>can't even reach consistent 30 FPS on the console it was meant for >dampeners >magatsuki critical is the only one used by enemies, and on you side its top 3 at all points of the game >encouraging keeping demons forever like this is some gacha shit
And of course, the """"""""""story""""""""""""
>encouraging keeping demons forever like this is some gacha shit
??
2 years ago
Anonymous
Yeah bro lets pretend they don't give you level ups like crazy throughout the game, and the fact that the affinity boosters also encourage demon retention
Literally everyone at some point had Idun unless they wanted to handicap themselves
2 years ago
Anonymous
>Yeah bro lets pretend they don't give you level ups like crazy
Who is giving you level ups? Initial demons that you 'need to keep forever'?
Again, I have no fricking idea what are you talking about, but then again, I beat solo run which makes me a better player than most of you.
>SMT V is fricking spectacular.
There is absolutely no way you think that.
Any way you cut it, P5 is a better game in just about every fricking corner of what a videogame can be except concept.
It didn't even have any good, memorable dungeons like the game it's supposed to be a sequel to. It's just multicolored deserts. At least Persona 5 had a bunch of completely different palaces.
Persona 5 gameplay is so fricking easy its laughable, on that alone its worse than SMT. Not even going into how it somehow got worse as a friend simulator then the past personas
2 years ago
Anonymous
Thank god Persona 5 is both a critic and public massive success, so I can see you seething everyday like this 🙂
2 years ago
Anonymous
>dude popularity!
I dont give a FRICK if it sold 10 copies to every single person on the planet, moronic zoomer. Its still objective shit. The fact that you cant even defend you shit game by its own merit and have to instantly default to sales speaks volumes.
2 years ago
Anonymous
How does it feel knowing you finally got a game after a decade and it turned out to be literally unfinished on release?
It's actually sad isn't it? A spin off blows the original line out of the water.
Oh well, better luck in 2030...That is, if Atlus even bothers anymore with your corpse of a series.
2 years ago
Anonymous
How does it feel knowing that said "unfinished game" blows persona 5 out of the fricking water in gameplay alone? How does it feel knowing that your game has such shit gameplay that your own fricking fanbase admits that they dont even play it, just watch their streamers play? Like holy shit dude, at least SMT5 is a game and not a fricking VN with the most braindead """"""gameplay""""" ever fricking conceived lmao.
And once again, you cant even take up for your game. You can only go "w-well your game was rushed in some areas!!!", you cant even argue that your gameplay is shit. Because you know it is. And thats victory in my book. Concession accepted.
2 years ago
Anonymous
Not reading your essay.
SMT is a dead series dude, I know it's hard to accept, but you have to stop living in denial. It isn't healthy.
At this point you're literally kissing Atlus' feet for throwing the SMT fanbase a bone.
Why do you have such little self respect?
2 years ago
Anonymous
>Not reading your essay.
You did, and you know Im right but your fragile ego cant handle it so you decided to try to pull some ebin twitter dismissal about how youre too kewl to read more than 2 sentences.
You cant defend Persona 5 gameplay. Its shit. You cant even fricking defend your own game without bringing in some game popularity contest that has zero bearing on whether or not the game is actually FUN. Your own fanbase doesnt even play your fricking game. Cope.
[...] >"B-Because you know it is better!"
Stay mad, schizo
>give reasons why I like the game >you have no comeback or defense on your gameplay being shit >"s-schizo!"
Kek, kneel.
You have not played persona 5.
I got it on release day. Its easy. Stupidly easy. The gameplay has never been good in most persona games, so I atleast assumed the friend sim would be nice but it got bland as frick as the story went on. I dont care if that hurts your feelings.
Lmao this fricking moron.
>no argument >no defense on the gameplay >just resorts to "n-no u"
Kneel.
2 years ago
Anonymous
>It's easy it's easy it's easy >kek >kneel
You don't have a lick of self-awareness for what you come across as. Go back to your dragonball threads.
2 years ago
Anonymous
Anon. I said its easy twice. Because it is. I even said I KNEW the gameplay wouldnt be the strong suit like other persona games and then rightfully shit on its bland friend sim. You have a game that becomes "push X to win" if you put even a modicum of thought into fusing, Im sorry, I dont mind casual games but when your gameplay is this easy then you could atleast have a decent story and fun characters, you know, the other half of the game. The fricking side npc characters are more engaging for fricks sake.
2 years ago
Anonymous
>Persona 5 doesn't have good story and characters but SMTV surely has!
You should have a nice day.
2 years ago
Anonymous
>then you could atleast have a decent story and fun characters, you know, the other half of the game.
I have no fricking words for how impossibly wrong you are right now. SMT5? Characters? Plot? What the frick are you talking about. P5 is better even if you hate it simply because it has more than ZERO.
2 years ago
Anonymous
> -10 > 0
Quick maths.
2 years ago
Anonymous
> You did, and you know Im right but your fragile ego cant handle it so you decided to try to pull some ebin twitter dismissal about how youre too kewl to read more than 2 sentences.
I personally don’t like SMT5 that much, but I do enjoy seeing people shit on persona5 zooms. Based.
2 years ago
Anonymous
Anon, please. This isn't good for you mentally.
I know it's a bitter pill to swallow that after a decade SMT 5 turned out to be a buzzkill, and that every one of its spinoffs was a runaway success.
I mean hell, even Devil Children probably had more effort put into it, but look at it like this, at least SMT paved the way for the superior spin off series right? Now SMT can rest in peace as it deserves.
2 years ago
Anonymous
>still cant defend how horrendously dogshit persona 5 was
Anon, did you even play persona 5? Be honest. I bet you didnt.
>You cant defend Persona 5 gameplay. Its shit.
Different anon, but what exactly is so wrong with Persona 5's gameplay other than baton pass being broken, especially in Royal? It doesn't have press turn, but once more accomplishes pretty much the same thing. It's got the customization, it's got demon recruitment, it's got demon fusion... all the staples are there, so even if someone doesn't enjoy it as much as prior megatens, I can't imagine any fan of this series thinking the gameplay is outright "shit." Mind you, I think the story and characters are horrible, but that's a different matter.
But dude, SMT V's gameplay has that magatsuhi mode bullshit which is pretty much my least favorite change in the series.
There is nothing stopping you from fusing an uber demon within the first dungeon or two and snowballing to the point of trivializing literally everything at the beginning of the story. This runs counter to the fricking point of the game. SMT5 at least incentives you to make new demons as you progress.
As I said, I knew the gameplay would be not stellar, but I had high hopes for the friend sim. I was disappointed. >But dude, SMT V's gameplay has that magatsuhi mode bullshit which is pretty much my least favorite change in the series.
Yea as I said before, thats one of the bigger glaring flaws. If they could have made that more nuanced it would have been sick and you could make interesting builds like with snake maga power and multihits, but the problem is that the base power of having free crits is too strong out the gate and discourages experimenting even though other stuff outdamages in theory. The other part of the gameplay makes up for this however
>Persona 5 doesn't have good story and characters but SMTV surely has!
You should have a nice day.
I never once said that the story was good in SMT5 lmao, its shit too. The difference is that the RPG aspect is fun atleast. Persona 5 gameplay is braindead and the friend sim is also shit, so it has no redeeming factor past like the first dungeon and I guess for banging a waifu, but even then I'd take p3/4 waifus
>then you could atleast have a decent story and fun characters, you know, the other half of the game.
I have no fricking words for how impossibly wrong you are right now. SMT5? Characters? Plot? What the frick are you talking about. P5 is better even if you hate it simply because it has more than ZERO.
I was talking about persona 5 having shit story and bland characters despite being a story based casual RPG. I never once said SMT5 had a good story, why are you acting like I did? Are you illiterate? Or just overwhelmingly stupid? >P5 is better even if you hate it simply because it has more than ZERO.
P5 has a shit story and bad gameplay. SMT5 has a shit story and fun gameplay. Thats it.
2 years ago
Anonymous
>I was talking about persona 5 having shit story and bland characters despite being a story based casual RPG.
But it doesn't. It takes full advantage of what was set up in prior games, goes balls deep on the symbolism of hearts+collective unconsciousness and even dips it's toes in true SMT territory. You seem to have missed all of that and became overly biased leading me to believe you either didn't play it, only watched a live stream, or you're a shallow underage b& unable to think critically without forming an opinion first. >SMT5 has a shit story and fun gameplay.
I disagree with that. I think Nocturne had much better gameplay in spite of the lack of QoL changes.
What you consider gameplay boils down to difficulty alone. You're not capable of talking about party member usage and specialization, more careful planning of moves via baton passes, or further exploitation of status effects with technical hits. The only thing you care about is difficulty and you can't even expand on that.
Your opinion holds little value to anyone and being louder won't make you more correct.
2 years ago
Anonymous
>But it doesn't. It takes full advantage of what was set up in prior games, goes balls deep on the symbolism of hearts+collective unconsciousness and even dips it's toes in true SMT territory.
It is extremely uninspired and harps on "MUH SHITTY ADULTS". The characters are bland. Morgana's entire "conflict" was absolutely fricking moronic and ruined Haru's arc completely. It just not good dude, Im sorry. Persona 3/4 had more compelling or comfy stories with better characters too. >You seem to have missed all of that and became overly biased leading me to believe you either didn't play it, only watched a live stream, or you're a shallow underage b& unable to think critically without forming an opinion first.
No, Its just shit lol. Like way worse than its predecessors story and character wise. >I disagree with that. I think Nocturne had much better gameplay in spite of the lack of QoL changes.
Listen dude, Nocturne is great. A classic. It has a special place in my heart, truly. But better gameplay? Nah. Spam sukukaja/fogbreath and you win 99% of boss fights up until they dekaja, by which point you're already broken. The Leveling system is nice in that it isnt too weighty like SMT5, but thats negated by the fact that half the stats dont work and that getting higher levels actually makes things LESS powerful, like magic capping in strength at 31. Agility and Luck are completely useless. Strength is useless until Divine shot, which is midway through the game. The optimal gameplay is actually magic (early game) and vitality (mid to end) because deathbound mogs everything, making strength useless all game (Freikugal doesnt start outdamaging deathbound till like 130. There is no variance in builds like SMT5. Nocturne has better atmosphere and puzzles and stuff, but gameplay wise its stat boost to win all game.
cont.
2 years ago
Anonymous
>What you consider gameplay boils down to difficulty alone. You're not capable of talking about party member usage and specialization, more careful planning of moves via baton passes, or further exploitation of status effects with technical hits.
Which does not matter in the slightest because you overkill in damage since the game is so easy. You literally dont NEED to optimize because doing 100 overkill damage compared to 1000 doesnt matter.
And you want top talk about optimization? In SMT games you have to actually make your fricking team comp. Your team can be literally anything and you must account for weaknesses and manage all that shit. Persona will inherently be less complex by the sheer fact that you only have ONE customizable party member (MC) and the game forces you to use a set number of potential party members that have fixed abilities and weakness. Me autistically fusing a team that are all strong against wind to fight the wind boss is infinitely more complex then getting an uber MC and 3 warm bodies to accompany him. All your shit about technicals or whatever is present in SMT5 with combo stuff like how some shit sets up to damage more off of status affects and such. For fricks sake, you have to worry about turn priority/order in SMT games and you dont in Persona, dont fricking tell me that its more complicated. Hitting a baton pass and overkilling for 1000+ damage isnt complicated, skillful, or anything else.
2 years ago
Anonymous
>"MUH SHITTY ADULTS".
Yeah, the shitty ones especially. Nice job proving my point, dipshit. Didn't read the rest of your post since you clearly haven't learned a fricking thing.
I'm finished wasting my time on you, I'm gunna go jerk off.
2 years ago
Anonymous
>Yeah, the shitty ones especially. Nice job proving my point, dipshit.
You had no point. You said it was a good story and 3deep5me. It isnt. Like at all. Its really shallow actually. Ikm sorry that I accurately pointed out that b***hing about adults and then offering no actual solutions is bad? Like Persona 4 isnt even stellar writing but there is more nuance there than that lmao. >Didn't read the rest of your post since you clearly haven't learned a fricking thing.
Since when were you teaching me anything about storytelling? You sound like a teen that discovered his first JRPG or shonen or whatever and refuse to admit its glaring flaws in storytelling. I bet you like BnHA too. >I'm finished wasting my time on you, I'm gunna go jerk off.
Because you cant counter any of my points and you got mad that I shit on your bland JRPG that got hyped up because its pretty and stylish to look at. Sorry I guess?
2 years ago
Anonymous
Uh, Persona 5's story really was garbage though.
2 years ago
Anonymous
>It takes full advantage of what was set up in prior games, goes balls deep on the symbolism of hearts+collective unconsciousness
Persona 4 did that better
2 years ago
Anonymous
>Persona 4 did that better
How so? Genuinely interested in hearing a reply because I appreciate 4 the least out of the nusonas so if you can clear the fog I'd appreciate it.
As for P5: >Phantom thieves of hearts >Grails = Hearts tie into the playing card theme along with 'Joker'. >The Fool = Joker = Trickster = Chaos in a chaos oriented game handled well. (As well as freedom vs security discussion handled well). >Playing cards evolved from Tarot cards to begin with, a smart tie between the two by Atlus by using this link to tell a story. >Collective Unconsciousness is a heavy presence all throughout the game with mob mentality and authority rule. >Final boss and main conflict of the entire game are foreshadowed in the first major boss fight as well as the entire scenario encompassing the whole of the game on a small scale, like a well done essay that starts off with a summary of it's points.
P5 gets unfairly treated because on the surface it seems very shallow until you realize the main characters themselves are just pawns in a pretty well constructed demonstration. Still think social links are boring and worthless though.
2 years ago
Anonymous
What RPG aspects? It has 2 dungeons, and they're as linear as can be. Other than that you're running around copy pasted recolored deserts collecting useless bullshit, doing the most generic fetch/kill sidequests and the occasional boss that barely takes any prep to defeat.
Even the newer Pokemon games have more effort put into them.
2 years ago
Anonymous
This. It's actually insulting how bad smt5 is.
2 years ago
Anonymous
This. It's actually insulting how bad smt5 is.
That is adventuring. As a turn based RPG, it fricking shits on Persona 5 in complexity and general fun. The adventuring could have been a little better, but it wasnt nearly as bad as you're making it out to be, especially comparing it to past titles. And Persona 5 has nothing there either, its time management and friend sim but its friend sim is bland >Even the newer Pokemon games have more effort put into them.
Kek you never played ShSw if you think this, they are beyond bare bones and they are actually supposed to be an adventure game primarily.
2 years ago
Anonymous
>That is adventuring
..Yes a major aspect of RPGs, as is story.
Being better or more challenging than P5 doesn't make SMT5 objectively good, your entire argument is based on whataboutism and comparing it to other games in the franchise rather than judging SMT5 on its own merit.
Again complexity? When we've established that the levelscaling is a major problem in this game, you cannot be underleveled and overcome a much higher level enemy with a creative build or party, or do anything creative.
There is straight up no challenge to this game. Not when it holds your hand the entire time, there's checkpoints every 5 minutes of running, and absolutely no sense of danger or exploration to the world.
I also find it weird that you're going on and on about SMT5 being complex and challenging when it is objectively the easiest entry to the SMT series to date, and catered to attract zooms to the franchise.
2 years ago
Anonymous
>..Yes a major aspect of RPGs, as is story.
Not really but ok. And again, better then most of its predecessors. >Being better or more challenging than P5 doesn't make SMT5 objectively good, your entire argument is based on whataboutism and comparing it to other games in the franchise rather than judging SMT5 on its own merit.
Uh, I was the only one actually discussing my game and I admitted its flaws. (You) gays started shitting on SMT5 and saying Persona 5 was better because muh popularity, dont cry when I make comparisons to the argument you fricking started. I actually talk about my fricking game outside of which waifu makes my peepee hard. >Again complexity? When we've established that the levelscaling is a major problem in this game, you cannot be underleveled and overcome a much higher level enemy with a creative build or party, or do anything creative.
Level scaling is only a "problem" if you grind, so yes you can trivialize things but you never have to fricking grind all game to beat things, except for MAYBE area 4 due to the nature of how the map is laid out. And yes, you absolutely can overcome higher leveled demons with lower levels. And yes you can get much, much more creative than P5. The level scaling issue youre b***hing about is in P5 too, kek. >There is straight up no challenge to this game. Not when it holds your hand the entire time, there's checkpoints every 5 minutes of running, and absolutely no sense of danger or exploration to the world.
LMAO ok, you gays were crying about the first few bosses on launch. You probably played it after looking shit up and declaring it "not challenging". There are absolutely areas that can and will push you shit in if you dont have prior knowledge, checkpoints arent "every 5 minutes" either. >when it is objectively the easiest entry to the SMT series to date, and catered to attract zooms to the franchise.
Oh youre this moron, never mind, you arent worth the time
2 years ago
Anonymous
>Not really but ok. And again, better then most of its predecessors.
So you just don't know what RPGs are. Got it.
2 years ago
Anonymous
Not him but SMT4's adventuring is worse then SMT5s yet its praised as something incredible.
2 years ago
Anonymous
SMT has the same fanbase problems as Pokemon, in that no one knows what makes the games good and everyone hates the modern takes.
2 years ago
Anonymous
>SMT4's adventuring is worse then SMT5s
Literally how? There is more to explore, sidequests have actual writing in them, rather than the WoW tier fetch quests in SMT5, the environment designs are more varied. Tokyo actually feels like a living world. This is a game from a decade ago, and has so much more content it's ridiculous.
2 years ago
Anonymous
> Level scaling is only a "problem" if you grind
Don’t lie the game gives a shit ton of grimoire and tomes.
2 years ago
Anonymous
>when it is objectively the easiest entry to the SMT series to date
SMT4 says hi.
2 years ago
Anonymous
>There is nothing stopping you from fusing an uber demon within the first dungeon or two and snowballing to the point of trivializing literally everything at the beginning of the story.
wat, you don't even start unlocking the OP stuff until the third or fourth palaces
2 years ago
Anonymous
>You cant defend Persona 5 gameplay. Its shit.
Different anon, but what exactly is so wrong with Persona 5's gameplay other than baton pass being broken, especially in Royal? It doesn't have press turn, but once more accomplishes pretty much the same thing. It's got the customization, it's got demon recruitment, it's got demon fusion... all the staples are there, so even if someone doesn't enjoy it as much as prior megatens, I can't imagine any fan of this series thinking the gameplay is outright "shit." Mind you, I think the story and characters are horrible, but that's a different matter.
But dude, SMT V's gameplay has that magatsuhi mode bullshit which is pretty much my least favorite change in the series.
2 years ago
Anonymous
>Not a single fricking person who plays and enjoys P5
Because none of you actually play it lmao >Being difficult doesn't make something good. A game can be hard and still shit. SMT5 is a good example of that.
SMT5 combat was much more satisfying and creative then Persona 5, the frick are you even talking about? The fusion felt like you could still use demons you liked without making them stacked ubernaughts like how persona tries to do. It gave incentive to fuse because you couldnt just ungabunga with some broken ass demon that you fuse at level 30, Like persona does. Christ, just building your MC alone is way more fun.
>"B-Because you know it is better!"
Stay mad, schizo
2 years ago
Anonymous
Not a single fricking person who plays and enjoys P5 finds SMT5's disappointing release a good thing. Literally none of us.
All of us wanted SMT5 to be good, at least the ones who are genuine idorts and not just console warring morons.
Nocturne is my favorite game by Atlus. I wanted SMT5, the sequel to that specific game, to be good. I promise you.
Kek oh frick off, I was in the threads. You gayots cried about hydra and Nuwa. SMT5 atleast takes awhile before you can cheese the game unless you have prior knowledge, which breaks any RPG. Persona 5 stops being difficult after like what, one dungeon? Maybe a "spike" in spacehomosexual dungeon, aka "frick I cant just unga bunga physical because of elephant Black folk :(". SMT5 also made the builds satisfying for once, I rocked a luck based status build and had a blast until the last 1% of the game where they finally started having null all ailments on everything. Magic and physical was fun too, Vit actually felt good, the only thing that really wasnt worth was agility. This alone makes it more fun than persona 5 on replay. Like frick dude, I would kill for a persona game to have SMT4/5 battle system, the friend sim is already fricking bland and shallow compared to persona 3/4, and replays dont do it any favors. So there is no point of replay since the gameplay is piss easy, no reason to play unless you really like time management games, of which there are better and more challenging alternatives.
Agreed that SMT5 Level scaling was too heavy though. You nerf that and rework the Magatsuhi stuff to be more worth it, and its fricking fantastic. Actually frick, are there any mods that do this? I feel like playing again.
Being difficult doesn't make something good. A game can be hard and still shit. SMT5 is a good example of that. It's a really awful game in just about every sense, and most of the changes to combat and especially fusion I fricking hated. Usually fusion is my favorite part of SMT/Persona games.
P5 was easy but it was also satisfying, flashy and enjoyable all the same. It's okay to like easy games, anon. You don't need validation from anonymous internet strangers.
2 years ago
Anonymous
>Not a single fricking person who plays and enjoys P5
Because none of you actually play it lmao >Being difficult doesn't make something good. A game can be hard and still shit. SMT5 is a good example of that.
SMT5 combat was much more satisfying and creative then Persona 5, the frick are you even talking about? The fusion felt like you could still use demons you liked without making them stacked ubernaughts like how persona tries to do. It gave incentive to fuse because you couldnt just ungabunga with some broken ass demon that you fuse at level 30, Like persona does. Christ, just building your MC alone is way more fun.
2 years ago
Anonymous
You have not played persona 5.
2 years ago
Anonymous
>especially fusion I fricking hated
what did they change?
2 years ago
Anonymous
You know how the game rewarded you more for fusing from compendium than finding new demons? The game goes even harder on that by carrying over level-up stats so if you're fusing from negotiations your demons will be even more gimped than ever.
Then there's the fusion slots. You will not get your 8th fusion slot until you do a level 80 fight in the very last area of the game. You can cheese it, but you can't even get there until the game's just about over.
Demons have even more skill bloat than ever, and stat numbers are so big now it's moronic. Plus, there's a multiplier on level difference so that matters more than stats ever did anyway.
I think the only change I liked was essences. You can put a lot of skills on demons now without having to fuse them on.
2 years ago
Anonymous
I think P5 and P5R are great and I enjoyed SMTV a lot, even if it has its fair share of issues that are hard to ignore.
2 years ago
Anonymous
I'm looking forward to you probably seething in October when P5R discussion will probably become a constant thing again, plus whatever Persona stuff Atlus announces at the concert.
2 years ago
Anonymous
>cant defend persona 5's shit gameplay so you lash out impotently about muh popularity again
Why would I give a frick about what moronic zoomers soiface to? Do you think I seethe and froth at the mouth because I think Avengers is shit too despite it being the highest grossing movie ever? You cant defend your game, I can. I win.
2 years ago
Anonymous
Lmao this fricking moron.
2 years ago
Anonymous
I love the fact that all these redditor Persona fans responding to this use the argument of "UMMM IT'S POPULAR" and then double down on it. Is this a new norm on this board? Fricking cringe.
2 years ago
Anonymous
>Persona 5 gameplay is so fricking easy its laughable,
That's given but SMT5 isn't much harder, especially if you accidentally overlevel.
Pic related was one of the few actually challenging fights in the game.
2 years ago
Anonymous
Kek oh frick off, I was in the threads. You gayots cried about hydra and Nuwa. SMT5 atleast takes awhile before you can cheese the game unless you have prior knowledge, which breaks any RPG. Persona 5 stops being difficult after like what, one dungeon? Maybe a "spike" in spacehomosexual dungeon, aka "frick I cant just unga bunga physical because of elephant Black folk :(". SMT5 also made the builds satisfying for once, I rocked a luck based status build and had a blast until the last 1% of the game where they finally started having null all ailments on everything. Magic and physical was fun too, Vit actually felt good, the only thing that really wasnt worth was agility. This alone makes it more fun than persona 5 on replay. Like frick dude, I would kill for a persona game to have SMT4/5 battle system, the friend sim is already fricking bland and shallow compared to persona 3/4, and replays dont do it any favors. So there is no point of replay since the gameplay is piss easy, no reason to play unless you really like time management games, of which there are better and more challenging alternatives.
Agreed that SMT5 Level scaling was too heavy though. You nerf that and rework the Magatsuhi stuff to be more worth it, and its fricking fantastic. Actually frick, are there any mods that do this? I feel like playing again.
I think SMT V is a masterpiece, one misunderstood by many JRPG fans that think prioritize cutscenes. But V has a vision for a game about a young man immersed in a world of demons and thriving inside it. As a monster recruiting game its the best, the amount of customization for your party of demons, how demons are portrayed in the world and all the quests focus exclusively on them and their issues is the game just like how IV was a game about the city of Tokyo rather than the more quaint adventure of the Samurai. As a JRPG battler, it's the peak. And those multicolored deserts are much better designed as levels to anything in previous megaten games, including P5. Partially because they made most demon have unique characteristics on the field. If I had to pick out a complaint for V, it's not that anything is lacking but that I just want more of it, I could play an entire second game in this style.
And for your information, I think P5 is top of its class, but V is what I like.
2 years ago
Anonymous
>V has a vision
No and that's precisely the problem. Too many internal changes led to a game that feels like a Frankenstein monster of different ideas poorly jammed together.
2 years ago
Anonymous
It absolutely has a vision dude. When people tell you about how it's a mess they're talking about the narrative being vague and the human characters not playing a big part but even that is intentional.
2 years ago
Anonymous
V's vision is wandering a dead world overrun by demons wandering the ruins conducting their business. It's what Nocturne's vortex world wanted to be was still too limited to portray. In a world were demons have lost their reason for fighting, devoid of knowledge, a single human wandering this world is forged into a God by his travels rising above the Chaos, meanwhile the remains of mankind are condemned to a slow miserable end in a fake Tokyo and what you do with the power you obtain directly decides their fate.
2 years ago
Anonymous
Tokyo should have just been nuked instead of making Vortex World 2 except YHVH saved Tokyo from getting fricked. It might as well have been a Digimon game if it had more back and forth between Tokyo and Da'at..
2 years ago
Anonymous
It makes the game a bit more contemporary. Humans live inside essentially a glass bubble completely oblivious to the world being a smoking Crater and to the demons slowly encroaching on their space to take back their knowledge. One of the key tag lines of the game is the Fall of Man. The end of mankind is not one of nuclear Armageddon but of a whimper of a species that long lived out its heyday.
>I'm confident it will be better than Persona 5
Persona 5 is not only one of the best JRPGs ever made but also one of the best games ever made. No idea why this board hates it so much. Improves over 2(both)-3-4 immensely.
better than all those souless rougelikes that literally all have the same jig,
theres like 500 of them released every month.
what happened to all the interesting crpgs with actually decent fricking story on top of good gameplay,
stuff like the old deus ex, perhaps the first fall out, divinity? etc.
The original Soul Hackers was about the contemporary hacker and cyber culture at the time and 2 is the same way, the times have just changed. The actual storyline are connected and have recurring characters.
Mainline/non-persona SMT are my favorite games of all time and I've played every single release (barring DS1 where you need to play with a script in hand) and this will be the first time I don't buy an upcoming SMT game. It was fun while it lasted, but this just looks like a shitty Cybersleuth game.
Miwa is fricking good, maybe not consistently great. Some theorize that Ringo wasn't even designed by him but by some other homosexual that designs vtumors, no confirmation so far though. I still like her design for the most part, but it does seem to be a different art style.
I wouldn't say so, but then again, I'm not moronic so I don't actually watch them.
Those I tend to see are overdesigned as frick with contrasting gradient hair and excessive accessories. Ringo almost looks simple in comparison.
"Ringo" is the majority of the reason I am not playing, same with the SMT5 MC. Bro, just make a chad MC or a character creator, enough with "current age" idols and trannies.
nah, dont you get it? 2 is still cyberpunk, its just that cyberpunk has advanced. you're just being stuck in the past with your expectations and not letting a sequel bring something different to the table while still demonstrating the frame of mind SH1 was in. kidding, of course.
I wanted a female protag SMT, not a female protag Persona spin-off with a forced party of 3 other characters I can't care about. Would be interested if it had at least more playable characters to pick from.
How I hate this game, this turd got development time while there still is no new Persona game on the horizon or a remake of Raidou. They should let their B-Team not waste time on this but help with little things in their mainline.
what's baffling is that the team responsible for this is the one behind #TMS, which not only flopped once, but flopped even harder when they re-released it. That's right, #TMS on the Switch failed to outsell the original release on the fricking Wii U. How are these hacks even allowed to make games?
Why do people keep repeating these lies? It only took 2 months for Encore to outsell the original. By March 2020, the game had sold 39,182 units. Meanwhile 32,896 units were sold by the original, and then the game didn't chart anymore.
Probably because Ganker loves to circlejerk lies? You'll still see stuff like the 500$ million Halo Infinite budget or the SF 6 development rumors being repeated. Despite there being no evidence of this.
I don’t get why people shit on TMS so much, the plot is silly sure but the combat is really fluid and fun. Anyone expecting good writing from a japanese rpg is a moron.
Yes, they made another studio. The previous director also had nothing to do with the Royal edition if I recall.
Everybody keep forgetting this game exist! You'll get your damn persona 6 once this shit is out.
>6 years in development
This shit is never coming out
What are the chances Hashino made so much bank with Persona 5, he can stall the development while getting paid but spends his days traveling or playing vidya? Cause there is no way a company would allow the development of new IP for 6 years and be willing to pay employees with nothing to show for it. Project RE fantasy needs to sell around 4 million to make up the cost + profit for the development team (assuming it is 50 people-ish) for those years.
>Ringo looks like a lame V-Tuber with ugly neon all over her >Arrow looks like a Deviantart OC >Milady looks like someone did a focus group on how to make the blandest looking character possible >White Suit looks like a Trigger anime reject >only remotely decent looking designs are the villains and even that is arguable
How did they frick up the art so bad? Even the worst SMT has sick art and this is just soulless shit oh my fricking god
Miwa is fricking good, maybe not consistently great. Some theorize that Ringo wasn't even designed by him but by some other homosexual that designs vtumors, no confirmation so far though. I still like her design for the most part, but it does seem to be a different art style.
I think he's out of his comfort zone here. I'm sure he'd like to design some fun chuuni as frick characters, but the story being about adults and trying to keep a relatively serious tone doesn't allow for that. So everything feels off.
Most people shitting on Miwa specifically didn't even know the guy existed before SH2.
>>zero hype
Personally I'm 100 % hyped. >full Japanese support >on Steam day 1 >Nemissa feet >insanely good costumes >interesting story >finally a SH sequel
and so much more. Literally the only two things which a not good are the haircut of the apple (I bet the endgame is about talking to the manager...) and the insane price (it's now literally a AAA+++ price point to get the full experience on day 1).
I'm an Atlus cuck and I buy exclusively Atlus games on Steam (the little time I have to play games, I do it exclusively with the full nippongo Atlus immersion).
But I wouldn't be surprised if this game flops. It's should have been $40 for everything instead of $90 and this game won't create any new SMT fans. The gaming market is literally overflooded with games and we are already in a time where you can't even play all games available, even if you spend the rest of your life playing games.
Simply put, you can't make an anime looking game (which is already niche) in a fricking "elitist" franchise (even more niche) and even make it just a sequel of a spin off of an spin off of a niche series and then expect it to sell for a GTA6 ULTRA EDITION price point.
If I would have been responsible for selling this games, I would have either waited for P5R on Steam and only after a few months sell this game, or have a hard price cut on day one.
It's not that the game is bad, but the game is not a seller and just a product for hardcore fans. This isn't P5R where you can put any price tag on it and know it will sell millions. Unironically, I bet the biggest possibility SH2 to sell is a few months after P5R with an insane discount. P5R will create insane amounts of new fans who will most likely buy SH2 on Steam on sale, just because they want to play the newest Atlus game.
I think more that this was made from a director's pitch for P6 and Atlus laughed at him, but told him he could do whatever he wanted with the Soul Hackers name.
Doubt it. I think it's more likely Ishida and his team wanted to work on Persona badly but Atlus doesn't want to take risk with Persona anymore, so they gave them Soul Hackers 2 because there was demand for Soul Hackers in one of the SEGA polls and that way the can kill 2 birds with one stones (give Ishida his shit and make the SH game anew)
I expect the TMS team just wanted to do a cyberpunk game and they had no particular interest in making it Soul Hackers but they decided they already had a MegaTen game that suits the setting so they just made it a sequel.
NEO TWEWY actually kept the same style as the original, had most of the original team, and put forward a new gameplay style that still felt in-line with the original. Soul Hackers 2 doesn’t even feel like the original game.
NEO TWEWY actually kept the same style as the original, had most of the original team, and put forward a new gameplay style that still felt in-line with the original. Soul Hackers 2 doesn’t even feel like the original game.
Here's your DLC demons, Nemissa, the Persona 5 model for Satan, Models from SMT V that were in the base game of that entry and a handful of actually new Kaneko models
>Nemissa, Masakado and fricking Mara as DLC
Alright, frick Atlus, I'm done. I could ignore the fricking Domesday Books of DLC with the last few games, but pulling Mara out is beyond the Pale.
I'd like to remind everyone this is SEGA's fault , just like picking SH to continue it instead of making a brand new IP
In practical terms it doesn't matter of course, but still
Same goes for Denuvo being in
Idiots acting surprised by this when they pulled the same scummy shit with V. I called it out then and half of everyone here gladly slurped up the Day 1 DLC because MUH DEMIFIEND!!!
So fricking done with Atlus
Everyone could pirate the DLC since it was a switch release so nobody cared. Now that you can't pirate the game of course chaos gays are going to seethe
Even ignoring gameplay differences, Soul Hackers could sell itself on aesthetics alone. Nemissa is cool, and "sexy defines her". Finnegan is awesome. Spooky and his big truck are cool. Even Six was cool. The whole networked city was an interesting setting, and breaking into Algon facilities etc was instantly appealing. It had real cool urban fantasy material and just enough noirish cyberpunk vibe. Now look at SH2. Ringo looks lame. Everything they've said about the story/setting is dull. The tesselated snot green triangles do not make for a futuristic vibe, nor do they look appealing. There isn't a single thing in the PV that gives a sense of coolness, not even to my inner child- how can a game with demons, hackers and anime chicks manage that? The gameplay certainly doesn't seem interesting enough to be worth mentioning.
It's personashit because I started with SMT4 like the rest of my fellow nintendo toddlers and believe every game is supposed to be the exact same flavor bad and edgy as that one.
Themes? Subtext? Cohesiveness? Who gives a shit. Just show me fricked up things happening in a post-apocalyptic world with absolutely no heart or love put into it. Persona is bad because I can't understand it.
You're right, this game was BETTER than Persona and Mainline SMT, I plan on making a game like it. >Good balance of puzzle dungeons, not too obtuse but no brainless halls >Great tone >Great music, helps with the tone >Extreme Customization >Story and world changes >Voice acting was okay >Characters were well developed >Bosses felt unique/puzzling >Genuinely challenging
My only gripe is how it's split into 2 games, the 2nd game having a less interesting environment, and how grindy the Atma system felt. Oh, and how in both games, the sub-boss before the final boss was much more difficult.
It's good but it feels a bit too plain mechanically to me, the progression isn't as interesting as SMT's where you're constantly swapping in and out new party members that you can customize, and it doesn't really have a gimmick like Persona being half VN, half JRPG, and while that's not necessarily a bad thing, I had come to think of each MegaTen game as having some unique spin on it mechanically by the time I got to DDS so I was a bit disappointed to find it felt like a very standard, if very solid, JRPG, more like Final Fantasy or something in how its structured. I also didn't really care for the characters or story, they were fine, they just didn't elevate the game much for me. The game really gets by on the atmosphere and presentation for me because it's arguably the peak of both Kaneko and Meguro's work, the first game has a really cool setting and I like the theming around Hindu mythology in both games. Still not my favorite MegaTen games, but they're just really solid all around, especially the first game.
I feel all those points especially. I think the gimmick of human/demon transformations could've been built upon better. I see no reason to use human form, for example, even if an enemy is weak to gun.
I look a bit on it more fondly now, it was a nice break from Nocturne and had a consistent pace, at least in the first game. Overall very balanced but as others have said, it's much more like a standard JRPG. I mainly rate it above all else because of the customization and usage of mythology/themes, the aspect of turning into a demon yourself as well. The puzzles. However, I get it lacks in the demon collecting/fusing aspect, so I can see that disappointment.
I wish there was an SMT game that balanced out the consistency/pacing like DDS does, while retaining it's main gimmick. Closest I got to that was Apocalypse despite what it gets, there's always a plot beat and clear cut path on what you're supposed to be doing. The dungeons suck but they try to salvage what SMT IV didn't have, which was some sort of puzzle per area. Also, the final dungeon feels tacked on when you do Bonds, but feels at home during God/Massacre.
>soul lackers
worth a pirate at least, i feel like next to nothing has been shown other than character trailers and demons, i think it's a dungeon crawler? but even that isn't in the same style as the original soul hackers
Why do zoomers give so much of a shit about sales? Like why do you care if some corporate homosexual made xyz more millions then this other corporate homosexual? Judge a game on its own merit, christ.
>It's hard so it's good, that other game not on my console is easy so it's BAD
This is probably the most childish fricking argument ever made on Ganker. Please leave until you are 18.
I'm honestly just hoping for a fun story, like Soul Hackers 1. That's all. Not much to ask for. The combat in these games has gotten beyond stale at this point. SMT V proved as much - best combat in the series, but the experience is excruciating because the story is boring and most of the characters are underdeveloped.
Is the Ganker nothing more then a constant contrarian hate machine shitting on anything that becomes popular? You really can't have a discussion or be hyped for anything.
I wish the game was better.
I wish I didn't have to play this on switch where the whole game felt handicapped.
I wish it actually gave half a shit's worth of an attempt to provide a decent atmosphere.
I wasn't even hyped for the game because I hated 4 and apocalypse and I was still let down.
Odin's whole area was nice and I enjoyed the verticality to get to him, though. The battles were especially egregious. I don't think I enjoyed a single change they made.
The nerfed buffs made all buffs useless until the very ass end of the game where it finally increased your stats enough to make a difference. Charge is shit now and barely conserves MP worth a damn. Everything has pierce moves, the passive skills have been bloated, the way levels and stats work are a fricking junkyard mess. The fields idea would have been good if it wasn't just empty deserts with a color filter, they really should have stuck to dungeons considering Nocturne which takes place in the same location had plenty of interesting locales. The characters were especially bad and the progression of the plot was disgustingly an afterthought.
>I wish the game was better.
That's the best summary of the game for me. Wasted potential. The fact that it went through so many internal changes really took a toll on the game. I feel like they tried to salvage whatever they could. It wouldn't surprise me if a maniax/final version is released where they actually put in some more thought out work.
God I hate this design so much. Her giant puffy jacket looks moronic, the rest of her clothes looks like it is painted on, and it is just wholly unappealing in general.
>yet another thread where SMT4 kiddies pretend that they're diehard fans of the series and that Soul Hackers (which they never played) is some dark, edgy literary masterpiece and the colors in the sequel is a BETRAYAL
Yeah, so dark and gloomy when you belong to a group called "The Spookies." The sequel to a lighthearted spinoff series, being lighthearted is such a betrayal... I'm going to cut my dick off guys it doesn't look serial experiments lain...
It was on the 3DS. I'm not trying to be a console warrior, I'm an idort. I have all kinds of consoles, but nintendo fans are genuinely some of the most moronic people on the planet.
Sony and xbax fans are at least less offensive in how casual they are (for the most part) but nintendo fans are obnoxious as hell.
>I'm going to cut my dick off guys it doesn't look serial experiments lain...
most people ive seen who are fanatics for lain have no dick, one way or another, so this is just saying you're completing the experience on your own
Well, looks like I scared off the persona 5 gays. You want to know something funny? I talked more about your gameplay and how your game worked than you did, even while shitting on it. None of you actually fricking care about your game, you "like" it because its a stylish VN that your favorite streamer played. At least play your fricking game and defend it on its own merits you fricking cowards.
I accept each and every one of your concessions since you all ran away like blubbering veganas. Now I feel like replaying SMT5, something that I know is foreign to you homosexuals since your game is so bad youd never play it once, let alone twice. See you homosexuals later.
The harsh truth with Atlus is that Persona has eclipsed everything else. That's the real truth of the situation. The game is highly praised for a reason.
>The game is highly praised for a reason.
For the wrong reasons I think. The true value in the persona games goes beyond it's surface level writing and to the meaning behind it all, but all anyone gives a shit about is waifus and the shitty calendar system which only ever made sense for P3 and should have been dropped afterward.
But that's more approachable. People think that normalgay design decisions ruin everything, but they streamline it.
That's why everyone loves P4 and people raise an eyebrow at Nocturne.
i don't get why there's so much dick sucking for megaten. the games are good but eventually the magic of press turn wears off since there's relatively few changes between games, and the stories / plots just aren't that great either since around 2013.
i wonder if megaten is for jrpg players who don't like JRPGs
none. It's more like Final Fantasy. There'll be recurring things like how in FF there are Chocobos, moogles, etc. There will be a demon summoning program. But there are no story connections
Both GI and ToF are built around being able to be played on tablets as well as PCs, that being the case they can't make the controls super complicated. The big "combo" aspect comes from switching characters in GI, for ToF it's about changing weapons (from what I've seen).
it's the same garbage smt v had too where they lock quests and demons behind it. they don't even have the decency to make them purely cosmetic like persona 5.
How? It's on Xbox and PS at the same time as PC too. It's definitely more or less due to Atlus wanting to not do the legwork to get the game on the platform due to the hardware being underpowered and different from everything else. If it gets a port, it will be late since they didn't announce it with everything else.
probably not showing it until next year. we have the persona concert coming up later in the year which is where they'll announce persona 6. Anything else announced would be overshadowed
>take an already niche game that is at risk of flopping >decide to model it after another one of your games that is even less popular, and basically guarantee that it flops >zero hype
yeah
This game looks like if they went out of their way to make the most "PS vita's 5/10 future scifi theme jrpg" they can ever make. It genuinely looks boring and soulless as shit. I'm way more looking forward to the persona 5 and 3 ports to PC, and I already finished those games before a couple times
I don't care for it, yes, because it doesn't feel like a continuation of Soul Hackers, it feels like a Persona 5 repackaging. And no DLC Nemissa costume is changing that
>Does not appeal to Soul Hackers enjoyers because it looks like Persona and you don't even get to have demons with you >Does not appeal to Persona fans because it's not called Persona and there is no dating sim
I am hype. This is the first game I've preordered since Elden Ring. If there is "no hype" in a place like Ganker that's also a good sign that the game's going to be great.
>that one snoy trying to force a console war narrative
don't know why someone would try to use this game against smt V and even XBC3, but it's kinda delusional
anyways i'll pirate it cause it doesn't look good and the latest fatlus games have been worse than they looked and if i end up liking it i'll play it on the ps4
>Female MC >The alright looking dude got gay homosexual story focus >The blonde girl got NTR mentor story focus >The ugly sharkteet has a love interest story focus
Not even talking about self-inserting, but I have a hard time caring about anyone at all.
I can't say that Soul Hackers 2 is the only MegaTen game that just doesn't appeal to me when other games like Devil Children or Last Bible exist. It is probably the least appealing MegaTen that ever appeared on a major home console. You know what, actually now that I think about Devil Children seem a little more interesting than Soul Hackers 2.
They're just not hitting the marketing right with Soul Hackers 2.
I'm going to buy it, but if I didn't know the series and the devs, I wouldn't give it a second look.
Where's the gameplay or setting hook in this one? It's just weird.
Nintendo released an entire direct about X3's combat alone.
"Ringo" is the majority of the reason I am not playing, same with the SMT5 MC. Bro, just make a chad MC or a character creator, enough with "current age" idols and trannies.
Probably want to try to standardize across their new generation game instead of reinventing the wheel. I'm personally of the belief everyone should always make their own engine, but V is the best looking game demon wise outside the classic switch limitations.
I don't know what it is but it's clearly trying to be cool and stylish and it just falls flat for me. Quite literally "we have Persona at home"
I'd be curious to play it, but not for full price.
Is Atlus the only 3rd party company that does these weird system exclusive things still? They put SMT 5 only on the Switch. They put SH2, which appears to be less graphically demanding than SMT5, on everything but the Switch. Until just a couple months ago, Persona except 4G was exclusive to Playstation. It all seems odd to me.
Geniunely have no idea who they're trying to appeal to with this game.
Kinda respect it a little, despite it looking like ass. Atleast they stuck to their guns.
I'm purposely not looking at anything related to the game, and by extension not talking about it. Gonna have so much fun when I play it, hopefully I'm dine with XBC3 by the time it comes out.
I hope the ps4 version runs alright since I'm a physicalgay + if it's anything like p5 strikers it'll be $30 cheaper than the steam version
I don't think Soul Hackers 2 would win over Personagays even if it didn't look so questionable, but geting Personagays to play other MegaTen games is easier than getting them to play P1 and 2. If someone really liked Persona 3-5 and wants more, they might play their spinoffs, but I think they're more likely to play Nocturne or SMTV from there than they are Persona 1 or 2. I played Nocturne when I wanted more in a similar vein personally after starting with Persona 3 and 4.
>plan on buying the ps4 version >barely have 20 hours in XC3 >There's no way I'll be finished with it by the time SH2 releases.
Be me, >72 hours in Xenoblade 3 >at chapter 4 because I did almost every sidequest >DioField Chronicles demo comes out >not THAT long, but now I want to play some strategy along with Xeno3 >a college goes on vacation next Monday, meaning I will have to work every day, 7 days/week >Soul Hackers 2 comes out in 2 weeks
I really need to ignore everything else and finish Xeno before SH2, but I fear it will be impossible
Yes, I already played the demo on Switch. Few mission, on hard. Spoiler, it's not that hard - in the mission against 2 golem bosses I had to restart the fight because I fricked myself over, but in 2nd attempt I beat it below 3 mins while the goal for reward is 6, with no grinding in between missions. And, from what I've seen, levels of the enemies are the same on normal and hard difficulty.
But the Switch version has some weird and unexplained slowdown before you start a mission when you zoom into table and the screen goes black (but not during missions and during your walkign around the base), few minor in-game texture loading (not as bad as The Last Remnant, but still), and the cutscenes look... blurry? I will try PS4 demo tonight, I will go with that version if it performs better. Demo is less than 2 GB on Switch and I heard it's over 7 on PS4.
Who is the art director of this game? Why does she look so faceless and generic? When I come across trailers of this game on YouTube, it feels like this is another soulless budget craft from the idea factory.
First-person dungeon crawling died when Nocturne came out. I mean it kinda died before that in Persona 2 but since most SMT fans today have actually started with SMT3 first-person dungeon has never been a standard for the series in the West.
Persona 1, Innocent Sin and Eternal Punishment. And the party demon swapping mechanics was essentially dead for Persona from 3 onward so might as well repurpose it for Devil Summoner that doesn't have unique party mechanics.
You know what I love about MegaTen? Fighting demons with a katana and Desert Eagle in a post-apoc wasteland. Being involved in occult murder mysteries in a modern day urban environment. Exploring surreal demonic worlds while the fate of the world is hanging in balance.
>Being involved in occult murder mysteries in a modern day urban environment.
...is that Raidou Kazuyamaoka duology? Never played those games.
I don't understand why the frick Atlus won't re-release DDS for modern consoles.
I got this on preorder but, I genuinely believe Valkyrie Elysium or even Star Ocean will be better. No idea how they dropped the ball so hard.
Hell I'd be more hyped about a SMT Nine translation even if it is a half finished offline mmo.
Fatlus has been on autopilot ever since P4, I mean P3 was a lazy piece of shit but they just copy and pasted it for P4, changed the theme from blue to yellow then had a bunch of monkeys make shifty fightan and rhythm spinoffs in between bananas., ever since then the monkeys have been running the show.
I'll probably play it when it gets cracked. I really like the old Devil Summoner feel/style and SH2 has very little of it. I know some of my friends will probably buy it though so if they talk it up then it might convince me.
Euro here
Usually games at release cost 55-59 euros unless it is 1st party Sony or Nintendo shit .
For some reason this game costs 46 euro to preorder.
>make Persona 6, but name it Soul Hackers 2 >Soul Hackergays don't want it because it's nothing like SH1 >Personagays don't want it because those morons think that it is some sort of Chinese bootleg instead of being made by the same devs >normalgays don't even know it exists due to the lack of marketing
The only people who are going to buy this game are the handful of people who have played every single MegaTen game since the 80s.
>instead of being made by the same devs
It isn't made by the same team and may as well be a Chinese bootleg because the most it has in common with Persona is poorly attempting to copy P5's battle UI. I like Soul Hackers and Persona, and I like most MegaTen games for that matter, but there's nothing about this as a Persona fan that appeals to me, and it goes without saying there's nothing about it as someone who likes Soul Hackers that appeals to me. The only existing playerbase that I think this appeals to are people who will buy any MegaTen game at all, no questions asked, and people who like TMS.
>Female MC >The alright looking dude got gay homosexual story focus >The blonde girl got NTR mentor story focus >The ugly sharkteet has a love interest story focus
Not even talking about self-inserting, but I have a hard time caring about anyone at all.
says, 2 of the party members already have/had love interest and the last remaining one has a bro to care for
The director has straight out stated that he wants to do a Persona game, but Atlus won't let him, so he made off-brand Persona using the Soul Hackers IP.
I love SMT IV but it's got serious problems. Terrible guest demon designs, no dungeons, bad enemy balancing and Smirk not working, schizo plot constantly ending plot threads for something completely different then ends in the most abrupt way possible after making you do a bunch of random side quests after the last boss, the absolute worst stat distribution for demons in all Megaten where demons don't have unique stats but instead follow templates (phys fighter demons always have the same stats at the same level, agil support demons all have the same stats, etc).
It has fantastic aesthics though, the atmosphere and music are killer and some great sidequests that make it fun to just wander around Tokyo solving problems.
What's there to be hype about? This isn't tf2. This isn't Melee's reveal. This is just another generic milquetoast entry about concepts so derivative of other works your only way of making a thread is by making a generic thread.
Popularity = instant hate on Ganker. I was 12 once too and hated the idea of muh secret club being invaded by normies. I just couldn't feel special anymore! Ganker is as normie as reddit and so is your once obscure 3rd rate series.
>Game doesnt get mentioned in a single 3ds game recomendation thread for years >Game doesnt even get mentioned in smt threads >Only ever post is some waifugayging about nemesia >Its regarded as worst smt game since release >Suddenly new game looks like persona >Contrarians now need to pretend that they allways loved soul hackers! just to be anti persona special snowflakes
I didnt even rate is as you can see from the screenshot. All i can tell you is that metacritic was nice and the game is an actual 3/10 game.
>Contrarians now need to pretend that they allways loved soul hackers!
The only type of people who pretend they like old games are Final Fantasy VI and Chrono Trigger/Cross ''fans''.
The anon I quoted. He was talking about Soul Hackers 1. That's not a new game.
2 years ago
Anonymous
Can you read english? What are you even talking about
2 years ago
Anonymous
>I can't follow chain replies
The post.
Next time, pay attention to whom you're replying.
2 years ago
Anonymous
Anon, you dont know how to read.
Who the frick were talking about old games or new games?
Please highlight it and show me that i was the moron all along and you're not some stupid ESL
>soul hackers 1 >only stand out attribute is its aesthetic >soul hackers 2 >completely abandons that aesthetic for the most generic looking shit possible
i hope it flops hard to send a message that this cash grab bullshit is not ok. blatantly obvious this game was originally it's own idea and they just shoved the soul hackers name on it for marketing (which is moronic since soul hackers is pretty niche)
I don't trust the standards of weeaboo game reviewers. I just want to have fun in a colorful game that doesn't take itself too seriously, and that's what I'm going to do.
>Turn based game isn't popular
Color me surprised. The only one that could pull it off is persona and everyone knows that's played more as a dating sim/VN than a game.
They're protagonists of different series. A more fair question would be how did we go from Demifiend to Nahobino or how did we go from the Soul Hackers MC to Ringo.
I'm confident it will be better than Persona 5 and SMT V but that's not a high bar.
Why?
I'm genuinely curious.
It'll have better writing simply by trying
What actually makes you think that?
There's a massive gap between those two, but SH2 would definitely be somewhere in that range. But yeah, nuPersona is not a high bar at all.
I've played both, and there's no way SMT V is better than Persona 5. SMT V was such a disappointment.
SMT V is fricking spectacular. P5 is pretty good too though
>can't even reach consistent 30 FPS on the console it was meant for
>dampeners
>magatsuki critical is the only one used by enemies, and on you side its top 3 at all points of the game
>encouraging keeping demons forever like this is some gacha shit
And of course, the """"""""""story""""""""""""
>encouraging keeping demons forever like this is some gacha shit
??
Yeah bro lets pretend they don't give you level ups like crazy throughout the game, and the fact that the affinity boosters also encourage demon retention
Literally everyone at some point had Idun unless they wanted to handicap themselves
>Yeah bro lets pretend they don't give you level ups like crazy
Who is giving you level ups? Initial demons that you 'need to keep forever'?
Again, I have no fricking idea what are you talking about, but then again, I beat solo run which makes me a better player than most of you.
You don't believe me?
the story is kino, sorry it went over your head.
I guess you can't really say the story is shit when it doesn't exist in the first place
no I can say the existing story is kino, because it's kino. please stick to persona where they spell everything out for you.
>SMT V is fricking spectacular.
There is absolutely no way you think that.
Any way you cut it, P5 is a better game in just about every fricking corner of what a videogame can be except concept.
It didn't even have any good, memorable dungeons like the game it's supposed to be a sequel to. It's just multicolored deserts. At least Persona 5 had a bunch of completely different palaces.
Persona 5 gameplay is so fricking easy its laughable, on that alone its worse than SMT. Not even going into how it somehow got worse as a friend simulator then the past personas
Thank god Persona 5 is both a critic and public massive success, so I can see you seething everyday like this 🙂
>dude popularity!
I dont give a FRICK if it sold 10 copies to every single person on the planet, moronic zoomer. Its still objective shit. The fact that you cant even defend you shit game by its own merit and have to instantly default to sales speaks volumes.
How does it feel knowing you finally got a game after a decade and it turned out to be literally unfinished on release?
It's actually sad isn't it? A spin off blows the original line out of the water.
Oh well, better luck in 2030...That is, if Atlus even bothers anymore with your corpse of a series.
How does it feel knowing that said "unfinished game" blows persona 5 out of the fricking water in gameplay alone? How does it feel knowing that your game has such shit gameplay that your own fricking fanbase admits that they dont even play it, just watch their streamers play? Like holy shit dude, at least SMT5 is a game and not a fricking VN with the most braindead """"""gameplay""""" ever fricking conceived lmao.
And once again, you cant even take up for your game. You can only go "w-well your game was rushed in some areas!!!", you cant even argue that your gameplay is shit. Because you know it is. And thats victory in my book. Concession accepted.
Not reading your essay.
SMT is a dead series dude, I know it's hard to accept, but you have to stop living in denial. It isn't healthy.
At this point you're literally kissing Atlus' feet for throwing the SMT fanbase a bone.
Why do you have such little self respect?
>Not reading your essay.
You did, and you know Im right but your fragile ego cant handle it so you decided to try to pull some ebin twitter dismissal about how youre too kewl to read more than 2 sentences.
You cant defend Persona 5 gameplay. Its shit. You cant even fricking defend your own game without bringing in some game popularity contest that has zero bearing on whether or not the game is actually FUN. Your own fanbase doesnt even play your fricking game. Cope.
>give reasons why I like the game
>you have no comeback or defense on your gameplay being shit
>"s-schizo!"
Kek, kneel.
I got it on release day. Its easy. Stupidly easy. The gameplay has never been good in most persona games, so I atleast assumed the friend sim would be nice but it got bland as frick as the story went on. I dont care if that hurts your feelings.
>no argument
>no defense on the gameplay
>just resorts to "n-no u"
Kneel.
>It's easy it's easy it's easy
>kek
>kneel
You don't have a lick of self-awareness for what you come across as. Go back to your dragonball threads.
Anon. I said its easy twice. Because it is. I even said I KNEW the gameplay wouldnt be the strong suit like other persona games and then rightfully shit on its bland friend sim. You have a game that becomes "push X to win" if you put even a modicum of thought into fusing, Im sorry, I dont mind casual games but when your gameplay is this easy then you could atleast have a decent story and fun characters, you know, the other half of the game. The fricking side npc characters are more engaging for fricks sake.
>Persona 5 doesn't have good story and characters but SMTV surely has!
You should have a nice day.
>then you could atleast have a decent story and fun characters, you know, the other half of the game.
I have no fricking words for how impossibly wrong you are right now. SMT5? Characters? Plot? What the frick are you talking about. P5 is better even if you hate it simply because it has more than ZERO.
> -10 > 0
Quick maths.
> You did, and you know Im right but your fragile ego cant handle it so you decided to try to pull some ebin twitter dismissal about how youre too kewl to read more than 2 sentences.
I personally don’t like SMT5 that much, but I do enjoy seeing people shit on persona5 zooms. Based.
Anon, please. This isn't good for you mentally.
I know it's a bitter pill to swallow that after a decade SMT 5 turned out to be a buzzkill, and that every one of its spinoffs was a runaway success.
I mean hell, even Devil Children probably had more effort put into it, but look at it like this, at least SMT paved the way for the superior spin off series right? Now SMT can rest in peace as it deserves.
>still cant defend how horrendously dogshit persona 5 was
Anon, did you even play persona 5? Be honest. I bet you didnt.
There is nothing stopping you from fusing an uber demon within the first dungeon or two and snowballing to the point of trivializing literally everything at the beginning of the story. This runs counter to the fricking point of the game. SMT5 at least incentives you to make new demons as you progress.
As I said, I knew the gameplay would be not stellar, but I had high hopes for the friend sim. I was disappointed.
>But dude, SMT V's gameplay has that magatsuhi mode bullshit which is pretty much my least favorite change in the series.
Yea as I said before, thats one of the bigger glaring flaws. If they could have made that more nuanced it would have been sick and you could make interesting builds like with snake maga power and multihits, but the problem is that the base power of having free crits is too strong out the gate and discourages experimenting even though other stuff outdamages in theory. The other part of the gameplay makes up for this however
I never once said that the story was good in SMT5 lmao, its shit too. The difference is that the RPG aspect is fun atleast. Persona 5 gameplay is braindead and the friend sim is also shit, so it has no redeeming factor past like the first dungeon and I guess for banging a waifu, but even then I'd take p3/4 waifus
I was talking about persona 5 having shit story and bland characters despite being a story based casual RPG. I never once said SMT5 had a good story, why are you acting like I did? Are you illiterate? Or just overwhelmingly stupid?
>P5 is better even if you hate it simply because it has more than ZERO.
P5 has a shit story and bad gameplay. SMT5 has a shit story and fun gameplay. Thats it.
>I was talking about persona 5 having shit story and bland characters despite being a story based casual RPG.
But it doesn't. It takes full advantage of what was set up in prior games, goes balls deep on the symbolism of hearts+collective unconsciousness and even dips it's toes in true SMT territory. You seem to have missed all of that and became overly biased leading me to believe you either didn't play it, only watched a live stream, or you're a shallow underage b& unable to think critically without forming an opinion first.
>SMT5 has a shit story and fun gameplay.
I disagree with that. I think Nocturne had much better gameplay in spite of the lack of QoL changes.
What you consider gameplay boils down to difficulty alone. You're not capable of talking about party member usage and specialization, more careful planning of moves via baton passes, or further exploitation of status effects with technical hits. The only thing you care about is difficulty and you can't even expand on that.
Your opinion holds little value to anyone and being louder won't make you more correct.
>But it doesn't. It takes full advantage of what was set up in prior games, goes balls deep on the symbolism of hearts+collective unconsciousness and even dips it's toes in true SMT territory.
It is extremely uninspired and harps on "MUH SHITTY ADULTS". The characters are bland. Morgana's entire "conflict" was absolutely fricking moronic and ruined Haru's arc completely. It just not good dude, Im sorry. Persona 3/4 had more compelling or comfy stories with better characters too.
>You seem to have missed all of that and became overly biased leading me to believe you either didn't play it, only watched a live stream, or you're a shallow underage b& unable to think critically without forming an opinion first.
No, Its just shit lol. Like way worse than its predecessors story and character wise.
>I disagree with that. I think Nocturne had much better gameplay in spite of the lack of QoL changes.
Listen dude, Nocturne is great. A classic. It has a special place in my heart, truly. But better gameplay? Nah. Spam sukukaja/fogbreath and you win 99% of boss fights up until they dekaja, by which point you're already broken. The Leveling system is nice in that it isnt too weighty like SMT5, but thats negated by the fact that half the stats dont work and that getting higher levels actually makes things LESS powerful, like magic capping in strength at 31. Agility and Luck are completely useless. Strength is useless until Divine shot, which is midway through the game. The optimal gameplay is actually magic (early game) and vitality (mid to end) because deathbound mogs everything, making strength useless all game (Freikugal doesnt start outdamaging deathbound till like 130. There is no variance in builds like SMT5. Nocturne has better atmosphere and puzzles and stuff, but gameplay wise its stat boost to win all game.
cont.
>What you consider gameplay boils down to difficulty alone. You're not capable of talking about party member usage and specialization, more careful planning of moves via baton passes, or further exploitation of status effects with technical hits.
Which does not matter in the slightest because you overkill in damage since the game is so easy. You literally dont NEED to optimize because doing 100 overkill damage compared to 1000 doesnt matter.
And you want top talk about optimization? In SMT games you have to actually make your fricking team comp. Your team can be literally anything and you must account for weaknesses and manage all that shit. Persona will inherently be less complex by the sheer fact that you only have ONE customizable party member (MC) and the game forces you to use a set number of potential party members that have fixed abilities and weakness. Me autistically fusing a team that are all strong against wind to fight the wind boss is infinitely more complex then getting an uber MC and 3 warm bodies to accompany him. All your shit about technicals or whatever is present in SMT5 with combo stuff like how some shit sets up to damage more off of status affects and such. For fricks sake, you have to worry about turn priority/order in SMT games and you dont in Persona, dont fricking tell me that its more complicated. Hitting a baton pass and overkilling for 1000+ damage isnt complicated, skillful, or anything else.
>"MUH SHITTY ADULTS".
Yeah, the shitty ones especially. Nice job proving my point, dipshit. Didn't read the rest of your post since you clearly haven't learned a fricking thing.
I'm finished wasting my time on you, I'm gunna go jerk off.
>Yeah, the shitty ones especially. Nice job proving my point, dipshit.
You had no point. You said it was a good story and 3deep5me. It isnt. Like at all. Its really shallow actually. Ikm sorry that I accurately pointed out that b***hing about adults and then offering no actual solutions is bad? Like Persona 4 isnt even stellar writing but there is more nuance there than that lmao.
>Didn't read the rest of your post since you clearly haven't learned a fricking thing.
Since when were you teaching me anything about storytelling? You sound like a teen that discovered his first JRPG or shonen or whatever and refuse to admit its glaring flaws in storytelling. I bet you like BnHA too.
>I'm finished wasting my time on you, I'm gunna go jerk off.
Because you cant counter any of my points and you got mad that I shit on your bland JRPG that got hyped up because its pretty and stylish to look at. Sorry I guess?
Uh, Persona 5's story really was garbage though.
>It takes full advantage of what was set up in prior games, goes balls deep on the symbolism of hearts+collective unconsciousness
Persona 4 did that better
>Persona 4 did that better
How so? Genuinely interested in hearing a reply because I appreciate 4 the least out of the nusonas so if you can clear the fog I'd appreciate it.
As for P5:
>Phantom thieves of hearts
>Grails = Hearts tie into the playing card theme along with 'Joker'.
>The Fool = Joker = Trickster = Chaos in a chaos oriented game handled well. (As well as freedom vs security discussion handled well).
>Playing cards evolved from Tarot cards to begin with, a smart tie between the two by Atlus by using this link to tell a story.
>Collective Unconsciousness is a heavy presence all throughout the game with mob mentality and authority rule.
>Final boss and main conflict of the entire game are foreshadowed in the first major boss fight as well as the entire scenario encompassing the whole of the game on a small scale, like a well done essay that starts off with a summary of it's points.
P5 gets unfairly treated because on the surface it seems very shallow until you realize the main characters themselves are just pawns in a pretty well constructed demonstration.
Still think social links are boring and worthless though.
What RPG aspects? It has 2 dungeons, and they're as linear as can be. Other than that you're running around copy pasted recolored deserts collecting useless bullshit, doing the most generic fetch/kill sidequests and the occasional boss that barely takes any prep to defeat.
Even the newer Pokemon games have more effort put into them.
This. It's actually insulting how bad smt5 is.
That is adventuring. As a turn based RPG, it fricking shits on Persona 5 in complexity and general fun. The adventuring could have been a little better, but it wasnt nearly as bad as you're making it out to be, especially comparing it to past titles. And Persona 5 has nothing there either, its time management and friend sim but its friend sim is bland
>Even the newer Pokemon games have more effort put into them.
Kek you never played ShSw if you think this, they are beyond bare bones and they are actually supposed to be an adventure game primarily.
>That is adventuring
..Yes a major aspect of RPGs, as is story.
Being better or more challenging than P5 doesn't make SMT5 objectively good, your entire argument is based on whataboutism and comparing it to other games in the franchise rather than judging SMT5 on its own merit.
Again complexity? When we've established that the levelscaling is a major problem in this game, you cannot be underleveled and overcome a much higher level enemy with a creative build or party, or do anything creative.
There is straight up no challenge to this game. Not when it holds your hand the entire time, there's checkpoints every 5 minutes of running, and absolutely no sense of danger or exploration to the world.
I also find it weird that you're going on and on about SMT5 being complex and challenging when it is objectively the easiest entry to the SMT series to date, and catered to attract zooms to the franchise.
>..Yes a major aspect of RPGs, as is story.
Not really but ok. And again, better then most of its predecessors.
>Being better or more challenging than P5 doesn't make SMT5 objectively good, your entire argument is based on whataboutism and comparing it to other games in the franchise rather than judging SMT5 on its own merit.
Uh, I was the only one actually discussing my game and I admitted its flaws. (You) gays started shitting on SMT5 and saying Persona 5 was better because muh popularity, dont cry when I make comparisons to the argument you fricking started. I actually talk about my fricking game outside of which waifu makes my peepee hard.
>Again complexity? When we've established that the levelscaling is a major problem in this game, you cannot be underleveled and overcome a much higher level enemy with a creative build or party, or do anything creative.
Level scaling is only a "problem" if you grind, so yes you can trivialize things but you never have to fricking grind all game to beat things, except for MAYBE area 4 due to the nature of how the map is laid out. And yes, you absolutely can overcome higher leveled demons with lower levels. And yes you can get much, much more creative than P5. The level scaling issue youre b***hing about is in P5 too, kek.
>There is straight up no challenge to this game. Not when it holds your hand the entire time, there's checkpoints every 5 minutes of running, and absolutely no sense of danger or exploration to the world.
LMAO ok, you gays were crying about the first few bosses on launch. You probably played it after looking shit up and declaring it "not challenging". There are absolutely areas that can and will push you shit in if you dont have prior knowledge, checkpoints arent "every 5 minutes" either.
>when it is objectively the easiest entry to the SMT series to date, and catered to attract zooms to the franchise.
Oh youre this moron, never mind, you arent worth the time
>Not really but ok. And again, better then most of its predecessors.
So you just don't know what RPGs are. Got it.
Not him but SMT4's adventuring is worse then SMT5s yet its praised as something incredible.
SMT has the same fanbase problems as Pokemon, in that no one knows what makes the games good and everyone hates the modern takes.
>SMT4's adventuring is worse then SMT5s
Literally how? There is more to explore, sidequests have actual writing in them, rather than the WoW tier fetch quests in SMT5, the environment designs are more varied. Tokyo actually feels like a living world. This is a game from a decade ago, and has so much more content it's ridiculous.
> Level scaling is only a "problem" if you grind
Don’t lie the game gives a shit ton of grimoire and tomes.
>when it is objectively the easiest entry to the SMT series to date
SMT4 says hi.
>There is nothing stopping you from fusing an uber demon within the first dungeon or two and snowballing to the point of trivializing literally everything at the beginning of the story.
wat, you don't even start unlocking the OP stuff until the third or fourth palaces
>You cant defend Persona 5 gameplay. Its shit.
Different anon, but what exactly is so wrong with Persona 5's gameplay other than baton pass being broken, especially in Royal? It doesn't have press turn, but once more accomplishes pretty much the same thing. It's got the customization, it's got demon recruitment, it's got demon fusion... all the staples are there, so even if someone doesn't enjoy it as much as prior megatens, I can't imagine any fan of this series thinking the gameplay is outright "shit." Mind you, I think the story and characters are horrible, but that's a different matter.
But dude, SMT V's gameplay has that magatsuhi mode bullshit which is pretty much my least favorite change in the series.
>"B-Because you know it is better!"
Stay mad, schizo
Not a single fricking person who plays and enjoys P5 finds SMT5's disappointing release a good thing. Literally none of us.
All of us wanted SMT5 to be good, at least the ones who are genuine idorts and not just console warring morons.
Nocturne is my favorite game by Atlus. I wanted SMT5, the sequel to that specific game, to be good. I promise you.
Being difficult doesn't make something good. A game can be hard and still shit. SMT5 is a good example of that. It's a really awful game in just about every sense, and most of the changes to combat and especially fusion I fricking hated. Usually fusion is my favorite part of SMT/Persona games.
P5 was easy but it was also satisfying, flashy and enjoyable all the same. It's okay to like easy games, anon. You don't need validation from anonymous internet strangers.
>Not a single fricking person who plays and enjoys P5
Because none of you actually play it lmao
>Being difficult doesn't make something good. A game can be hard and still shit. SMT5 is a good example of that.
SMT5 combat was much more satisfying and creative then Persona 5, the frick are you even talking about? The fusion felt like you could still use demons you liked without making them stacked ubernaughts like how persona tries to do. It gave incentive to fuse because you couldnt just ungabunga with some broken ass demon that you fuse at level 30, Like persona does. Christ, just building your MC alone is way more fun.
You have not played persona 5.
>especially fusion I fricking hated
what did they change?
You know how the game rewarded you more for fusing from compendium than finding new demons? The game goes even harder on that by carrying over level-up stats so if you're fusing from negotiations your demons will be even more gimped than ever.
Then there's the fusion slots. You will not get your 8th fusion slot until you do a level 80 fight in the very last area of the game. You can cheese it, but you can't even get there until the game's just about over.
Demons have even more skill bloat than ever, and stat numbers are so big now it's moronic. Plus, there's a multiplier on level difference so that matters more than stats ever did anyway.
I think the only change I liked was essences. You can put a lot of skills on demons now without having to fuse them on.
I think P5 and P5R are great and I enjoyed SMTV a lot, even if it has its fair share of issues that are hard to ignore.
I'm looking forward to you probably seething in October when P5R discussion will probably become a constant thing again, plus whatever Persona stuff Atlus announces at the concert.
>cant defend persona 5's shit gameplay so you lash out impotently about muh popularity again
Why would I give a frick about what moronic zoomers soiface to? Do you think I seethe and froth at the mouth because I think Avengers is shit too despite it being the highest grossing movie ever? You cant defend your game, I can. I win.
Lmao this fricking moron.
I love the fact that all these redditor Persona fans responding to this use the argument of "UMMM IT'S POPULAR" and then double down on it. Is this a new norm on this board? Fricking cringe.
>Persona 5 gameplay is so fricking easy its laughable,
That's given but SMT5 isn't much harder, especially if you accidentally overlevel.
Pic related was one of the few actually challenging fights in the game.
Kek oh frick off, I was in the threads. You gayots cried about hydra and Nuwa. SMT5 atleast takes awhile before you can cheese the game unless you have prior knowledge, which breaks any RPG. Persona 5 stops being difficult after like what, one dungeon? Maybe a "spike" in spacehomosexual dungeon, aka "frick I cant just unga bunga physical because of elephant Black folk :(". SMT5 also made the builds satisfying for once, I rocked a luck based status build and had a blast until the last 1% of the game where they finally started having null all ailments on everything. Magic and physical was fun too, Vit actually felt good, the only thing that really wasnt worth was agility. This alone makes it more fun than persona 5 on replay. Like frick dude, I would kill for a persona game to have SMT4/5 battle system, the friend sim is already fricking bland and shallow compared to persona 3/4, and replays dont do it any favors. So there is no point of replay since the gameplay is piss easy, no reason to play unless you really like time management games, of which there are better and more challenging alternatives.
Agreed that SMT5 Level scaling was too heavy though. You nerf that and rework the Magatsuhi stuff to be more worth it, and its fricking fantastic. Actually frick, are there any mods that do this? I feel like playing again.
I think SMT V is a masterpiece, one misunderstood by many JRPG fans that think prioritize cutscenes. But V has a vision for a game about a young man immersed in a world of demons and thriving inside it. As a monster recruiting game its the best, the amount of customization for your party of demons, how demons are portrayed in the world and all the quests focus exclusively on them and their issues is the game just like how IV was a game about the city of Tokyo rather than the more quaint adventure of the Samurai. As a JRPG battler, it's the peak. And those multicolored deserts are much better designed as levels to anything in previous megaten games, including P5. Partially because they made most demon have unique characteristics on the field. If I had to pick out a complaint for V, it's not that anything is lacking but that I just want more of it, I could play an entire second game in this style.
And for your information, I think P5 is top of its class, but V is what I like.
>V has a vision
No and that's precisely the problem. Too many internal changes led to a game that feels like a Frankenstein monster of different ideas poorly jammed together.
It absolutely has a vision dude. When people tell you about how it's a mess they're talking about the narrative being vague and the human characters not playing a big part but even that is intentional.
V's vision is wandering a dead world overrun by demons wandering the ruins conducting their business. It's what Nocturne's vortex world wanted to be was still too limited to portray. In a world were demons have lost their reason for fighting, devoid of knowledge, a single human wandering this world is forged into a God by his travels rising above the Chaos, meanwhile the remains of mankind are condemned to a slow miserable end in a fake Tokyo and what you do with the power you obtain directly decides their fate.
Tokyo should have just been nuked instead of making Vortex World 2 except YHVH saved Tokyo from getting fricked. It might as well have been a Digimon game if it had more back and forth between Tokyo and Da'at..
It makes the game a bit more contemporary. Humans live inside essentially a glass bubble completely oblivious to the world being a smoking Crater and to the demons slowly encroaching on their space to take back their knowledge. One of the key tag lines of the game is the Fall of Man. The end of mankind is not one of nuclear Armageddon but of a whimper of a species that long lived out its heyday.
It will be better than Persona 5 at least.
SMT V shits on this trash
BING BING WAHOOOOOO
Jesus christ you console warriors are deranged. Isn't P5 getting ported to the wahoo machine anyway?
>literal game not on nintendo bad thread
>NO HECKING CONSOLERINO WARINO
Where's the wojak?
Frick off snoy.
I own everything
Frick off Console Justice Warrior.
>switchlets actually believe this
That console brain rot really is real
Me too. I have a feeling that it'll be way better than anyone expected, but it'll still flop horribly
Is that because you're moronic? Spoiler: Yes, yes it is.
fpbp
You got owned, cuck wienersucker.
>I'm confident it will be better than Persona 5
Persona 5 is not only one of the best JRPGs ever made but also one of the best games ever made. No idea why this board hates it so much. Improves over 2(both)-3-4 immensely.
xD
Its not the best game ever made, not even the best jrpg, but its pretty good.
Contrarians cant stand popular things. If persona 5 had only 10k sales they would call it a masterpiece
>Improves over 2(both)-3-4 immensely.
Finally, someone who agrees that it's worse than Persona 1.
JRPGs are all starting to look alike to me
Only just now?
That can be said about any game or genre out there. For example all western realistic AAA games look the same to me to.
better than all those souless rougelikes that literally all have the same jig,
theres like 500 of them released every month.
what happened to all the interesting crpgs with actually decent fricking story on top of good gameplay,
stuff like the old deus ex, perhaps the first fall out, divinity? etc.
>no Switch release
literally one job
This honestly. What’s the point of playing a jrpg like this on anything else? The switch is pretty much built for them.
>seething bingtoddlers
Stop begging.
It'll get a desperate port after it bombs elsewhere and there's nothing you can do about it.
Yeah. Really only makes sense of it's too demanding graphically like FF7R.
Dinosaur console that can't play anything worth a damn. It's about time your company released something modern.
Maybe they should have advertised it more.
not true
most Ganker can't wait to play ringo-chan game
You don't speak for me, ESL-kun.
You don't speak for us, UOL-sama.
>August 26th
>Soul Hackers 2
>PAC-MAN WORLD Re-PAC
outta my way, kid
>PAC-MAN WORLD Re-PAC
NOT
Pac-Man 2: The New Adventures
F
>denuvo
yeah nah im good
I like to be a contrarian i even bought balan in wonderland bc it was shit but i refuse to waste money on this soulless piece of shit
You're a genuine cretin
Balan is soulful this shit is bottom of the barrel. The artstyle is trash and the artist should kill himself
You will be buying it on Xbox Series X|S right anons?
I’m just wondering whether to get it or not. If it has boob jiggle, I’ll definitely purchase it on release.
actually yes, regional pricing is weird for this game in my country
>Xbox Store and Steam: $36 USD
>PS Store: $60 USD + tax
Unironically yes, but I hate that one of the DLCs is a new story so I have to buy the deluxe edition.
Why is this called Soul Hackers 2? Doesn't look like Soul Hackers at all
>Doesn't look like Soul Hackers
The original Soul Hackers was about the contemporary hacker and cyber culture at the time and 2 is the same way, the times have just changed. The actual storyline are connected and have recurring characters.
>contemporary hacker and cyber culture at the time and 2 is the same way
Is that why everyone looks like a fricking vtuber?
Unironically, yes.
>japanese game on Xbox
Soulfull.
This guy have no facial expressions whatsoever in game, He look so bad and generic.
Why does he looks like a 90's yaoi manga character
Long pointy head
nice to know donte is still getting work
If you want to see generic lool up Noah from XC3
That's just Flynn.
I like Megaten games, the team behind it's made really good games, and the composer team they have is good too.
It'll be a solid 7.2 - 7.8/10 that I enjoy.
Damn, Cyber Sleuth's sequel is looking good.
Mainline/non-persona SMT are my favorite games of all time and I've played every single release (barring DS1 where you need to play with a script in hand) and this will be the first time I don't buy an upcoming SMT game. It was fun while it lasted, but this just looks like a shitty Cybersleuth game.
Yeah, that's gonna be a no from me unless it gets EXCELLENT reviews
Every Atlus game has that garbage and has since SMT4.
the previews have been pretty positive so far
can't wait to play it for free
https://www.digitaltrends.com/gaming/soul-hackers-2-preview-no-soul/
At least it's as boring as the average SMT game.
I blame Ringo being so central to the marketing and bringing on Shirow Miwa as a character designer.
Miwa is fricking good, maybe not consistently great. Some theorize that Ringo wasn't even designed by him but by some other homosexual that designs vtumors, no confirmation so far though. I still like her design for the most part, but it does seem to be a different art style.
Oh god they do look like vtubers
I wouldn't say so, but then again, I'm not moronic so I don't actually watch them.
Those I tend to see are overdesigned as frick with contrasting gradient hair and excessive accessories. Ringo almost looks simple in comparison.
"Ringo" is the majority of the reason I am not playing, same with the SMT5 MC. Bro, just make a chad MC or a character creator, enough with "current age" idols and trannies.
>Soul Hackers 2
>Does not follow in the style tone or even seemingly world of SH1.
>we could have had cyberpunk smt with akira and ghost in the shell influences
nearly every smt is cyberpunk. besides the oddballs like nocturne and 5
well, it worked for persona
>muh overrated old art
see
It may have been 90s animu art but 90s animu is better than 2020's animu art that wants the Vtuber crowd badly.
This is a joke right?
You're gay and suck wieners.
90s anime aesthetic is peak. That Bubblegum Crisis feel.
Zoomers can't handle 90's Hackercore
Seriously, what the frick were they thinking?
They're making a sequel to a noir-inspired branch of the series and it has 0 noir feel.
I know this goes over people's heads, but the original Soul Hackers was 90s cyberpunk.
This is just 2022 cyberpunk. Which is a very different thing.
And like everything 2022 it's very lame.
Can't argue that, truthfully.
It's a fricking shame. The original was great and a sequel should be right up my alley, but 2 looks awful.
nah, dont you get it? 2 is still cyberpunk, its just that cyberpunk has advanced. you're just being stuck in the past with your expectations and not letting a sequel bring something different to the table while still demonstrating the frame of mind SH1 was in.
kidding, of course.
>Ganker hates it
It's a good sign. The majority of games I like are games Ganker hates.
Ok just don't forget to dilate now
>game not on BING BING WAHOOO
>gets shitposted
big shock
If it’s better then Persona which it’s not it would be a 10/10.
Is it just me or is there no hype for this game
See for yourself on Atlus’ YouTube, the videos they post barely manage a few thousand views compared to the mass of attention SMTV and P5 got.
The characters look like they were generated by an AI
The only saving grace will be Ringo's VA
SMTV is shit, wish we got SH2 instead.
Ironically I'm kinda hyped, I'll even buy it. Guess I'm a sucker for female protags.
I wanted a female protag SMT, not a female protag Persona spin-off with a forced party of 3 other characters I can't care about. Would be interested if it had at least more playable characters to pick from.
Got this is so generic it hurts.
The character designs look like human deviant art sparkledogs
Post your art
Post your bussy homosexual I bet it looks better than this neon vtuber hellscape unless you put Christmas lights up your ass
No you know what even that would be better
How I hate this game, this turd got development time while there still is no new Persona game on the horizon or a remake of Raidou. They should let their B-Team not waste time on this but help with little things in their mainline.
what's baffling is that the team responsible for this is the one behind #TMS, which not only flopped once, but flopped even harder when they re-released it. That's right, #TMS on the Switch failed to outsell the original release on the fricking Wii U. How are these hacks even allowed to make games?
I didn’t know the re-release failed that badly, but Japs love their idols so some producer probably considers the game’s existence to be worth it.
Why do people keep repeating these lies? It only took 2 months for Encore to outsell the original. By March 2020, the game had sold 39,182 units. Meanwhile 32,896 units were sold by the original, and then the game didn't chart anymore.
Probably because Ganker loves to circlejerk lies? You'll still see stuff like the 500$ million Halo Infinite budget or the SF 6 development rumors being repeated. Despite there being no evidence of this.
I don’t get why people shit on TMS so much, the plot is silly sure but the combat is really fluid and fun. Anyone expecting good writing from a japanese rpg is a moron.
>39,182
Oh wow
That's a morbillion sales
Totally an Elden Ring-tier bestseller.
Oh no bro, that's totally mediocre sales.
I'm just saying that the Switch port easily outsold the Wii U port's sales.
Everybody keep forgetting this game exist! You'll get your damn persona 6 once this shit is out.
>6 years in development
Didn't they say that the team making RE Fantasy are not making Persona games anymore?
Yes, they made another studio. The previous director also had nothing to do with the Royal edition if I recall.
What are the chances Hashino made so much bank with Persona 5, he can stall the development while getting paid but spends his days traveling or playing vidya? Cause there is no way a company would allow the development of new IP for 6 years and be willing to pay employees with nothing to show for it. Project RE fantasy needs to sell around 4 million to make up the cost + profit for the development team (assuming it is 50 people-ish) for those years.
This shit is never coming out
That game is vaporware to keep Hashino away from P6 and let him laze in the office.
>a fool's journey begins
They are literally telling you it will never come out
Imagine going from the gritty dark first game to this troon zoomer shit, lmao @ soul hackers IP.
>Shirow Miwa """"art""""
lol
>Soul Lackers
Not funny. Just stick to Soulless Hackers.
Soul Lackers is better imo
agreed
more like Snore Hackers
same goes for the original which was also garbage
Did anyone else just not care about Persona 5's overall story?
Atlus have this thing with great characters that are in a B movie plot.
Who cares about atlus? They peaked with Digital Devil Saga games and SMTIII Nocturne. Today they are pozzed and soulless.
>Ringo looks like a lame V-Tuber with ugly neon all over her
>Arrow looks like a Deviantart OC
>Milady looks like someone did a focus group on how to make the blandest looking character possible
>White Suit looks like a Trigger anime reject
>only remotely decent looking designs are the villains and even that is arguable
How did they frick up the art so bad? Even the worst SMT has sick art and this is just soulless shit oh my fricking god
Tell me how this guy was supposed to be the protagonist without telling me he was supposed to be the protagonist
His face resembles Lupin, somewhat.
it may be the long face
I'm not the only one who likes Shirow Miwa's art right?
See
I think he's out of his comfort zone here. I'm sure he'd like to design some fun chuuni as frick characters, but the story being about adults and trying to keep a relatively serious tone doesn't allow for that. So everything feels off.
Most people shitting on Miwa specifically didn't even know the guy existed before SH2.
People hate miwa because he singlehandedly cucked an entire fanbase of FGO players.
>>zero hype
Personally I'm 100 % hyped.
>full Japanese support
>on Steam day 1
>Nemissa feet
>insanely good costumes
>interesting story
>finally a SH sequel
and so much more. Literally the only two things which a not good are the haircut of the apple (I bet the endgame is about talking to the manager...) and the insane price (it's now literally a AAA+++ price point to get the full experience on day 1).
I'm an Atlus cuck and I buy exclusively Atlus games on Steam (the little time I have to play games, I do it exclusively with the full nippongo Atlus immersion).
But I wouldn't be surprised if this game flops. It's should have been $40 for everything instead of $90 and this game won't create any new SMT fans. The gaming market is literally overflooded with games and we are already in a time where you can't even play all games available, even if you spend the rest of your life playing games.
Simply put, you can't make an anime looking game (which is already niche) in a fricking "elitist" franchise (even more niche) and even make it just a sequel of a spin off of an spin off of a niche series and then expect it to sell for a GTA6 ULTRA EDITION price point.
If I would have been responsible for selling this games, I would have either waited for P5R on Steam and only after a few months sell this game, or have a hard price cut on day one.
It's not that the game is bad, but the game is not a seller and just a product for hardcore fans. This isn't P5R where you can put any price tag on it and know it will sell millions. Unironically, I bet the biggest possibility SH2 to sell is a few months after P5R with an insane discount. P5R will create insane amounts of new fans who will most likely buy SH2 on Steam on sale, just because they want to play the newest Atlus game.
>love SMT V, best RPG of 2021.
>preordered Soul Hackers 2
Simple as.
Who wants to bet this was made from a TMS 2 pitch that got rejected by Nintendo who don't want them to touch their IPs anymore?
I think more that this was made from a director's pitch for P6 and Atlus laughed at him, but told him he could do whatever he wanted with the Soul Hackers name.
That would be V
Unlikely
Feels more like a project that was intended to be a new IP but the suits said it wouldn't sell without an established brand name
Doubt it. I think it's more likely Ishida and his team wanted to work on Persona badly but Atlus doesn't want to take risk with Persona anymore, so they gave them Soul Hackers 2 because there was demand for Soul Hackers in one of the SEGA polls and that way the can kill 2 birds with one stones (give Ishida his shit and make the SH game anew)
Could you imagine the shitshow if this was P6?
Here's your set female protagonist with a personality along with a nauseating neon artstyle.
Sounds like an improvement, should have done just that.
But I thought Persona fans wanted a female protagonist and an adult cast:^)
And that game sold the least out of all mainline persona games
I expect the TMS team just wanted to do a cyberpunk game and they had no particular interest in making it Soul Hackers but they decided they already had a MegaTen game that suits the setting so they just made it a sequel.
>decades long sequel to a formerly dead IP with next to no marketing whatsoever
I’m sensing a pattern
NEO was soulful as frick, though.
Being soulful doesn't mean is good.
Except it was. Unironically had more depth in its story and gameplay than SMTV.
NEO TWEWY actually kept the same style as the original, had most of the original team, and put forward a new gameplay style that still felt in-line with the original. Soul Hackers 2 doesn’t even feel like the original game.
Your garbage game won't ever be relevant.
Man, that's one fine looking sequel!
WHY DOESN'T MINE LOOK LIKE THAT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
I love it
*bombs*
Thanks, SE
Shoka, my wife
Some people are calling it the best written JRPG in years, with some of the best voice acting and a great rehaul of the demon negotiation system.
There is tons of hype.
I just don't see a marketing hook for Hackers 2.
It's Ringo. That was their first mistake.
Here's your DLC demons, Nemissa, the Persona 5 model for Satan, Models from SMT V that were in the base game of that entry and a handful of actually new Kaneko models
>Mara as DLC
Frick off
>paying for a huge wiener as DLC
No fricking way.
>Nemissa, Masakado and fricking Mara as DLC
Alright, frick Atlus, I'm done. I could ignore the fricking Domesday Books of DLC with the last few games, but pulling Mara out is beyond the Pale.
wonder if it's a form of censorship by making sure no one has to see mara unless they pay up.
I'd like to remind everyone this is SEGA's fault , just like picking SH to continue it instead of making a brand new IP
In practical terms it doesn't matter of course, but still
Same goes for Denuvo being in
>I'd like to remind everyone this is SEGA's fault
How? Atlus has been scummy with their DLC before Sega bought them
Surprised Nemissa seems more based off Kaneko's art than Soejima's portraits.
Idiots acting surprised by this when they pulled the same scummy shit with V. I called it out then and half of everyone here gladly slurped up the Day 1 DLC because MUH DEMIFIEND!!!
So fricking done with Atlus
Everyone could pirate the DLC since it was a switch release so nobody cared. Now that you can't pirate the game of course chaos gays are going to seethe
>My homie Masakado is in
GOTY for me even if I do pirate it.
Even ignoring gameplay differences, Soul Hackers could sell itself on aesthetics alone. Nemissa is cool, and "sexy defines her". Finnegan is awesome. Spooky and his big truck are cool. Even Six was cool. The whole networked city was an interesting setting, and breaking into Algon facilities etc was instantly appealing. It had real cool urban fantasy material and just enough noirish cyberpunk vibe. Now look at SH2. Ringo looks lame. Everything they've said about the story/setting is dull. The tesselated snot green triangles do not make for a futuristic vibe, nor do they look appealing. There isn't a single thing in the PV that gives a sense of coolness, not even to my inner child- how can a game with demons, hackers and anime chicks manage that? The gameplay certainly doesn't seem interesting enough to be worth mentioning.
never heard of this series. looked up the original on youtube. looks awful.
Thanks for sharing this with us, Neil.
Frick off Barry.
>soul hackers 2 is personashit because it has four human party members
>d-doesn't count
It's personashit because I started with SMT4 like the rest of my fellow nintendo toddlers and believe every game is supposed to be the exact same flavor bad and edgy as that one.
Themes? Subtext? Cohesiveness? Who gives a shit. Just show me fricked up things happening in a post-apocalyptic world with absolutely no heart or love put into it. Persona is bad because I can't understand it.
DDS was worse than persona shit. It was final fantasy shit
DDS had 3 party members. I don't think either game is that much like Persona regardless though.
You're right, this game was BETTER than Persona and Mainline SMT, I plan on making a game like it.
>Good balance of puzzle dungeons, not too obtuse but no brainless halls
>Great tone
>Great music, helps with the tone
>Extreme Customization
>Story and world changes
>Voice acting was okay
>Characters were well developed
>Bosses felt unique/puzzling
>Genuinely challenging
My only gripe is how it's split into 2 games, the 2nd game having a less interesting environment, and how grindy the Atma system felt. Oh, and how in both games, the sub-boss before the final boss was much more difficult.
It's good but it feels a bit too plain mechanically to me, the progression isn't as interesting as SMT's where you're constantly swapping in and out new party members that you can customize, and it doesn't really have a gimmick like Persona being half VN, half JRPG, and while that's not necessarily a bad thing, I had come to think of each MegaTen game as having some unique spin on it mechanically by the time I got to DDS so I was a bit disappointed to find it felt like a very standard, if very solid, JRPG, more like Final Fantasy or something in how its structured. I also didn't really care for the characters or story, they were fine, they just didn't elevate the game much for me. The game really gets by on the atmosphere and presentation for me because it's arguably the peak of both Kaneko and Meguro's work, the first game has a really cool setting and I like the theming around Hindu mythology in both games. Still not my favorite MegaTen games, but they're just really solid all around, especially the first game.
I feel all those points especially. I think the gimmick of human/demon transformations could've been built upon better. I see no reason to use human form, for example, even if an enemy is weak to gun.
I look a bit on it more fondly now, it was a nice break from Nocturne and had a consistent pace, at least in the first game. Overall very balanced but as others have said, it's much more like a standard JRPG. I mainly rate it above all else because of the customization and usage of mythology/themes, the aspect of turning into a demon yourself as well. The puzzles. However, I get it lacks in the demon collecting/fusing aspect, so I can see that disappointment.
I wish there was an SMT game that balanced out the consistency/pacing like DDS does, while retaining it's main gimmick. Closest I got to that was Apocalypse despite what it gets, there's always a plot beat and clear cut path on what you're supposed to be doing. The dungeons suck but they try to salvage what SMT IV didn't have, which was some sort of puzzle per area. Also, the final dungeon feels tacked on when you do Bonds, but feels at home during God/Massacre.
>Denuvo
>caring about ATLUS in a post Kaneko world
Lmao
>doi...le BAD
>black M shaped lips...le GOOD
Madarame was right and Atlus is just proving it with soul hackers 2.
>game must be le popular
Zoomer teen moment, I dont give a frick if its popular as long as the gameplay is fun
>soul lackers
worth a pirate at least, i feel like next to nothing has been shown other than character trailers and demons, i think it's a dungeon crawler? but even that isn't in the same style as the original soul hackers
Why do zoomers give so much of a shit about sales? Like why do you care if some corporate homosexual made xyz more millions then this other corporate homosexual? Judge a game on its own merit, christ.
Sorry kid, but games don't grow on trees
They don't sell, and more games like that are not made
I'm betting word of mouth is going to propel this into a sleeper hit once it releases.
it's going to outsell xenoblade3
>It's hard so it's good, that other game not on my console is easy so it's BAD
This is probably the most childish fricking argument ever made on Ganker. Please leave until you are 18.
Looks boring
"Soul Lackers" or "Souless hacks"?
If Souls Hackers 2 is so shit, then there is no reason to want it to come to the Switch.
Tendies would (will?) buy it anyway
I'm honestly just hoping for a fun story, like Soul Hackers 1. That's all. Not much to ask for. The combat in these games has gotten beyond stale at this point. SMT V proved as much - best combat in the series, but the experience is excruciating because the story is boring and most of the characters are underdeveloped.
Is the Ganker nothing more then a constant contrarian hate machine shitting on anything that becomes popular? You really can't have a discussion or be hyped for anything.
when this game comes out: buy it and enjoy it.
that has nothing to do with the rest of us.
Reddit Hackers was never popular you homosexual
I wish the game was better.
I wish I didn't have to play this on switch where the whole game felt handicapped.
I wish it actually gave half a shit's worth of an attempt to provide a decent atmosphere.
I wasn't even hyped for the game because I hated 4 and apocalypse and I was still let down.
Odin's whole area was nice and I enjoyed the verticality to get to him, though. The battles were especially egregious. I don't think I enjoyed a single change they made.
The nerfed buffs made all buffs useless until the very ass end of the game where it finally increased your stats enough to make a difference. Charge is shit now and barely conserves MP worth a damn. Everything has pierce moves, the passive skills have been bloated, the way levels and stats work are a fricking junkyard mess. The fields idea would have been good if it wasn't just empty deserts with a color filter, they really should have stuck to dungeons considering Nocturne which takes place in the same location had plenty of interesting locales. The characters were especially bad and the progression of the plot was disgustingly an afterthought.
>I wish the game was better.
That's the best summary of the game for me. Wasted potential. The fact that it went through so many internal changes really took a toll on the game. I feel like they tried to salvage whatever they could. It wouldn't surprise me if a maniax/final version is released where they actually put in some more thought out work.
i wish they did not frick up the leveling system and how states worked.
why are we pretending Soul Hackers 1 was good, again? 2 only needs to be competent to be a better game than 1
Soul Hackers was the last real SMT game.
Finally got paid so went with the Digital Deluxe due to the bonus story. Not interested on costumes or the like.
sorry to hear you wasted your hard earned money, friend.
>Hispanic wastes the very scarce money he gets on garbage
Every single time
Fricking moron, buying the game is one thing, but buying DLC is always wrong
>had to wait for pay to buy it
I did the same. Ringo-chan's game will be fun
I got the premium, couldn't pass up the chance to dress Ringo up as Nemi.
Got it premium myself at 20% off so I don't feel too bad about it
Good deal, I spend very little money on non-essentials so I don't mind the price for something I'll enjoy, but it is on the expensive side.
Unironically would've been more hype if it was coming out on switch. Switch users eat this type of shit up
If I liked P3P should I get this?
no you should get SMT V
Hold on a sec, I've got a buddy that can time travel. Let me ask him.
give it a whirl
I'm hyped. Already pre-ordered the premium digital edition. Can't wait for my wife Ringo.
Why is her pussy so wide?
Puffy
God I hate this design so much. Her giant puffy jacket looks moronic, the rest of her clothes looks like it is painted on, and it is just wholly unappealing in general.
>SMTChad absolutely buttfricking persona5 babs
every time
didn't even read the thread
>yet another thread where SMT4 kiddies pretend that they're diehard fans of the series and that Soul Hackers (which they never played) is some dark, edgy literary masterpiece and the colors in the sequel is a BETRAYAL
Yeah, so dark and gloomy when you belong to a group called "The Spookies." The sequel to a lighthearted spinoff series, being lighthearted is such a betrayal... I'm going to cut my dick off guys it doesn't look serial experiments lain...
Seriously, what is it about SMT4 that attracted absolute homosexuals?
It was on the 3DS. I'm not trying to be a console warrior, I'm an idort. I have all kinds of consoles, but nintendo fans are genuinely some of the most moronic people on the planet.
Sony and xbax fans are at least less offensive in how casual they are (for the most part) but nintendo fans are obnoxious as hell.
Nice headcanon. Try actually reading the thread next time.
>making up people to get mad about and things for them to get mad about
thanks for the laugh, moron
What if I wanted a SMT game to look like the superior Chiaki Konaka show?
Based anti-poser anon.
Im playing through it rn
Who did you get in the love quiz?
>I'm going to cut my dick off guys it doesn't look serial experiments lain...
most people ive seen who are fanatics for lain have no dick, one way or another, so this is just saying you're completing the experience on your own
Well, looks like I scared off the persona 5 gays. You want to know something funny? I talked more about your gameplay and how your game worked than you did, even while shitting on it. None of you actually fricking care about your game, you "like" it because its a stylish VN that your favorite streamer played. At least play your fricking game and defend it on its own merits you fricking cowards.
I accept each and every one of your concessions since you all ran away like blubbering veganas. Now I feel like replaying SMT5, something that I know is foreign to you homosexuals since your game is so bad youd never play it once, let alone twice. See you homosexuals later.
The harsh truth with Atlus is that Persona has eclipsed everything else. That's the real truth of the situation. The game is highly praised for a reason.
>The game is highly praised for a reason.
For the wrong reasons I think. The true value in the persona games goes beyond it's surface level writing and to the meaning behind it all, but all anyone gives a shit about is waifus and the shitty calendar system which only ever made sense for P3 and should have been dropped afterward.
But that's more approachable. People think that normalgay design decisions ruin everything, but they streamline it.
That's why everyone loves P4 and people raise an eyebrow at Nocturne.
Why even hire that artist if you're not going to have massive balloon boobies.
Deserves to fail.
I'll probably get it on sale.
>loved P3
>P4 was alright
>loved P5
>loved Arena
>SMT4 was okay
>_SJ_ is one of my favorite games of all time
Will I enjoy Soul Hackers 2?
Nobody can tell you yet, the only ones who have it are journalists and you know the deal with them.
Probably. Megaten games are all at worst still great JRPGs.
i don't get why there's so much dick sucking for megaten. the games are good but eventually the magic of press turn wears off since there's relatively few changes between games, and the stories / plots just aren't that great either since around 2013.
i wonder if megaten is for jrpg players who don't like JRPGs
For us newbies, what's the connection to 1?
there is none, it's a new ip masquerading as a sequel to a cult classic
none. It's more like Final Fantasy. There'll be recurring things like how in FF there are Chocobos, moogles, etc. There will be a demon summoning program. But there are no story connections
we'll know when the game comes out
We just don't know
The Phantom Society, Madame Ginko and Victor are in it but we don't know for sure if it actually ties in to the first game yet.
I already play genshin impact. I don't have any room for additional open-world BoTW-style waifu games.
Genshin is barebones as a console game though. Why they aren't adding DMC or Platinum combat to the games is beyond me.
Both GI and ToF are built around being able to be played on tablets as well as PCs, that being the case they can't make the controls super complicated. The big "combo" aspect comes from switching characters in GI, for ToF it's about changing weapons (from what I've seen).
They're A+ mobile games, but at the point they're at, they probably shouldn't be.
I thought this was a thread for ToF, sorry. All these weeb games tend to blend together for me. That's what I get for not wearing my glasses.
Removed it from my wishlist when I saw the day 1 DLC.
it's the same garbage smt v had too where they lock quests and demons behind it. they don't even have the decency to make them purely cosmetic like persona 5.
>2 weeks to go
Wew, I still remember the meltdown of the reveal
There was a reveal meltdown?
Mostly over no Switch port.
>wtf no switch
>wtf this doesnt lool like megaten
>wtf worse models
And things like that.
No switch smells like some exclusivity deals behind doors
How? It's on Xbox and PS at the same time as PC too. It's definitely more or less due to Atlus wanting to not do the legwork to get the game on the platform due to the hardware being underpowered and different from everything else. If it gets a port, it will be late since they didn't announce it with everything else.
WHERE IS RE:FANTASY?
probably not showing it until next year. we have the persona concert coming up later in the year which is where they'll announce persona 6. Anything else announced would be overshadowed
>take an already niche game that is at risk of flopping
>decide to model it after another one of your games that is even less popular, and basically guarantee that it flops
>zero hype
yeah
This game looks like if they went out of their way to make the most "PS vita's 5/10 future scifi theme jrpg" they can ever make. It genuinely looks boring and soulless as shit. I'm way more looking forward to the persona 5 and 3 ports to PC, and I already finished those games before a couple times
I don't care for it, yes, because it doesn't feel like a continuation of Soul Hackers, it feels like a Persona 5 repackaging. And no DLC Nemissa costume is changing that
>Does not appeal to Soul Hackers enjoyers because it looks like Persona and you don't even get to have demons with you
>Does not appeal to Persona fans because it's not called Persona and there is no dating sim
I wonder why no one cares
I'm hype but cautiously so.
I really wanna play soul hacker on the 3ds. love the art I've seen from it. I'm currently playing xb3 but I think I'll play that next.
I am hype. This is the first game I've preordered since Elden Ring. If there is "no hype" in a place like Ganker that's also a good sign that the game's going to be great.
This game looks as if it was scientifically designed to look as unappealing as possible
>that one snoy trying to force a console war narrative
don't know why someone would try to use this game against smt V and even XBC3, but it's kinda delusional
anyways i'll pirate it cause it doesn't look good and the latest fatlus games have been worse than they looked and if i end up liking it i'll play it on the ps4
>generic looking jrpg that isn't xenoblade with no switch port and 40 dollars of day 1 dlc has no hype
Shocking
Zero is too high of a number for Soul Horizon 2.
Edit: Soul Hackers 2
>Female MC
>The alright looking dude got gay homosexual story focus
>The blonde girl got NTR mentor story focus
>The ugly sharkteet has a love interest story focus
Not even talking about self-inserting, but I have a hard time caring about anyone at all.
I can't say that Soul Hackers 2 is the only MegaTen game that just doesn't appeal to me when other games like Devil Children or Last Bible exist. It is probably the least appealing MegaTen that ever appeared on a major home console. You know what, actually now that I think about Devil Children seem a little more interesting than Soul Hackers 2.
>we want the zoomer vtuber audience!!!
Pass.
I would play the shit out of an SMT game with Kiryuu Coco as the main heroine.
They're just not hitting the marketing right with Soul Hackers 2.
I'm going to buy it, but if I didn't know the series and the devs, I wouldn't give it a second look.
Where's the gameplay or setting hook in this one? It's just weird.
Nintendo released an entire direct about X3's combat alone.
*Locks base game demons behind more DLC*
Ummm just buy it?! Hello?
Hello Atlus marketing chuds
>no Switch
ONE FRICKING JOB
Who cares, frick your fisher price tablet.
Obvious samegay.
Fortnite player.
I wonder why SMTV went with Unreal 4 and all their other titles use their in-house engine.
To make 100% sure that it would run poorly on the only system they were releasing it on.
Probably want to try to standardize across their new generation game instead of reinventing the wheel. I'm personally of the belief everyone should always make their own engine, but V is the best looking game demon wise outside the classic switch limitations.
I don't know what it is but it's clearly trying to be cool and stylish and it just falls flat for me. Quite literally "we have Persona at home"
I'd be curious to play it, but not for full price.
Is Atlus the only 3rd party company that does these weird system exclusive things still? They put SMT 5 only on the Switch. They put SH2, which appears to be less graphically demanding than SMT5, on everything but the Switch. Until just a couple months ago, Persona except 4G was exclusive to Playstation. It all seems odd to me.
Atlus as a game developer is the absolute peak of their field. Atlus as a company is pants on head moronic. Always has been, always will be
Geniunely have no idea who they're trying to appeal to with this game.
Kinda respect it a little, despite it looking like ass. Atleast they stuck to their guns.
I think their goal might be to turn Persona 5 fans into more general MegaTen fans. It probably won't work.
I'm purposely not looking at anything related to the game, and by extension not talking about it. Gonna have so much fun when I play it, hopefully I'm dine with XBC3 by the time it comes out.
I hope the ps4 version runs alright since I'm a physicalgay + if it's anything like p5 strikers it'll be $30 cheaper than the steam version
>plan on buying the ps4 version
>barely have 20 hours in XC3
There's no way I'll be finished with it by the time SH2 releases.
It was never going to work. Personagays won't even play 1 or 2 duology let alone other Megaten titles.
I don't think Soul Hackers 2 would win over Personagays even if it didn't look so questionable, but geting Personagays to play other MegaTen games is easier than getting them to play P1 and 2. If someone really liked Persona 3-5 and wants more, they might play their spinoffs, but I think they're more likely to play Nocturne or SMTV from there than they are Persona 1 or 2. I played Nocturne when I wanted more in a similar vein personally after starting with Persona 3 and 4.
>plan on buying the ps4 version
>barely have 20 hours in XC3
>There's no way I'll be finished with it by the time SH2 releases.
Be me,
>72 hours in Xenoblade 3
>at chapter 4 because I did almost every sidequest
>DioField Chronicles demo comes out
>not THAT long, but now I want to play some strategy along with Xeno3
>a college goes on vacation next Monday, meaning I will have to work every day, 7 days/week
>Soul Hackers 2 comes out in 2 weeks
I really need to ignore everything else and finish Xeno before SH2, but I fear it will be impossible
>college
*colleague
Frick me.
Don't bother with SH2. Let it flop. Nothing will top Xenoblade 3 for the rest of the year. Get DioField on PS4 instead for a different experience.
Holy shit someone actually replied to me.
Yes, I already played the demo on Switch. Few mission, on hard. Spoiler, it's not that hard - in the mission against 2 golem bosses I had to restart the fight because I fricked myself over, but in 2nd attempt I beat it below 3 mins while the goal for reward is 6, with no grinding in between missions. And, from what I've seen, levels of the enemies are the same on normal and hard difficulty.
But the Switch version has some weird and unexplained slowdown before you start a mission when you zoom into table and the screen goes black (but not during missions and during your walkign around the base), few minor in-game texture loading (not as bad as The Last Remnant, but still), and the cutscenes look... blurry? I will try PS4 demo tonight, I will go with that version if it performs better. Demo is less than 2 GB on Switch and I heard it's over 7 on PS4.
>generic
check
>nothing notable to set it apart
check
>turn based snore fest
check
>cheap graphics that could be done on the PS3
check
meets all the criteria of boring ass japan trash, was there supposed to be hype?
Who is the art director of this game? Why does she look so faceless and generic? When I come across trailers of this game on YouTube, it feels like this is another soulless budget craft from the idea factory.
It does feel like an Idea Factory game. What the frick?
>Not in first-person
First-person dungeon crawling died when Nocturne came out. I mean it kinda died before that in Persona 2 but since most SMT fans today have actually started with SMT3 first-person dungeon has never been a standard for the series in the West.
Where is the Soul?
hacked 2 pieces
>Demons are stat sticks instead of party members.
No, frick off
Stat sticks that change your entire skillset, moron
Geez almost like a certain rpg.
If you’re talking about persona, you can only change mc’s demon, not your whole party’s
Except for the 5 persona games where that isn't true
Persona 1, Innocent Sin and Eternal Punishment. And the party demon swapping mechanics was essentially dead for Persona from 3 onward so might as well repurpose it for Devil Summoner that doesn't have unique party mechanics.
Why did they change the style so radically from the original game instead of making a new spin-off, it's not like Soul Hacker is a household name
You know what I love about MegaTen? Fighting demons with a katana and Desert Eagle in a post-apoc wasteland. Being involved in occult murder mysteries in a modern day urban environment. Exploring surreal demonic worlds while the fate of the world is hanging in balance.
>Being involved in occult murder mysteries in a modern day urban environment.
...is that Raidou Kazuyamaoka duology? Never played those games.
I don't understand why the frick Atlus won't re-release DDS for modern consoles.
That's Devil Summoner sub series in general and Persona to an extent.
Raidou is 20s Japan, you are really missing out, it's incredible. Even got Rasputin and matryoshkas.
Plays like shit though
You are correct.
Preordered, I can't wait to play and shit on the nonbelievers.
White was right
ITT: people who never played Soul Hackers and Shin Megami Tensei V are talking about Soul Hackers and Shin Megami Tensei V
if they were able to put this on the switch it would have sold like crazy
instead only 10 freaks worldwide are going to buy it
This
it's gonna flop HARD and they'll use
>WHO WANT TO BUY A BOMBED GAME ANYWAY!
as an excuse to not port it to Switch.
What a fricking shame.
I got this on preorder but, I genuinely believe Valkyrie Elysium or even Star Ocean will be better. No idea how they dropped the ball so hard.
Hell I'd be more hyped about a SMT Nine translation even if it is a half finished offline mmo.
Fatlus has been on autopilot ever since P4, I mean P3 was a lazy piece of shit but they just copy and pasted it for P4, changed the theme from blue to yellow then had a bunch of monkeys make shifty fightan and rhythm spinoffs in between bananas., ever since then the monkeys have been running the show.
I'll probably play it when it gets cracked. I really like the old Devil Summoner feel/style and SH2 has very little of it. I know some of my friends will probably buy it though so if they talk it up then it might convince me.
>implying anyone is going to give enough of a shit to crack it
Euro here
Usually games at release cost 55-59 euros unless it is 1st party Sony or Nintendo shit .
For some reason this game costs 46 euro to preorder.
>46 euro to preorder
Lucky sob. I preordered mine for 52. With shipping it's 57
>make Persona 6, but name it Soul Hackers 2
>Soul Hackergays don't want it because it's nothing like SH1
>Personagays don't want it because those morons think that it is some sort of Chinese bootleg instead of being made by the same devs
>normalgays don't even know it exists due to the lack of marketing
The only people who are going to buy this game are the handful of people who have played every single MegaTen game since the 80s.
>instead of being made by the same devs
It isn't made by the same team and may as well be a Chinese bootleg because the most it has in common with Persona is poorly attempting to copy P5's battle UI. I like Soul Hackers and Persona, and I like most MegaTen games for that matter, but there's nothing about this as a Persona fan that appeals to me, and it goes without saying there's nothing about it as someone who likes Soul Hackers that appeals to me. The only existing playerbase that I think this appeals to are people who will buy any MegaTen game at all, no questions asked, and people who like TMS.
Personagays dont want it because there isnt a male PC to build an harem with
Not like Ringo is building a harem either
Like
says, 2 of the party members already have/had love interest and the last remaining one has a bro to care for
>that art style
What were they thinking?
$90 for the full game. I hate Atlas.
I just dont understand what this game is supposed to be. Is it just Persona but better or worse?
The director has straight out stated that he wants to do a Persona game, but Atlus won't let him, so he made off-brand Persona using the Soul Hackers IP.
but Soul Hackers is an SMT game. You're not gonna get personagays and you're not gonna get smtgays
SMTgays ate up Nocturne
Nocturne was the peak.
Soul Hackers is no more SMT than Persona is. It's just another MegaTen spinoff.
And that's why I want this game go flop. It sends a message to Atlus. I do not want Devil Summoner and Soul Hackers to be turned into not!Persona.
art style sucks
>Ganker pretending smt4 wasn't good all of a sudden
Lol
Persona is the only good SMT
Ganker has been tsunder for smt4 since release
I love SMT IV but it's got serious problems. Terrible guest demon designs, no dungeons, bad enemy balancing and Smirk not working, schizo plot constantly ending plot threads for something completely different then ends in the most abrupt way possible after making you do a bunch of random side quests after the last boss, the absolute worst stat distribution for demons in all Megaten where demons don't have unique stats but instead follow templates (phys fighter demons always have the same stats at the same level, agil support demons all have the same stats, etc).
It has fantastic aesthics though, the atmosphere and music are killer and some great sidequests that make it fun to just wander around Tokyo solving problems.
Ringo's game is going to be good
ill give you hype when you give me something other than a gust game with a sequel titling slapped onto it.
What's there to be hype about? This isn't tf2. This isn't Melee's reveal. This is just another generic milquetoast entry about concepts so derivative of other works your only way of making a thread is by making a generic thread.
Twitch Hackers
>i still havent played the OG
i mean guess ill wait for the dlc
Maybe I'll play it when it goes on the Game Pass.
Popularity = instant hate on Ganker. I was 12 once too and hated the idea of muh secret club being invaded by normies. I just couldn't feel special anymore! Ganker is as normie as reddit and so is your once obscure 3rd rate series.
^menherra teenager Twatter post
Im actually hyped as frick bruh like I just got it by ziodyne
Saw the DLC and decided to pirate.
I just feel burned out on atlus rpgs atm
After seeing what happened with Xenoblade 3 leaks I'm glad it's not on Switch.
In order for it to be leaked like Xenoblade 3, people have to care about the game.
>Mara is DLC
>Satan is DLC
>Masakado is DLC
>fricking Nemissa is DLC in Soul Hackers 2
I might grab it at 75% off complete for Nemessia.
It looks terrible, they should port V to PC instead.
Best SMT chill track. Period.
>All that DLC on Day1
Fricking Atlus, I blame SMTIVA and P5 for allowing them to go full israelite.
What do we think about Doi
Always liked this arranged version of the battle theme.
This game will suck because it doesn't have press turns. Simple as that. Only reason SMT is any good (and Persona half-good with One Mores)
Awful opinion, press turn was a mistake and its time to remove it
V was the right moment to do so
KYS.
Press turn is the soul of SMT. Go play Xenoblade if you don't like it.
Then SMT will never ever grow
>reflects/drains still obliterate anything
I was the only one excited for TMS #FE and I’m finding it hard to get hyped for this game
Is the gameplay just literally persona?
I liked TMS and I'm quite a bit more excited for this one but yeah I don't expect much about the gameplay.
I'm kinda hype. Didn't care at first but at this point I'm just glad they're revisiting Devil Summoner
why would i be hype, it's not actually soul hackers
Yes, because "actual" soul hackers was the worst smt game ever created, and this has a chance to be good
>i defer to meta trannies
cringe
Lol you clowns yourselves are the ones that review bombed every megaten game.
>Game doesnt get mentioned in a single 3ds game recomendation thread for years
>Game doesnt even get mentioned in smt threads
>Only ever post is some waifugayging about nemesia
>Its regarded as worst smt game since release
>Suddenly new game looks like persona
>Contrarians now need to pretend that they allways loved soul hackers! just to be anti persona special snowflakes
I didnt even rate is as you can see from the screenshot. All i can tell you is that metacritic was nice and the game is an actual 3/10 game.
Stop being a contrarian
>Contrarians now need to pretend that they allways loved soul hackers!
The only type of people who pretend they like old games are Final Fantasy VI and Chrono Trigger/Cross ''fans''.
Who is talking about old games?
The anon I quoted. He was talking about Soul Hackers 1. That's not a new game.
Can you read english? What are you even talking about
>I can't follow chain replies
The post.
Next time, pay attention to whom you're replying.
Anon, you dont know how to read.
Who the frick were talking about old games or new games?
Please highlight it and show me that i was the moron all along and you're not some stupid ESL
>soul hackers 1
>only stand out attribute is its aesthetic
>soul hackers 2
>completely abandons that aesthetic for the most generic looking shit possible
i hope it flops hard to send a message that this cash grab bullshit is not ok. blatantly obvious this game was originally it's own idea and they just shoved the soul hackers name on it for marketing (which is moronic since soul hackers is pretty niche)
Honestly why the frick did Atlus even revive it? It's pretty clear this has nothing to do with the original.
Okay but we need Shin Megami Tensei Q
please remember to assert your dominance over every SH1 troony when the game comes out
I'm getting it day one, and probably commenting on threads but not here. On a board that actually plays video games, like /vrpg/.
Implying I'd ever care about story in a JRPG
?? You're missing out on what might be the best RPG story in a long time.
lol
https://www.fanbyte.com/features/soul-hackers-2-feels-like-it-got-the-soul-hacked-out-of-it/
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
SMT games always take a couple hours to hit their stride. This is a review of 8 hours vs 50+ hours.
I don't trust the standards of weeaboo game reviewers. I just want to have fun in a colorful game that doesn't take itself too seriously, and that's what I'm going to do.
>The obligatory Fatlus re-release gurl is now Day 0 DLC
They used to at least wait a few years before trying to steal steal our money when
Maybe they have no fiath that people would buy Soul Hackers 2: Maniax
I was shocked this was selling at full price, thought it'd be 40 bucks at most
Soulless Hacks 2
It's just modern anime.
SMT V shits all over Persona 5
No contest
SMT V is the second best Megaten game after Strange Journey. P5 still pretty great though.
For me, the best Megaten game is Devil Survivor Overclocked
>game that flopped is somehow 'superior' to most successful JRPG of the last two decades
why are SMTrannies so insecure
SMT V was a mistake
Miwa's designs got fricked over by the badly animated 3D models.
Miwa's designs fricked over my eyes
>Turn based game isn't popular
Color me surprised. The only one that could pull it off is persona and everyone knows that's played more as a dating sim/VN than a game.
How did we go from Demichad to Ringo, SMT bros? ;(
They're protagonists of different series. A more fair question would be how did we go from Demifiend to Nahobino or how did we go from the Soul Hackers MC to Ringo.
Nanashi is worse than Bino
I agree, I was just naming the most recent protagonist. I actually like Nahobino.
If there is one game where the
>soul
>soulless
meme fits it is this one.
Honestly the MC's design is so fricking terrible it stopped me from buying. I have no idea how nobody stopped them
post 500 for SH1 trannies getting dunked on
You missed, moron.
>zero hype
>bump limit reached
Kek. Personagays are seething.