It's been almost 4 years since this went on clearance sale for $5
did you get any use out of yours?
![]() Shopping Cart Returner Shirt $21.68 |
![]() Nothing Ever Happens Shirt $21.68 |
![]() Shopping Cart Returner Shirt $21.68 |
It's been almost 4 years since this went on clearance sale for $5
did you get any use out of yours?
![]() Shopping Cart Returner Shirt $21.68 |
![]() Nothing Ever Happens Shirt $21.68 |
![]() Shopping Cart Returner Shirt $21.68 |
I bought two of them. I’ve used one. The last is sitting in its box still.
not really, the ergonomics are fricking awful
Still use it with my steam link
It works well enough, but I still prefer the analog+gyro combo since analog stick feel more consistent and comfortable for the less important larger rotations. I also found that I didn't use the back buttons too often since the face buttons or track pads are just more comfortable to press. I would still consider buying a second version based more around the Steam Deck if they release it.
I still regret missing on it. I'm stuck with shitty xbox controller + compact mouse/keyboard combo for my h-game bed streaming setup. The pain only worsened when I got my Steam Deck and saw how powerful steam input was.
I use it to browse netflix when i'm in bed and that is literally all i've used it for.
i have one and i still don't know what i'm suppose to use it for
Really wish I got one, but I'm hopeful for a Steam Controller 2 that implements the Deck's features like capacitive sticks for gyro activation and trackpads. My only complaint of the Deck's controller is the single-piece d-pad, arguably the DualSense has the best one I've tried so far.
It's neat but it's ergonomically crap. Putting in a last minute revision to add face buttons and a stick was a moronic idea and they should've gone back to the drawing board.
I hope they just make a split controller with a simple add-on port and some IR LEDs and LSDs.
It's just more ergonomic and I don't get what the point would be in not making all of their controllers going forward VR compatible if it is that simple.
Keeping the controller as unibody construction made sense when everything was just hardwired but practically everyone is using controllers wirelessly now to the point of neglecting the wired implementation.
>It's neat but it's ergonomically crap
Seems like only people with tiny hands say this. The palm swells work perfectly for me, easily the most comfortable to hold controller I've ever owned.
>only works for fatties because gaben designed it
makes sense
>me
>fat
lmao
190lbs and a 30in waist. Be more of a b***h.
>n-no im not fat i just have fat hands
im convinced
>I hope they just make a split controller
Same, I feel like the comfort you get out of that is worth it, and all you lose is the ability to cross-hand d-pad presses in some games which matters less when you have two trackpads and two sticks on each side.
Then again
The worst thing about the Deck is how the trackpads are worse than the SC; smaller, without a true click function, square. I hate the Deck trackpads next to the SC trackpads and it's the thing I LEAST want ported over. You want to cram extra analogue sticks and a d-pad on there that's fine, and I'm happy to take the extra back buttons, but give the trackpads back point of primacy on the controller.
The Deck's trackpads have pressure sensitivity so they can better emulate stick input without simply activating on touch. You can make binds based on pressure level which in practice is a lot better than the Steam Controller's obnoxious loud click.
>which in practice is a lot better
It's not if you've ever actually tried it. The pressure sensitivity and haptic feedback do not combine to produce the effect of a button press. Even on the absolute highest threshhold, you get way more accidental presses when using the trackpad as a touch surface because there's no gradation of reciprocal force. With the click, you can feel it under your finger resisting further pressure until you overcome the threshhold and click it down; with the trackpad, you have zero feedback until the moment you've pressed just hard enough to satisfy the threshhold, then you get the haptic feedback.
My default SC configuration for every game is movement with left trackpad, and jump on left trackpad click, for one-handed base movement to free up aim. It is fast and responsive and my muscle memory knows it well and it is abysmal on the Deck, even with the trackpad press sensitivity cranked up to the max of 20,000 (at which point it becomes barely acceptable but still much worse).
In theory, user-defined pressure sensitivity threshholds are great. In practice, they feel exactly as good as buttons on a phone touch screen: i.e. they feel like shit 100% of the time.
The haptic feedback is a meme, and you shouldn't expect the input area to ever feel like a face button. The purpose of the pressure sensitivity is to emulate a stick, to activate a radial. Pure button inputs are totally secondary.
You're using the Steam Deck wrong if you have the pressure on the track pad acting as part of the track pad functionality, rather than a separate input source. The track pad is a touch surface, it can be activated on thumb contact and report outputs immediately, you don't need pressure sensitivity to make it work and you shouldn't use pressure sensitivity to make it work. Adding a complete button PRESS to this pad, as the SC allowed, means you can get another input under your thumb while moving. That is the main advantage of the trackpad versus something like an L3 press, you can reliably click it from any point on the pad without worrying about accidental tilt. This lets you use it for much more critical inputs like jump or reload, rather than it being some b***h command like sprint.
Nobody wants accidental inputs.
Nobody wants to click in every single time they activate the touch pad for movement or camera input.
Pressure sensitivity solves this in the best way possible
>you're using it wrong
No. You are. You're expecting a flat input area to serve as primary face buttons.
It serves as a single face button. It's a big flat thing you can click, it's the definition of a fricking button.
>Nobody wants accidental inputs
You don't get them on the SC under the click because you can feel the click. You get them on the Deck because of the mushy pressure threshold system. I agree, nobody wants accidental inputs, which is why using pressure sensitivity in place of a fricking button click is stupid.
>Nobody wants to click in every single time they activate the touch pad for movement or camera input.
You don't click in to activate it you absolute goddamn drooling moron. It activates when your thumb touches it, no pressure is required. You use the click as a completely distinct command, unrelated to what the touchpad is doing from basic contact/position.
>You're expecting a flat input area to serve as primary face buttons.
button, singular. webm related. Press to jump. You can move and jump with one thumb. Move by touching your thumb to any part of the left trackpad surface. Jump by clicking the trackpad. This feels good on the SC. This feels shitty on the Deck. The Deck needs to bring back trackpad buttons. Simple as.
You don't even understand the discussion here.
On the Steam Controller using the left trackpad for movement suffers from accidental inputs. You have to hover over the surface when not in use. The only alternative is a loud click in, and for the purpose of stick emulation this is terrible. Over all the trackpad is superior to a physical stick because the size of the input area proving you more granularity of control. Clicking in every time you want to move is totally out the window for usability, and accidental inputs when you have it set to activate on touch is also a minor annoyance. This is what I'm talking about that you seem incapable of understanding. The same goes for the right pad as camera control. Touch sensitivity solves this.
>You have to hover over the surface when not in use
No you don't. I mean, you should, because why would you not want your thumb on or near the surface that controls your movement, it'd be like constantly taking your thumb off of the left stick on a normal controller. But you never need to "hover" at all. You just rest your thumb on the trackpad, or lift it off if needed for something else (which is rare). If you can't keep your thumb properly centered on the trackpad to be still, you need to adjust your deadzone setup. It is not hard to rest your thumb in neutral on the trackpad, any more than it's hard to rest your thumb in neutral on an analogue stick.
>Touch sensitivity solves this
I've been playing every single game with left trackpad movement and right trackpad mouse camera since the Steam Controller was first launched in 2015 and I have never, ever experienced whatever you're complaining about. Touch the trackpads when you want to send input, let go of them if you want to put your thumbs to other work, just like literally every other controller that exists. There's no need for "click to use" or "hover over" or any of that moronic shit, you just fricking touch them and they work.
It's no different from the trackpad on any laptop you ever owned, or the touch screen on any phone you've ever owned. Surely in [current year] you are capable of interacting with a touch control surface competently without some sort of pressure-threshold system to keep you from accidentally Michael J Foxing into the surface and sending errant inputs?
Its mind blowing that you're this stupid. Laptop trackpads and phone screens have enormous deadzone ranges to hide cursor jitter and accidental inputs registering.
Using pressure sensitivity settings on the Deck I can keep my thumbs on the pads full time for perfect stick emulation. No need to take my thumbs off. No accidental inputs ever. No obnoxious loud click in.
>Using pressure sensitivity settings on the Deck I can keep my thumbs on the pads full time for perfect stick emulation. No need to take my thumbs off. No accidental inputs ever. No obnoxious loud click in
And all you give up is the ability to accurately bind another input under your thumb, giving you more control and greater ergonomic flexibility, because without pressure sensitivity evidently you just wiggle waggle your thumb all over the place or something. I've never had to take my thumb off my trackpad unless I wanted to send a neutral state (for double taps and quick left-right tilts and such), and even then it's mostly because when I drag my thumb quickly it's been known to veer up or down slightly which can make very precise changes slightly less precise.
I'm not even saying pressure sensitivity is bad, anon. If it provides more flexibility and responsiveness for you, that's fine. I'm saying that it's not a SUBSTITUTE for a button, and Steam Deck forces it to behave like one, because that button has been taken away. Which makes webm related a lot less comfortable to do.
In a perfect world the Deck/SC would still have the pressure sensitivity on the pads, it would just also have the button. Think of how the SC's triggers work, where they are analogue and support full remapping across those values, but still have buttons at the end of travel which support separate bindings.
On the subject of which, the other thing the Deck gets horribly wrong is the triggers. The Steam Controller has fully analogue triggers with remappable controls in pressure ranges, but then it ALSO has an actual actuating button click at the end of travel for both. This is a fantastic design (and the gamecube was the only other controller based enough to do it) which they got rid of for the Deck because "well, uh, haptic feedback".
Pressure sensitive remapping and analogue ranges are great, but they can't replace the tactile feel of something going "SNAP" under your fingers when you press it hard enough. The SC understood this.
If they ever do another SC or Deck iteration, I hope to god that, while they keep the pressure sensitivity of the trackpads, they add back in actual actuators underneath both pads and the triggers once again so you can actually click the fricking things because I hate how mushy the Deck feels.
Here you go bro I fixed that for you
Give it the Neo Geo Pocket's stick instead.
In place of the d-pad?
Yes
Acceptable. I do occasionally like having that there for analogue menu stuff (like games that use radial menus rather than basic d-pad menus).
What is unacceptable is people who want the left track pad replaced with a d-pad. The left trackpad is life.
>valve obsessed with touch pads
Someone tell Gabe to make a trackball that uses a touch surface instead of a ball, I want my no-maintenance trackball why the frick didn't anyone make one of these yet?
well that's what they were trying to do in the first place.
Or do you mean a standalone trackpad that works like trackball? maybe there is some software todo this.
use it sometimes but the bug where it refuses to turn off unless I plug it in gives me headaches
Hold in the middle Steam button and then press Y. Should turn off immediately.
I got one for 5 bucks new at a yard sale few weeks ago so guess that guy member used it it was brand new. I have also not used it tested it when starfield came out immediately went back to key a mouse its neat but doesn't compell me to use it
You have to trick Starfield into letting you use a mouse and controller input at the same time, which is critical to get the most out of the track pads or gyro. You would get a sub optimal experience unless you happened to spend a fair amount of time in the controller config settings. It isn't going to outperform a real mouse, but it may be worth trying in other games before making a judgment.
I got mine ages ago, I still use it daily for a lot of genre of games.
Been using left trackpad for movement + right trackpad + gyro with great config flexibility through Steam Input. It is great specifically for FPS games when you don't want to extend your arms onto your desk, whoever says otherwise doesn't know better by being used to aim assist on consoles or is just a keyboard and mouse warrior.
People were too quick to diss on the peripheral back in 2015, because you had to brainstorm through controls instead of having an out of the box experience like standard controllers, which SC isn't. It's good that it's catching on after people got their Steam Deck.
Let me tell you, trackpad + gyro allows for easier aiming than regular thumb stick with legal aimbot that neglects skill.
Even if you don't have a SC, it would still fare better if you used a PS5 controller with gyro + flickstick in games than relying on shitty AA.
its a great for desktop use like controlling chrome and streaming services from my bed but god awful as a gaming controller, since this clearance i broke 2, still using 1 and have 2 in the box
It's still my primary controller on PC, and I have an unused backup for when it dies.
It admittedly takes too much effort to get it right for each game, even with community presets, and I would love an updated design. Still beats the shit out of a PS controller though, and is amazing for customization bawds
Bought for $5.
Never used it.
Just sold it on Ebay a few months ago for over $100
Got a pair of gloves out of a csgo case and I bought a steam link and two steam controllers, with a hundred bucks spare for vidya
I liked the customisation capabilities and used them for a couple of years before getting a PS5 and hooking a dualsense to my PC instead
sold it on ebay for $70 last year
should've done the same but I threw out all of my boxes when i cleaned my room out
I had one in 2016
it was trash
why would I use this when I can just use a Switch Pro controller and steam input let's me bind gyro and flick stick anyway
I play PC shooters with that
Personally my Switch Pro wouldn't work properly with the gog version of Control so I stuck with a Series X controller through USB.
literally just add the exe to steam and run it through that to use steam input
I got two of them and every so often I try one because "maybe this time it will be good." it never is. the design of the thing is too weird and never feels natural.
I played Yakuza zero with it because the devs told me that's what real yakuza do. I play 95%+ of games with kb+m.
Best controller I have ever used
I plug my laptop to my TV and use the Steam Controller as a remote, but most of the time when I want to play I use my Xbox controller
I still use mine constantly
Works great for GTAV and RDR2. Works like absolute shit for just about anything else, and it's too much of a hassle with emulation. I went back to using a 360 clone.
Most use I got out the steam controller was simply using it from my bed to browse porn on my laptop when it was hooked up to my b
tv
Yes. I gave my old $30 one to a friend and I bought a $5 one for myself.
It's shit, senpai.
Awful. I bought one and never got much use to it. The gyro, touchpads, were great but the single awful tiny thumbstick ruined it. I couldve probably got by if they added a second right thumbstick, but they just had to go and pull a Dreamcast and thought they didn't need one. Their hubris that track pads could replace joysticks ruined it. Glad they fixed it with the Deck.
It's cool but setting up optimal layouts for each game is kind of a pain. Wish they would finish the SC2 already.
Do people actually like this controller or is this thread a joke? I though it was shit. Used it for a few days and put it right back in its case.
Its legitimately great if you know how to use it and the Steam Input API.
When it came out there was nothing like it. Thankfully now gyro and back paddles are becoming common place but other controllers are still missing whats offered by the trackpad as a near universal input.
When you lift weights you build muscle in your hands. Something you embarrassingly know nothing about, b***h boy.
>p-please im not fat i just get very upset when people mention my fat frick hands
>y-y-y-y-you're upset
>reeeeeee
NonGanker people are always a source of comedy. You have frail b***h hands because you've never picked up a bar in your life. Come back when you can 1/2/3/4
>im totally laughing as i cry into my keyboard because my fat hands keep pressing the wrong keys
>other controllers are still missing whats offered by the trackpad as a near universal input
That's the part that seemed wonky to me. It was interesting to try out but I have an easier time playing 2D games with a ps4 remote and an easier time with fps using a keyboard and mouse.
Back buttons are the thing all controllers should be using at this point though.
Maybe I'm just old.
they don't ship to my country so a f310 will do for me
traded mine to a fren i saw at a meetup for his old PS5 controller
There's no reason to use any other controller unless you got filtered.
I 106% super meat boy and shovel knight (ng+) using the trackpad which convinced my touch + haptics is better than a real dpad.
If they push a Steam Controller 2 out that basically just iterates on the original and the Deck's layouts then I'd buy that day one. I used the original for a while, but it's seriously let down by only having one joystick.
no i got the 5$ steam link and i still use that regularly with my sn30pro+.
I used to do that and it isn't comfortable.
I love RLM but they have the dumbest takes.
Rich Evans shouldn't be allowed to talk about video games
He has had more sex than 90% of posters here
Used mine for every game I've played since getting it.
Yah I still use it to play games that don't support controller. Which are becoming increasingly rare btw. Last game I played with it was Pillars 2: Deadfire.
>on sale for $5
shit had fricking $12 shipping or I would've bought one to replace my original
I bought it when it was $60 and got some decent use out of it until the face button membrane broke
I hated that it didn't have a dpad but it was pretty nice for aiming and shit in games like dark souls or monster hunter
> missed steam link clearance
> missed steam controller clearance
> probably gonna miss steam deck clearance
shit needed a real d-pad, just to make it a more well-rounded controller. pretty cool otherwise.
I still use mine daily to browse the internet from afar. It's absolutely perfect for that. For games? I think I used it for Rocket League once like 7 years ago.
I used it once or twice
It's all I use when I want to play games that are better with the controller.
Its fantastic for elden ring or dark souls games, it allows for a degree of precision in my movements that standard controllers don't.
I'm pretty sure that the only people who don't like it are console plebs, to whom the idea of precision in gameplay is nonsensical.
If the battery didnt drain like a wiimote to the point I have to pop them in and out after each use, I'd probably use them more often. The "finally, a controller-based replacement for the mouse" is up there with "this plant based meat is totally ready to replace real meat, Im a soulless freak who never eats meat and I cant even tell the difference". Doesnt help steam UI is buggy and sub-4k, so you have to jump through hoops to save the functionality of steam controller, probably why it was only 5 bucks. The tick vibration was cool I guess?
I still use mine regularly, though I need to find some analog stick caps that fit it. The stick isn't bare, but I can feel a small hole in it