>2008 graphics

>2008 graphics

It's All Fucked Shirt $22.14

Shopping Cart Returner Shirt $21.68

It's All Fucked Shirt $22.14

  1. 5 days ago
    Anonymous

    Swedes are built different

  2. 5 days ago
    Anonymous

    I think we could've stopped here in terms of graphical fidelity, I don't need to see peoples' skin pores.

    • 5 days ago
      Anonymous

      >Unreal engine FIVE games look nowhere as good as that
      >This game was Unreal engine THREE

      • 5 days ago
        Anonymous

        I think you only solidify his point, considering it's been 16 years and we're still stuck with the same faces being the face (no pun intended) of Unreal engine.

        Pretending this game is visually appealing is one of the most bizarre things this board parrots.

        >Hurr durr look at me i am le contrarian

        • 5 days ago
          Anonymous

          Mirror's Edge wasn't trying to be cartoony with its models.

          • 5 days ago
            Anonymous

            frick she was HOT

          • 5 days ago
            Anonymous

            It wasn't trying to be ultra real either and the cutscenes reflected this. It was stylized but didn't go overboard with it.

            • 5 days ago
              Anonymous

              The cutscenes were actually a budget and timing issue, they were supposed to be prerendered or shot ingame iirc but due to EA demanding they get the game out faster they settled for 2 tone flash animations, and reviewers criticised the cutscenes as a result.

              • 5 days ago
                Anonymous

                >reviewers criticised the cutscenes as a result.
                The cutscenes are another one of the unique parts of the game, journos as ever were and are moronic.

              • 4 days ago
                Anonymous

                >The cutscenes are another one of the unique parts of the game

                frick off contrarian, they looked like Esurnace commercials

              • 4 days ago
                Anonymous

                >Esurance
                lel

    • 5 days ago
      Anonymous

      this. xbox series x is good enough. i don't need 8k and i dont want my games to be over 1TB each. it's not sustainable anyway.

    • 5 days ago
      Anonymous

      it's good to remember that mirror's edge was an anomaly in the brown'n'bloom era

    • 4 days ago
      Anonymous

      Mirror's Edge uses baked lighting. Basically think of it as the developer pretty much manually painting the shading in following their bounce lighting simulation.
      But as a consequence, it could only be used with static objects without looking really off.

  3. 5 days ago
    Anonymous

    >Unreal engine FIVE games look nowhere as good as that
    >This game was Unreal engine THREE

    • 5 days ago
      Anonymous

      I just want the stutter issues in UE to be fixed

      • 5 days ago
        Anonymous

        it is tho

    • 5 days ago
      Anonymous

      >looking worse
      >running worse
      its so over

    • 5 days ago
      Anonymous

      technology is gaped now

    • 5 days ago
      Anonymous

      >Um, no, we don't need to actually think about art direction, we can just scan moronic celebs and pick assets from the UE store! Why even think about lighting as well when we don't have to bake it anymore, we'll figure it out later!

    • 4 days ago
      Anonymous

      the games look good in ue5, the problem is that they are all uninspired photorealistic crap with the camera sway and 200 ppe

    • 4 days ago
      Anonymous

      Makes you wonder how a AAA UE3 game would look today given how fricking well that engine scaled with hardware.

    • 4 days ago
      Anonymous

      Games don't have art direction anymore.

  4. 5 days ago
    Anonymous

    >2023 graphics

  5. 5 days ago
    Anonymous

    Pretending this game is visually appealing is one of the most bizarre things this board parrots.

    • 5 days ago
      Anonymous

      It's one of the most definitive "strong style over technically impressive art" games out there, that show future devs how to have near-timeless games.
      Except it also has pretty good tech too, because DICE weren't shit then.
      ME was just an anomaly on so many levels, and needed to be in any other hand but EAs.

    • 5 days ago
      Anonymous

      have you played it?

    • 5 days ago
      Anonymous

      Every other scene is wallpaper material.

  6. 5 days ago
    Anonymous

    art direction > realistic graphic win every time
    why cant AAA figure it out

  7. 5 days ago
    Anonymous

    DID HE SEND YOU?

  8. 5 days ago
    Anonymous

    2007 is as far from now as 1990 was from 2007

    top game 1990 was super mario world
    meanwhile pic rell

    • 5 days ago
      Anonymous

      no way starfield actually looks like that
      surely the settings are on minimum

      • 4 days ago
        Anonymous

        nope, it does look like that, the global illumination is bad, that's likely not full settings but you can see the textures are high res so it's not minimum

    • 4 days ago
      Anonymous

      How did crysis do it? It released in 2007. That's 17 years ago. I was a teenager when this game released. What went wrong?

      • 4 days ago
        Anonymous

        The gatekeeping we needed was on industry hires, rather than normie consumers. Back then it was still expected and a point of pride that you really, really knew how to program, and that you had to get every ounce of performance that you could. Now many devs sit around learning a bloated engine they understand nothing about the under the hood workings of, and probably couldn't fix it even if they did. Graphics have reached such an amazing level even with horrible optimization they're willing to use the player's hardware to do their lifting for them. You didn't spend $600 on a new GPU to make things awesome for you, you bought it so a nepotism hire never has to know what C is other than a letter of the alphabet.

  9. 5 days ago
    Anonymous

    We have to go back

    • 5 days ago
      Anonymous

      https://i.imgur.com/Soz9DOB.jpeg

      >2008 graphics

      The problem is it's an almost completely static environment with baked lighting. Fine for some games but completely unsuitable for many.

      • 4 days ago
        Anonymous

        also its not fricking hard to make a game look pretty when you only use vibrant, contrasting colors.

        • 4 days ago
          Anonymous

          If it's so easy then why are there currently 0 games that improve on Mirror's Edge 1's artstyle? Even Catalyst fricked it up.

          • 4 days ago
            Anonymous

            why are the plants white

            • 4 days ago
              Anonymous

              1. not a rebuttal 2. lore, all greenery gets spraypainted white
              Now answer the question

              • 4 days ago
                Anonymous

                [...]
                Still awaiting your answer

                i dont need to because you've outed yourself as THE mirrors edge 1 autist on Ganker.

              • 4 days ago
                Anonymous

                Alright, thanks for your concession

                >Unreal looks plasticky and fake as shit
                >Cryengine non-existent
                >Unity has uncanny valley
                >Re engine is only good for small environments with massive performance issues the larger the map. Only works well in dark environments, otherwise looks very much like a game
                modern engines suck ass

                ME1 is using Unreal, albeit an older version, so that's probably not the problem

          • 4 days ago
            Anonymous

            >Unreal looks plasticky and fake as shit
            >Cryengine non-existent
            >Unity has uncanny valley
            >Re engine is only good for small environments with massive performance issues the larger the map. Only works well in dark environments, otherwise looks very much like a game
            modern engines suck ass

            • 4 days ago
              Anonymous

              Blame the artists, not the tools. We've had amazing looking games in the past on vastly less capable engines.

            • 4 days ago
              Anonymous

              Source 2

              • 4 days ago
                Anonymous
        • 4 days ago
          Anonymous

          If it's so easy then why are there currently 0 games that improve on Mirror's Edge 1's artstyle? Even Catalyst fricked it up.

          Still awaiting your answer

        • 4 days ago
          Anonymous

          I mean, that's the point. Hardware is faster now, engines are more complex with even more features and more people working on it with giant budgets. We should have "proper" stuff in modern games as it's easier than ever to produce but we don't.

      • 4 days ago
        Anonymous

        And with solid colours textures, because they knew any detail they'd put in would be completely destroyed and end up looking like ass.

      • 4 days ago
        Anonymous

        The insistence of using real-time lighting and day-night cycles in games is one of the many tragic mistakes in the industry.

        • 4 days ago
          Anonymous

          It depends entirely on the game. Some games are very reliant on it as a core mechanic.

          • 4 days ago
            Anonymous

            >some """""""""""""""games"""""""""""""""" are reliant on it
            pseudo interactive 3d tech demos being sold as $60 games to make it look like those systems still have any worth or appeal

            apart from the pokemon and fallout/dead light there really arent many games that should have it

  10. 4 days ago
    Anonymous

    mirror's edge art direction is easily a 10/10

    • 4 days ago
      Anonymous

      yeah man i really love the 'Google Office' aesthetic the game has.

      • 4 days ago
        Anonymous

        it would basically not work for any other game but mirror's edge

  11. 4 days ago
    Anonymous

    Fricking sucks
    Rdr2 better

  12. 4 days ago
    Anonymous

    >you just realized graphics have largely Stagnated for 15 years

Your email address will not be published. Required fields are marked *