Alright homosexuals, going into this mickey mouse power of friendship action rpg for the first time, playing on proud mode, what should i choose?
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Take mystic, ditch warrior.
I did this pretty fun
I don't think it matters TOO much, outside of what level you gain access to certain abilities. There might be a couple exclusive abilities for each path, I can't remember.
I'm almost certain that the shield is just bad and not worth taking.
>I don't think it matters TOO much
it matters a lot in proud mode
>I'm almost certain that the shield is just bad and not worth taking.
it's literaly the opposite.
Choose either Staff or Shield, always drop Sword.
Staff gives 2 more MP bars that you would never get otherwise. Shield gives an extra Equipment slot that you also never get other wise.Sword just gives more STR when leveling but you can craft STR boost to reach cap.
Doesn't sword give more xp?
No but you can get more exp by performing counters or hitting a weakness.
No, XP progression is determined by the questions the children ask you, and no path actually gives 'more', it just makes certain level brackets less expensive and others more, the overall XP to reach 99 is always the same.
I thought night reduced the total XP to hit max level?
Morning: level up quickly at the start, slowly at the end
Day: Balanced
Night: Level up slowly at the start, faster at the end
You are completely wrong. Ignore this poster.
Take Shield, Drop Sword.
It literally doesn't matter.
>but difficulty
KH1 is a cakewalk.
It matters you turbo cuck, with shield you get block at low level for example
Yeah I just remembered my early game was kind of rough because I had to rely on roll and timed attacks, farming was easy once to get thunder though. +staff -Sword
*you get thunder
Take Sword, Drop Shield.
I started at night and took staff dropped sword I believe last time I played on proud. The beginning is a bit rough but after the initial difficulty curve you get strong as frick.
take the sword and drop the shield
why did they do this
It adds complexity to the game and the fact that the game isn't telling you what's going on makes the mechanic seem more interesting.
>the game not telling you that you'll lose slots if you pick the wrong thing is good!
I don't know if you've ever played a video game before, but the idea is that at first you don't know what's going on and how things work, and then with experience you figure it all out and master the game. Many people find this process fulfilling.
>lose item slots if you pick the wrong thing in the first minute of the game
>i-ii-i-i-i-its experience its good its fulfilling!
cope
its moronic
What am I supposed to be coping with? I first played the game 18 years ago and have known the meaning of the weapons about that long as well. The game would be made worse if the disembodied voice told you what you're choosing; the mystical quality of the tutorial is part of the appeal of Kingdom Hearts.
>lose item slots
Silly Black person, you're not owed that item slot, it's a bonus for choosing that gameplay path. You don't have it with the sword, you don't have it with the rod, only with the shield. Are you also losing the extra MP from picking the rod if you don't choose it?
Yes, and don't forget spell power scales with how many total bars you have.
No, because you can cap MP in the other two still, you can cap Strength in the two non-Swords still, you CANNOT cap accessories in any other progression.
>never played an RPG in his entire life
Oh no, I didn't roll high strength in Baldur's Gate! THE GAME LOCKED ME OUT OF HITTING AN EXTRA 5 DAMAGE
>game gives choice with no information to create artificial complexity
>search for "[game] best [choice]"
>pick best option
What was the point?
>artificial complexity
>>search for "[game] best [choice]"
Fricking secondary. When KH came out, nobody was searching for the "best option". I didn't even have the internet at the time.
A game tying cryptic, mystical questions and decisions to RPG progression is fricking great.
As this thread has illustrated, the best choice is a matter of opinion. And all complexity is artificial: it's a video game.
I haven't played KH but shield seems objectively the best from what I've seen in the thread. The other two can be made up for, the shield has an item slot that you can't get otherwise
The item slot stops being so important after the early game and the other two have objective advantages themselves. Shield is the "safe" choice, this is by design.
and the Staff has +MP that can't be made up for. As mentioned earlier, this gives an increase to how much you can cast AND how much damage it does.
I believe it really just effects how fast or slow you gain experience. They only did it in the first game though so you don't 'really' loose any stats or gain others. If i remember correctly
thats a separate choice
>They only did it in the first game though
Nah it's a thing in all the numbered titles, though it's arguably the least impactful in 2. In 3 it determines your stat distribution on level-up and whether you start the game with a damage-reduction at critical HP, with an MP saver on spells cast, or with a Combo Plus.
Dumb motherfricker. If you can't remember, don't even post.
It's interesting and fun and cool
Kh1 is unironically a masterpiece, shame the final mix release and sequels are such cringe, you really do have to emulate the original PS2 release for a good experience
What's wrong with final mix, outside of the color schemes on the heartless?
nothing wrong with final mix you nostalgia homosexual
+Shield -Sword if want to die less
+Staff -Sword if you want to be cool
+Sword -Shield to be based
Man I am now remembering just how terrible the beginning hours of Kingdom Hearts 1 is. I mean it definitely gets way better but the weird dreamlike sequences and the islands plus the first stage is a chore and a half. Stops me from replaying every time
island intro level is peak kino.
Sparring with Tidus, Selphie and Wakka was fun. Collecting planks and cloth for a raft was not
every second on the island was kino it was so comfy and perfect. i wissh i lived on that island and explored the mysterious caves wtih my gf.
My parents bought me the strategy guide when they got me the game and I think it's probably the only reason my 10 year old dumbass self was able to get past the island.
it's literally the coolest part and what hooked many people on the game
>game seems to just be a fun game about hangin out with your buds on a deserted island away from the adults
>quickly shows it's not at all what you think
it sets the entire pace for the entire series
I took staff and dropped the shield and it was the biggest mistake of my life. Being able to spam gravity like 50 times in a row was cool as frick though.
really... ? the biggest mistake in your life... from a children's video game sseries... ? the worst thing to ever happen to you must have been your parents getting divorced in their suburbian home...
Picking the staff and dropping the shield WAS the biggest mistake of my life, but now it's going to be replying to your post.
>really... ? the biggest mistake in your life... from a children's video game sseries... ? the worst thing to ever happen to you must have been your parents getting divorced in their suburbian home...
Never the sword. You have to decide for yourself whether you'd rather have 3 extra MP or one extra item slot. Personally, I'd take the item slot, since accessories and make up for lost MP and then some, and nothing can get you back that item slot.
sword always
What are the exact effects of each choice?
Seems like Shield is the superior choice from this description.
Yes, accessories are really good. Mage gets really goofball skill progression, not being able to Guard until 33 or Second Chance until fricking 90 is not good at all for Proud.
Brainlet here. I always thought staff has additional mp that cannot be made up. Here it says shield gets 2 additional slots, so cant you just equip +mp accesory there to get same result?
Someone stop this man, he's too powerful
Just reread and it says item slots, not equipment slots. Also checked some stats for final mix and at lv100 it's always 3 accessories. inb4 changed in 1.5
I assume this anon
mistyped with equipment slot.
Kind-of. You obviously don't have to focus so much on magic-raising accessories if you chose the staff and can afford to shore up your defenses or Strength.
Yes, there are countless +1 MP accessories in KH 1, as well as four that give 2 MP so you can still kit Donald out while having even MORE MP than the staff user endgame. People don't get how much accessories give.
Sword will get you attack-related abilities much sooner
Staff will give you an MP point you can't get otherwise and magic-related abilities sooner
Shield will get you an item slot you can't get otherwise and defense/utility-related abilities much sooner
Dropping sword will make basic attacks stinky
Dropping staff will make your magic shittier
Dropping shield will give you glass bones
Scan (see HP) is considered a Magic ability and you'll learn it at level 9 with the rod, 12 with the shield, and 15 with the sword, for reference
+Sword - Magic if you want to be a Chad.
I picked the shield as a kid because I thought it was actually the weapon I'd be using and I figured it would be neat.
What's the best leveling pace option? I figured I'd go for the balanced one.
Leave during the day.
Day gives you more levels early on but kneecaps you later, mid-day is balanced, night kneecaps you early on but gives you more levels later.
Dead of night is the best. It reaches level 45 the fastest, whereas you're probably going to want to be around level 50 to beat the game anyway. And you need 71,524 fewer experience points to reach level 100 if you start in the dead of night versus midday.
Staff was so broken in original original release. Final mix and the HD versions nerfed it hard
+Staff -Sword is my usual fun. Magic is so satisfying to use in Kingdom Hearts, especially spamming Thundaga and Graviga on everything.
This.
>cast aero
>spam thunder and gravity
>tank any hit from anything that gets close thanks to aebro
>playing on proud mode, what should i choose?
You might have to grind early on so you don't get oneshoted. Gets far better once you get guard.
Pick rod to be the strongest at max level. You get an additional MP. This is more effective than you might think because spell effectiveness is determined by your max MP. So basically it's MP but also your Magic Power stat. Pick rod if you plan to lvl to max.
Pick shield to get all the useful abilities much earlier. You get additional item slots, which are ok but not that big a deal. You generally dont use items unless something has gone wrong. Pick shield if you don't plan to lvl to max.
Don't pick sword.
For dropping, it doesnt really matter. It only affects a few attribute points which can all be permanently boosted by crafted consumable items later in the game.