I doubt the game has coop by default, it's probably one of those Russian coop romhacks like the Shatterhand or Duck Tales one. Which I've never seen them share anywhere.
>In a similar manner to the Taisen Cable for the Sega Saturn released months later in Japan, Zero Tolerance is the only known official Mega Drive game to support linking 2 Mega Drive consoles to play a cooperative game between two players using a proprietary link cable plugged into the Genesis second controller port. This mode required each console to be plugged to their own television and running their own copy of the game. The original 3rd party cable could only be obtained by sending off the order card which was included with the game. It is possible to build your own cable using two 9 pin D-SUB male connectors or a pair of 9-pin controller cables wired accordingly:- Pins 1 to 1, 2 to 2, 3 to 3, 4 to 4, 7 to 9, 8 to 8 (via cable shield or wire) and 9 to 7 (pins 5 & 6 are not used). >The cooperative game works very well with little or no apparent lag and since players can be damaged by friendly fire it is possible to have a death match of sorts after a level has been cleared of enemies. Further, all previously cleared levels will always remain cleared and can be accessed freely via elevators at any time.
https://segaretro.org/Zero_Tolerance#Multi-Player
The game is full with neat little tech shit, they did everything they could think to do for a corridor shooter on Genesis.
One of the enemies is a sniper on another rooftop, in the sky texture, and you see that little distant figure pop in and out of cover to shoot at you, while you yourself can hide from his line of sight (and fire), and you can of course shoot back and kill him.
This game had a lot of cool shit for an early primitive corridor shooter. Hand grenades, realistic looking laser sight, flashlight and NVG, anti-personnel mines, flamethrower that left burning charred corpses, blood oozing down walls, detector alarms that you had to shoot or they wake up a whole floor of enemies, enemy soldiers that mutated right in front of you etc.
Could do a lot worse for a substitute Doom than ZT, for instance SNES Doom or 3DO Doom.
Incidentally, some dude put together a remarkably faithful port of the original PC version of Wolfenstein 3D for Sega Genesis, no 32X required. Try that one out if you get a flashcart some day.
I once went through the enormous effort of hooking up 2 consoles with a home made link cable, but sadly one one of my MDs was modded so I had to run both at the original resolution.
but still, it was neat seeing coop in action, makes me wish I had the space for a dedicated setup.
but even then I have no friends to play it with -_-
weird how I picked this game up completely at random from a used game bin as a kid and it turned out to be pretty fun and completely obscure prior to the internet
Shoot them BEFORE they do something bad? I dunno.
Apparently the story was going to be that Earth was going to retaliate for what the aliens did in the first game and go to the alien's planet.
But yeah, this is pretty much the only game that Piko owns that I reaaaally want to buy so.. wish they'd focus on it more.
I doubt the game has coop by default, it's probably one of those Russian coop romhacks like the Shatterhand or Duck Tales one. Which I've never seen them share anywhere.
>In a similar manner to the Taisen Cable for the Sega Saturn released months later in Japan, Zero Tolerance is the only known official Mega Drive game to support linking 2 Mega Drive consoles to play a cooperative game between two players using a proprietary link cable plugged into the Genesis second controller port. This mode required each console to be plugged to their own television and running their own copy of the game. The original 3rd party cable could only be obtained by sending off the order card which was included with the game. It is possible to build your own cable using two 9 pin D-SUB male connectors or a pair of 9-pin controller cables wired accordingly:- Pins 1 to 1, 2 to 2, 3 to 3, 4 to 4, 7 to 9, 8 to 8 (via cable shield or wire) and 9 to 7 (pins 5 & 6 are not used).
>The cooperative game works very well with little or no apparent lag and since players can be damaged by friendly fire it is possible to have a death match of sorts after a level has been cleared of enemies. Further, all previously cleared levels will always remain cleared and can be accessed freely via elevators at any time.
https://segaretro.org/Zero_Tolerance#Multi-Player
the game has link play connecting a special cable in the second controller of each console
That's neat
It's a cool little game for what it is.
lol
The game is full with neat little tech shit, they did everything they could think to do for a corridor shooter on Genesis.
One of the enemies is a sniper on another rooftop, in the sky texture, and you see that little distant figure pop in and out of cover to shoot at you, while you yourself can hide from his line of sight (and fire), and you can of course shoot back and kill him.
This game had a lot of cool shit for an early primitive corridor shooter. Hand grenades, realistic looking laser sight, flashlight and NVG, anti-personnel mines, flamethrower that left burning charred corpses, blood oozing down walls, detector alarms that you had to shoot or they wake up a whole floor of enemies, enemy soldiers that mutated right in front of you etc.
elevators, stairs, fire extinguishers, motion detector, etc.
it was a really good game.
Holy shit thats cool
Back when i only had a mega drive and was obsessed with doom this game was my cope
Could do a lot worse for a substitute Doom than ZT, for instance SNES Doom or 3DO Doom.
Incidentally, some dude put together a remarkably faithful port of the original PC version of Wolfenstein 3D for Sega Genesis, no 32X required. Try that one out if you get a flashcart some day.
My first Doom was the PS1 doom, it was pretty good
Only played it by myself, but it was pretty fun for the time.
I once went through the enormous effort of hooking up 2 consoles with a home made link cable, but sadly one one of my MDs was modded so I had to run both at the original resolution.
but still, it was neat seeing coop in action, makes me wish I had the space for a dedicated setup.
but even then I have no friends to play it with -_-
I always dreamed of playing Dune 2 in multiplayer.
No but me and my brother played Bloodshot in its split-screen PvP mode. It wasn't that good really but the gimmick of it was pretty impressive anyway
Homebrew 32X DooM supports it now, too.
weird how I picked this game up completely at random from a used game bin as a kid and it turned out to be pretty fun and completely obscure prior to the internet
Piko is never going to finish Beyond Zero Tolerance, are they?
how do you go beyond not tolerate something
Shoot them BEFORE they do something bad? I dunno.
Apparently the story was going to be that Earth was going to retaliate for what the aliens did in the first game and go to the alien's planet.
But yeah, this is pretty much the only game that Piko owns that I reaaaally want to buy so.. wish they'd focus on it more.
You basically undo their existence
It's weird how two unrelated FPS games on the Genesis use ID badges in their HUDs