An action game with combat this simple is fricking embarassing.

An action game with combat this simple is fricking embarassing.

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  1. 2 years ago
    Anonymous

    deeper than MH

    • 2 years ago
      Anonymous

      It's not really an action game, when you compare it to the likes of DMC. It's still an amazingly engaging experience, so please stop shitposting you gaylord.

      MH takes a fat shit all over your fav video games

      • 2 years ago
        Anonymous

        How the hell is this not an action game? There are "action" games with even simpler combat systems you know.
        If you mean it's not similiar to DMC/Bayo etc. you'd be more accurate saying it's not a "brawler" or something.

        • 2 years ago
          Anonymous

          >hell is this not an action game?
          >0 combos
          Anon....

          • 2 years ago
            Anonymous

            Having combos isn't a requirement to be an action game, schizo.

            • 2 years ago
              Anonymous

              LOL

    • 2 years ago
      Anonymous

      you should have said nioh
      there's way less of them than MHgays but sekiro lives in their heads rent free

      • 2 years ago
        Anonymous

        yet you mentioned nioh first. curious.

        • 2 years ago
          Anonymous

          sigh i admit it i am a nioh fan, please play my game

          • 2 years ago
            Anonymous

            I already played both of them and enjoyed them a lot 🙂

  2. 2 years ago
    Anonymous

    Sometimes simplicity goes a long way, Sekiro actual excels on it.

  3. 2 years ago
    Anonymous

    the average soulsgay wouldn't know any better.
    for them, sekiro is the best action game out there.

    • 2 years ago
      Anonymous

      I've always been disappointed by the combat in souls games. People tell me the combat isn't the only point, but if I am going to be doing g so much of something it should at least be good.
      Which is why I've never actually finished a souls game. At some point I realise I'm bored and play something else.

      • 2 years ago
        Anonymous

        Nioh's better but the loot is a bit annoying.

  4. 2 years ago
    Anonymous

    And yet you still couldn't beat it

  5. 2 years ago
    Anonymous
    • 2 years ago
      Anonymous

      simplicity alone isn't a merit, especially because shit like apple existing and zoomers being tech-illiterate despite being immersed in a world of tech, in many ways simplicity is bad, and promotes lower level thinking

  6. 2 years ago
    Anonymous

    Minimalism is the king

  7. 2 years ago
    Anonymous

    From games are adventure games first. That's their excuse. If you only played From games for the combat you are low IQ.

  8. 2 years ago
    Anonymous

    The combat arts controls and choosing only one is embarassing
    I'm not even sure they have a meaningful effect compared to each others besides being all BIG damage compared to normal attack, it seems like people choose the best one or the three best ones with no trade off with the others which is the worst
    Champion's Ashes has a better moveset implementation

    • 2 years ago
      Anonymous

      some of them have a little nuance, like high monk being great agaisnt sweeps and airborne attacks or nightjar slash being silly agaisnt owl, but most of the time ichimonji double is just good agaisnt everything

      • 2 years ago
        Anonymous

        it still kinda sucks how weapon arts are just stronger basic attacks in how they play out

        • 2 years ago
          Anonymous

          They aren't though. Normal attacks have some of the best sustained DPS on hit and are generally safer and faster to start up, while the combat arts all have their own particular uses and can do more Posture damage or pierce guard.

        • 2 years ago
          Anonymous

          You mostly just use ichi to regain posture. It, along with practically every combat art, aren't practical to use most of the time due to the animations.

          • 2 years ago
            Anonymous

            Why would you say combat arts aren't practical due to the animations while telling someone to use the combat art with some of the longest animation commitment out of them all?

  9. 2 years ago
    Anonymous

    Why does successfully doing a perfect deflect increase your own posture more than just blocking?

    • 2 years ago
      Anonymous

      To increase the stakes if you're good enough to handle them.

    • 2 years ago
      Anonymous

      Why would blocking be superior? It doesn't make sense realistically or mechanically, considering it's the easier option.

      • 2 years ago
        Anonymous

        I mean you want to reduce your own posture. Deflect is more difficult than Blocking. But Deflect increases your posture (bad) faster than blocking.

        • 2 years ago
          Anonymous

          It's the tradeoff for building up enemy posture while you deflect. You're consistently rewarded for deflecting correctly, even if your posture is at max it won't be broken, and you can reap the benefits of increasing the enemy's gauge too. It's just as

          To increase the stakes if you're good enough to handle them.

          said.

        • 2 years ago
          Anonymous

          Probably because you go through the effort of deflecting individually each blows, tiring your body faster and decreasing your stability?

  10. 2 years ago
    Anonymous

    What do you think could make Sekiro more replayable, if they were to make Sekiro 2?

    • 2 years ago
      Anonymous

      Ng+ or higher difficulties change enemy placement and give new attacks to bosses
      Some shit like shinobi trials where you master combat or stealth or both

      • 2 years ago
        Anonymous

        >Ng+
        Sekiro already has it, and iirc, there are ways like the bell to increase the difficulty of the game

    • 2 years ago
      Anonymous

      Make it even harder, so DmC gays like OP seethe and cry even more

      • 2 years ago
        Anonymous

        >harder
        >universal parry
        Yeah right
        >DmC
        RENT
        FREE

        • 2 years ago
          Anonymous

          >universal parry
          You didn’t play the game.
          The whole risk of parrying is that many attacks can’t be parried by design.

          • 2 years ago
            Anonymous

            >Parry
            >risk
            >30 frames
            How about you have a nice day. no need to pollute Earth's genepool with your moronation

            • 2 years ago
              Anonymous

              You get 20 if you tap the button and 30 if you hold it. The frames were also calculated in 60 fps, so if you compare them to something like Dark Souls 3, you get 10-15 iframes vs 13 from a quick roll, and 17 from quick roll + carthus bloodring.

              There is also the fact that spamming the block button lowers your iframes down to around 1-3, even if you successfully deflect.

            • 2 years ago
              Anonymous

              The game is 60 fps. And again, there is no universal parry. You have to parry, jump or dash depending on what type of attack the opponent is making. Its actually your "real action games" that always have a universal parry.

    • 2 years ago
      Anonymous

      Alternate characters with unique skillsets or gameplay mechanics. Imagine playing as Genichiro and using his bow, or Shura-possessed Sekiro dual-wielding the mortal blades, and how differently they might function.

    • 2 years ago
      Anonymous

      some weapon/outfit or maybe different character would be nice

    • 2 years ago
      Anonymous

      make it an rpg and let you make different characters and builds

    • 2 years ago
      Anonymous

      two (2) weapons

    • 2 years ago
      Anonymous

      Actually give more depth into stealth. Full stealth run could've been nice for this game.

    • 2 years ago
      Anonymous

      More variety in the combat system like Nioh has but that would probably filter the shit out of fromgays.

    • 2 years ago
      Anonymous

      Metroidvania structure with sequence breaks

  11. 2 years ago
    Anonymous

    It's a poor man's Ninja Gaiden. Basically, you'd be further off with NGB, NG2 or even Nioh. From cannot make good ACTION games.

    • 2 years ago
      Anonymous

      >Poor man's Ninja Gaiden
      Wtf you talking about

    • 2 years ago
      Anonymous

      Ninja Gaiden boss fights fricking suck compared to Sekiro, but they have better mooks.

      • 2 years ago
        Anonymous

        It's shit. Like you.

        >Poor man's Ninja Gaiden
        Wtf you talking about

        >Ninja Gaiden boss fights fricking suck compared to Sekiro
        Ha ha ha.
        No.
        Go play a real action game, mongrel.

        • 2 years ago
          Anonymous

          >doatard gets mad and types gibberish
          Like clockwork

          • 2 years ago
            Anonymous

            >fromdrone has autism

            • 2 years ago
              Anonymous

              >mentioning team cringa gamez
              >seething at other action games
              >mongrel
              >elitist behaviour
              Yep, that's doatard alright.

              • 2 years ago
                Anonymous

                No, DMC is a good action series. NGB and 2 are great. 3 is dogshit, even worse than sekiro. It doesn't change the fact that from games are barely even legit "action" games.

              • 2 years ago
                Anonymous

                >It doesn't change the fact that from games are barely even legit "action" games.
                Correct. I still don't understand why anon called Sekiro poor man's NG when they have nothing in common except dude with a sword

              • 2 years ago
                Anonymous

                I'm saying it is a vastly inferior game, meagerly attempting to be something it cannot be. Its fans seem to hale it as some amazing pinnacle of the genre when it barely even counts as an action game proper.

              • 2 years ago
                Anonymous

                umm swaty you used the idiom wrong tho?

    • 2 years ago
      Anonymous

      >ninja gaiden schizo is at it again

  12. 2 years ago
    Anonymous

    its a shinobi game
    >bu-
    shut the frick up

  13. 2 years ago
    Anonymous

    like every souls game then?

  14. 2 years ago
    Anonymous

    It is not an action game, dumbass. Sekiro is an action-adventure game

  15. 2 years ago
    Anonymous

    >i can't unsee that this is basically dodge dodge revolution
    Will pay money to see someone play it with one of those floor mat controllers.

  16. 2 years ago
    Anonymous

    Sorry Sekiro isn't an action game because it doesn't have dmg sponges that can't fight back.

    • 2 years ago
      Anonymous

      >doesn't have dmg sponges
      You didn't play the game

      • 2 years ago
        Anonymous

        finished it 4 times to get all the endings, there was no enemies that were just dmg sponges or enemies that just watches you and do nothing.

        • 2 years ago
          Anonymous

          >finished it 4 times to get all the endings, there was no enemies that were just dmg sponges
          Guess you played with your ass.

    • 2 years ago
      Anonymous

      t. never touched DMD

      • 2 years ago
        Anonymous

        Literally DMD is the mode i'm talking about, the only enemy that attacks you is the teleporting one, and enemy hp is fricking unbearable so the entire time i'm bored out of my mind.

        >finished it 4 times to get all the endings, there was no enemies that were just dmg sponges
        Guess you played with your ass.

        Guess you never played it then

        • 2 years ago
          Anonymous

          >Guess you never played it then
          >80% of enemies and bosses die to stance breaking while having 95% of health
          >kekekeke not hp sponges
          Genuinely moronic

          • 2 years ago
            Anonymous

            >too fricking moronic to realize posture is just an alternate health bar

            • 2 years ago
              Anonymous

              >strawman
              I accept your concession

              • 2 years ago
                Anonymous

                >too fricking moronic to know what a strawman is

              • 2 years ago
                Anonymous

                >brap
                ?

                Are you moronic? how does that change the fact that i can still finish sekiro bosses by the time i finish a single dmd encounter with normal enemies?

                >dude sekiro has no hp sponges
                >enemies die while having 95% of health
                Ok moron

              • 2 years ago
                Anonymous

                >*farts*
                ?

          • 2 years ago
            Anonymous

            Are you moronic? how does that change the fact that i can still finish sekiro bosses by the time i finish a single dmd encounter with normal enemies?

  17. 2 years ago
    Anonymous

    >no juggling
    Not an action game, sorry, kiddo.

    • 2 years ago
      Anonymous

      >Not an action game
      Correct, this ia actually good

      • 2 years ago
        Anonymous
      • 2 years ago
        Anonymous

        why is this a common meme? ninja gaiden enemies can absolutely butfuk you

        • 2 years ago
          Anonymous

          Only if you suck at the game. Once you're good enough (read: not total trash starting, 4-5 hours of investment), you'll never get touched again.

      • 2 years ago
        Anonymous

        That GIF doesn't make a lot of sense considering enemies like Hell Vanguards and Gracious & Glorious are a thing.

        • 2 years ago
          Anonymous

          bayonetta is cool because you have to dodge a lot.
          DMC sucks because it is the opposite

  18. 2 years ago
    Anonymous

    luv me Sekiro
    luv me Ninja Gaiden
    luv me DMC
    luv me Bayo
    luv me Nioh
    luv me Souls
    'ate FFXV

    simple as

  19. 2 years ago
    Anonymous

    sekiro me when I enter an action game thread and about to crash it with no survivors without even an having an argument with anyone because everyone knows I'm right

  20. 2 years ago
    Anonymous

    and yet you're getting filtered by it

  21. 2 years ago
    Anonymous

    Simplicity and less variety is fine if the mechanics and encounters are fine tuned, which they are.

    • 2 years ago
      Anonymous

      >which they are.
      Why are lying

      • 2 years ago
        Anonymous

        I'm not, but you seem to be an NGgay which means you're a deranged moron who doesn't understand good action mechanics to begin with.

        • 2 years ago
          Anonymous

          >projection, like a homosexual
          Atleast Ninja Gaiden gives you free will of combat and it depends on how you approach it.
          >who doesn't understand good action mechanics
          What're you some kind of combat design expert? You really feel high of yourself? As expected from fromdrones. I feel bad for your autism.

  22. 2 years ago
    Anonymous

    >Sekiro
    Best game the developer has made. Best game in the souls-formula.
    >MGR
    Best game in the series.
    >DmC
    Best game the developer has made. Best game in the series.

    • 2 years ago
      Anonymous

      >tranime

      • 2 years ago
        Anonymous

        thinking this website isnt anime based. rent free, loser, all day every day. It has been, is, and will continue to be once you have died of loneliness.

        • 2 years ago
          Anonymous

          Frick off back to your containment board, newhomosexual.
          Wrong board

          • 2 years ago
            Anonymous

            you can not change this. it will outlive you, why even fight? just accept it. you're powerless against it.

            now lick her feet, you loser.

    • 2 years ago
      Anonymous

      >Best game the developer has made.
      Not even close
      Elden Ring wins by far
      Modded Dark Souls 3 with guard counters and expanded movesets also wins by far.
      Sekiro gets stale one playthrough in
      >>MGR
      >Best game in the series.
      Easy when it's the only actual game in the series instead of trying to be Pedowood moviewankery. Still incredibly shallow compared to troonynetta and needs short rubtime and boss gimmicks to not bore players

      • 2 years ago
        Anonymous

        elden ring is dogshit dont even mention that garbage, le slower r2 with no hyperarmor is dogshit as well, and every weapon class has the same moveset in ER it's shit tier

        • 2 years ago
          Anonymous

          I play Elden ring with the moonlight greatsword without using the buff/moonlight beam just because I like the basic animation of the R2 and I still killed the godskin duo first try. with my husbando Oleg

      • 2 years ago
        Anonymous

        elden ring is just dark souls 3 DLC content connected by fields of grass, people gonna forget about it when dark souls 4 is out

  23. 2 years ago
    Anonymous

    >tranime

    • 2 years ago
      Anonymous

      >too scared to reply directly

  24. 2 years ago
    Anonymous

    It's a game for people who can't handle having more than three options at any given time. FROM really managed to cultivate a moronic audience.

  25. 2 years ago
    Anonymous

    > >605479285 (You)
    >< >too scared to reply directly

    • 2 years ago
      Anonymous

      >still scared shitless to reply directly
      >wojak and tranime

      • 2 years ago
        Anonymous

        NG poser have a nice day. You're a smegma player.

  26. 2 years ago
    Anonymous

    >sekiro mentioned
    >ngschizo explodes
    what's his deal?

    • 2 years ago
      Anonymous

      >implying it's not the ngschizo who made the thread in the first place

    • 2 years ago
      Anonymous

      >implying it's not the ngschizo who made the thread in the first place

      Man oh man, how fricking insecure you homosexuals are

  27. 2 years ago
    Anonymous

    >RedRyugay
    >DoAgay
    >NGschizo
    NGhomosexuals are the fricking worst.

    • 2 years ago
      Anonymous

      the plot twist is they're all XV-kun trying to stir shit

      • 2 years ago
        Anonymous

        I'm convinced they're all Itagaki shitposting. There is no other explanation.

    • 2 years ago
      Anonymous

      All me btw

    • 2 years ago
      Anonymous

      the plot twist is they're all XV-kun trying to stir shit

      I'm convinced they're all Itagaki shitposting. There is no other explanation.

      who the frick are you talking about

    • 2 years ago
      Anonymous

      >I hate them because I'm an insecure autistic homosexual
      It's only DoAgay that is worst

  28. 2 years ago
    Anonymous

    >X is LE BAD, give me (you) for my bait. 550 replies, archived in a few hours
    Elden shart sucks
    I love DS2

  29. 2 years ago
    Anonymous

    Sekiro is the "hardest" souls game, since you can't cheese it by overleveling.

    >there are people who think souls games are hard

    • 2 years ago
      Anonymous

      Name a hard game

      • 2 years ago
        Anonymous

        There are none. Video games are made for children

      • 2 years ago
        Anonymous

        There are none. Video games are made for children

        AHEM

      • 2 years ago
        Anonymous

        Super meat boy 100%
        Celeste all c-sides
        Clone Hero TTFAF 100% FC expert
        Slay the spire 100% achievements
        Pokemon FR/LG Kaizo ironmon
        Elden Ring no hit
        Hades max fury

      • 2 years ago
        Anonymous

        Ikaruga

      • 2 years ago
        Anonymous

        Iwbtg

  30. 2 years ago
    Anonymous

    and yet, it's probably the best action game released in the past decade. Almost certainly.

  31. 2 years ago
    Anonymous

    Which part is embarrassed? Parry parry parry parry parry parry ?

  32. 2 years ago
    Anonymous

    Simplicity is a good thing.

  33. 2 years ago
    Anonymous

    Yet its the best combat of any action game with the most challenging bosses.

    Less is more.

  34. 2 years ago
    Anonymous

    I'd just like using more than 1 combat art at once. otherwise it's great.

    • 2 years ago
      Anonymous

      I would also want to equip more prosthetics, but that is the one thing that heavily limits the combat. "Simple" is a misnomer, the problem is you're too limited from equipping the options that are there.

  35. 2 years ago
    Anonymous

    If it's so simple why you can't beat it op?

  36. 2 years ago
    Anonymous

    Design by subtraction, it's why ICO and SoTC are fantastic games.

  37. 2 years ago
    Anonymous

    >Simple means bad
    Perfection is not a game overloaded with systems, it's when you're unable to remove any more features before the game falls apart.

    • 2 years ago
      Anonymous

      Parrying in this game sure feels way more fun than anything modern open world games could ever offer.

  38. 2 years ago
    Anonymous

    Souls combat is the pinnacle of melee combat.
    That's why soo many games are copying it.

  39. 2 years ago
    Anonymous

    >simplicity = bad
    Literal smoothbrain mentality.
    The combat is good and fun, thats all that matters. You can't say the same about games like DMCV or Nioh, where the combat is just boring. There is a reason this is GOTY and they are not.

    • 2 years ago
      Anonymous

      >more buttons = more betterer
      this is for you OP https://youtu.be/k0qmkQGqpM8

      >more buttons confuses the fromtard
      I know you gays are mentally stunted but holy shit

      More variety in the combat system like Nioh has but that would probably filter the shit out of fromgays.

      • 2 years ago
        Anonymous

        >reading comprehension
        >nioh troony
        shocked

        • 2 years ago
          Anonymous

          >troony
          Go back newbie.

      • 2 years ago
        Anonymous

        I played Nioh 2, pressing L1 after each combo isn't particularly interesting and enemies have extremely simplistic movesets.

        • 2 years ago
          Anonymous

          Ki pulsing isn't where the depth comes from. Somehow I doubt you actually played it anyway since most enemies have a much larger moveset than Sekiro enemies. It isn't even close in that regard.

          • 2 years ago
            Anonymous

            KI pulsing and switching stances are the mechanics that the combat revolves around, and no most enemies have very basic movesets and very poor ai, most of the will flail around aimlessly with 2/3 seconds of downtime after each combo, meaning you can beat most of them just by hit and run attacks, and the attacks that you can't space you can just block since block is stupidly broken, and if the above doesn't work you can just yokai shift and melt them. Plus even outside of the combat Sekiro makes Nioh look like a chink showelvare, there's no semblance of level design, there's very little encounter design that isn't Enemy + Enemy behind a doorframe or Enemy + Enemy shooting at you from a range that you have to take down with a headshot, the loot system absolutely fricking sucks and is designed to pad the game in the lategame and the entire premise of the game (story + setting) feels like an afterthought. Not to mention the art.

            • 2 years ago
              Anonymous

              Oh and the fricking mission system, I sure love doing level and then level BUT IN REVERSE.

            • 2 years ago
              Anonymous

              The stance system and fluxing are the foundation. Being able to have different active skills bound to each stance is what really adds depth though. That mixed with Fluxing allows you to keep up constant pressure. Then you also have yokai attacks that you can throw anywhere in a combo. Then you can get passive skills that let you extend a combo as you switch to a totally different weapon with totally different active skills. Then stuff like ranged weapons that come out in 1 second at the press of a button and burst counters are more situational but you can still throw them into a combo if you want. If you use Brute anyway. The movesets for most yokai and some of the beefier human enemies are just much larger than anything in Sekiro. That is going to be the truth no matter how many times you try to say it isn't.

            • 2 years ago
              Anonymous

              Oh and the fricking mission system, I sure love doing level and then level BUT IN REVERSE.

              I've never got the hate for Nioh's levels. They are good, lots of side places and exploration, good shortcuts. Its an action game, you're going to see things over and over again. From moves, to enemies, to weapons, to bosses and to levels. Sekiro has you run through the same place over again too so I don't get the issue.

              • 2 years ago
                Anonymous

                I don't hate them, I think they're mediocre. In terms of level a lot of them feeling like they're aping dark souls 1 without understanding what made dark souls 1 good, alternate paths are nice but just that: nice. In Sekiro when you run through the same place is because of story reasons, there's usually a very strong feeling of exploring an actual setting and there's a very good use of enviromental design. In Nioh I feel like in a mobile game, running through my skinner box to get my dopamine hit in form of loot. Plus, I think the item drops detract a lot from the exploration, in souls and sekiro you explore and you find unique items, in nioh it's always the same levelled items over and over.

                The stance system and fluxing are the foundation. Being able to have different active skills bound to each stance is what really adds depth though. That mixed with Fluxing allows you to keep up constant pressure. Then you also have yokai attacks that you can throw anywhere in a combo. Then you can get passive skills that let you extend a combo as you switch to a totally different weapon with totally different active skills. Then stuff like ranged weapons that come out in 1 second at the press of a button and burst counters are more situational but you can still throw them into a combo if you want. If you use Brute anyway. The movesets for most yokai and some of the beefier human enemies are just much larger than anything in Sekiro. That is going to be the truth no matter how many times you try to say it isn't.

                Active skills are nice but most of the time you'll use one or two at best against most enemies and against bosses they feel like a liability because if you haven't memorizes the boss moveset they will get you hit. Ranged weapons have huge recovery as far as I can tell so I don't know how you use them against a boss without risking a punish, and against normal enemies you don't need them. Yokai skills feel like free Ki damage and just that. And burst countering feels like Sekiro's perilous attacks but less deep because you don't have to evaluate whether to jump, mikiri or dodge and you just press the burst counter buttons unless your spirit can't burst counter that specific attack, which rarely happens.

              • 2 years ago
                Anonymous

                Most of the time YOU'LL use one or two. Am I right in assuming you played through the game once and dropped it? Aside from the fact the game has an actual NG+ system you actually refight bosses pretty regularly. I think nearly every single main story boss has a refight side mission. Just say that you don't like to replay games. At least I can understand that. You don't need to come up with all this nonsense about how the combat somehow isn't leagues more deep than what you are comparing it to. Just say you like to play games, "beat" them and never return.

              • 2 years ago
                Anonymous

                >Most of the time YOU'LL use one or two.
                They had to add Versatility just to force players to use more than 1-2 active skills because otherwise there was no reason not to just stick to the handful that were obviously way better than all the rest.

              • 2 years ago
                Anonymous

                It depends on your playstyle and the weapon. Look at the katana for example. Every single one of it's active skills serves a different purpose. Each one is the best it it's own situation.

              • 2 years ago
                Anonymous

                Meanwhile Odachi at launch was just press moonlit snow to win, tonfas were gunsticks and dual blades still haven't really escaped god of wind and sign of the cross

              • 2 years ago
                Anonymous

                Yea some are obviously more versatile than others. The good thing though is you are able to easily switch weapons mid combo. So if you are using a limited one you can switch depending on the situation.

              • 2 years ago
                Anonymous

                The game didn't reward you for versatility though, it rewarded you for putting all your eggs in one basket and doing a billion damage on one skill while an enemy is poisoned/paralyzed or whatever. It got better over time but that was with many patches.

              • 2 years ago
                Anonymous

                Well there are plenty of builds that also just don't have versatility. I get what you're saying but not everyone tries to min/max the frick out of every encounter. Some people just want to make a meme rifle or bomb build.

              • 2 years ago
                Anonymous

                >I get what you're saying but not everyone tries to min/max the frick out of every encounter
                You can say this to defend literally any game though. Like sure if you just use everything the game has for the hell of it and don't care about effectiveness or synergy then every game ever made is varied and balance and good design literally don't matter.

              • 2 years ago
                Anonymous

                Yea, so what exactly are you arguing here? That if you can't effectively use versatility on every weapon it isn't good design?

              • 2 years ago
                Anonymous

                If weapons have their entire toolkit overshadowed by just 1-2 options, that's bad design, yes.

              • 2 years ago
                Anonymous

                Why? If that move is really fun to use, then what's the problem? And why is having to use 15 different moves to accomplish the same thing you could do with just 1 or 2 better? Simplicity can be a good thing. Having to do some complex move rotation every single encounter would just be tiresome and tedious.

              • 2 years ago
                Anonymous

                True but with many choices it becomes more difficult to keep a consistent balance. As I already said, being able to switch weapons so easily in the middle of combat is a good way to help break up any repetitiveness that would come from constantly doing the same things in combat.

              • 2 years ago
                Anonymous

                It does reward you for versatility by having several scenarios where each skill works best and having attacks and skills with many uses, this is true even for the weapons mentioned before. The skill that does the most damage without fail requires some form of setup or is weak in other areas making it unfeasible or suboptimal to beeline towards, and someone building exclusively to try and spam one move is doing it in spite of their moveset, not because of it. This was the case at all stages of both games

              • 2 years ago
                Anonymous

                >The skill that does the most damage without fail requires some form of setup or is weak in other areas
                laughs in nioh 1 iai quickdraw

              • 2 years ago
                Anonymous

                Requires a Ki Pulse or sheathe cancel to be applied and charge time for each one, does very little Ki damage and due to the charge time is risky to use for Break. While it is broken on humans they are not the only enemy in the game.

                >but you even listed prosthetics yourself as examples of things worth spending spirit emblems on
                Yes, but only a small minority of them are actually worth using.

                That is untrue. You've actually listed around half of them so far as having specific uses and only scratched the surface of their general uses on top of that.

              • 2 years ago
                Anonymous

                >While it is broken on humans they are not the only enemy in the game.
                Basically every remotely difficult lategame fight is a 2 human gank boss

              • 2 years ago
                Anonymous

                All the missions in Nioh have their own story and reasons for the environment to be the way it is, even the sidemissions (the only source of reuse) do this as well and often have differences like weather or time of day. Specific item spots are all unique the first time through, there are other incentives for exploration like Kodama, skill points and better paths to fight/deal with hazards and different gear is dropped in different regions and different bosses as you proceed through the first playthrough. Though finding gear alone is also worthwhile as it adds to your resources and refashion options first time round.

                "You" shouldn't be using one or two at best as every skill in the game barring one or two is useful and bosses offer enough leeway to experiment and learn how to deal with them in the fight, but being rewarded for greater understanding of them is how action games should work, making mistakes is how you improve. Bows have very little recovery, cannons can stagger, but all ranged weapons can be sped up and generally are quick enough to be used often. Yokai Skills are ridiculously, blatantly filled with variety of use. Deciding how you need to deal with the Perilous Attack isn't particularly depth as there's only one choice for the attack itself (outside of the 1% where you might deflect instead of Mikiri), it's the same as Burst Counter in that you recognize the attack and respond. Burst Counter instead has you consider how to deal with the attack using what option you have (or if you can switch in time), and Brute requires a very different approach to the others.

              • 2 years ago
                Anonymous

                >All the missions in Nioh have their own story and reasons for the environment to be the way it is,
                Yes, and as I said it's something that doesn't even begin to compare to souls/sekiro in the sense of making the environments feel like an actual place with an actual story instead of a series of corridors you have to run through. It doesn't help that you fight an ever increasing roster of enemies instead of a regional enemies that have actual in game reasons to be where they are.
                >the only source of reuse
                You say "only" as if reused missions weren't a sizeable part of the game's content. Hell sometimes there might even 3 missions in the same level.
                >often have differences like weather or time of day
                Which are very minor differences, let's be honest here.
                >Specific item spots are all unique the first time through
                Yes but it doesn't feel like rewarding or exiciting to find since it's just the same items levelled most of times.
                Kodamas are nice, but they are nice because that's exactly what souls/sekiro does too but in a lesser fashion since it's only one type of time: unique items hidden in the enviroment.

              • 2 years ago
                Anonymous

                Fromsoft are the best in the world at forming environments as it's what they focus all their efforts on. This doesn't stop the missions in Nioh from having these elements that people completely ignore. The enemies you fight often do have actual, in game reasons to be where they are. You fight spiders strictly in specific caverns or the places they are overrun, as an example.
                Sidemissions are a notable part of the game's content because it has the breadth and depth of content and mechanics to justify it, as well as the mission system to facilitate it. These areas are still very much changed in pathing and entirely changed in enemy layout.
                They quite literally are not the same when going through the game as again each region and most bosses have new gear, especially if you're comparing it to Souls where enemies that drop weapons will always drop multiple of those weapons in a similar fashion, except they have far less use since in Nioh you can funnel everything you find into different resources.

                >use shuriken on jumping enemies or dogs
                >use fan on monks
                >use axe on enemy with shield
                >use spear on guy with armor
                Congratulations, your action game has achieved the same level of depth as Zelda.

                There are far more uses for prosthetics outside of the obvious, and in fact spear is infinitely more useful due to reasons beyond the armour stripping.

              • 2 years ago
                Anonymous

                >There are far more uses for prosthetics outside of the obvious
                None that aren't better handled by other options and in 99% of cases the only things worth spending spirit emblems on are mortal draw, sen throw, umbrella, and dragon flash and sakura dance in the matchups where they come up.

              • 2 years ago
                Anonymous

                I would disagree and give examples of mobility, crowd clearing, speed and efficiency, but you even listed prosthetics yourself as examples of things worth spending spirit emblems on.

                If weapons have their entire toolkit overshadowed by just 1-2 options, that's bad design, yes.

                It would be, and in Nioh this is not the case.

              • 2 years ago
                Anonymous

                >but you even listed prosthetics yourself as examples of things worth spending spirit emblems on
                Yes, but only a small minority of them are actually worth using.

              • 2 years ago
                Anonymous

                >Yes, but only a small minority of them are actually worth using.
                Like in any video game. The Pareto principle is universal.

              • 2 years ago
                Anonymous

                >This doesn't stop the missions in Nioh from having these elements that people completely ignore.
                If there are, then they did a piss poor job at that since most of the time you feel like you're running a videogame level instead of an actual place.
                >The enemies you fight often do have actual, in game reasons to be where they are.
                If this was the case you'd fight regional rosters and not an ever increasing roster of enemies. Again, feels videogamey in the same way a mobile game does.
                >Sidemissions are a notable part of the game's content because it has the breadth and depth of content and mechanics to justify it
                This would actually be the case if you fought different enemies, instead you fight the same enemies over and over and over and over and the encounters follow the same structures all the time as I before so once you've played for a while (let's say 20 hours) you'll have seen most of what the game has to offer in terms of encounter design. Most of time side missions feel like a chore you have to go through so you don't get underlevelled, unless it's one of those sidemissions where you only fight a boss, which are fine.
                >These areas are still very much changed in pathing and entirely changed in enemy layout.
                You are lioninzing what is a very cheap content reuse, *level but in reverse* and *level but this path is blocked by a bunch of magically impenetrable rubble* isn't interesting enough to warrant the amount of times it happens.
                >Souls where enemies that drop weapons will always drop multiple of those weapons in a similar fashion
                Which is a good thing since there's an actual reason to enemies to drop that weapon instead of the feeling like a loot pinata.
                >except they have far less use since in Nioh you can funnel everything you find into different resources
                Again you're overhyping an extremely underwhelming gameplay system, having to recicle loot every once in a while is inferior to actually finding unique stuff around in the game world.

              • 2 years ago
                Anonymous

                as I've said before*

              • 2 years ago
                Anonymous

                Or you didn't pay attention to these hints that are widely present throughout the missions. The way you're being so dismissive of everything (when not outright rejecting and ignoring what is actually there) leads to that. In fact all of these posts read like baseless copypasted points that have been said before, and this is only confirming it. There are several different encounter structures through the game as each main mission offers different hazards and gimmicks, and the core combat mechanics offer heavy variety to encounters on top of that. You keep assuming people felt exactly the way you do, but all your points come from how you "feel", not what the game "is", like calling something cheap to ignore what it actually presents. The disappointing part is that you excuse it happening in other games in exactly the same manner in the same post.

                >While it is broken on humans they are not the only enemy in the game.
                Basically every remotely difficult lategame fight is a 2 human gank boss

                The Abyss is filled with Yokai and human bosses alike (the latter still having Living Weapon), as are the endgame dual boss missions which feature 2 yokai (Fox/Hideyori, Mitsunari/Yoshitsugu) and human/yokai (Nobunaga/Yuki-onna) combinations as well.

            • 2 years ago
              Anonymous

              The combat revolves around combos and stringing them together through ki pulsing and stance switching. It's a game that's supposed to be played aggressively to keep pressure on the enemy whereas fromsoft games are played defensively using 1 or 2 buttons.
              Sure, block is powerful but enemies in Nioh are far more dangerous than fromsoft enemies.
              >no semblance of level design
              Nothing wrong with the level design. I actually enjoyed the contained maze like structure they had.
              >loot system sucks
              True, there's just too much useless shit you have to sort through.
              >premise of the game (story + setting) feels like an afterthought
              It's funny how fromfans pretend soulsgames have a deep and engaging story.

              • 2 years ago
                Anonymous

                You barely need to sort through what you get if at all, there are several easy to use filters, auto sorts and mass selects that make loot take a matter of seconds to go through, and doing so isn't even necessary for hours at a time. The amount of loot, how it actually affects you, number of features and even the blacksmith exemplifies that this is how the system works, not what people assume when they hear the word loot and let their minds run.

              • 2 years ago
                Anonymous

                I know that's what the devolopers intended, however it doesn't actually pay to do so against most enemies since they have extremely poor tracking, meaning you can just bait them into doing an attack chain so they deplete their ki for you, run away and hit them. They are only dangerous if you stand in their face.
                >It's funny how fromfans pretend soulsgames have a deep and engaging story.
                Story as in plot? Not much. Lore, indirect narration, environmental storytelling, huge misteries that you can chose to explore if you want? Yes. Having a misterious setting that you can slowly understand is part of the appeal of these games, and this method of narration fits extremely well with the oppressive atmosphere that the gameplay and level design manages to create. Plus whatever little story there might be is still twenty times more interesting that what you can find in Nioh, which feels like an excuse to bing bing wahoo enemies to get loot drops.

              • 2 years ago
                Anonymous

                >however it doesn't actually pay to do so
                Sure it does because it's fun.
                >you can just bait them into doing an attack chain so they deplete their ki for you, run away and hit them
                Why would you play this way when you can melt an enemy in 2 seconds? Sounds extremely slow, dull and tedious to me. Might as well go and play a souls game at that point.

        • 2 years ago
          Anonymous

          You really haven't a clue how combat in Nioh works, do you.

  40. 2 years ago
    Anonymous

    >more buttons = more betterer
    this is for you OP https://youtu.be/k0qmkQGqpM8

  41. 2 years ago
    Anonymous

    I agree OP. At the minimum you should be able to have 3 combat arts equipped at once. There should also be some kind of grapple attack that you can use on any enemy. Only being able to use it at very specific spots in very few boss fights is a damn shame. All of the From games have something like this. Combat options that are just so obvious it is unclear why they don't have them. It's like Torrent in ER. Why the frick does he have horns if he doesn't have a charging headbutt?

  42. 2 years ago
    Anonymous

    The game is built around the posture system. The parries, the dodges/mikiri, the jumps. Combine that with one weapon and an open world where many tools and combo arts are up to player exploration. The core combat has to be enough for every player due to them potentially missing things. Its a good game but severely lacking. So many cool prosthetic tools and arts but they're mostly pointless and cost spirit emblems which you don't have many of. Some are just head and shoulders above the rest and even come at no cost.

  43. 2 years ago
    Anonymous

    NGgays are pathetic
    Sorry nobody cares about your dead series no need to take it out on Sekiro

    • 2 years ago
      Anonymous

      Nice bait, here is your (YOU)s

  44. 2 years ago
    Anonymous

    10x better than anything dark souls game has to offer

    • 2 years ago
      Anonymous

      That's a pretty low bar, anon. Don't you gays play an other games?

      • 2 years ago
        Anonymous

        >why would you compare this game to other games from the same studio
        Meds. Ninja Gaiden is shit btw.

        • 2 years ago
          Anonymous

          Comparing a shit game to another shit game doesn't make it less shit.

        • 2 years ago
          Anonymous

          Explain on why it is shit.

  45. 2 years ago
    Anonymous

    Maybe use your prosthetic arm, you dumb b***h.

    • 2 years ago
      Anonymous

      It's inefficient and meaningless to use the prosthetic when you can just spam deflect.

      • 2 years ago
        Anonymous

        You use them for the specific applications against certain enemies you can completely sneak or run past.

        • 2 years ago
          Anonymous

          >use shuriken on jumping enemies or dogs
          >use fan on monks
          >use axe on enemy with shield
          >use spear on guy with armor
          Congratulations, your action game has achieved the same level of depth as Zelda.

      • 2 years ago
        Anonymous

        That's the exact opposite of what is true. You can only deflect an enemy's attacks, prosthetics have their own resource not required for deflecting and can deal heavy damage faster in many scenarios or offer distinct utility that just trying to swing and deflect can never provide.

  46. 2 years ago
    Anonymous

    Fromsoft games outside of armored core are pathetic, fricking car games have more execution than sekiro and souls

  47. 2 years ago
    Anonymous

    Sekiro is a glorified autoclicker game, just press deflect and you win any encounter

  48. 2 years ago
    Anonymous

    >An action game with combat this simple is fricking embarassing.

    at least post something with simple action combat, like FFXV

  49. 2 years ago
    Anonymous

    ONE
    NOTHING WRONG WITH ME

  50. 2 years ago
    Anonymous

    TWO!
    NOTHING WRONG WITH ME

  51. 2 years ago
    Anonymous

    >dodge
    >deflect
    >jump
    >attack
    Let me guess, you "need more"?

  52. 2 years ago
    Anonymous

    Why because it doesn’t feature a bunch of fricking useless numbers and stats?

    I want to play a videogame no Microsoft excel homosexual

  53. 2 years ago
    Anonymous

    nioh 1 is a trash fire but then you realize just how much they copypasted into nioh 2 and as a result the game feels lesser, i played 1 after finishing 2 and it was so disappointing to expect to finally see new enemies in the DLC but then you get to it and you're fighting rokurokubis and cyclops both of which are common enemies in 2, the level of copypasting is insane and feels so bad to experience 1st hand, plus the map design in the DLC is just pure ass, i barely ever drop games but i dropped 1 during the osaka siege dlc, i was literally so done with the game and everything i heard about the game and how it just starts throwing double bosses at you reminds me very deeply of why i disliked elden ring to some extent, nioh 2 is almost a masterpiece but only if you never play nioh 1

  54. 2 years ago
    Anonymous

    Playing CHURAZE spectacle fighters like DMC and Bayonetta is more embarrassing.

    • 2 years ago
      Anonymous

      playing singleplayer games for a sense of accomplishment is pathetic

      • 2 years ago
        Anonymous

        Indeed, stop practicing autistic combos in your singleplayer action games.

  55. 2 years ago
    Anonymous

    This board makes fun of speedrunners for being autistic due to grinding the same shit over and over but you gays who cry about muh deep combat system are literally the same shit. I can't fricking imagine wasting hundreds of hours on a singleplayer game of all things trying to get "cool" combos and meaningless ranks against a fricking AI. Please put yours efforts into something actually useful (or don't, I don't give a shit).

  56. 2 years ago
    Anonymous

    >NGB: THE Action Adventure
    >NG2: THE Action Game
    >Doom Eternal: The NG2 of first person shooters
    >Bayonetta: A spectacle fighter
    >Onimusha: An action adventure
    >God Hand: A 3D Beat Em Up
    >Shitkiro: Soulshit pretending to be an action game

  57. 2 years ago
    Anonymous

    May be simple but every hit counts

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