If you struggled with this, you're a literal retard.
>Genesis controller literally only has four buttons
>One of them is start
>Sonic treats the other three as functionally the same
>Too stupid to try your D-Pad
If you struggled with this, you're a literal retard.
This phonograph "reads" a rock’s rough surface and transforms it into beautiful ambient music pic.twitter.com/PYDzYsWWf8— Surreal Videos (@SurrealVideos) March 3, 2023
Conveniently ignoring the part where the barrel responds to being jumped on, as well as that no other object in the game up to that point responds to d-pad inputs.
>Oh no jumping for ten minutes straight has done nothing
>Dare I try to touch the D-Pad?
Found a retard
>>Oh no jumping for ten minutes straight has done nothing
You do not get to this point literally upon entering the zone, triple blackest moron.
This combined with the fact that if you're really lucky you can actually make the jump without the d-pad
most people would have figured it out if it wasn't for this
doesn't help that you can get it like 90% of the way down, so that it looks possible
And you can actually just BARELY clip past it if you get the barrel as low as possible with jumping, and then jump at JUST the right moment when it goes down. I did it one time as a youngster, but unfortunately ran out of time before I could finish the level.
>I figured it out, why couldn't you?
It's like someone saying
>I can make it to work, why can't you?
pressing up and down doesn't make any sense. also the barrel doesn't react to pressing down beyond a certain point, you would have to randomly press up while already in the middle of the animation that plays after pressing down, even though it doesn't make sense. what action is the player character performing after pressing up? why does it lift the barrel up? it's completely arbitrary.
>Trying to press up or down to go up or down doesn't make sense!
no it doesn't
pressing up or down should make your character perform an action. what action is it performing by pressing up or down while on the barrel?
>Why should I be expected to notice the barrel go up and down when I press up and down.
it barely moves if you just press down or up and leave it at that, while a jump has a greater effect and causes it to bounce more
you have to press up and down rythmically in a way that makes no intuitive sense
The game has dedicated look up and look down actions that you have been trained to use when you don't know what to do.
You are actually retarded.
Pressing down on slopes makes you roll, so it is associated with movement.
>when you don't know what to do.
bro run right
>AIZ Act 2.
>Run all the way right.
>Correct path is up and left.
Play the game, child.
Anyone else played this on PC back then? I somehow had a bunch of genesis games on my computer and never thought anything of it. How did this run on win98 back then?
through the sonic and knuckles collection. iirc there's a mod to get mp3s working on it and make it playable on modern operating systems
So why did they make it bounce instead of just be an elevator?
One of the first of many bad game design examples by Iizuka.
The problem is that there's a trampoline mechanic on that same level that responds inversely to how you jump on it.
There's inflatable platforms on in that also work by jumping on them.
i got through this part without a second thought and never knew it was such an "infamous" part of the game
controller literally only has four buttons
>not having the superior 7 button controller
I used a turbo controller and bubble shield to get past it
No, you are actually a retard if you didn't struggle with this.
The feedback given by the game should tell you that timing jumps is the way to get past it, especially seeing as it's possible to get past it that way.
No one figured out to press up and down by themselves, inputs that never have any interactive effects anywhere else in any Sonic game. Unless they are retarded and not applying any logical reasoning to the problem at hand, instead solving it accidentally by mashing buttons.
bros will say literally anything to not admit they made a stupid mistake.
Hindsight is 20/20, don't pretend you were even alive when this game came out
Bro, I was four years old when the game came out, and I literally never knew people had ever struggled with the barrel because it was obvious.
Okay do you want a cookie?
You really are a retarded Zoomer
You have some serious autism and low intelligence.
You being able to force you way through this obstacle with zero critical thought as a four year old mashing buttons (or being told what to do and forgetting that you didn't figure it out yourself) does not mean you are smart.
My first time through the classic trilogy as a kid was Mega Collection, and I seldom made it past the second zone of each game. By the time I could actually get further into Sonic 3, I was already spoiled on how to get past the barrel through a Sonic Shorts skit.
The Barrel literally has the up and down symbols, I'm confused as to how it took you guys this long.
The barrel looks exactly like all the other barrels in this levels including the horizontal moving barrels.
No one cares moron
The barrels moves with physics aka how classic Sonic is only supposed to be fucking played, meaning if you didn't jump on them you are modern chud and is the main reason for the current state of the series
And the worst part of this shitposting shit is no one naturally presses up and down in a rhythmic fashion, you'd naturally jump on the fucking object that absorbs your momentum when you fucking land on it.
Also, Naka lost, so cope. Just admit this is bad game design.
>physics based game where every gimmick has a justifiable mechanism
>magical barrel that sonic just moves with his mind I guess?
All they had todo to fix this was put Up and Down arrows or take the Super Metroid approach with the Animals you save at the end
Another example where Nintendo is smarter than NEGA.
I had a problem with this... when I first played it when I was four.
I also had issues with stages such as Hydocity but for different reasons- bad timing and panicking during the low oxygen music
it took me 13 years to figure out the real solution to this, and then I only found out accidentally because I was playing in an emulator and a friend leaned on the keyboard accidentally and pressed down on player 2 controls
as a kid I thought you were supposed to use the bubble shield to bounce really fast until you could squeeze out between a gap in the wall and barrel.
I played it on PC do I get a pass?
First time I got here I quickly managed to get past with jumping and figured that was it
Second couldn't pull it off at all and died
Third I fucked around and figured it out
the up down pattern on it just needed to look more like arrows.
The issue with the barrel of doom is that is doesn't immediately react to you pressing up/down. You need to press up/down a few times before it becomes noticeable that it's reacting to those inputs. This delay in reaction from the barrel makes it seem like pressing on the d-pad does nothing, thus the player gives up on the d-pad approach before the barrel properly reacts. This is what filtered so many, including me. The Barrel Of Doom is the posterchild of bad game design.
Was there an equivalent of Nintendo Power for Sega games so I could solve the riddle of the sphinx that was this barrel puzzle?
>too stupid to realize that people DID try their dpads and that even that doesn't produce immediately noticeable results
Using the dpad takes a few seconds of use - that use having to specifically be sustained and properly timed alternating between pressing up and down - before you notice that the barrel is moving in response to it, because it will have already been moving from when you jumped on it, so at first you don't notice because you think it's moving due to the jumping and don't realize the dpad is having any effect at all. And of course there's no way to avoid this because the barrel has to already be moving for the dpad to have any effect at all, as trying to do it while the barrel is at a standstill literally has no effect and will not cause the barrel to start moving ever, no matter how long you do it.
All of this is of course apart from the fact that the game has you encounter these barrels earlier in the level, where jumping on them not only DOES produce immediate positive results, but in fact allows you to progress past them, meaning that the game actually teaches you the wrong solution before you get to this part.
In short, if you look down your nose at people who had trouble with the barrel, then you never played Sonic 3 until you already learned the solution beforehand and are a literal retard.