When far harbor came out i was sceptical, after all it was fallout 4, but after playing it i was amazed.
Of course it wasn't a perfect experience, but it was an actual rpg, with actually interesting quests, decent writing and worldbuilding, and npc's ranging from okay to actually pretty good.
Setting was cool, And tone and accent put was much closer to what fallout should have been, in visuals, themes, gameplay priorities and other details.
And then nuka world comes out, linear, goofy, bright mindless shooter in a literal theme park with almoust literally no story and an evil preston garvey. And as a logical progression from that pile of shit that shares notihng with fallout but the name came out 76.
Why? It's not even New Vegas mogging them at this point. THEY did it, why bethesda ignored their greatest achivement and doubled down on their failure?
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Nobody on this board is going to defend Bethesda but cool blog I guess.
Al Nanes and Justin Schram were lead quest and level designer for Nuka World.
Will Shen and Daryl Bringer were lead quest and level designer for Far Harbor.
It's not like Bethesda is a monolith, different people have different ideas for things they're in charge of, and can make bad judgement calls.
Luckily, Will Shen is lead quest designer for all of Starfield.
Todd posters have been here for a decade and a half, we're not stopping anytime soon.
Oh thank god, that means starfield wont have a completely shit quest design which is all im asking for.
I can't wait until Starfield comes out and without skipping a beat Ganker swaps from "Emil is a shit writer, Will Shen should be lead writer" to "Will Shen is a shit writer". Far Harbor having good writing is a meme. There's nothing special there. Nothing even remotely special. The only thing that might have been kind of creative and interesting was the robot murder mystery but then it turned out that was plagiarism.
Id take mediocre over total dogshit that bethesda normally pumps out
Emil is still lead designer so we get to continue disparaging him as is tradition.
still best thing they had since morrowind
Emil still plays a major role in starfield tho, so Shen's writing might still get buried
New Vegas looks like shit.
76 looks worse
>but it was an actual rpg, with actually interesting quests, decent writing and worldbuilding
lol no
Far Harbor is only liked by "sad writing is good writing" morons and it certainly has no more "actual rpg" than the base game. You're just a homosexual moron pseudointellectual homosexual frick morons troony obsididiot nvtroony love fricktard homosexual frickity frick frick.
You okay, anon?
bad bait
>and it certainly has no more "actual rpg" than the base game.
There are multiple skill checks all over Far Harbor.
There are four INT checks in the base game, three are in one single quest, the one with Captain Ironsides. The fourth is a hidden and meaningless skill check where you're not moronic and understand that powerful magnets are used to move Liberty Prime's limbs.
What are you talking about? There's lots of skill checks in base game. But they don't do moronic things like "MAYBE WE SHOULD GUARANTEE HER SILENCE BY RAPING HER? <REQ: INT 8>". Instead perks perform the task of "skill checks" and it's done via real gameplay instead of fake gameplay. Go read a VN, homosexual.
are you one of those morons who thinks "should i shoot him with a fat man or skeank up and bonk him with a baseball bat" counts as rpg choice?
Anon, you complete fricking idiot, that absolutely is actual rpg choice. Are you actually claiming dialogue options are the only thing that matters and character builds having an effect on anything other than dialogue choices "doesn't count"? You are beyond fricking moronic. Like I said, go read a fricking VN if all you care about is dialogue.
>that absolutely is actual rpg choice
Guys, I picked the rocket launcher in Halo over the sniper rifle, I'm playing an RPG.
This but unironically.
Imagine the type of person to prefer a rocket launcher over a sniper rifle, or vice versa. Then imagine what other choices that type of person would make.
Congrats, you're role playing.
did you ever played D&D or CRPGs?
Yea, I'm in two groups right now. Weapon choice and how you decide to engage the enemy are things me and other players talk over based on our characters' perspectives even if the end result is the same. The big guy wants to just bust down the door and whack people while the rogue wants to sneak through the vent and whack people.
It's not an RPG /mechanic/ but it's a key part of the mindset of playing RPGs. If you don't get into playing a character, you can turn any RPG into a simplified action game.
dooes your DM does npcs or stories or it's just a string of situations to solve?
I'am not saying you are wrong, iam saying that you only half right, what you describing is one of TWO aspects, whithout both its either ARPG or a visual novel
Making a choice isn't inherently an RPG mechanic, that's a reductive and frankly moronic way of looking at the world and RPGs in general.
RPG takes its roots in role playing board games where besides "gameplay" you could behave and interact with the world in a manner limited only by your DM's ability, videogame RPG's aim should be to find a way to replicated both aspect, and agency inside the world and it's stories as well as ability to be the PERSON you role play as is achieved motly by dialogue options you dumbass
>as is achieved motly by dialogue options
No. Just no.
yes, just yes, you are just an autist who jerk offs on numbers
>the one with Captain Ironsides
Which coincidentally Will Shen was also lead design for.
No. Todd did that quest.
Children automatically think dark stories are somehow more mature even if they're complete dogshit. See Persona 3/5 vs 4.
far harbor isnt much darker than f4 in concept, f4 just sucks and barely adressed any questionabl topics so you just didnt noticed it
Fog is a good excuse to make the island feel post apocalyptic, because it's implied that the people there otherwise just lived normally and thrived. In vanilla fallout 4 there's no excuse for Boston being as run down as it is.
Bethesda DLC is what they actually want to make but the main campaign is what the analytics say they should make.
Main campaign is Emil's bad taste in writing
>bullet sponge enemies
>troony synth allegory
>buggy quests
Meh, setting was cool
why do every moron incluing trannies thinks identety crisis and blade runner references are somehow exaclusive to nutjobs who cut off their dick?
She literally talks about not feeling right in her body and how she has to discover who she really is on the inside and a synth takes advantage of that to try to groom her into believing she's a synth. It's a confirmed troonyism allegory.
Confirmed by who? Resetera?
All trannies are mentally ill, but not all mentally ill are trannies.
It's a common misconception especially when related to transhumanism because the underlying philosophy of transgender is that people are genderless souls living in malfunctioning meat suits. That's awfully similar to the idea of consciousness being separated from the physical.
>the underlying philosophy of transgender is that people are genderless souls living in malfunctioning meat suits
Trans people don't even uniformly agree on this, I can see why you would imply such a thing to try and strengthen your cope though
Do you ask the Vikings what their position on slavery is before you come to a conclusion they were slavers? History is written through observation of their words and deeds, cutting out the bullshit.
Trans as a whole don't have to agree with it, but it's the truth of the matter even when they don't realize it. Shit like the Gender Unicorn/Snowman/Whatever is just their way of trying to verbalize that underlying philosophy of disconnection.
because they are all insane, how should they agree if its all based on their personal delusions?
Come on anon, they couldn't have hit you over the head with it any harder
transhumanism and transgenderism are different things,
i know. you start seing it when clown world bombrards you with it's shit but sometimes it isnt actually there
Bethesda is peak clown world anon, same as any other big modern corporation
>peak
i dont think you know what it means
Do you really think they couldn't have come up with a better story involving an AI having an identity crisis than than one that involves a young girl "coming out" as a Synth to her parents and them hating her for it? Do you really think they just used terms like "transition" when describing what she was going through for no reason? God damn, Trans Harbor enjoyers are actually delusional.
Shit like this is literally the whole came's plot, what is moronic, but it is just a giant blade runner reference from fallout 3 that got out of control because Emil is a moron.
Do you also think bortherhood are republicans here?
>Do you also think bortherhood are republicans here?
They didn't feel the need to bash you over the head with a message correlating the two on that one, unlike their troony allegory synths.
>NO U
Cope and seethe
you are insane dude lmao I'm scared for what this site has done to you
YWNBAW
you apparently will never be sane
>Synths are an allegory for trannies
They're closer to an allegory for racism or anti-immigration. People from another land that are entering your country and conspiring together for their own ends at the cost of the native population's safety. Some synths are considered "one of the good ones" despite being another race.
The Railroad mirroring their colonial predecessor by freeing synths from the Institute is as on the nose as it can get for an allegory.
The Nakanos becoming furious with their daughter for being a synth would be better compared to miscegenation. They raised and loved someone but she was taken away by the other race and turned into someone they don't recognize. They're enraged by the betrayal and the loss of their daughter.
>They're closer to an allegory for racism or anti-immigration
You're stumbling onto the truth without realizing it, Synths in general are a placeholder for any marginalized group Bethesda wants to virtue signal to. In the Far Harbor story they chose trannies as this group.
>They raised and loved someone but she was taken away by the other race and turned into someone they don't recognize. They're enraged by the betrayal and the loss of their daughter.
Major cope, you can convince her to come out to her parents as a Synth and her dad tells her to frick off unless you convince him otherwise. Meanwhile if you get her to tell them she is human they accept her back with open arms. This isn't an issue of her being "turned into someone they don't recognize", it's an issue of them rejecting her perceived true identity if it doesn't line up with what they want. troony allegory 101.
Footloose and The Little Mermaid are troony allegories by that metric. Not every 'parents are mad that child has chosen their own path' is about trannies. You're just obsessed because you heard the word transition.
>Not every 'parents are mad that child has chosen their own path' is about trannies
Choosing your own path =/= choosing how you self identify. You keep trying to make this scenario something it's not to prove your point, it's not helping you.
Sounds like you're grasping at straws to make everything around you troony boogiemen
I'm not the one desperately trying to reframe what happens in the game to make it sound less like a troony allegory but OK.
But it literally isn't. If it was made about about trannies then I'm sure bethesda would have press interviews telling the world how brave they are. But they aren't. Because its not about trannies.
They have to maintain plausible deniability because they understand most people aren't ready for that level of wokeness in their games
Lol okay homosexual, hows the HRTs coming along? Only someone this dedicated wouldnt be transitioning.
Just wait til Starfield is out, you'll get to see what a true Bethesda troony story looks like.
You are definitely having some sort of identity crisis
t. ranny
t. uckergay
t. ired of this shit
t. hen stop thinking about trannies you homosexual
t. hat is acceptable
>You keep trying to make this scenario something it's not
At least you can admit this, if only through projection.
Self identity != troony. You identify as something just as much as everyone else does. Choosing to view any question of identity as a trans issue is more pro-troony than anything.
Which of course begs the question, why are you so keen on wanting trans shit in media?
>Self identity != troony
Sounds like something a troony would say
>Schizophrenic prophet claiming to be a divine emissary of god is a troony allegory
Ok moron
Nice reading comprehension but I don't think we were discussing the Groombot 5000 so much as the child he groomed into thinking she wasn't human
I'm not talking about anything related to Fallout.
Is a schizophrenic person claiming to be something they're not a story about trannies?
Is a person becoming so entrenched in another nation's culture that they see themselves as a true citizen and are willing to die to fight their previous nation a story about trannies?
Can anyone in the world change who they are in any way without it being a story about trannies?
To me, only pro-trans would say it must always be about them.
prophet claiming to be a divine emissary of god is a troony allegory
Jesus, buddy. You almost made the case for the other side for them here.
>Synths in general are a placeholder for any marginalized group Bethesda wants to virtue signal to.
Except they don't. Fallout 4 does not take the stance "synths are real people too" and does not force the player to take that stance either. You can play the game with a "synths are nothing more than very dangerous glorified toasters" stance and the game doesn't care nor does it pass moral judgement over you for it. For frick's sake, Bethesda NEVER lets you kill children in their games but it does let you kill a child synth in Fallout 4 just because they didn't want to compel players to think synths are real people.
>Think Far Harbor isn't troony because that's dumb and stupid
>The troony lover insists that it must be, and calls others Trans Harbor enjoyers for it
Really makes me think. Why do you want the game to be troony when it isn't?
Yeah, but she's not a synth. She doesn't have a synth component. That's the whole point of her character. Which means she was quite literally groomed by whoever she found on the other side of the radio (probably DIMA, the manipulative murderous robot c**t at the center of every problem on the island).
>Which means she was quite literally groomed by whoever she found on the other side of the radio (probably DIMA, the manipulative murderous robot c**t at the center of every problem on the island)
This seems likely, but does this mean the writers were secretly based?
>hurr lets subtly make it troony propaganda but actually criticise it
You are so fricking moronic its unbelievable
So it was troony propaganda all along, I knew it.
Far harbor is ass
Nuka-World is ass
Only good DLC was the robot one where you could build your own robot companion who serves you unconditionally and fight some comic book villain
The cons to it were that they made it "not her fault" and tried to get the player to really sympathize in order to spare her, shit was weak, not making her a damaged synth who wants to destroy mankind felt like a cop out
@606300080
You need to try a lot harder.
because fah hahbah was designed by a based fat neckbeard and not the standard nepotism hires that run bethesda.
Why don't they just cut their hand to the bone? synth skeleton is metal is it not?
Fallout 4 is so fricking stupid
My head canon is radiation mimicking the effects of lead poisoning causing everyone in the wasteland to become stupid and aggressive. It's why they haven't built anything in the last 200 years and people think being a roided out metal-clad raider is a good idea.
That being said, Gen 3 synths are much much closer to human than the metal skeleton synths, considering the only scrap you can get from them is a plastic component in the brain. They're made from lab-grown bone, tissue, and muscle.
Your theory makes enclave unironically good guys
Synths are not terminators. They're grown in vats humans with some synth components buried deep in their body. There's actually a quest in the game about people trying to figure out a way to easily to detect synths without having to carve them up and dig around for synthetic components which is a process that kills humans and synths alike.
I hate how the story doesn't make any moral distinction between synths like Nick who have become true individuals and the synths that are part of the killer death squads, infiltrators, and the ones who have becomes mind wiped by the Railroad and can turn out good or evil. I did my best to respect the ones like Nick and kill all the rest because they're just plain evil or have the potential to be evil.
There's even that moron at the airport who doesn't want to make a moral distinction between feral ghouls and normal ghouls. Just so fricking bizarre.
>synths like Nick who have become true individuals
Dude, did you play the game? Valentine was a copy and paste of a guy that really existed. His quest in the game is to fulfill the desires of his human origin for revenge for something that happened 200 years ago. He's hardly his own man.
Yes, but he became his own person over time and wanted to do good. For that I respected him and hated all the rest of the synths who were causing trouble and displacing real humans.
>but he became his own person over time and wanted to do good
No. Everything about Valentine comes from the good human cop whose brain they copied when making him.
He's still my friend because he knows what he is and accepts that unlike the other synths.
FAH AHBAH
I genuinely can’t remember fricking shit about the dlc story so I have no idea what you’re talking about and I don’t recall making any choices with any real weight to them
I DO remember that dumb fricking thing where you use the fricking building mechanic to do some dumb hacking shit. absolutely awful and boring and I won’t miss it
Far Harbor isn't perfect like those stupid memory puzzles, but I do like the tone of it. Nice to see Fallout have a real spooky cult in it again like the Children of the Cathedral and even have some of them be more or less normal if they weren't part of a spooky cult.