The Scadu Fragments ruin the DLC.
I have been playing the DLC "purist". No summons, no meta builds. I'm using unoptimized homebrew and I've suffered for it. It took me 4-5 hours of attempts to kill Dancing Lion, and I sequence break skipped Rellana until I cleared every other zone. I hated it. The bosses hit too hard, I hit for too little. The spastic design just made me think that the devs weren't balancing for purist gameplay. But that's not true: I have nearly completed my Scadutree Fragments, and the fights are now FUN, if a little bit too easy. I don't think From was designing the bosses with a middle finger to purists, I think they were giving the middle finger to no-damage runs.
With a juiced up Scadu the fights are slugfests where you tank minor hits too fast to dodge reliably and die to the slower "shoulda rolled it" swings and combos. Messmer went from "autistic spaz fight" to super fricking fun.
Scaddies are the death knell for this DLC. They will ruin all replays (have fun collecting every Scad fragment like D4 Lilith altars!) and the boss balance is based on a nebulous amount of fragments turned in.
I think my opinion's changing: the DLC isn't dogshit, it's a good DLC being kneecapped at every turn by these fricking fragments destroying the game balance, so you either abuse OP or skip all bosses until you have 12-14 fragment turn-ins. 100% mod this shit out on future runs.
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>scaling your damage to the content ruins the game
damn... smithing stone ruins the game? didn't read the rest
Unironically, smithing stones and levelling are bad design and meant to be methods at arbitrarily reducing difficulty and making players feel a false sense of achievement through progress.
The amount of autistic morons who play these games for hundreds of hours more than normalgays then turn around to say
>Ummm ackickly the game is a 4/10
Normalgays don’t understand the nuance of game mechanics moron
People who play the game a lot have a deep understanding? Whoah that's wild
You didn't achieve anything even if you beat the game at rl1. It's a video game, moron.
>i dont like the rpg stuff in my rpg video game
homie than its just the worlds slowest least exciting dmc game with every enemy being an hp bloat you dumb frick lol
They unironically do, I fricking hate the upgrade system. Just give us a +1 to every weapon for a major boss kill or something so we can experimenter with stuff
i'd prefer power/upgrades from bosses too.. alas, we have to "explore" and pick up black pyreflies x10000
The problem is more that they are limited in shops and that the bells come in way too late. Like you don't even get the first bell until near the end of Liurnia of the Lakes, which is eaisly 20 to 30 hours into the game. And even then you only get the early smithing stones, and at that point you need the level 3/4 and even level 5 smithing stones if you want your weapons to be relevant for where you are at. That is truly the worse design choice of the game.
I'd like the upgrade system if you could pay a fee to move the upgrades from one weapon to another one or something, and there was an item to let you do it temporarily as a free trial.
this lol, everybody farms their way to more upgrades anyway after they googled where to buy stones. The entire design was always broken. Getting 20 different weapons but not being able to use any because you lack smithing stones was always idiotic
>NOOOOOOOOOO WHY CAN'T I JUST DO EVERYTHING FOR FREE AAAAAAAAA I HAVE TO MAKE SACRIFICES???? I'M LOSING MY MIIIIND HELP ME CHEAT ENGINE
It encourages you to stick with early-game weapons and ignore late-game weapons, since getting them to +15 is such a hassle and you don't even know if the weapons will be viable.
>Zoomer so fricked up by modern AAA games that the simple idea of not mindless grinding for hours and hours in a single player game is this scary to them
You have two completely different opinions spliced together here. What you said makes zero sense
umm sorry sweetie if you want to try more than 3 of the weapons in the game then you need to start the game over
i would prefer my rpg to stay as an rpg thank you
That's not necessary, the solution is in the first half of your suggestion. Smithing stones are earned via exploration and beating challenging enemies, so change the last part so that turning these in will upgrade all weapons all at once.
you jest but this is why they also made your summons scale off your upgrade level in ER.
Considering the best game fromsoft ever made doesn't have them, yes, yes they do
yeah, i don't remember armored core for answer having smithing stones myself
Cute response, i bet you make your fat gay bear cum hard
sekiro is mid, has good combat flow but uses consumables for extra moves that aren't even that good
imagine if dante had to spend a little bit of his dt gauge to use stinger
>sparking blade + living force
>running mortal draw
>aren't even that good
I want 3 grams of whatever the frick you're smoking, name your price
i was talking more about prosthetics, but the specific examples you provided do make sense to have consumables tied to them, as they are really powerful
in my dmc analogy, they would be the dt, a temporary power-up
but tying prosthetics to the same consumables just doesn't make sense in an action game methinks
Filtered.
The scadutree fragments are amazing.
Shitters are just mad because they can't farm to lvl 300 and face roll every boss.
The DLC literally has the same leveling system as Sekiro.
The problem is that it is a late comer to the game. Scadu fragments showing late to the party up on top of RL and gear upgrades is awkward and unintuitive design. I actually think souls games would be better with a system like scadu/ash from the start and no or very limited weapon upgrades (infusing/ashes still have a place). You'd get to try out more of the gear and magic in the game if it's tuned to be usable as soon as it's collected and then they can focus on making combat encounters less stat check and more of a skill check. It's what makes Sekiro so fun. Mashing prayer beads on top of the Souls formula as it is is just dumb.
??? I tried the dragon twice, thought 'I'm obviously not ready for this,' played elsewhere and gathered up fragments, then came back and beat him in 3 tries. I'll never understand you morons ignoring mechanics and making life hard on yourselves. I have a friend who beat sekiro without parrying and said it was a miserable experience. You're exactly as dumb as he is.
What the frick do you think prayer beads are lol
When I heard about the scadutree fragments I thought there would be like 10 of them on the map.
Anything more and it would be really fricking gimmicky and shitty because there's too many numbers interacting. Looks like that happened.
I thought it would work exactly like how it worked in Sekiro: kill a boss, get permanent progression. This lets the DLC have its own scaling with a reasonable boss order.
In the actual DLC, outside of the very final area, there is a SINGLE mandatory boss blocking off the entire map. Once you clear that, you can go and clear every catacomb and legacy dungeon in every corner of the map. If you find a boss, you just frick off and find a new zone to pillage, then you go back to all the bosses one after the other once you're done looking for fragments. Awful fricking system. If you don't do this, the bosses are freakish. If you do, it's hours and hours of busywork without ever really fighting a boss.
>Why don't you just get a few scud fragments, then try the boss again
Repeatedly going back to the same boss after one more turn-in and hoping THIS time it's well balanced is a shitty experience. They're the dev, they can balance their own game.
I had to choose between having a fun DLC or seeing npc questlines
i pick fun
>I picked fun
>OP post proceeds to explain why he had no fun
You didn't beat the game.
>Repeatedly going back to the same boss after one more turn-in and hoping THIS time it's well balanced is a shitty experience. They're the dev, they can balance their own game.
This.
oh just like smithing stones.. i hope you homosexuals didn't cheat by upgrading your weapons KEK
>If you do, it's hours and hours of busywork without ever really fighting a boss.
I've enjoyed that more than the bosses honestly.
In general that's been the case in ER.
>they can balance their own game
Smarr famiry company, purease undastandu
"dont be a dirty shogunate again plz"
I have never had to stop fighting a boss and go explore for more scadu fragments. You morons just suck at the game and you're intentionally handicapping yourself by not using half the available systems and then crying about how unfair it is.
>you're intentionally handicapping yourself by not using half the available systems
Because the systems aren't fun or interesting.
>rpg
>you're not allowed to play the build you want
>If you do, it's hours and hours of busywork without ever really fighting a boss.
You mean exploring an amazing world and fighting through a bunch of fun combat encounters? You sound like a two pump chump, try slowing down and enjoying yourself a little.
yea it should have been one for every main boss area or something
i saw some challenge streamers having a hard time with him, they had to resort to the broken blood arm weapon that procs bleed every 3 hits. if they are having trouble then everyone else is fricked
You can get your resistance to 20. There is a lot of them
>I have been playing the DLC "purist". No summons
you missed quest progression and dialogue
you didnt beat the game
Which bosses require NPC summons for their quests?
All the bosses with an NPC summon sign outside their door, you get interaction with them if you summon for the fights
I summoned Freja once but she didn't say shit.
I summoned her for lion, beat lion with her surviving, went back and talked to her and she commented on it explicitly.
Meh, she sounds like a dyke.
just interaction or quest progression? i missed the dancing gay one so far..
only one i think you 'should' summon for is messmer and only if you don't decide to kill or save horngay
Messmer for hornsent's quest does, that one I know for sure. He even has a summon sign INSIDE the bossfight that's how much that homie wants to kill him
Out of all the shit people have complained about this one is 100% justified. Bayle can deal well over 1.5k at sl150 if you don't book it immediately and they put the god damn summon israelite INSIDE the door. Depending on how he feels you may just have to take it up the butt
And the more quests you frick up, the more dudes you have to fight at the final stretch.
>Purist
One of the first things you find in the DLC world is an item that makes your summons stronger
Your whole made up philosophy is worthless
>Seething summoner
hitting the boss like its a mmo target dummy while it tries to kill your mimic tear is as engaging and thrilling as watching the game on youtube, except at least there you didn't pay $40 for the privilege
>bbbbbut
I know it's braindead because I tried it. you didn't play the fight. dancing lion is identical to messmer to you because you just hit a target not fighting back
>just skip the content bro
there is some lore dialogue for npc summons during fights too so people are missing out on that
Oh no! Not the lore!
YOU MISSED A ZANZIBART NAMEDROP
lmao
if you didn't get every bit of dialogue you didn't beat the game
>have been playing the DLC "purist". No summons, no meta builds.
>make game harder for yourself for no real reason
>oh no the game is hard
Wooooow
So if you level up the scadutree blessing you didn't beat the game, scrub
Git gud
😉
They are not the problem.
The DLC is MASSIVELY overtuned.
I'm level 19 blessing and the final boss just does WAY too much damage, he has too much HP
Most of his attacks have way oversized hitboxes as well.
He is 100% no doubt getting nerfed
The last boss is the only boss that made me go "yeah, this moronic BS".
You also forgot to mention how his "design change" (the fricking hair) in his phase 2 cover the telegraph for his attacks and how the falling lights cover your screen+ hits right after you rolled his attacks
even if you collect all of the available scadutree fragments in the first area rellana is still fricking bullshit
and then if you want to progress naturally, say pick up like 6 more scadus before either the golden hippo or putrescent knight or bayle, its still fricking bullshit
so instead of fighting the boss at the end of a given area after youve explored it as a nice way to cap it off, you have to leave the area, fully scour other areas for scadu fragments, and possibly come across bosses at the end of those areas that you *still* are too underleveled to beat
and again, the bosses are fricking bullshit
you have to memorise their entire moveset, roll a trillion times in a row, get one opening after 20 moves, and pray to god you dont get stunlocked/one/two shot
to reiterate, the progression should be natural: after you obtain the scadus of an area you should be able to face the boss at the end of the area in a reasonable amount of time
you should NOT have to put the boss on the backburner and go to totally unrelated areas to become sufficiently leveled
rellana is the outlier. her tuning is so out of whack even with shadman fragments that I think she's bugged. I don't know why she's the second boss unless you sequence break her, she puts of more of a fight than messmer on every scud level.
yeah frick idk I rolled rellana but I can't kill bayle even with mimic atm I think I need skadoosh bits first or summin cause the fricker just goes insanity rape mode flying around shooting flame. the music for the fight and scenery are 10/10
horseshit
I beat her with 3 scadush blessings and I don't wear too much armor
50 vig (viglets seething, I was one till the dlc and I started leveling again, use morgotts rune for hp)
duelost cloak, radahn legs, arms, flattop soliders helmet whatever it's called, looks like a disk bump in the middle. oppaline hard tear for added dmg negation and stance break tear. throw in boiled crab too if u want.
she was literally my dream malenia, so much more fair than malenia it's absurd
she doesn't nuke your hp with anything that's unavoidable at any range like her, but has a fun moveset to learn.
she was malenia if not shit + they did the double parry thing right for her bc you can get up to 4 light swings on her depending on weapon after you get a partial parry(1st parry) and riposte on second, so you're actually rewarded for it.
if you got filtered by her, you just genuinely just suck
when im done on the shitter I'll upload my kill to show how mastery is rewarded. parried her TWICE for the kill. took many attempts, she's hard, but she's super satisfying whether you want to go the parry god route, shield route, colossal weapons, or pure magic (I assume she's resistant so I only did battle mage, weaving some magic in where I could, I wanted to learn her patterns bc I could tell she was malenia if she was fair and didn't pop a bullshit unavoidable move at point blank when you try to go for trades)
you can actually weave in hits with rellana, they LEARNED. she is peak.
picrek had an amazing dungeon and cool anime moves that weren't annoying either.
>you can actually weave in hits with rellana
no you can't
not that guy but I was able to with quickstep and two knuckle sandwiches
you absolutely can, ofc varies by weapon, but I'd usually sneak a hit in with my 1 handed nagakiba while she does her side jump and always catch her, with time to parry after since that move is so easy to parry (which nets you 4 r1s or a parry depending on if you parried her prior), after her double up swing with a rolling slash, some other places I don't remember
Also I don't feel nearly as bad just trading with her or poising for damage because she doesn't fricking rape your hp with every swing.
cope
>she doesn't fricking rape your hp with every swing
even more lies, cool. her weakest attack hits for 40% health at 60 vig, 6 skibidi, wearing malformed dragon armor.
What happened? Last time it was 7
>just wear the heaviest gear and attack with my giant weapon
I must've seen this suggestion like 10 times now
Yea because it’s easy and a lot of Ganker is fricking stupid so you give them max unga buga build
Also I think it's worth mentioning that damage negation is hugely fricking powerful and people need to remember that their armor MATTERS. it gives you big time damage reduction with the right stuff
Did you figure out how to avoid that spell that hits the entire room? I ended up just tanking it with 60 vigor, but I'm wondering if its avoidable?
You mean the double moon one you're supposed to jump?
Yes. I think I tried that once and couldn't get the timing right.
Wait is that the one where she drops balls? Can't you just jump those? Or the wide sweep that you can roll through?
jump three times
I jumped by instinct, CAN you actually dodge roll it? if not? based. and yes, you just jump. which is a based gimmick bc jump is so underutilized as a defensive mechanic akin to dodge. I wonder if future fights will incorporate it too.
abd yeah sword sweep you just roll through.
Double moons is an example of an actually good anime attack
The DLC has done wonders in reminding me that jumping is a valid dodge option. Just in rellena's fight alone you have the moons and the horizontal swordwave. The swordwave spam combo that kicks off phase 2 got me a couple of time due to the horizontal waves due to being too close together but then i remembered jumping exists in this game and it messed up the tracking of the second wave so I could easily dodge both
>you have to memorise their entire moveset, roll a trillion times in a row, get one opening after 20 moves, and pray to god you dont get stunlocked/one/two shot
we're reaching a point where the bosses get to play Devil May Cry while i'm stuck playing a Souls game where my primary (and sometimes only) way of avoiding attacks is dodge rolling. we need more defensive options than "block or roll" if boss movesets are going to power creep like this. i wish they'd add deflects from Sekiro to ER as an AoW or something.
they added it as a physik tear
wait really? on one hand that is extremely fricking raw, but on the other why the FRICK is it limited to one temporary use per bonfire? holy shit i hope someone makes a mod that turns it into an equippable talisman or something.
There is already a mod that makes the physick buff permanent, or gives you a separate item to toggle deflections on and off
Bloodborn solved this and I maintain Elden Ring should have had it's dodge system.
Fromsoftware is dumb for insisting on keeping rolling as your primary dodge when they decided to keep BB's speed. I have no idea what they were thinking. It looks moronic, like the tarnished is having a seizure caused by the lightshows the bosses are making.
It's crazy how much better the game feels when you have access to shit like Blind Spot or Bloodhound Step. Suddenly everything just clicks together.
DMC is the perfect comparison because at this point it feels like you're playing as basic fodder slow enemy in DMC existing solely to be a dummy to use sick combos on and not meant to actually do anything.
The first enemy I met in SOTE was some dancing horned gay with two chakrams. I killed him by clobbering him to death in the most straightforward, dumb manner. It made me realize that compared to even this basic enemy my character feels extremely uncool.
This pretty much sums up how I feel about the progression. Like what the frick is the point of having an open world narrative where you can go fight any boss at any time but you have no fricking chance unless you go collect macguffins scattered around the map beforehand.
Why not just have bosses drop the fragments one by one so you can pick who to fight first? Or maybe don't put them in some nothingburger area with no other purpose other than to house another one of these ridiculous items. This seriously would have worked incredible if they retained the more linear design of Souls stages.
>Rellana
Just use a magic infused Fingerprint shield. Ezpz
I first tried her with the Great Katana, and Savage Lion's claw AoW
All I did was be aggressive
anyone else think its suspicious how every elden ring thread is just crawling with reddit spacing
makes you think
open world design and its consequences
imagine being so moronic that you use the samegay the same bait post twice in the same thread because you're mad no one took it the first time
imagine having no valid response after having read it twice and resorting to being an ad homo
>p-p-P-PLEASE take the bait PLEASE
does your skibidi level carry to NG+
Yes.
This is no different than getting filtered by Morgitt at sl 15 and then going elsewhere until youre strong enough to beat him. Explore around a bit before the first two cutscene bosses and you'll easily find enough fragments to be +5/+5 to ensure you don't get one-shot.
>Morgott incentivizes you to explore Limgrave for an 1-3 hours before taking him down with a few soul levels and weapon upgrades under your belt
>every boss in DLC forces you to explore every corner of the DLC world map while actively avoiding bosses for 20 hours
not the same and frankly it sucked even for morgott, open world games are a disease and this DLC is a festering sucking wound
>just keep going back until you balance the game yourself 🙂
moronic, from should be balancing their game not me with their easter egg hunt
>but
mechanic isn't fun at all, that's all that matters
Can you CE in Skibidi Fragments
I came to Mogh on NG+ to unlock the dlc, I fricking cringed what this game has become when he launched the second phase and basically the window of opportunity for melee attack is 1 small attack every 10 seconds, died 10 times, summoned mimic and azure comet'ed the frick. Didn't even feel anything. Why am I playing this dogshit game, it turns out I also didnt kill Radahn on that ng+, god damn it. I saw the Sekiro talisman so maybe that will change everything, right?
>1 small attack every 10 seconds second phase
You get a window after every swing you moron.
yeah, right
the game wants you to play a certain way if going melee. Shield bash+poke since the homosexuals chain attack a million times or stunlock them with giant hammers so they can't do that shit
Sekiro talisman?
How am I supposed to know when I have enough scooby snacks to engage with something? Even the base game had insane health and damage bloat so that's not a reasonable metric to go by. There's so many posts like
>don't fight that boss yet you're only level 8 and you're supposed to be level 12
But how could anyone know? When you're just leveling up with runes you can tell when you're ready for the climax of the region because the level gains start trailing off. Each new side dungeon cleared provides less and less of a boost until you're needing to clear three or more to eke out one more level. It feels natural. With the scatman worlds there could be a dozen more hiding under a rock somewhere that I was supposed to pick up before doing the dungeon but how the frick would I know?
You know when you're able to actually deal the normal length of damage you'd normally inflict on a boss.
But with a boss like Bayle who is a fricking massive dragon it's hard to tell if you're doing little damage because you're underleveled or you're doing little damage because he's that fricking massive.
I don't think creature size has anything to do with health pool? Unless he's like the golems and has extremely high critical weakness?
the scatman frags really feel like from's bandaid fix for most of the side dungeons in the base game being 'visit once, note down the single (1) piece of loot most of them have then never come again unless your build needs it' issue people b***hed about on launch.
It’s just so much less elegant than freeing the knights in Eleum Loyce for example.
Functionally they’re doing the same thing, encouraging DLC exploration and gating Boss difficulty.
you dont lose shit when you fight a boss, so just go test
>how would I know?
>hmm, this area seems difficult, maybe I will explore around and find for something that can aid me
There is NO FRICKING WAY that you don't stumble upon couple of skkra fragments at the very start of the DLC and they are very straightforward upgrade system to deal with.
You try and if it feels like bullshit you come back later
gitgud gay OP and stop crying
>vastly improves gameplay
>Lasts 5 minutes
Why couldn't they make it a talisman?
some skilled gamers are gonna make some kino fight vids with this
Thinking of this tear, are all blocks the same speed or does shield/weapon size matter? I want to try this it out but I don't want to accidentally pick something unusually sluggish and get a bad impression on it.
I'm under the impression that the deflecting frames are universal for all weapons and shields, although I've only used it for 2H colossal weapons and great katanas
someone is gonna daigo radahn's spinny attack with this and be hailed as the new god of gaming
What does the description mean? Do you have to time your block or is something from one of the new weapon types?
What shield do I use for this?
Use your two handed weapon
My thoughts exactly. Using this plus the guard counter talisman has been really fun.
Perfect blocking makes you take no damage and you can block nearly any type of attack. A guard counter from a perfect block also does more damage.
cool weapon what is it?
Milady.
Hmm I could roll for 10 stamina and become invulnerable for half a second. OR I could use janky ass 5 frame something perfect block that deletes my hp bar if I fail and even if I succeed I lose way more stamina than rolling does.
It's useless. This game is just broken by design and everything "cool" is a fricking larp.
>perfect parries in an iframe based game
All the endless combos, all the quick one-two attacks, it all makes sence now...
I see people saying the counter attack works with weapons too but it doesn't.
Do you mean after blocking with weapons? That's odd, I was testing it while two-handing the giant crusher and it seemed to boost guard counter damage.
I'm sorry.
I thought that guard counter is r1. But it's r2. nevermind it works, even with small weapons.
tl;dr
>Scadutree
More like Scatutree amirite?
easiest build
STOP dodging STOP rolling
DLC is literally made for STR max
Yes but don't use the fingerprint GS.
it is still by far the most op shield anon
I know, so run a respectable great shield build.
but i am? with that shield?
I just think it's cringe ok? There are so many other good great shields that don't baby you with infinite guard boost.
but anon? the dlc is assrape, ofc im gonna use op shit
Well I also think it's an ugly fricking GS ok? I hate seeing everyone with it. The Eclipse shield is pretty cool.
but what the frick anon??
ok i'll use the Verdigris Greatshield instead
Why did they make it so ugly?!
>DLC is literally made for STR max
This is the impression I've been getting from the threads. Seems like everyone getting by is using colossals and greatswords while the people getting shit on are INTcels and poinDEXters without bleed weapons.
My old reliable of using incantations to rot the boss and then turning into a blender has worked so far. Most deaths were to big brack because I kept fricking up the timing on his jumps. Pretty much only Leatherman Radahn left.
I'm literally using Envoy Longhorn and Envoy Great horn kek. Stance damage the Longhorn does is massive though and 'Flame, Protect Me' got me through killing the first furnace man easily. The bubble showers don't do shit, but after 5 minutes and one stagger, getting the critical in, I killed it. The tear you get from it has made me consider a build that uses a shield because anons have made it sound fun.
>Stance damage the Longhorn does is massive
Didn't they nerf its stance damage?
This.
>tfw some homosexual twink enemy starts anime flipping all over the place but can't even dent my stamina
What weapon and stats ? How much did you put in endurance ?
I’m level 387, 79 endurance, 80 strength, 79 dexterity, 79 vigor. Tombstone shield, blasphemous blade and heaviest armor maxed out. STR and END medallions. 2 scudtree pieces and counting.
DLC mobs are still hard but I can take a number of hits. I have to Arc and buff up before every fight though
>they add a new exploration-based "leveling" mechanic so even level 999 gods can have some challenge in the DLC
>morons completely ignore it and then whine that it's too hard
geez I fricking wonder who's in the wrong here
it's hard but people are moronic and trying to rush the bosses and not exploring
>"you're supposed to explore!"
>several questlines and item acquisitions brick permanently if you explore 5 steps too far in the wrong direction with absolutely no foreshadowing that that is going to happen
Thats a complete and utter lie you fricking moron.
All you got to do is not burn the fricking tree that gives you access the final boss, the miquella seal being broken only adds dialogue
I missed out on dragon waifu spirit ash because I progressed too fast in Thiollier's quest.
>They will ruin all replays
the game is not intended to be replayed, it's intended that you go to new game+
Is this bait
they gave you a mechanical solution to your problem
you don't need to collect the fragments again if you play new game+
So you are actually moronic ok
damn dude you ruined my day
i can't believe someone this dumb would be able to do that
why did your parents raise you to be a little lowlife?
Any cheese to that whine?
damn your parents just hated you huh
sorry
>>the game is not intended to be replayed, it's intended that you go to new game+
>the game is not intended to be replayed, it's intended to be replayed on a harder difficulty
ok?
>It took me 4-5 hours of attempts to kill Dancing Lion
Or you can be doing something productive like learning a language or an instrument
Have fun wasting your life on garbage
>Have fun wasting your life on garbage
>he writes on Ganker
Only English matters and playing music is for prostitutes and actresses (same thing), a patrician devotes himself to the study of Strength weapons.
asmongold can do it
so can you
the lion boss was copy pasted?
that's depressing, I also don't like it very much, it's making me struggle like I'm new to souls though which is cool I guess
>i made the game harder and the game was harder
>how could this happen to me!?
Ima wait for "the most op build" in a week
Wanting to beat the DLC without using these is like wanting to a level 1 run without upgrading weapons in the base game.
These fragments are great, they give a sense of progression to the DLC since most people go into it at level 120-150 at which point levelling isn't that impactful so these fragments ensure that you still get a sense of progress.
I don't mind the system as much as how they are distributed.
Summons are literally the only YDNBTG mechanic. Everything else is completely fine and arbitrary
>inb4 noooooo dealing +5% DPS by using an optimal build is totally the same cancer as summoning LET ME SOLO HER and having him beat Rellana for you!!!!!!!!!!!!!
>Summons are literally the only YDNBTG mechanic
>devs shower you with summon skills
>make a specific mechanic to bolster them further
>one NPC literally begs to be summoned
oh no my street cred oh no...
I beat cool and managable bosses myself. Summons are for sperfest animeshit
Turning a bossfight from an honorable 1v1 to a 2v1 is literally maidenless behavior. You did not beat the game, that's all there is to it
I guess I am also supposed to equip every single weapon that I find because the game also showers me with them.
moron
>summongay calling anyone moron
You paid $100 for a game just so someone could play it for you. That's cuck behavior if I've ever seen one
Do you also let Jamal frick your wife for you? God showered the world with thirsty nogs so they could gangbang your gf after all
>noooo dont use an ingame system bro
Yeah just use the ingame system you cuck. You couldn't satisfy the boss in your own after all
moron
HOW DID YOU BEAT THE GAME?
>Uses Summons and Spirit ashes
My Summons, Spirit ashes, and I beat the game.
>Uses Summons
My Summons and I beat the game
>Uses Spirit ashes
My Spirits ashes and I beat the game.
>Alone in the darkness, kills the boss Solo.
I beat the game.
>You couldn't satisfy the boss in your own after all
Hispanic shitskins like you need their faces pushed into the toilet so that you remember your place monkey
>he swapped the o with an i because only autists would proofread their posts, I won this homosexual argument now!
Shitskins live rent free inside your head
brown
show hand
>You paid $100 for a game just so someone could play it for you
Bosses make up less than 5% of the game, so summoning someone else in order to quickly get the boss over with makes sense if that guy's an explorationgay.
the only boss fights i bring summons for are ones where i'm getting jumped 2v1, and Radahn because the Tarnished and 4+ phantoms all storming the beach to fight Radahn is one of the most kinomatic and atmospheric scenes in the game. i don't think there's anything else like that in the series.
>an honorable 1v1
That's what you get in Sekiro, nothing is honourable about Souls bossfights
>Input read, scat fragments, bad aoe spam bosses, fricked locked settings, etc.
If anything the first few shots were already fired, there is no "good" just cheese and shit. ER was great, but fell off in the later parts, this is an entire DLC of that horrible mess.
>honorable
homies do multiple stage clearing one-shot aoe's and all ou can do is hit them with a dinky sword every 60-move long combo they do
>one NPC literally begs to be summoned
I think NPC summons are fine since they almost double the boss's HP without really doing anything helpful during the fight.
if they double the health, what's the issue then?
Summons make the boss fights pointless and far less enjoyable. They're meat sponges who constantly draw aggro, allow you free heals, attack the boss, and grant you free damage you did not earn or deserve. You can also decide to heal or buff them if you feel like keeping up their sustain even longer. That guy outside of the Godskins is a great example of someone who makes the fight trivial as he can keep one off of you and does absurd damage. If you summon a player it's even more busted because now you have someone who knows the game (Unless you are at the direct launch of the game itself) who can break out the most busted builds to carry you. "Let Me Solo Her" is the perfect example of this.
Even if the summons buff the boss, your spirits don't which makes it even more absurd because the Mimic Tear even after being nerfed is so overpowered that it makes no sense to use any other spirit. The summon HP buffs also don't matter much because the game is constantly directing you towards using damage stacking in the form of poison/rot/bleed/frost due to how even +10 or +25 weapons don't hit as hard as when you have those effects also applied to the weapon.
Sure, you beat the boss, but that's like saying you beat Super Mario Wonder if you used the Yoshis/Snifits, or you beat I think it was 3D World if you just offed yourself three times to get the hat that made you invincible and fly over every level. It's so easy to trivialize ER and if you do so then every boss just melts in seconds. Why not add Golden Vow, sleep, rot, the Frenzy buff, and the poison buff on yourself at every fight then? You want to make the fights easier and bosses die in seconds, right?
>They're meat sponges who constantly draw aggro
no. the aggro mechanics for fighting players vs summons against bosses are different and it’s much easier for bosses to get tired of slapping a mimic tear around and run at you instead. they’re basically free damage, yes, but they don’t really draw aggro that much.
at least as far as the dlc goes anyways. I think FROM might have just programmed a lot of the bosses to be hyper aggressive towards players specifically, stuff like spirit ashes or npc summons really don’t do much for aggro in the dlc.
>but they don’t really draw aggro that much.
I literally did all of my NG+ and NG++ runs with Mimic Tear at my side carrying me through the whole thing. My first playthrough was no summons, no spirits, nothing that felt cheesy, just use whatever I found on the ground that sounded decent. Malenia was the only difficult part of that entire playthrough. I did use the Bloodhound's Fang because it was the only thing I found early that felt strong, but Bleed barely procced and I could never figure out the weapon art timing so I never used it or the follow up slash and relied on unga bunga.
Once I got to NG+ and NG++ I slapped on Blasphemous Blade, slapped on one or two buffs, slapped on rings to buff it, and summoned Mimic Tear every boss battle and it always dragged aggro, sustained itself, allowed me to sustain it, and we beat Malenia first try both times.
The aggro draw hasn't changed since DeS so I don't know what you're talking about. The bosses hold aggro on the thing for ages unless you specifically attack them a few times, then they redirect to you until the summon attacks it a few times and then it picks randomly. It's very easy to abuse and it's no different in ER.
Can't speak for the DLC, waiting for a sale, but this has been my playstyle for the entire series up until this point. Summons on a first playthrough are sacrilege because in Dark Souls you see the same thing happening with Solaire carrying your ass, or in Dark Souls 2 with the NPCs drawing aggro for so long that you can kill them while barely even getting hit.
I soloed entire base game and it's infinitely easier than anything in the DLC bar few exceptions like Rellana or Midra. I'm not putting in effort into dodgin 90-hit long combos to press attack once and then wait again, I'm not making a strenghthomosexual or a shieldhomosexual either, that's boring.
You are all free to cope about the street cred of no summons but the truth is nobody cares.
Like I said, I will beat cool and interesting bosses myself, the cancerous ones get summons.
>this arbitrary mechanic is ok
>this arbitrary mechanic that does the same thing to the difficulty is not ok
I can't imagine the brainrot people like you suffer from.
You are part of the problem. Why the frick do you care if people beat the game the way that you want to or not?
-guy who beat souls games 20+ times solo.
weird, my achievements don't have a * or any disclaimer on them, looks like I beat the game
The entire issue with the fragments is how spread they are over completely fricking empty zones, you could cut 60% of the map, put scat fragments behind big bosses like Mesmer and Lion and have a properly paced DLC with sick fights and mechanics
This. I explored the map for 3 hours and only got to level 2 with one shard unused. Then I googled the location of those shards and now I am level 5
I beat the fricking optional ghostflame dragon at level 2, and my reward for that was another fricking heart. Why the hell didn't I receive a fricking shard, you know, the main reason why am I even fricking exploring in the same place?
I don't even remember if the catacomb with the axe guy gave me a shard
Ah frick. I forgot to summon the guy...
>so you either abuse OP or skip all bosses
bro that's pretty much what elden ring was the power creep is getting out of hand
I wouldn't hate the dlc if the exploration wasn't such a miserable experience, they clearly had no time to design a good overworld
it's "ok"
they still didn't learn to put something nice at a dead end or in chests.
it's still some shitty materials for crafting i won't use ever
no it's not ok at all, even the base game managed it better and it's still criticized
what do you mean? it's just like the base game. wide and pretty as the ocean but shallow as a puddle.
what are you talking about the overworld is packed and has a ton of verticality.
yeah it's packed with glass shards, smithing stones that I could just buy and other dogshit you'll never use, pog
It's a lazy solution for keeping the DLC "Souls difficult", while reducing the OHKO fest that making the game harder for the extra content inevitably created.
>TFW all they had to do was re-instate armour upgrades and raise the weapon upgrade cap
did you seriously waste 5 hours of your life trying to beat a boss in an unfun piece of shit game?
crazy how this one shitty excuse for a "mechanic" managed to ruin the DLC for so many people
"So how do we do the new level system?"
The level system:
At this point, why bother having a customizable level up system anymore, if everyone is doing the same boring build, and items like this just hit the final nail on the coffin?
i haven't played SotE yet cause i've been playing Unalloyed and need to wait for stuff to get updated, but what i'm gathering from OP's post and this thread is that... there's a bunch of Korok Seeds you need to find because they magnify your character's power level....... and without them, even being Level 120 and fully geared isn't going to be enough to fight the new bosses? how does that apply to your strength after you leave the DLC if you started and finished it before completing the main game? do you just come outta the Hyperbolic Time Chamber as a Super Saiyan 4 and no diff the Elden Lord? lol
The Skibidi seeds only apply to the DLC, it has no effect on the basegame. It's basically just an arbitrary way to force people to interact with the open world instead of doing the bosses and legacy dungeons (i.e, the fun bits).
miyazaki dicksucks coping in this thread tryn prove to people that their dlc they waited for 2 whole years isnt trash is crazy work
>Daily reminder Ganker's opinion on anything is irrelevant
As revelant as the GOTY "award"
>basedrnos say it's le good so it's le good
>I've been playing the game with none of the new mechanics or abilities that the devs added and based the balancing and difficulty around
>it's too hard this isn't my fault its the devs
This is the equivalent of playing sekiro and not parrying. People here act like the mimic tear or spirt summons can solo the bosses when in reality they barely last to 30 percent of a bosses health.
Anyway all these complaints are moot when someone can no hit run a boss, it just shows you're bad.
Do you pronounce it skadu or shadu?
i pronounce it "ska-doo", much "blue skidoo and we can too" from Blue's Clues.
You know how margit is autistically tough for a first boss out of from's sheer panic of you not engaging with its open world and is built in which moves designed to make no-damage a shitty mess?
That's how they designed the entire fricking DLC. You don't get better at a fight, you get bigger numbers or throw bodies and summons at it.
>you get bigger numbers
Bigger numbers aren't going to carry you if you are shit at dodging
t. side content gay who explored everything he could and still had to learn boss movesets
The skibidi fragment scaling is pretty fricking huge and the movesets are pretty overtuned to consistently avoid damage. They're a pre requisite to learning the boss movesets and not die in one/two hits and be utterly confused.
anyone here who knows enough about the lore to answer me a question?
i assumed that marika used mesmer to destroy the crucible and take over the land, but that cant be since he is the son of marika and radagon. so how was marika able to defeat the crucible kingdom?
youtube video essays and their consequences have been a disaster for videogames
This shits so lame I just opted for bruteforcing my way through the fights, I'd rather die in two hits and waste almost an hour on a boss than spend a single second hunting for collectibles like I was playing fricking Donkey Kong 64.
I'm like 2-20 on Renalla summons because moron hosts don't know how to play simple jump rope with the moons or dodge the blue GS swings.
The playerbase truly is moronic. This is Radhan all over again.
Also something to add. All these dumbasses expect you to wait for up to five minutes while they keep failing to summon a second person. Even though my build and playstyle is optimal enough to easily clear it with the two of us.
Anymore than two minutes of them running around for summon signs and I just leave their sorry asses. 9/10 hosts do this.
Not sure what you people are b***hing about now.
This is a game mechanic that incentivizes exploring and prevents every bragtard from rushing towards the bosses so they can stream how they "struggle" there for 100 tries milking revenue from idiots watching them get all histrionic about it.
Speak of exploring where de fugg do i get to the bottom part of the map
There are stuff down there that looks ebin!!!!
Next to the sickly guy with the white mask there's a pit you can climb down nearby and eventually make it down to the bottom.
i just saw someone fight a dancing lion that spawns basilisks, i shit you not
>im using unoptimized homebrew
you talk like a gay
>love the treespear's moveset but I'm not a fan of the faith requirements nor the locked ashes
>mfw Messmer Soldier Spear
>everyone talking about how much better sekiro is than the rest of souls
>elden ring introduces sekiro mechanic
>it turns everything into utter shit
Imagine my shock
>thinks one mechanic is what makes sekiro stand out
pleb detected
stick with your parody of itself rollslop little fella
So it's not part of Sekiro if it's shit but it is part of Sekiro when it's not shit. That's convenient.
Least moronic rollslopper right here.
>sekiro mechanic turns out to be shit
>THAT'S NOT SEKIRO STOP BLAMING SEKIRO
You're the ones with moron-tier reading comprehension
>pleb
>also has moron level reading comprehension
The mechanic works in sekiro because bosses are made for that mechanic. This is still souls, just with anime moves and bosses moving 50% faster
In Sekiro you get weapon upgrades after main important bosses that you encounter, it's not like in this shit dlc where you get two upgrades before the boss and then the other upgrades are in bumfrick nowhere under some waterfall or some shit, who knows.
In Sekiro you git good, in this dlc you go to youtube.
Scrub.
Also frick the headless iron maiden behind the castle
To anyone who beat Rellana with Leda, what does she say after the fight? I missed out on summoning her.
>CURSE YOU BAYLE
Bayle?
I am off-country due to work. What are the odds of me beating this DLC when I get back?
>Radahn Set except for the head
> Lordsworn's Straight Sword max
> Brass Shield Max
>60 Vigor, Endurance, and STR
>40 Dex
>balanced build
If it works, it works, I guess; then again, I can just respec.
So collecting these fragments makes the boss or DLC easier or just normal?
If you don't collect/use them, you might as well be doing a Rune Level 1 run, does that make sense?
They give you damage and damage resist so that more depends on how you view the base stats of each boss. For reference I took down the first two remembrance bosses of the DLC at +1 and +2 scadu level respectively and my lightly armored ass only experience 1 attack between the two of them that could one-shot me it took time but as a caster I wouldn't need to burn more than 3 FP flasks to beat the bosses. For more concrete numbers I go from 25% DR in the base game to 60% at 15 scadu level and I'm still at threat of getting 3-shot if I'm playing really poorly, 2 shot if they happened to be big attacks, and potentially one shot if I get grabbed.
I'd say it's unplayable for most people if they try to run scad lvl 1
Thanks, I was wondering how much of an effect these really had. I finally hit a wall with Commander Gaius and was wondering if it'd be worth getting more of these. Rellana, Hippo, Lion, and some of the other shit was at least doable. With Boar fricker I can't even get away from him on Torrent or even dodge his shit at mid roll without getting clipped. This is the first time in a fromsoft game I genuinely feel walled by a boss.
I wonder if they're going to patch this same as they did base game bosses.
>I finally hit a wall with Commander Gaius
That fight is just bad, I only have him and Radahn left for the dlc
Not how it works with this DLC, it's all about the scadutree fragments, those are your levels now, not your RL
Are you patient with bosses/willing to learn the movesets or cool with exploring a bit first to even the odds a little? If so yeah you'll be fine. The bosses only feel relentless the first time you fight them, but as per usual the more you fight the more gaps and opportunities you see in their offense
I hate them too, I don’t understand what they were thinking
Luckily I was already playing a sorcerer so it’s easymode anyway, but the fact they have no cohesion to the base game baffles me, maybe it means you can get into the DLC at a lower rune level so you don’t have to slog through the whole base game? It’s the only reason I can think of for them doing it this way
>I played like a moron and didn’t have fun
Many such cases
what is your average RL anyway? i see people 150+ complaining the dlc is too easy and i can't understand why you would gimp yourself and take the fun out of it like that unless you're like some turbocasual homosexual
RL doesn't matter, you'll get 2 shot with 60 vig if you're low on scat fragments and 150 is recommended
>150 is recommended
didnt know that, interesting
fair enough, i'm more curious than anything anyway
I’m level 150 because I already beat the game on this character
150 is what all of the promo content used, it's the expected level. At the same time, a huge part of it is scadu fragments so it's actually doable to do the DLC at something like RL70, which is also what they want you to be able to do since it's littered with all ranges of upgrade materials
Kino, I beat the final boss at scadu level 19, RL 150.
I'll try taking someone level 77 and try and do the final boss at scadu level 20. What build is generally best low level?
>lvl 150+ is saying its too easy
Biggest lie ever i am getting raped out here
sounds like a skill issue
it's easy if you stack bleed and stance break lol
It really depends on the build. I saw forssan beating Lion in an hour at lvl 100 because he has morgoth blade that basically bleeds after 3 weapon arts hit, and they're easy to hit. Plus some moron stagger. Meanwhile I had to poke the boss for 5 mins and I'm higher lvl.
>bleed morgott’s blade
I HAVE THOSE AND I STILL GET RAPED!!!!!!!!!!1
morgott's weapon doesn't really do a lot of bleed outside of the weapon art, it's only like 80ish per swing at 45 arc. curved greatswords also don't have amazing stance break or anything. bleed infuse the colossal greatsword and go 54/45 str/dex and thank me later
ill take it into account thanks
I went at 125 with 50 vig and I got crushed, those axe and shield mooks two shot me in heavy armor
its a weird situation they were put in. raise the soft caps(and break the base game) since everyone is 150+ at this point, put the dlc in with no damage modifiers(everyone blows through it first day with waves of gold, rivers, etc), or have a dlc only damage modifier. I see why they chose the last option, but it does make you feel extremely weak in the late game while you are a walking god in the base game
kinda discouraging and avoiding bosses is annoying, but exploring the world finding them has been fun at least. I keep stumbling into new areas
The problems isn't in the numbers.
The problem is that the boss spazzes out too much and you can't see anything. There's also more bosses that have "feigns", sometimes they extend their combo, sometimes not, a gamble mechanic. Yes I could level up more, yes I could facetank more, yes I could deal ridiculous amount of damage and just trade, but idk it just doesn't even feel like a game at that point anymore.
Like you could kill a big gargoyle with just caestus because the enemy has visually clean cues and plenty of attacks are punishable. Here it's like fighting a broken dlc character in a fighting game that has plus frames on most of their moves so you're just playing a cheap waiting game where you only attack after the terrible minus frame moves.
>There's also more bosses that have "feigns"
>bear lifts claw to attack you
>fricking headbutts you instead with absolutely ZERO windup
trash
>it’s another faith item
Why do the faithful get all the cool shit? Inthiests get fricked over
you already got your caster sword, gay
>faith item
where? I keep getting dexlet weapons. Where are the ARCGODS weapons?
I love helping randoms. They're like a completely different species
These are the people complaining about the difficulty, uh?
After helping like 20+ hosts I can understand why there are so many morons complaining the DLC is too hard
>try to do some cool sorcerer build
>rocks rocks rocks from range is best strat
Every fricking time
GET MIYAZAKIS MEAT OUT YO MOUFS
Here is a cookbook on How to stuff shit in a Jar 🙂
That reminds me, was there just a whole season where cookbooks were popular in the lands between or something because I can't take more than a few steps in the DLC without getting a fricking cookbook instead of any actually decent loot.
have you tried malding about it online
I'm in the middle of doing so. Maybe I should write a book about it
After the giant crybaby tempurtantrum and the no my religion is better crusade, people forgot how to do the most basic things so merchent sold a bunch of house cookbooks for profit
Just bonk
Outrageous damage
>people were saying this was fake
its so depressing that this game has either become 'get shit on by the most moronic boss combo chains you've ever seen' or 'play the most moronic dual wielding, jump attacking strength build and insta kill the boss.'
how did they frick it all up so bad?
>how did they frick it all up so bad?
They made Elden Ring too accessible.
There's a reason it's by far the best-selling "Souls" game in the series.
Messmer and Bayle were cool fair fights. However, Rahdan's second phase is an unfair light show, so he doesn't deserve an honorable battle.
>Messmer and Bayle were cool fair fights.
They and the rest of the dlc's bosses are spastic anime morons that belong in a genshin gacha game more than they do a soulslike. Casuals unironically killed good game design out of from because they couldn't get over the 'prepare 2 die lulz' meme
rellana was about as perfect as it gets for that style of fight (malenia pehontype) so if mesmer is good in your book I wonder what that says.
git gud btw, she was like a loveletter to all the people who complained about malenia being dogshit bc she is
>so if mesmer is good in your book I wonder what that says
Who are you talking to, moron?
a moron, apparently
I said all bosses are spastic flippy shitfricks, esl-kun. None of them reach even close to being good by any metric, outside of flashiness.
divine beast's attacks are very telegraphed and spaced out, if that fight was too spastic for you then action games are just not for you
>if that fight was too spastic for you then action games are just not for you
If I wanted to play an action game, I'd play one with thought out action game mechanics, not a soulslike.
nono just GiTGUD xDDD bad game design = more challenge = more hardcore game!!
BRAVO MIYAZAKI
Too many tools, it became impossible to balance
How can any other build compete with STRchads?
>They keep nerfing incantations that can do this
>Large weapons are untouched or enhanced
miyazaki...
this is the way
kys newbie. Most people beat'd Gwyn like this in DS1.
Putting on Smoughs or Havels set, grab some huge weapon like the Zweihander and poise through his attacks and break his stance.
This is the real way to play souls games. It worked in DeS, it worked in DS1, heck it even worked in BB with Ludwigs Sword.
All fun and games until you look at his status effects. Is it really unga barbarian if you have to spend 25 seconds applying your status buffs that you spent the last hour labbing out?
Status effects? I just grab my Heavy (or Fire) Greatsword, put my high poise armor on, drink my Flask for regen HP and move to the boss.
STR chads don't need to buff because faith and int is under 10.
Meant for the clip. He has >10 status effects all going off to contribute to his damage
See. Even in RL my int is under 10.
>max skibidi makes each anime teleporting aoe shitting out boss easier than demon's souls bosses
"Purists" are taking 4x-5x more damage than people who level Scadu tree. Compare the damage level 0 Scadu does vs level 20 against the final boss.
I do agree it's a shit system though.
Is this even good or did I just waste a dragon shard?
Backhand Blades rock, especially when you start sekiro-deflecting with them. The guard counter is awesome.
I had no clue what you're talking about so I googled it because this game feels ass.
I'm up to 5 of those and the centipede lady still takes like half of my 50 vig healthbar
>Fromdrones are finally realising all their bossfights are just mechanically braindead reaction tests.
i wish it was a reaction test because good reactions are the only valid measure of skill. but no, if you play by following your intuitive reactions, you will die 100% of the time.
Pekora about to fight Rellana for the first time
She's kinda shredding her, the frick?
Those backhand blades seem legitimately amazing against her.
Maybe playing as a katanachad was a mistake...
someone used them in a "no damage" fight
they are legit good
i was told the dlc was doing too much damage but pekora is literally taking 0, are people still using sorseal? the item that literally multiplies damage
She's getting 2 shot after her buffs run out in the 2nd phase
You're supposed to just use the blessing as you find them. You really have to hard sperg out to not have at least like 10 of them by Messmer.
Ski-bi dibby dib yo da dub dub
Yo da dub dub
Ski-bi dibby dib yo da dub dub
Yo da dub dub
Ski-bi dibby dib yo da dub dub
Yo da dub dub
Ski-bi dibby dib yo da dub dub
Yo da dub dub
Ba-da-ba-da-ba-be bop bop bodda bope
Bop ba bodda bope
Be bop ba bodda bope
Bop ba bodda
Ba-da-ba-da-ba-be bop ba bodda bope
Bop ba bodda bope
Be bop ba bodda bope
Bop ba bodda bope
fragment
it's a scat tree!
Any anon manage to find ANYTHING of worth like a boss or weapon in the cerulean/finger area? Why did zaki put this massive zone in the game?
Finger area is related to a quest and remembrance boss plus some talismans, cerulean also just looks nice and gives you a map of the surrounding regions. Also you get a chance to teach that damn ghostflame dragon a lesson, potentially again or again again as it were
There's a dungeon and rememberance boss in the cerulean coast.
Weaponfu appreciation post.
Post 'em.
Is there a grace that has round rocks nearby for easy farming?
Why is no one using Bloodhound steps anymore?
Got nerfed into oblivion
me, I'm still using
>boss just tracks your position anyway and it'll probably send you towards the attack since the boss is instant-transmissioning everywhere
I'd rather just trade.
I'm STR/Faith and some of the bosses are indeed bullshit but I still got by with the power of just staggering the c**ts. Messmer has been the only time I bothered equipping a shield and different armor to tank some of his attacks.
So what you're saying is... You scadu, we can too??
>problem of the DLC is that I'm forced to explore instead of rushing through the bosses to the end like an ape
k
Skeebideebi fragments
>get instakilled by 10094034048929 billion AEO shit
>summon my boy Oleg
>rape the prostitute first try but feel 0 accomplishment doing so
will they ever fricking fix the moronic balancing system?
Balancing kills fun in games.
You lost, and got raped.
You're complaing about a fair boss to get le ebin (You)s
well here ya go lil Black person
I won tho 🙂
https://streamable.com/ro7mpb
so did I, without the cope post, and without the summon.
That makes you gay anon, you don't want to be a homosexual do you?
you're supposed to jump the AOE btw moron
being gay is ok bigot
Being a homosexual isn't
Would the system be balanced if bosses still locked on the summoner?
>tfw named Oleg irl
if you want a fair fight, do pvp
Wear shabriri's woe, coward.
Decided to try a shield build for the first time and its pretty fun. Guard counters are strong and you can easily block through all the biggest combos. Also alternating between blocking and rolling make for more dynamic fights
The issue is that in previous souls games summons are supposed to be a crutch when you're really struggling with a boss. DLC bosses feel like they were designed assuming players are using summons by default which is moronic considering the AI is dogshit and not engineered to track two targets, resulting in really unsatisfying fights. If you just approach bosses normally you're gonna have a bad time unless you cheese them with some broken build.
>just wandering around the map
>boss healthbar pops up
>dancing lion AGAIN
>but now he summons the dark souls curse lizards
>"now with my skibiditree buffs he will surely do less damage and I more" I thought
>
this game sucks donkey balls
Do the blessings carry over to NG+?
Lies of P won, Slop of the Turdtree lost
>performance issues
>performance issues
>rellana too hard/BS
>performance issues
>performance issues
>performance issues
Steam reviews have gotten pretty unreliable for the actual game. Not a good metric for you Black person
Also, again, first remembrance boss I fought and Chile Rellano is totally fricking fair. Anyone complaining about her, I'm just writing off at this point. There isn't a move of hers that doesn't have a fair answer.
Some people also can't appreciate the RPG aspects of the game or applying thinking that isn't single vector, but that's expected from humans isn't it?
Performance isssues are a genuine complaint considering the game runs like ass on most machines with horrific stuttering.
>4090
>4k, rtx on
40 fps with stuttering
>4k, rtx off
50-60 fp, unstable, still stuttering
>4k, rtx off, all on low
50-60 fps, STILL unstable and stuttering. At this point, I began to suspect something. If the game is so unstable on my 4090, then what with Ganker anons on gpu like *80-*50? Slideshow?
There's nothing you can do about stuttering, they fricked up the shader implementation.
The recommended specs are right there. Thirdies should not be allowed to write reviews.
>The recommended specs are right there. Thirdies should not be allowed to write reviews.
Shut the frick up moron, the recommended specs just straight up lie considering you can be well above it and still have these stutters. From are just dogshit at PC ports.
>t. 8gb ram and a fifteen year old cpu
Also that's only for the dlc which is:
did lies of p get dlc?
Fromsoft should fire their camera guy
they should also fire whoever made hitboxes linger for 20 seconds after the animation is complete.
wheres the fricking new spells in the dlc I haven't found a single one
>collect scatt tree fragments
>get to final boss
>still lose 90% of my 1900 hp through 70% physical absorption to a single attack
hmm
This fight's P2 is actual unironical artificial difficulty.
Miquella's hair+the lightning bolt make it almost impossible to see what move Radahn is preparing and time the rolls in consequence.
Look at pic related, Radahn is actually preparing a swing but I don't know which one because its hidden so I have to take a gamble on my rolls.
a lot of fights have this problem. Not sure what they were thinking. It reminds me of a boss in Wo Long (shit game) that would light himself on fire and do this crazy spinny shit in the air. There was fire everywhere so you could just not see what he was doing half the time.
>evil bussy protects his bro by blocking your camera
kinda kino
Agreed. For me this was the only fight in the DLC that felt genuinely unfair and I had to take a break from. Maybe I'll go back and try again in a few days.
>For me this was the only fight in the DLC that felt genuinely unfair and I had to take a break from.
Are you me? This is my exact opinion. i had no issues trying mesmer and Bayle for an hour but I struggle to get back to radahn. Proof is I'm posting on Ganker instead of playing
the fact you think rellana is "unfair" really says a lot,
and I fought malenia for the first time just before the dlc. You probably never went near her or summoned for that fight.
Anon, I was talking about the P2 of the last boss, not relana.
This fight is actual fricking garbage. The visual mess, the fact that the AoE spam bullshit brings the game to a crawl, not being able to even tell what attack is being telegraphed, and attacks being chained together so fast you can't roll through them at all. Plus I barely even fricking tickle him when I attack, and since I'm using martial arts my punches can just go straight through his legs meaning 1/4 times my attacks don't land anyways.
That's not even bringing up how moronic the whole concept is from a lore perspective.
Frick this fight, and frick whoever designed it. It's pretty obvious they want you to pussy out with summons and spirits so you can sneak in free hits while his AI spergs out.
lol why the frick is Miquela a boss???
You just show up to kill him for no reason whatsoever other than 'muh Erdtree'.
Because he decided to interfere while you were fighting his consort
>Why are you fighting his consort?
Because you want to be Elden lord and they are competition, same reason why you fight Morgott, Godfrey and the other demi-gods
My name is Myrmidon of Loss. You killed my summon Zanzibart. Prepare to die
One of the main DLC bosses literally says Forgive me... before he goes into phase 2.
is sorcery viable in DLC? feels like bosses are too fast and punish any casting
no. watched dsp, king of Ganker, and he couldn't do shit even when trying magic
most of the bosses just shirk off the hits and don't get stunlocked anymore
get gud
if OP were gud then they wouldn't be complaining.
Don't make up self imposed challenges and then b***h about it being too hard. That's pussy b***h behavior.
Play the game properly or shut your soft pussy prostitute mouth.
I've gotten 6 of the remembrance bosses down as a faith caster and you int dudes have faster spells than lightning spear so it should be fine. Hell 2 of the 6 were jokes due to the range difference and I expect the same for you
Let's just change my build to minmax every boss. Do fromBlack folk really not see how much worse this is?
I did the opposite of this actually, and just used what I've been using. I've never changed my build on this character for any boss in the entire game, bc that'd be gay, but I have tried different tools at my disposal that are within my stats or options. People don't even really do that do they? then they complain.
Ok putrescent knight the artstyle looks KINO
its like one of those kelpies that drags its victims into the sea but its an undead horse
>I have been playing the DLC "purist". No summons, no meta builds.
you're a homosexual and you're playing the game wrong.
Devs put that shit in the game for a reason.
>game gives you plenty stuff fo make you stronger
>fragments, summons, new weapons, consumables
>decide to use nothing but basic stuff
>complain about having a hard time
morons handicapping themselves and complaining is something else.
It's amazing how these morons won't use anything the game gives them and then complain it's too hard.
Natural selection I guess.
stuck on mesmer myself
he hurted
Imagine than if in the base game to upgrade a weapon from Somber +0 to +9 you needed have to travel all over the entire map.
That is basically what the Skibidi level system is but even worse because it also affects damage negation. It's a total flush.
Working as intended. You're not allowed to beat our boss fight unless you explore the hand-crafted locations we copy-pasted and gotten every single Scattree fragment. How dare you try and explore your own path!
But this time they allowed real shizo to make locations. I have no other explanation why to make locations so confusing and put in random places on the map shards for +3.
no anon you only need to collect 30 scatt tree fragments if you’re getting hit. you aren’t getting hit, right anon?
>Imagine than if in the base game to upgrade a weapon from Somber +0 to +9 you needed have to travel all over the entire map.
That is how it works until end game when you get the bell, yes.
but anon...that's how it worked...
you go into a new area, get the somber stones, if you want into an area with +7 when you were still at +3 then you know to turn around
issue with scoobysnacks is they don't do that and give you a warning that you need to come back later, so you have no idea what you need to be at as all the trash mobs are easy as shit
>but anon...that's how it worked...
I could get a weapon to plus 9 in less than 30 minutes with wrong warp.
The "official" way via Volcano Manor only takes slightly longer.
>yeah anon, but now that everything has been mapped out and the youtube tutorials on how to get a maxxed weapon came out years ago I can get +10 in no time
People really didn't learn from Margit, lol
The dancing lion was fun as frick to fight, I liked the thematic switching and the moveset was fun to learn
ALSO THAT OST SEXXX
Frick rellana thoghever, unfair garbage that deserves to get summoned and cheesed with rot breath
>50
I thought each fragment gave you 5% attack power? How the frick are there 50??? HOW FRICKING BIG IS THIS FRICKING DLC MITSUBISHI-SAN
It starts costing 2 and later 3 frags to level up. I think someone said max level is 20
Agreed, it feels like it's never your turn to attack and bosses have massive health pools which make you want to be aggressive, but you can't.
Can't wait until some Black person routes the fastest/most efficient way to collect these
>50
I thought it was 30
Fricking hell
There are more Golden Seeds in the base game than you can use to upgrade your flask, likely the same case here.
When a random rune bear had magic AOE attacks, that was my favorite part. I love arbitrary magic behaviors and timings. Magic is so fun.
Out of curiosity what scadu level are people at? I think i've revealed and partially explored the full map but I'm only at 15
+8 or +10 is where the dlc bosses started to feel like normal game again. Been getting assblasted by everything until I just took the time to explore almost the whole map. It's almost like they want you to play a scenic tour before engaging with any of the actual content on an even keel.
Do not start using words like actual content. This is not an mmo, the exploration i can guarantee you were seen as a bigger focus than literal model reuse boss fights lol
>This is not an mmo
I mean yeah, but if I want to feel like I'm not in a RL1 tickle fight I pretty much am forced to go around like a garbage collector picking up turd fragments just to be at a similar power level. I can already feel hating replaying the dlc in subsequent playthroughs because of it
Man maybe elden ring is just kind of dooky
The base game was alright but the dlc really is peak flanderizing every bad from design decision they've ever made into one complete package. It's like they took all the criticism from the base game and doubled down even harder on every tedious aspect. At least the locales look cool and make for good wallpaper.
You need 97 smithing stones to fully upgrade most weapons. That is worse than finding ~40 scadutree fragments
You do? I had so many of them that I leveled up the beast claw, giant katana, and perfume bottles to 24+ asap
>explore
>find smithing stone bell bearings
>give them to the twin granny for an infinite supply
Also, every enemy in the DLC seems to drop a couple stones on death, both white and gray.
And? I can easily buy more at the roundtable shop. Already fully upgraded over a dozen weapons with no grinding done.
I'm doing a hybrid build. Is it worth using infusions or just having a Keen/Heavy weapon and just enchanting it?
>not bleed
NGMI
The manse was particularly bad with my fps not getting higher than 50. Thankfully, the boss wasn't as bad as the rest in this DLC save for the bullshit unavoidable nuke and flame effects making it hard to see shit.
so which characters requires a summon for their questline?
just assume any summon sign needs to be done
i am not gonna summon for my first clear unless its absolutely necessary
i think so far you just miss out on additional dialogue. but some characters are really really really begging you to summon them
are you required to summon? frick I haven’t summoned at all did I frick up?
Any good new heavy greatweapons?
I heard smith hammer is good?
I'm at +10 scadu and I still do frick all damage, haven't beat a single major boss yet
im gonna be honest, I think the DLC is shit but this is definitely an issue with your build bro
I think that's as many as you can get without beating any bosses.
Romina is my favourite boss so far. It didn't seem as bullshittery as the others, even with the scarlet rot.
The only main boss that I have issues with so far is Putrescent Knight, but I'm taking my time and I'm missing like half of them, still haven't beat Messmer.
Putrescent Knight is pretty bad though, don't know what they were thinking with it
>Takes little to no damage unless you're using Holy
>Constantly disengages and is next to impossible to hit as a caster unless you have the brokenass Golden Arc which in turn makes the fight into a joke
>Horse can charge at you from offscreen in the tag team combination
>Has a sweet spot mechanic to his axe so he can maul you for 90% health in one hit if he connect from mid range, and he will
>That fricking full screen frost flame AoE with crazy speed and crazy patterns
I really liked Dancing Lion, Relanna was surprisingly okay despite the b***hing, the hyppo was meh, Midra was a really good fight but Putrescent Knight is pretty bad and was the first time I actually agree with the complains about damage being way too high for some bosses.
Truth to be told though, I'm enjoying minor bosses more than the main ones so far, the Death Knights and Jori Elder Inquisitor were amazing, demihuman Virgil was fun as frick too, as far as the main bosses go I think only the Dancing Lion and Midra are what I'd call great, and Midra still suffers from bullshit damage, if the bosses outside of Rellana didn't do so much damage with every hit they're be much more enjoyable, then again I have 40 VIG so maybe that's my issue.
Romina is fair which can't really be said about others.
It's a fight that's both fair and aesthetically pleasing.
She doesn't have nonsense combos with 1s only openings for example
If you can't win Elden Ring DLC, it's 100% your fault.
90+% of issues can be fixed by getting better at the game
Is it confirmed that scadu upgrades don't carry over to NG+? Every other upgrade you do at sites of grace does.
Ok how do you kill the wickermen that have the metal on their legs? I see all the shit around that lets me get above them but I can't jump into them
Not seen them yet. I know it would be hard but can you snipe the face?
You can but it doesn't do a lot and doesn't seem to stagger. It's pretty clear you are supposed to do something else since not every character is a caster like me and has access to infinite ranged attacks
There's a note you can buy that gives the tip. It basically says to do this get high above and throw a fire pot into their noggin
Ok thanks anon I would have never though to have thrown a fricking fire pot into a fire enemy
I suppose it's meant to overload them, like the poison land squirts.
I tried explosive stone clumps and ice arrows because I didn't have fire pots, it didn't work.
For the normal ones, you're supposed to jump over their flame attacks, attacking their poise for half an hour, pray to god when they finally stagger the terrain allows you to perform a crit, then do it a second time. Is that correct? Please tell me there's an easier way, I don't want to do this shit again.
Yea that's correct. It's not that bad actually because you get the horse. I didn't have much trouble with the terrain because they are placed in locations where you can't get israelite'd easily
I'm glad to hear that, the first one has small changes in elevations (usually around the road) that got me cucked half the time.
nice thread soulstards 😉
Do you get those fragments exploring or beating bosses?
I'm only a few bosses/dungeons in, but as far as I know, Scadutree fragments aren't boss rewards.
From what I've seen, you have some near graces, others carried by shadow enemies with a pot on their head (they try to flee and despawn eventually, just like the chestbearers in the base game) and others in churches/altars.
>carried by shadow enemies with a pot on their head
Really? You're supposed to run around the map genociding lowest tier trash mobs just to level up?
kill the shadowmen kill them all
>middle finger to no-damage runs
Seems to be the case
>boarfricker's charge
>get hit rolling sideways
>get hit rolling forward unless you time it incredibly perfectly because of the lingering hitbox
>get hit rolling backward (obviously)
Does it matter whether you kill Malenia before or after the DLC?
Somebody told me to leave her alive until I finished the expansion, but I really want her great rune now.
>dragon greatshield talisman
>endure ash of war
>ritual shield talisman
>crimson flask talisman
>70 vigor
>huge armors with greatjar arsenal
this is how i tank most of the dlc without the skibidi fragments, i just really dont want to use them
Umm anon that’s cheating you should be light armored, also havivg too much vigor is cheating
Nice setup, almost enough to survive three attacks from a regular khomie.
I didn't have any issues with the other bosses in the dlc and beat all of them in 1-3 attempts but the final boss is literally impossible. I can't do it. I normally just use a big heavy shield to block everything but its not working here.
guess you cant crutch with your big heavy shield anymore and have to actually learn the boss fight anon...
I don't want to. I beat the regular game back in 2022 and got every achievement no problem using this build of just blocking constantly. I even did it on Malenia to beat her very slowly.
try summoning some phantoms to help you
It's also just straight up lazy.
>redo of the twin princes fight but make the 2nd phase even more annoying
had to pull the fingerprint shield and poke radahn to death. I can't dodge the billion holy beams and the big guy at the same time, makes Messmer like the reasonable fight here.
I loved 1v1'ing Messmer. Nu-Radahn 1v1 is simply not fun.
You cheesed the boss. You didn't really win.
Another thread of "Man, i didn't think the rest of the [X] was bullshit, but THIS GUY? no way...". Why can't any of you say your criticism without prefacing it with layers upon layers of disclaimers? You're still just going to be told to git gud either way.
What I seen so far that a vast majority of people having trouble have shit vigor, no scadtree shards, and don’t use ashes because it’s “cheating”. I was fighting that ice and fire b***h and she did that triple moon attack with only one hit away so I summoned my mimic and beat her ass
>the triple moon attack is one of the freest moves in her game, jump 3x and you can damage her for free
>anon had to summon because of that attack
Here's exhibit nr1 why a summon shitter needs to git gud and learn the game.
Where other games have the easy mode difficulty slider, this game has the summoning system so that every player is coddled and can say he beat the game.
First time seeing it and was mad she was one hit away, still beat her tho so it’s ok anon
i dont know about you guys but i am enjoying it
exploring is unironically fun
>exploring is unironically fun
The fun begins and end there.
>find the monk
>find his missive
>he's not hostile
What? I thought he wanted to fight, is he gonna invade me somewhere else or something?
Have you tried using the emote that the missive gave you?
You have to use a gesture and he'll fight you
>You have to go give St. Trina cunnilingus 4 times to hear her say a couple lines (6 for the full dialogue)
That's stupid.
>When Thiollier is there he keeps trying but can't and gets angry with you when you do it insisting you're lying
I take it back. Literally cucking this babyface loser is hilarious.
You get Skibidi Fragments from exploring, moron. You explored the map and refused the one thing that actually makes a noticeable difference and got mad about the game being too hard because of it.
I'm like level 15 in them and still die in like 2 hits with 60 vigor
Post build
>try playing online for the first time
>enjoyed the centipede fight so I dropped a sign near the gate
>instantly summoned
>start fight
>
jesus christ do people really play like this
>Pekora took 2 hours to beat Rellana at +4 Scadu and lv157 without summons or ash
Well, how does it feel knowing you are worse than a Japanese hag larping as anime girl?
I beat Rellana without those things as well so...
I don't see how wasting multiple hours per boss is considered fun, I value my time I guess.
A lot of vtubers are good at video games, zentreya is beating bosses with like 30 vigor
Scat tree frags are fine.
What isn't fine is not having a way of finding them.
Except for the ones carried by Hippos, they're mostly just scattered all over the place and look like normal items on the ground, usually in slightly harder to reach spots that random trash, like one on the arm of a statue that you have to do a slightly precise jump from a nearby ledge to get to.
using fingerprint shield build is pretty much on par with not beating the game, sneed
where the frick is the fricking map this area sucks donkey balls
The map location icon is right there near the bottom of the image.
how the hell are you supposed to get down there? is there a different entrance to the region?
Explore the pond North of Moorth Ruins. I think, I only just got here myself
Anon..
The map is literally marked for you. Look with your eyes.
>Quality wpn
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA WHYYYYYYYYYYYYYYYYYYY
collect all the scat frags, 60 vig, dragoncrest greatshield talisman, blackflame protection, bullgoat armor and then you may be able to survive more than a couple of hits
need help, does anyone know if this guy drop his weapon or not? near Cerulean Coast West bonfire..
No. There is a demi-human queen on a beach nearby who drops it.
thank you! damn I thought he gonna drop that cool looking crystal sword with sick ass AoW, oh well..
>le reward for le exploring
This is the worst possible way they could have done this. The reward for exploration should be more unique content to engage with. You can only explore the map once, every consecutive playthrough is just bee lining from fragment to fragment. Just like bell bearings and golden seeds.
I like it
>He likes it.
Yea and no amount of gifs or pictures will make me not like them
Are you having a blast though? Frick off shill.
I wasn't trying to convince you otherwise. I was laughing at you.
Cool
>The reward for exploration should be more unique content to engage with.
You're getting new content to engage with along with fragments. Future playthroughs are never like your first, even in the base game.
Better than some potential alternatives.
>Every Tree level takes 1 frag
>...Every Frag is locked behind a copy/paste dungeon
It feels like the only purpose if these is for challenge run streamers to beat the game without using them.