These little villages alongside the west coast of vvardenfell were probably the most comfy part of morrowind honestly. I liked the variety of settlements in morrowind from the little fishing and peasant villages all the way to big cities like Balmora, Mournhold, and Vivec
I got morrowind in this summer sale
Morrowind boomers, I KNEEL, the game is too comfy, so full of soul, magic is fun to use, beast characters look cooler, combat is fun and challenging and the story has been very attractive so far.
I really enjoy the reasonable variety in architecture. You've the Redoran villages with their shell-like homes, the denser Hlaalu settlements, the bizarre Telvanni houses and the imperial forts and colonies, which despite being most familiar to the player seem properly out of place in Morrowind.
Glad you're enjoying it, anon.
>wind chimes
Shiiiit, you're telling me we could've had those Ashlander wind chimes in the Redoran areas too? Damn, wish they did that, I love the sound of those things.
Thanks for making me realise that i want an open world game in a realistic enough engine to have functioning wind chimes.
only just now getting into it aye
its pretty great. I like the main quest in comparison to oblivion's too which felt like an action movie where as Tes 3's main quest is abstracted and has no ingame half-life 2 cutscenes.
And then Oblivion comes along and mogs it in every way.
The only people that think Oblivion mogs Morrowind or even think that it's a good game to begin with are pure nostalgiagays. It has too many flaws to count and not nearly enough going for it. Morrowind mogs it six ways to Sunday.
Morrowind is too janky for me. Gave it an honest shot. Any superior features such as its deeper RPG mechanics are brought down by its incredible jankiness and hollowness.
Anon what the frick are you talking about
This entire series is 70% jank, and Morrowind is one of the least hollow games
Oblivion is a janky piece of shit with some of the worst level scaling and awful quest design where you just follow a quest marker to an area 5 feet away from your previous objective most of the time.
Morrowind might be jankier but it's still a better game. Like I said Oblivion is just a series of bad idea after bad idea. Possibly salvageable with mods but probably not though I've never tried.
holy shit Oblivion was a terrible game, what were they thinking
pure Soule
Is tamriel rebuilt actually good? like are the quests good quality, and is the lore make sense?
ehh... sometimes. and I stress "sometimes"
They're very autistic about the lore and quests, but your mileage may vary depending on the age of the content, who made it, and personal taste
I love just how much there is to do, and so much of it is quality content. A lot of cut corners, but a lot of fleshed out stuff too. Even when an npc is like "go get me this book" it's usually a little adventure and the book is interesting to boot.
I can't wait to play the finished Tamriel Rebuilt in 2035
Being optimistic i see
Their current rate of release for the past several years would easily put them on track to finish the landmass within a decade- Almalexia, province-spanning plotlines, and old area reworks notwithstanding
Is there a curated OpenMW mod collection somewhere?
https://modding-openmw.com/
Thanks bud
They put way more effort into world design in Morrowind compared to the later games.
I have come to a conclusion
It is fricking impossible to add proper necromancy to an elder scrolls game
You can make the immersive crafting systems, add systems for customizing undead, implement all sorts of magic to support it, but at the end of the day there's nothing to fricking do with it
Follower combat is moronic and unengaging for standard gameplay to the point where even straightforward summon spells are barely worth it, and the idea of a necromancer entails grander, more abstract pursuits(war, defense, mass labor) that don't gel with the primary gameplay focus of solo dungeon delving- making the whole concept worthless
The honest to god best you can do without trying to essentially overhaul the entire game is just add a bunch of stupid bone or death-themed spells that miss the point in an attempt to make it more combat-oriented and personal like ESO does
You were wrong in the /vrpg/ thread and you are wrong here.
I don't visit meme boards, so you're gonna have to fill me in so that I can more effectively prove you wrong
It’s another reditt nostalgia thread
i bought this game after v memed it so hard
why is everything so ugly and depressing
>after v memed it so hard
The morrowind fanbase in Ganker is pretty fricking divided actually, this thread has been mostly praises so far but just wait for the haters to show up
>The morrowind fanbase in Ganker is pretty fricking divided
>Fanbase
>divided
>on it being good
You are a moron. The 'haters' are 'le bein' trolls 90% of the time rather than people who dislike it for whatever genuine reason.
I find Morrowind to be an utter piece of shit and I assure you many in Ganker do as well. I'd say it's about 50/50 of people who like it vs those that hate it.
F A N B A S E
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you illiterate frick
>why is everything so ugly and depressing
Wdym, it looks fine
older elder scrolls has a more gothic vibe to it
Morrowind is just a depressing place. The comfy comes from the 5 songs that loop throughout the entire game.
The Ascadian Isles and the Grazelands when Daedra aren't in the vicinity are pretty comfy tbh
One of the comfiest games I've ever had the pleasure of playing.
>every scene a painting
Pure kino
What mod is this?
Morrowind Rebirth 5.6
Do you prefer vanilla + mwse or openmw?
OpenMW. Makes the movement feel better for some reason, also the AI. I don't use mods and most of the MWSE stuff just seems to be a gimmick to me anyway. I wish we had swift casting in OpenMW though.
OpenMW because of massively improved combat AI and actual pathfinding.
Vanilla or OpenMW for a first playthrough?