>95% of builds are unreliable
>literally only 3 stats matter
who fricking thought this was a good idea
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![]() CRIME Shirt $21.68 |
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>95% of builds are unreliable
>literally only 3 stats matter
who fricking thought this was a good idea
![]() |
![]() CRIME Shirt $21.68 |
![]() |
That's literally how pathfinder the TTRPG works too tho
What are the 3 stats? Im just starting this game and I haven't played pathfinder stuff before.
>What are the 3 stats?
Depends on your build. The three "god" stats in my opinion though are:
Charisma:
>With a Scaled Fist Monk dip, Charisma characters can add their Charisma bonus to their AC class. Armor Class (AC) is the attack roll needed for an enemy to hit you.
>With 2 levels of Paladin, a Charisma adds their Charisma bonus to their Saves. Saves are your basically your AC for magic, supernatural, and poisonous effects. So having high saves effectively makes you nigh immune to caster enemies and alchemists
>With the Oracle Mystery: "Nature's Whisperers", you trade your Dex bonus to AC for your Charisma bonus. This STACKS with Scaled Fist, meaning you add you charisma score to your AC TWICE
>The Paladin abilities "Smite Evil" and "Mark of Justice" add your CHA bonus to your attack, saves, and AC versus the enemy marked with it. The ability "Smite Chaos" from Hellknights also adds your CHA bonus to your AC and Attacks. Mark of Justice (has to be another Paladin though), Smite Evil, and Smite Chaos all STACK. So you can literally add your CHA bonus to all of those stats THREE times versus one enemies
>Charisma is also the casting stat for spontaneous casters like Oracles, Bards, Skalds, and Sorcerers. Your spell penetration, spell slots, and spell difficulty class will also scale off of your charisma
Intelligence:
>Intelligence is the casting stat for prepatory casters like Wizards, Maguses, Arcanists etc. Your spell penetration, spell slots, and spell difficulty class will also scale off of your intelligence
>If you have the class ability "Canny Defense" from Duelist or Sword Saint, add your intelligence bonus to your AC
>Intelligence is the stat that governs how many skill points you get per a level up
>Intelligence users can trade their Dex bonus to AC for Intelligence with the class feature "Mind over Metal" from a Student of War
Continued in next post
Intelligence (continued)
>The Ashwood Pole Bardiche (Altered) lets you used your Intelligence modifier instead of your Strength modifier for the purpose of calculating your attack stat (chance to hit) and your damage stat (damage per a hit)
Dexterity
>Dexterity is the core stat for governing your Reflex saves. Successful reflex saves half magical damage towards your character. In some cases a successful reflex can negate the damage of a spell entirely (especially when paired with the skill "Evasion")
>Dexterity governs your initiative. Initiative is HUGE in this game. With a high initiative, you'll always go first in combat. More importantly, you can catch your opponents "flat footed" in the first round of combat if your initiative roll is higher than theirs. Flatfooted enemies have a drastically lower AC score, which means they'll be much easier to hit.
>Your Dexterity bonus is added to your AC bonus UNLESS you're a Student of War or Nature Oracle
>You can add your Dexterity bonus to your attack and damage rolls via Slashing Grace/Fencing Grace
One more thing I forgot to add: Charisma users can render their opponents flatfooted via intimidate checks in combat. This can be achieved with the feat Corugun Smash or Dreadful Carnage + Shattered Defenses. These abilities allow you to make an intimidate check as a free action, when successful, your enemies are flatfooted and terrified which means they'll lose their defenses and run from you, leaving them open to attacks of opportunity while also lowering their total AC score
Dex can also help Will saves with Slippery Mind.
>95% of builds are unreliable
No they're not
Either git gud or stop playing on fricking unfair
>builds
What builds? You can pick any class and just level it up exclusively and you'll be fine. You don't have to do autistic min maxing shit.
>3 stats
How many stats matter depends on your class. How is it a problem that a fighter can just dump his INT and CHA while Wizard can dump everything that doesn't give him extra magic power(unless you're doing a hybrid which needs more).
Let me guess. You tried playing on unfair difficulty without any prior experience with table top based computer games, looked up some build online and then got mad that you got fricked up, is that it?
>Wizard
>not having CON, not having DEX
ngmi.
What do you need CON for with so many defensive spells? I can understand DEX for reach spells but if you don't use those then you don't need it either.
>only 3 stats matter
Anon, even con matters if you build kineticist.
>>95% of builds are unreliable
Non-viable would be a better word, and that is not true, even on unfair.
Sorry, storm walker ranger and flame dancer bard are not good picks on unfair.
If you are talking about core or below, you are such a fricking casual, it's unreal
What are the good builds? What are the fun ones?
It's the content locked behind dialogue options that you need high charisma to win?
Tons of builds are viable, no idea what you like.
There are skill checks that unlock new dialogue options and/or ways to resolve quests, but it's more than just persuasion and 99% of them can be done by members in your party, not just you.
Even a series of checks for the secret ending can be bypassed by doing a quest.
Most locked options are behind the mythic paths
>It's the content locked behind dialogue options that you need high charisma to win?
Doesn't matter because you can use high CHA companions like Arue and Daeran
Not to mention you don't strictly need a CHA build, just increase persuasion
KM > Wotr
no
KM encounter design was fricking atrocious. Game constantly attempts to catch you on some bullshit that will frick you if you don't expect it and force you to reload, but is trivial when you expect it. Wrath gives you more difficult but more straightforward fights. They improved a lot with second game.
KM is more comfy and has a stronger feeling of progression (despite being more limited), but it has pretty bad encounters and the last third feels like a slog, especially Nyrissas funhouse. Also arguably better companions, but I think both games offer some good stuff in that regard. It's like BG1 versus BG2, both games have strengths and weaknesses.
>tfw you can't create medieval fourth reich no more
Hasbro when they bought TSR and decided that D&D should be more "like MtG", so you fill the game with obvious trap options and the players feel smart for avoiding it. Sad, right?
if you made a list of every theoretical level distribution and referred to each of them as a build then yeah 95% of them would be unreliable. probably more than that. but they'd also be fricking moronic just like you.
>1 level on each class
>20 spellbooks
Great fun
>95% of builds are unreliable
in order for your choices to matter some have to be objectively wrong
pathfinder is based around the idea that you shouldn't stop players from ruining their builds
it used to be a common mindset back in the day and it's a breath of fresh air to see it return
I'm not sure if some builds are really bad by default. If you multiclass and don't know what you are doing you can really frick up tho.
The trap options are to make you feel smart when you realize they're idiotic.
The trap options also exist as gimmies you can offer people toughness as a free feat that they get for taking a certain prestige class and they'll be happy for the extra health instead of mad they were given it instead of something more useful because it's free on top of everything else. afaik there's even methods in 3.5 for just getting some weak feats by performing certain actions with your characters (afaik you can ge ironguts by submerging yourself in a tank of rotting fish and passing enough fort saves).
There aren't that many trap options as people think, just options that are only useful in very few specific builds and feat taxes which are a silly concept. Even toughness is an useful feat for an oradin life link build, for example (not a popular build in the game because the game doesn't have key feats for it, but its popular in TT).
>95% of the builds are unreliabe
Don't worry knight brommander I can fix this.
Sorry, absalom's sending lines are slow today.
wrath of the righteous or kingmaker?
Wrath
thank you frens
Wrath is better overall, but Kingmaker is still worth playing.
see
Kingmaker ending was so bad that I couldn't finish it. Also kingdom management was tedious and unrewarding.
Speaking of builds, does anyone know a decent Death Knight Lich build that isn't a bunch of "dip into 12 different classes" horseshit?
20 Gendarme
Gendarme
t. Neoseeker moron with monk and vivisectionist dips
You can play perfectly fine without multiclassing on pretty much any class, even on Unfair.
Just got to the Abys with my Lich. Is Lich supposed to be busted? Their spell list is ridiculous. Right now I'm at the point where I just cast Call Death on the big bad to paralyze them, then the team just curbstomps them. Oh and whatever horde of undead I brought with me. Wish there was a way to mass cast Re-purpose.
Yes, lich with a merged spellbook is an undead god. Make sure you let everyone know and flex on the living.
That's the plan.
I still cant believe ratmen lost to these foxgays because I guess rats dont make their dick hard. Frick I hate furries so much
I hope this is intentional irony or a false flag, because there's no way ratfolkgays don't see how they're basically no better than furries with how obnoxious they are about their not-Skaven obsession.
The only reason there is a furry race in the game is that the poll options were rat fox or cat.
Oh, quit bellyaching, you aching belly, you. You'll get rats in the game come Iron Gods.
Iron Gods would be the worst option, gimme that Azlanti adventure.
Sucks to be you, anon, you get Jade Regent.
nobody wants Jade Regent I'd rather play one of the Garund adventures at least the brown people there are hot.
You get Skull and Shackles after.
Skull and Shackles is just a worse Serpents Skull
You're a worse Serpent's Skull. Anyway, what do you want in a release order for Pathfinder AP adaptations? Bearing in mind of course the devs won't ever adapt Reign of Winter.
I just want to see them rotate through the kind of threat the game presents so we don't end up bored first and last can be swapped since both of those are native threats just different ones.
Ruins of Azlant next so we get to face a threat native to Golarion
Shattered Star after that to reintroduce the runelords
Hell's Rebels/Hell's Vengeance for outsiders again
Iron Gods for ayys (mostly dont want to do this one for a while because then every game is gonna be in north eastern avistan)
Serpents Skull so we get to kill a god.
The real next game will be in nottransylvania
Why Carrion Crown? No one likes Ustalav, especially not people in Ustalav.
Next Owlcat game is actually in 40K.
Yeah but they doubled the studio so they could do two games at once after wrath did gangbusters.
Monte Cook back in the 90s when he wrote D&D 3e
then Paizo were a bunch of incompetents that just copied everything 1:1
Merry a racoon, society may shun you but your love will be pure.
can I get a qt white fox lady in my party
You'll need to use mercenaries, but yeah.
Is that something like the mercenaries in divinity 2? Either way sounds good enough for me.
Yeah it's pretty much the same thing.
Mechanically speaking the game is fine.
What's not fine is the amount of bugs.
Kingmaker still has game breaking bugs and they've dropped support / development years ago.
As a direct result I've elected to pirate Wrath of the Righteous. Maybe I'll buy it if they finish it unlike Kingmaker.
Pathfinder is a god awful ruleset and any game made in it is doomed to suck ass.
I picked this game up when it was on sale and was about to start it tonight or tomorrow. bloodrager seems like a fun class, how are they in practice?
>seems like a fun class,
It is. I HIGHLY recommend the Primalist Bloodrage, you can trade your bloodline Powers for barbarian powers, which are MUCH stronger - most notably Lethal Stance/Accuracy and Lesser/Greater Beast Totem.
I also recommend the "Arcane Bloodline". At level 8, you get Arcane Bloodrage, which autocasts haste on you everytime you enter Bloodrage.
Sounds pretty fun, is human a decent race for them? Love that bonus feat usually.
It's okay, but inferior to kitsune.
>Furry
kinda gay to be honest family
Great. I'll probably start my playthrough in the morning then. Any other tips?
Honest advice is to pick a weapon and specialize you can either go strength or dex both are fine strength is stronger earlier but dex picks up at the end of act 2 when you can take the mythic feat for dex to damage as a blood rager the game is gonna say charisma is important it's a lie and you need to ignore it get to 15 or 16 points with it then never touch it again because you want to start with 18 points in strength or dex the spells you use are mostly going to be buffs or utility so having a high casting stat doesn't matter.
14 is the highest charisma you need since Ragers only get spells up to level 4.
Yes, human is fine. You don't have to play a fur shitter like
recommenda
You realize that you can take the Master Shapeshifter talent, and your human form will have a +4 to STR, DEX, and CON, right? You'll be walking around as a human anyway, might as well get stat boosts for doing so.
can someone give me the most digusting lich build
DC Sorcerer
Exploit Expanded Arsenal (look it up if you don't know what I mean, it's essential for DC casters on higher difficulties), then have Sosiel cast Touch of Glory for + 20 charisma on you. You'll one hit kill everything with Weird and Phantasmal Killer
Cross blooded Sorcerer Lich
Grab All of the bloodlines that bonus your fire damage, wear clothes that boost fire damage, and spam hellfire Ray
Regardless of whether you go Sorcerer or Wizard, make sure you merge your spellbook
So I know Seelah leaves if you choose lich because she has some almighty stick up her arse about the undead, even when demon lords are invading, but what about the others?
I chose Trickster and Regill sounded like he was going to kill me there and then but not heard anything otherwise. What other paths cause characters to permanently leave?
Regill seethes about trickster but refuses to leave because you are beating the demons, Cam leaves on Aeon for obvious reasons, Arue leaves on demon and you later kill the good companions.
>A mess of an army...
If I remember correctly he mumbles it if you choose Azata and shouts it if you choose Trickster. Love the little touches, based companion