But still of higher quality than most competing platformers from the time. If Mario 64 is Toy Story, I’d say Sunshine clocks in at around a Monsters University.
I could actually get behind Nintendo's "wholesome" "anti-edgy" routine if they actually had some underlying substance or just a little darkness behind it like Disney used to or even shit like Care Bears had, but since they don't it all is just blandness. I'll take the sea of mischievous smirking Sonic clones if I have to pick one approach or the other. At least until we enter the zone of trying way too hard to be edgy, then it's just a little embarrassing.
>At least until we enter the zone of trying way too hard to be edgy, then it's just a little embarrassing.
i think he was using it as an example of that
it was even then. it only got the praise it did because of its Apple connections and because the media wanted to kill off 2D animation really hard in order to con people in spending $$$ in trendy 3D software.
Fuck Pixar.
then you have no idea how much those cunts messed up the entire animation industry;
they were only as good as they were due to insider backing looking to replace traditional art. the work 'is' good (or was) but its insidiously done to sway the viewer into demanding "moar" Pixar shit and "less" traditional media. it was not a good time for animators who couldn't afford the hardware or got scewed over after investing their earnings into the equipment only to be asked to replace it for insane charges just to keep up. Pixar was able to afford this and that kept them way above the competition because the media wanted it to be so. don't be fooled. and this shit still goes on to this day, fyi.
4 weeks ago
Anonymous
In fairness, it’s not like the anime industry wasn’t also churning out a bunch of low effort trash during that same time period and continues to do so.
4 weeks ago
Anonymous
true, but at least with anime, you still had a huge portion of the industry that still held onto 2D because it meant it could continuing sustaining the medium and people wanted to make something of their own and publish it. all you need is pen, paper and some insane determination over there.
If something like Pixar existed in Japan at the time it would've 100% gone out of its way to undermine the entire country because "muh3d" and would've thrown those animators under because "2d is dated lmao".
4 weeks ago
Anonymous
The same kind of thing ended up happening to anime anyway, just not specifically with 3D CG stuff. Modern anime might still be 2D but it has gone into this sterile soulless plasticy form too. People can complain about off model this or that in some 90s anime, but when you watch something from back then that had a bigger production value like Bebop and compare it to something modern, the difference is night and day
4 weeks ago
Anonymous
Even with all that shit aside, I was never a fan just because it ushered in the modern tone of animated films. Gone were the days of epic adventures and unironic fantasy worlds, and in comes quirky concepts like living toys or what if monsters had a secret world (things already done multiple times before anyway in things like Ah Real Monsters and Bump in the Night but i digress) and a heavy lean into what feels like cheesy sitcom writing that dominates everything now
Also CG just looks worse than 2D, I feel this way generally about games too, the benefit of added dimensions and perceived "realism" is not worth the loss of artistic stylization that 2D allows
4 weeks ago
Anonymous
I’d argue that what you’re describing is more due to the success of Shrek than Pixar’s early stuff. Modern Pixar, I agree. Elemental was crap.
the 2000s has always been the middling years for series like this.
Spyro (I've never really played it's PS2 games)
Crash (I was a fan and a dumb kid so I tolerated the titans games even though I grew up with the original PS1 games)
Not even Banjo Kazooie was safe from this
I don't know bout Jak and Daxter, never really played it
I usually got suckered into owning this kinda shit when I was a kid, like Crash TWOC, Twinsanity, and Ty the Tasmanian Tiger, but somehow I never ended up with this one, despite loving the PSX spyro trilogy
Curious what /vr/ thought of Spyro A Hero's Tail or Crash Tag Team Racing, i never see anyone talk about either of those but those were the ones i played on that generation and i liked them.
I disagree. A Hero's Tail is leagues ahead of this game and as good as Spyro 2 and 3 in my opinion. 1 still takes the cake as the best ever in the series though.
here's the complete master disc including unreleased tracks
https://archive.org/details/SpyroEntertheDragonflyMasterDisc
and some early versions:
https://archive.org/details/SpyroEntertheDragonflyPreCopelandMixes
https://archive.org/details/@mr_fo1
Funny, this same guy has some source code and even design documents.
I think Someone could remaster and even finish Enter the Dragonfly anytime they want.
>Someone could remaster and even finish Enter the Dragonfly anytime they want
this is not nearly as terrible as it sounds, because the biggest issues with the game was performance and load times. Other things can be tweaked like the bubble breath and charge speed to smooth out the gameplay with minimal effort. Another problem was the wide open empty spaces. Filling them with new tasks or items would be significantly more work, but it can be done, because the core level lay-outs are really not that bad. A properly done remaster would make it an average game at best, but that would still be a monstrous improvement. At the very least, the game would be on the same level as Wrath of Cortex.
According to the exhaustive youtube documentary on the development, the main issue was that the artists making the assets and the programmers coding the engine were actually different game studios. So they had some communication issues, and for whatever reason, they ended up making assets that were detailed for the engine to handle. Even just seeing the game run on an emulator with higher framerate makes it look like completely new game.
that's the same guy who did the youtube documentary. did not at all expect EtD to have any publicly available source code, but massive credit to him for digging it up. that and just putting in all the effort to figure out what went wrong so badly.
>Rushed >Intended to be more ambitious than it ended up being >Buggy >First entry on then-current gen hardware
Unironically, yes. All it's missing is an anniversary-relate element
this was the one game that I deluded myself into thinking would turn out alright to the point where I willfully ignored every single red flag >Crash lost original developer, PS2 game sucked >Spyro (also owned by Universal) heading the exact route >Tried the demo, didn't feel like finishing it >Magazines giving it 5-6/10, describing it as a technical mess
I still ended up getting it, believing that a spyro game just couldn't be bad. Even after watching the opening cutscene and playing through the first world, I had this glimmer of hope that the game would magically just unfuck itself at some point.
>Spyro on PS1 good because I was a dumb 8 year old when I played it
>Spyro on PS2 bad because I wasn't a dumb 8 year old when I played it
Spyro on PS2 is bad because it's a piece of dogshit that destroyed an amazing series. (You)
PlayStation platformers from this era always felt like shitty Dreamworks to Nintendo’s Pixar.
>Nintendo’s Pixar
Sunshine is literally the worst 3D Mario of all time
But still of higher quality than most competing platformers from the time. If Mario 64 is Toy Story, I’d say Sunshine clocks in at around a Monsters University.
>But still of higher quality than most competing platformers from the time
kek, it's 100 times better than every other 3D platformer of its gen
Useless opinion
No, that's Odyssey.
*3D World
Ftfy
I could actually get behind Nintendo's "wholesome" "anti-edgy" routine if they actually had some underlying substance or just a little darkness behind it like Disney used to or even shit like Care Bears had, but since they don't it all is just blandness. I'll take the sea of mischievous smirking Sonic clones if I have to pick one approach or the other. At least until we enter the zone of trying way too hard to be edgy, then it's just a little embarrassing.
>if they actually had some underlying substance or just a little darkness behind it like Disney
That’s precisely what Koizumi did with Mario Galaxy and Rosalina’s storybook.
You're a replying to a retard who posted Vexx while talking about substance
>At least until we enter the zone of trying way too hard to be edgy, then it's just a little embarrassing.
i think he was using it as an example of that
>kneejerk reaction without reading and comprehending the post and relation to image
Figures someone like this is a Zelda fan
Pixar is fucking overrated and I'm sick of pretending its not.
It is now, but not during the sixth gen era.
it was even then. it only got the praise it did because of its Apple connections and because the media wanted to kill off 2D animation really hard in order to con people in spending $$$ in trendy 3D software.
Fuck Pixar.
I’m not a big animation nerd and I mostly hate anime, but Pixar’s output between 1999 to 2005 was pretty much flawless.
then you have no idea how much those cunts messed up the entire animation industry;
they were only as good as they were due to insider backing looking to replace traditional art. the work 'is' good (or was) but its insidiously done to sway the viewer into demanding "moar" Pixar shit and "less" traditional media. it was not a good time for animators who couldn't afford the hardware or got scewed over after investing their earnings into the equipment only to be asked to replace it for insane charges just to keep up. Pixar was able to afford this and that kept them way above the competition because the media wanted it to be so. don't be fooled. and this shit still goes on to this day, fyi.
In fairness, it’s not like the anime industry wasn’t also churning out a bunch of low effort trash during that same time period and continues to do so.
true, but at least with anime, you still had a huge portion of the industry that still held onto 2D because it meant it could continuing sustaining the medium and people wanted to make something of their own and publish it. all you need is pen, paper and some insane determination over there.
If something like Pixar existed in Japan at the time it would've 100% gone out of its way to undermine the entire country because "muh3d" and would've thrown those animators under because "2d is dated lmao".
The same kind of thing ended up happening to anime anyway, just not specifically with 3D CG stuff. Modern anime might still be 2D but it has gone into this sterile soulless plasticy form too. People can complain about off model this or that in some 90s anime, but when you watch something from back then that had a bigger production value like Bebop and compare it to something modern, the difference is night and day
Even with all that shit aside, I was never a fan just because it ushered in the modern tone of animated films. Gone were the days of epic adventures and unironic fantasy worlds, and in comes quirky concepts like living toys or what if monsters had a secret world (things already done multiple times before anyway in things like Ah Real Monsters and Bump in the Night but i digress) and a heavy lean into what feels like cheesy sitcom writing that dominates everything now
Also CG just looks worse than 2D, I feel this way generally about games too, the benefit of added dimensions and perceived "realism" is not worth the loss of artistic stylization that 2D allows
I’d argue that what you’re describing is more due to the success of Shrek than Pixar’s early stuff. Modern Pixar, I agree. Elemental was crap.
the 2000s has always been the middling years for series like this.
Spyro (I've never really played it's PS2 games)
Crash (I was a fan and a dumb kid so I tolerated the titans games even though I grew up with the original PS1 games)
Not even Banjo Kazooie was safe from this
I don't know bout Jak and Daxter, never really played it
First Jake and daxter was a really good but short platfomer well worth playing
2 was edgy gta 3 inspired shooter/platformer still worth playing
3 was mad max worth playing
4 racer
5 eh it’s okay
PSP one was good thought
Nintendo = Pixar
Sony = Dreamworks
Ubisoft = Illumination and/or Laika
It could of been good, but Universal stuck their nose in development too much.
I usually got suckered into owning this kinda shit when I was a kid, like Crash TWOC, Twinsanity, and Ty the Tasmanian Tiger, but somehow I never ended up with this one, despite loving the PSX spyro trilogy
Insomniac and naughty dog
Imagine like Tomb Rider 3D (openlara port)?
Curious what /vr/ thought of Spyro A Hero's Tail or Crash Tag Team Racing, i never see anyone talk about either of those but those were the ones i played on that generation and i liked them.
I had TTR on the GC and its such a slog. I recently dl it again just to see if there was any cheats to unlock everything. Nope. Removed it.
It's not the game's fault, the 6th gen was such derivate soulless factory-made garbage that not even big names could escape it.
I disagree. A Hero's Tail is leagues ahead of this game and as good as Spyro 2 and 3 in my opinion. 1 still takes the cake as the best ever in the series though.
It's funny how this game looks like a Dreamcast game even though it was on PS2 and Gamecube... except Dreamcast games had better character animations.
ahhhh
The Alpha of Awe
here's the complete master disc including unreleased tracks
https://archive.org/details/SpyroEntertheDragonflyMasterDisc
and some early versions:
https://archive.org/details/SpyroEntertheDragonflyPreCopelandMixes
https://archive.org/details/@mr_fo1
Funny, this same guy has some source code and even design documents.
I think Someone could remaster and even finish Enter the Dragonfly anytime they want.
>Someone could remaster and even finish Enter the Dragonfly anytime they want
this is not nearly as terrible as it sounds, because the biggest issues with the game was performance and load times. Other things can be tweaked like the bubble breath and charge speed to smooth out the gameplay with minimal effort. Another problem was the wide open empty spaces. Filling them with new tasks or items would be significantly more work, but it can be done, because the core level lay-outs are really not that bad. A properly done remaster would make it an average game at best, but that would still be a monstrous improvement. At the very least, the game would be on the same level as Wrath of Cortex.
According to the exhaustive youtube documentary on the development, the main issue was that the artists making the assets and the programmers coding the engine were actually different game studios. So they had some communication issues, and for whatever reason, they ended up making assets that were detailed for the engine to handle. Even just seeing the game run on an emulator with higher framerate makes it look like completely new game.
?si=WMvDyRdhLrfQCzYe&t=170
that's the same guy who did the youtube documentary. did not at all expect EtD to have any publicly available source code, but massive credit to him for digging it up. that and just putting in all the effort to figure out what went wrong so badly.
?si=tBDZ3m2Al2CRcLlG
is this game the sonic 06 of spyro?
>Rushed
>Intended to be more ambitious than it ended up being
>Buggy
>First entry on then-current gen hardware
Unironically, yes. All it's missing is an anniversary-relate element
this was the one game that I deluded myself into thinking would turn out alright to the point where I willfully ignored every single red flag
>Crash lost original developer, PS2 game sucked
>Spyro (also owned by Universal) heading the exact route
>Tried the demo, didn't feel like finishing it
>Magazines giving it 5-6/10, describing it as a technical mess
I still ended up getting it, believing that a spyro game just couldn't be bad. Even after watching the opening cutscene and playing through the first world, I had this glimmer of hope that the game would magically just unfuck itself at some point.