These industry asswipes are waiting for us to be poor enough to not be able to afford hardware anymore, and opt for a monthly fee. Do not hand over control and turn gaming into Netflix. Ownership is power, and control.
/thread
With a subscription, you're a captive consumer, with no ability to influence the type of game that there is a demand for. You will play what is offered and forget about what once was. With game ownership, our purchases aggregate into demand, and companies are forced to provide a) a competitive product b) at a competitive price.
Great thread, the marketers must be seething and begging to have it taken down
/thread
Fucking bravo.
Crazy that everybody is ignoring this.
It doesn't matter what we do
90% of gamers are retarded goyslop shovelling homosexuals who actively pushed for movie trash, micro transaction shit, online only aids, etc
Eventually online only subscription style games will simply be the only option. Shit eventually you won't even be able to just play old stuff because new hardware will all have built in drm that only allows you to use verified renting services even for old games.
The future of gaming is a dark dystopia, if you ever think the current state sucks, remember it only gets worse
*returns to playing the first 4 decades of games instead*
nothin personnel devs
*arrests you for hate speech*
I always hate the idea of subscribing to games that I own. Subscriptions to apps and services for work made my skin crawl already, let alone having it spill out to stuff that I enjoy in my free time. If things become more and more normalized to the point that it's inescapable, I'll just play old games without that extraneous bullshit or quit the hobby entirely.
This shit isn't sustainable bro, it doesn't matter what they want because subscription model live and die based on quality of service, quality they can't maintain because their lobotomized their companies with diversity retards. This is why M$ already consider killing gamepass, the invisible hand of the market appeared only to show them the middle finger.
>This shit isn't sustainable bro
Even video on demand streaming industry isn't doing so hot either. Not everything can be subscription-ized.
it's not sustainable because it requires the customer to have unlimited money.
It absolutely is sustainable, most people are going to complain about bad service but won't change their subscription. Gamepass is on the chopping block because it was inherently a massive money black hole, microsoft were hoping that they'd be able to eat the cost until it got to a certain level of popularity and then raise prices and actually start making a profit, but it's taking too long. It's not that people are unsubscribing from it because of bad service, it's just not growing at the insane rate microsoft expected.
Not sure about that, plenty of subscription services have died and still die, normally the ones that cling on like you imply are the ones that appeal to normalfag facebook mothers who think everything they pay for is good
MicropeenShitsoftdookie fucked up by trying their brainwash scheme of giving out a really good deal only to pull the rug and jack up price not specifically because goypass was particularly bad but because they wanted it to leech customers to their platform away from sony and keep them there, when it was clear people really dont care since MS games are shitty dudebroslop games, they pushed pass onto PC to try to get in that market, but thats when the complaints from PC folk came that the service was shit.
Even before that, it was failing its goal of absorbing users into MS umbrella brand
>Not sure about that
The problem is you don't think like these people do. If you invest $100M into a movie and after taxes you get out with $130M, that's a huge investing blunder. You only made $30M in 3 years, and if you take down 15% because of inflation, now you are at $5M per year. You would make more money by passively investing into index funds. You might see 5 million dollars and think wow that's a huge amount of money but it's an epic failure if you operate on $100M investments. In case of gamepass, I think the other anon is wrong. He is right that it's not paying them off monetarily now and perhaps never will, but I think it's worthwhile for MS to just eat the slow growth in exchange for brand recognition. Not everything has direct financial value, but the value is still in the product.
stupid people surpasses you 10 to 1
enjoy the ride
Waluigi, you're 100% correct.
It's way too late for that and subscription vidya is the horse armour of current year.
People have already been doing that all the time with paying for online on consoles and game passes though
It's not the future we chose, it's the present the hebrews and their golems chose for us
Voting with your wallet doesn't work.
it does, especially if you're a whale
it doesn't for you coz you got empty wallet
As an individual your contribution is worthless. It's nothing. No matter how much of a whale you are.
Remember anon: You might not be able to change industry trends on your own, but at least voting with your wallet means you didn't buy a shitty game
It could be a good game with scummy business practices.
>good game with scummy business practices
No such thing, by definition
People making the game aren't the same people that are choosing how to market/sell it most of the time. Not entirely anyway. And I'm not talking about stuff built into the game for the record, like microtransactions, I'm talking about a regular game sold in a shitty way.
Name some good games with scummy business practices then
>Dark Souls 2
eeeeeeeehhhhhh, you can easily skip it because of the DLC policy and hardly be worse off
DLC's are best part of DS2, base game is pretty meh
Outer Wilds, Satisfactory, Hades, and probably some other good games that were EGS exclusive.
Oh you're a FOMO zoomer who can't stand getting a game one year later, got it
EGS exclusivity is objectively scummy. Doesn't effect me because I just pirated them anyway, but it's a scummy business practice.
>scummy business practices
>EGS exclusive
Don't be retard, timed exclusive deal isn't not scummy at all.
>but I want to play game now and not 6/12 months from now on
Grow up
Dark Souls 2 is good game despite
>there won't be any DLC's, trust us goys
>actually, here is a bunch of DLC's
>actually, here is separate DS2 version with all DLC's and minor changes here and there
don't listen to this israelite
But the egs shit proves it doesn't, if you don't pay up they'll take it from your taxes instead. And games like tlou 2 or horizon can get sequels and be considered a universal success despite barely breaking even
>games like tlou 2 or horizon can get sequels and be considered a universal success
by whom? it's (them) making articles, shaking their own hands, patting themselves on the back and giving themselves medals
NO ONE in their right mind is sitting there, reading fucking ign
people (actual humans) don't care about this shit the esg shit will run dry eventually
also, they go by sweet baby now
I was only ever ok with music and TV beigg by subscription based since there’s too much music out there for one person to reasonably own or download, and TV is usually a watch it once and mostly likely never again form of entertainment.
For every sane homosexual who understands and heeds this advice, there will be a thousand fucking retards who embrace the corporate cock as it goes up their ass. It's a lost cause, people are just too fucking stupid.
>normalfags never finish games so they will pay like 10 dollars before being done with it
>people who actually play games have enough knowledge to just turn to pirating if they pull this
wow, these "people" never think this shit through, right
Gamers would cry about it until the latest AssCreed comes out and then pay up anyway. Gamers are the problem.
So basically a subscription service for a game where you pay to play for X amount of hours/lives/deaths like an arcade machine. That's dumb because if you own an arcade machine yourself you can play indefinitely, that's literally why consoles were made. I'd rather have a model where a subscription service like gamepass or ps+ costs $150 a year and that becomes the monetization model rather than individual games being their own separate subscriptions like WoW or whatever this guy is suggesting.
People like this need to be doxxed, tarred, feathered and publically shamed for being such parasitic israelites. Unironically these people have addresses and family, they should be made to suffer for acting like scum.
shitty $10 early access indie games become more appealing than AAA slop
every day
>Games are now free but you have to pay $1 to play the game for 1 hour. After the hour is up, the game auto saves and force closes itself
I believe publishers like that should all be shot multiple times in the face, but hey, we don't all get what we want.
I think game companies are welcome to charge whatever they want for their games and see how well that works out for them. Doesnt bother me. He can charge 200 bucks for his games if he wants and see if it affects the number of copies sold. I know I personally wont pay that much for games.
the philosophy of letting the companies charge what they want works well as long as there's enough competition in the marketplace to create downwards price pressure, and enough competitors to prevent price-setting collusion
Shut up commie
spoken like a brainwashed slave
All you said is pure theory, is how it should work on paper, but we've seen some crazy wild stunts pulled by gaming companies since the conception of gaming that would disprove this.
The problem with your philosophy is that there is a new sucker born every day who did not experience the standards or values we grew up with.
Since they don't know better, they will be susceptible to marketing and gladly fork over the money.
Then they will even defend the practice and call you hyperbolic names for criticizing the practice.
Horse armor.
>Since they don't know better
They would, but much of it gets eroded thanks to public schooling etc
Lets brainstorm the defense consoomers will use if this is ever implemented across the industry
>"dont like it? Stop paying."
>pay the toll
>I just spend a few bucks a month with this system
>how many hours ???
>you obviously need to set your priorities straight
If this was actually a 1 dollar per hour thing it would honestly save me fuck loads of money as how many games do you really play for longer than 60/70 hours? Most games these days you can beat the main game in 15-20 hours.
Stop buying games right when they are released, anon.
>Stop buying games
ftfy
excuse me I don't talk to plebs
It becomes financially unfeasible for those poor suckers that poured years of their lives away in a game like Skyrim or Destiny. Imagine paying out 2k - 3k on Skyrim with most of that time going towards bugtesting.
Those people are retards. I've been playing games for 30 years and never put over 100 hours into any game and most would be below 50 and I have played about 1000 games. Beat game. Move on. Play something else. Its lunacy to play 1 game for 100s or 1000s of hours.
>beat game
so you just get to the credits and don't do anything beyond that.
yes
why? With any good game the many story is just a tutorial
Thing is, you're only thinking this is a single game that will try to make the price match the total number of hours. If all games did it, it doesn't matter that you put 50 hours into 1000 games instead of just one single game--you're still paying per hour. And if devs changed to that model, they wouldn't be able to lose money on it so the rates would be at least high enough to make their game $60/$70
Take it one step further imagine you have been playing WoW for the last 20 years. You already had the monthly tolls for access but now they want to retroactively charge you for said 20 years of uptime. It would be unreal to see such a thing play out.
people who play mmos are complete fools. entire genre of pure tedium.
>Its lunacy to play 1 game for 100s or 1000s of hours
you need to set up personal goals for that, and you obviously don't so...
its just video games. I dont take it that serious. Its like watching a film. I just want to get to the end of the story mode and move on.
Why do people think they're going to charge a dollar for the hour? Fucking lunacy
This whole thing is the CEO coming from a point that the current pricing is not good enough for THEM, he is not going to make it better for US
lol stupid homosexual. just look at how much time the vast majority spend on a game. you would LOSE money.
I know it's a pipe dream but the sooner the industry crashes the better.
At least for western devs. Japanese games seem alright currently
ahh yes, the almost entirely mobile market is alright...
Those are chinese games anon
figures I was right. Only a commie bring up muh monopolies in regards to a highly competitive industry
>things I never said
how does stating basic economic principle make you a political radical, you loudmouthed mental midget? Feel free to take your time articulating your argument
Only commies think it is basic economic principle
the self-assured certitude of the unducated
You actually become less educated as you read marx
i'm convinced that's the most impressive reply you could muster, thanks for the wank, I'll be off
I don't waste time typing more than 100 words against commies
Maybe not a complete industry crash, but it might happen with AAA games soon. The current model is completely unsustainable, development and marketing are too expensive and a single flop can bring down a studio. Now with game prices rising as well, the consumer will buy less games per year, meaning competition is only going to become more intense. Maybe some AAA franchises will survive thanks to their legions of goyslop cultists, but things are pretty grim for everyone else.
>Maybe some AAA franchises will survive thanks to their legions of goyslop cultists, but things are pretty grim for everyone else.
I think even those will fail once those cultists run out of money.
eh i dont see it so far off man
blizzard / activision i dont know how they are still going
same with ubisoft
the rest are kinda near death
the only one i see doing good is valve
Not a pipe dream at all. The first game crash was exclusive to the west, this next one will be too.
Shit is going to look real nasty if streaming doesnt take off like they want
Jokes on him, I prefer short, replayable games.
Jokes on you, I prefer short, replayable women.
Considering everything that followed, the horse armor was kind of kino.
It was gaudy because there were only two kinds of it
It definitely served a purpose, but the fact that Shadowmere exists almosts renders it even less necessary
Nips were doing far more bullshit than a 2 dollar armor piece before and then after horse armor went on to go further than anyone else like with Dead or Alive Extreme 2, Idol Master, Disgaea 3 etc. only being beaten out by Train Simulator.
Games should be priced like movies now? 10 bucks for two hours
>turn back system clock
>get paid
I'm a genius.
>pirate game
>set computer time to 9999/99/99 99:99
>company goes superbankrupt
I want this to happen because the goysloppers, trannies and addicted incels who still play AAA games deserve to be exploited. Find a new hobby, it ended over a decade ago.
literally not a problem since I'm not interested in any game that would do this.
>"b-but good franchises will get ruined"
no they won't lmao, the great games will always exist.
>"b-b-but normies will invade and think the shit is the real thing"
literally doesn't matter.
I don't know anon, the amount of great games over the years have been decreasing steadily.
14 years ago the amount of great games in a single year would be enough for 5 years in the current state.
test
GTAfags spent a decade funding GTA:O. They'll welcome this.
gta online is a trap. Do not invest time in it.
>no cool train heists in RDO until GTAO2 releases
damn shitsucks man. i better be able to obliterate horses with a semi truck at 200mph cuz i can attach rockets to like its fucking ̶g̶a̶r̶r̶y̶s̶m̶o̶d̶ tears of the kingdom
hype for gtao2 is real tho cuz literally everyone loved cayo perico and boomers still play the shit out of rdo.
This guy should say this after proving that next GTA game is a guaranteed masterpiece. The game didn't come out yet and has a lot of bad signs and he says this. I keep saying executives these days seem braindead.
They should be taxed per hour
They're going to charge a subscription fee for GTA Online 2 and will have microtransactions for the main game
Hospitals won't heal you to full health, the police will be more relentless chasing you and you will lose all your money if they arrest you in offline unless you have the subscription, because it's realistic
So Strauss from RDR2 is literally a reference to this guy?
They can charge whatever they want. It still costs me nothing.
>Zelnick
>he still plays modern games
not my problem
Look at this motherfucker. He probably can't remember what it's like to be a normal person.
porn games are the future
even tho with the patreon scam
shit
it is just for GaaS. remember map will be updated from time to time.
A modern AAA game would cost $3 if you paid per hour of gameplay.
>reducing subjective entertainment value to simply "time spent"
I mean, vdeo games were never art to begin with, but it's incredible there's people actively trying to make it even less so.
I've had more fun playing clicker games than gta 5
I think they should charge 15 a hour. Then give 80% of it to marginalized communities because GTA promotes racist and toxic problematic views, so they need to pay reparations. Then they should invite all of skid row into their offices and celebrate diversity. Let them live their for free, also since he is white its time for him to be replaced by a LGBT sound cloud rapper.
Games should be priced based on some metric of quality and game length is one such metric but not the only one. Games are kind of priced based on quality already. Shit games tend to get heavily discounted as time passes. Nintendo never lowers the price of their games because they can get away with it. He's proposing a flawed solution to a problem that has already been solved by the free market.
does this guy understand anything about how videogames are made? Longer games are not necessarily more expensive to make or worth more than shorter ones.
tbh they should charge $150 for GTA 6
they're the only company that can get away with it and everyone knows the price tag would be more than fair
I agree. Then I would pay like $1 for GTA5 before I uninstalled it and never touched again
I think games should be priced per level of optimization.
If your game requires upscaling the game should be free because you’re a piece of shit studio that just wants to make a quick buck
>See headline about corporate greed
>google "CEO of GTA V publisher"
>google "Harry Strauss Zelnick Wikipedia"
>Scroll to early life
>Harry Strauss Zelnick was born on June 26, 1957, in Boston into a israeli family.
>every fucking time without fail
He's the same age as my dad but looks about 20 years younger than my dad.
blue/white collar life
90% of game companies would not get away with it. He would get away it because of how huge gta is. The only other games that would get away with it would be stuff like Pokemon, Call of Duty and Fifa. Theres no way the likes of say Assassins's Creed or Resident Evil or Souls games or even Zelda would get away with it. Its only the biggest most extreme normalfag games that could sell for like 200 bucks a copy and charge by the hour and still sell fuck loads.
Reminder that even if they decide to do something like this there are more good games released between now and the start of vidya than you can feasibly play in a lifetime. There are more good games released in gens 4 and 5 alone than you can play in a lifetime. Return to good vidya and leave the cancer behind.
I barely play new games at all anymore. 2023 was the only year in the last 9 years where I actually played more than 5 new games. In 2022 I only played 2 games released in 2022.
Some games are long and grindy
Some are short and sweet
You really can't measure value by the time required to invest, especially when the length can be padded arbitrarily
>It's a israelite isn't it?
Yep, every single time.
Yup.
since the death of Christ they are fucking things up and people dont wake up
It was foretold to happen that way. No surprise for anyone who knows.
I agree. Double down on this bullshit so the industry can crash again. It's long overdue.
i believe i won't be giving you a single dime, israelite 🙂
>Take 2 wants paypiggies to spend even more money on GTA
Yeah no shit, Take 2 has made way more money on GTAO than literally everything else they have ever published.
>march 14th 2024 man from pic related is charged with pedophilia
I'm not saying he's gay, but..
That's stupid. Either they charge per hour, meaning they make $3 off most people, or they charge per hour up front, meaning they'll make some shitty random generator content with 'thousands of hours of gameplay' and that'll be the new form. Thankfully, I don't play gta. So hahahahaha
>That doesn't necessarily mean that the industry has pricing power
Why are retards blowing this up so hard when he clearly gets the reality of the situation right there. He never literally said that there should be a $1 per minute charge or whatever, but was pointing out that there's a disconnect between pricing and period for games which is missing in most forms of entertainment.
Because people just read headlines and comments. If Rockstar thought games should be $1 per hour, they would make significantly shorter/smaller games. It was obvious to anyone with braincells that he was talking about games being more worthwhile when they have a good price to playtime ratio.
>CEO doing his legally enshrined duty to maximize his shareholders' profits
>israelite israelite israelite SUCH A israelite OF COURSE THE israeliteS ARE DOING THIS
What makes gamers like this?
That's the system. If you don't like it you should push for something other than capitalism.
I I'll push a dagger into your neck homosexual
>NOOOOOOOOOOOOO don't point out my doublethink
Okay retard
fuck off Marxist.
Why?
Do you want games charged per hour?
>implying games would exist at all in gommunism when everyone has to slave away in the fields and factories for three carrots a week and 2 hours of electricity/heating while the government officials shove steak in their faces in their mansions
>don't like how business is operating
>first instinct is to shill hungry santa retardation
>saints row remake bombs
>gta6
hold my beer
wow theres no way that could be exploited
yeah. can you imagine you have to put in money in the game after every time you die?
so movies should cost $2 then>
I don't pay for movies. they're free online
>movie costs $16
>movie game costs $8 or less
>market shifts to people becoming diehard movie gamers while theaters eat even more shit
explain the mass layoffs
End of zero interest rate policy
>Verification not required.
the timing is pretty weird when the fbi was caught working with tech companies, and your bullshit excuse.
>go AFK for a few hours because it's just a video game no big deal right?
>accumulate debt
>buy a meal
>takes 10 minutes to eat
>pay 16 cents for meal
You WILL eat the bugs
You WILL live in the pod
You WILL rent vidya by the hour and you WILL be happy
I'll start killing ~~*them*~~ out in the streets before ~~*they*~~ force me to do any of this shit
I grew up in arcades. It was a quarter every time you died.
this might be valid if every dev didn't lie out their ass about how long their games will take to beat
>Game franchise known for making fun of prostitutes wishes to prostitute themselves.
they're done "punching down". they just want to punch themselves in the dick now.
>Speedrunning becomes a legitimately desirable skill
>How to create the piracy resurgence
I hope they do it
Okay I am willing to pay 1 dollar per hour of pure gameplay for a 9/10 game.
you should be willing to pay nothing. quit dancing monkey
I will never quit "dancing monkey" if its a 9/10 game.
you should just give your money to me instead.
Yeah because live service games worked out so well.
Let them fucking do it, the faster these morons toss billions into the fire and crash the better stuff will be later.
>Every game is priced per hour
>Games are now even shittier and padded out like a mfer and ubisoft x100.
Do it. Imagine the lawsuits that would wring every last dollar out of them.
please fucking do it. normalfags, wannabe-normalfags, and AAA gobblers deserve this.
if you don't agree with me, then you're one of the people i just listed
that's literally what mmo's do right now. you're all doom-posting over nothing.
Games would be less expensive to make if publishers didnt focus so much on Graphics, they do it to themselves
>Games would be less expensive to make if publishers didnt focus so much on Graphics
Not true. Someone post that chart that shows screenshots of games alongside their budget (STALKER was $1M and looked better than some $80M games)
I think he should have his head slowly sawed off with a rusty hack saw
Okay then: YOU provide the hardware and the games, and THEN the kids pay per hour. Nothing new there.
Arcades had you play until you die. Still a shit model though.
>arcades are the same as playing on your own hardware
That's like saying you should be charged a car rental fee for a vehicle you bought.
Someone has to pay for server and game maintenance online.
Oh piss off, you just know this will be extended to single player as well.
>Nolla Games rn
10 dollars
60 dollars
How about im pirating for 0 dollars.
If you guys haven't watched this, this guy hits the nail on the head.
>homosexual in charge of doing 100+ hours goislop games
Of course he would say that.
Better start getting good and doing that speed run tranny shit
Literally an MMO subscription, if he is talking about uncapped it better not have any in store purchases or it's double dipping.
Why are the israelites so cartoonishly greedy?
The older I get, the more I believe the Holocaust was justified
Yeah If only it actually happened.
It honestly doesn't help their case. israeli community wants to say they didn't deserve it but economically holding another country hostage, agreeably not justifiable, meanwhile we are suffering the pressures of our current capitalist society who are now monopolies and are catering to a society of kingly wealthy and mass poor. There's a reason the French nobility got guillotined when things are taken too far.
It's unironically genetic. Something in israeli blood just causes them to eventually turn on people. It's why you can't trust half-blood, people who don't care about the faith etc. Anyone with any amount of israeli blood is a programmed puppet ready to destroy your life at any moment.
they are descendants of nephilims
>game journos are gonna call us Nazis for not supporting this
This hobby is just exhausting
>I don't like Games as a Service
>OH, SO YOU WANT TO BE ALLOWED TO SAY THE N-WORD? HUH? HUH?
I wouldn't continue to play games if this happened. I don't think there's a value that I'd consider worth it unless it's absurd, like 10 pence an hour with no additional costs. Even then I'd write off ever playing longer games.
People are seriously misunderstanding this. He's not talking about implementing some kind of rolling cost or subscription model. He's saying that video games are priced much lower than other forms of entertainment like movies and music when you compare the cost to the amount of unique content they provide. I.e. a movie might cost $20 and have a 2 hour runtime, which would be $10 an hour. If a 40 hour game were priced equivalently, it would be $400. In short, he's trying to justify increasing the price of games by saying that they're drastically undervalued at the moment. Which is retarded.
>pay $1
>play for an hour
Now we wait for GTA7
What a dumb fucking idea. Then all devs will bloat their games into grind-fests. Regardless of what they are. Who says stupid shit like this?
I will not buy a gamepass.
I will not game in the cloud
I wont buy DLC
I will pirate every game that pulls this israelite crap.
Why are AAA devs so retarded to not realize that if you increase the amount of content you need to make to make more content, you can't at the same time push for artistic styles that are more and more dificult and costly to make.
As an indiefag I soon realized I should instead try to aim for much cheaper styles that allow me to be efficient and realistic in my development costs.
>Why are AAA devs so retarded to not realize that if you increase the amount of content you need to make to make more content,
You don't, not with AI.
AI is not magic bullet.
current tech is useless beyond maybe as google images alternative.
>AI is not magic bullet.
It is though. At worst give it a couple more months.
ok, so they make games that are photorealistic.
What happens when photorealism is just something that can't be improved and all AAA games look like hollywood movies.
What after that?
What happens after people see perfect photorealism as something not impressive?
They won't. People are retarded and every system in existence is built to make them more retarded. Zoomers already cannot be saved and the generation after them will be even worse.
the collidge effect is biological, chud.
people get tired of the same shit after a while.
there's a reason why art forms had like decades long fads and they are replaced by diferent fads.
Or why after 40-50 years humans tend to revive older trends in retro styles.
AHAHAHAHAHAHA
THESE FUCKS ACTUALLY THINK MOTHER FUCKERS WILL PAY BY THE HOUR TO PLAY THIS FUCKING PUNCHLINE
I'm sure some dipshits will somewhere. Not as many who played their past releases however. Then again if the next GTA is going to be used to test this theory then I won't be fucking playing it. I don't even gaf if its $1 an hour. Go fucking make some damn coin-op machines if they want this kind of homosexualry. Fucking greedy ass naggers.
i watched the earnings call and it was a nothingburger
retarded investor said netflix increased prices so why can’t we. ceo replies saying it’s because the video game industry doesn’t have pricing power you retard but in the usual c-suite roundabout fashion
this article was a shitty clickbait
Investors not understanding the medium ruined gaming
They understand, they just don't care cause all that matters is the short term profits
I'd pay by the hour to see if I could beat this dude at an old-fashioned game of fist to face and I'm out of shape as fuck. One punch would be worth it, dawg.
>Sony literally on the verge of bankruptcy because the games as a service model failed
>these retards are still trying to push it
how much money do these morons have to lose before they stop?
>Pay 0.5$ for an hour, play for 2 hours
>Still refund it on Steam
This is a godawful idea. While I do think games could be more varied in price due to their scope and depth of content, but strictly measuring this by hours alone is retarted. As an extreme example, if there was a game that consists of you being in a single room mashing "A" for 50, no one would say that game has a lot of content. All this sort of payment model would lead to is game devs bloating their game with grindy time consuming shit to inflate play times.
>how to kill a company in one easy step
has he even played a video game, does he think u just watch it like a tv, we don't even pay for phone minutes anymore, how does he expect this business model to work
I mean this to the furthest reaches of my soul. Anyone that supports this and gives it any weight should be put in stocks, starved for weeks, and then shot like a dog in the streets. For every second they survive, their families should be fined 1000 dollars.
Western games can do this for all I care. I play JP games.
Capcom, Sega, SE and Bamco are literally honorary western devs at this point, especially Capcom and Sega.
Remember when we were young and we thought that the better technology got, the easier and more fruitful our lives would get?
The reality is that everything, and i do mean everything, has gotten worse the more time goes on.
God, how stupid we were.
I'm glad I'm old enough to not care about new videogames and even if I do play something it's old games that are free.
Is pirating only reasonable option when you see companies pushing for similar shit?
Whats your price limit Ganker?
I think I'd be okay with, let's see... 1 cent per hour? 60 bucks for 600 hours sounds fair to me.
How about zero. Fuck games as a service, I wanna have a game I can fuck around in without having to worry about my wallet.
Less than an hour for $300+ sounds fair to me 🙂
>Buying games
If I buy a game, I want to have a feeling that I own it. I know it's impossible to ask for in our times.
I miss the days when you could buy a cd and you actually owned the game.
Now you're only renting a license for a game.
>Now you're only renting a license for a game.
I know I'm nitpicking, but you always were actually, your license could have been revoked by misuse at any point for example. It was just hard to actually do. Now its become simple with centralization.
$0.00
Its funny because people always think this but I am sure that if you check people's playtime on any subscription based MMO and so on, I doubt the average plays more than 1/2 hours a day tops, so technically they are paying upfront and then about 25 cents per hour.
The real deal is that people buy dozens of games on sale and then don't even remember how much they paid for them when they finally get around to playing them
>when they finally get around to playing them
>when
You mean if
uh oh, we triggered the jealous poorfag
No, you triggered the guy with 200 games in his backlog
help
They should take a page from china’s book and make video games less than an hour but make the price more than $300
israelite.
Honestly? Just do it, fucking do it. Idiots like these will do ANYTHING for le Infinite Growth™ maymay.
AAA industry needs to collapse faster so the audacity on display here can never be repeated.
Doesn't matter cause there's always 10 other retard NPC normies who are willing to eat this shit up. Hardcore fans don't move the needle, the dumbass masses do.
Please, someone explain me this.
They keep racking up the prices, coming up with shitier and shitier solutions how to strip you of your last penny.
But what do they give you in return?
Every year its the same unimaginative slop, just wrapped in different packaging. How do they justify such prices?
>More content?
if yes, its bland and is used as a filler to hide the fact that game is empty
>Interesting stories?
quite rare, honestly in some games I found side missions to be more interesting than main stories
>Innovative mechanics?
not even funny on this front
So what is it?
All I can think of is better graphics, but like I said, it's same shit in new packaging.
you will pay for brand because you previously paid for brand.
You dont want to have an incomplete experience of brand do you?
Brand is fun to think about. Thats all you need. A game is not fun unless it is Brand game. Games you didnt enjoy are the exception, not the rule. Our next Brand game will be just like you want from us. We promise, brand is exciting. You dont want to miss out on brand.
I mean yeah, i agree
I basically already dont spend anything on a game if i dont think i can get at least 3hours per dollar spent out of it
you're a mong
Believes
like that matters.
you'll be outcompeted by 20$ indie masterpieces
Believes
like that matters.
you'll be outcompeted by 20$ indie masterpieces
this is a retarded idea that's never going to happen.
people dislike the act of paying for something in itself. it doesn't even matter how high the amount is, merely having to open your wallet already stings.
people are willing to buy things once, or they might set up a monthly payment they could forget about (see payment). having to pay money every time you play the game is something entirely different.
(also note how most f2p games are entirely free until you hit a "soft paywall" after a few hours or so - at this point, you already committed enough time to the game to soften your resolve a bit. you also generally get to "keep" your f2p in-game purchases.)
My fellow humans, please understand we are just a small video game company. My family has not seen me in the last week, and as far as I know they haven't eaten within this time period. If you enjoy our games, I implore you to please donate anything you can to help feed my family. I'm afraid we might not make it through the winter. Please help me. God bless.
oh those poor, poor starving executives.
>thoughts and prayers
>Literally sits on their hands and makes billions
lol
Won't someone PLEASE think of the shareholders!
Can someone tell me what the fuck you actually do in GTA:O? Because from the couple of times I've played it, you log in, get immediately hit with a missle, respawn at a hospital, die again, respawn, log out, uninstall.
Obviously, this was on PC.
You play shitty game-modes with friends while actively fighting the shitty game-lobby trying to fill it with 3rd world naggers while your friends try to connect through the decade old netcode.
No it's not fun.
Consumers are unironically spoiled children. Games in the 90s could cost as much as consoles. Today people shriek and fill their diapies if a standardized price set 20 years ago dares to rise with inflation, and then they bitch piss and moan about dlc.
Japanese developers are quadrillion times better. Take Two will go bankrupt.
>A nagger: 12 hour game for $60? REEEEEEEEEEEEEE
>Dev: Ok, pay $200 for our 200 hour open world slop
>A nagger: REEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Good riddance
>waaaaaaahhh guys our development costs aren't sustainable
>puts another $500 million into marketing
>already have all the money in the world
>go absolutely fucking retarded demanding even more
I think rockstar is dead at this point. things started going downhill with abysmal remakes and gta6 will be their redfall/anthem moment.
I think things started going downhill with 5, but I'm scared to go back and replay the older games in case they have always been the most boring fucking shit and I just didn't notice because haha shooting people
Line must go up.
The investors demand growth.
things went downhill when they canned the single player content to make more GTA Online slop back when V released. Then they went rabid against modders of classic GTA games only to release a shit "remake". Then all the older staff left leaving a husk of the company. It'll not improve, it'll freefall
America
>-Promotes favoring Israel over America
>-Promotes feminism
>-Promotes circumcision
>-Promotes diversity is our strength
>-Promotes homosexuality
>-Promotes race mixing
>-Promotes abortions
>-Promotes no community and no culture
>-Promotes cross-dressing and transgenderism
>-Promotes open borders
>-Promotes kicking your kid out as soon as they turn 18
>-Promotes women who will use the courts to divorce rape you
>-Promotes the seamless continuum of human ethnicity and skin colour into two discrete categories of "black" and "white" that is pure ignorance
>-Promotes the melting pot
>-Promotes overabundance of poor quality foods, especially things like corn syrup
>-Promotes bringing non-whites to the new world
>-Promotes the establishment
>-Promotes student loans
>-Promotes outsource manufacturing to China
>-Promotes internal conflict
>-Promotes 1 in 5 Americans are on some psychiatric medication
>-Promotes 1 in 5 Americans has an STD
>-Promotes endless wars in Iraq and to Afghanistan to die in a droves in an endless war against imaginary enemies for profit and to set up Syria/Iran for more endless wars
Trump
>“I like taking the guns early, like in this crazy man’s case that just took place in Florida … to go to court would have taken a long time,” Trump said
>Protect the constitution with, "Take the guns first, go through due process later."
>Didn't build the wall
>Red flag laws
>BDS laws
>Operation Warpspeed covid vax
>Pardoned Israeli spies and naggers
>Promised a lifetime ban on White House officials lobbying for foreign government, never did it.
>Promise of lifetime ban on foreign lobbyists raising money for American elections, never did it.
>Promised to expand national right to carry to all 50 states, never did it.
>Remove all undocumented immigrants, never did it.
>bragged about expanding H1B's and more (legal) immigration
>forgot about his white base which got him elected
GTA 6 is still probably gonna be the most successful game of the franchise.
I have ADHD and will sometimes only play for 5 minutes while I'm doing a bunch of different things at once. This would be an excellent way to lose customers.
>people justify purchases by saying games are worth $X per hour depending on how long they played
>everyone is fine with this
>publisher says games should be viewed as $X per hour
>internet in flames
Journalists and 99% of posters are retarded apparently
Imo it would be fine if it capped at a certain point. On one hand 5 hour games would no longer feel like a major waste of money, but then again if I go AFK for a long period or if I play a game for hundreds of hours I can't justify spending that much.
They are. I've been laughing at you naggers for spouting "1 dollar = 1 hour" memes for years, look where it got you.
>the last game I "bought" was payed by "money" from selling steam cards and tf2 crates
>the last game that I actually bought a game was in december of 2021
Should have gone back to sailing seas earlier but I'm still feel good for not contributing to the this cancer, at least at this stage.
I'm looking forward to journos and twitter telling everyone how it's a good thing and here's why.
I'm so fucking triggered, xisters, are we gonna let this capitalist male off the hook? No, we need to let our beautiful voices be heard across the internet!
they produce literally nothing but storefronts that happen to have barely enough gameplay to attract the average oblivious normalfag and they still have the gall to say shit like this, there is no point they won't go to in their greed, it's cartoonish
and the consumer is to blame
>Live service and AAA inflated costs are sending most of the big corpos not named nintendo into a death spiral
>I know, let's make an even worse version of the system people are starting to hate now, that will get more money flowing.
>Live service and AAA inflated costs are sending most of the big corpos not named nintendo into a death spiral
lmao nice headcanon
Stuff like this only happen because of gaming community accepting low standards and bad taste for years.
>games already have dogshit pacing and a bunch of boring padding to get to OVER 80 HOURS OF GAMEPLAY
>now this shit
Just because a game is short, doesn't mean it's bad.
Look at Metal Gear Rising or the old DOOM games
Keep buying take-two slop and this is the future you'll face.
anons, suppose for a moment this system is actually implemented and games now are $/h.
what kind of content would you expect in that 1 h to justify whatever rate they put on?
Shut the fuck up, market researcher
I'm gonna keep going through my backlog that already has more games than I can finish in my lifetime, rather than using your subscription
>How do you do, fellow anons?
I'll make sure to speedrun the game and finish it in 15 hours.
makes sense. games are like 5% new levels and 95% recycled levels these days.
if they let me just pay $5 to play the good stuff and then move on then that would actually be cool
>strauss zelnagger
>early life
>Game uses timesinks to scam you out of more money
least greedy israelitemerican
>90 replies
Also the only difference between pos valve and the rest of DRM client markets vs goystar is that DRM markets rent out indefinitely, but only through (steam etc etc) client. Underageb&s don't even know the concept of legal ownership by individual as it disappeared at this point.
You signed a license agreement for the games you bought on CD as well. But keep LARPing
License agreement is not legally binding
Ah cool so I own the games I downloaded off steam then since the license agreement means nothing, thanks for conceding
Yes, and in case of steam servers shutting down, valve is obliged to provide you with alternative method of accessing games and other digital property you have bought or refund them. That's why servers for shit like artifact will run forever despite 3 people playing, they cant turn them off without legal trouble.
>signed a license agreement
>bought on CD
Lmao what an absolute retard. The only thing I signed is ur moms twat with me creamy cum.
>he has literally never installed a game off a CD in his life
Continue LARPing if you want, no more (you)s from me for that transparent bait though
>CD's
I don't give a shit about your CD's you chemically castrated homosexual, are you fucking illiterate? KYSF.
He does know piracy exists, right?
People are always shocked by statements like this or the one where the guy said he wanted to charge people to reload in battlefield, but the thing is almost every single videogame big shot is like this. Most of them just have the good sense not to talk about it openly.
Valve did this like 15 years ago with TF2 but with some caveats this israelite probably won't like.
Terraria should be 1000 bucks at least.
Oh I get it, so like the price is based on the length of the game. So halo would be $3 vs the Witcher 3 which would be $80
>So halo would be $3000 (multiplayer costs extra cause it's extra fun) vs the Witcher 3 which would be $800
FTFY
Without reading the article I expect that it's about how a 200 hour game should be $60 and a 2 hour game should be $10 or some shit like that, and everybody is up in arms about a clickbait headline
The worse, the better.
He should also give himself another rise and a bonus.
sure, and whip lash them for every bug and glitch
>literally no one has realized yet that the main purpose of the proposed subscription system is to completely end all sales and value depreciation forever
They want you to pay the same per hour even if you get into GTA 10 years late
It's kind of funny that they want to go full circle.
I mean it wasn't the price for the game, but back with the first MMOs like Neverwinter Nights (from the 90s), you had to pay a couple bucks to play the game.. per hour.
I ALSO think it's due to market analysts now reading all the steam forums stating how good of a deal games are since price per hour ratios are wonderful and such
I just want another big crash
What in the fuck??
lmao at all the retards thinking this greedy fucks would actually create a system where you could save money. were you born yesterday? here's how it will go:
>70$ just to buy the game like today (first few games might be cheaper just to fool the market into getting used to the hourly model, then the price will climb back up).
>you pay from the start of the hour, ie even if the game opens for 0.1 millisecond, you already paid for the hour. they won't lose money if you realize the game is shit within 30 minutes.
> the game will also not remember your time left, meaning that if you played for 15 minutes, you paid for an hour. if you later that day opened the game for another 15 minutes, that's another hour. the 45 minutes will be lost.
and also get ready for long LONG walking sequences, and even adjustable quests and procedurally generated events designed to keep you right until the next hour. oh, you've been playing for 50 minutes and about to leave? WOW here's a super rare encounter with super cool loot that takes exactly 11 minutes to complete! what are the odds...
So are we going to get more games padded to fuck like how Assassin's Creed Odyssey/Valhalla is? Do 3 this, do 3 that, collect 3 of this, kill 3 enemies, destroy 3 bases, 3 this and 3 that till you have a 100+ hour long game for no fucking reason when their earlier less padded games could be beaten in 20 hours.
I subscribed to the 20/20/20/20 rule.
No game shall be longer than 20 hours
No game shall be shorter than 20 hours
No game shall cost more than $20
No game dev shall earn more than $20 per hour
Why would one want to work in gamedev with 20$ cap
Passion
Fulfilment
A calling
You can work somewhere that pays and do gamedev as pet project instead though
Don't bother, anon. You're currently butting up against the exact reason why game dev is paid like shit, with worse conditions than regular software dev, and is still going strong
There is millions of people who will gladly accept all that shit because DUDE I GET TO WORK ON VIDYA
Can't be helped
We'll see how long this lasts. I feel like a lot more from that industry that are testing the waters to find work in non-gaming companies. Been getting a lot more of those at my job recently.
The main thing I tend to forget that it's obviously not just devs. Those can get work anywhere else, but what the hell is a 3D modeller or a story writer gonna do? Marketing, maybe?
Work in movies or tv shows. You need a 3d modeler to make cgi and special effects you know you know and a writers for pretty much anything you watch on a screen.
It's over
>~~*STRAUSS ZELNICK*~~
So do you have to pay twice if you replay the game? Do they charge you double if there is a new game+? How far down the retard hole can we venture?
>look up time to beat on HLTB
>look up current price for the game
>don't buy it until there's a ratio of 50 cents/hour
This is what I do, the only AAA game I bought on release was Elden Ring because it gave me 200 hours. I will never pay 60$ for a 10 hour campaign.
>personal blog
The point of this is that there is an enormous push for videogay industry switch to streaming from software in a distribution sense which would destroy piracy, DRM-free vendors and any other way of actually possessing or modding videogay as software, it's also regulation of software distribution as content policing.
Enjoy Armageddon, you greedy assholes
Don’t like subscriptions
Don’t like micro transactions
Don’t like battle passes
Don’t like DLCs (even the free ones)
Don’t like expansion packs
Don’t like games that cost more than $60
Don’t like games that never go on discount
Don’t like pre-order bonuses
Don’t like achievements
Don’t like social media features on my console
Don’t like ads on my dashboard including those advertising games
Don’t like post release updates or patches
Don’t like always online games
Don’t like co-op games with no local co-op
Don’t like games that restrict chatting with the enemy team
Don’t like cosmetics that don’t match the aesthetic of the game
Don’t like 100gb downloads
Don’t like mandatory installs to play my games
Don’t like avatars or miis
Don’t like getting banned for swearing
Don’t like 100 hour open world games filled with bloat
Don’t like ugly characters
Don’t like motion capture
Don’t like games that take 1 hour to get to the gameplay
Don’t like story focused games
Don’t like buggy games
Stop being anti semitic. It's illegal.
Didn't watch the news? It's okay to mistrust israelites and hate zionists now
If you're muslim TKD is completely valid
gta 6 is going to be $150 on release and its still going to be the best selling game of all time
GTA 6 can afford to be 60/70 bucks because they could easily charge a sub for GTA Online and theyd make billions
kek I thought he meant the game will charge you for every hour you play it.
soon they'll start sending you bills for destroying city property within the game
despite the homosexualry of the way they approached it, the logic isnt that terrible. you always shoot the medic first in multiplayer games, its the most logical target. and we are now seeing soldiers in ukraine doing fortnite dances as taunts. its really not that hard to imagine dumb conscripted soldiers applying videogame tactics and shooting a medic first, but thats that pragmatic combat, doesnt really matter if you played videogames or not, its pretty obvious to see what the value is in shooting a medic first.
There's an interesting discussion to be had here, but not only is it off-topic, you also seem to have your perception entirely colored by videogames. There is no "shoot the medic first" because you're storming a position and there's several people pointing guns at you. No one is gonna think "ok I gotta kill the medic here so he doesn't revive his teammates!"
If you wanna think about warcrimes, you gotta think about drones that can freely select targets and we've seen plenty of drone-dropped grenades aimed at wounded people. You can't surrender to a drone 20km behind the frontline
i didnt say it wasnt dumb, just that the logic behind it wasnt completely retarded.
A real life medic can't heal bullet holes and raise the dead. It's not really comparable.
okay, but someone whose applying videogame logic to real war probably isnt smart enough to know that. which is the red crosses mostly stupid concern, that games are encouraging shooting medics. im not disagreeing that their effort would be better spent doing literally anything else, just that the logic behind it makes more sense then voodoo magic.
based, cybercrimes hurt people and thought criminals and cyber criminals should be punished like the scum they are for the damage they cause to BIPOC, birthing persons and female-presenting people with penises
That’s literally how games are currently priced. But you’re out of your mind if you think I’m playing $100 for open world slop.
>publisher says retarded shit
Didn't EA shareholders say (You) paying $20 into battlefront 2 lootboxes every month is good value?
The intent is to provide players with a sense of pride and accomplishment for opening their wallets and paying for content already on the disc.
Fucking do it. See what happens. Worked out just fine when Unity tried it. Obviously no consequences. I fucking dare you Mr Moneybags.
it's ironic how the consequences for bad management always fall down on grunts who will get fired en masse and never on guys like ~~*Strauss*~~, his yearly yacht bonus will be there no matter what.
And I believe these "people" should be tarred and feathered as the laughably selfish, greedy homosexuals they are. A shame nobody has the balls to do so anymore.
>take-two
dollars per hour
They already have that. It's called GamePass and GTAV is already on it.
gta 5 already has a subscription model applied to it
wtf... did they hire that Unity CEO?
Riccitiello hasn't been employed by anyone yet as far as I know. You just need to realize that the only exceptional thing about him was the fact that he talked openly about his ideas, most videogame suits think the exact same way, they just have the good sense to keep their mouth shut until after they've sprung the latest money milking trap.
What does this mean exactly?
We estimate the game takes 40 hours to beat so we'll give it a price accordingly? Or is he saying he wants to charge for every hour you spend in the game?
In terms of our pricing for any entertainment property, basically the algorithm is the value of the expected entertainment usage, which is to say the per hour value times the number of expected hours plus the terminal value that's perceived by the customer in ownership, if the title is owned rather than rented or subscribed to.
>we want to make more money
>minimum wage is 7.50/hr
>so our 40 hour game is going to be $300
>plus microtransactions and tip
>please redeem goyim
Is there an economic system where prices are based on your income? Cause that would be neat, if vidya just cost 20% of a month's income for millionaires
>$99.99 for singleplayer with mandatory mtx
>$99.99 for online live service + $15 monthly fee + $30 battle pass
so it was true after all
I think the next money sucking strategy is going to be early access. Not like what steam does, but the way starfield did it. It's literally zero additional cost (just move the release date back a few weeks) for more money
In one his episodes Pachter suggested them to put the game behind 1 year $200 paywall and then release a $70 version for peasants.
That's exactly the kind of thing I'd expect. Starts off with a week of "early" (i.e. not delayed) access, then you keep increasing it bit by bit until the standard way to gain access to a game is to pay hundreds for it.
yeah but this could only work with big fucking titles like gta, call of duty, nintendo first party titles
Sure and when I quit your bad game after 1h you get 1€
wood to chop, goyim
that israelite has more power than Ganker knows