>What are the best units
Archers, unfortunately. >campaigns
Bayinnaung. >maps
Land nomad >buildings
Uhm... castles I guess? >ages
Wtf? >Any good mods out there?
Yes.
That depends on what you are interested in. AoM has smaller armies with more powerful units, AoE is generally larger armies with less powerful individual units.
Singleplayer isn't much fun throughout the whole series.
1 aged like shit, unfun to play, but has highly underrated time period
2 is BIS, both campaigns and skirmishes are peak classic rts, definitive edition campaigns in particular are probably some of the best storytelling I saw in gaming.
3 has a fun campaign but skirmishes / multiplayer are not good
4 is a weird mix of 2 and 3 where it's somehow worse than both + the campaigns are soulless normie garbage. it's not like 'bad' but it's just bland and boring.
>Don't care about multiplayer.
Not the genre for you.
That depends on what you are interested in. AoM has smaller armies with more powerful units, AoE is generally larger armies with less powerful individual units.
>Playing only single player >Build beautiful cities >Create an idyllic balance of villagers working >Military units set to patrol in smart areas >Appreciate the cityscape I spent hours hand crafting
Am I the only moron who does this?
1 aged like shit, unfun to play, but has highly underrated time period
2 is BIS, both campaigns and skirmishes are peak classic rts, definitive edition campaigns in particular are probably some of the best storytelling I saw in gaming.
3 has a fun campaign but skirmishes / multiplayer are not good
4 is a weird mix of 2 and 3 where it's somehow worse than both + the campaigns are soulless normie garbage. it's not like 'bad' but it's just bland and boring.
Then go play CoH or wait for the Great War at the end of this month
Rise of Nations and Empire Earth are the closest you'll get as an Age-lite, showing how it doesn't fite the tone
I honestly think AOE3 is a fantastic game with the home city cards system that make the civs and gameplay very customisable. It's so sad that the only viable cards are the same old boring resources or soldiers instead of the interesting cards.
but doesnt AoEII have a gorillion campaigns? Arent any of them good?
AOE2 campaigns are fantastic. Don't let anyone tell you otherwise.
Vanilla campaigns are shit and close to AoE 1 where everything is a stupid drag and you have to babysit ur glorious 5 units army, only the mongols are worthy playing.
There's like 2 that missions have you start with a small force and explore the map to find more, but there's no babysitting, you get like 10 spearmen vs 3 groups of 3 scouts patroling the roads, if that's too hard for you or you try to go straight for the fortified city with your 10 spearmen without trying to do other objectives you are just moronic
> It's so sad that the only viable cards are the same old boring resources or soldiers instead of the interesting cards.
what? lately fast fortress and industrial are becoming more used with gimmick cards
also on FFA and treaty games resources and units cards are rare
>3 has a fun campaign but skirmishes are not good
Opposite for me. Campaigns are short, missions are short, unit/shipment variety is scarce. Only so many missions actually let you do cool stuff.
Now skirmish on the other hand gives you tons of stuff to play with: random maps, all these different civs and minor civs, a crapload of shipments that keep getting tweaked with new updates, all kinds of units, outlaws, mercenaries, natives, revolutions... It'll take me hundreds of hours to do everything.
>random maps, all these different civs and minor civs, a crapload of shipments that keep getting tweaked with new updates, all kinds of units, outlaws, mercenaries, natives, revolutions
That's true until you realize you can beat the AI without the cards, if you like it fair enough but the game is just neither polished, nor challenging, nor engaging, neither truly varied enough to keep playing skirmishes past maybe 10-20 hours (being generous)
Even with all that you listed it all boils down to >Do I want food to make the OP unit or do I want the OP unit shipped directly?
I got it on steam some years back, beat the campaigns, played some skirmishes, my playtime before I got bored is 18 hours compared to 600(and counting) on AOE2HD + AOE2DE on steam, that's without ever touching multiplayer outside derping with friends
A female vill being raped is a vill that is not working, rather than having 2 or more 3 vills literally fricking around, i'd delete villanon and save myself the economic headache
I kept glancing over the OP pic in the catalog and something about it was bothering me. Today I've realized that her eyes take up more than half of her skull's volume and her neck is barely thick enough to contain her spine.
It looks like the globohomosexual mobile game / facebook normie artstyle, designed to appeal to infantile consoomers with 'safe' rounded shapes and bright colors.
These gen alpha toddlers are going to become interested in smut real soon, so this soft cutesy CG fanart resembling their childhood classics like Paw Patrol, Jelly Jamm, or Pirata and Capitano, is about to get a lot more popular among artists.
>best campaigns
Barbarossa is absolute kino from beginning to end.
A lot of people praise Attila as the best campaign but imho it's overrated, still good though.
Forgotten campaigns are mostly meh but I always liked Alaric.
African Kings and Rise of the Rajas had a lot of great campaigns, with Almeida and Bayinnaung being my favourites.
I finally did it
after 2800 games and other thousands in Voobly i finally managed to hit 1500 without using homemaps and only playing with mouse and shift-del keys
should i retire now my account? i dont think i can go any further, because after this point is all the tryhards on the game
Good job anon. Yeah I think now is a good time to quit or go casual. The annoying thing about competitive rts is always so much pressure. It can take the fun away real quick
>be a 1700/1800 voobly player back in the days. >play on aoe2 de after having not played in years >wow I think I'm going to get crushed >zoomers not having to worry about eco thanks to auto farming, hp bars, multi tc hotkey, 1 shot boar lure, easy deer lure scout command, more food on maps, hotkeys on technologies >hyperrush tactics 18/19 pop scoutrush strats >1700 rated players can do the dark age perfectly well except they are shit in feudal and they can't continue the build order after hitting dark age unlike the actual 2k+ experts >play the old 21 pop >just quickwall shit before the 3 scouts come in >have an easy eco setup >laugh because I gain an easy eco advantage because I don't run a tight build order that fails the moment you lose control or get harassed and you aren't a tourney pro.
People play the shittiest build orders because of tourney games thinking they can execute it just like them.
But once you steal 2 sheep or do a towerrush they fold like a cheap suit. I honestly got bored at how much of the eco management got removed, the game isn't even challenging anymore, just micro-nerding splits and managing 4 armies around the map.
>I honestly got bored at how much of the eco management got removed
Feminine trait. Only women want to micro manage everything. Masculine generals like me play 1 TC all-in every single game abusing the market and giving zero fricks about eco.
>should i retire now my account? i dont think i can go any further, because after this point is all the tryhards on the game
What kind of dumb fricking question is that? Just do what you want to do. Are you saying you didn't enjoy reaching 1500? Then why did you do it?
>What are the best units
Unironically Bombard Cannons
Any other answer does not win games. Trebuchets almost win games but Bombard Cannons are much more versatile >campaigns
Bohemians, Hindustanis and Lithuanians >maps
Full Random >buildings
I like the Scicilian towers >ages
Feudal has the best architecture hands down >Any good mods out there?
OG voicelines for AoK/AoC campaigns
Had a Scicilian frick tower rush me. I made it to the imperial age and started knocking them shits down and eventually ran out of resources.
There were 14 towers left around my base after my trebs and castles knockes down at least a dozen.
Frick Scicilians. He literally mined every tile of stone.
God I hope you're telling the truth and that Hera will somehow indirectly lead to Flemish Revolution getting the axe. It's such a stupid tech that pisses me off whenever I hear the name.
Now if only Cuman Mercenaries and First Crusade can kill themselves as well
>Is it true they're porting AoE1 to AoE2?
they've teased rome expansion, however whether it'll be an aoe1 remake or something different is unknown, biggest theory is it'll just be porting a rome mod like they ported forgotten empires >Is there any point in buying AoE1 now?
No, it's shit, it's always been shit and it'll always be shit, there's a reason everyone remembers 2 but no one remembers 1
>biggest theory is it'll just be porting a rome mod like they ported forgotten empires
This is not what they said they would do. They said they would bring aoe1 into the aoe2 engine. The most reasonable interpretation is that it will be a standalone game mode that doesn't interact with aoe2 as we know it. Everything else is baseless interpretation.
I played AoM HD online, with Oranos hero focus and let me tell you, Ragnarok absolutely eats thru everything unless I have fanatics
HoR's are fricking insane, at the very least Flemish military are relatively easy to counter, AoE2 homies dont know how easy they got it
this community has so many idiots in it. the two best players in the world just said a feature of the game is blatantly broken to the point where it is a win button. and now we have low elo legends having discussions about it as if the pros are wrong and that their 900 1v1 elo asses know better.
I'm starting to think that Microsoft may be waiting for some big event or something like that to show stuff about the expansion and the AoM remake together
Apparently it was about a month between the hidden achievements being added for the DLC and the actual release for Dynasties of India. These were added in the hotfix yesterday. I'd say April 21st is a safe bet.
How do I git gud at this game? I've been trying the saracen campaign on hard and I'm so slow and it's so hard to control all my different units efficiently
put your archers always on stand ground and your cavalry on defensive stance, so they wont run under castle fire for themselves
take advantage of the shift queue when tasking villagers to do stuff, that way you wont need too much apm
Look at the top right of the screen, that's the byzantine icon. Why don't they use aoe1 scouts, deers and granaries? What makes you think this is not a mod? Do you speak Chinese?
I haven't played it but that could be the Rome at War mod as the other anon says. I have no idea tho
1 year ago
Anonymous
RaB models look ass compared to this, and it's the most polished mod out there.
1 year ago
Anonymous
Then maybe it's some mod that is only known about in China. Seriously let's analyse this. They told us they will move AOE1 to the AOE2 engine. They didn't say they would put Romans in AOE2. They didn't say they wouldn't do it, but we have no reason to assume they will. In this video we very clearly see a modded Byzantines. This is not a video of AOE1 in the AOE2 engine. And it's not a video of a new Roman civ because they have the fricking Byzantine icon. This video is completely unrelated and irrelevant.
1 year ago
Anonymous
I’m assuming it’s a two parter dlc that adds Rome to AoE2 and also let’s you play separate AoE1 gamemode
1 year ago
Anonymous
Phoenicians are cursed
1 year ago
Anonymous
>assyrians >babylonians >persians >sumerians
1 year ago
Anonymous
I wish they add more factions for an eventual AoE on the AoE2 new engine. I always wanted to play as Parthia or Scythians in it. Also a Sea Peoples (maybe the sherden and others?) survival campaign would be pretty fun
1 year ago
Anonymous
>prehistoric civs with in a game set in medieval ages. How come you morons know how to breath
1 year ago
Anonymous
AoE II is set in the medieval era, yes.
But AoE I isn't and we are talking about the AoE I port.
1 year ago
Anonymous
I was talking about an eventual port of AoE's era to the new AoE2's engine you absolute imbecile
1 year ago
Anonymous
This post is so stupid I don't know if it's bait or not.
1 year ago
Anonymous
There's historic context to suggest that many antiquity / roman era armies at the peak of their power would destroy medieval armies.
It's the same reason every nation in AOE2 time period claimed they were the new rome, because rome's adaptability and military organization (among other things) was something that is still better than what we have today in many parts of the world, to say nothing of the medieval clusterfrickery
It'll be ahistoric as frick but it could be a cool 'what if' scenario >implying aoe2 ladder nerds care about history
...which is also a moot point because we have 15th-16th century portugal in the same game as the 5th century goths.
1 year ago
Anonymous
Rome's backbone was heavy infantry and medieval armies were heavy cavalry. From Crassus vs Parthia we can guess that the roman combat style would be very outdated.
1 year ago
Anonymous
>From Crassus vs Parthia we can guess that the roman combat style would be very outdated.
And from the next century where Rome sacked Parthia multiple times, we can probably tell it was a Crassus issue.
1 year ago
Anonymous
Rome's biggest strength was adaptability, they'll lose vs something a few times, figure out how it works, then borrow / adapt winning tactics, or straight up invent new tactics. >be rome >be shit at sailing >fight carthage >lose sailing duels >invent ship bridge with hook so you can turn sailing war into land war
I wager romans would be quick to figure out 'the scottish tactics', aka 'just have really long sharp sticks to deter charges', or simply not to fight such armies in open field.
1 year ago
Anonymous
Rome's backbone was heavy infantry and medieval armies were heavy cavalry. From Crassus vs Parthia we can guess that the roman combat style would be very outdated.
Rome's biggest strength was adaptability, they'll lose vs something a few times, figure out how it works, then borrow / adapt winning tactics, or straight up invent new tactics. >be rome >be shit at sailing >fight carthage >lose sailing duels >invent ship bridge with hook so you can turn sailing war into land war
I wager romans would be quick to figure out 'the scottish tactics', aka 'just have really long sharp sticks to deter charges', or simply not to fight such armies in open field.
“learning history” (cringe) aka reading wikipedia articles about epic battles and saving memes to your computer
1 year ago
Anonymous
Oy vey goy, do I have a deal for you!
1 year ago
Anonymous
>No UUs or UTs
Please tell me it's just a beta thing and they're gonna add them later.
1 year ago
Anonymous
I wouldn't expect them to, since aoe1 never had those things. Then again, aoe1 never had team bonusses, and the Shang didn't have this cavalry bonus. So who knows?
1 year ago
Anonymous
That pic is like 3 months old Anon nobody knows anything.
Then maybe it's some mod that is only known about in China. Seriously let's analyse this. They told us they will move AOE1 to the AOE2 engine. They didn't say they would put Romans in AOE2. They didn't say they wouldn't do it, but we have no reason to assume they will. In this video we very clearly see a modded Byzantines. This is not a video of AOE1 in the AOE2 engine. And it's not a video of a new Roman civ because they have the fricking Byzantine icon. This video is completely unrelated and irrelevant.
You can look for 帝国时代 2 罗马模组 but nothing of the sorts shows up. If it's such a polished mod, one would assume it wouldn't be hard to find, would it?
Now, granted, I only used Google Translate and the dude may be lying, but it's clearly stated that all these models were found in-game.
Finally, the icon is usually something done very quickly when it comes to mods (you can simply put whatever image you find or make a new one using already existing components, not the same as creating one from scratch like an official one would have to be). According to the video, they hadn't even implemented any mechanic. It's just the models and their probable "source" (legionnaire is an upgrade to the LSM, centurion is their castle UU, nothing about the dromon). Considering it came out in november, it makes sense for it to be very barebones.
Nothing of what was said can be used to disprove the leak. Conversely, the high quality of the models and animations and the fact that you can only find it as "Rome DLC" and not as "Rome mod" makes it very unlikely to be a mod. However, if you find a link to the mod, I'll easily change my stance on this.
(On a side node, what does picrel have anything to do with this?)
1 year ago
Anonymous
>If it's such a polished mod, one would assume it wouldn't be hard to find, would it?
Maybe it's still in production.
You make very good points though. I think I might have to change my opinion to: I don't know.
The point of the picture I posted was to show that there is already a civ icon for the Romans. So I would not have expected the Byzantine civ icon in the video.
ok, i just had the most ridiculous bug happen to me and i need to know if someone else had the same experience
i just played a 1vs1 game, and my enemy goes up 1min earlier than me to castle age, but i get no message of him getting up earlier and on top of that, the icon in the bottom right doesnt upgrade either. He makes a knight, gets to my base and only when i click on the knight, totally confused, the icon on the right gets updated to castle age. I ask how that was possible but i keep playing. He makes a foward monastery and when a monk goes out i attack it with a knight, he gets hit 2 times and then the game shows me that the monk has 2/2 armor for a few seconds (no, i didnt confused with the knight armor), and the third hit doesnt kill him. I totally freak out and quit the game and call the guy a hacker, and report him.
I rewatch the game on captureage and turns out he got sanctity at the same time i was getting the third hit with the knight but instead of showing me 45hp, it showed in game he getting armor.
Now i cant even trust the game. And i have no proof of what just happened.
What happens if you watch the game on the ingame replay tool. Try creating a thread on the steam community and uploading the rec, maybe they will find something
This was posted on the main >Discord server while the devs were doing routine maintenance for all games and I'm a brainlet who can only figure out some of the hints
Full pic: https://cdn.discordapp.com/attachments/585204913819090944/1088197966667460779/Fr2QUKbWwAABd6J.png
>number order is completely fricked, like having 19 in the top-left, so linking clues with lines is more annoying than it has to be >1 doesn't start on the third letter of 2 across >17 exists instead of 1 across and 1 down, while the clue list still divides the two
This is the laziest shit. The motherfricker who made this has never seen a crossword puzzle in his life.
[...]
1. Varangians
2. Yurt
4. Llama
7. Barracks
8. chinese
9. Dravidians
10. Royal Heirs
11. Wild Boar
12. Tatars
13. Yodit (Thanks [...])
14. El Cid Campeador
15. Teutonic Order
16. Paper
17. Viking Age
18. Murder Hole
20. Stronghold
21. Pointy Boys
Still missing 3,5,6 19
If the puzzle includes word spaces as darkened spots, 17 can't be Viking Age.
It gets more cursed the more I look. Not spacing out the rows/columns, thus forming a bunch of two-letter 'words', triggers me in particular. That use of different colors, too. >1 doesn't start on the third letter of 2 across
wtf
when villagers are chopping trees, they’re actually dealing damage to them. this is why sappers makes them fell trees in one hit. a tatar villager standing uphill of a tree gains +50% damage when chopping it and can consequently one-shot it in dark age.
1 year ago
Anonymous
I didnt know sappers affected the lumberjack damage against trees, the frick
>all those intersection words that don't mean anything
>No UUs or UTs
Please tell me it's just a beta thing and they're gonna add them later.
At the moment we just don't know. Honestly, I wouldn't mind a big overhaul to make the game more historical. I.E, no cavalry until you hit Iron Age. Chariots being very expensive. Upgrades to slingers. Siege towers.
Hello friends, just wanted to ask if Age of Empires: Definitive Edition is worth playing. I've never played it. Or stick to AoE 2 and it's better in every way?
There is no reason to buy the HD version because the base game of the definitive edition adds all the DLCs that you would have to buy if you buy the HD version plus two new civs.
Stick with AoE2 for the time.
AoE1 DE has none of the charm of the graphics and sound of the original game, but not enough improvements to feel like a DE.
3DE is strange. It adds a LOT of stuff, but I don't know if that's a good think because the unit counters are so ridiculously convoluted at this point. None of the factions share any semblance of each other which makes learned how to play different ones almost impossible.
4 is in a similar situation. It's a little bit tighter, but you've got 10 factions that all play differently and the game is designed pretty hard for ranked multiplayer, so you are really encouraged to just pick one faction and skillmax them. Campaigns are dogshit.
I think aoe3 is in essense a very good game. The only reason why I don't play it nearly as much as aoe2, is because single player content is not nearly as good. I'm mostly a single player player, and I'm sad that aoe3 campaigns are not of a similar quality.
However, I think they went way overboard with all those new European mercenaries and minor settlements. If you're only getting started with aoe3, I would hold off on buying Knights of the Mediterranean and African Royals, because it's a lot to take in.
Aoe4 campaigns are even worse than those in aoe3.
Since you like 2, skip 3 because you'll simply be unable to enjoy it. It might be the right fit for someone who isn't so fond of 2, tho.
>You can like both games at the same time.
Very unlikely, highly unusual. Typically they're viewed in opposition to one another because of how different they are.
There are indeed many people with strong opinions, but this is absolutely not a universal truth. If you play both games for what they are, without comparing, you can like both games individually.
But since the board isn't exactly overflowing with unbiased open-mindedness, you might as well assume as much and give the guy a cautious heads-up about the game's polarizing appeal.
Well yes the 4th one
Also the campaign in general is at best quite mediocre. The narration is so cheesy too. It's hard to believe it came out together with the bohemians campaign which is absolute kino and probably my favorite
The third mission of the Poles - Lithuanian campaign has to be the worst shit I've ever played lmao
But you posted the 4th
I still don't understand why the Polish campaign isn't Casimir the Great, or Casimir Jagiello, the latter of which fought, amongst others, a14 year war against the Teutonic Order which actually took back most of their lands, and made vassals of the rest.
is moronic. Casimir the Great actually invited israelites from countries where they were persecuted into Poland, and Poland was one of the few countries in the world that practised religious tolerance, which was then baked into law in the 16th century. The ruling classes of Poland, having a functioning brain, wanted to avoid the myriad religious wars taking place in the West.
Actual sex-haver answer
Because the DotD campaigns are contemporary and thus intertwined narratively speaking and casimir jagiello falls outside the timeframe.
Not even the worst, HD's viet campign mountain siege was the worst
Well yes the 4th one
Also the campaign in general is at best quite mediocre. The narration is so cheesy too. It's hard to believe it came out together with the bohemians campaign which is absolute kino and probably my favorite
Pole campaign is good, might be cheesy but the writting was good
This dude is 98 FRICKING minutes into the mission with a billion resources, way too many villagers, and using an autistic as hell tree mod no less. And he's only at 1 of 3 castles.
You should be able to finish the entre mission inside an hour
Seethe b***h
The mission doesn't let you build castles or siege of any kind and it doesn't do a great job telling you exactly what you should do so that's why it took me so long. Also I'm playing on Hard
isn't this the one where building Watch Towers is extra expensive but the devs forgot to bump up the price of Bombard Towers as well?
>TECHS
New Global Tech: Gambesons (+1 militia line pierce armor. Goths and Malians notably dont get it)
Sappers tech: vils get +3 vs rams now
Pikeman upgrade: now costs just 160f 90g
Elite Elephant Archer upgrade now costs 800w 500g
Heavy Scorpion upgrade now costs 800f 900w
Bengalis Imperial UT ''Mahayana'': Now also affects monks.
Burgundians Imperial UT ''Flemish Revolution'': Cost change: Its 200f 150g + 10f 5g per villager now. Unlocks Flemish Militia at Barracks.
Byzantine Castle UT ''Greek Fire'': Changed so it adds +5 splash damage to BBTs on top of the fire ship buff.
Celts Castle UT ''Strongholds'': Changed so Castles heal units within a 7 tile radius.
Ethiopians Castle UT ''Royal Heits'': Changed so now it makes Shotels and Camels take -3 damage from Cav.
Huns Imperial UT ''Atheism'': Changed cost 500f 300w
Incas Castle UT ''Andean Sling'': Changed to give +1 attack to slingers on top of existing effect
Vikings Castle UT ''Strongholds'': Changed so infantry generates gold when killing villagers (5g), trade units (20g) and monks (20g)
Vikings Imperial UT ''Bogsveigar'': Archer line and Longships +1 attack. >CIV BONUS
Berbers vils now only 5% faster moving in dark age, normal value returns in feudal onwards.
Bengali cav deals +2dmg to skirms
Chinese start change: -1 villager, +50 food.
Dravidians siege costs 33% less wood
Goths get 20% longer lasting hunt
Incas staggered food discount on military units: 15% dark, +5% each age (30% imp)
Malay Infantry Armor upgrades free
Malians gold bonus changed from "Mines last 30% longer" to "Villagers drop off 15% more gold"
Lithuanians food bonus changed: Now each town centre gives +100f instead of starting with +150f.
Poles no longer get villager regen in dark age
Saracens transport ships now get double capacity
Sicilians Donjons can now recruit spear line units, First Crusade generates 5 Sergeants per TC, castles build 50% faster (halved)
Spanish +20 gold per tech researched
Slavs free gambesons
>TEAM BONUS
Britons: Ranges work 10% faster (halved)
Ethiopians: Outposts cost no stone
Incas: Start with a free Llama 11 >UNIT STATS
Eagle Line +5 food cost
Elite Steppe Lancer +1 PA
Shirvamsha Rider now costs +10g (30 total)
Castle Age Conqs -1 PA
Organ Guns Attack is 7 (elite 9) instead of 16.
>TEAM BONUS
Britons: Ranges work 10% faster (halved)
Ethiopians: Outposts cost no stone
Incas: Start with a free Llama 11 >UNIT STATS
Eagle Line +5 food cost
Elite Steppe Lancer +1 PA
Shirvamsha Rider now costs +10g (30 total)
Castle Age Conqs -1 PA
Organ Guns Attack is 7 (elite 9) instead of 16.
Those are such drastic changes I simply find them hard to believe it
Post proof.
But if it's real: >Vikings Castle UT ''Strongholds'': Changed so infantry generates gold when killing villagers (5g), trade units (20g) and monks (20g) >Vikings Imperial UT ''Bogsveigar'': Archer line and Longships +1 attack.
I fricking hate it already because it means zerks will get weaker now
Why the FRICK would the devs nerf berserks? It was the only redeeming quality of vikings. I'm so pissed off.
So Celt infantry beats archers now, right? They're fast enough already, but now you research gambesons to have fast Malian champs and stronghold to heal infantry and champs are now your main force against everything.
I will have to test it out meself but I'm still leaning towards no, celtic infantry can catch up to archers but barely, and still can get massively microed down.
Only time will tell.
[...]
This guy misses a bunch of stuff but you can see the tech trees, most new bonuses are additions, they don't replace the old one. Berserkergang is gone though, but maybe it's rolled into the elite upgrade?
they are not nerfed, the imperial age buff is included in the elite upgrade, cope and sneed
>cope and sneed
You do fricking realize I'm the one wanting zerks to stay strong right?
I was throwing a tantrum because I thought berserkgang was gone
>Celtic castles now heals units
This is so much of a fricking random bonus but I guess that's nice? I actually liked Stronghold for defensive purposes but now I will have to push with a castle along with my halbs and SOs
I hope so, lets just wait for SotL to make a video about this as confirmation
This guy misses a bunch of stuff but you can see the tech trees, most new bonuses are additions, they don't replace the old one. Berserkergang is gone though, but maybe it's rolled into the elite upgrade?
yes they are worst than any of the close map civs, they are bad at open maps, and they are at best ok on nomad maps
same as teutons, they just get outplayed in any kind of map
yet they nerfed chinese despite being a civ thats only 1st in games over 2k elo
as much as you deny it, balance changes are made for the people who know how to play the game
>Spanish +20 gold per tech researched
I let my autism out a little bit and did some counting
Including unit upgrades, Gambesons (Spanish get it apparently) and Age Up but not including Spies, researching everything will give Spanish 1,840 gold
Considering the gold costs of most of them this won't mean much, but it's still pretty funny.
>researching everything will give Spanish 1,840 gold
This is the most obvious effect but I just realized of 2 subtle benefits this will give to Spanish
First, you will no longer have to do a single gold mining trip in Dark Age to do a Drush, which depending on your take it's a huge deal or irrelevant
But imo the most important thing is that now you're encouraged to fully tech into all Spanish trash, e skirms halbs and hussars, getting gold by taking advantage of Spanish full trash will be amazing
Also glad conqs got nerfed, frick that unit
>researching everything will give Spanish 1,840 gold
This is the most obvious effect but I just realized of 2 subtle benefits this will give to Spanish
First, you will no longer have to do a single gold mining trip in Dark Age to do a Drush, which depending on your take it's a huge deal or irrelevant
But imo the most important thing is that now you're encouraged to fully tech into all Spanish trash, e skirms halbs and hussars, getting gold by taking advantage of Spanish full trash will be amazing
Also glad conqs got nerfed, frick that unit
So Celt infantry beats archers now, right? They're fast enough already, but now you research gambesons to have fast Malian champs and stronghold to heal infantry and champs are now your main force against everything.
Xbows will do 3 damage to LS with the gambeson tech. Teuton pushes can be pretty deadly now with siege support I think. They already counter knights and it'd take 20 shots to kill one LS now.
would still rather have pikes around my mangonels than longswords, the danger isn’t from having your infantry picked off but from a few knights charging in to snipe the mango
I missed it but for techs there's also >Japanese tower tech reportedly cheaper >Grand Artillery more expensive >Elite Elephant cost cheaper and changed >Heavy scorp cost lowered
>new tech after supplies that gives militia line +1 pierce armor
probably still not enough to make them viable in most circumstances but it's good to see the devs keep trying
I'm surprised they never tried reducing baseline gold cost of the unit to make it more attractive in the early / mid game, just going from 20 to 15 would make them feel significantly more viable
the problem is that drushes and men-at-arms, as openings, are exactly where they need to be and are in a spot that everyone likes. if you change the cost of the unit itself you’re modifying things that nobody wants changed. to a lesser extent champions see a decent amount of unit for civs who have bonuses for them in late imperial age. it’s the awkward transition stage of late feudal, all of castle age, and early imp where the militia line runs into problems.
So donjons work as a replacement barracks as a requirement for building stables and archery ranges according to this. Since they cost 100 less wood than barracks and Sicilians start with extra 100 stone anyway, I can see a world where you go to feudal without barracks, then build a defensive donjon near your gold, stone or whatever, then you play normally. Except your scouts are better against pikes and you can tower rush better (the villagers that would usually go forward, will stay behind safely gathering stone which offsets the extra cost of the donjon, you send sergeants forward to tower the opponent). Also, sergeants are tankier. So overall this might make Sicilians decent, might be too slow though.
>Berserkergang is gone though, but maybe it's rolled into the elite upgrade?
Mahouts gone when?
[...]
Those are such drastic changes I simply find them hard to believe it
Post proof.
But if it's real: >Vikings Castle UT ''Strongholds'': Changed so infantry generates gold when killing villagers (5g), trade units (20g) and monks (20g) >Vikings Imperial UT ''Bogsveigar'': Archer line and Longships +1 attack.
I fricking hate it already because it means zerks will get weaker now
Ornlu said berserkergang is automatic with elite berserks, so worry not. But weird that they did that with a bunch of unique units but not Persians though.
>TECHS
New Global Tech: Gambesons (+1 militia line pierce armor. Goths and Malians notably dont get it)
Sappers tech: vils get +3 vs rams now
Pikeman upgrade: now costs just 160f 90g
Elite Elephant Archer upgrade now costs 800w 500g
Heavy Scorpion upgrade now costs 800f 900w
Bengalis Imperial UT ''Mahayana'': Now also affects monks.
Burgundians Imperial UT ''Flemish Revolution'': Cost change: Its 200f 150g + 10f 5g per villager now. Unlocks Flemish Militia at Barracks.
Byzantine Castle UT ''Greek Fire'': Changed so it adds +5 splash damage to BBTs on top of the fire ship buff.
Celts Castle UT ''Strongholds'': Changed so Castles heal units within a 7 tile radius.
Ethiopians Castle UT ''Royal Heits'': Changed so now it makes Shotels and Camels take -3 damage from Cav.
Huns Imperial UT ''Atheism'': Changed cost 500f 300w
Incas Castle UT ''Andean Sling'': Changed to give +1 attack to slingers on top of existing effect
Vikings Castle UT ''Strongholds'': Changed so infantry generates gold when killing villagers (5g), trade units (20g) and monks (20g)
Vikings Imperial UT ''Bogsveigar'': Archer line and Longships +1 attack. >CIV BONUS
Berbers vils now only 5% faster moving in dark age, normal value returns in feudal onwards.
Bengali cav deals +2dmg to skirms
Chinese start change: -1 villager, +50 food.
Dravidians siege costs 33% less wood
Goths get 20% longer lasting hunt
Incas staggered food discount on military units: 15% dark, +5% each age (30% imp)
Malay Infantry Armor upgrades free
Malians gold bonus changed from "Mines last 30% longer" to "Villagers drop off 15% more gold"
Lithuanians food bonus changed: Now each town centre gives +100f instead of starting with +150f.
Poles no longer get villager regen in dark age
Saracens transport ships now get double capacity
Sicilians Donjons can now recruit spear line units, First Crusade generates 5 Sergeants per TC, castles build 50% faster (halved)
Spanish +20 gold per tech researched
Slavs free gambesons
>all of these early bonus changes that especially affect how some civs compete on early Nomad >no word on whether the Spanish - what with their fricking 60%+ winrate on the same map, are still keeping the builder work speed before the TC goes up
The devs have been stomping out prominent early civ advantages on these types of maps for a while, how are they seemingly the only exception.
>new tech after supplies that gives militia line +1 pierce armor
probably still not enough to make them viable in most circumstances but it's good to see the devs keep trying
I'm surprised they never tried reducing baseline gold cost of the unit to make it more attractive in the early / mid game, just going from 20 to 15 would make them feel significantly more viable
Isn't any direct buff to Militia and/or MAA also technically buffing common Archer openings?
>Mahayana affects Monks >No extra bonus for their Villagers >Nothing for the team bonus
What the actual frick is the point
The extra attack vs Skirms is interesting and I'm not against it, but holy frick why are Bengalis STILL wasted potential
This is good, but not perfect. It makes infantry survive better, but it only adds to the problem that teching into them takes a lot of time and resources. They should have just added 1 pierce armour to the long swordsman base stats.
if you look you will find they also lowered the research time for all the infantry. and you can do gambeson at the same time in a second barrack unlike LS->2H->CH
-3 cav archer damage is still worse than just having bloodlines and plate barding. and you can’t play cav archers against a big xbow mass anyways so there’s functionally no difference.
most people missed this, but the PUP killed basically all nomad civs. all starting res like persians gets added when the tc is up, malians/incas/bulgarians don’t get cheaper starting tc, spanish don’t build faster anymore
>neutered the variance in starts
my friend, in the last tournament 90% of nomad games were spanish vs malians with portuguese occasionally sneaking in for the last 10%
I've seen people arguing that Spanish were fine and didn't need buffs because they have a use in nomad games. Like the civ is ok because there is one situation where they're broken, even if they're a meme everywhere else. Same problem as old Indians in maps with shore fish, or old Portuguese on team islands like maps. Civs shouldn't be that polarizing where they're broken in one map type and useless everywhere else.
All those fricking mid Elo Black folk should shut the frick up about changing Spanish. Why even, it's only in high level that spanish are """bad"""
Pajeet riders on the other hand are broken in every Elo and the reason why devs must be murdered
>Lithuanians food bonus changed: Now each town centre gives +100f instead of starting with +150f.
F for the 2 minute drush. Also when are they gonna change persians? Everybody agrees they are boring and mediocre
This is actually a huge buff on multiple TC maps which is pretty funny. That's +1 vil on Budapest. I wonder how this effects on bonuses that got changed to "after TC is up" for Budapest. It's kind of a rare scenario but Budapest was in the map pool recently and it's always a chance when Megarandom is there.
-3 cav archer damage is still worse than just having bloodlines and plate barding. and you can’t play cav archers against a big xbow mass anyways so there’s functionally no difference.
Forgot about the lack of bloodlines and no plate barding armour doesn't matter until later in the game. Civs like Huns and Mongols can be countered with these camels in Castle Age, means they need to take it to the late game
>Saracens transport ships now get double capacity >They already have this.
no, they had double HP and +5 capacity. now their fully upgraded transport ships can carry 40 units instead of 25.
lower than that you are a noob and you would lose anyways with any civ >That doesn't make any fricking sense because noobs play against noobs.
LELs just take their fists and smash at their keyboards randomly until one of them accidentally presses resign, civ choice has very little to do with game outcomes
>SotL uploads a Magyars re-overview
My sides would have been sent to oblivion if he did a re-overview for a civ not knowing that said civ got massive changes from the PuP
meme crusade and meme revolution getting nerfed into the ground is what everyone wanted
they are still good desperate measures for defense and they should stay like that
There nerfs are unnecessary. Donjon buffs sound like they can make their playstyle more unusual compared to all the other civs and I'm thankful for that, but the civ is still in a bad spot.
Also comparing crusade to revolution is just dishonest. Crusade requires you to go 5tc to get 35 dudes, which is a detour early and meh late. Revolution rewards you for having the 100+ vills you were going to build anyway.
Infantry is OP now. Held for 90 mins against a 1650 elo opponent as a 1350 with družina champs, even had a higher score at the end, but no win condition anymore because my map control was not really good (no wood and constantly getting raided).
I went longswords and he went archers (I also made some skirms and scorps, later onagers), managed to do some decent damage and even destroyed 2-3 tcs during the game. It was kind of a messy game, but he really exploited my weaknesses well. If we were the same rating, I would've absolutely demolished him. Unfortunately, I was so focused on executing my plan, that I didn't have a moment to reconsider what would be a better strategy. Sometimes, the game just gets too overwhelming and "asiaticclicky", maybe it could be more strategic at 1.5x speed for example. All in all, I think the militia line is going to be pretty viable now and that we're going to see it a lot more, maybe even as much as knights and xbows.
the infantry buffs are nice, but ultimately they need some additional utility that neither cav nor archers can provide. sarjeants was a nice approximation, give militia line ability to built stuff etc. improve ability to combo siege with infantry and so on.
disagree, or rather I will agree if it has no other utility. yes why make melee units that are both weak, and are slow. that's the problem
I am not arguing to flanderize infantry into cav
I am saying to give them good strategic bonuses that make sense gameplay and histroy wise
Swordsmen should be a lot better at destroying buildings than knights. A footsoldier can use his weapon to force open doors or destroy windows, and then he can get inside to torch the place. A knight has to get off his horse to do something like that. An archer can't use his weapons as tools in this case. Maybe give them an extra bonus against siege too. It's a lot easier to sabotage a siege engine if you're not sitting atop a horse.
>decide to watch some AoE2 match on youtube >game has these weird minecraft trees and lines everywhere
What is this and why?
Tryhard idiots who care more about winning than playing a fun realistic game.
[...]
[...]
I still don't understand why the Polish campaign isn't Casimir the Great, or Casimir Jagiello, the latter of which fought, amongst others, a14 year war against the Teutonic Order which actually took back most of their lands, and made vassals of the rest.
Because Jadwiga is a woman.
goths
aztecs are an eagle civ
japs are an archer civ
teutons are a pala/siege civ
>japs are an archer civ
Which is why they have the best infantry bonus and no archer bonus.
>FU archers
That's not a bonus, that's just a good tech tree. Are they also a hand cannon civ, or a scorpion civ? >wood savings from gathering buildings
This is an eco bonus, not an archer bonus, there are many ways you can use the wood savings. You can build an extra barracks, or a few extra farms.
they would be, if infantry was worth making. japs are played with archers because the wood savings and having all upgrades for them makes it viable. franks certainly have room to make inf with the throwing axemen working neatly in conjunction with palas.
Don't call Japan an archer civ if you know they are designed as an infantry civ and the devs are actively trying to fix infantry.
the designation of a civ is the designation the players give it during ranked and competitive play
if players play japs as archer civ, it means they are literally an archer civ because that means they are most optimally played as that
if you want to be an argumentative smartass midwit ("B-BUT LE TOOLTIP SAYS LE INFANTRY CIV!!!") you should know that you still won't change how the civ is played by actual players
do japs go for infantry when playing flank in teamgames?
NO!
do japs go for infantry when playing pocket in teamgames?
NO!
It's not an archer civ, it's an infantry civ that only uses archers because the game is unbalanced.
1 year ago
Anonymous
NTA, I get where you're coming from and I would like to agree with you, but until infantry become good, Japs are an archer civ. It's unfortunate, but Japs are not infantry.
1 year ago
Anonymous
jap infantry (sammies and pikes) only exist to dab on huscarls/ horses to protect their excellent arbs.
>Swordsmen should be a lot better at destroying buildings than knights.
But infantry is already better at destroying buildings what you're on about, infantry in general has bonus damage vs buildings, cavalry doesnt >and then he can get inside to torch the place
There's quite literally a tech called 'Arson' that increases the damage of infantry against buildings.
>But infantry is already better at destroying buildings what you're on about, infantry in general has bonus damage vs buildings, cavalry doesnt
I'm saying the difference is not big enough. >There's quite literally a tech called 'Arson' that increases the damage of infantry against buildings.
Thus proving my point. The difference still isn't big enough. >Do you even play the game?
Don't accuse other people if not playing the game if you completely lack neural activity.
>I'm saying the difference is not big enough.
But it is big, individually and pound by pound infantry deals more damage than knights.
>Don't accuse other people if not playing the game if you completely lack neural activity.
I'm not the one that claims AoE2 should be more realistic. Because it is not.
>Because Jadwiga is a woman.
surely it's because they wanted every campaign to be connected by having Jogaila in each one
the Jadwiga Campaign was basically just a 2nd Jogaila campaign
>plebbits seething at the thought of some civs requiring higher skill levels and not having the entire game tailored towards casuals
Why do the devs keep listening to these autists, again?
Yes Berserks are indeed the best infantry unit in the game and Vikings are chads when they are not being played exclusively for their archers
I will never get tired of butchering paladingays with zerks, woads are good but zerks are just the best
I was so disappointed when Paper Money changed from a tribute tech to Vietnamese Vineyards, not because of the effect itself; old Paper Money was fricking moronic, but because the cost of the tech meant it took way too long for the generated gold to pay it back
Now that it doesn't actually cost gold now, I can see Paper Money being a great UT for the only fun archer civ in the game
Anything that is nor armored really, organ guns will have bonus infantry and buildings, so long you dont throw them at SOs or heavy cav you should be fine regardless
Arson shouldn't work against Incas. It's not realistic enough to use arson to deal more damage to what is basically a bunch of stone buildings. Also, Inca houses should cost stone.
At this point there were so much dumb and bizarre shit being thrown around these threads unironically that you cant blame people for not being able to tell serious statements from joke statements
Am sure as hell I cant
All archer units should cost more resources. Crossbows should be more expensive in castle age, but cheaper in Imperial. Crossbows and Arbalesters (but not archers) should move more slowly and have a lower firing rate. Infantry units should have their costs reduced across the board.
Ghostmaster is based for making swordsmen his favourite playstyle.
You need to pick your location and civ, you cant simply just leave it to luck
>You need to pick your location and civ, you cant simply just leave it to luck
OMG LE META
>Spectate a ~1,300 ELO match in the background while doing work >Ignore the start, get back to it after a few minutes >Yellow is falling way behind his mate having delayed his Feudal by putting most of his Villagers on wood and boxing himself in with houses >He fricking resigns while I'm typing this
Those boars, jesus christ. How did he get to 1300?
Dehcuod tog uoy got to 1500, there are people at 1400 losing to a guy who tries to wall you in and douche you, I have barely ever seen him get to feudal age
I'd say up to 1600 elo you encounter a lot of people who are essentially one trick ponies and learned one thing well enough to get them to an elo where they're essentially hard stuck.
People enforce random to avoid meta civs in team games (archer flank cavalry pocket), yet when enforced random they still play meta
And still managed to lose playing meta, so whats the fricking point
Because infantry in castle age especially in large maps still sucks generally. You won because of your overall skill rather than your strategic decision
Also slavs have ok bonuses for infantry so let's not pretend you did it with byzantines or something
if you're a flank you duke it out with the other flank as if it were a 1v1 occasionally turning into a 2v1 or 2v2
if you're pocket you need to carefully decide how to manage your army, which side needs it more, if you should go across to harass the other pocket tc
>Spectate a ~1,300 ELO match in the background while doing work >Ignore the start, get back to it after a few minutes >Yellow is falling way behind his mate having delayed his Feudal by putting most of his Villagers on wood and boxing himself in with houses >He fricking resigns while I'm typing this
They won't necessarily be meta-defining, but they're already viable for castle age raiding. I just hope that now once you're invested in them, this'll make continuing to use them in imperial worth it.
They won't necessarily be meta-defining, but they're already viable for castle age raiding. I just hope that now once you're invested in them, this'll make continuing to use them in imperial worth it.
frick off, mongol steppe lancers in castle age are really op
I would say number 1 bonus, relic bonuses aren't as good in tgs, Britons is nerfed to only 10%, Chinese farm bonus takes a while to pay off, Slavs gives a few free houses, Vikings and Dravidians help only on water
Come on man. You knew that joke wasn't gonna land well. Know your audience.
Big announcement today.
Hopefully it's a complete list of patchnotes.
What makes you think we get something today?
>Playing only single player >Build beautiful cities >Create an idyllic balance of villagers working >Military units set to patrol in smart areas >Appreciate the cityscape I spent hours hand crafting
Am I the only moron who does this?
You are a better player than the tryhards on the ladder who obsess over their elo points.
anyone with any awareness of social norms, even over the internet, would not have typed those particular words to make that particular joke.
next time, consider >instructions unclear, tried to be aggressive after reading this and now the mailman skips my house on his route. elo remains stagnant.
1 year ago
Anonymous
This.
Anon you have to realize the internet im general has kind of pussified and that you cannot be mean.
While I do agree that joke was very tame for Ganker standarts, it may be not for tge rest of the internet.
In 2000 people would find that joke funny, but sadly we are in 2023.
Then again, getting banned from Reddit is a good thing, so no harm has been done.
>Get nomad >Lithuanians mirror >Our TCs are in each other's square >Thanks DE! >Boar next to my TC >His 2nd vill takes it >Go to stop >Wait a minute >Let him have it >You are Victorious!
Fricking morons man I swear. Nice job losing the vil, can't house trick inside my square and you fricked up with 4 hp left on the 2nd attempt. Lmfao.
>wanna play castle age >if I play defensively enemy ends up making 40 archers while harassing then crossbows and destroys me >give up and play aggressively >enemy shits himself and ffs >play moderately aggressively just so he doesn't build an army >starts to attack me again in castle age full on >start amassing units only while defending >he ffs anyways
I'm starting to hate this game I fricking wanna play in castle/imperial reeee
Captcha is right
people just wall harder and castle and avoid playing the game until they're fully upgraded in arena, then the game drags on way too fricking long, then enemy ffs because I broke 1 tile into his eco with 20 hussars
if he makes 40 archers just make skirms, you might need 2 or 3 ranges >but how will i know
scouting or if he's britons,mayans or ethiopians theres a 95% chance. I keep getting britons players who make an ABSURD amount of archers, if you stop it in fuedal you win
play arena
shit map literally just npcs who have memorised build orders as turks or portugues that you auto lose to unless you blindly prep fuedal stuff to deny their castle drop, and if they just eco instead you autolose, literally a coinflip
>if he makes 40 archers just make skirms, you might need 2 or 3 ranges
massing skirms in feudal is a noob trap, they cost food dummy, which means you're behind in tech, and crossbows with bodkin demolish feudal skirms
>they cost le food
and archers cost wood and gold? just put more people on food. And you only need to make like half the skirms he does archers. also FU feudal skirms do ok against xbows.
>they cost le food
and archers cost wood and gold? just put more people on food. And you only need to make like half the skirms he does archers. also FU feudal skirms do ok against xbows.
you think pumping out food units is not going to push you behind in the race to castle age? have you ever played Age 2? you think all resources have the same value at all points in the game?
Finding the right match is a big issue in certain complex games like strategy. Same goes for finding a player committed enough to keep playing even after his plan fails and the chance to win immediately is lost.
Only if you choose to play in hard. I didn't think about it but the difficulty is pretty well balanced and doesn't feel unfair which is kind of a surprise compared to other RTS
>What are the best units
Archers, unfortunately.
>campaigns
Bayinnaung.
>maps
Land nomad
>buildings
Uhm... castles I guess?
>ages
Wtf?
>Any good mods out there?
Yes.
>Best units
>In a factional strategy game
Frick off
thought this was AI generated art at first
Drawn by a real human being, who just happens to lack a soul.
Which AoE game should I play? Don't care about multiplayer.
>Don't care about multiplayer.
play Age of Mythology
Thanks guys. Will be playing AOE2 and 3 and AOM.
That depends on what you are interested in. AoM has smaller armies with more powerful units, AoE is generally larger armies with less powerful individual units.
Large armies.
Singleplayer isn't much fun throughout the whole series.
but doesnt AoEII have a gorillion campaigns? Arent any of them good?
It does and they are really amazing imo, but it depends on the person. Playing all the campaigns is possibly a few hundred hours of play time
>Playing only single player
>Build beautiful cities
>Create an idyllic balance of villagers working
>Military units set to patrol in smart areas
>Appreciate the cityscape I spent hours hand crafting
Am I the only moron who does this?
Everyone does this the first time they boot up the game. It's just toying around.
1 aged like shit, unfun to play, but has highly underrated time period
2 is BIS, both campaigns and skirmishes are peak classic rts, definitive edition campaigns in particular are probably some of the best storytelling I saw in gaming.
3 has a fun campaign but skirmishes / multiplayer are not good
4 is a weird mix of 2 and 3 where it's somehow worse than both + the campaigns are soulless normie garbage. it's not like 'bad' but it's just bland and boring.
>IV and V
Frick I wanna play a modern/WW2 or a futuristic AoE2 style game so bad bros... Why tf was AoE4 medieval again?
Then go play CoH or wait for the Great War at the end of this month
Rise of Nations and Empire Earth are the closest you'll get as an Age-lite, showing how it doesn't fite the tone
Thanks for the recommendation, will look into it.
Star Wars Galactic Battlegrounds. I like it more than AoE2.
It was medieval again because Microsoft saw the revitalization of AoE2 and how much money it was making and thought they’d milk it even harder
I honestly think AOE3 is a fantastic game with the home city cards system that make the civs and gameplay very customisable. It's so sad that the only viable cards are the same old boring resources or soldiers instead of the interesting cards.
AOE2 campaigns are fantastic. Don't let anyone tell you otherwise.
Vanilla campaigns are shit and close to AoE 1 where everything is a stupid drag and you have to babysit ur glorious 5 units army, only the mongols are worthy playing.
The expansions campaigns are great tho.
>you have to babysit ur glorious 5 units army
Maybe you should play the full joan of arc campaign, not just the first mission
homie the french campaign is full of this shit.
There's like 2 that missions have you start with a small force and explore the map to find more, but there's no babysitting, you get like 10 spearmen vs 3 groups of 3 scouts patroling the roads, if that's too hard for you or you try to go straight for the fortified city with your 10 spearmen without trying to do other objectives you are just moronic
Alright have fun at Siege of Paris.
I will, thank you
Yeah, Joan of Arc is not very good. Genghis Khan, Barbarosa and Saladin are better than Joan.
> It's so sad that the only viable cards are the same old boring resources or soldiers instead of the interesting cards.
what? lately fast fortress and industrial are becoming more used with gimmick cards
also on FFA and treaty games resources and units cards are rare
>gimmick cards
Such as?
>3 has a fun campaign but skirmishes are not good
Opposite for me. Campaigns are short, missions are short, unit/shipment variety is scarce. Only so many missions actually let you do cool stuff.
Now skirmish on the other hand gives you tons of stuff to play with: random maps, all these different civs and minor civs, a crapload of shipments that keep getting tweaked with new updates, all kinds of units, outlaws, mercenaries, natives, revolutions... It'll take me hundreds of hours to do everything.
>random maps, all these different civs and minor civs, a crapload of shipments that keep getting tweaked with new updates, all kinds of units, outlaws, mercenaries, natives, revolutions
That's true until you realize you can beat the AI without the cards, if you like it fair enough but the game is just neither polished, nor challenging, nor engaging, neither truly varied enough to keep playing skirmishes past maybe 10-20 hours (being generous)
Even with all that you listed it all boils down to
>Do I want food to make the OP unit or do I want the OP unit shipped directly?
I got it on steam some years back, beat the campaigns, played some skirmishes, my playtime before I got bored is 18 hours compared to 600(and counting) on AOE2HD + AOE2DE on steam, that's without ever touching multiplayer outside derping with friends
But to each their own.
>Don't care about multiplayer.
Not the genre for you.
Age 4 kicks ass, dont listen to bitter zoomers
>Don't care about multiplayer.
AoE 3
play the original and instal the wars of liberty mod, its better than DE and is constantly updated
SEX WITH VILLAGER
Kinda pointless. Sex with her won't do anything.
What do you mean? How do you think new villagers are created?
At the Town Center. You convert food into villagers.
If I was an idle male villager I would be sexaully assaulting all the female villagers because my lord is too incompetent to get me to work
If I saw you raping I'd left click you and press delete.
>Lowering your chance to win just to keep your fellow man down
hello bucket crab
Based
A female vill being raped is a vill that is not working, rather than having 2 or more 3 vills literally fricking around, i'd delete villanon and save myself the economic headache
Sex with shiny Zamazenta(female)
I kept glancing over the OP pic in the catalog and something about it was bothering me. Today I've realized that her eyes take up more than half of her skull's volume and her neck is barely thick enough to contain her spine.
It looks like the globohomosexual mobile game / facebook normie artstyle, designed to appeal to infantile consoomers with 'safe' rounded shapes and bright colors.
Same as how you'd appeal to toddlers.
It does not look like globohomosexual style
Is there at least one damn board that you don't infest Redblood?
>Redblood
?
These gen alpha toddlers are going to become interested in smut real soon, so this soft cutesy CG fanart resembling their childhood classics like Paw Patrol, Jelly Jamm, or Pirata and Capitano, is about to get a lot more popular among artists.
First time seeing a drawing with cartoony proportions, huh? Wait till you discover anime, now those can get pretty wild.
>get Portuguese on black forest 1v1
>best campaigns
Barbarossa is absolute kino from beginning to end.
A lot of people praise Attila as the best campaign but imho it's overrated, still good though.
Forgotten campaigns are mostly meh but I always liked Alaric.
African Kings and Rise of the Rajas had a lot of great campaigns, with Almeida and Bayinnaung being my favourites.
Big bomba, now me horny
Booba* fkin auto corrector
please don't bring this coomer culture from Ganker here, you could just make an AOE2 thread without coomer bait to get replies
Those are some serious milkers
Where de fug is Rome dlc
Booba
>tomaco
Speaking of mods, is there any that makes cultural variation of units?
I thought this image was made by an AI format second.
I finally did it
after 2800 games and other thousands in Voobly i finally managed to hit 1500 without using homemaps and only playing with mouse and shift-del keys
should i retire now my account? i dont think i can go any further, because after this point is all the tryhards on the game
Good job anon. Yeah I think now is a good time to quit or go casual. The annoying thing about competitive rts is always so much pressure. It can take the fun away real quick
>be a 1700/1800 voobly player back in the days.
>play on aoe2 de after having not played in years
>wow I think I'm going to get crushed
>zoomers not having to worry about eco thanks to auto farming, hp bars, multi tc hotkey, 1 shot boar lure, easy deer lure scout command, more food on maps, hotkeys on technologies
>hyperrush tactics 18/19 pop scoutrush strats
>1700 rated players can do the dark age perfectly well except they are shit in feudal and they can't continue the build order after hitting dark age unlike the actual 2k+ experts
>play the old 21 pop
>just quickwall shit before the 3 scouts come in
>have an easy eco setup
>laugh because I gain an easy eco advantage because I don't run a tight build order that fails the moment you lose control or get harassed and you aren't a tourney pro.
People play the shittiest build orders because of tourney games thinking they can execute it just like them.
But once you steal 2 sheep or do a towerrush they fold like a cheap suit. I honestly got bored at how much of the eco management got removed, the game isn't even challenging anymore, just micro-nerding splits and managing 4 armies around the map.
>auto farming
Everyone that goes tryhard have that option disabled.
>I honestly got bored at how much of the eco management got removed
Feminine trait. Only women want to micro manage everything. Masculine generals like me play 1 TC all-in every single game abusing the market and giving zero fricks about eco.
>should i retire now my account? i dont think i can go any further, because after this point is all the tryhards on the game
What kind of dumb fricking question is that? Just do what you want to do. Are you saying you didn't enjoy reaching 1500? Then why did you do it?
Again baseless assumptions.
Trust the plan
>BOOOOOBA
I sense AI.
T90 got fat.
And Hera has a dumptruck now
proof?
Never ever
35 days Rome bros!
I entered for the boobs
>What are the best units
Unironically Bombard Cannons
Any other answer does not win games. Trebuchets almost win games but Bombard Cannons are much more versatile
>campaigns
Bohemians, Hindustanis and Lithuanians
>maps
Full Random
>buildings
I like the Scicilian towers
>ages
Feudal has the best architecture hands down
>Any good mods out there?
OG voicelines for AoK/AoC campaigns
>Bombard cannons
I make 10 hussars
nuh uh, I have a hussar-proof shield
>best unit
The villager.
how can he be stopped? is he even human?
>is he even human?
He's more empenada than man now.
twisted and evil
No, he will eat through all the food supplies of Argentina and there's nothing you can do about it
Had a Scicilian frick tower rush me. I made it to the imperial age and started knocking them shits down and eventually ran out of resources.
There were 14 towers left around my base after my trebs and castles knockes down at least a dozen.
Frick Scicilians. He literally mined every tile of stone.
>Dying to a donjon rush
Kek homie did you even try to counterattack?
Once, he had everything covered in towers.
NORMAN'D.com
lmao can you imagine if this huge "Return of Rome" release is just some campaigns rework
Does that mean we'll get a Belisarius campaign?
You just know it's gonna be a glorified mod if not an outright mod
I've heard good things about the water update for the Rome mod that's already out so if they brought that in it'd be neat.
BOOBA!
This is the greatest AOE player of all time
>Won the game because of Flemish Revolution
Nili's Apartment Cup 4*
>Won the game because of Flemish Revolution
He will be responsible for this moronic tech getting removed
We owe him thanks
God I hope you're telling the truth and that Hera will somehow indirectly lead to Flemish Revolution getting the axe. It's such a stupid tech that pisses me off whenever I hear the name.
Now if only Cuman Mercenaries and First Crusade can kill themselves as well
>75
Thats not Daut.
greatest AOE2: DE player
also holy moly he's getting fat
caked up with raw skill
DOUBLE CHEEKED UP
THICC
So that's where the food resources went
the damage of agriculture to the civilization
Same energy
Irrelevant boomer game
>Irrelevant
it's the most played RTS game out there, along with sc2
Is it true they're porting AoE1 to AoE2? Is there any point in buying AoE1 now?
>Is it true they're porting AoE1 to AoE2?
they've teased rome expansion, however whether it'll be an aoe1 remake or something different is unknown, biggest theory is it'll just be porting a rome mod like they ported forgotten empires
>Is there any point in buying AoE1 now?
No, it's shit, it's always been shit and it'll always be shit, there's a reason everyone remembers 2 but no one remembers 1
>biggest theory is it'll just be porting a rome mod like they ported forgotten empires
This is not what they said they would do. They said they would bring aoe1 into the aoe2 engine. The most reasonable interpretation is that it will be a standalone game mode that doesn't interact with aoe2 as we know it. Everything else is baseless interpretation.
Herahaters BTFO
So, was Ragnarok in competitive AoM just as bad if not worse there, compared to Flemish Revolution in AoE II DE?
>competitive AoM
Then just any level of play for AoM, then.
I played AoM HD online, with Oranos hero focus and let me tell you, Ragnarok absolutely eats thru everything unless I have fanatics
HoR's are fricking insane, at the very least Flemish military are relatively easy to counter, AoE2 homies dont know how easy they got it
Get ready Viper bros. He's holding onto his title and Hera and Lierrey won't be taking it from him.
this community has so many idiots in it. the two best players in the world just said a feature of the game is blatantly broken to the point where it is a win button. and now we have low elo legends having discussions about it as if the pros are wrong and that their 900 1v1 elo asses know better.
What's the feature and how is it broken?
Flemish revolution.
Yeah I don't know who he's talking about tbh
How many more days romebros?
I'm starting to think that Microsoft may be waiting for some big event or something like that to show stuff about the expansion and the AoM remake together
They didn't do anything for the end of NAC. I guess they might be waiting for E3 or whatever the next big game show is since E3 is dead at this point.
Two more weeks
I really REALLY hope it's actually something like AoE I with gates, more campaigns and unique units though
Apparently it was about a month between the hidden achievements being added for the DLC and the actual release for Dynasties of India. These were added in the hotfix yesterday. I'd say April 21st is a safe bet.
>"you cannot call Hera fat, that's not hecking wholesomerino"
it's not mean unless you wouldn't hit
How do I git gud at this game? I've been trying the saracen campaign on hard and I'm so slow and it's so hard to control all my different units efficiently
put your archers always on stand ground and your cavalry on defensive stance, so they wont run under castle fire for themselves
take advantage of the shift queue when tasking villagers to do stuff, that way you wont need too much apm
>it's so hard to control all my different units efficiently
Just hotkey group them
already got another account to 1500 with 50 games played
i guess im going back to my main to get to 1600
Good job anon, you're better then 80% of the player base and 90% of this board.
38 new hidden achievements Rome bros
What is the AI's ELO
extreme AI floats around 1k, given that it doesn’t totally bug out while getting rushed or waste its army advantage killing houses
Ai is weak to chees and strongest in the lategame where it can outmacro you
>where it can outmacro you
Skill issue.
>the roman castle that got leaked
What are you talking about? Is there news?
It gets posted every thread
https://www.bilibili.com/video/BV1ze4y1173W/
Look at the top right of the screen, that's the byzantine icon. Why don't they use aoe1 scouts, deers and granaries? What makes you think this is not a mod? Do you speak Chinese?
>Why don't they use aoe1 scouts, deers and granaries?
>What makes you think this is not a mod?
What's your point?
I haven't played it but that could be the Rome at War mod as the other anon says. I have no idea tho
RaB models look ass compared to this, and it's the most polished mod out there.
Then maybe it's some mod that is only known about in China. Seriously let's analyse this. They told us they will move AOE1 to the AOE2 engine. They didn't say they would put Romans in AOE2. They didn't say they wouldn't do it, but we have no reason to assume they will. In this video we very clearly see a modded Byzantines. This is not a video of AOE1 in the AOE2 engine. And it's not a video of a new Roman civ because they have the fricking Byzantine icon. This video is completely unrelated and irrelevant.
I’m assuming it’s a two parter dlc that adds Rome to AoE2 and also let’s you play separate AoE1 gamemode
Phoenicians are cursed
>assyrians
>babylonians
>persians
>sumerians
I wish they add more factions for an eventual AoE on the AoE2 new engine. I always wanted to play as Parthia or Scythians in it. Also a Sea Peoples (maybe the sherden and others?) survival campaign would be pretty fun
>prehistoric civs with in a game set in medieval ages. How come you morons know how to breath
AoE II is set in the medieval era, yes.
But AoE I isn't and we are talking about the AoE I port.
I was talking about an eventual port of AoE's era to the new AoE2's engine you absolute imbecile
This post is so stupid I don't know if it's bait or not.
There's historic context to suggest that many antiquity / roman era armies at the peak of their power would destroy medieval armies.
It's the same reason every nation in AOE2 time period claimed they were the new rome, because rome's adaptability and military organization (among other things) was something that is still better than what we have today in many parts of the world, to say nothing of the medieval clusterfrickery
It'll be ahistoric as frick but it could be a cool 'what if' scenario
>implying aoe2 ladder nerds care about history
...which is also a moot point because we have 15th-16th century portugal in the same game as the 5th century goths.
Rome's backbone was heavy infantry and medieval armies were heavy cavalry. From Crassus vs Parthia we can guess that the roman combat style would be very outdated.
>From Crassus vs Parthia we can guess that the roman combat style would be very outdated.
And from the next century where Rome sacked Parthia multiple times, we can probably tell it was a Crassus issue.
Rome's biggest strength was adaptability, they'll lose vs something a few times, figure out how it works, then borrow / adapt winning tactics, or straight up invent new tactics.
>be rome
>be shit at sailing
>fight carthage
>lose sailing duels
>invent ship bridge with hook so you can turn sailing war into land war
I wager romans would be quick to figure out 'the scottish tactics', aka 'just have really long sharp sticks to deter charges', or simply not to fight such armies in open field.
“learning history” (cringe) aka reading wikipedia articles about epic battles and saving memes to your computer
Oy vey goy, do I have a deal for you!
>No UUs or UTs
Please tell me it's just a beta thing and they're gonna add them later.
I wouldn't expect them to, since aoe1 never had those things. Then again, aoe1 never had team bonusses, and the Shang didn't have this cavalry bonus. So who knows?
That pic is like 3 months old Anon nobody knows anything.
>Legionary
>Centurion
>Centurion with gold horse armor
>Ship
What the heck?
You forgot
>Roman hero
Greek, actually.
You can look for 帝国时代 2 罗马模组 but nothing of the sorts shows up. If it's such a polished mod, one would assume it wouldn't be hard to find, would it?
Now, granted, I only used Google Translate and the dude may be lying, but it's clearly stated that all these models were found in-game.
Finally, the icon is usually something done very quickly when it comes to mods (you can simply put whatever image you find or make a new one using already existing components, not the same as creating one from scratch like an official one would have to be). According to the video, they hadn't even implemented any mechanic. It's just the models and their probable "source" (legionnaire is an upgrade to the LSM, centurion is their castle UU, nothing about the dromon). Considering it came out in november, it makes sense for it to be very barebones.
Nothing of what was said can be used to disprove the leak. Conversely, the high quality of the models and animations and the fact that you can only find it as "Rome DLC" and not as "Rome mod" makes it very unlikely to be a mod. However, if you find a link to the mod, I'll easily change my stance on this.
(On a side node, what does picrel have anything to do with this?)
>If it's such a polished mod, one would assume it wouldn't be hard to find, would it?
Maybe it's still in production.
You make very good points though. I think I might have to change my opinion to: I don't know.
The point of the picture I posted was to show that there is already a civ icon for the Romans. So I would not have expected the Byzantine civ icon in the video.
Show it Black person, my curiosity is eating me up inside
ok, i just had the most ridiculous bug happen to me and i need to know if someone else had the same experience
i just played a 1vs1 game, and my enemy goes up 1min earlier than me to castle age, but i get no message of him getting up earlier and on top of that, the icon in the bottom right doesnt upgrade either. He makes a knight, gets to my base and only when i click on the knight, totally confused, the icon on the right gets updated to castle age. I ask how that was possible but i keep playing. He makes a foward monastery and when a monk goes out i attack it with a knight, he gets hit 2 times and then the game shows me that the monk has 2/2 armor for a few seconds (no, i didnt confused with the knight armor), and the third hit doesnt kill him. I totally freak out and quit the game and call the guy a hacker, and report him.
I rewatch the game on captureage and turns out he got sanctity at the same time i was getting the third hit with the knight but instead of showing me 45hp, it showed in game he getting armor.
Now i cant even trust the game. And i have no proof of what just happened.
What happens if you watch the game on the ingame replay tool. Try creating a thread on the steam community and uploading the rec, maybe they will find something
>vikings bad even though they are top 10 on arabia at +2000 elo
Why is H*ra like this
He's right though, his ass doesn't lie
Not even the shadow of what they were
Because he doesn't use them well. Hera doesn't like infantry and really doesn't like infantry focused civs.
who needs free wheelbarrow when you already have your own personal dumptruck?
Is it a straight port, campaigns and all? Or just new civs for skirmish?
Probably just a port.
We have no idea.
This was posted on the main >Discord server while the devs were doing routine maintenance for all games and I'm a brainlet who can only figure out some of the hints
Full pic: https://cdn.discordapp.com/attachments/585204913819090944/1088197966667460779/Fr2QUKbWwAABd6J.png
1.cataphract
2.yurt
7.workshop
8.chinese
12.khmers
13.yodit
14.el cid campeador
15.hospital order
18.murder hole
20.stronghold
that's all I can guess
1. Varangians
2. Yurt
4. Llama
7. Barracks
8. chinese
9. Dravidians
10. Royal Heirs
11. Wild Boar
12. Tatars
13. Yodit (Thanks
)
14. El Cid Campeador
15. Teutonic Order
16. Paper
17. Viking Age
18. Murder Hole
20. Stronghold
21. Pointy Boys
Still missing 3,5,6 19
3 is tancred
6 is goedendag
>number order is completely fricked, like having 19 in the top-left, so linking clues with lines is more annoying than it has to be
>1 doesn't start on the third letter of 2 across
>17 exists instead of 1 across and 1 down, while the clue list still divides the two
This is the laziest shit. The motherfricker who made this has never seen a crossword puzzle in his life.
If the puzzle includes word spaces as darkened spots, 17 can't be Viking Age.
It gets more cursed the more I look. Not spacing out the rows/columns, thus forming a bunch of two-letter 'words', triggers me in particular. That use of different colors, too.
>1 doesn't start on the third letter of 2 across
wtf
Calm down boomer you can still do good ones in the newspaper
>Civ that can one shoot trees without sappers
>Tatars
>Not Khmer
Fricking what?
they can get a downward good swing going if they’re standing at the right angle
...What?
when villagers are chopping trees, they’re actually dealing damage to them. this is why sappers makes them fell trees in one hit. a tatar villager standing uphill of a tree gains +50% damage when chopping it and can consequently one-shot it in dark age.
I didnt know sappers affected the lumberjack damage against trees, the frick
>all those intersection words that don't mean anything
At the moment we just don't know. Honestly, I wouldn't mind a big overhaul to make the game more historical. I.E, no cavalry until you hit Iron Age. Chariots being very expensive. Upgrades to slingers. Siege towers.
Hello friends, just wanted to ask if Age of Empires: Definitive Edition is worth playing. I've never played it. Or stick to AoE 2 and it's better in every way?
There is no reason to buy the HD version because the base game of the definitive edition adds all the DLCs that you would have to buy if you buy the HD version plus two new civs.
Stick with AoE2 for the time.
AoE1 DE has none of the charm of the graphics and sound of the original game, but not enough improvements to feel like a DE.
Heh.
SEXO
breasts bros we keep winning
zam i wish i had the sauce for the second pic
still not as voluptuous as our king
What
>he doesn't know chris
Just imagine the amount of fricking and sucking that goes on in pic rel
BOOBA! ASS!
Not gonna lie. The funniest part is that they are looking at each other.
Btw, what's your opinion about AoE 3 DE and IV?
I've played AoE 3 way back, but it didn't caught me as did AoE 2. Should I give at another try?
3DE is strange. It adds a LOT of stuff, but I don't know if that's a good think because the unit counters are so ridiculously convoluted at this point. None of the factions share any semblance of each other which makes learned how to play different ones almost impossible.
4 is in a similar situation. It's a little bit tighter, but you've got 10 factions that all play differently and the game is designed pretty hard for ranked multiplayer, so you are really encouraged to just pick one faction and skillmax them. Campaigns are dogshit.
Since you like 2, skip 3 because you'll simply be unable to enjoy it. It might be the right fit for someone who isn't so fond of 2, tho.
I think aoe3 is in essense a very good game. The only reason why I don't play it nearly as much as aoe2, is because single player content is not nearly as good. I'm mostly a single player player, and I'm sad that aoe3 campaigns are not of a similar quality.
However, I think they went way overboard with all those new European mercenaries and minor settlements. If you're only getting started with aoe3, I would hold off on buying Knights of the Mediterranean and African Royals, because it's a lot to take in.
Aoe4 campaigns are even worse than those in aoe3.
You can like both games at the same time.
>You can like both games at the same time.
Very unlikely, highly unusual. Typically they're viewed in opposition to one another because of how different they are.
There are indeed many people with strong opinions, but this is absolutely not a universal truth. If you play both games for what they are, without comparing, you can like both games individually.
But since the board isn't exactly overflowing with unbiased open-mindedness, you might as well assume as much and give the guy a cautious heads-up about the game's polarizing appeal.
AoE4 campaigns are a bit simple at times, but then so are many in AoE2
Nerds are saying western rome will be added as a civ, why do they say this?
Wheres my damn leaks
>why do they say this?
They're moronic
>where leaks?
There are none.
Guys, what if we added a Swahili civ with Lion Archers as a unique unit?
It was doing pretty well until it got to the Lion Archer.
I guess it doesn't know the difference between a historical RTS like AoE and a fantastical RTS like Warcraft.
Lion Archer sounds pretty fricking good. Specially if Swahili have bloodlines.
>All trade bonuses
Not going to make it in 1v1
>60 food, 80 gold, 20 wood
what if you stopped sucking dick for one day
celts should get woad raiders in dark age, gallowglass as the UU and unable to tech to imperial
How can there be NO leaks?
BOOBS
The third mission of the Poles - Lithuanian campaign has to be the worst shit I've ever played lmao
But you posted the 4th
Well yes the 4th one
Also the campaign in general is at best quite mediocre. The narration is so cheesy too. It's hard to believe it came out together with the bohemians campaign which is absolute kino and probably my favorite
I still don't understand why the Polish campaign isn't Casimir the Great, or Casimir Jagiello, the latter of which fought, amongst others, a14 year war against the Teutonic Order which actually took back most of their lands, and made vassals of the rest.
You know why
did he kill israelites or something?
No, and
is moronic. Casimir the Great actually invited israelites from countries where they were persecuted into Poland, and Poland was one of the few countries in the world that practised religious tolerance, which was then baked into law in the 16th century. The ruling classes of Poland, having a functioning brain, wanted to avoid the myriad religious wars taking place in the West.
Same reason why Byzantine campaign isn't about Justinian and the Italian campaign is about Sforza.
Which is...? Also, Justinian is probably the most overpraised ruler in human history.
they wanted a throughline connecting all three dawn of the dukes campaigns and had already settled on jan zizka for bohemians
Actual sex-haver answer
Because the DotD campaigns are contemporary and thus intertwined narratively speaking and casimir jagiello falls outside the timeframe.
Not even the worst, HD's viet campign mountain siege was the worst
Pole campaign is good, might be cheesy but the writting was good
well there’s your problem, you’re using arbs instead of cav archers
and presumably spent your sweet time with the objectives
This dude is 98 FRICKING minutes into the mission with a billion resources, way too many villagers, and using an autistic as hell tree mod no less. And he's only at 1 of 3 castles.
You should be able to finish the entre mission inside an hour
Seethe b***h
The mission doesn't let you build castles or siege of any kind and it doesn't do a great job telling you exactly what you should do so that's why it took me so long. Also I'm playing on Hard
Watch Towers were 300 stone yes
isn't this the one where building Watch Towers is extra expensive but the devs forgot to bump up the price of Bombard Towers as well?
HUGE CHANGES OUT IN THE PUP
>TECHS
New Global Tech: Gambesons (+1 militia line pierce armor. Goths and Malians notably dont get it)
Sappers tech: vils get +3 vs rams now
Pikeman upgrade: now costs just 160f 90g
Elite Elephant Archer upgrade now costs 800w 500g
Heavy Scorpion upgrade now costs 800f 900w
Bengalis Imperial UT ''Mahayana'': Now also affects monks.
Burgundians Imperial UT ''Flemish Revolution'': Cost change: Its 200f 150g + 10f 5g per villager now. Unlocks Flemish Militia at Barracks.
Byzantine Castle UT ''Greek Fire'': Changed so it adds +5 splash damage to BBTs on top of the fire ship buff.
Celts Castle UT ''Strongholds'': Changed so Castles heal units within a 7 tile radius.
Ethiopians Castle UT ''Royal Heits'': Changed so now it makes Shotels and Camels take -3 damage from Cav.
Huns Imperial UT ''Atheism'': Changed cost 500f 300w
Incas Castle UT ''Andean Sling'': Changed to give +1 attack to slingers on top of existing effect
Vikings Castle UT ''Strongholds'': Changed so infantry generates gold when killing villagers (5g), trade units (20g) and monks (20g)
Vikings Imperial UT ''Bogsveigar'': Archer line and Longships +1 attack.
>CIV BONUS
Berbers vils now only 5% faster moving in dark age, normal value returns in feudal onwards.
Bengali cav deals +2dmg to skirms
Chinese start change: -1 villager, +50 food.
Dravidians siege costs 33% less wood
Goths get 20% longer lasting hunt
Incas staggered food discount on military units: 15% dark, +5% each age (30% imp)
Malay Infantry Armor upgrades free
Malians gold bonus changed from "Mines last 30% longer" to "Villagers drop off 15% more gold"
Lithuanians food bonus changed: Now each town centre gives +100f instead of starting with +150f.
Poles no longer get villager regen in dark age
Saracens transport ships now get double capacity
Sicilians Donjons can now recruit spear line units, First Crusade generates 5 Sergeants per TC, castles build 50% faster (halved)
Spanish +20 gold per tech researched
Slavs free gambesons
>TEAM BONUS
Britons: Ranges work 10% faster (halved)
Ethiopians: Outposts cost no stone
Incas: Start with a free Llama 11
>UNIT STATS
Eagle Line +5 food cost
Elite Steppe Lancer +1 PA
Shirvamsha Rider now costs +10g (30 total)
Castle Age Conqs -1 PA
Organ Guns Attack is 7 (elite 9) instead of 16.
>Chinese start change: -1 villager, +50 food.
Siege of Suiyang scenario confirmed?
Those are such drastic changes I simply find them hard to believe it
Post proof.
But if it's real:
>Vikings Castle UT ''Strongholds'': Changed so infantry generates gold when killing villagers (5g), trade units (20g) and monks (20g)
>Vikings Imperial UT ''Bogsveigar'': Archer line and Longships +1 attack.
I fricking hate it already because it means zerks will get weaker now
>Post proof.
https://www.reddit.com/r/aoe2/comments/12147az/april_public_update_preview/?sort=new
Why the FRICK would the devs nerf berserks? It was the only redeeming quality of vikings. I'm so pissed off.
I will have to test it out meself but I'm still leaning towards no, celtic infantry can catch up to archers but barely, and still can get massively microed down.
Only time will tell.
>only redeeming quality
how about their A+ economy
they are not nerfed, the imperial age buff is included in the elite upgrade, cope and sneed
>cope and sneed
You do fricking realize I'm the one wanting zerks to stay strong right?
I was throwing a tantrum because I thought berserkgang was gone
>Celtic castles now heals units
This is so much of a fricking random bonus but I guess that's nice? I actually liked Stronghold for defensive purposes but now I will have to push with a castle along with my halbs and SOs
They still have the old bonus as part of it pretty sure
I hope so, lets just wait for SotL to make a video about this as confirmation
This guy misses a bunch of stuff but you can see the tech trees, most new bonuses are additions, they don't replace the old one. Berserkergang is gone though, but maybe it's rolled into the elite upgrade?
>Berserkergang is gone though, but maybe it's rolled into the elite upgrade?
Mahouts gone when?
Persian steppe lancers when?!
>Britons nerfed
YES
YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES
>Biggest patch in the history of AOE2
>Koreans, currently the WORST civ in Arabia doesnt get a single civ/UT change
there are other fricking maps than Arabia
yes they are worst than any of the close map civs, they are bad at open maps, and they are at best ok on nomad maps
same as teutons, they just get outplayed in any kind of map
>they just get outplayed in any kind of map
>Koreans, currently the WORST civ in Arabia
check SotL video, you should consider only +1200 elo games, because lower than that you are a noob and you would lose anyways with any civ
performance in 1200+ ELO is only relevant to games played at 1200+ ELO
yet they nerfed chinese despite being a civ thats only 1st in games over 2k elo
as much as you deny it, balance changes are made for the people who know how to play the game
elite turtle ship range from 6>7
get fricked
>Spanish +20 gold per tech researched
I let my autism out a little bit and did some counting
Including unit upgrades, Gambesons (Spanish get it apparently) and Age Up but not including Spies, researching everything will give Spanish 1,840 gold
Considering the gold costs of most of them this won't mean much, but it's still pretty funny.
>researching everything will give Spanish 1,840 gold
This is the most obvious effect but I just realized of 2 subtle benefits this will give to Spanish
First, you will no longer have to do a single gold mining trip in Dark Age to do a Drush, which depending on your take it's a huge deal or irrelevant
But imo the most important thing is that now you're encouraged to fully tech into all Spanish trash, e skirms halbs and hussars, getting gold by taking advantage of Spanish full trash will be amazing
Also glad conqs got nerfed, frick that unit
>Considering the gold costs of most of them this won't mean much, but it's still pretty funny.
Spanish Blacksmith upgrades don't have a gold cost.
>Research loom
>spend 50 gold to get 20 gold back
just aoe things
>Sicilians Donjons can now recruit spear line units
That's poggers. I like donjons but they are just a meme so at least this will make them more fun
So Celt infantry beats archers now, right? They're fast enough already, but now you research gambesons to have fast Malian champs and stronghold to heal infantry and champs are now your main force against everything.
Xbows will do 3 damage to LS with the gambeson tech. Teuton pushes can be pretty deadly now with siege support I think. They already counter knights and it'd take 20 shots to kill one LS now.
would still rather have pikes around my mangonels than longswords, the danger isn’t from having your infantry picked off but from a few knights charging in to snipe the mango
I missed it but for techs there's also
>Japanese tower tech reportedly cheaper
>Grand Artillery more expensive
>Elite Elephant cost cheaper and changed
>Heavy scorp cost lowered
Ornlu video, has more stuff that reddit missed, including more infantry buffs, check the pinned comment
>new tech after supplies that gives militia line +1 pierce armor
probably still not enough to make them viable in most circumstances but it's good to see the devs keep trying
I'm surprised they never tried reducing baseline gold cost of the unit to make it more attractive in the early / mid game, just going from 20 to 15 would make them feel significantly more viable
the problem is that drushes and men-at-arms, as openings, are exactly where they need to be and are in a spot that everyone likes. if you change the cost of the unit itself you’re modifying things that nobody wants changed. to a lesser extent champions see a decent amount of unit for civs who have bonuses for them in late imperial age. it’s the awkward transition stage of late feudal, all of castle age, and early imp where the militia line runs into problems.
So donjons work as a replacement barracks as a requirement for building stables and archery ranges according to this. Since they cost 100 less wood than barracks and Sicilians start with extra 100 stone anyway, I can see a world where you go to feudal without barracks, then build a defensive donjon near your gold, stone or whatever, then you play normally. Except your scouts are better against pikes and you can tower rush better (the villagers that would usually go forward, will stay behind safely gathering stone which offsets the extra cost of the donjon, you send sergeants forward to tower the opponent). Also, sergeants are tankier. So overall this might make Sicilians decent, might be too slow though.
Ornlu said berserkergang is automatic with elite berserks, so worry not. But weird that they did that with a bunch of unique units but not Persians though.
>Malians won't get Gambesons
>all of these early bonus changes that especially affect how some civs compete on early Nomad
>no word on whether the Spanish - what with their fricking 60%+ winrate on the same map, are still keeping the builder work speed before the TC goes up
The devs have been stomping out prominent early civ advantages on these types of maps for a while, how are they seemingly the only exception.
Isn't any direct buff to Militia and/or MAA also technically buffing common Archer openings?
Archergays BTFO, ive been calling them OP for years and homosexuals would say im exaggerating
>ive been calling them OP for years and homosexuals would say im exaggerating
Relatable
mad because too poor to afford a horse
https://old.reddit.com/r/aoe2/comments/121aouc/all_of_aprils_pup_changes_are_previewed_in_ornlus/jdlg86z/
>Not all changes were found in the video, keep digging in the PUP and you might find more 😀
This guy is a dev.
>over 70 balance changes
holy fricking shit
>Mahayana affects Monks
>No extra bonus for their Villagers
>Nothing for the team bonus
What the actual frick is the point
The extra attack vs Skirms is interesting and I'm not against it, but holy frick why are Bengalis STILL wasted potential
>"This will finally make the swordsman-line viable" says increasingly frustrated dev for the seventh time this decade
This is good, but not perfect. It makes infantry survive better, but it only adds to the problem that teching into them takes a lot of time and resources. They should have just added 1 pierce armour to the long swordsman base stats.
if you look you will find they also lowered the research time for all the infantry. and you can do gambeson at the same time in a second barrack unlike LS->2H->CH
Yes, but they added gambeson so in the end it's still longer and more expensive than what it ideally should be.
the Ethiopians -3 damage to Shotels and Camels from Mounted Units tech is so fricking weird
It's fricking dogshit. Why the frick are you going camels with ethiopians when you get a free pikeman upgrade that doesn't require a castle?
Against cav archers? Basically you can't go for them against Ethiopians now if they get a castle up
-3 cav archer damage is still worse than just having bloodlines and plate barding. and you can’t play cav archers against a big xbow mass anyways so there’s functionally no difference.
>Constant dark age civ bonus nerfs
Why even have them
because that Black person pooplord kept shitting the ladder with his meme dark age vill fights
Literally who?
https://www.youtube.com/@PoopLord/videos
most people missed this, but the PUP killed basically all nomad civs. all starting res like persians gets added when the tc is up, malians/incas/bulgarians don’t get cheaper starting tc, spanish don’t build faster anymore
>Spanish are busted
>Let's nerf everyone
Holy frick why even bother with Nomad now. They fricking neutered the variance in starts so much.
frick you civ picker
>neutered the variance in starts
my friend, in the last tournament 90% of nomad games were spanish vs malians with portuguese occasionally sneaking in for the last 10%
My friend, tournament games involve a drafting and banning system. You will always see the top civs picked for every map.
and laddershitters just do the same without all the fanfare what do you want
Play at a higher elo.
I've seen people arguing that Spanish were fine and didn't need buffs because they have a use in nomad games. Like the civ is ok because there is one situation where they're broken, even if they're a meme everywhere else. Same problem as old Indians in maps with shore fish, or old Portuguese on team islands like maps. Civs shouldn't be that polarizing where they're broken in one map type and useless everywhere else.
All those fricking mid Elo Black folk should shut the frick up about changing Spanish. Why even, it's only in high level that spanish are """bad"""
Pajeet riders on the other hand are broken in every Elo and the reason why devs must be murdered
And that's a good thing
Frick you, you moronic spanish picker
>Lithuanians food bonus changed: Now each town centre gives +100f instead of starting with +150f.
F for the 2 minute drush. Also when are they gonna change persians? Everybody agrees they are boring and mediocre
This is actually a huge buff on multiple TC maps which is pretty funny. That's +1 vil on Budapest. I wonder how this effects on bonuses that got changed to "after TC is up" for Budapest. It's kind of a rare scenario but Budapest was in the map pool recently and it's always a chance when Megarandom is there.
Sicilian changes don't seem awful but the civ is still dogshit.
But they are fun. I'd rather take a shitty fun civ than an OP boring one
I just want OP Serjeants bro. My favorite looking unit in the game.
>They changed the Flemish Revolution, again
>Still hasn't been removed
Just ditch it already jesus
>This tech is moronic
>No one likes all in shit
>Just make it so expensive nobody uses it
>They made them total garbage now
Acabouse
lmao does reddit hate longswords?
Forgot about the lack of bloodlines and no plate barding armour doesn't matter until later in the game. Civs like Huns and Mongols can be countered with these camels in Castle Age, means they need to take it to the late game
Go back homosexual
>Saracens transport ships now get double capacity
>They already have this.
no, they had double HP and +5 capacity. now their fully upgraded transport ships can carry 40 units instead of 25.
Oh wow. That's huge.
lower than that you are a noob and you would lose anyways with any civ
>That doesn't make any fricking sense because noobs play against noobs.
LELs just take their fists and smash at their keyboards randomly until one of them accidentally presses resign, civ choice has very little to do with game outcomes
>when you have nothing going for you in life, so you bully noobs in your favourite videogame
>tfw I just remembered that Sicilians are a civ that exist in the game
>SotL uploads a Magyars re-overview
My sides would have been sent to oblivion if he did a re-overview for a civ not knowing that said civ got massive changes from the PuP
>"every civ being the same means more variation"
Every civ being viable means more variation, just like on Arabia. Are you completely unaware that nomad games were completely dominated by Spanish?
Sicilians
>castle dropping nerf
>first crusade nerf
There are some good changes in this list, but whoever deciden on those is a tremendous homosexual
Your castle still goes up faster than any other civ, first crusade is cheaper and donjons make spears
There nerfs are unnecessary. Donjon buffs sound like they can make their playstyle more unusual compared to all the other civs and I'm thankful for that, but the civ is still in a bad spot.
Also comparing crusade to revolution is just dishonest. Crusade requires you to go 5tc to get 35 dudes, which is a detour early and meh late. Revolution rewards you for having the 100+ vills you were going to build anyway.
meme crusade and meme revolution getting nerfed into the ground is what everyone wanted
they are still good desperate measures for defense and they should stay like that
>If you don't like this change you pick Spanish
I don't like "RM" getting changed more and more into Empire Wars with a Dark Age.
What do you mean?
he means that dark age is getting deleted more or less flavour wise. in which case, why not start feudal age with empire wars? indeed.
because couting vs deer pushing, laming, build orders still exist
and?
>Empire Wars with a Dark Age
Infantry is OP now. Held for 90 mins against a 1650 elo opponent as a 1350 with družina champs, even had a higher score at the end, but no win condition anymore because my map control was not really good (no wood and constantly getting raided).
If it was an open map, how did the early-mid game go? I suspect that Slavs can do a respectable longswords push now.
I went longswords and he went archers (I also made some skirms and scorps, later onagers), managed to do some decent damage and even destroyed 2-3 tcs during the game. It was kind of a messy game, but he really exploited my weaknesses well. If we were the same rating, I would've absolutely demolished him. Unfortunately, I was so focused on executing my plan, that I didn't have a moment to reconsider what would be a better strategy. Sometimes, the game just gets too overwhelming and "asiaticclicky", maybe it could be more strategic at 1.5x speed for example. All in all, I think the militia line is going to be pretty viable now and that we're going to see it a lot more, maybe even as much as knights and xbows.
the infantry buffs are nice, but ultimately they need some additional utility that neither cav nor archers can provide. sarjeants was a nice approximation, give militia line ability to built stuff etc. improve ability to combo siege with infantry and so on.
as long as militia line can't catch up to archers, it will ALWAYS be bad
disagree, or rather I will agree if it has no other utility. yes why make melee units that are both weak, and are slow. that's the problem
I am not arguing to flanderize infantry into cav
I am saying to give them good strategic bonuses that make sense gameplay and histroy wise
Swordsmen should be a lot better at destroying buildings than knights. A footsoldier can use his weapon to force open doors or destroy windows, and then he can get inside to torch the place. A knight has to get off his horse to do something like that. An archer can't use his weapons as tools in this case. Maybe give them an extra bonus against siege too. It's a lot easier to sabotage a siege engine if you're not sitting atop a horse.
Tryhard idiots who care more about winning than playing a fun realistic game.
Because Jadwiga is a woman.
>japs are an archer civ
Which is why they have the best infantry bonus and no archer bonus.
FU archers and the wood savings from gathering buildings = archer bonuses.
>FU archers
That's not a bonus, that's just a good tech tree. Are they also a hand cannon civ, or a scorpion civ?
>wood savings from gathering buildings
This is an eco bonus, not an archer bonus, there are many ways you can use the wood savings. You can build an extra barracks, or a few extra farms.
By that logic Spanish and Franks are infantry civs.
they would be, if infantry was worth making. japs are played with archers because the wood savings and having all upgrades for them makes it viable. franks certainly have room to make inf with the throwing axemen working neatly in conjunction with palas.
Don't call Japan an archer civ if you know they are designed as an infantry civ and the devs are actively trying to fix infantry.
the designation of a civ is the designation the players give it during ranked and competitive play
if players play japs as archer civ, it means they are literally an archer civ because that means they are most optimally played as that
if you want to be an argumentative smartass midwit ("B-BUT LE TOOLTIP SAYS LE INFANTRY CIV!!!") you should know that you still won't change how the civ is played by actual players
do japs go for infantry when playing flank in teamgames?
NO!
do japs go for infantry when playing pocket in teamgames?
NO!
q.e.d
It's not an archer civ, it's an infantry civ that only uses archers because the game is unbalanced.
NTA, I get where you're coming from and I would like to agree with you, but until infantry become good, Japs are an archer civ. It's unfortunate, but Japs are not infantry.
jap infantry (sammies and pikes) only exist to dab on huscarls/ horses to protect their excellent arbs.
>Age of Empires
>realistic
>Swordsmen should be a lot better at destroying buildings than knights.
But infantry is already better at destroying buildings what you're on about, infantry in general has bonus damage vs buildings, cavalry doesnt
>and then he can get inside to torch the place
There's quite literally a tech called 'Arson' that increases the damage of infantry against buildings.
Do you even play the game?
>But infantry is already better at destroying buildings what you're on about, infantry in general has bonus damage vs buildings, cavalry doesnt
I'm saying the difference is not big enough.
>There's quite literally a tech called 'Arson' that increases the damage of infantry against buildings.
Thus proving my point. The difference still isn't big enough.
>Do you even play the game?
Don't accuse other people if not playing the game if you completely lack neural activity.
>I'm saying the difference is not big enough.
But it is big, individually and pound by pound infantry deals more damage than knights.
>Don't accuse other people if not playing the game if you completely lack neural activity.
I'm not the one that claims AoE2 should be more realistic. Because it is not.
It's not big enough to incentivise infantry over knights.
Nobody makes knights to destroy buildings, but to tackle on archers and raid.
Dumbass.
Knights do destroy buildings sometimes, particularly town centres. When was the last time you saw swordsmen made to destroy buildings?
>When was the last time you saw swordsmen made to destroy buildings?
None because if people wanted to raze TCs they'd go mangonels for it
>Because Jadwiga is a woman.
surely it's because they wanted every campaign to be connected by having Jogaila in each one
the Jadwiga Campaign was basically just a 2nd Jogaila campaign
>decide to watch some AoE2 match on youtube
>game has these weird minecraft trees and lines everywhere
What is this and why?
small tree mod for better visibility of the tree line and lumber camp placement
grid lines for easier building placement
I turn off these mods when playing the campaigns
Supplies also gives +1 pierce armor now
screenshot?
>the only way to make infantry viable is to make it more similar to the only viable infantry civ in the game
really nogles the jogles
>only viable infantry civ
Which one
goths
aztecs are an eagle civ
japs are an archer civ
teutons are a pala/siege civ
>goths
>viable
I think he means "viably" infantry, because that's all they "can" do.
Do you mean Malians?
>spanish get 20 gold per researched tech
>incas get kshatriyas as a civ bonus
>chinese got their unique start butchered
>plebbits seething at the thought of some civs requiring higher skill levels and not having the entire game tailored towards casuals
Why do the devs keep listening to these autists, again?
The official forums and discord have people that defend civ picking and "maining" specific civs. The community is moronic dude.
Aoe2 must be easily the most moronic community. Frick
I've seen enough gaming communities and official forums to know AoE2 is hardly the worst or even out of the ordinary.
This. At least FE only listens to plebbitors and forumtrannies sometimes.
Aoe2 is the lowest common denominator of rts
There's nothing wrong on picking and maining your favorite civ tho.
Having a favorite civ is completely normal.
I can respect woad raider chads
more of a berserker man myself
Yes Berserks are indeed the best infantry unit in the game and Vikings are chads when they are not being played exclusively for their archers
I will never get tired of butchering paladingays with zerks, woads are good but zerks are just the best
Wish Vikings had Siege Onagers tho.
Both chad units
So... how do you pronounce gambesons
Gam-beh-son.
Big rice milkers
I was so disappointed when Paper Money changed from a tribute tech to Vietnamese Vineyards, not because of the effect itself; old Paper Money was fricking moronic, but because the cost of the tech meant it took way too long for the generated gold to pay it back
Now that it doesn't actually cost gold now, I can see Paper Money being a great UT for the only fun archer civ in the game
Didn't read. have a nice day
Is there any scenario where Organ Guns are going to be worth using, as opposed to Arbs or HCs?
Anything that is nor armored really, organ guns will have bonus infantry and buildings, so long you dont throw them at SOs or heavy cav you should be fine regardless
Arson shouldn't work against Incas. It's not realistic enough to use arson to deal more damage to what is basically a bunch of stone buildings. Also, Inca houses should cost stone.
>inca houses should cost stone
Fricking morons man
It just shows how many people here are armchair game designers and dont actually play the game
it was a shitty joke about aoe2 realism...
At this point there were so much dumb and bizarre shit being thrown around these threads unironically that you cant blame people for not being able to tell serious statements from joke statements
Am sure as hell I cant
boobies.
All archer units should cost more resources. Crossbows should be more expensive in castle age, but cheaper in Imperial. Crossbows and Arbalesters (but not archers) should move more slowly and have a lower firing rate. Infantry units should have their costs reduced across the board.
I have fixed AoE2
>Opposite team enforces random
>Enemy team still goes archers/scouts
>They get destroyed nonetheless
What compels people to do this?
you aren't proving anything cuckmaster
it's also telling of you that you never post the times you get rekt online, stay a b***h
Bold words for a man that refuses to 1vs1 me.
I don't understand your question.
How would you feel if you didn't have breakfast this morning?
But I did have breakfast this morning.
Carry on sir, you are smart enough to post in this thread
he is mentally ill, ignore any post that has cuckmaster in the image as player name
holy frick you are obsessed
Ghostmaster is based for making swordsmen his favourite playstyle.
>You need to pick your location and civ, you cant simply just leave it to luck
OMG LE META
Those boars, jesus christ. How did he get to 1300?
Dehcuod tog uoy got to 1500, there are people at 1400 losing to a guy who tries to wall you in and douche you, I have barely ever seen him get to feudal age
I'd say up to 1600 elo you encounter a lot of people who are essentially one trick ponies and learned one thing well enough to get them to an elo where they're essentially hard stuck.
>Dehcuod tog uoy
Are you having a stroke?
Not him, but I know what hes talking about, and it makes sense
Hint: 'Dehcuod tog uoy', read and look it closely, and you will see it
People enforce random to avoid meta civs in team games (archer flank cavalry pocket), yet when enforced random they still play meta
And still managed to lose playing meta, so whats the fricking point
Because infantry in castle age especially in large maps still sucks generally. You won because of your overall skill rather than your strategic decision
Also slavs have ok bonuses for infantry so let's not pretend you did it with byzantines or something
Are you dumb?
>managed to lose playing meta
That's pretty much every aoe2 player ever
Opposite enforces random? You mean random civs? Was that a custom lobby?
>34 mins
>Barely 5k score on anyone
>44 vils
>74 pop
Either everyone was raiding everyone else and dealing damage or this is laughable
>Either everyone was raiding everyone else and dealing damage
Pretty much
It's from 1300-1400 elo team games what do you expect
What do I do in a 3v3?
Die
Are you flank or pocket?
I don't pick, I just don't know how those are played
You need to pick your location and civ, you cant simply just leave it to luck
>you cant simply just leave it to luck
Watch me. I am going to potato anyways so what's the point
If you dont care then why the frick ask in the very first place
I care about the meta and what's the role of each player
If you care then pick location, civ and coordinate with your team
go Vikings and praise Odin
if you're a flank you duke it out with the other flank as if it were a 1v1 occasionally turning into a 2v1 or 2v2
if you're pocket you need to carefully decide how to manage your army, which side needs it more, if you should go across to harass the other pocket tc
That is not AoE2
FRICK
Please Dev gib leak
just a little
I know youre here
>Spectate a ~1,300 ELO match in the background while doing work
>Ignore the start, get back to it after a few minutes
>Yellow is falling way behind his mate having delayed his Feudal by putting most of his Villagers on wood and boxing himself in with houses
>He fricking resigns while I'm typing this
Asthetic, however.
sovl
1300 xbox elo is like 300 ladder elo huh
Love me some affordable housing
wait, people play AoE2 on consoles?
>Elite Steppe Lancers +1 PA
It's going to make them good enough, r-right, Steppebros?
They won't necessarily be meta-defining, but they're already viable for castle age raiding. I just hope that now once you're invested in them, this'll make continuing to use them in imperial worth it.
frick off, mongol steppe lancers in castle age are really op
Steppe lancers are hecking cute and valid wtf are you on dude
Elite ones aren't
>ruins your game
You can thank the shitty matchmaking system for that.
>incas went from having a laughable team bonus to having a 'ehh' one to having one of the best in the game
Incas + Britons/Tatars synergy?
I would say number 1 bonus, relic bonuses aren't as good in tgs, Britons is nerfed to only 10%, Chinese farm bonus takes a while to pay off, Slavs gives a few free houses, Vikings and Dravidians help only on water
mongols bonus is pretty great, as is mayans. Tuetons is situationally the best though
>Rage Forest instead of Team Nomad games
>banned for 2 weeks on r/aoe2 because I made a normie joke that was too spicy
How do preddit admins live with this many braincells?
Alright anon tell us the joke
"Kill trannies and jannies" repeated over and over until character limit
Picrel.
Good point.
Heh/10
Come on man. You knew that joke wasn't gonna land well. Know your audience.
What makes you think we get something today?
You are a better player than the tryhards on the ladder who obsess over their elo points.
Really? I þought ðat joke was really tame. Seen way worse shit even on Preddit.
anyone with any awareness of social norms, even over the internet, would not have typed those particular words to make that particular joke.
next time, consider
>instructions unclear, tried to be aggressive after reading this and now the mailman skips my house on his route. elo remains stagnant.
This.
Anon you have to realize the internet im general has kind of pussified and that you cannot be mean.
While I do agree that joke was very tame for Ganker standarts, it may be not for tge rest of the internet.
In 2000 people would find that joke funny, but sadly we are in 2023.
Then again, getting banned from Reddit is a good thing, so no harm has been done.
Lol, I saw this comment. Honestly, it was a shitty joke.
how do you live with being a redditor?
using reddit doesn't make you a redditor.
Yes it quite literally makes you a Redditor
Frick off
>sucking dick doesn't make you gay
I laffed.
Big announcement today.
AoE I port please
Hopefully it's a complete list of patchnotes.
OHH
OHHHHH
HE'S IN THE DAMN HELL
Give Aztecs and Vikings Halb.
Just say you are bad at this game
And your elo is?
>vikings vs koreans
literally unwinnable matchup on arabia.
>Get nomad
>Lithuanians mirror
>Our TCs are in each other's square
>Thanks DE!
>Boar next to my TC
>His 2nd vill takes it
>Go to stop
>Wait a minute
>Let him have it
>You are Victorious!
Fricking morons man I swear. Nice job losing the vil, can't house trick inside my square and you fricked up with 4 hp left on the 2nd attempt. Lmfao.
>wanna play castle age
>if I play defensively enemy ends up making 40 archers while harassing then crossbows and destroys me
>give up and play aggressively
>enemy shits himself and ffs
>play moderately aggressively just so he doesn't build an army
>starts to attack me again in castle age full on
>start amassing units only while defending
>he ffs anyways
I'm starting to hate this game I fricking wanna play in castle/imperial reeee
Captcha is right
play arena
oops forgot image
people just wall harder and castle and avoid playing the game until they're fully upgraded in arena, then the game drags on way too fricking long, then enemy ffs because I broke 1 tile into his eco with 20 hussars
if he makes 40 archers just make skirms, you might need 2 or 3 ranges
>but how will i know
scouting or if he's britons,mayans or ethiopians theres a 95% chance. I keep getting britons players who make an ABSURD amount of archers, if you stop it in fuedal you win
shit map literally just npcs who have memorised build orders as turks or portugues that you auto lose to unless you blindly prep fuedal stuff to deny their castle drop, and if they just eco instead you autolose, literally a coinflip
>if he makes 40 archers just make skirms, you might need 2 or 3 ranges
massing skirms in feudal is a noob trap, they cost food dummy, which means you're behind in tech, and crossbows with bodkin demolish feudal skirms
>they cost le food
and archers cost wood and gold? just put more people on food. And you only need to make like half the skirms he does archers. also FU feudal skirms do ok against xbows.
>you might need 2 or 3 ranges
Wtf are you even spouting you drooling idiot
What elo/map?
1300, arabia, Im on the SA server though
you think pumping out food units is not going to push you behind in the race to castle age? have you ever played Age 2? you think all resources have the same value at all points in the game?
If you make 20 skirms and he makes 40 archers you will hit castle first
Finding the right match is a big issue in certain complex games like strategy. Same goes for finding a player committed enough to keep playing even after his plan fails and the chance to win immediately is lost.
Why haven't they done an AoE game in space?
>moron
Yes, also would like mod in my DeviantArt OC plznosteal scifi race.
they had that one star wars game I guess
>Slop Wars
The burnout is real with that franchise otherwise sure.
>burnout
It's from 2001 lol
The IP in general, it's poison.
gonna miss seeing huge villager boobs every time i open the catalog lads
I feel like joining the rage forest games bros....
The campaigns are so hard
Get good
They're not though, 80% can be won with simple booming
Only if you choose to play in hard. I didn't think about it but the difficulty is pretty well balanced and doesn't feel unfair which is kind of a surprise compared to other RTS
Yeah the AI doesnt quit when his first attack fails
I will miss seeing this pic everyday on vst when the thread dies 🙁