>7 months
>No creation kit
>0 word on dlc
>minor updates at a snails pace (keeps breaking shit)
The frick is Bethesda/MS doing?
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>7 months
>No creation kit
>0 word on dlc
>minor updates at a snails pace (keeps breaking shit)
The frick is Bethesda/MS doing?
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![]() Thalidomide Vintage Ad Shirt $22.14 |
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>The frick is Bethesda/MS doing?
What they always do. Waiting for the Stockholm syndrome fans to fix it for them.
I don’t think any modders are interested this time
>finally bethesda game in space
>modders want to keep modding whiterun for eternity
sad
Starfield is just too shit to be worth modding, and it's too much work for modders to fix its major issues.
thats literally what modders have said, it's just so bland it's not worth the time sink
t. doesn't get to the Cloud District very often
All they had to do was copy paste the formula from ES where you could play as a variety of Alien races and then just humans as the default, modders and the average players just want a sandbox where you have some variety with race mechanics and Bethesda managed to frick even that up
I think the deeper issue is that the "exploration" is boring as frick. Procedurally generated planets just aren't fun to walk around on, and that broke the Bethesda spell for a lot of people
You see one copy-pasted factory surrounded by nothing, you've seen them all.
Kek I truly hope larian releases their mod tools for bg3 around the same time as Bethesda releases theirs. This way not many will mod for starfield and btfo Bethesda
nobody wants to mod BG3, starfield already has more mods than it
baulder’s gate fans are too busy making their sims characters. on the other hand bethesda fans spend more time installing mods than playing the actual game. expect starfield to have 20k mods by end of year.
it's insane how bad it's gotten. first 76 and now this. ES6 is going to be a fricking train wreck.
Modders are interested, but there is only so much they can do without the mod tools.
The only modder to say they don't want anything to do with Starfield modding is that co-op homosexual who is known to lock his co-op mod behind patreon so it's already better.
you have no idea what ur talking about. the community/discord/forum are eager for the tools to drop.
many have issues with the game and are eager to fix them.
i remember people like you saying fallout 4 would get zero mod support because of yada yada. it’s still getting decent new mods today. you secondaries have no clue how mental bethesda fans are.
>it’s still getting decent new mods today.
Its not though. They plateau'd, then dropped sharply in quality a couple years ago. Unless all you do is dink around with sim settlements and that homosexual minecraft overhaul mod Horizons or whatever.
But they won't even release the creation kit for modders.
That's never stopped modders before.
Skyrim and FO4 got their creation kits a few months after their launches. 7 months is ridiculous
As someone who's put a couple hundred hours into starfield up until January:
The reason I assume is bugs. There are SO FRICKING MANY bugs in this game some really gamebreaking. They're doing the right thing focusing on fixing the damn thing before adding content but yeah. What annoys me is I read reviews and anons saying how its the least buggy Bethesda game on release ever. What an absolute crock of shite, but ill give you this, it needs about 15 hours for the bugs to start happening. I dont wanna know what state it was in without the extra year they got given
To be honest I probably won't go back to the game for a few years until modders have done stuff with it, the game needs a lot of tweaking and additions outside Bethesda
Yeah I don’t get it either. I’ve ran into a ton of bugs, worst one was when the entire city of akila was following me in space whenever I got in my ship. Imagine the entire hub just coming with you everywhere.
>the entire city of akila was following me in space whenever I got in my ship.
the fact this can happen and the game doesn't crash
i kneel, tbh
Lol had that
Atlantis stuck to my ship
Ships no longer landing and being empty - huge and common issue for anyone after certain hours of play, not sure if they fixed that last update but even then 6 months for it. Ridiculous
For my character as well I've got 2 sidequests broken that won't fix until new game+. Because the game spawns stuff under the ground. That's another one - same issues from Bethesda games 20 years ago, go decorate your outposts and come back to all your placed items clipping underground.
I really tried to love the game I did. But Bethesda haven't developed or advanced themselves, not in tech, not in design, not in philosophy. they are outdated, the complaints maybe only a few nerds were making in 2006 are now being made by your average consumer because nothing has changed
nice blog post homosexual
Did they ever fix the "having too much ammo/items and/or modifiers on your weapon would give you massive stutter when you switch weapons" bug? That shit was obnoxious.
I've seen a mod that fixes it on Nexus
Didn't even notice it was a bug, just thought standard Bethesda jank
They would call that a feature now. Dynamic Frame Limiter at the push of a button.
I put 250 hours in the game around launch. Hated the game but it was very buggy every quest in most of the faction quest lines were broken especially the homosexual pirates with king Hispanic and queen c**t. So many things in the game was broken entire systems with the ship totally broken the longer you played the more unstable the game got npcs were dogshit constant crashes in main cities. Not only is the game bad from a gameplay and writing point of view but also it runs like ass. It’s was cyberpunk broken I don’t know how people gave them a pass and said it ran ok
I suspect the issue is Gamepass. It made them think they could release an incomplete game and trickle out updates and DLC like a Paradox game. It might have even worked, but the company wasn't ready for that approach.
You can't just take a studio that's used to slow big-bang releases and switch to trickling frequent updates. Even Valve got fricked by trying to do that.
>I put 250 hours in the game around launch. Hated the game
most sane Bethesda fan
I am an Incredibly cheap stubborn and patient bastard. I paid 70$ for the game I was going to play it. I don’t have the luxury of being able to waste my money
>I am an Incredibly cheap stubborn and patient bastard.
If you were patient or cheap you would have waited for the game to go on sale or would have pirated it.
You are just a moron with sunk cost fallacy.
If I had sunk cost fallacy I would be defending that dogshit
They didn't have to account for the last decade worth of calcifying with a dash of autism to kneecap any efforts from the start. Starfield is directly competing with Skyrim for eyes and general modding ability so that will be a fight worth the price of admission. If the state of Fallout 4 is anything to go by history will repeat itself.
Trust the plan sirs
>fuucking
TODD
fricking
Stop cussing
Frick you
And frick your marker
Go to bed Isaac
Why even include this? Is there some suggestion in the game that women are mistreated or unequally treated in the egalitarian future society where literally every single human has perfect even opportunities and rights?
failing.
They might being doing a cut and run, they know Skyrim 2 will sell like hotcakes so it's better to just go all in on it.
>they know Skyrim 2 will sell like hotcakes
then why the frick have those morons waited so long to work on a new one?
they just keep releasing shit nobody asked for. it's like bethesda hates money or something.
>No creation kit
>caring about paid mods
nexus is full of mods, go there
Creation kit isn’t just paid mods. The release of it will improve modding 10 fold.
>using troonnexus for mods when there's based mods.
ngmi
a fraction of a fraction of the stuff available on nexus
Most of them are super basic UI, performance, and lighting fixes. The game needs content, the biggest fricking thing bethesda forgot to put into their game.
creation kit is the tool that makes real mods, dumb ass. nexusmods only has assets, ini tweaks, engine fixes, and basic xedit changes.
>No creation kit
>Company known for its immersive open world
>Makes space game not open world
Most moronic decision ever
>makes a really cool and detailed ship building mechanic lauded as your game's best feature
>can't fly it
>Makes space game not open world
TBF, I can understand this.
Everything from Sta Trek and Star Wars, to Mass Effect and Outer worlds, skips over space travel because there is fricking NOTHING to do or see when flying in space. Games that DO force you to do it are ultra niche games because 90% of people don't like spending more time flying to things than actually doing things.
Just make it like fricking Freelancer.
i hope you realize the majority of v is too young for sucha masterpiece
What did u think of death stranding?
man i got so fricking bored not playing starfield i kinda dont wanna play any game ever again
The companions are dog shit. Only good thing is Sara’s fat ass.
I was offered $1000 to make a mod for someone and I won't do it. Trash game.
What was the mod for?
>a few sentences talking about games is a blog
NTA but you’re the homosexual here
>What was the mod for?
Asuka's red suit from Evangelion.
.
Is it possible to make a classic flying saucer shaped ship or am I limited to blocks
Blocks, also the code that handles interiors was purposely sabotaged to not allow circular pathing.
>purposely sabotaged
Any idea of why they would do something like this?
Bethesda are garbage and you're an NPC for playing that goyslop
How would you have developed starfield
Not developed it in the first place.
TES spinoff in spess
Well most importantly I would have mandated that you can actually fly the ship from space to planet in a fricking space exploration game.
Just copy mass effect and no dragon shouts
>just copy that game that has shooty zones and talky zones and no actual exploration, emergent gameplay or freedom in a game from a company known for open world freedom
Taken that Microsoft money and cleaned up all the technical debt first.
without a single indian
One solar system with handcrafted planets. Unique races to choose from. No random gen ugly npcs. Make each planet it's own skyrim sized map packed with handcrafted content, maybe even lean on ai just a tad if this is too ambitious.
They're so off base from what needs to be done that it's hopeless at this point. Es6 is done for. Truly it is
Pretty much this, just using AI strictly for dungeons and that's about it
The question is What Would Brian Boitano Do?
Seamless travel for everything but the places with cities, exploring frontier instead of "settled systems", no moronic "starborn", handmade content should not repeat, random planets should have random dungeons instead, actual interesting world, sexy blue alien babes
> exploring frontier instead of "settled systems",
99% of the settlement systems are the frontier. The U.C. and Freestar only control 4 systems each, and there's 120 systems.
> random planets should have random dungeons instead
This would just lead to the Daggerfall and NMS issues of nothing looking beliveable.
no women no trannies no Black folk no israelites no indians. Only autistic white men of all ages and a few also autistic east easians - as developers
with some sort of defined structure where you don't just remove a feature because playtesters don't get it(?)
the resource system/grav jump shit is so half baked, it feels like they just gave up entirely because someone said it was confusing instead of, you know, making it an engaging system that can be understood and want the player to pursue it
The thing is 95% of people don't want to pursue survival/fuel mechanics. Hence why 99% of games don't have them.
that's fine, it's marketed for casuals so it makes sense to not have that
decide that in the beginning though, don't leave systems half there, don't start what you won't finish
No game development works like that.
There's a saying that everything you see in a video game is the 3rd or 4th rendition of something, because nothing just works the first time.
not what i'm talking about, but that's okay we're not on the same level
Remove Todd, Emil, and every higher-up who thinks feature creep and BIG GOOD is how you make a game. The pajeets suck too but they're a symptom of incompetent leadership.
The "pajeets" were responsive for the texture assets, which are by far the best in any Bethesda game to date. That's the irony, people go with this meme but never bothered to read the actual staff list and their department.
Emil needs to go. The rest is fine. Consider this. The Gamebryo engine now has internal raytracing capability (RTGI) and is so stable by this point that since the 5 day preorder I have seen exactly one bug of an NPC clipping into the ground and popping back as they walked off. I am also still on my original save and I have both added and removed multiple dirty mods. As a technical achievement is pretty great, and as a game it is, too if you were born in and raised by 70s hard sci-fi instead of just Hollywood marines in space. Truth is this game will never sit well with millenizooms because the story and all that is secondary to just chilling and travelling around.
Either way, I'm looking forward to the DLC and CK. More importantly if the "next gen" FO4 update will be built on the new RTGI enabled engine, it will be awesome. Weather mods will be next level.
>The Gamebryo engine now has internal raytracing capability (RTGI) and is so stable by this point that since the 5 day preorder I have seen exactly one bug of an NPC clipping into the ground and popping back as they walked off.
Engine still has unlootable corpses bug, corpses sticking out of ground at weird angles bug... frick, I know I saw at least 2 or 3 more but I tried to block out the memory of that shit game.
>The "pajeets" were responsive for the texture assets, which are by far the best in any Bethesda game to date.
You do know they just take stock photos and run it through an automated texture generator that spits out normal maps, UV and bump maps, right? No AAA company hand makes assets like that anymore and haven't for years.
>oh no, Dead game is dead
>why is dead game dead
Is just dead. Move on
by now ck and three dlcs including far harbor were out for fallout 4. starfield is mega fricked
is this true?
Yes.
Yea
15th Nov to 16th May so about right
I just laboriously checked this and it's off by 1 day. So basically, yes it's true.
There was a supposed leak about a week ago that was saying Beth was having it's ass kicked by MS and it smelled like bullshit because of how expected it was. I can't help but believe Bethesda must be getting gutted and reformed at the moment.
> I can't help but believe Bethesda must be getting gutted and reformed at the moment.
I don't see why they would be
-Starfield was their fastest selling title ever
-Best selling title in Sep 2023(even excluding gamepass)
-Third most profitable game on Steam in 2023, only behind Hogwarts and BG3
-12 million players
-Had more playtime in 2023 then BG3
-In the 7 months since release it hasn't fallen off of Xbox's most played game's list
-We know there's still 250 people working on Starfield updates/DLC
>TES and Fallout got put on the backburner for this shit
Its a pretty fun game honestly.
It's their best combat yet
People here think because it's not being discussed here that it failed.
>because it's not being discussed here
But it is? EVERY FRICKING DAY there are multiple threads about it. I haven't seen a game trigger Ganker as much as Starfield in a long time.
Nobody is triggered, just talking about how shit it is.
>7+ months after release
>still talking about it
If Ganker wasn't triggered they would've stopped and moved onto something else in the over half a year since it came out.
Triggered about what exactly?
What they fail to mention is that two of those DLC were super small, and fan hated them for being overprices(Automatron/Wasteland Workshop)
CK and Far Harbor were out by now is what matters. Starfield is fricked.
>The frick is Bethesda/MS doing?
Counting their huge piles of cash.
>Bethesda has a long hisotry of basically never doing bug fixes for thier games
>This creates a meme of "BETHESDA EXPECTS MODDERS TO DO IT FOR THEM!"
>Bethesda releases startfield
>Actually focuses on doing several large bug fixing patches that have fixed most of the major bugs people have reported
>WHY ARE THEY DOING THIS INSTEAD OF RELEASING THE CK!
Hmmmm.
the ck already exists. It's fricking done. They used to make the game. Just get it into people's hands, or the SF nexus page is going to wind up being even more embarrassing than fricking FO4's.
FO4 is currently experiencing one of its first revivals in years because a couple of dudes are basically remaking a bunch of existing gun mods but with wooden furniture for muh lore. That's how grim the situation is. And SF won't even get to that.
>the ck already exists. It's fricking done. They used to make the game.
You forget that Bethesda uses a bunch of third party programs that they've intigrated into the CK which they don't have the right to distribute, so they have to strip out large parts of the CK when releasing it to the public. The CK users get is not the same program Bethesda uses internally.
>play FO4 every now and then because its good for some moronic mindless fun and nuka world is pretty cool
>decide to mod the frick out of it because I used to vanilla on PS4
>find one mod that adds a whole bunch of guns
>drop it in with a bunch of other mods and start playing
>notice after a few hours I'm seeing nothing but vanilla weapons in the game
>check the nexus page to see if I did anything wrong
>this fricking moron has a 30 step guide in broken english for setting his mod up that involves moving a extracting a bunch of zip files into different folders because of "muh mod permissions"
>attempt to follow along but his guide is complete garbage and my patience is wearing thing
>think "what the frick am I doing?" and realize I can save a bunch of time by just selecting weapon mods on my own without this shit
I never knew how bad the FO4 mod scene was, jesus christ. I have a decent mod list now but you really gotta read the fineprint on some of these. It's like a bunch of mongoloids making mods. Setting up morrowblivion was easier than that shit.
no sex framework as well
porn mods are not good.
GOYSLOP
O
Y
S
L
O
P
This still cracks me up because of how much press it got.
What makes it more funny is that the Skyrim together mod team is considered trash in the mod community, yet journos were propping it up like they were some big respected modders.
meh I enjoyed it
I did too and thought it was overly hated, but the lack of the CK at this point is embarrassing. Unless they were working on some grand project this whole time, I think Bethesda is done. How on earth could they handle ES6 if they're struggling so hard with this?
>if they're struggling so hard with this?
This implies they are struggling with releasing the CK, and just actively not doing it to make it seem like they're actively patching the game/adding features to erode the "modders do everything for them" meme.
How short is your memory, dotard? Elder Scrolls and Fallout also followed this pattern.
>we should excuse Bethesda’s laziness because they’ve done it in the past
>no creation kit
Isn’t it because if they release it people will be able to add attractive females?
No they can already do that just using the in game assets, just check the most popular mods on nexus
does anyone else get the feeling they're delaying the ck because when people actually get a good look inside the game we're going to see millions of things worse than the train head npc?
Do you really think Bethesda cares when things like train head NPC are common dev tricks devs use all the time?
>Do you really think Bethesda cares
Yes, otherwise we would have gotten the CK already.
See
The CK has been released basically later and later for each game because Bethesda has to strip out more and more third party tools they can't legally distribute.
there's a fine line between dev tricks and having to use work arounds because your game engine is archaic.
how long did it take them to put ladders in? I get the impression that ladders were a last minute addition to starfield because people were shitposting about it so hard.
implementing ladders proved that they were right.
climbing sucks balls and is unfun, any sane person uses the jetpack to bypass ladders. they would be better as the usual Gamebryo teleporters
>there's a fine line between dev tricks and having to use work arounds because your game engine is archaic.
Train hat had nothing to do with the engine being archaic. It had to do with no one is going to spend the time making a functional vehicle system(which gamebryo does support and has for years) for a single use case.
>how long did it take them to put ladders in?
People modded usable ladders as far back as Oblivion. The lack of ladders had nothing to do with the engine being archaic, it had to do with NPC AI problems a lot of games have trouble working around in regards to ladders.
This is why, even in many games with ladders, NPCs basically never use them in normal gameplay, and only use them in heavily scripted cutscene like segments.
I think they're obligated to release the DLC within one year of the game's launch, so they may be rushing to get that done
Or it's just their usual incompetence
Projectiles from guns in starfield and fallout are modified spells from morrowind&oblivion
Will this be worth playing on PS5 when it drops to $30?
No.
It's maybe worth 20 at best, but honestly even that seems a hard pill to swallow
Yes
Get them on steam during a sale if you have a decent pc
played it recently and there are still several quest-breaking bugs and you need console command to fix them.
Only good shit about Xbox/game pass is being able to unfrick a save via cloud on a toaster pc and continuing on console.
>pro-Christian
>pro-western values
Reminder that shills want you to hate this game
Both are dying which explains why Starflop is dead
That's be great if the game was also good
western and christian values are fricking garbage and this game is garbage.
Western values such as diversity equality and inclusiveness, globohomosexual homosexual shit
>pro-Christian
I have a functioning brain so I don't buy games based on culture war bullshit.
t, Jesuit
Starslop is being memoryholed. Hoping gamers forget it happened before TES6 marketing picks up.
>The frick is Bethesda/MS doing?
Ask them pajeets at ganga river, not bethesda
It's dead, Jim. They're just hoping that normalgays will forget about it by the time TES6 pre-orders go live.
The path to triple champ status has never been more clear for Connor
>>7 months
HUH?
Starfield released 7 months ago
>The frick is Bethesda/MS doing?
Given there have been two betas, as opposed to just "updates", and the fact that more staff have been held on than expected and instead of going to TES VI, it looks like Todd is really pissed and has expanded on the DLC to fill the game with the needed content.
God i hope so. Maybe it's Microsoft that's pissed and they took out the stick
>it looks like Todd is really pissed and has expanded on the DLC to fill the game with the needed content
Todd won't charge. It'll be a free update.