lol didn't you get the memo?
all this overweight heavy HDHDHD textures in modern games look like ass anyway because of literally lazy moronic devs and dx12 They also chug ungodly amounts of VRAM
This is true but the textures on AC6 are straight up bad and the environment art design isn't good either. The mechs look really cool and the action looks cool while it's happening but if you start paying attention the game is shockingly bad looking.
Not in this game. Some of the more nitpicky previews noticed that environment textures are noticeably muddier than the usual for gaming nowadays. My guess is AC6's size mainly comes from A.) potentially a lot of unique assets, and B.) every briefing screen probably being a big ass video file.
Jap JRPG trash that has tons of content packed into it and thus needs to have a large file size yes. Not the shit from the west devs that has 1 room game but requires 100TBs of disk space
Japanese PC gaming stagnation finally turns the tables into consumer favor after years of bullshit, because the developers there probably don't have 1000homiebyte drives and have to workaround, compress and optimize around that fact, like how it was done in the west before they got lazy.
>Game has 20 languages at 3GB each >Wonder why game is 120GB
I mean, just do the math.
Why doesn’t companies pull a genshin impact and just let you choose what voice packs you can download when you start the game? Surely it can’t be that hard to put into the games
>Ultra HD textures >Super high quality sounds >Voice acting for every single language in existence
Even with those, you would think that with better hardware devs would be more willing to compress assets.
Not compressing audio. That's it. I remember when Titanfall 1 was controversial because despite being small it was 50 GB due to uncompressed voice lines in all languages. It then became industry standard, leading to 100+ GB games being completely normal.
Why are you bring up western developers out of nowhere? Both Elden Ring and Armored Core 6 are developed by FromSoftware(a Japanese developer). I'm so confused.
Barren industrial setting. Probably reusing a small pool of assets, copypasting the same buildings and steel beams over the landscape. Probably won't be a ton of voiced dialogue and imthey could probably get away with compressing it consider ling most of it would be delivered over the mech's radio comms
Reused all the assets from the previous game which were reused assets from the previous one which were reused assets from the one before which also happened to be already reused assets from the one before it.
>moronic consoleBlack folk think they are talking to xbox gays
unlike xbox vs psx homosexualry there never was pc vs console war, pc was always vastly superior to proprietary toybox version of "pc" designed for low iq morons, summer really brought a lot of subhumans here
not every developer is a shitty AAA western dev
I thought it's 65
maybe the preload is smaller and doesn't include everything, but i do remember seeing 65 too
If its a steam preload its because the file is compressed and so the installed size is bigger probably the same on consoles.
>How?
zoom in on the textures once you buy the game
lol didn't you get the memo?
all this overweight heavy HDHDHD textures in modern games look like ass anyway because of literally lazy moronic devs and dx12 They also chug ungodly amounts of VRAM
This is true but the textures on AC6 are straight up bad and the environment art design isn't good either. The mechs look really cool and the action looks cool while it's happening but if you start paying attention the game is shockingly bad looking.
Not in this game. Some of the more nitpicky previews noticed that environment textures are noticeably muddier than the usual for gaming nowadays. My guess is AC6's size mainly comes from A.) potentially a lot of unique assets, and B.) every briefing screen probably being a big ass video file.
Pretty sure a lot of games with 100+ GBs have a ton of different uncompressed voiced lines
Everything from Japan is smaller
In today's episode, anon forgets that fromsoftware is not a western developer
True. They trade fidelity for faster development cycles. Trade worth making.
that's a lot for a fromsoft game, expected it to be like 20gb
They don't have 4k/8k textures that 1% of gamers have access to.
100 missions apparently
In solo mode? That's a ton of missions.
I imagine that 100 mission number is accounting for different playthroughs with unique paths through the story based on what factions you side with.
I don't believe. if only because I don't want my dreams to be shattered qq
ER is only like 50GB. What the frick are westdevs doing?
ESG demands they bloat the game with hundreds of gigs of BLACKED porn, BLM fists, ugly fat westoid women, and gay propaganda
funny how you ignore all jap jrpg trash which requires 100gb++
Jap JRPG trash that has tons of content packed into it and thus needs to have a large file size yes. Not the shit from the west devs that has 1 room game but requires 100TBs of disk space
Such as?
Basically just final fantasy shit which is an outlier and is completely submissive to the west now anyway.
ER is over 80 gigs.
it's 48.92GB
Japanese PC gaming stagnation finally turns the tables into consumer favor after years of bullshit, because the developers there probably don't have 1000homiebyte drives and have to workaround, compress and optimize around that fact, like how it was done in the west before they got lazy.
Ps5’s version is 44 GB, how does yours have nearly double the GBs?
Is the PS5 version of ER better than the PS4 version? I've heard mixed opinions.
I had zero problems with mines for the hundreds of hours I played it
Western devs are obessed with le realistic graphics.
And ER still looks significantly better than FF16.
Most western games have hundreds of hours of dialog usually in multiple languages. That is where file size bloat largely comes from.
why dont they sell language packs as dlc
Language packs are 3GB per language
It's the fricking unoptimized mess of texture they package the game with
>Game has 20 languages at 3GB each
>Wonder why game is 120GB
I mean, just do the math.
Why doesn’t companies pull a genshin impact and just let you choose what voice packs you can download when you start the game? Surely it can’t be that hard to put into the games
>Surely it can’t be that hard to put into the games
for a modern game dev?
Hiring women and ethnic minorities who can't code for shit, leading to absolutely abhorrent optimisation
>Ultra HD textures
>Super high quality sounds
>Voice acting for every single language in existence
Even with those, you would think that with better hardware devs would be more willing to compress assets.
Not compressing audio. That's it. I remember when Titanfall 1 was controversial because despite being small it was 50 GB due to uncompressed voice lines in all languages. It then became industry standard, leading to 100+ GB games being completely normal.
Why are you bring up western developers out of nowhere? Both Elden Ring and Armored Core 6 are developed by FromSoftware(a Japanese developer). I'm so confused.
its a game, not a 4k porn cinematic experience like baldur's gay 3(125GB) for example. That piece of shit its bigger than Witcher 3 who's only 50 GB
SEKIRO is 12 GB
yes and can be finished in 3h if you do all bosses at the first time.
low quality textures = low size
How come the Japanese are actually human but all the other developers are not?
Plenty of western devs and in fact human too. But the big gaming companies no longer hire them.
>soulles bugs
>human
day of the rope for all weebs cant come soon enough
Cope, golem.
shouldnt you be slaving in some cubicle for bowl of rice
Actually, you should be.
have a nice day homosexual
as opposed to slaving in a cubicle for an HRT dose?
you described average weeb
>Crunch and employee exploitation:
>Crunch and employee exploitation in Japan:
>exploitation
They are not a 14 year old working 16 hour shifts in a coal mine with no breaks, frick off
Jap games are not huge in size. it's a sign of Strength
>not huge in size
like their penises
wow anon, you found the joke
Neatly packed kino
Also I'm gonna be playing this on my 4K oled and I want all the cinematics and briefing videos to be in 4K
>how?
compressed textures
optimized meshes
thoughtful programming instead of shipping million dependencies with your engine
Doesn't have 200 different language tracks.
They also know how to properly compress shit.
I bet you don't even need a 4090 to run 30 fps what the frick From
because its a ps4 game
PS2 game.
Barren industrial setting. Probably reusing a small pool of assets, copypasting the same buildings and steel beams over the landscape. Probably won't be a ton of voiced dialogue and imthey could probably get away with compressing it consider ling most of it would be delivered over the mech's radio comms
Wasn’t sekiro like 15gb?
No it's actually 600mb.
it also had 3h of gameplay inflated to 20h by muh bossess
No ultrawide support, no purchase from me :')
you are not the target audience and no one cares about you
40gb?
On a current day AAA game?
How indeed, you'd expect it to be 100+
It should be at MAX 20gigaBlack folk 50 is way too bloated.
Reused all the assets from the previous game which were reused assets from the previous one which were reused assets from the one before which also happened to be already reused assets from the one before it.
will they do dogshit optimization on pc again? moronic mongoloids
PC is second class citizens
the second class citizens in question:
>two of the remaining games are ports of old games
>second class citizens happy getting ports years after a game come out
Like I said second class citizens.
More of that list released on PC at the same time or first than on PS5 first.
XVI is already confirmed to be multiplat
>double texture quality
>quadruple storage need, memory use, loading times, install time
Because it is severely limited by previous gen releases.
>moronic consoleBlack folk think they are talking to xbox gays
unlike xbox vs psx homosexualry there never was pc vs console war, pc was always vastly superior to proprietary toybox version of "pc" designed for low iq morons, summer really brought a lot of subhumans here
its a 2009 engine
That's not how game engines work.
>**lag stabs you**
Netcode is also a separate issue from the game engine.
>>**steals your account info**
>how?
Fromsoft doesn't typically include any voice language except English.
It will probably reuse bosses and assets over and over like reddit ring
PS3 graphics (not complaining)
How? Good compression.
man its going to be funny af when homies drop this game in week happy for the true AC fans for getting another game