An action game with combat this simple is fricking embarassing.
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An action game with combat this simple is fricking embarassing.
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deeper than MH
It's not really an action game, when you compare it to the likes of DMC. It's still an amazingly engaging experience, so please stop shitposting you gaylord.
MH takes a fat shit all over your fav video games
How the hell is this not an action game? There are "action" games with even simpler combat systems you know.
If you mean it's not similiar to DMC/Bayo etc. you'd be more accurate saying it's not a "brawler" or something.
>hell is this not an action game?
>0 combos
Anon....
Having combos isn't a requirement to be an action game, schizo.
LOL
you should have said nioh
there's way less of them than MHgays but sekiro lives in their heads rent free
yet you mentioned nioh first. curious.
sigh i admit it i am a nioh fan, please play my game
I already played both of them and enjoyed them a lot 🙂
Sometimes simplicity goes a long way, Sekiro actual excels on it.
the average soulsgay wouldn't know any better.
for them, sekiro is the best action game out there.
I've always been disappointed by the combat in souls games. People tell me the combat isn't the only point, but if I am going to be doing g so much of something it should at least be good.
Which is why I've never actually finished a souls game. At some point I realise I'm bored and play something else.
Nioh's better but the loot is a bit annoying.
And yet you still couldn't beat it
simplicity alone isn't a merit, especially because shit like apple existing and zoomers being tech-illiterate despite being immersed in a world of tech, in many ways simplicity is bad, and promotes lower level thinking
Minimalism is the king
From games are adventure games first. That's their excuse. If you only played From games for the combat you are low IQ.
The combat arts controls and choosing only one is embarassing
I'm not even sure they have a meaningful effect compared to each others besides being all BIG damage compared to normal attack, it seems like people choose the best one or the three best ones with no trade off with the others which is the worst
Champion's Ashes has a better moveset implementation
some of them have a little nuance, like high monk being great agaisnt sweeps and airborne attacks or nightjar slash being silly agaisnt owl, but most of the time ichimonji double is just good agaisnt everything
it still kinda sucks how weapon arts are just stronger basic attacks in how they play out
They aren't though. Normal attacks have some of the best sustained DPS on hit and are generally safer and faster to start up, while the combat arts all have their own particular uses and can do more Posture damage or pierce guard.
You mostly just use ichi to regain posture. It, along with practically every combat art, aren't practical to use most of the time due to the animations.
Why would you say combat arts aren't practical due to the animations while telling someone to use the combat art with some of the longest animation commitment out of them all?
Why does successfully doing a perfect deflect increase your own posture more than just blocking?
To increase the stakes if you're good enough to handle them.
Why would blocking be superior? It doesn't make sense realistically or mechanically, considering it's the easier option.
I mean you want to reduce your own posture. Deflect is more difficult than Blocking. But Deflect increases your posture (bad) faster than blocking.
It's the tradeoff for building up enemy posture while you deflect. You're consistently rewarded for deflecting correctly, even if your posture is at max it won't be broken, and you can reap the benefits of increasing the enemy's gauge too. It's just as
said.
Probably because you go through the effort of deflecting individually each blows, tiring your body faster and decreasing your stability?
What do you think could make Sekiro more replayable, if they were to make Sekiro 2?
Ng+ or higher difficulties change enemy placement and give new attacks to bosses
Some shit like shinobi trials where you master combat or stealth or both
>Ng+
Sekiro already has it, and iirc, there are ways like the bell to increase the difficulty of the game
Make it even harder, so DmC gays like OP seethe and cry even more
>harder
>universal parry
Yeah right
>DmC
RENT
FREE
>universal parry
You didn’t play the game.
The whole risk of parrying is that many attacks can’t be parried by design.
>Parry
>risk
>30 frames
How about you have a nice day. no need to pollute Earth's genepool with your moronation
You get 20 if you tap the button and 30 if you hold it. The frames were also calculated in 60 fps, so if you compare them to something like Dark Souls 3, you get 10-15 iframes vs 13 from a quick roll, and 17 from quick roll + carthus bloodring.
There is also the fact that spamming the block button lowers your iframes down to around 1-3, even if you successfully deflect.
The game is 60 fps. And again, there is no universal parry. You have to parry, jump or dash depending on what type of attack the opponent is making. Its actually your "real action games" that always have a universal parry.
Alternate characters with unique skillsets or gameplay mechanics. Imagine playing as Genichiro and using his bow, or Shura-possessed Sekiro dual-wielding the mortal blades, and how differently they might function.
some weapon/outfit or maybe different character would be nice
make it an rpg and let you make different characters and builds
two (2) weapons
Actually give more depth into stealth. Full stealth run could've been nice for this game.
More variety in the combat system like Nioh has but that would probably filter the shit out of fromgays.
Metroidvania structure with sequence breaks
It's a poor man's Ninja Gaiden. Basically, you'd be further off with NGB, NG2 or even Nioh. From cannot make good ACTION games.
>Poor man's Ninja Gaiden
Wtf you talking about
Ninja Gaiden boss fights fricking suck compared to Sekiro, but they have better mooks.
It's shit. Like you.
>Ninja Gaiden boss fights fricking suck compared to Sekiro
Ha ha ha.
No.
Go play a real action game, mongrel.
>doatard gets mad and types gibberish
Like clockwork
>fromdrone has autism
>mentioning team cringa gamez
>seething at other action games
>mongrel
>elitist behaviour
Yep, that's doatard alright.
No, DMC is a good action series. NGB and 2 are great. 3 is dogshit, even worse than sekiro. It doesn't change the fact that from games are barely even legit "action" games.
>It doesn't change the fact that from games are barely even legit "action" games.
Correct. I still don't understand why anon called Sekiro poor man's NG when they have nothing in common except dude with a sword
I'm saying it is a vastly inferior game, meagerly attempting to be something it cannot be. Its fans seem to hale it as some amazing pinnacle of the genre when it barely even counts as an action game proper.
umm swaty you used the idiom wrong tho?
>ninja gaiden schizo is at it again
its a shinobi game
>bu-
shut the frick up
like every souls game then?
It is not an action game, dumbass. Sekiro is an action-adventure game
>i can't unsee that this is basically dodge dodge revolution
Will pay money to see someone play it with one of those floor mat controllers.
Sorry Sekiro isn't an action game because it doesn't have dmg sponges that can't fight back.
>doesn't have dmg sponges
You didn't play the game
finished it 4 times to get all the endings, there was no enemies that were just dmg sponges or enemies that just watches you and do nothing.
>finished it 4 times to get all the endings, there was no enemies that were just dmg sponges
Guess you played with your ass.
t. never touched DMD
Literally DMD is the mode i'm talking about, the only enemy that attacks you is the teleporting one, and enemy hp is fricking unbearable so the entire time i'm bored out of my mind.
Guess you never played it then
>Guess you never played it then
>80% of enemies and bosses die to stance breaking while having 95% of health
>kekekeke not hp sponges
Genuinely moronic
>too fricking moronic to realize posture is just an alternate health bar
>strawman
I accept your concession
>too fricking moronic to know what a strawman is
>brap
?
>dude sekiro has no hp sponges
>enemies die while having 95% of health
Ok moron
>*farts*
?
Are you moronic? how does that change the fact that i can still finish sekiro bosses by the time i finish a single dmd encounter with normal enemies?
>no juggling
Not an action game, sorry, kiddo.
>Not an action game
Correct, this ia actually good
why is this a common meme? ninja gaiden enemies can absolutely butfuk you
Only if you suck at the game. Once you're good enough (read: not total trash starting, 4-5 hours of investment), you'll never get touched again.
That GIF doesn't make a lot of sense considering enemies like Hell Vanguards and Gracious & Glorious are a thing.
bayonetta is cool because you have to dodge a lot.
DMC sucks because it is the opposite
luv me Sekiro
luv me Ninja Gaiden
luv me DMC
luv me Bayo
luv me Nioh
luv me Souls
'ate FFXV
simple as
sekiro me when I enter an action game thread and about to crash it with no survivors without even an having an argument with anyone because everyone knows I'm right
and yet you're getting filtered by it
Simplicity and less variety is fine if the mechanics and encounters are fine tuned, which they are.
>which they are.
Why are lying
I'm not, but you seem to be an NGgay which means you're a deranged moron who doesn't understand good action mechanics to begin with.
>projection, like a homosexual
Atleast Ninja Gaiden gives you free will of combat and it depends on how you approach it.
>who doesn't understand good action mechanics
What're you some kind of combat design expert? You really feel high of yourself? As expected from fromdrones. I feel bad for your autism.
>Sekiro
Best game the developer has made. Best game in the souls-formula.
>MGR
Best game in the series.
>DmC
Best game the developer has made. Best game in the series.
>tranime
thinking this website isnt anime based. rent free, loser, all day every day. It has been, is, and will continue to be once you have died of loneliness.
Frick off back to your containment board, newhomosexual.
Wrong board
you can not change this. it will outlive you, why even fight? just accept it. you're powerless against it.
now lick her feet, you loser.
>Best game the developer has made.
Not even close
Elden Ring wins by far
Modded Dark Souls 3 with guard counters and expanded movesets also wins by far.
Sekiro gets stale one playthrough in
>>MGR
>Best game in the series.
Easy when it's the only actual game in the series instead of trying to be Pedowood moviewankery. Still incredibly shallow compared to troonynetta and needs short rubtime and boss gimmicks to not bore players
elden ring is dogshit dont even mention that garbage, le slower r2 with no hyperarmor is dogshit as well, and every weapon class has the same moveset in ER it's shit tier
I play Elden ring with the moonlight greatsword without using the buff/moonlight beam just because I like the basic animation of the R2 and I still killed the godskin duo first try. with my husbando Oleg
elden ring is just dark souls 3 DLC content connected by fields of grass, people gonna forget about it when dark souls 4 is out
>tranime
>too scared to reply directly
It's a game for people who can't handle having more than three options at any given time. FROM really managed to cultivate a moronic audience.
> >605479285 (You)
>< >too scared to reply directly
>still scared shitless to reply directly
>wojak and tranime
NG poser have a nice day. You're a smegma player.
>sekiro mentioned
>ngschizo explodes
what's his deal?
>implying it's not the ngschizo who made the thread in the first place
Man oh man, how fricking insecure you homosexuals are
>RedRyugay
>DoAgay
>NGschizo
NGhomosexuals are the fricking worst.
the plot twist is they're all XV-kun trying to stir shit
I'm convinced they're all Itagaki shitposting. There is no other explanation.
All me btw
who the frick are you talking about
>I hate them because I'm an insecure autistic homosexual
It's only DoAgay that is worst
>X is LE BAD, give me (you) for my bait. 550 replies, archived in a few hours
Elden shart sucks
I love DS2
Sekiro is the "hardest" souls game, since you can't cheese it by overleveling.
>there are people who think souls games are hard
Name a hard game
There are none. Video games are made for children
AHEM
Super meat boy 100%
Celeste all c-sides
Clone Hero TTFAF 100% FC expert
Slay the spire 100% achievements
Pokemon FR/LG Kaizo ironmon
Elden Ring no hit
Hades max fury
Ikaruga
Iwbtg
and yet, it's probably the best action game released in the past decade. Almost certainly.
Which part is embarrassed? Parry parry parry parry parry parry ?
Simplicity is a good thing.
Yet its the best combat of any action game with the most challenging bosses.
Less is more.
I'd just like using more than 1 combat art at once. otherwise it's great.
I would also want to equip more prosthetics, but that is the one thing that heavily limits the combat. "Simple" is a misnomer, the problem is you're too limited from equipping the options that are there.
If it's so simple why you can't beat it op?
Design by subtraction, it's why ICO and SoTC are fantastic games.
>Simple means bad
Perfection is not a game overloaded with systems, it's when you're unable to remove any more features before the game falls apart.
Parrying in this game sure feels way more fun than anything modern open world games could ever offer.
Souls combat is the pinnacle of melee combat.
That's why soo many games are copying it.
>simplicity = bad
Literal smoothbrain mentality.
The combat is good and fun, thats all that matters. You can't say the same about games like DMCV or Nioh, where the combat is just boring. There is a reason this is GOTY and they are not.
>more buttons confuses the fromtard
I know you gays are mentally stunted but holy shit
>reading comprehension
>nioh troony
shocked
>troony
Go back newbie.
I played Nioh 2, pressing L1 after each combo isn't particularly interesting and enemies have extremely simplistic movesets.
Ki pulsing isn't where the depth comes from. Somehow I doubt you actually played it anyway since most enemies have a much larger moveset than Sekiro enemies. It isn't even close in that regard.
KI pulsing and switching stances are the mechanics that the combat revolves around, and no most enemies have very basic movesets and very poor ai, most of the will flail around aimlessly with 2/3 seconds of downtime after each combo, meaning you can beat most of them just by hit and run attacks, and the attacks that you can't space you can just block since block is stupidly broken, and if the above doesn't work you can just yokai shift and melt them. Plus even outside of the combat Sekiro makes Nioh look like a chink showelvare, there's no semblance of level design, there's very little encounter design that isn't Enemy + Enemy behind a doorframe or Enemy + Enemy shooting at you from a range that you have to take down with a headshot, the loot system absolutely fricking sucks and is designed to pad the game in the lategame and the entire premise of the game (story + setting) feels like an afterthought. Not to mention the art.
Oh and the fricking mission system, I sure love doing level and then level BUT IN REVERSE.
The stance system and fluxing are the foundation. Being able to have different active skills bound to each stance is what really adds depth though. That mixed with Fluxing allows you to keep up constant pressure. Then you also have yokai attacks that you can throw anywhere in a combo. Then you can get passive skills that let you extend a combo as you switch to a totally different weapon with totally different active skills. Then stuff like ranged weapons that come out in 1 second at the press of a button and burst counters are more situational but you can still throw them into a combo if you want. If you use Brute anyway. The movesets for most yokai and some of the beefier human enemies are just much larger than anything in Sekiro. That is going to be the truth no matter how many times you try to say it isn't.
I've never got the hate for Nioh's levels. They are good, lots of side places and exploration, good shortcuts. Its an action game, you're going to see things over and over again. From moves, to enemies, to weapons, to bosses and to levels. Sekiro has you run through the same place over again too so I don't get the issue.
I don't hate them, I think they're mediocre. In terms of level a lot of them feeling like they're aping dark souls 1 without understanding what made dark souls 1 good, alternate paths are nice but just that: nice. In Sekiro when you run through the same place is because of story reasons, there's usually a very strong feeling of exploring an actual setting and there's a very good use of enviromental design. In Nioh I feel like in a mobile game, running through my skinner box to get my dopamine hit in form of loot. Plus, I think the item drops detract a lot from the exploration, in souls and sekiro you explore and you find unique items, in nioh it's always the same levelled items over and over.
Active skills are nice but most of the time you'll use one or two at best against most enemies and against bosses they feel like a liability because if you haven't memorizes the boss moveset they will get you hit. Ranged weapons have huge recovery as far as I can tell so I don't know how you use them against a boss without risking a punish, and against normal enemies you don't need them. Yokai skills feel like free Ki damage and just that. And burst countering feels like Sekiro's perilous attacks but less deep because you don't have to evaluate whether to jump, mikiri or dodge and you just press the burst counter buttons unless your spirit can't burst counter that specific attack, which rarely happens.
Most of the time YOU'LL use one or two. Am I right in assuming you played through the game once and dropped it? Aside from the fact the game has an actual NG+ system you actually refight bosses pretty regularly. I think nearly every single main story boss has a refight side mission. Just say that you don't like to replay games. At least I can understand that. You don't need to come up with all this nonsense about how the combat somehow isn't leagues more deep than what you are comparing it to. Just say you like to play games, "beat" them and never return.
>Most of the time YOU'LL use one or two.
They had to add Versatility just to force players to use more than 1-2 active skills because otherwise there was no reason not to just stick to the handful that were obviously way better than all the rest.
It depends on your playstyle and the weapon. Look at the katana for example. Every single one of it's active skills serves a different purpose. Each one is the best it it's own situation.
Meanwhile Odachi at launch was just press moonlit snow to win, tonfas were gunsticks and dual blades still haven't really escaped god of wind and sign of the cross
Yea some are obviously more versatile than others. The good thing though is you are able to easily switch weapons mid combo. So if you are using a limited one you can switch depending on the situation.
The game didn't reward you for versatility though, it rewarded you for putting all your eggs in one basket and doing a billion damage on one skill while an enemy is poisoned/paralyzed or whatever. It got better over time but that was with many patches.
Well there are plenty of builds that also just don't have versatility. I get what you're saying but not everyone tries to min/max the frick out of every encounter. Some people just want to make a meme rifle or bomb build.
>I get what you're saying but not everyone tries to min/max the frick out of every encounter
You can say this to defend literally any game though. Like sure if you just use everything the game has for the hell of it and don't care about effectiveness or synergy then every game ever made is varied and balance and good design literally don't matter.
Yea, so what exactly are you arguing here? That if you can't effectively use versatility on every weapon it isn't good design?
If weapons have their entire toolkit overshadowed by just 1-2 options, that's bad design, yes.
Why? If that move is really fun to use, then what's the problem? And why is having to use 15 different moves to accomplish the same thing you could do with just 1 or 2 better? Simplicity can be a good thing. Having to do some complex move rotation every single encounter would just be tiresome and tedious.
True but with many choices it becomes more difficult to keep a consistent balance. As I already said, being able to switch weapons so easily in the middle of combat is a good way to help break up any repetitiveness that would come from constantly doing the same things in combat.
It does reward you for versatility by having several scenarios where each skill works best and having attacks and skills with many uses, this is true even for the weapons mentioned before. The skill that does the most damage without fail requires some form of setup or is weak in other areas making it unfeasible or suboptimal to beeline towards, and someone building exclusively to try and spam one move is doing it in spite of their moveset, not because of it. This was the case at all stages of both games
>The skill that does the most damage without fail requires some form of setup or is weak in other areas
laughs in nioh 1 iai quickdraw
Requires a Ki Pulse or sheathe cancel to be applied and charge time for each one, does very little Ki damage and due to the charge time is risky to use for Break. While it is broken on humans they are not the only enemy in the game.
That is untrue. You've actually listed around half of them so far as having specific uses and only scratched the surface of their general uses on top of that.
>While it is broken on humans they are not the only enemy in the game.
Basically every remotely difficult lategame fight is a 2 human gank boss
All the missions in Nioh have their own story and reasons for the environment to be the way it is, even the sidemissions (the only source of reuse) do this as well and often have differences like weather or time of day. Specific item spots are all unique the first time through, there are other incentives for exploration like Kodama, skill points and better paths to fight/deal with hazards and different gear is dropped in different regions and different bosses as you proceed through the first playthrough. Though finding gear alone is also worthwhile as it adds to your resources and refashion options first time round.
"You" shouldn't be using one or two at best as every skill in the game barring one or two is useful and bosses offer enough leeway to experiment and learn how to deal with them in the fight, but being rewarded for greater understanding of them is how action games should work, making mistakes is how you improve. Bows have very little recovery, cannons can stagger, but all ranged weapons can be sped up and generally are quick enough to be used often. Yokai Skills are ridiculously, blatantly filled with variety of use. Deciding how you need to deal with the Perilous Attack isn't particularly depth as there's only one choice for the attack itself (outside of the 1% where you might deflect instead of Mikiri), it's the same as Burst Counter in that you recognize the attack and respond. Burst Counter instead has you consider how to deal with the attack using what option you have (or if you can switch in time), and Brute requires a very different approach to the others.
>All the missions in Nioh have their own story and reasons for the environment to be the way it is,
Yes, and as I said it's something that doesn't even begin to compare to souls/sekiro in the sense of making the environments feel like an actual place with an actual story instead of a series of corridors you have to run through. It doesn't help that you fight an ever increasing roster of enemies instead of a regional enemies that have actual in game reasons to be where they are.
>the only source of reuse
You say "only" as if reused missions weren't a sizeable part of the game's content. Hell sometimes there might even 3 missions in the same level.
>often have differences like weather or time of day
Which are very minor differences, let's be honest here.
>Specific item spots are all unique the first time through
Yes but it doesn't feel like rewarding or exiciting to find since it's just the same items levelled most of times.
Kodamas are nice, but they are nice because that's exactly what souls/sekiro does too but in a lesser fashion since it's only one type of time: unique items hidden in the enviroment.
Fromsoft are the best in the world at forming environments as it's what they focus all their efforts on. This doesn't stop the missions in Nioh from having these elements that people completely ignore. The enemies you fight often do have actual, in game reasons to be where they are. You fight spiders strictly in specific caverns or the places they are overrun, as an example.
Sidemissions are a notable part of the game's content because it has the breadth and depth of content and mechanics to justify it, as well as the mission system to facilitate it. These areas are still very much changed in pathing and entirely changed in enemy layout.
They quite literally are not the same when going through the game as again each region and most bosses have new gear, especially if you're comparing it to Souls where enemies that drop weapons will always drop multiple of those weapons in a similar fashion, except they have far less use since in Nioh you can funnel everything you find into different resources.
There are far more uses for prosthetics outside of the obvious, and in fact spear is infinitely more useful due to reasons beyond the armour stripping.
>There are far more uses for prosthetics outside of the obvious
None that aren't better handled by other options and in 99% of cases the only things worth spending spirit emblems on are mortal draw, sen throw, umbrella, and dragon flash and sakura dance in the matchups where they come up.
I would disagree and give examples of mobility, crowd clearing, speed and efficiency, but you even listed prosthetics yourself as examples of things worth spending spirit emblems on.
It would be, and in Nioh this is not the case.
>but you even listed prosthetics yourself as examples of things worth spending spirit emblems on
Yes, but only a small minority of them are actually worth using.
>Yes, but only a small minority of them are actually worth using.
Like in any video game. The Pareto principle is universal.
>This doesn't stop the missions in Nioh from having these elements that people completely ignore.
If there are, then they did a piss poor job at that since most of the time you feel like you're running a videogame level instead of an actual place.
>The enemies you fight often do have actual, in game reasons to be where they are.
If this was the case you'd fight regional rosters and not an ever increasing roster of enemies. Again, feels videogamey in the same way a mobile game does.
>Sidemissions are a notable part of the game's content because it has the breadth and depth of content and mechanics to justify it
This would actually be the case if you fought different enemies, instead you fight the same enemies over and over and over and over and the encounters follow the same structures all the time as I before so once you've played for a while (let's say 20 hours) you'll have seen most of what the game has to offer in terms of encounter design. Most of time side missions feel like a chore you have to go through so you don't get underlevelled, unless it's one of those sidemissions where you only fight a boss, which are fine.
>These areas are still very much changed in pathing and entirely changed in enemy layout.
You are lioninzing what is a very cheap content reuse, *level but in reverse* and *level but this path is blocked by a bunch of magically impenetrable rubble* isn't interesting enough to warrant the amount of times it happens.
>Souls where enemies that drop weapons will always drop multiple of those weapons in a similar fashion
Which is a good thing since there's an actual reason to enemies to drop that weapon instead of the feeling like a loot pinata.
>except they have far less use since in Nioh you can funnel everything you find into different resources
Again you're overhyping an extremely underwhelming gameplay system, having to recicle loot every once in a while is inferior to actually finding unique stuff around in the game world.
as I've said before*
Or you didn't pay attention to these hints that are widely present throughout the missions. The way you're being so dismissive of everything (when not outright rejecting and ignoring what is actually there) leads to that. In fact all of these posts read like baseless copypasted points that have been said before, and this is only confirming it. There are several different encounter structures through the game as each main mission offers different hazards and gimmicks, and the core combat mechanics offer heavy variety to encounters on top of that. You keep assuming people felt exactly the way you do, but all your points come from how you "feel", not what the game "is", like calling something cheap to ignore what it actually presents. The disappointing part is that you excuse it happening in other games in exactly the same manner in the same post.
The Abyss is filled with Yokai and human bosses alike (the latter still having Living Weapon), as are the endgame dual boss missions which feature 2 yokai (Fox/Hideyori, Mitsunari/Yoshitsugu) and human/yokai (Nobunaga/Yuki-onna) combinations as well.
The combat revolves around combos and stringing them together through ki pulsing and stance switching. It's a game that's supposed to be played aggressively to keep pressure on the enemy whereas fromsoft games are played defensively using 1 or 2 buttons.
Sure, block is powerful but enemies in Nioh are far more dangerous than fromsoft enemies.
>no semblance of level design
Nothing wrong with the level design. I actually enjoyed the contained maze like structure they had.
>loot system sucks
True, there's just too much useless shit you have to sort through.
>premise of the game (story + setting) feels like an afterthought
It's funny how fromfans pretend soulsgames have a deep and engaging story.
You barely need to sort through what you get if at all, there are several easy to use filters, auto sorts and mass selects that make loot take a matter of seconds to go through, and doing so isn't even necessary for hours at a time. The amount of loot, how it actually affects you, number of features and even the blacksmith exemplifies that this is how the system works, not what people assume when they hear the word loot and let their minds run.
I know that's what the devolopers intended, however it doesn't actually pay to do so against most enemies since they have extremely poor tracking, meaning you can just bait them into doing an attack chain so they deplete their ki for you, run away and hit them. They are only dangerous if you stand in their face.
>It's funny how fromfans pretend soulsgames have a deep and engaging story.
Story as in plot? Not much. Lore, indirect narration, environmental storytelling, huge misteries that you can chose to explore if you want? Yes. Having a misterious setting that you can slowly understand is part of the appeal of these games, and this method of narration fits extremely well with the oppressive atmosphere that the gameplay and level design manages to create. Plus whatever little story there might be is still twenty times more interesting that what you can find in Nioh, which feels like an excuse to bing bing wahoo enemies to get loot drops.
>however it doesn't actually pay to do so
Sure it does because it's fun.
>you can just bait them into doing an attack chain so they deplete their ki for you, run away and hit them
Why would you play this way when you can melt an enemy in 2 seconds? Sounds extremely slow, dull and tedious to me. Might as well go and play a souls game at that point.
You really haven't a clue how combat in Nioh works, do you.
>more buttons = more betterer
this is for you OP https://youtu.be/k0qmkQGqpM8
I agree OP. At the minimum you should be able to have 3 combat arts equipped at once. There should also be some kind of grapple attack that you can use on any enemy. Only being able to use it at very specific spots in very few boss fights is a damn shame. All of the From games have something like this. Combat options that are just so obvious it is unclear why they don't have them. It's like Torrent in ER. Why the frick does he have horns if he doesn't have a charging headbutt?
The game is built around the posture system. The parries, the dodges/mikiri, the jumps. Combine that with one weapon and an open world where many tools and combo arts are up to player exploration. The core combat has to be enough for every player due to them potentially missing things. Its a good game but severely lacking. So many cool prosthetic tools and arts but they're mostly pointless and cost spirit emblems which you don't have many of. Some are just head and shoulders above the rest and even come at no cost.
NGgays are pathetic
Sorry nobody cares about your dead series no need to take it out on Sekiro
Nice bait, here is your (YOU)s
10x better than anything dark souls game has to offer
That's a pretty low bar, anon. Don't you gays play an other games?
>why would you compare this game to other games from the same studio
Meds. Ninja Gaiden is shit btw.
Comparing a shit game to another shit game doesn't make it less shit.
Explain on why it is shit.
Maybe use your prosthetic arm, you dumb b***h.
It's inefficient and meaningless to use the prosthetic when you can just spam deflect.
You use them for the specific applications against certain enemies you can completely sneak or run past.
>use shuriken on jumping enemies or dogs
>use fan on monks
>use axe on enemy with shield
>use spear on guy with armor
Congratulations, your action game has achieved the same level of depth as Zelda.
That's the exact opposite of what is true. You can only deflect an enemy's attacks, prosthetics have their own resource not required for deflecting and can deal heavy damage faster in many scenarios or offer distinct utility that just trying to swing and deflect can never provide.
Fromsoft games outside of armored core are pathetic, fricking car games have more execution than sekiro and souls
Sekiro is a glorified autoclicker game, just press deflect and you win any encounter
>An action game with combat this simple is fricking embarassing.
at least post something with simple action combat, like FFXV
ONE
NOTHING WRONG WITH ME
TWO!
NOTHING WRONG WITH ME
>dodge
>deflect
>jump
>attack
Let me guess, you "need more"?
Why because it doesn’t feature a bunch of fricking useless numbers and stats?
I want to play a videogame no Microsoft excel homosexual
nioh 1 is a trash fire but then you realize just how much they copypasted into nioh 2 and as a result the game feels lesser, i played 1 after finishing 2 and it was so disappointing to expect to finally see new enemies in the DLC but then you get to it and you're fighting rokurokubis and cyclops both of which are common enemies in 2, the level of copypasting is insane and feels so bad to experience 1st hand, plus the map design in the DLC is just pure ass, i barely ever drop games but i dropped 1 during the osaka siege dlc, i was literally so done with the game and everything i heard about the game and how it just starts throwing double bosses at you reminds me very deeply of why i disliked elden ring to some extent, nioh 2 is almost a masterpiece but only if you never play nioh 1
Playing CHURAZE spectacle fighters like DMC and Bayonetta is more embarrassing.
playing singleplayer games for a sense of accomplishment is pathetic
Indeed, stop practicing autistic combos in your singleplayer action games.
This board makes fun of speedrunners for being autistic due to grinding the same shit over and over but you gays who cry about muh deep combat system are literally the same shit. I can't fricking imagine wasting hundreds of hours on a singleplayer game of all things trying to get "cool" combos and meaningless ranks against a fricking AI. Please put yours efforts into something actually useful (or don't, I don't give a shit).
>NGB: THE Action Adventure
>NG2: THE Action Game
>Doom Eternal: The NG2 of first person shooters
>Bayonetta: A spectacle fighter
>Onimusha: An action adventure
>God Hand: A 3D Beat Em Up
>Shitkiro: Soulshit pretending to be an action game
May be simple but every hit counts