Some trannies somewhere said they liked it so it's troony property now. Because when you don't like a group of people it's important to immediately give anything they claim to them and disparage other people that also dislike them for not doing it too.
The best. Without hold ads/ironsights nearly every shooter is unplayable. Old Rainbow 6 and Ghost Recons are the exception due to their satisfying difficulty.
People who complain about it are the stupidest people to have played video games.
Played a lot, a lot I shouldn't have including your favourite power trip homosexual shit. I don't even need the option to jump. Punishing pedophiles like you for being idiots is fine by me, it's probably how we all become proper people. Removing the importance of surviving is also stupid when success is dependent on how much you do and the limited or non existent amount of support you'll have when applying logic from games into real life. You may as well do drugs to get your fix, probably better for you than grinding your life away.
The notion that a game would offer you a trade off between manoeuvrability and shooting precision at any given moment makes sense. My problem with it is that every game basically moves hip firing so useless that it isn't a trade off l, it is just mandatory.
If it was bad, it wouldn't have stuck around this long. It's a balancing mechanic, and a damn effective one that allows for a number of niches to be created for weapons, like SMGs have tighter hipfire to compensate for their lower effective range, or cumbersome heavy weapons having slower ADS time so that you have to actually think about when and where you use them.
LMGs generally work better in games with longer ranges and/or suppression mechanics, like Battlefield. It helps a lot when you can put down the bipod and raise hell.
The most useless implementation of suppression. Tracers already show where you are shooting and they also reveal your own location and shooting (obviously) consumes your ammo.
It's like the raptor targeting laser in the godawful Jurassic Park sequel. Why not just shoot him?
2 months ago
Anonymous
>and shooting (obviously) consumes your ammo.
dude, you're support, you get infinite ammo
2 months ago
Anonymous
You still have to reload the guns with the longest reload times.
2 months ago
Anonymous
i think "shooting consumes your ammo" might the worst point against suppressive fire in a videogame you could make
>like Battlefield
I think you need to go for more milsim/teamwork oriented games to really appreciate the LMG and what it adds to a squad. You don't need artificial suppression mechanics to be suppressed when a squad with a couple LMGs opens up on your position because there's so much lead flying around that you're almost guaranteed to fricking die if you stick your head out to return fire. You just don't get that kind of massed fire in games where you might have like four dudes in a group.
I love how heroes (its basically a high level subclass that has some minor quirks) in Red Orchestra 2 don't suffer from suppression and are sometimes easier to kill as a result
I love even more how if you were a good machinegunner and the opposing team are good players, you could influence the game to the point enemy snipers would focus on you, the enemy TL would specifically call mortars on you, the whole lane you were covering would die down and the enemy would attack from a different direction
homosexual. It turned largely popular because of console shooters, this abomination became the norm with cawodudee console fps, the kind of games that worked so well on consoles because of ads/iron sights.
Before cawodudee: lot of different fps with lot of different movements, mobility increased compared to what we have now
After cawodudee: everything adopted that shit and now you have arcade cawodudee shooter or tactical homosexual fps with ads so console monkeys can hit something. Without it players would be too fast globally and autoaim would be too flagrant. Thanks to ads/is you can somehow hide autoaim.
arma games had ads since the first op flashpoint in 2001 and I doubt anyone stupid enough to try and play them with a pad could hit something past 20 meters, lol
How popular is arma? Is it on console and if yes how popular is Arma on console? What effect it had on the whole industry? Is it as catastrophic as what COD?
cawadooty was PC exclusive
I'm talking about cod4 which turned every dudebros into a mlg 360noscope pro-gamer on cucksoles.
I just meant they would have found a way to slow down gameplay and introduce more ways to help little kids on gamepads regardless of ads. halo didn't have ads and still went nuts on the bullet magnetism to help console kids, and it developed alongside ads heavy CoD all the same, with almost similar ground shattering popularity
Another homosexual showing up to throw his factoids at me. I don't care you know what game I'm talking about, cod4 motherfricker. Everyone was playing it and as a result the whole industry copied this format for a decade before switching later to the gay battle royal or hero shooter genre.
Yes if your goal is to make an action game rather than a tactics/strategy one
You slow down encounters immensely by forcing a decision of killing quickly or being able to actually move at a decent pace. And in games with low TTK fights boil down simply to who is aiming and shooting first incentivizing you to move around the map like that shit.
Yes, it's as good an approximation of 'taking aim' as one can get really in a non VR fps.
It's really only shit if hipfiring is so unrealistically inaccurate that ADS becomes the only option
Anybody who thinks the mechanic is shit is moronic, I just recently played prey and no ads makes the already tedious combat (your guns don't do shit in the beginning) even more annoying.
I don't want my camera sensitivity to be the same as my aiming sensitivity, and without ads, that is the case. Simple. It's logical
good argument for console I guess, its still shit though. especially considering it makes aiming actually harder, not movmeent wise, but with the arbitrary sight bullshit
in mankind divided i binded it to alt or something and put dash on right click, made the game so much better
I think it's fine for games aiming for realism/immersion but it's pretty dogshit in most others. A game like Siege, for instance, would not only feel way better but would nerf a lot of dumb/annoying shit just by removing ADS. Notably the less realistic games that handle ADS 'well' are also typically ones where your gun is fast enough and hipfire accurate enough that it's not really that big of a deal and the mechanic is as superfluous as possible.
Bullet spread in games is not supposed to represent actual grouping spread from a stationary gun, it’s supposed to represent failures of recoil management and aiming. ADS steadies your aim, thus improves your precision and grouping.
for me, seeing someone seethe about both sprinting and ADS means that I'm talking to some geriatric frick that thinks all shooters HAVE to be either Quake or Counterstrike
kindly get fricked, thank. Black person.
moreover, i am sure those are the same kind of people that b***h about Arma for having both without having ever actually bothered to fricking play it and seeing that sprinting has detrimental effects
the same kind of morons that either moan about DCS being "too realistic" or Ace Combat being "too arcade".
Quickly bringing up the sights to line up a shot adds an element of intent and anticipation, like winding up a big punch.
I like it, but I don't need it to be in everything. Spice, life, etc.
Hate that it improves accuracy, nerfing hip/shoulder/whatever shooting
Hate that it takes a button instead of alternate fire
Hate games that force you to use it, makes aiming wonky as frick ad shooting slow and messy
Nothing like a 1.6 180° flick to headshot with a deagle. I want SPEED not huuuu let me right click, move sluggishly my camera ith fricked up sensitivity then messily try to aim with nonsense where you don't even know where it's going to shoot
i tolerate it in games that have good hip shooting accuracy and allowed you to add shit like laser mods to remove the garbage crosshairs from console games that take half the screen
it's good only if there's significant weapon sway and non-resetting recoil so that the gameplay is more than just clicking heads. also turn rate should be greatly reduced when aiming.
More games should let you aim your weapon outside of your center of view
Insurgency's great for this since the bullets actually come FROM THE GUN, and you can use weapon sway to hipfire multiple targets while focusing on an open area or hallway
In cases like that ADS is fine, otherwise it's just an excuse to make hipfire worse and make games feel more """tactical"""
Like the other anon said it's bad on paper but good in reality
Like yes, it turns every moment into "who saw the other person first" instead of an older game with higher ttk where two guys are facing each other and zooming around trying to hit each other. I think the only bad part of it is that fps like that aren't getting made much anymore.
But in terms of what we do get? I think it creates a more tactical game, in a real fire fight you have fire team and assault team. In COD you are flanking and attack the enemy while they are engaged with your teammates, it's baseline tactics that you need to understand to be decent at the game. I honestly think cod could benefit from being even slower and more cerebral and focused on map control. Dudes hopping and spinning around everywhere and then going to crouch then prone right in fricking front of your feet to quick scope you, IMO it's lame and shouldn't be in the game.
>Like yes, it turns every moment into "who saw the other person first" instead of an older game with higher ttk where two guys are facing each other and zooming around trying to hit each other.
If you old boomer with terrible reaction speed and game is too fast for u it's not my problem.
React faster. simple as.
I don't really mind ADS or the lack of it either way most of the time, but I absolutely hated it in FEAR 2 since it made the slowmo effects impossible to see, on top of them already being watered down from the first game.
Glad the Trepang devs realized that and didn't include it.
I have no strong feelings on it. I literally do not care. I didn't need it in half life, or TF2 and I didn't really even notice the absence of it, nor the inclusion of it when it comes down to it, really.
I love games with cool sights on the guns so yes Its a good game mechanic.
it overall increases my fun.
I say as if I don't have 4k hours in css and csgo
what I hate is when games let you ads. and all it does it zoom in slightly.
few games do this, but I've seen it and it annoyed me. some games do this on things like grenade launchers and such. but I dont care, just make cool sight lines.
ADS is one of those things which are only known as cancerous because of gross misuse.
For example the halo assault rifle doesn't need it because the hip-fire is already good enough, on the magnum it's an extra rather than anything considering that gun's meant to be more precise.
What most modern shooters do is tack it on without any other reason than it being popular and nerf hip-firing into the fricking dirt because every other shooter did the same thing.
There's almost no rational choice between landing accurate shots at the cost of movement speed and awareness / having only 10% of all shots land because you decided to fire without ADSing.
better way of balancing movement than counter strike's
terrible mechanic
The best fallout doesnt have ads
Obviously, it's not even an fps
wdym?
It was added in that game specifically
Mornin' Saar
He's talking about Fallout 1, dumb NV troony
>NV troony
Is this a discord thing? Started seeing a lot of posters claiming only troons play New Vegas
No, it's a fact of reality.
Some trannies somewhere said they liked it so it's troony property now. Because when you don't like a group of people it's important to immediately give anything they claim to them and disparage other people that also dislike them for not doing it too.
And nobody liked that gunplay in fact eveyone install ttw
The best. Without hold ads/ironsights nearly every shooter is unplayable. Old Rainbow 6 and Ghost Recons are the exception due to their satisfying difficulty.
People who complain about it are the stupidest people to have played video games.
so youve never played any FPS that aren't "realistic" I take it
homosexual opinion discarded
Played a lot, a lot I shouldn't have including your favourite power trip homosexual shit. I don't even need the option to jump. Punishing pedophiles like you for being idiots is fine by me, it's probably how we all become proper people. Removing the importance of surviving is also stupid when success is dependent on how much you do and the limited or non existent amount of support you'll have when applying logic from games into real life. You may as well do drugs to get your fix, probably better for you than grinding your life away.
The notion that a game would offer you a trade off between manoeuvrability and shooting precision at any given moment makes sense. My problem with it is that every game basically moves hip firing so useless that it isn't a trade off l, it is just mandatory.
If it was bad, it wouldn't have stuck around this long. It's a balancing mechanic, and a damn effective one that allows for a number of niches to be created for weapons, like SMGs have tighter hipfire to compensate for their lower effective range, or cumbersome heavy weapons having slower ADS time so that you have to actually think about when and where you use them.
Too bad in most fps games LMGs are fricking awful and usually have longer ttk than submachine guns/assault rifles.
LMGs generally work better in games with longer ranges and/or suppression mechanics, like Battlefield. It helps a lot when you can put down the bipod and raise hell.
Bro... LMGs don't have suppression since bf4...
They are literally worthless.
In BFV suppression marks the enemies.
The most useless implementation of suppression. Tracers already show where you are shooting and they also reveal your own location and shooting (obviously) consumes your ammo.
It's like the raptor targeting laser in the godawful Jurassic Park sequel. Why not just shoot him?
>and shooting (obviously) consumes your ammo.
dude, you're support, you get infinite ammo
You still have to reload the guns with the longest reload times.
i think "shooting consumes your ammo" might the worst point against suppressive fire in a videogame you could make
>like Battlefield
I think you need to go for more milsim/teamwork oriented games to really appreciate the LMG and what it adds to a squad. You don't need artificial suppression mechanics to be suppressed when a squad with a couple LMGs opens up on your position because there's so much lead flying around that you're almost guaranteed to fricking die if you stick your head out to return fire. You just don't get that kind of massed fire in games where you might have like four dudes in a group.
I love how heroes (its basically a high level subclass that has some minor quirks) in Red Orchestra 2 don't suffer from suppression and are sometimes easier to kill as a result
I love even more how if you were a good machinegunner and the opposing team are good players, you could influence the game to the point enemy snipers would focus on you, the enemy TL would specifically call mortars on you, the whole lane you were covering would die down and the enemy would attack from a different direction
i fricking loved using the lmg's in insurgency
homosexual. It turned largely popular because of console shooters, this abomination became the norm with cawodudee console fps, the kind of games that worked so well on consoles because of ads/iron sights.
Before cawodudee: lot of different fps with lot of different movements, mobility increased compared to what we have now
After cawodudee: everything adopted that shit and now you have arcade cawodudee shooter or tactical homosexual fps with ads so console monkeys can hit something. Without it players would be too fast globally and autoaim would be too flagrant. Thanks to ads/is you can somehow hide autoaim.
arma games had ads since the first op flashpoint in 2001 and I doubt anyone stupid enough to try and play them with a pad could hit something past 20 meters, lol
How popular is arma? Is it on console and if yes how popular is Arma on console? What effect it had on the whole industry? Is it as catastrophic as what COD?
I'm talking about cod4 which turned every dudebros into a mlg 360noscope pro-gamer on cucksoles.
RE4 and Gears of War made bigger impact in enforcing OTS aiming (essentially ADS for 3rd person games) as standard
I just meant they would have found a way to slow down gameplay and introduce more ways to help little kids on gamepads regardless of ads. halo didn't have ads and still went nuts on the bullet magnetism to help console kids, and it developed alongside ads heavy CoD all the same, with almost similar ground shattering popularity
>How popular is arma?
You mean the game that made DayZ and battle royale popular?
cawadooty was PC exclusive
Battlefield 2 had ADS, jackoff.
Another homosexual showing up to throw his factoids at me. I don't care you know what game I'm talking about, cod4 motherfricker. Everyone was playing it and as a result the whole industry copied this format for a decade before switching later to the gay battle royal or hero shooter genre.
>he doesn't know what AWP in CS is
Kill good sig does.
Works in a lot of games, doesn't belong in every fps though.
No, it's not. But not every game needs them.
Yes if your goal is to make an action game rather than a tactics/strategy one
You slow down encounters immensely by forcing a decision of killing quickly or being able to actually move at a decent pace. And in games with low TTK fights boil down simply to who is aiming and shooting first incentivizing you to move around the map like that shit.
Yes, it's as good an approximation of 'taking aim' as one can get really in a non VR fps.
It's really only shit if hipfiring is so unrealistically inaccurate that ADS becomes the only option
It depends on the game.
On paper no
In execution yes
no idea but I'm butthurt about devs never figuring out how to hold a pistol properly, I blame hollywood
Anybody who thinks the mechanic is shit is moronic, I just recently played prey and no ads makes the already tedious combat (your guns don't do shit in the beginning) even more annoying.
I don't want my camera sensitivity to be the same as my aiming sensitivity, and without ads, that is the case. Simple. It's logical
>I don't want my camera sensitivity to be the same as my aiming sensitivity
What? Why? I've never heard someone say something as homosexual as this.
good argument for console I guess, its still shit though. especially considering it makes aiming actually harder, not movmeent wise, but with the arbitrary sight bullshit
in mankind divided i binded it to alt or something and put dash on right click, made the game so much better
BO2 had such a slick and crisp artstyle, I miss it.
its a shame how basically every other futuristic cod completely missed the point of why people liked bo2 so much
It was my fave way of fps but since playing Half Life Alyx with a 3D printed 2011 I'm ruined for literally anything else.
funny that people seethe about ADS slowing gameplay down, when Call of Duty managed to be pretty fast paced FPS
>right click and left click at the same time to shoot
gr8t mech4nic br0
I think it's fine for games aiming for realism/immersion but it's pretty dogshit in most others. A game like Siege, for instance, would not only feel way better but would nerf a lot of dumb/annoying shit just by removing ADS. Notably the less realistic games that handle ADS 'well' are also typically ones where your gun is fast enough and hipfire accurate enough that it's not really that big of a deal and the mechanic is as superfluous as possible.
it's better when it's done by people that actually shoot with a weapon in real life
When both ADS and hipfire still have bullets shooting from forehead with hitscan, yes.
When bullets actually come from the barrel (very rare) then no, it makes sense.
>puts gun in front of your face
>bullet spread decreased
at least they could make hip-fire more realistic.
Bullet spread in games is not supposed to represent actual grouping spread from a stationary gun, it’s supposed to represent failures of recoil management and aiming. ADS steadies your aim, thus improves your precision and grouping.
feels good to be able to love precise milsim tacticool shit and fast paced chaotic boomshoots equally
depends on how the game does it
Console crutch
Why do CS turdies hate ADS so much?
because CS is the best shooting game of that type and every shooter of that type should be compared to CS then laughed at
for me, seeing someone seethe about both sprinting and ADS means that I'm talking to some geriatric frick that thinks all shooters HAVE to be either Quake or Counterstrike
kindly get fricked, thank. Black person.
moreover, i am sure those are the same kind of people that b***h about Arma for having both without having ever actually bothered to fricking play it and seeing that sprinting has detrimental effects
the same kind of morons that either moan about DCS being "too realistic" or Ace Combat being "too arcade".
all shooters should unironically be 1.6 though
don't talk to me, subhuman.
1.6 introduced ADS into mainstream gaming. You cant balance AWP without ADS. So you just have a nice day into the foot for 999 damage.
Quickly bringing up the sights to line up a shot adds an element of intent and anticipation, like winding up a big punch.
I like it, but I don't need it to be in everything. Spice, life, etc.
yes, it has killed the entire genre of movement shooters
scope in as alt fire is fine but ads turns every game into a snail paced pile of trash
No. Combine it with aim assist and it's gaming time.
Hate that it zooms
Hate that it changes mouse sensitivity/aiming
Hate that it improves accuracy, nerfing hip/shoulder/whatever shooting
Hate that it takes a button instead of alternate fire
Hate games that force you to use it, makes aiming wonky as frick ad shooting slow and messy
Nothing like a 1.6 180° flick to headshot with a deagle. I want SPEED not huuuu let me right click, move sluggishly my camera ith fricked up sensitivity then messily try to aim with nonsense where you don't even know where it's going to shoot
i tolerate it in games that have good hip shooting accuracy and allowed you to add shit like laser mods to remove the garbage crosshairs from console games that take half the screen
and here it is, the geriatric complaining that FPS that are not Counterstrike are not like Counterstrike
yeah just ignore all the other points and focus on CS epic troll bro
I don't know OP might be right.
Maybe everyone in this thread should try aiming up sight instead?
it's good only if there's significant weapon sway and non-resetting recoil so that the gameplay is more than just clicking heads. also turn rate should be greatly reduced when aiming.
More games should let you aim your weapon outside of your center of view
Insurgency's great for this since the bullets actually come FROM THE GUN, and you can use weapon sway to hipfire multiple targets while focusing on an open area or hallway
In cases like that ADS is fine, otherwise it's just an excuse to make hipfire worse and make games feel more """tactical"""
if gyro became a standard feature then maybe we would see games with that
vr shooters
Ironsights are cool, reloading is cool, attachments are cool. Guns are fricking cool
It's good. I can play with no crosshair thanks to it.
Outside of games going for realism it only exists because controllers can't do hip fire. So another thing consoles ruined.
to what degree though, i remember playing fps games on console without ADS and its was pretty alright to me
Halo shows that controllers can do hip fire, it just needs strong aim assist
It would be fine if they didn't make spreads ineffectual and inaccurate
But they can, there is no law that prohibits aim assist for hip fire.
You opinion is invalid.
More of a boomer shooter kinda guy, but I think ADS is neat.
Absolute zoomer trash up there with the sprint button.
Like the other anon said it's bad on paper but good in reality
Like yes, it turns every moment into "who saw the other person first" instead of an older game with higher ttk where two guys are facing each other and zooming around trying to hit each other. I think the only bad part of it is that fps like that aren't getting made much anymore.
But in terms of what we do get? I think it creates a more tactical game, in a real fire fight you have fire team and assault team. In COD you are flanking and attack the enemy while they are engaged with your teammates, it's baseline tactics that you need to understand to be decent at the game. I honestly think cod could benefit from being even slower and more cerebral and focused on map control. Dudes hopping and spinning around everywhere and then going to crouch then prone right in fricking front of your feet to quick scope you, IMO it's lame and shouldn't be in the game.
>Like the other anon said it's bad on paper but good in reality
He said the literal opposite, you fricking moron.
>On paper no
>In execution yes
????
Read the OP again and then read his post again.
>Like yes, it turns every moment into "who saw the other person first" instead of an older game with higher ttk where two guys are facing each other and zooming around trying to hit each other.
If you old boomer with terrible reaction speed and game is too fast for u it's not my problem.
React faster. simple as.
Longer engagements reward fast reactions better. With who saw who first you’re rewarding chance.
>Longer engagements reward fast reactions better
This is why boomers whine so much about low TTKs? React faster, old fart.
I don't really mind ADS or the lack of it either way most of the time, but I absolutely hated it in FEAR 2 since it made the slowmo effects impossible to see, on top of them already being watered down from the first game.
Glad the Trepang devs realized that and didn't include it.
Yes. Everyone who complains about it is a Quakegay boomer.
I have no strong feelings on it. I literally do not care. I didn't need it in half life, or TF2 and I didn't really even notice the absence of it, nor the inclusion of it when it comes down to it, really.
I love games with cool sights on the guns so yes Its a good game mechanic.
it overall increases my fun.
I say as if I don't have 4k hours in css and csgo
what I hate is when games let you ads. and all it does it zoom in slightly.
few games do this, but I've seen it and it annoyed me. some games do this on things like grenade launchers and such. but I dont care, just make cool sight lines.
It's a good mechanic that matches how guns are used and function in real life.
ADS is one of those things which are only known as cancerous because of gross misuse.
For example the halo assault rifle doesn't need it because the hip-fire is already good enough, on the magnum it's an extra rather than anything considering that gun's meant to be more precise.
What most modern shooters do is tack it on without any other reason than it being popular and nerf hip-firing into the fricking dirt because every other shooter did the same thing.
There's almost no rational choice between landing accurate shots at the cost of movement speed and awareness / having only 10% of all shots land because you decided to fire without ADSing.
It's ok. But if fps doesn't have projectiles then it sucks.
The front dot is way off center, what the fuc/k/?