Ziplines totally trivialize this game, it's not even funny. How the hell did they not notice this during testing?

Ziplines totally trivialize this game, it's not even funny. How the hell did they not notice this during testing? Also, making those roads makes the game very easy. You can skip mules and BTS so easily. What would you like to see in the sequel?

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  1. 1 year ago
    Anonymous

    how the hell did anyone even make it to ziplines? what a slog

    • 1 year ago
      Anonymous

      Ziplines come into picture towards the very end of the game. They are like a reward for your hard work.
      The roads serve a similar role, and are super satisfying, rewarding to build.
      Both of them project the game's main topics and message: we ourselves can turn hostile and deadly waste lands into a somewhat comfortable and safe society, with hard workd and co-operation.

      Didn't even break a sweat. Death Stranding was SUPER ADDICTING. I'm glad I got to play it during the first major lock-down, as it allowed me to no-life it for over 12 hours a day, for several weeks.

      Why do people pretend to like this game?
      It has zero artistic authenticity

      I do not need to pretend anything. DS is one of the greatest video games of the past decade, and one of the highlights + swan songs of the 2010s as a whole.

      • 1 year ago
        Anonymous

        I mean, while they are rewarding to build, they kill the challenge the game has which the game already has little of. That's my main problem with Death stranding, it's not challenging at all. Even on hard mode, it's still way too easy

        • 1 year ago
          Anonymous

          >they kill the challenge the game
          That's the point.
          The world is dying. You're a loner trying to keep it up. You get a chance to fix and improve things, in order to remove the dangers and challenge.

          That is the beauty of the game.
          Not to mention not every game ever made needs to be some masochistic 2hard experience in the first place.

          • 1 year ago
            Anonymous

            Honestly, I think that's giving it way too much credit. I feel like they didn't think too hard about how the game was designed tbh. I will play the sequel because I think it has a lot of potential to be a great game but currently it's not

            • 1 year ago
              Anonymous

              >Honestly, I think that's giving it way too much credit.
              I do not think so. I love games like this, and Kojima's been delivering beautiful, atmospheric and emotional rides like so for many decades.

              It is true that the game's end-game was clearly rushed, and Snoy obviously got cold feet in the end when it came to some of the darker plans KojiPro had for the game, but what is there works pretty damn well.

            • 1 year ago
              Anonymous

              > I feel like they didn't think too hard about how the game was designed tbh
              this has to be bait
              Kojimbo is a most autistic sperg and overthinks all features in his games

              • 1 year ago
                Anonymous

                Let's be real, Kojima was more happy he got to work with Hollywood actors than making a delivery game that has tons of depth to it

      • 1 year ago
        Anonymous

        Where do all you shills come from like from what sites? I see that same manufactured type of shill praising with Outer Wilds and Disco Elysium, can someone actually fricking mention what sites they are? Or will the thread continue to maintain a snide tone while admittely being clueless on where half of these kinds of posts actually come from

        • 1 year ago
          Anonymous

          This might be hard to believe but some people actually like video games.

        • 1 year ago
          Anonymous

          Sorry kid, but (You) need frick off to where ever the hell you came from.
          DS was a magnificent game, and I've been on this site longer than you've been able to walk and talk comprehensive sentences.

    • 1 year ago
      Anonymous

      It's actually pretty fun but it does get repetitive. I feel like this game could have been explored a lot better because the base is pretty good. Sadly, Kojima is interested with face scanning actors and literal whos and not as interested with exploring the gameplay further.

  2. 1 year ago
    Anonymous

    Why do people pretend to like this game?
    It has zero artistic authenticity

    • 1 year ago
      Anonymous

      I like this game.

      I play Elite Dangerous a lot as well, so I can see how a game like this can be polarizing.

    • 1 year ago
      Anonymous

      Because it's fun. It's ok if you don't like it, Kojimbo isn't for morons.

    • 1 year ago
      Anonymous

      wasn't my type of game but a friend of mine loved the logistics of delivering shit.

    • 1 year ago
      Anonymous

      I feel like it has a lot of artistic authenticty considering most players didn't really get the storyline of the significance of some of the names and visuals used

  3. 1 year ago
    Anonymous

    Why do you pretend the game has any difficulty at all? You just sound like a moron.

  4. 1 year ago
    Anonymous

    >What would you like to see in the sequel?
    Snowrunner style vehicle mechanics (maybe not as in-depth, but more in-depth than the janky DS1 vehicles)
    Mountain climbing (climbing up cliffs instead of just rappelling down them)
    Physical instead of magical ziplines
    More in depth balancing mechanic than just holding R2+L2 to never fall over
    More logical roads rather than the floating in the air Rainbow Road tracks

  5. 1 year ago
    Anonymous

    I think they knew the game would get really boring and repetitive so they decided to add a way to skip that boredom just to get done with the game so you can watch the cutscenes

  6. 1 year ago
    Anonymous

    There's supposed to be a sense of progression, although I agree they went overboard with the roads, it makes the game a tad too trivial too early. Ziplines come late, and you still have to set them up which gives a sense of accomplishment in and of itself.
    >What would you like to see in the sequel?
    An entirely different game loop. I don't know what, but I have faith that Kojimbo isn't go to rehash gameplay.

  7. 1 year ago
    Anonymous

    >Didn't even break a sweat. Death Stranding was SUPER ADDICTING. I'm glad I got to play it during the first major lock-down, as it allowed me to no-life it for over 12 hours a day, for several weeks.

    >I do not need to pretend anything. DS is one of the greatest video games of the past decade, and one of the highlights + swan songs of the 2010s as a whole.
    Lol
    Lmao
    No I am fricking tired of this kind of posting for all kinds of shilled garbage that sounds too undeniably artificial. And I'm tired of the copes and everyone ignoring it or just mentioning it sounds like shill shit occassionally at most. I am going to find out what sites you shill gaygors come from and comb through everything I can find from the archives to other site. I spend way too long on this awful tourist marketing normalBlack person shithole not to anyways. Stay tuned

    • 1 year ago
      Anonymous

      I'm sorry that you not only dropped out of schools, but also have never been actually passionate about a single video game, and be capable of expressing said emotions in detail.

      >I WILL FIND U!!
      Sorry lil' phoneposter, but you already did find me. I don't frequent any other site sans Ganker.

  8. 1 year ago
    Anonymous

    moron doesn't understand the concept of Progression

  9. 1 year ago
    Anonymous

    You could fix it by having the zipline snap under loads above a particular weight threshold.
    Try to zipline off a cliff with 100KG on your back, cable snaps and gravity graciously expedites your trip to the bottom in exchange for all of your bones.

  10. 1 year ago
    Anonymous

    >What would you like to see in the sequel
    More ziplines

  11. 1 year ago
    Anonymous

    >sequel
    the game flopped, so I doubt we'll see anything soon. I also hated the game so i'm not bummed about it.

    • 1 year ago
      Anonymous

      >the game flopped, so I doubt we'll see anything soon

      • 1 year ago
        Anonymous

        hahaha love the reference. In actuality I have no idea how successful the game was or not. I just didn't like it.

        • 1 year ago
          Anonymous

          >I didn't like it, so i'll say it flopped

          if only you homosexual morons could avoid being like this then this board wouldn't be such a cesspool

  12. 1 year ago
    Anonymous

    i beat the game using only ladders
    if you built roads, used ziplines you did not beat this game.

  13. 1 year ago
    Anonymous

    the point of the game is to be as optimal as possible. after 50 hours of walking and riding ziplines are great addition to toolkit. but no point to argue with another low iq 4chin subhuman

  14. 1 year ago
    Anonymous

    the point of death stranding is to make the game easy

  15. 1 year ago
    Anonymous

    >Ziplines totally trivialize this game
    >making those roads makes the game very easy
    brainlet spotted. The process of building roads was moving a massive amount of materials to locations which gave you a reason to raid mule camps, BT infested zones, make material requests from other players and to do a bunch of deliveries to level up settlements. building the UCA highway makes the player interact with basically every system in the game and create their own deliveries with pick-up & drop off points. Roads themselves were just training wheels for ziplines which required the player to measure out locations like a fricking surveyor when they're trying to figure out optimal routing for ziplines. Unlike roads ziplines get players to explore elevated locations on their own to place ideal link stations so they coerce players to check out resourceless areas with nice vistas. High value zipline stations provide rapid transit through BT zones but also require high elevation, a hellish combination for a BT encounter with a high reward.

    The heart and soul of Death Stranding is constructing the UCA highway and completing the grand line. Every delivery in the game is just a tutorial to making infrastructure with other players.

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