Aonuma throwing shade
>"Breath" became most successful title in the series, with about 30 million copies sold, creating especially high expectations for "Tears." It was supposed to be out by last year, but in March 2022, Aonuma had to announce its delay, "to make sure that everything in the game was 100 percent to our standards," he said. Big video games these days have been launching with bugs and poor graphical performance, while "Tears" as released with no issues, despite more complex physics than even the most expensive PlayStation 5 title.
How is the vidya industry ever going to recover?
Aonuma throwing shade
oh no no no how will we recover, snoys sisters
By selling more?
What fucking retards would invest in a sony sub? There's literally nothing on either.
video games are not investments
huh? im not even a snoy and its a good deal
i get free games forever, i wouldnt pay for death stranding and detroit but i can get them for free
>Pay for sub
>has to retort to subscriptions
>meanwhile, PS is bleeding out money for Sony
This might surprise you but physical is no longer that important compared to digital distribution.
This only skewed towards digital once they threw PS4 games into the mix.
It also is important because even in the pushsquare example at least 20% of all games sold are physically which is a huge amount of games.
this shows that gamepass is more successful because there are way more ps4 and ps5 out there than x1 and xss/xsx
>ha, we have to pay 60 dollars for our internet, take that!
It is amazing how switch has free online when every other console doesn't, oh wait.
Is 60 greater or less than 20?
You don't have to pay 60 a month for psn.
You don't have to pay 20 a month for nso either.
Isn't Xbox Game Pass and PS Now usable independently from the respective consoles? Also this doesn't account for price disparity.
>We sell more subscriptions
Lol. Aonuma was talking about making actual games retard.
Funny thing about this chart is that Sony literally spent years shittalking goypass then made their own version eventually. Fucking Jim Lyin.
why do people buy playstations nowdays? i thought they had no games
>PS5 has no ga-
most of these came out on ps4 or they are on other consoles or PC again no games
The ps sub is not exclusive to PS5 unlike NSO
>*includes 2nd party games, remasters, timed & console exclusives
so what you are saying is this list contains ALL PS5 games from when that pic was made? damn
Tears of the 20 recolored enemies
As opposed to what though?
the same enemy soldier copypasted across the entire game? Who only shoots and you and walks towards you every now and then? Maybe another enemy called "enforcer" or "bruiser" who has a stick and runs at walking speed towards you?
He's full of shit, the game is glitchy as fuck lmao
First link meant to be this: https://www.youtube.com/watch?v=6ZNiUJK5Edk
>Pokemon SV really showed that the main nintendo dev department (not Game Freak)
Pokemon has like 600+ enemies, BotW 2 has about 20
>BotW 2 has about 20
Yeah I fucking hate that. It makes the world feel more empty than it should feel.
That doesn't even make much sense performance wise.
Yeah 600+ Pokemon that they've had fully modeled and animated for multiple games on this hardware already. You can't keep using the size of the Pokedex as an excuse for technical incompetence, especially when they literally gave up on adding every mon in the games. Gamefreak is just shitty and deserves its hate
>the game is super glitchy bro its broken man it doesnt work just look at this video where this guy has to do a bunch of save file acrobatics to drain the system resources which make things not pop in man its BROKEN dude game sucks
youre literally retarded
Imagine defending Pokemon, which has been utterly clowned on now that we have Tears of the Kingdom. Enjoy your dying franchise, poketard.
>still can’t outsell Red and Blue
This shit has to stop. I hate the censorship campaign nintendo does. Especially in the post covid world where now everything is censored to high hell with marketed advertisement tactics.
It is pissing off people. It makes them feel less like a business and more like a government.
cant spell sony without onions
TotK is such a masterpiece it has left other developers absolute baffled. They may never catch up to Nintendo.
It’s not wrong. Read the OP again. Other companies struggle to even release a finished game
They would probably be able to if they reused the world of their previous game
Ubisoft and others are not capable of making a game like ToTK despite having literal decades of building similar games.
*blocks your path*
what the fuck is that?
So when is ubisoft gonna ripoff ToTK?
This would be like TotK if Zelda was constantly narrating every action Link does. In other words, TotK for suicidal people.
What a fucking awful design, who thought this was a good idea? Can't get immersed into the world because there's some fucking moron making ancient Greek dad jokes. Like WTF.
Entire games already reuse much more shit and still aren't finished
Rival developers are scared shitless by TotK. The chasm in talent was already already apparent with BotW. TotK is on another planet.
Y'know, I can appreciate Fuse and Ultrahand from a technical perspective. Its impressive tech they've got going on. But mechanically they don't really do much. They're just fancy gimmicks.
>Its impressive tech they've got going on
state what is technically impressive about it
Stay seething snoy
That they work at all. Being able to grab random shit off an enemy and hotglue it to your weapon seems simple, but there's a lot happening under the hood. Where does X attach to Y? What properties get altered, and how? What additional effects does the resulting item have? Does the new item emit any new flags enemies may have to respond to? Etc.
that isn't complex though because those things are just archetypes, there aren't all these special creative combinations
i made mods that did things similar to this for quake 2, in 1998
physics gameplay has existed in action 3d games since psi ops (2003) half-life 2 doom 3 etc with garrys mod allowing full physical chaining of objects and scripting back in what, 2008 or whatever?
it is not technically impressive, period
Of course you did, lil champ!
>it is not technically impressive, period
What other full-fledged games deliver what TotK is doing? Garry's Mod is an actual sandbox, there is no game. The most impressive physics gameplay in HL2 was a seesaw puzzle. You could argue Besiege for Ultrahand, but that's not much of a game either.
What does it deliver? And to answer your question every just cause game since 2
the reason games dont "Deliver" this is because it's fucking unwanted lil bro
they gave you the illusion of a new game by spending about 1000 man hours throwing together a new system whereas an entire new world map, enemies, world and game logic would cost 1 million man hours
this is literally a fucking little childs toy meant to deceive you into thinking its something greater than it is
and it worked! becuase you're literal cultists! enjoy your $70 dlcs because that's all you will ever get now. they will recycle botw again next console
It's one of the best games ever made
😀 keep telling yourself that
you'd know because you are older than 40 right
Name 11 better games
it's not worth arguing opinions on what games people think are better on the internet with anons, anon. if he wants to be mad at ToTK then let him be mad while we go enjoy it
Just Cause never did anything anywhere near as complex as what TotK is doing.
>because you're literal cultists! enjoy your $70 dlcs
I haven't even bothered to emulate the game. BotW wasn't my thing and this doesn't look much better. But I can recognize the technical effort that went into these mechanics, gimmicks though they be.
>If enemy throws dildo, replace weapon with weapon + dildo variant and add 1 point of damage
Wow, how the fuck could they even manage this
dont forget the shield + dildo variants and arrow + dildo variants
Not sure if trolling, so very well done, please continue
that it isn't a complete mess, buggy jank shit, things just going into the ground, clipping into link, and crashing constantly
? why would there be any of those issues? realtime simulation of physics and pairing objects together is over 20 years old
all the work has been done, over and over again, you think they have to reinvent basic clipping and bounds checking code, etc?
i think the issue is that you think it's impressive because you are zoomers that can't save files into a directory in windows etc....you are just "users" everything is mysterious to you, you have no knowledge of computer science
Yeah because it definitely wasnt jank in hl2 kek
i instantly began hearing rapid collision sounds reading this
hl2 was TWENTY YEARS AGO LMAO
? other games do far more extensive physical simulations and actually impressive things
kerbal space program is literally 10000000x as impressive
they hamfisted a system that doesnt belong into a game instead of actually making new content and told you to entertain yourself
you are children being put in a playpen and you are ok with it
>kerbal space program is literally 10000000x as impressive
No it isn't, you have anti-tendie brainrot.
I said "AAA" and you chose an indie game where all you can do is build, run the simulation, and hope it works or you did the math right and it works
Meanwhile Zelda is an adventure game where you run around, fight things, talk to npcs, solve little puzzles, get a (mediocre) story, and also have the wacky physics tools to break the game and it still runs well (not bugging out, crashing, still has FPS issues unfortunately)
why can't other games do it properly then? why do other AAA studios fail to even sell a working product when all they keep doing is copy pasting their old products that don't even have basic ragdolls?
Not him but the fact that I've npt seen a OoB glitch so far is a miracle in itself. Ascend is literally noclipping and yet it works. The work of QA this has must required is off the charts.
It's not impressive in itself, but it's very impressive how refined it is. Nintendo clearly went through every possible combination of weapons and items. In the case of fusion things are not just glued together like you'd do in gmod, pay close attention to the resulting weapon and you see it has actual design. Like, the monster part fits cleverly into the weapon, there is no clipping, it's extremely refined.
I can't think of many studios that would microdesign hundreds of potential fusions with perfectionism. Even snoys should appreciate what Nintendo did here.
Ultrahand however is way less impressive technically, it really is just doing what gmod did years ago without any improvement or refinement (on the contrary, things glued together with ultrahand look like ass)
>I can't think of many studios that would microdesign hundreds of potential fusions with perfectionism.
I accidentally launched a Korok a mile away off a mountain, and was able to watch it bounce off into the ocean, swim out there, and retrieve it. Most games just don't bother to deal with things at that distance.
>But mechanically they don't really do much. They're just fancy gimmicks.
Holy fuck. I am pleased games like TotK completely filter you.
It's true, it's really just having a good physics engine that can properly calculate what happens to x when it's now got y in its top left corner. Maybe the problem is a lot of modern devs are so tied to off-the-shelf engines like Unity and UE that they just can't understand what custom engines are for.
Really? I thought the inverse. Fuse and Ultrahand are not too impressive mechanically (gmod did it years ago), but it brings a lot to the table mechanically.
>but it brings a lot to the table mechanically
Eh, if you value emergent gameplay maybe. I don't get much out of building rudimentary vehicles or gluing shit to my sword.
>Eh, if you value emergent gameplay maybe.
What is with anons acting as if emergent gameplay isn't the next frontier of gaming? If this happened to your fave franchises you'd be crowning them the next OoT or somesuch. This is cope of the highest order coming from you.
bold statement; not the anon you’re strawmanning against but I wouldn’t give a shit if EDF did something like this. Emergent gameplay in an environment of vapid and intentionally oversimplified challenges is worthless for anything but the immediate novelty. No matter how deep a system is, if you tell it to swim in a pond, all it does is splash around - which is botw/totk in a nutshell
I'm not strawmanning. I'm calling you out for pretending as if emergent gameplay is just another genre of gaming. It's the logical evolution of games that have some type of exploration, which typically include big games like GTA, RDR, Starfield, TW3, etc. It might not interest you, but seeing you turn your nose up on it is either sour graping or genuinely mad that your favorite game franchises aren't on par with TOTK.
I’m turning up my nose at it because it’s a luxury yacht trying to fit into a kiddie pool. If you want exploration that rewards creativity and mastery in a way that isn’t purely for Twitter clips and webms, you don’t strictly need emergent gameplay and it’s frequently used as a stopgap for a design void - like in modern Zelda.
What do you think about games like La Mulana?
Yeah let's act as if Elden Ring with Souls combat in the open world didn't spawn all kinds of Tiktoks and Twitter videos. Again, it all sounds like cope to me. Miyazaki even says that he took some influence from BOTW, a game with emergent gameplay. Are you going to From and tell him he's wrong?
>What do you think about games like La Mulana?
Never played it though I'm assuming it's something like Metroid.
the hell did this come from? I think ER is mediocre too, maybe you’ve had too many arguments with bad-faith shitposters and genuine morons.
>something like Metroid
It could be lumped in with it as a genre, but the focus is heavily on the exploration and puzzle-solving. Game’s a journey to clear at all, but also directly acknowledges some alternate paths you can use if you’re clever enough. I’d love to see the apotheosis of a game like that, where creativity is actively planned for and encouraged. The sequel’s decent too.
Botw/totk (and for that matter, ER) are “solved” too easily and there isn’t enough room or planning to reward and encourage creativity. They’re simply the open world games that have done the best job of tying systems together with duct tape, and even then, the fact that they’re “open” actively disservices the “world” portion of the equation in the process.
they’re great for people who haven’t already been exposed to a lot of games, and very transiently for those who have, so it’s difficult to find fair opinions on them.
That's because you spent too long playing unimaginative games, anon
Forget all you know about games and let your imagination run wild in TotK. It took me a while to do this but once I did the game became much better. Just start by aiming an arrow at an enemy and attaching to it something you've never attached before. It'll just WORK. Rediscover the game. I'm not a fan of ultrahand, but the fusion system gives you endless possibilities.
>Just start by aiming an arrow at an enemy and attaching to it something you've never attached before. It'll just WORK.
And? Its an enemy, it exists for me to fight and defeat. So I'd just attach whatever would best assist that.
You can do this in Gmod?
How they got most of the shit I made in it to work even with their terribly simple detail (object wise) is baffling. This is on the switch... how the fuck did they get this engine so right in so many ways, yet ignored the rest of the artistry in the game.
I just hope now that they've done this, they can take more focus on the story and art designs so you get this in something that looks amazing.
I am so mixed on this game because this engine work is phenomenal, but the designs and things like combat/enemies/weapons (though fuse it cool) hold it back.
WHOA NO HEKKING WAY YOU CAN DO THAT ON G MOD
OH MY SCIENCE
you could, but each board would crash and jiggle against each other until they broke and maybe the game would crash
>They're just fancy gimmicks
This is how I feel. Enjoy them now because they are not coming back whereas BotW’s systems will definitely return.
the gmod physics stuff is undeniably a gimmick we likely won't see return in a future zelda game
fuse solves a huge design issue with the botw formula. if you need a powerful weapon at any time, you can just make it with any old stick a red bokoblin drops and a powerful monster horn (which stacks infinitely in your materials inventory).
yes there's good and bad base weapons, but the good ones are mostly good because of high durability or a unique gimmick and not necessarily damage.
This game feels more polarizing than the original was. I'm going to buy it right now.
Why can't other developers compete with Nintendo? Its like they don't even try.
>Rival developers are scared shitless by TotK
If I was Todd Howard, I would probably kill myself after BotW/TotK and Elden Ring proved they were not innovating much with Skyrim, which now feels extremely dated like how Oblivion did literally only a few years after release.
But at the same time I see Kenshi, made by 1 person and then taken in by the modding community to turn it into a nearly running classic, and I think TotK and ER are both missing something with their mentality in their games.
Ironically, Fallout 4's safehouse dlc was the best thing Bethesda had done since skyrim. It made a shit game actually fun as fuck. But then Kenshi goes and proves that they're really holding back on shit like that due to polish requirements.
Kenshi is an autism game.
>Kenshi is an autism game.
And it's great.
It has nearly no plot at all. It's a heart of darkness type experience.
Eh, I prefer to have a more structured experience. Freeform, plot-free games like that just bore me after a few hours.
Straight dungeon crawling?
>which now feels extremely dated
Not that I have hope for anything Bethesda but Skyrim was 11.5 years ago
Starfield is going to feel like it was made 11.5 years ago
maybe in some sense, but probably not in the good way
yea Todd and crew are probably pissed.
Tears of the Kingdom being compared to Hammerfall is going to be be fucking hilarious.
I bet its STILL using the Morrowind engine and you STILL won't be able to even use Ladders, and every house will STILL be instanced.
if youre not inspired by TOTK then idk what to say, you never loved it
ive lost all hope i had in the gaming industry
You should've lost hope long ago when they stopped making video games
>He has not lost hope when microtransactions were introduced
>He has not lost hope when gamepass happened
>He has not lost when a big developer like blizzard turned into the punching bag if the industry
>He has not lost hope when games got larger and larger and riddled with more bugs when time went on
>He has not lost hope when most indie devs started to look more professional then AAA devs
Should i continue?
One and done products or nothing gachaturd.
I used to think no game could top BotW.
Now I think no game can too TotK.
It has dawned on me; the only company capable of doing the topping is Nintendo.
Yeah they sure are topping people like you.
Japanese work "ethic" is how they make anything. The cost of human suffering is never counted
Nintendo is actually one of the better studios to work at, in term of work conditions. The exact opposite would be Konami.
You have no idea what you're talking about
NoJ is one of the most scrutinized companies in Japan. Their workplace is one of the best ones.
yeah it has nothing to do with incompetent h1bs who can only do drag and drop in unity.
>wtf a physics engine? you want me to code my own engine? racist demand.
>how did they release a game without a season pass? It's impossible!
by the way, genshin impact has made like 6 times as much money as all the zeldas combined including totk
And McDonald's is the best selling hamburger, doesn't mean it's good at all. Sales do not matter for anything. TotK is Burger King by this metric.
Why do you retards always do this?
Nobody even knows why a food analogy is bad at this point, they just > because it's ebin culture for the last fifteen years.
Imagine being so fat you look at computers and
Yeah because retards spend $300 per character. And multiples of that to unlock all their skills.
actually the median amount spent per month is like $1.77
Now do mean.
oops i meant mean
the median amount spent for month is like $0.009 actually
why are you talking price? totk is the expensive game, $70 for dlc and $300 hardware drm
>$300 hardware drm
>He plays Switch games on the Switch.
>"People spend this much"
>ACTUALLY the Median expenditure is-
So that means over 50% of players suffer from F2P grinding while the money is made from whales throwing out $300+ per character.
Fun is subjective. If Nintendo games were more fun surely all that money would have been spent on them instead.
>genshin impact has made like 6 times as much money as all the zeldas combined including totk
Monetised money game designed to make money makes money.
Number of copies of BotW sold: 30 million
Number of copies of TotK sold: 10 million in its first 3 days
Number of copies of Genshit sold: ZERO
>outsold by a F2P game
>after story is just credits over screenshots
The amount of laziness in little things like this is baffling. Even OoT had an animated cinematic ending that literally reused assets in the game (to the point where it was useful in glitches for speedrunners).
What's worse is that this is probably the 3rd best ending to a Zelda in the series. I think only OoT and MM beat it. It was fucking amazing.
But holy shit, they couldn't do credits over some animation or something?
>actual gambling made more money
>known guarantees and rates
A percent chance of failure for payment is gambling unless you're a financial institution.
oh well, good thing most players are f2p and like 12% of the player base ever purchases rolls, I guess
>he didn't get the true ending
Is this the ending where you just let Zelda fall to her death?
Its funny how people still post un-failable QTEs of Ragnarok, but this shit got a pass.
Actually I did get that, it was nothing special and felt awkward as hell.
Chinese people do not have souls. When they die it's like when a goat dies, there's no soul to go to hell, heaven or purgatory. They are the only country that actually prefers their games to be "pay to win".
Pointing out the revenue of Genshin being high is like pointing out how many Nikes get produced and how high the profit margin is every year. It's simply a reflection of how soulless China actually is, nothing more.
Not the only country. Worst Korea is even worse than China; worse because there's actually a few 'real videogames' coming out of China now (Dyson Sphere Program, to name one example)
how did the Koreans get even worse than China?
I dated a Korean girl once and that shit convinced me Koreans don't have souls. Not only did she never want to have sex without a condom (lame) but her food always smelled godawful. She eventually freaked out on me, accused me of cheating (I didn't) and then pulled a knife out on me.
Also this one group of Korean kids good at math I studied with in college one time once all sat me down and tried to explain to me why the Japanese were all inbreds who are born with brain damage. Their grandparent's passed a ton of that WW2 trauma to them.
the only soulful Korean is this one guy who keeps drawing pic related. and he's a tiny korean dick cuck who loves drawing blacked fanart.
Don't forget Japan, they spend more money on gachas than the rest of the world combined.
yes but they also make good regular games so that's okay
>it's ok when japan does it
>be mentally ill sperg with parent's trust fund money
>drop $10,000 on chinese gacha trying to unlock a single specific item
Why are all genshit fags like this
by the way, mobile games make millions of dollars and are literal garbage. genshin impact is for pedofile anime whales.
>poor graphical performance
Sounds like Totk
The absolute state of PC emulation. Should have just bought a Switch.
Nintendo doesn’t know you and will never love you back like a parent.
The emulated version runs at a higher and more stable frame rate, while on switch the game stutters every time you activate the ultrahand.
Try the LOD fix moron.
>laughs in 60fps 1080p
>Should have just bought a Switch
i did and it's now bricked after i went to play it for the first time in a year.
The water looks fine in my game, your """switch""" may be broken bro
>The water looks fine in my game, your """switch""" may be broken bro
Its a PC emulation glitch. These sad schizos are beyond mentally ill.
Are you saying that distant water looks better than that on the switch? I don’t believe you. I’ve watched YouTube vids and it looks exactly like that.
One of the best looking games on its hardware
Still a shitty looking game for a game released in 2023.
Just correcting the falsities in OPs post
And it's not one of the best looking games on its hardware. ring fit adventure crushes it, even.
why? genshin impact can run on switch, why does totk look like that
Looks like shit on purpose.
Is this the power of PC? Doesn't look anything like this on the Switch.
Yeah the PC emulation is broken is as fuck. But they can't admit it.
Game is far better in PC then on real hardware, all the -14 laynch day bugs were fixed.
It's still running at 15 frames
You emulator/PC/GPU drivers are fucked then.
Some cards don't play well with Yuzu's Vulkan renderer.
I have a Ryzen5600 and an old GTX970 and it runs perfectly at 1080p/30 on Ryujinx (Vulkan) with FSR on.
1080p 30 looks horrible :+(
with FSR it looks like 4K
>It's still running at 15 frames
I just took this screenshot right now. The only place that sometimes fucks up the game is the depths.
Not even the lightning strike is dropping my frames.
It gets real bad if you have your companions out. I was hitting single digits during the Lurelin Village quest with 4 companions in the rain
I just bought the game yesterday and it doesn't look like this. Are you playing on emulator or something?
>he fell for the ryujinx meme
>and uses vulkan on top of it
NTA but I have those settings on and it's the only setup that works for me. Yuzu just doesn't work and Ryujinx is crash prone in any other scenario, Has it been made better recently?
Ryujinx on vulkan has a lot of broken post processing effects some other graphical bugs like you can see on the picture. For now, you are supposed to use it on OpenGL, which has worse performance but has the best looking graphics currently. It also had some AMD GPU-specific visual bugs. Yuzu (on vulkan) is a close second, which has almost perfect graphics aside from a broken sun texture when you stare right into it and occasional flickering on distant objects, but with a much better performance. Why doesnt yuzu work? Have you updated your keys?
As for crashes, I'm afraid I cant help you. I havent had a single crash in any of the 3 scenarios above.
Doesn't look like that on Switch. The resolution is low and there's a dynamic resolution when moving the camera in some areas which can look especially shitty especially there in the sky islands, but the water doesn't have that problem on actual hardware.
>People compain when games dip to 30 fps.
>People praise TotK for being able to run silky smooth 20 fps.
Stop using the dock.
Im an adult, I dont undock my switch you gay
Then enjoy your poor performance kiddo. +Res + -FPS.
>while "Tears" as released with no issues
Is that why I can duplicate my lynel horns in what is possibly the easiest duplication glitch in Zelda's history yet?
Duplication in a single player game? The horror!
The actual meaningful gamebreaking bugs relate to physics. There is a lot going on in totk and in the collective 60+ hours I have played and watched I can't recall a single glitch. I'm sure there were minor instances but nothing persistent or invasive. I honestly do not recall one. It is actually absurd how well the physics and objects work without bugging out.
They desperately need to pretend minor glitches (which were only added in the post gold update, not the primary release) are the same so they can keep pretending they aren't the baddies supporting garbage.
So the menu navigation is just intentionally shit then? You put a favs on the autobuild but not the actual menu?
A game that's 6 years in the oven, and built directly on top of its predecessor, should damn well launch without issue.
Unfortunately, the game is still mid af.
>our game is out with no bugs
enjoy your duping
There's like several ways to do it too. I think it's worse than BotW and even some of their older games.
But elsewhere, the engine is running so much better than BotW on the switch. Looks so nicer on the switch vs emulator.
I think they just accepted that gameplay glitches were inevitable with a series now obsessed about by speedrunners.
I'd expect it to be 100% pristine to be quite honest
This game is big though, they really pushed it too far to be 100% optimised and efficient. But they did damn well getting it running pretty much better than BotW. The game is larger in so many different ways computer backend wise and I don't know how nintendo did it 2bh.
Pokemon SV really showed that the main nintendo dev department (not Game Freak) really has some competence with making a game work on a limited hardware budget.
My issue is though, why were they limited to the switch's limitations to begin with? It's an old system now and they should have released a properly updated console BEFORE covid, let alone after it.
If they had the resource room that ER did, no people would have doubts which is the better game, but instead we have this ancient looking cel shaded shit that is fucking eye cancer. It hurts my eyes to play it. That's how bad it looks.
I hated it with WW, I hated it with SS, and I hate it with BotW and TotK. They have to make the next zelda look at least as similar in colour tone to TP, which even though a lot better than those games, still looked a bit shit with the bloom.
Pokemon vs BOTW showed that Monolith is literally the best studio Nintendo has. They turned down working on Pokemon because they weren't given enough time.
>they turned down
I guarantee GF never even asked.
This is why they took so long, they had to wait for each update to see what they could just st- bring to their own game
I'm glad they stole ideas out of the Chinese spyware gacha game
Literally every idea you claim is "stolen" has been done by plenty of other games in the past. Why not point out that Genshin ripped off the UI of BotW and the design of Dimitri from Three Houses? ON TOP of being a chink-made gacha ripoff.
this needs to be updated to include Genshin Impact
The image you're replying to is so disingenuous it actually shows how buckbroken Genshinfags are if they had to scrape the bottom of the barrel this hard to find surface-level similarities
don't care, my game sells more.
Dude genshin is literally a botw clone though lol.
>Ganker autists will actually defend Chinese gacha spyware games now
So it has come to this?
Dude there's been people sucking Chinese dick here since Genshin came out.
>a children game will affect the game industry
The same way Pokemon has shaped the future, of course
You should be worried about Diablo 4 creating new shady predatory practises, instead of some portable console game played by Asians and kids
I find the idea that 6 years of development time was mostly dedicated to getting the fuse gimmick working properly extremely sad. Like it's cool and all but fuck I would give it up in a heartbeat if it meant getting a new world map instead.
the game was developed in 26-30 months maximum
you are stupid if you think the game was worked on for 6 years
you are stupid if you think the fusing mechanic is technically impressive or hard to implement
>the game was developed in 26-30 months maximum
Basically, if even that. The biggest hurdle is pre production vs engine capabilities.
>why were they limited to the switch's limitations to begin with?
Running 4 wii's bolted together isn't a limitation when it can do reliable 1080p output if its a priority.
The Switch's biggest problem is that it keeps getting subpar ports, which do make it a lot like the 3DS where the ports are quite bad its not a game that benefits a lot from the 3D gimmick.
>you are stupid if you think the fusing mechanic is technically impressive or hard to implement
clearly never programmed anything in your life. Allowing the player to use Ascend alone is both technically impressive and absurd from a game design perspective. Think of all the shit that could go wrong with it that somehow does not
>Think of all the shit that could go wrong with it that somehow does not
>Link activates ascend
>Game checks there's a Z point that Link has enough room to stand on
>Moves Link's Z axis at a fixed pace until it reaches the destination
Implementing Ascend is easy. You just move a character upwards when he presses a button. Much harder would be the time-reverse ability, because you have to keep a memory state of all the objects.
>Think of all the shit that could go wrong with it that somehow does not
It does. You can skip entire story segments using ascend. Look at any of the speedrunners. But even in a regular play, it was obviously broken.
>memory state of all the objects
Only each object’s position (or an aggregate if they are fused) is tracked with Recall. Physics are still done in real-time as they attempt to go to the tracked points.
Programming for the history of interactions of multiple unrelated objects would be increasingly complex, however.
I think fuse+UH are way easier to do than a new map. Reusing the map is why there’s so much content in this game
>so much content in this game
but every single video shows basically 0 content?
maybe im just spoiled by genshin but it would appear there is absolutely nothing to do in this game?
>I would give it up in a heartbeat if it meant getting a new world map instead
you havent played the game. its not the same map at all
play the game. literally everything is different and unrecognizable
>to make sure that everything in the game was 100 percent to our standards
You do know we can see that you died on that spot on the minimap, right?
maybe he fell asleep the first time
Yes, I exclusively play without eating in combat because the game is too easy and Silver enemies will one-two shot you.
Regardless of difficilty or self imposed chalanes, the combat is worse than the musou spin off.
Who the fuck plays Zelda for combat
Who plays Zelda for anything other than the 'Zelda' experience? There are other games with better combat, puzzles and dungeons.
The "Zelda" experience is extremely average combat. Literally every mainline entry from 2D-3D has shit combat.
The sad part is that Nintendo has shown it's capable of making Souls style bosses with complex move sets like the Lynel, yet in TOTK, they have nothing new in the same vein, just more reskins of the ones from the base game.
That's not souls style, thats some n64 shit in terms of challenge.
>Souls style bosses with complex move sets like the Lynel
Lynels are the best enemies in this game, but they're far from Souls-like in terms of complexity.
I don't have totk yet but that guy in the depths with the iron ore on his back looks cool. Not exactly a very engaging fight but I like scaling enemies and beating them up in real time.
>who plays Zelda for combat
>who plays Zelda for dungeons
>who plays Zelda for puzzles
>who plays Zelda...
>I died because the game is too easy
The game is poorly designed.
The heal in a pause meny breaks the difficulty soo much that they have to resort to Silver enemies doing x10 damage and one shotting players with no armor upgrades.
The fact that the copied everything related to combat 1:1 from BOTW is hilariously dumb.
>resort to Silver enemies doing x10 damage
They instead assumed players would beeline earlygame for a +def or +att armor piece or two, which makes combat go from random oneshots to taking 2-3 hits so long its not bullshit like thunder arrows on water. Same story on weapon damage side, except it takes a few hours of exploring to figure out what +att on weapons are "normal".
Game is hideously janky because the +att and +def gear and potions do significant changes in this game.
>pausing and healing in any other game: totally fine
>pausing and healing in zelda: "NOOOO THE GAME'S TOO EASY THIS CHILDREN'S ADVENTURE GAME NEEDS TO BE AS HARD AS ELDEN RING"
It's awful in any game unless the food/heal items are extremely limited like RE1.
Dragon's Dogma also has this seemengly small issue that completely torpedoes the game if you abuse it.
Even fucking Genshin realized this was a mess and made a "fullness" meter allowing you to eat 4-5 times per fight, so it was best to use high tier foods that give full heals while only incresing fullness 1/4 instead of shit ones that barely heal and do the same.
TOTK could've easily fixed it by adding foof item slots like weapon slots that you can increase with Korok seeds.
But nah, copy-pasting every mechanic 1:1 was the right move, they only had 6 years to work on the game.
Dragon's Dogma gets a pass.
take a break from Ganker sometime
>I died because the combat is too easy
We believe you anon. Very convincing argument.
>no motion control for bow aiming
oh no no no no
Oh no you can stunlock weak red enemies by bashing them over and over with a gigantic spiky rock on a stick???? How terrible
That's a fucking silver enemy you retard, that's why it taking so long with a weapon that has a Rare Talus attachment.
Red enemies would die in 5-8 hits even with base sticks.
>farming enemies in the starter cave when he already has a lot of health and weapon upgrades
>still died before the video started as witnessed by the x on the minimap
I never took out a heavy weapon and stunlocked any mobs in Elden Ring. Great webm anon.
This has to be the most inefficient and slowest way to kill the enemies.
>despite more complex physics than even the most expensive PlayStation 5 title.
I wonder if ToTK makes use of PhysX. AMD cards have been historically bad at object physic calculation
The games sold very well. People absolutely love it. You lose.
Does he know about the Korok abuse?
imagine if CDP took year or more to finish cyberpunk 2077
Is that why it got a patch? At any rate tell that to the nigoblin I smacked from the surface to the depths with a stone from sky because the damage dropping heavy shit on dudes is pitiful.
Mid game 7/10
there was a patch just yesterday for a bug that breaks the main quest "Closed Door" lel
there's also multiple dupe glitches currently
i like them game but come on now Aonuma
Adult daycare needs to die and never come back. That's why budgets are getting so bloated while quality is dropping. And investors need to go on the warpath against the activist board members and mission creep (division heads trying to remain relevant when their roles ought to be getting reduced) that caused this shit.
Where's that one stupid motherfucker whining about game UX? What a dumb stupid son of a bitch.
>Aonuma throwing shade
He has no fucking room to speak whileTOTK consistently drops to 20fps while using a key feature of the game.
Hes right. More games need to rip off Nuts and Bolts.
>There are other games with better combat, puzzles and dungeons.
I legitimately can't think of another game that does ALL three of those things as well as BotW/TotK do. I can think of games who do parts better but not all three.
this, Tears of the Kingdom doesn't really do anything "the best" but it does so many things excellently that its baffling that its a singular game.
you sure as fuck aren't going to be able to summon a jet plane out of nowhere and fly into the wild blue yonder in Hammerfall.
Elden Ring is a great game anon, so is ToTK.
>can't think of another game that does ALL three of those things as well as BotW/TotK do. I can think of games who do parts better but not all three.
There, that's the reason why these games are praised, and why people who pigeonhole graphics arguments to pretend that it's unplayable are disingenuous as all hell. Because if God of War or Redfall was able to do this, they wouldn't be talking about Nintendo bonuses and invent all the cope in the world for TOTK's existence.
apparently a game running at stable 30fps is not a standard at nintendo
Pic-related from Digital Foundry.
Your seething has come full circle and its beautiful to watch.
Digishill foundry is not the authority on anything and i have no idea why zoomies think they are
Totk is a chore to play. Im not even having fun playing it at this point. Everything is so repetitive. Hate how you cant skip some cutscenes like the shrine ending and the switch loading speed is slow as fuck. Also the game is really ugly looking for modern standards.
Then stop playing it retard
I did that with BOTW and never finished it.
I am so sorry everyone forced you to play the game anon, and I am even more sorry that you are literally not allowed to play anything else
I paid $70 so yea im going to finish it this time. Good games shouldn't make me not want to play them and these open world zelda games are extremely boring
why'd you spend money on a game before seeing if you would enjoy it?
I thought surely Nintendo had to make this one better. 6 years and the same map. No i just get 100 sign post puzzles.
>Didn't like the first game
>Buys the direct sequel for full price and complains
Come on man you can't be this stupid
Look, let's stop calling it 6 years development and call it 4 years because covid raped major corporation efficiency to the point where we still have supply shortages to this day.
Even then, Fromsoft blasted their ass because they even did the depths before TotK did it and it's definitely better looking in all ways.
But here's the thing, the ladder for open worlds is:
1. Elden Ring
1. TotK (just)
3. everything else.
Nothing really comes close to those 3 really.
I think plot wise TotK was another level compared to BotW, ER had a professional novel writer so there should never have been a chance. But, while poorly executed through the memories shit which I fucking hate, it was more engaging than ER. I don't think TotK was perfect lore wise, character wise or even settings wise, but they got the narrative beats a lot better by the ending of the game. The ending was far more satisfying than BotW or ER.
But ER looks so much better than TotK even though it lacked many of the gameplay aspects (non combat) that made TotK stand out from ER.
Plus I actually cared about Zelda because of the ending and near ending of the game. I haven't had that since OoT.
I actually cared about the Zelda that was so fucking boring in BotW by the end of the game. I was impressed how much that turned around.
Though phantom zelda is best girl.
>Fromsoft blasted their ass because they even did the depths before TotK
I get that you are smoking anon
And its not a good substance
But Depth seem to just be somebody higher in the chain having a hardon for Nausicaä(read: burner of ships), and getting it implemented.
Its a fun idea, but the implementation is just so barebones. I can't tell if the idea was to have the underground be a free for all zone for train tracks and glider launchpads, or if you where just suppose to take darkness damage without access to the BIG light bulb fruits.
>and getting it implemented.
I disagree, it's empty and nothing is going on in it really.
Plus it's not visually appealing at all.
Look at the "depths" of Elden Ring. It's a masterpiece. I have not seen anything this good looking in a video game labyrinth.
The only time TotK came even close to capturing this feel was in Ganon's Army's chamber at the end of the game. Even then it looked like low res textures copy pasted all over the joint.
ER mastered the art of open world "highlighting" of prominent landmarks in the distance. They used lighting, colouring and rendering of things like fog, etc in a way that draws your eye to certain things in them, the main landmarks on the map.
BotW/TotK only does this for light roots when the darkness is encompassing them (which I actually liked a lot) and for yiga bases in the dark. They didn't do this at all for when the depths was lit up or for the upper levels of the world (which is stupid considering the sky islands had this magnificent giant distant objects that should catch your eye more, but don't).
That said, the depths of TotK was still more engaging exploration wise with game mechanics, it just looked drab overall and lacked the combat diversity and object diversity in it's depths.
Oh and let's not talk about how OoT had skulls in the walls of shadow temple and an art style of hell that even still beats modern games... why TotK is nothing but gloom and bloom is beyond me.
ER tried, but it sorta misses for some reason. But it's still better than TotK with the dungeon horror aspect. It's way grittier.
If that is your criteria, then the best "Depths" in a game would be HOMM3.
TOTE just wanted a Nausicaä style spore filled desolate underworld area, and its just underwhelming since its barren. It might genuinely be better if it was completely barren from enemies, with only environmental hazards gulfing the lands.
>If that is your criteria, then the best "Depths" in a game would be HOMM3.
If we're going this direction, actually it's Diablo I.
But that's because the entire game is in the depths.
What's the game in the pic?
I wonder anon
Those “depths” in Elden Ring are functionally no different than Limgrave or whatever though. It looks pretty but doesn’t actually do anything beside a neat miniboss and the odd gear pickup.
Going into ToTK Depths requires a good amount of planning ahead (you can’t find bright seeds down there, arrow supplies are also low), and rewards you with useful items you can’t find anywhere else (bomb plants, puffshrooms, pristine weapons), and can even act as an alternative way to finding shrines once you realize the “link” between them and Lightroots.
If simply looking pretty is enough for ER’s underground to outdo all that, well I question your perspective on game design.
>bomb plants, puffshrooms
NTA but you can find bomb plants in the caves on the surface and puffshrooms on the sky islands. What you can't find up there except for one are the schematics, pristine weapons like you said, various armor sets, and gloom monster parts.
I don't give a shit what the gameplay is like, there's clearly a like of ideas with the artistry there. The gameplay in TotK is great for exploration. But what's the point if the world looks bland as fuck?
I wish I could get TotK's exploration gameplay in something that looks like ER. I really do. I think TotK's setting looks ridiculously bland after ER. It was ok in 2017 when it was new. It is not ok in 2023 when ER is a thing now. It looks like garbage now.
There's no variety in landscape, enemies, ideas in the depths.
In ER you have a coliseum wall thing, there are starry things in the cave atmosphere, there's an acropolis, one part has this shit called scarlet rot, another part has lava, another has water.
... wait they're all in TotK too and yet they don't stand out. Oh, that's because the shape, colour and design of them are all boring. In ER they're detailed, gothic and almost grotesque. In TotK the actors look like playdoh.
The only things really of interest were the dead hands and gibdos in design.
That's why I focus on the art design here, not the game engine. What's the point of a good engine in a toilet?
And this is when taking into account that ER has the dung-eater.
>That's why I focus on the art design here
>... wait they're all in TotK too and yet they don't stand out.
It's more like you're talking about resolution and how it plays into your personal experience of the games. Why wouldn't the same stuff not stand out in TOTK unless you were graphicswhoring?
They don't get the lighting, fog and shading right. Objects simply aren't giving the touch required to draw your attention to it.
Seems like a personal issue then when it's not an issue for 99% of the 10 million people who purchased a copy. Hyperbole but you get my point. Graphicswhoring only happens when you care the most about how a game looks rather than plays.
>Seems like a personal issue then when it's not an issue for 99% of the 10 million people who purchased a copy.
It's an issue everyone complains about. I always see such complaints by even casuals. Hell, this is the 2nd time this has happened, because people were complaining about how childish and simple WW looked. It made Zelda look childish and comedic, and overall far less serious.
It literally made kids avoid the GC when that Zelda was revealed. Nintendo were smart with TP and went grim dark and I bought the wii and played the fuck out of it because of it. It sold much more than the GC.
The NS really only get's away with it with BotW and TotK because the games stand out gameplay and scale wise compared to most games out there. But TotK will probably make people point this shit out now, because they're trying to make an ugly simple cel shaded design do dark... it just doesn't quite hit the spot and it's jarring to compare the dark underground to the clowny look of modern zelda characters and enemies. They look like plush toys.
The twili monsters on the other hand were demonic looking.
The very first underground area in ER, Siofra River, links to a location in Caelid that can only be accessed through it, is relevant to NPC quests, is full of enemies that will push your shit in if you head there unaware, has items that are found only there or in certain biomes, and has 2 bosses. And it looks pretty.
Your reductive assessment of ER's underground areas for the sake of highlighting TotK doing the same things makes me question your intentions.
>But here's the thing, the ladder for open worlds is:
>1. Elden Ring
>1. TotK (just)
>3. everything else.
Genshin mogs Zelda's open world and its not even finished. Teyvat is varied and it's completely empty, which is something I can't say about either Zelda game. Also, ToTk is just BoTW's world but now you can trivialize it with the Segway. It should be below BoTW, ER and Genshin. Also, ToTK's story is utter shit. BoTW's was better for the sheer fact its plot wasn't retarded. This post is just pure Nintendo apologist.
>Genshin mogs Zelda's open world and its not even finished.
Hilarious that you say that when the world is unironically empty outside of the context of enemies and quests.
TOTK's open world is fully interactive and feels lived. There are villages, settlings, and people roaming the world, traveling, interacting, and even fighting enemies. Elden Ring, for example, does not have even a single human settling and the few non-aggressive npcs are static and do their quests by teleporting around the world.
>Hateno exists like everyone isn't about to die
>One of the towns furthest from the bullshit doesn't know bullshit is going down
>TOTK's open world is fully interactive and feels lived
I actually found it jarring how most everyone in BotW was going about their day-to-day so cheerily despite the game really trying to paint this picture of Calamity Ganon bringing imminent doom to all.
you literally live in a world were elite pedophiles are crashing your economy and ruining civilization minute by minute and you and everyone you know carry on blithely while an actual calamity that will claim your life or the very least, every aspect of civilization as you know it comes hurtling at you at an ever more obvious and increasing rate.
people are just trying to make the best of their situation, no reason to be mopey.
Well people do the same shit IRL post covid with a protection racket usurping control of my state so it wasn't that jarring to me.
100 years have passed since the Calamity and Ganon didn't do shit in that time because he was sealed by Zelda
>Ganon didn't do shit in that time because he was sealed by Zelda
And the ordinary Hylians all knew this, somehow.
they knew nothing, which is why they're so lax. to them it's just another day in their lives, they've never known otherwise after all.
>they knew nothing
Everyone knows about the Calamity, you fuck. They're just like 'oh that happened, I guess'. Its shit.
>oh that happened, I guess'
Sounds like real life.
Real life isn't under threat by an ancient, world-ending evil.
nonsense, white people are constantly spiraling the world to it's doom via climate disaster
it literally is.
that's the funny part, it is and its far more prevalent to you than a Hyrulean citizen.
>it literally is.
Point to it.
they literally get together and plan a one world government where you are ruled by people hundreds of thousands of miles away in agony so that they can finally alleviate their many guilts on you, their living scapegoat.
That evil isn't ancient or world-ending. Its world-subverting.
it is both ancient and world ending.
the WEF is the culmination of hundreds of years of plotting by then Banking Elite to turn the world into their personal brothel and resort.
and it will end the world as you know it, as everyone at the WEF is incompetent and perverted and none of their plans will bear out
ask Sri Lanka how going "green" worked out, oh wait, the entire fucking nation effectively ceased to exist (and almost NO ONE COVERED IT) and everyone ousted their entire fucking government body and the nation erupted into turmoil and chaos, all at the behest of the WEF.
The Bible is full of references to that kind of usurpative behavior. It's pretty ancient.
Every major country is a button press away from plunging the world in nuclear fire.
>muh nuclear apocalypse
MAD is a thing.
you have too much faith in the intelligence of world leaders. all it takes is one dipshit with no real grasp on the consequences of nuclear fire and it's all over
One guy having a melty isn't going to suddenly make every other dude lose it, everyone with access to nukes knows this. And they know that if they're the ones to start shit they'll be crucified by the rest of the world for it.
>all it takes is one dipshit with no real grasp on the consequences of nuclear fire and it's all over
Genuinely astounds me how stupid people can be when they doompost. Ignoring the fact that almost any unprovoked nuclear launch would result in 2 nuclear strikes maximum, no "one person" can launch a nuke, myriad systems are in place to prevent that happening and most countries are more than fucking prepared to shoot down a nuclear missile.
protip: nukes are not real. you are worried for nothing. stop worrying about pointless things and enjoy life.
This but unironically.
Interesting that none of that nonsense explains the Ruins of Alph.
Yeah, because you know there's evidence that no firebombing could cause to happen that inspired other things.
>alligator ant people
Sometimes I pity Hiroshima.
Then I remember that they stored PoWs in the bilges of some ships, no food, water and covered in their own shit while suffocating from the layers of the other PoWs pressing down on them.
japanese civilians were not doing those things anon
Not nukes, other worse things than nukes.
Nuclear war is a meme. Modern civilization would unironically survive a fallout-style great war with over half of the world population nowadays. Most of the direct damage was horribly overblown in the cold war and the nuclear winter, which is the biggest issue, can be worked around with modern technology.
t. Doesn't understand how the real world is one step away from destruction every passing year
t. doesn't realize we are all dead and living in hell
I am fully aware and I choose to do good despite it.
made me laugh
they knew it was something they had to live with obviously you pedantic fuck, but most of the population alive during botw was born AFTER zelda sealed ganon. they've literally never known what life is like without the constant threat of monsters, they're used to living in those conditions. they have no firsthand experience to living in hyrule pre calamity
It doesn't have that aspect because it's just pointless.
In fact it got annoying in TotK.
>having to track the location of a dragon for a fucking claw every 10 mins
I just dupe glitched shit after that. So tedious.
Can I do this in Genshin Impact?
WHOA HOLY SHIT POGGERS DUDE
YOU COULD VE DONE THE SAME BY JUMPING IN PLACE 3 TIMES BUT NOOOOOOO
NOOOOOOO THE EPIC TIKTOKERINO BRAIN HAS TO DO THINGS IN LE MOST EPIC POGGERS SOOOOOOO BRAVE AND SMART WAY
This but unironically.
If you say so, keep pretending to have fun while shitting on snoys "movies" do the gods work little underage moron.
>YOU COULD VE DONE THE SAME BY JUMPING IN PLACE 3 TIMES
You don't know how the slow-mo arrow jump works, do you?
2. Elden Ring
4. everything else
>Genshin mogs Zelda's open world and its not even finished.
A big part of why people stop playing Genshin is because the gameplay isn't there. It's just a mobile game with stolen BOTW mechanics for Teyvat and your standard Chink MMO vistas for the upcoming other maps.
Play Justice Online for a superior experience.
Did we win? After years of talking about how genshin was inferior and bad in every way, we won right? Our game has better characters, enemies, combat, exploration, puzzles, and world? It's not a lazy copy paste and idea thief like genshin right?
I love how these Ganker pseudo-Devs are the authority on whether something is technically impressive or not. Nothing on this scale has ever been achieved in the history of video games. This is an objective fact. No professional dev has even attempted to argue otherwise - quite the contrary in fact. The levels of delusion and arrogant ignorance present in this thread is truly a wonder to behold.
Careful with your appeal to authority and Dunning-Krueger there, champ
I don't understand it but nobody ever any says Anything but "wow it's big"
Like, I want to believe you but what makes this game so impressive?
What makes it impressive? Plenty of games have had physics and putting them in an open world format doesnt make it more impressive. The physics simulations dont keep running across the map.
>physics simulations dont keep running across the map.
They do in Outer Wilds because if they didn't the game's main puzzle would break. That's why the game kind of runs like shit and probably why the Switch release is MIA. I have no idea how they'll get that to work on the switches processor.
What makes it impressive is the cohesion of multitudinous highly complex design concepts presented in a polished package. The sheer volume of unique systems and how they all fit together seamlessly is utterly mind boggling. If you can’t see this and appreciate what has been created here then you’re incredibly short-sighted or dense.
lol lmao even
Physics is extremely fucking basic in totk and it still takes every shortcut possible to make it happen without frying the absolute piece of shit that switch is.
>Nothing on this scale has ever been achieved in the history of video games.
Did you play elden Ring?
I still think it's bigger 2bh. This may not be so in reality, but it felt that way regardless.
what do you do in that game? you ride your horse, fight mobs and bosses, talk to cryptic npcs, and look at the pretty graphics and that's it
If we talk about the world part of open world, Xenoblade X Mira is still the king
That lava section you just posted feels like shit to navigate, to be honest.
Elden Ring looks better than that. The object/landmark highlighting effects aren't as well done.
holy shit shut up about elden ring already
I’m not going to argue TotK is better cuz I haven’t played it. But ER is way more basic and easier to program, the only way you can interact with the world is combat. In BotW and TotK every ability completely changes the way you can approach every single element in the world, that’s what makes Zelda way more impressive from a technical standpoint. For the record, I liked ER more than BotW and I think is a masterpiece. As impressive as BotW was it felt like a tech demo in terms of content. So I’m hope by TotK actually feels like a complete product, and if that’s the case it will probably be better than ER in my book.
>I’m not going to argue TotK is better cuz I haven’t played it
ok so shut the fuck up?!?
No, any chance I get to pontificate and run off at the mouth I'll take!
>As impressive as BotW was it felt like a tech demo in terms of content.
I'm getting real tired of this revisionist bullshit getting thrown around. People were singing BotW's praises since its release, going on about how amazing a game it was. And now its a 'tech demo'. I don't trust a single person that says TotK is good because of shit like this.
When the next zelda comes out that tendies herald as the now third coming of jesus christ, they‘ll say totk wasn‘t that good
totk was never good
Hope you can play it and like it anon. TotK feels like a finished BotW to me, so much so that I'm a little disappointed I put so much time into the first one. It's fine, it's been six years and the world is different enough, but if TotK was the first time I was playing a zelda game like this I'd be fucking ecstatic.
ER world doesn't have to worry about even half of the physical and logical interactions that TOTK has.
And yet it has so much more variety in endings and more consequences for decision making.
Sure the gameplay has some minor restraints, but they're never overpowering. They're the right amount.
And somehow it feels like you have more customisation in it and the weapons don't feel like cheap pieces of shit that break in 2 seconds.
Sure, ER can't do Banjo N&B, but without that it's still better because the way the other elements were done just felt like they had way more meat.
That said, it's way more broken too.
This board is full of ignorant babies who understand nothing about game design, development or coding.
Their grasp of the craft is barely superficial and their low IQ takes are a dead giveaway that they don't understand what a video game actually is.
generally i don't care about tendies and their games, but it's really cool that this one company still makes good games and doesn't try to please zoomers and normies putting most realistic graphics, hours of cutscenes and other useless garbage in their vidya. in my opinion nintendo deserves praise for this. they don't bend the knee to normies like literally every other company and studio, and they still find success
they took their time to make a new zelda, and spend probably like 1/100 money compared to other AAA games earning gazylion of dollars, while your typical western AAA studio spends hundreds of millions in hope that they will earn billions, and when their shitty game flops they go bankrupt or studio gets closed
years ago i've been thinking to myself, that personally i'd rather get more complex games with the graphics of GTA IV than for newest games be simpler and simpler and more boring but with better and better graphics. nintendo does the opposite, their games are being interesting, they always offer you something fresh, and you simply feel good playing them, because it's not something you already experienced, and they can afford that, because they don't spend hundreds of millions on newest graphic technology and other garbage i don't care about, and in my book they are based
+ both BOTW and TOTK don't have any bugs or glitches, if you don't try to break the game on purpose you will never encounter any bugs in them, while 90% of the games released nowadays ALWAYS are broken to the core
So has fucking Pokemon. Does that change anything?
It is kino.
Only problem I had with it was the boss was basically just a cinematic setpiece
I would have liked to actually use the master sword I spent hours trying to get
I know I'll sound like a fag but this moment took my breath away. The way the music builds up as you make your ascent only for it to come to a complete hault when you reach the eye of the storm was incredible. That's just good directing, no way around it.
>poor graphical performance
I am enjoying ToTK but the game has pop-ins all the time
I liked BOTW, so I ended up liking this game too. But with the absolute lack of stuff that's new it honestly doesn't feel like it should've taken 6 years to make. Maybe 3 years, tops.
Are tendies here bots, I refuse to believe these are actual humans
How do you kill those fucking three-headed dragons?
They have tonns of hp and hit like trucks.
The game quite literally gives you an aimbot that you can hit their weakspot with
Headshots then 2-hand spin damage seems to be the goto right now. You can aimbot with eyeballs, but you should really be leaning into the elemental weaknesses. I'm kinda stumped by the lightning gleeoks, because I don't really know what counters lightning.
Did he just take a jab at gamefreak as well?
That's the game journalist retard
>Before joining Nintendo, Aonuma had never even touched a video game. He grew up without toys, so he would create his own, sometimes tying tree branches together. The men in his family were carpenters, and he was on track to continue a version of that work, earning a master’s degree in composition design for marionettes.
He should’ve fucked off
I can see where the Bolson stuff is from.
Also its not gay its a workplace bromance, and its inside the dress code.
>He grew up without toys, so he would create his own, sometimes tying tree branches together.
Is this why I'm so uncreative? I had loads of toys and video games and never had to make my own fun. The teachers at school used to get mad at me in art and music and English classes as they felt too creative for me so I used to just sit there and do nothing as I didnt know what to do in subjects where I could just do things with strict rules like Math or Science. I hated Art and Music and English as it required me to come up with things rather than just memorising books.
>Game tells me to go to 'ancient ruins'
>I go to the ancient ruins that I know of in the game
>I get thrown into the final boss rush
Where's the Spirit Temple so I can get mad
Did he really throw shade at other game devs or is this a insert from the writer of Washington post?
>writer of Washington post?
contributor. not a staff writer. and he inserted it not zelda man.
best game ever made
It’s over for Pokemon. It’s been irreversibly humiliated by TotK, and everyone is mocking Scarlet and Violet. The next Pokemon game will sell far less.
Holy shit Aonuma is 60 years old. wtf. By the time the next Zelda game comes out he will have retired.
Aonuma has pretty much been to the sidelines after TP released. Fujibayashi is the head now.
>the citizen kane of video games
Are they just chewing up what some people have been watching, collect it in their data and then spit it into articles?
Because I just watched that, I'm obsessed with OoT and I've been ranting about GTA the last couple weeks. Fucking spooky.
>Citizen Kane of video games
I mean, I guess so? Overrated and outdated but constantly tops all time lists and people love to pretend they've played it to fit in. That said I think Kane is dogshit and OoT is pretty good.
Nu Zelda is to games as what Marvel is to films. Goyslop for "passive" fans with a shallow, broad spectrum appeal.
BotW and TotK are the exact opposites of goyslop.
What is the point of 4 wheels? You're using twice as much energy with no apparent bonus to speed or control
The engraving gives no tactical advantage whatsoever, too.
The engravings at the very least don't make the gun 50% less efficient.
Hard to balance it. When it flips while a lynel is chasing you.. it's bad.
>dude just ultrahand your efficient dual fan vehicle after every fucking landing because a mild slope is a deathdrop to an unbalanced pile of shit
>dude just make sure you only land on perfectly flat slopes
>dude just recall that fucker every time you land because it keeps tumbling down
i refuse. Once you have enough battery there's no reason to worry as much about energy efficiency when a fast landing and takeoff is preferable over raw travel distance
>poor graphical performance
Does Nintendo live in another universe? How the fuck can they be so smug about 20FPS 720p shit?
boring discussion imo!
>wooooah our physics was good
because they spent no time on actually making content or real progression or, y'know, decent graphics. unironically there are plenty of ps2 games that look better, and i'm perfectly willing to accept those ps2 graphics but not something released 20 years later that looks worse. or is just a fucking sandbox with basically nothing worthwhile to do with the zelda brand slapped on it. sandboxes are garbage, always have been always will be
Never seen such an overrated game series. Nu Zelda is open world trash designed for women and zoomers. Imagine being content with 2005 tier graphics and a 20fps framerate, too.
this but dark souls
Dark Souls is underrated if anything.
Are you really sure you want to make that statement?
Nice to see you have no counter argument. It's absolutely true and you know it.
There's nothing to couter when you've made no attempt to make an argument.
zelda has always been designed for women and children anon
I only did wind temple and fire temple so far
Both were mindnumbingly fucking kino. I can't imagine people doing this content and thinking "meh, seen better done better'. I've played as much vidya as you gays and this is unique content.
If we're being honest, the Wind Temple is one of the greatest moments in the series.
I liked the climb up to the wind temple but the temple itself was boring.
Why are people so insanely defensive of Nintendo games? Its really weird. Like I wouldn't give a fuck if someone insulted my favourite game. It would mean nothing to me. But on a youtube video for totk I said I was enjoying it but that it can be a bit janky and a load of people in the comments attacked me. Its just a game lol
Because Nintendo are at the forefront of making amazing games. A better question would be: Why are some people so intent on attacking one of the last developers out there making great games?
>Why are some people so intent on attacking one of the last developers out there making great games?
Because of people like these
He's talking about himself too
But I wasnt attacking them.
is the bike glider better than the green goblin glider?
yes, in every way.
my one keeps tipping over i got lied to
Line it up better. You should have both fans lined up at roughly the front and back of the stick, and the back one angled up, and the front one angled down relative to the stick. Here's a shitty tiktok: https://www.tiktok.com/@kinogamingyt/video/7234998544074034478
Goblin Glider is cheap. There isn't a lot of those gatcha pools that drop steering, but fans are plentiful.
it depends on what you want to do. wing with fans + cart or sled base covers horizontal distance faster and generally has an easier time after landing since you probably won't need to reorient it as much. since you don't need a control stick you can use the wing & propellers much earlier than you can a bike.
literally the only advantage a bike has is battery efficiency and lasts for 30 minutes. but if you replace your wing after landing and keep the other parts to autobuild another one the the wing timing out is a non-issue, large zonite charge also stop the wing from timing out during it's duration. a hoverbike can ascend easier and faster than a fan glider can until you strap a balloon or appropriate amount of rockets to the fan glider.
hoverbike is perfect if you refuse to use zonite, capsules and have no desire to make something effective for your current goal
Fanboys are everywhere.
Same reason people defend Apple. Brand loyalty and blindness to arguements.
Brand loyalty in this graph is determed by purchasers. Nintendo fanshang on to their hardware and games forever.
>Nintendo fanshang on to their hardware and games forever.
There are approximately 35 million PS5s, 8.4 million HFW units sold, and only 13% of those who bought HFW finished it. Yet social media and this basketweaving forum pretends that many people give a shit about overmarketed story-driven AAA open worlds like HFW because of Sony brand loyalty and exclusivity.
cause its not janky and you're just talking shit
Its just a video game who cares. Being defensive of things you don't directly own or profit from is cringe.
>just let me blatantly lie?
well if you start talking shit, people will correct you
>but why do you care?
because you're lying
>its just a game
and? what kind of autism is this?
Youre fucking mentally ill.
There are not a lot of developers that push gameplay and tech forward, most focus on useless shit like photoscanned faces and raytracing. Even if you don't like some things about totk you should be able to appreciate how they managed to make realistic electricity simulation, how temperature works - you can cool lava and melt ice. How you can travel from sky islands to underground without loading screens. How they allow you to make crazy physical interactions and they never glitch out. It's great for the industry in general, other open world games will be compared to totk. People will laugh at Todd for having loading screens everywhere and terrible mountain climbing. Rockstar will have to add something to their empty world. Maybe ubisoft will add physics to their games. This game is a good example that realism is not realistic graphics, but realistic interactions.
its baffling that Todd gets a pass for still not having fucking ladders working because he's using a 35 year old video game engine despite his company being worth billions.
if EVER there was an example of nepotism being a bad idea its Bethesda, where tons of key positions are just given to friends, and held by them for eons, and never do they ever get good at their job.
Ladders are too hard pls understand
I finished it today
Easily one of the greatest games ever released. Honestly I think it is the greatest game ever made.
Hopefully other developers catch up soon. Though they are decades behind at this point.
Other developers aren't interested in making actual video games
Are you forgetting that SE exists?
The ui in this is horrendous. It looks awful. Numbers and bars and name of moves popping up all over the screen. Good lord. Maybe people who like mmos like this type of thing. FF7 remake looked much better.
> here's your final fantasy bro-
>takes a two minute DMC jugglefest combo with 2+ EPIC CUT-IN ANIMATION ATTACKS to kill basic goblins
Truly... 4 the gamers....
>mix perfect gameplay with the occasional cinematic move
The only thing any enemy in that footage even gets to do is the minotaur charge he parries
Everything else is just doing le epic heckin combos on sandbags with too much HP
>enemy gets to do nothing
>maybe a parry if the player feels like it
excellent, we’re already up to botw standards here!
Name one game with a better third person action combat system than what we've seen in XVI.
Have you played it?
I don't need to play a game to have an opinion on it.
devil may cry 3, 4 and 5. that said I am excited for XVI but I have a feeling it'll be like Nier Automata, using the skeleton of the DMC action formula but simpler and easier to break with stat investments.
literally any shmup is better than a bag juggler lmao
ITS GREEN ORANGE
Have you ever played dmc, like, at all?
sounds good to me. last thing you want is to kill things too quickly when you're trying to do cool combos
>Honestly I think it is the greatest game ever made.
No bugs? I played the game and it froze up on me about 6 or so times
On 1.0, at least, the only issue I've had was with the area south of Kakariko sometimes causing quick freezes when loading.
Not sure why that area explicitly (maybe there's more underground being loaded? I don't know because despite playing for a hundred hours I haven't been down there yet) but it's the sole issue.
Even a lot of the bugs people are doing (like the extreme duping) is only possible in the "update" lol.
I had more fun with RE4 remake and Star Wars Jedi Survivor than I did with TOTK. OOT and MM are my favourite video games.
And that's fine. No game is for everyone.
You could do this in RE4R or JS?
I dont care about that sort of thing. I like linear structured games like OOT. Creative make your own fun type stuff just isn't interesting at all to me.
Just to add. I even hated the Hyrule field part of OOT. It was a tedious nuisance. I just wanted to go from dungeon to cut scene to dungeon to cut scene.
>Big video games these days have been launching with bugs and poor graphical performance, while "Tears" as released with no issues,
Does the game drop down to single digit framerates regularly? Is that not the definition of "poor graphical performance"?
Sorry, not sorry but I’m just having fun.
He might have a point if Returnal didn't exist.
wow look at all that, uh, yeah
i fucking hate corporations and big tech
Ganon was hard as fuck in this, but then I ate food and he was easy.
how? literally flurry to win: the boss
He even “flurries” your attacks to remind you
>literally flurry to win
You can if you have no limitations and shit tonnes of armour/food/strong weapons.
But imagining it without would be painful.
The speedruns do exactly that with minimal preparation. The hard part is the army preceding Ganon, not Ganon himself, since the enemy density forces you to burn arrows/materials or camp the perimeter for openings (or just flurry spam some more).
And that will be interesting to watch, assuming duping doesn't ruin it.
Just got master sword, why it doesn't show damage number?
If you are curious its 30. It just doesn't show it.
Whining american devs have themselves to blame.
They only hire people of color and sexuality and diversity hires that have no programing skills. that's why their games are shit and failing.
TotK was made entirely by people of color.
Japs are honorary white
No one has yet to explain to me how this is a bad thing.
It's bad because it is and you should be angry or whatever
Sometimes shrines are ridiculously skippable. Like that one where you're supposed to drive a car a comically long way around the shrine, but you can just stand the car up with the ball attached, let it fall, climb the ladder, then recall the car back up and grab the ball and the shrine is over in ten seconds instead of several minutes.
But most of the time even non-conventional ways of beating shrines can still take longer than some of the baby's first shrines that are basically tutorials.
Speaking of I did the *diving* shrine today and it took like 10 seconds, I wish more shrines were like that if you're competent
>but you can just stand the car up with the ball attached, let it fall, climb the ladder, then recall the car back up and grab the ball and the shrine is over in ten seconds instead of several minutes.
So you're rewarded for outside of the box thinking? Again, not seeing how this is a bad thing.
the subtext is that there is nothing compelling within the box
It's not a bad thing in most cases, but the one I described was just one single step that required you to remember recall exists. A lot of recall cheesing is thinking outside the box, but that particular shrine seemed like a complete oversight from the developers.
There's a shrine found in a cave on the road to the rito village that is just a chest and the end sigil.
you might've found a shrine quest shrine, most of the reward shrines are usually because getting to the shrine itself was considered the puzzle.
Correct. I haven't explained to you why rolling a ball 3 feet is a waste of time when you already have a hang glider that's purposed for covering modest distances. Take it as a compliment.
get off vent or I’ll have you bent
Now imagine this puzzle while 5 stalfos knights are on your case and with a wallmaster and screaming/hollowing in the background while inside of something that looks mixed between OoT's Forest and Shadow Temples and TP's Arbiter Grounds.
This is the problem with TotK. It's just puzzles in an office cubicle and it's just tedious in that environment. That environment has no character. Nothing sinister. There's nothing really that threatening there.
Zelda is about puzzles while under the pump, under pressure and amongst terror and horror. I kinda got glimmers of that in the chasms under hyrule castle with the gloom and enemies everywhere... but elsewhere it was just relax and take time.
I'VE GOT BALLS OF STEEL
BALLSBALLSBALLSBALLSBALLSBALLSBALLSBALLSBALLS OF STEEL
infinite durability mod really turns this game from a 6/10 into a 7.5/10
everyone is so busy sperging over tears of the tiktok and genshit impact that nobody noticed a fucking hoarder has spaceworld zelda 64
I've seen parts of it and it's nothing much.
>Big video games these days have been launching with bugs and poor graphical performance, while "Tears" as released with no issues, despite more complex physics than even the most expensive PlayStation 5 title.
Why throw shade at other devs? Is Anouma retarded?
Thats the writer of the article saying that m8
He didn't say that you retarded gay. The writer of the article added that bit about Modern games releasing in bad shape.
>It just worksu
>It's literally okay when japan says it
>It's literally okay when japan says it
>ToTK is so good that Ganker has to literally make shit up to justify hating it when its clearly false
yeah I dunno why they don't just stick to shitting on the bad shallow combat, it's so easy to prove and basically irrefutable.
Because the combat is neither shallow nor bad.
it is, I like the games but let's not pretend the combat is anything but shallow. Link's moveset is minuscule and most enemies are easily cheesed.
Nah its pretty bad, you can like nu Zelda but the combat is simplistic and not in a good way
old 3d zeldas are overrated dogshit though,
They are, i've tried to play them many times and get bored in the overly long tutorial sections. How are you supposed to replay this shit?
sure but at least link could swing his sword in more than 1 way. all they have to do is flesh out the weapon movesets a bit and make Link Time harder to proc and instead they did literally nothing.
Maybe, but at least link couldn't invalidate every encounter with a furry rush
>missing the best part where it launches you into the air off its back and tries to eat you as you come back down
Oh no, Sony fans are NOT gonna like this
Are there any legitimate review sites where you can find criticisms of this game? It's a good game (worse than BOTW btw), but not a 10/10, how are you supposed to improve if someone is constantly telling you that you are perfect.
Why would we care when we're the one with G A M E S?
Wtf is this boring piece of shit? It looks like the entire game is some fallout 3 big gun tier gunplay with ubishit collectathon mechanics.
anon you realize that if anyone here has a monitor with a contrast ratio above 500, all they see is a black screen.
>Gankertards don't have good reading comprehension skills and fall for shitty bait
>bugs and poor graphical performance
There are already dupe videos and a glitch that lets you get infinite bubble gems. Certain parts of the game chug the framerate, including the water temple and parts of the underground.
This wouldn't be as egregious if it were anyone but Nintendo, who has these standards because they're forcing you to buy their hardware to play the fucking thing. Saying "Oh Elden Ring chugs on some machines" is expected and at least rectifiable with an upgrade. What in the fuck does Aonuma suggest we do about tears of the kingdom not being able to maintain a smooth 30 fps in 2023?
>There are already dupe videos and a glitch that lets you get infinite bubble gems
THAT's your game breaking "egregious" bug? Optional duplication? How does Nintendo fucking mindbreak people this hard.
Snoys are derranged. Literally mentally unfit people that should be thrown in asylums.
Aonuma and his nintentoddler drones are the ones trying to hold this fucking thing up as some pinnacle of quality control. It's mid as fuck, and that's why they had to delay it a year, because Elden Ring would've made this thing eat shit the way it made Horizon eat shit.
>as some pinnacle of quality control
When the worst bug you can use to retort is one that's entirely beneficial to the player and requires effort to achieve, yeah that's good QC
Run out of arguments already?
There's no arguing with retards like you. You'd be fine with candy crush.
Aww sorry you had nothing left buddy, hope you can stop seething and enjoy a game sometime.
Why do gays like you even exist? Worthless trash.
Please don't cry
Name a better game to have come out in the past 3 years.
Elden Ring. Nioh 2, Strangers of Paradise, MH Rise, Streets of Rage 4
Donut County came out like 5 years ago, so close enough.
That 1 hour tech demo is your pinnacle of recent games, really?
I didn't say it was the pinnacle of recent games. I just said it was better than ToTK.
Not that I think tendies can process anything other than the number 10
Duping and speedrun bullshit doesn't count at unpolished. There's an argument for the frame rate, but it's being compared to games like Redfall where the enemies just sit there and lose all AI.
Also, Elden Ring chugs on way too many machines for the hardware its being run on. The game isn't exactly a looker either, relative to the hardware. They released a shittier PC port than Nintendo released a Switch game, for sure.
>speed run bullshit
You literally just have to use the ascend skill and cancel it to get infinite bubble gems.
Because they make you wait around for the fucking frog bodies to slowly levitate into the air and explode, dropping the crystal, so you just ascend and then cancel your way back into the room while the thing is going through this animation, and another one respawns.
So they literally created this glitch by making the game fucking worse for no particular reason. Same shit with the fucking wings. Nobody is happy about the way they despawn if you travel too far.
Every game would be better if it had RAGE engine or BOTW/TOTK tier physics.