>256MB RAM
>256MB VRAM
And they managed somehow to run Skyrim on it, lol
Beware Cat Shirt $21.68 |
UFOs Are A Psyop Shirt $21.68 |
Beware Cat Shirt $21.68 |
>256MB RAM
>256MB VRAM
And they managed somehow to run Skyrim on it, lol
Beware Cat Shirt $21.68 |
UFOs Are A Psyop Shirt $21.68 |
Beware Cat Shirt $21.68 |
kind of fricked up when you realise the most recent GTA and Elder Scrolls games that we have available to play in 2022 are still the ones what were designed to run on 2006 hardware.
No anon the most recent elder scrolls game is made to play on a phone
>he doesn't run phone apps on his ps3
ngmi
>could port Skyrim for 256 RAM 256 VRAM single core cpu console
>couldn't port skyrim for my 12GB RAM 8 core cpu sd865 phone
progress is a fake
>sd865
It's weaker than an i5-2400 btw. Don't expect too much.
It's 3 times faster than Swtich SoC yet we have a Swtich port
>muh ARM
>muh LTT landwhale perf curves
>muh discrete video encoder performance
>buzzwords
this game is so fricking shit it's unbelievable
PS3 is so powerful it can run anything!
Why in the frick did they make this game for PS3 and 360. It's probably why the enemy ai is dogshit and the maps are empty.
last gen will always hold back multiplats
Gotta maximize sales even if it hurts the game itself making it an unsalvageable mess that never gets fixed because "it's a last gen title we have to move on". See Dark Souls 2.
At least they committed to it. Destiny just fricking dropped the whole platform midway through the life cycle of the game. If you are gonna drop it you may as well never release it.
2005 hardware
Both of those games were on the 360
The 360 was also had a more powerful GPU than the PS3.
Reminder the Xbox 360 was from 2005 and didn't even launch with a hdmi port.
that's the power of CELL ARCHITECTURE son
Condor Cluster baby
So this the power of Indian engineering
Protip: if you dab on something, the idea is to make it look bad, not you looking dumb.
>And they managed somehow to run Skyrim on it
It's not hard. Just have very low quality textures which the PS3 was notorious for.
My only memories from that gen is a neverending deluge of Assassins Creed running at silky smooth 13fps.
Low resolution textures gets you around the memory limitations issues. Doesn't do shit to get around under-powered GPUs and especially so for the PS3 which had a very under-powered GPU because Sony stupidly put all their faith in the UNLIMITED POWER OF THE CELL!
>PS3 with a G80
What could have been.
>PS3 with a G80
>What could have been.
They fricked up using a 78gt from 2004 what the frick where they thinking
Doesn't your save file completely shit itself after a certain point anyway thanks to the ram?
The PS3 was always a shit console.
I have the same one since 2007, never happened to me, stop writing lies without even owning one
https://www.eurogamer.net/skyrim-players-call-for-ps3-save-file-bug-fix
Eat a dick, b***h
>shitty port
>blame hardware
Did you blame your pc for not running cyberpunk?
>you are a liar
>b-but it was a shitty port!
So predictable. Next time don't accuse someone of lying if you don't know what you're talking about, b***h.
Still no counterargument why is it ps3's fault
>save file taking 256 mb
No. Even if the saves were loaded into RAM for saving(which seems pretty moronic), playstation had isolated saves, so one game save couldn't frick with the rest. This doesn't happen though, because saves are written directly to the card.
The save file itself wouldn't get larger than 256MB but it would want to interface with over 256MB of data. The way the game works is there's basically the base game data on the disc that is fixed and then the save file says "Now change these things about the base game". Sort of like a mod except it's inherently persistent. If it wants to change a lot of shit all over the place then that might result in the game loading more data than there is memory to hold it. Bethesda basically relied on the automated cell reset to flush save data and keep the save files small but when cell resets happen is dependent on how the player plays the game and some cells will never reset. This is why people used to go into an interior cell and just do nothing but wait for a few days. That was basically making sure the player had minimal interference with the reset function and so whatever could be flushed from the save would be flushed.
idk but I still remember Fallout 3 randomly crashing when the savefile reached -20mbs, I don't know how they didn't take Bethesda to court over that shit
I definitely remember this happening with FO:NV
the creation engine is absolute dogshit, even in the hands of a studio like Obsidian
this thread just reinforces the idea that gaming is getting worse, thanks OP
>The PS3 was always a shit console
factually incorrect
Define "run". If you actually played it on PS3 you know it was a slideshow.
Kind of. Fortunately Skyrim gets progressively shittier to the point you don't want to play it past 40 hours anyway so the problem sorts itself out.
It somehow managed to run games looking like this with memory like that
Original Skyrim was under 4.7GB to fit on a DVD.
I was playing it on a computer with 1GB of ram and a gpu with 512MB of vram. CPU was athlon x2 4800+ a dual core amd64 architecture beast at 2.4GHz.
But it had only 512KB of cash per core and the ram was ddr2 at like 400MHz.
Meanwhile IBM powerpc architecture custom built 8 core cpu built with Sony and customised to be used for games.
With a front side bus and ram at the same speed as the cpu cores.
Aaaaaand..
/thread.
>jump in water
>game freezes
That's Skyrim on PS3 for you
Well, Skyrim's waters are that cold.
Yeah, but where are the games?
>it runs everything at 30 fps
>runs
it's barely walking and you know it
b***h please console homies are still playing rdr2 on 30fps locked
there's barely any part of that game that runs at a solid 30 fps
I still own a ps3 and only 2nd garbage runs at 30
Are you playing on the early model of ps4 or xbox because it runs at a solid 30fps on my ps4 pro on 4K graphics(Yes, I know devs used a trick to make their textures look like 4K while none of them are actually 4K)
will zoomers ever learn to read
It's not textures, you brainlet. It's chekerboard 4k rendering, which means effectively it's rendering at 1920x2160 at 30fps.
limping maybe
>companies developing for consoles and mobile
>they optimize the fricking shit out of everything so it runs as good as it can
>companies developing for PC
>LOL WHAT IS OPTIMIZE YOU MUST HAVE $7000 SUPER MEGA OVERCLOCK TO GET EVEN 1080@60FPS good luck WITH ANYTHING BETTER
>LOL WHAT IS OPTIMIZE YOU MUST HAVE $7000 SUPER MEGA OVERCLOCK
Name 5 games
Crysis
Jackie Chan
Crysis 3
Doom 3
Total War Warhammer
Kingdom Come
Yakuza Kiwami 2
GTA IV
ARMA
Minecraft (Java)
Skyrim looked like shit on release no surprise. I tried it on Steam Deck for a laugh and it uses about 10w on high with 2x msaa for 60fps.
With all the extra features at launch it was 100% worth it
Then didn't manage though. The framerate LITERALLY drops to 0 if you play on a save for too long.
Lmao, I remember I had to put 2 extra GB on top of already present 2 GB DDR2 RAM or Left 4 Dead would freeze. When it was, 2008 maybe? Not to mention my parents bought me ASUS geforce 8800 gt 512mb in 2007 and it was considered budget GPU. What console manufacturers were thinking back then?
Playing this on the PS3 in 2008 felt so fricking next gen.
They really pulled every trick out of the PS3's book on that one.
It feels like Konami got the PS3 SDK and just implemented everything the manual/handbook mentioned and even some things it didn't (using the built-in PS1 emulator for the Shadow Moses section).
A 2008 toaster could play Skyrim and PS3 was made with some arcane CPU architecture wizardy even by modern standards, that's unsurprising.
The Cell is just a PPC with a lot of extra vector operations. Nothing really special. In fact, it's not really that different architecturally from PowerPC macs, the gamecube and Wii. Just more cores and instruction extensions.
I grew up in a shitty trailer park and when I saw someone with a ps3 I thought "damn they're actually poorer than me lmao"
tbh the Cell is a really fricking cool piece of tech. I'm still hoping some chip maker adopts the technology eventually even if it's for cheap purpose-designed hobbyist trash or analog architectures.
Literally it's only sin was being too good for this world full of lazy monkeys and sirs.
>And they managed somehow to run Skyrim on it, lol
Actually they didn't. Skyrim PS3 was a horrible broken piece of shit that became entirely unplayable after 20+ hours. Source: I played it and it was one of the few games in my collection that I returned because it kept crashing after 15 minute play sessions. I don't think it has been patched much.
They did patch it. The only Bethesda game that didn't fix the bug where every new action, object moved or item bought/sold led to absurd memory leaks and unusable save files was New Vegas, which is an unplayable piece of shit up to today.
at 20 fps
Ps3 was just amazing with some great games compared to the new Ps4 PS5 which both hardly any games.
Also Ps3 did you know is most eco frie consol useing less eletric
sir
PS3 launched with about a dozen games, PS4 launched with more than double. In the months following the launch, the PS4 lineup of new games was also stronger than the PS3's.
The PS5 is an absolute disaster though. It launched with like 6 games and the lazy fricks didn't even give you a patch or option to run all backward compatible games at 60fps or higher res. If you do have it for a game, it's an exception, not the rule.
But you're absolutely right when it comes to the power consumption, at least when it comes to the slim (45nm RSX/40nm GPU). It only consumed up to around 95w while gaming. Even the PS4 slim consumed up to around 110w, albeit while being way more powerful, so it's more efficient.
>lazy fricks didn't even give you a patch or option to run all backward compatible games at 60fps or higher res
pretty sure it aint that easy as just a patch. incompetent Black person devs tie physics to framerate all the time
Right now if you want to game for cheap your best option is to get a PS4 and put CFW in it. It has a really vast library of third party titles, though it's missing some PS3 classics still.
I still love my PS3 in spite of it being a piece of shit. I'm poor as frick and don't care about consuming the newest virtual toy too much, but I might just graduate it later this year.
Seriously why the frick did Sony sleep through the best gen with the worst hardware. The ps3 was a absolute pile of shit I should know I had two