>groom child
This sounds like the actions of a based and redpilled individual who makes hardcore games for real gamers. Someone give me a rundown on this game.
>8 posts 1 image >Check back a few hours later >7 posts 1 image
You love to see it. Keen for the next big update. Haven't really touched it since the last one. Escan Gobbo formables never.
The mod is usually playable (aka free of gamebreaking bugs) within a week or two, but to fully catch up/implement all features related to the update, it takes (a lot) longer. For example, last update or so had additional government reform tiers, and while the mod was playable quickly, actually getting custom Government Reforms to match the update took a few months (and I think some aren't even implemented yet)
Isn't that capital of Lorent, Lorentaine or something like that? There was a time when Prime Meridian was going through Paris instead of Greenwich and Lorent ends up being the superpower, ruled by queen Victoria in Vicky III, so it's pretty easy to justify either way.
lorentaine is a bit more to the east, i think the meridian is on rubenaire
on that note i just realised something, why are capital city names so unoriginal in this mod?
Lorent - Lorentaine
Gawed - Gaweton
Wex - Wex Keep
Arbaran - Arbaran
Corvuria - Arca Corvur
Bianfang - Bianfang
Jiangdu - Jiangdu
Feiten - Feiten
first that come to mind, there are loads more
For some, like Arbaran or Feiten, the capitals being the names make sense. Feiten is a city-state, and Arbaran is probably the only city in the former Elfrealm. For others, it is really boring.
At least Escann doesn't have that problem, except for the countries that make sense (Marrhold, Castanor and Castonath have a shared origin). More evidence that Escann is the best region in the game.
Haless would be a good region with a few more dev passes here and there. I'd like to stick a tribal horde in the shitty area between the lakes fed and face stealer lands.
Vaguely excusable in Cannor in that a lot of these states did expand from basically cities to encompass shattered realms post one of the 50 fricking disasters with mass death that used to happen in Cannor.
Not that any Cannorian state remembers or cares about shit that happened more than a decade ago at the start.
Common in our own history in the Mediterranean where a lot of polities were formed from expanded city-states which never had a reason to change their name. It fell out of favour particularly as Hellenic-Roman culture declined in power, but another world could just as easily have had the custom be maintained and grow more widespread.
Like the other guy said, I meant Loretaine. Didnt quite remember the name. But it is slightly to the east of the midpoint of the winebay.
lorentaine is a bit more to the east, i think the meridian is on rubenaire
on that note i just realised something, why are capital city names so unoriginal in this mod?
Lorent - Lorentaine
Gawed - Gaweton
Wex - Wex Keep
Arbaran - Arbaran
Corvuria - Arca Corvur
Bianfang - Bianfang
Jiangdu - Jiangdu
Feiten - Feiten
first that come to mind, there are loads more
The countries are named after the city. Not that uncommon with pre-modern nation state, specially petty principalities. The exception to that may be Wex, though.
I havent played this mod in about a year but I see a lot of negativity surounding it.
Have their been any major developments on Sarhal or did the mod get consumed by mod development gridlock?
I rather like the setting but found that most of the new nations and ideas were starting to "outcreative" eachother instead of trying to create a cohesive historical narrative.
Sarhal seemed really promising to be different to other regions that are more earth inspired like cannor, sun elf middle east and just wuxia china.
(I actually ended up liking china)
Those are the most simple and basic things to add. Are people just not doing shit? Is there some kind of excessive double checking procedure to get things approved?
Mostly people aren't interested in the region. There are a few Mission Trees being worked on, but people are much more excited to work in other region than there.
my guess is no one wants to work on the Black person continent, it got so bad they lifted the cannon content lock, albeit with some restrictions
> it got so bad they lifted the cannon content lock, albeit with some restrictions
Actually the new restrictions are in place everywhere, not just Cannor.
Frick. As someone with more knowledge than usual about Africa I guess I should contribute
1 year ago
Anonymous
Update I have been looking into how to do it since I posted this and it looks like a huge hassle just to get involved.
1 year ago
Anonymous
It's not that bad. The only thing they require is that before working on Mission trees you have some experience with events/national ideas, to avoid people from claiming work on something they can't realistically deliver.
Other than that, you can just look at one of the worksheets to see whats available to be worked on (or just ask around)
1 year ago
Anonymous
>The only thing they require is that before working on Mission trees you have some experience with events/national ideas, to avoid people from claiming work on something they can't realistically deliver.
I should learn how to mod those. I want to help, but I don't know how to actually do events and national ideas.
1 year ago
Anonymous
It's not that hard, there are pretty comprehensive guides in the discord, the EU4 wiki is usable as a resource, and you can basically copy-paste your way into something decent.
1 year ago
Anonymous
I'm sure. It's just something I need to sit down for and actually try to do. Which is often the hardest part with me.
province names, flags, and ideas have been added for *some tags
Zero development on Sarhal apart from them being on the map. Development is a joke now.
>Development is a joke now. >another mod gets mogged by the pony modders
You hate to see it.
Sarhal was slated to release in June (good luck with that lmfao) and it's unlikely they'll put out any Steam updates until then because Jaybeaner made the brilliant decision to merge the Sarhal branch into the main branch to encourage work on it (to put things into perspective when Haless was in a similar state Sarhal is now, it was still on a separate branch and it wouldn't be merged for over a year after)
Also I hope you're not hyped for Lizardmen because they'll be the most moronic underbaked shit imaginable, at least on release. And that's even if release is delayed because I doubt they'll ever be able to do enough to actually push it out in June
It will never be done by June
At least by done I mean whatever current plans they're trying to implement, they'll have to cut certain things from initial release I reckon
Making it even more half baked
Wasn't there supposed to be some boer type elvish nation in sarhal, that would have been somewhat interesting but I don't see it around
1 year ago
Anonymous
where would they even put it if all the provinces are taken up by Black person-filler tags
1 year ago
Anonymous
>Wasn't there supposed to be some boer type elvish nation in sarhal
First time I'm hearing of this. Sarhal is pretty boring for the most part anyway >Sarhal humans headed by some Canadian with a BBC obsession >Sarhal lizardFOLK headed by moronic Russian ESL who's never around and does nothing to move development forward >Sarhal gnolls formerly headed by furry who hadn't made a single good mission tree before, now headed by no one in particular since he left because his work was being shit on and overridden by JayBean without him knowing
I was there for Haless development and that was a goddamn mess itself, but this is on another level, especially with the self-imposed June deadline they will never be able to keep
1 year ago
Anonymous
>make a community-driven project kept alive by community-generated content >there's an overwhelming tide of ideas and proposals, so many you have to erect bureaucratic barriers, create leads to sign off on things, raise requirements and standards, all to filter out the worthless idea guys and keep things high quality >even after all that, there's way too much good stuff coming all at once for the leads to deal with
>open up development for fantasy africa >barely anyone cares except a few furries >a year and a half later it's a black hole of content colored in with filler tags
Maybe at this point they should just accept nobody cares and stop trying to push people into developing for it. Not every corner of the setting can be a winner, just take the L and move on.
it's funny how people are way more excited for insyaa which is barely even a glimmer in anyone's eye, compared to sarhal which has been 'in development' for longer than some actual complete video games.
1 year ago
Anonymous
Why the frick would you limit content to just one continent anyways? And it being fricking Africa of all places.
Was this all just an elaborate self-own in an attempt to trigger the racists?
1 year ago
Anonymous
they want to fill out the map so it isnt empty anymore before reworking and upgrading the rest thats already done
that was the idea anyway, it failed so hard
>make a community-driven project kept alive by community-generated content >there's an overwhelming tide of ideas and proposals, so many you have to erect bureaucratic barriers, create leads to sign off on things, raise requirements and standards, all to filter out the worthless idea guys and keep things high quality >even after all that, there's way too much good stuff coming all at once for the leads to deal with
>open up development for fantasy africa >barely anyone cares except a few furries >a year and a half later it's a black hole of content colored in with filler tags
Maybe at this point they should just accept nobody cares and stop trying to push people into developing for it. Not every corner of the setting can be a winner, just take the L and move on.
it's funny how people are way more excited for insyaa which is barely even a glimmer in anyone's eye, compared to sarhal which has been 'in development' for longer than some actual complete video games.
they lifted all the region content locks
1 year ago
Anonymous
Not only are there too many hoops to jump through, it doesn't help that most of the leads are absolute buttholes. Experienced modders from all across the Paradox sphere have attempted to contribute and just given up.
Shit project management and leads who are really lacking in knowledge. It's killing Anbennar for me.
1 year ago
Anonymous
I haven't experienced this. I don't work on the mod anymore but everyone I talked to was nice, if not rough around the edges as people on the internet tend to be. Hehodas is a bro. Jaybean is competent and professional and really does manage to get around to everything eventually. I think the new dwarovar lead, I forget his name, but he was a good guy too and already developed some fun stuff. Same for the Ynn lead. In fact the only butthole I remember in particular is the pig guy, and I'm pretty sure he's just somewhere on the autism spectrum and forgets to be polite.
1 year ago
Anonymous
I disagree in part. I found Jay to be a pretty big ass, and heho might've been a bro but he left. I do agree about the new Dwarovar lead (Though he is a bit cynic, he is competent and pleasant to work with) and the pig dude (he absolutely sucks)
Overall though a lot of talent has been leaving Anbennar development, and the new buerocracy stops new people from getting the experience/authority needed to step up to the now vacant roles (though some promising contributors are rising through the ranks)
1 year ago
Anonymous
If i remember right, the small patch of circular desert in the very east of the continent is supposed to be the crash site of an angel. That sounds cool at least
1 year ago
Anonymous
that's the only part that jay has had a direct hand in himself for the continent
Never played this but >North America analogue >mississippi analogue >rockies analogue >canadian archipelago analogue >caribs analogue >south america analogue >amazon analogue >andes analogue >australia analogue >eurasia analogue >europe analogue complete with mediterranean >sahara analogue complete with nile >tibet-urals analogue >gobi analogue
Where's the Japan in this game?
>densely packed isolationist island* nation that has shit iron
Lake Fed >Japanese Aesthetics, Warrior culture where everyone is willing to die for the cause
The Command
Did it get another update? I played it a while back and it was boring. We’re talking about the one that happens near azjakuma, and not by the western steppe passage, right?
My first five campaigns I ever did in anbennar were black demesne, elikhand, orbtrol, adshaw and krakdhumvror.
This mod is/was at it's best when some random autist took some basic fantasy tropes (lich queen, ice trolls, restoring a fallen empire), turned them into a MT and then just ran with it; and at its worst when it focuses on the leads shitty boring ass lore or veers off into DND-troonyisms like what happened to escann.
Basically I like the parts of anbennar that have nothing to do with anbennar.
Thanks for reading my blog post.
>at its worst when it focuses on the leads shitty boring ass lore
I definitely agree. The lore focuses too much on being grounded and realistic in a game that is abstract and unrealistic, which ultimately just makes it boring. The mod's greatest strength is the fact that EU4, even vanilla, is a fantasy game. You might as well play into that.
>DND-troonyisms like what happened to escann.
What happened to Escann? The only annoying stuff is the MTs for tags like Corintar.
canonically wesdam (along with Madelaire) get's PU'd by the rogierian Silmunas after their line dies out around the time of the league wars / escanni consolidation wars
>black demesne, elikhand, orbtrol, adshaw and krakdhumvror
All of those mission trees were made by people who were already regular contributors, not random autists.
I wish there was a real Evil Dwarf faction. I don't remember if we have a real evil elf faction, but that would be cool too.
The lacking amount of actually evil faction (I don't think black demnse is necessarily evil)
> real evil Elf Faction
Aelnar depending on the path (aka mass genocide/using Ruinborn as living abtteries) > real Evil Dwarf faction
I think that's what then platinum or diamond dwarves are meant to be, due to them being very pro-slavery
>I don't think black demnse is necessarily evil
Black Demesne is pretty fricked up. But the Pre-Black Demesne Esthíl is actually a really interesting one: every menial task is performed by corpses. As a citizen, you don't have to fight, or mine, or do any other unpleasant thing, as long as you don't oppose your immortal queen. We have to pay taxes so the government doesn't kill us. In Esthíl, you pay taxes so the government doesn't turn your dead body into a zombie, after you die. Your grain was grown by skeletons, but at least you are not hungry anymore.
In Esthíl, life is a right and death is a privilege
Benevolent necromancer is a cool concept that seems very unique to me. I hope they expand that "friendly" path
>turned them into a MT and then just ran with it;
"MT"? What does that mean? Mountain? Monotrope? Main tender?
Frick you anglos with your overuse of acronyms.
Is atheism the greatest evil in Anbennar? >gn*mes >black desmense decides the gods don't exist, immediately dives headfirst into cackling villainy >h*bg*blins
haless is the best continent, its geography is detailed and immersive
why is this map looks so inconsistent anyway? some flat areas are too flat for their sizes, even the cannor looks boring
there are provinces in small country where terrain is hills but the entire region is flat as a board
i guess it was made early and no ones allowed to change it
>muh mt
not only is the concept of MT trash, Giberd's specific tree is pure garbage, I've only expanded into actual gnomish territory and that was enough for a glorified victory lap since the early 1500s
Gotta say, playing dwarfs is mad fun.
First you migrate around and murder gobbos and orcs, then you pick a hold you like based on playstyle and start colonizing and adventuring. As soon as you actually get safe and strong a goblin invasion triggers and you fight for your survival, after that as you get rich you trigger hoardcurse disaster which is really thematic, after a point obsidian legion starts invading, and if you trigger serpents rot prepare your anus
All in all 10/10, felt like I was in a book about dwarfs
Can someone recomend me some full on evil mage country?
It is pretty cool, but a lot less so on subsequent playthroughs, once you've seen the disasters once or twice you'll already know how to deal with them and without those holding you back it's trivial to snowball and blob over the entire mountain range. There's still some unique mission trees and playstyles between the various holds at least. >Can someone recomend me some full on evil mage country?
Order of the Iron Sceptre -> Esthil is the canonical evil mage country. MT gets a little messy towards the end but ti's still fun.
>Tell me, is there an elven nation that is trying to recover their homeland with a similar ammount of content to the dvarwes?
Aelnar. Their whole schtick is recolonizing theit home continent and being comically evil during so. Do be warned, there are a few weird finicky mechanics for aelnar, so do ask around
Venáil (small island south of Lorent) was one of the first big mission trees, and it still holds up.
One of the paths of Venáil also fulfills your evil mage wish: After fully migrating to Aelantir, an disaster called Rianvisa will fire and in the course of this event, you can chose the honorable Lithiel Oathkeeper to be your leader.
She will turn into Elissa, an insane ice witch that turns Ruinborn Elves into magical batteries
Venáil (small island south of Lorent) was one of the first big mission trees, and it still holds up.
One of the paths of Venáil also fulfills your evil mage wish: After fully migrating to Aelantir, an disaster called Rianvisa will fire and in the course of this event, you can chose the honorable Lithiel Oathkeeper to be your leader.
She will turn into Elissa, an insane ice witch that turns Ruinborn Elves into magical batteries
>voice of the gnomes
just buy the electorate/vassalize dwarf elector and steal it from them >tax/production debuffs for increased artificer capacity
just conquer moonisle?
this MT sucks, "just do X the hard way"
>gameplay style: "tall" >estimated MT size: "large" >contents: shit you can do by conquering normally before 1550
yep it's anbennar time
I dunno why people are so desperate to do everything besides blobbing in a game about blobbing
giberd can get half of its big MT branches done with one vassalization and one island conquest (two if you grab wizard island after they crash damestear into it)
aint exactly blobbing now is it
New Allclan MT proposal just dropped, it's looking pretty interesting. And it's got two somewhat experienced contributors attached to it, so I'm hopeful
There is a MT for the main winter court Ruinborn nation in the bitbucket, I think there name is Gemradcurt or something like that. The MT and lore seem cringe but considering you like elves, it will be up your alley.
>explain this phenomenon
You are afraid to appear truly nerdy.
There is a difference in confidence between talking about retaking Escann from the *rcs and gushing over your Korean pacific colonial empire.
Or maybe you just like fantasy more than alternate history idk
Political larpers attach themselves to the real-world setting and mistake their in-game blobbing for actual real-life political crusades. This is the audience that plays HOI4 and picks the focus tree with their failed ideology of choice every time. Except in EU4 it's kebab removers and long-lost nordic prussian princes and people who'd unironically say UGH WHAT COULD HAVE BEEN and young men who listen to sabaton and think they're now educated.
in a fantasy mod there's not really any of that. The world is so far removed from ours that anyone who's into the setting is into it for fun, not some ideology bullshit. The worst we get is self-insertgays of various flavors trying to create mary sue characters.
>self-insertgays of various flavors trying to create mary sue characters
I am literally Degarion "Snow" Evranzuir, bastard son of King Kaltan III Eletarzuir, Commander of Azka-Evran's Wallguard, Wielder of Jaher's Valyrian Spear - Dinaltodir
>in a fantasy mod there's not really any of that. The world is so far removed from ours that anyone who's into the setting is into it for fun, not some ideology bullshit
A /misc/gay literally managed to enter the mod team and start proposing ideas where ~~*Gnomes*~~ subvert the people of Rivsby into submitting to Grombari Orcs.
He got banned after the mods realized he was a Discord /misc/gay
He didn't "manage" to do anything, there is literally no barrier to entry. You can join right now, say "I want to make ideas for X" and they will let you.
That's not true. There's no artificial barrier to entry, maybe, but it's a huge pain in the ass to get involved. I was gonna help with some grunt work on Sarhal because it's kind of pathetic how slowly even basic stuff is getting done, but I ended up givin gup on it because just figuring out the existing procedures and plans would have taken the amount of time it would taken me.
The diamond dwarves aren't being worked on right now IIRC
Although both them and the platinum dwarves are snobbish dicks who think themselves better than other dwarves according to their lore
>I thought Luciande was a homosexual country.
No thats rogeria >Also, why would you accept orcs? And convert to Corinite?
I thought an evil vampire slave trader whos also a corinite would be funny
isn't slavery like one of the key points with luciande? they're an explicitly evil country
if you wanted to go pro-orc and corinite just play rogieria right next door
>isn't slavery like one of the key points with luciande? they're an explicitly evil country
Yeah but i mean the event that spawns slave goods and gives you money i never got it for some reason
Little story event chain at the end of the astrology dwarves' mission tree is intrigueing as hell. Its probably a pretty big lore reveal but it left me with more questions than answers. The cosmos is good st that
Castrate everyone who gates a mission behind high mages guild influence, that shit is actually impossible to increase past 40.
And there are zero events that increase influence so i can't even cheat it
>10+ from organization >5 from mages tower >15 from call diet >net 10 from patron of the magical arts >5 from mage advisor
And there is even more depending on your government, who are you playing as? Also, if you don't care about cheating try mages_estate_events.6
The astronomy dwarves, and i went republican since that seemed like something "DUDE SCIENCE" people would do.
Had to go monarchy and then back to republican to get the 50 influence.
Now i see another mission that requires 60 mage influence.... frick me.
Having a university also gives you another 5 influence. Thanks for the event id, i couldn't find anything relevant in the files myself.
They're wrong, there's plenty of countries that either don't expand much in their MT at all, some have special mechanics that specifically encourage them not to blob. Varaine, Anbenncost, Beikdugang, etc. I don't know of any that are really military focused, though.
Ibevar is Elf-Prussia, but involves a bit of blobbing.
Giberd is meant to be played tall, and being a Globogommo nation you have moronic amounts of mana. Mission tree is a bit small though.
Roadwarrior is a permanent 1 province tag, symbolizing a massive crazy train that rolls across the Serpentspine and decolonizes everything in its path. But i heard some changes in the EU4 code slowed the migration mechanic down, making it less fun
Drill your army for a few years, add a decent leader, and goblins will fold even with superior numbers. Goblin infantry are much worse than dwarf infantry, so bait them out into the caves and wipe them out. Just don't attack a fresh stack of them while they're sitting on their own occupied hold, because the defensive terrain bonuses will tilt in their favor.
I do that, it's not like you're in a rush as a dwarf remnant. The constant native uprisings just eats all your manpower anyway, it it's fine to take it slow.
>Despite the orcish aversion to killing non-combatants the Greentide saw a mass depopulation of Escann, largely due to the disruption of farming - the combination of orcs killing farmers who had taken arms against them, and the need for a food supply for the orcish warbands lead to food supplies being diminished in Escann.
>This problem was exacerbated by the enforcement of traditional orcish law which permits dueling for property; as escanni humans were unable to beat orcs in such duels they were left impoverished and hungry and many chose to flee Escann, rather than remain under orcish rule.
Lmao what the frick is this, pure genocide apologia.
>brutally orcing around
Of course without wanting to turn into mutts, or founding the United States of Haiti, or worshipping the woman who defeated them, or submitting to fairies
Yeah mod teams without brainfricked trannies pushing their shit fetishes and views into what they're working on don't exist anymore.
Which is one of the main reasons why modding for paradox games in general went to complete shit over the last decade, just look at CK2 mods and compare them with CK3. AGOT being a great recent example.
I was under the impression the Greentide was orcs orcing out and slaughtering Escannis by the bushel, not this HOLODO- GREENTIDE NEVER HAPPENED shit. Jesus.
it was but then they realized it also made orc apologism hilarious so they're trying to retcon it.
I think what they're intending to do now is say that the vast majority of Escann's population fled instead of being murdered.
Weren't the orcs commanded to ape out by Ducaniel or some shit? They weren't willful participants they had an angry incestuous elf-god-scientist in their head telling them to maim kill burn
>I think what they're intending to do now is say that the vast majority of Escann's population fled instead of being murdered.
Is this already implement in-game? Is this way all human adventurers become part of the Escanni culture group?
kinda I guess in that newer trees hint more at refugees returning like in Rogieria where you've got the whole three path split, and you've got the events now bumping the pop in colonies from returning refugees.
the culture group thing I assumed was more for gameplay reasons, and to reflect the creation of new cultures not quite identical to those of the adventurer's homelands.
[...]
I wish they'd lean more into Tolkien-esque fantasy than 5E D&D slop. There was a fricking war, why wouldn't the orcs mass murder people? It's okay for them to be fricking evil, they're invaders bro, there's no "both sides" to this here
Imagine if there were paragraphs in LOTR about how "traditional orcish law" recognized the right of conquest so men "chose to flee" Minas Morgul kek
ah yes of course, Saruman's orcs honorably dueled those trees and earned the right to deforest the place by their own tradition, we ents must be respectful of their culture.
Who even thinks this makes for fun fantasy? Maybe good is just good and evil is just evil? This "morally grey" BS is so played out in every fantasy setting
I mean they basically wrote themselves into a corner. they wanted to flesh out the orcs and not make them auto expel/purge targets yet had to deal with the elephant in the room that escann is at game start depopulated, which we all presumed happened due to mass murder.
I don't necessarily mind the change and the explanation - minus the way its written like orc apologism of course - but it is funny how they keep struggling to do so.
1 year ago
Anonymous
>the culture group thing I assumed was more for gameplay reasons, and to reflect the creation of new cultures not quite identical to those of the adventurer's homelands.
I find this idiotic and inconsistent, Wex is still in the Alanic group and so is the Marhold
1 year ago
Anonymous
that's just because alenics are stubborn bastards
1 year ago
Anonymous
it makes sense when you consider the wars of consolidation actively encourage them to blob
marrhold is the one exception, I guess to reflect the fact they were not only distinct from other escannis but also had been a holdout even during the darkest part of the greentide
Anyway I can't see how millions if not tens of millions of refugees are feasible.
Also I find hilarious these people and the orcs both accept the Corinite heresy lmao
anon if you count both people displaced within Ukraine and who fled it like 16 million people fled their homes in the current war.
it's hardly unfeasible though you would think they would have such a massive population flux reflected in the lore of neighboring countries that presumably had refugees go there.
1 year ago
Anonymous
>it makes sense when you consider the wars of consolidation actively encourage them to blob
They could just make it so that all Escanni provinces or most of them have lower culture conversion cost(AND lower conversion time) >anon if you count both people displaced within Ukraine and who fled it like 16 million people fled their homes in the current war.
Modern times >it's hardly unfeasible though you would think they would have such a massive population flux reflected in the lore of neighboring countries that presumably had refugees go there.
It would make Escannis the majority population in many places though.
1 year ago
Anonymous
>They could just make it so that all Escanni provinces or most of them have lower culture conversion cost(AND lower conversion time)
yes they could but that's what they went with. >Modern times
and? mass displacements are hardly unusual and I'm not sure why you'd be shocked by the notion people would flee starvation and violence. >It would make Escannis the majority population in many places though.
do they ever say hard population counts?
I think they would be a huge issue and they really should rework at a minimum the border states to account for that.
1 year ago
Anonymous
>and? mass displacements are hardly unusual and I'm not sure why you'd be shocked by the notion people would flee starvation and violence.
There is 0 evidence of aa displacement of so many millions people, I don't think you would find it even in China considering the distances and scale involved. >do they ever say hard population counts?
I don't think so, but it seems logical.
1 year ago
Anonymous
> I don't think you would find it even in China considering the distances and scale involved.
actually that did happen with particularly disastrous events like the fall of the Northern Song to the Jin.
Mind you I think they also implied that there were fewer survivors from Castellyr than other parts of Escann, which would make sense given the difference in distance and the fact they fell first.
1 year ago
Anonymous
>actually that did happen with particularly disastrous events like the fall of the Northern Song to the Jin.
I really don't think this is remotely the case. Either in relative or even absolute terms.
1 year ago
Anonymous
>I really don't think this is remotely the case. Either in relative or even absolute terms.
except it was?
Between warfare and the prospect of having to live under a barbarian regime it's well known that there were a ton of refugees/migrants to the Southern Song from the conquered areas. Hangzhou and Nanjing had more people of Northern descent living in them after the transition than people descended whose families had lived there for years. It's partly why Southern China is more populated even today - though granted it accelerated longstanding slower trends
1 year ago
Anonymous
Nanjing and Hangzhou had a tiny fraction of the Chinese population, together they still had less than 2 million people at most.
1 year ago
Anonymous
I was just giving a specific example with the cities m8, though mind you they went from like 200,000 people to populations into the millions with the Southern Song.
But the population movement could be seen throughout Southern China.
1 year ago
Anonymous
Anyway I can't see how millions if not tens of millions of refugees are feasible.
Also I find hilarious these people and the orcs both accept the Corinite heresy lmao
it was but then they realized it also made orc apologism hilarious so they're trying to retcon it.
I think what they're intending to do now is say that the vast majority of Escann's population fled instead of being murdered.
I wish they'd lean more into Tolkien-esque fantasy than 5E D&D slop. There was a fricking war, why wouldn't the orcs mass murder people? It's okay for them to be fricking evil, they're invaders bro, there's no "both sides" to this here
Imagine if there were paragraphs in LOTR about how "traditional orcish law" recognized the right of conquest so men "chose to flee" Minas Morgul kek
ah yes of course, Saruman's orcs honorably dueled those trees and earned the right to deforest the place by their own tradition, we ents must be respectful of their culture.
Who even thinks this makes for fun fantasy? Maybe good is just good and evil is just evil? This "morally grey" BS is so played out in every fantasy setting
They're really hobbled by their desire to have a big orc invasion that essentially turns Escann into an empty land ready to be resettled by adventurers and clans but also NOT make orcs commit mass murder in the past.
Which is stupid, it's not like it makes orcs uniquely evil in the setting and it just makes people make fun of how obviously they contort to try and avoid it.
>Who even thinks this makes for fun fantasy? Maybe good is just good and evil is just evil? This "morally grey" BS is so played out in every fantasy setting
It also undermines playing as the orcs. Starting as a faction that is genuinely evil and exploring if they can have redemption is much more based than trying to turn Orcs into these wholesome things
Also wasn't the past excuse that they were literally brainwashed by Dookanson, hence the fact after he died orcs lost a bunch of their abilities such as rapidly colour-shifting to match their environment?
This famine apologia stuff is dumb.
I blame Warcraft 3 for this. "what if orcs were just misunderstood" is funny for one game but 20 years later it turned out to be a slippery slope. Now orcs are basically just green humans and elves are evil instead, what a world.
You know what's really moronic? Orcs are relatively far from elves and humans, yet can have fertile offspring with them.
Gnomes are just halflings that spent too much time close to damestar and can only have mules with them.
Orcs have some inherent adaptability magic in the lore. Like the stuff with their skin colour.
So it could make sense that they can breed with all sorts of humanoids
I remember a Hammerhome event that says a lot of the half orcs in Escann resulted from human and elven adventurers raping orc women during quests.
Also that half orc spawnable state over in aelantir is for sure descended from human slave owners fricking their fem orc slaves.
The Command has a bigass mission tree and unique estates and mechanics and shit now. There's plenty of new dwarovar stuff too between dorfs and goblins
Everyone in Escann gets extremely powerful CBs for a temporary period of time. If you hold enough of the region at the end of them you get the option to form Castanor/Black Demesne.
imo, not really if you think about it. Corinites and Adeanites aren't even that different, they basically just disagree about who the head of the pantheon is. They both worship the same gods with the same values and traditions. There's no list of grievances or demand for reform like in protestantism, there's no church structure being torn down, no pope being denied, no bible translation equivalent, no investiture controversy, no witch-hunting for secret papists. it's a relatively minor thing that gets blown out of proportion.
Especially since the setting actually goes with the lame ass "lole actually da gods aren't real!!!" shtick in the end, which turns the entire thing into an autistic fictional lore argument.
>there's no church structure being torn down,
I don't think this is true, traditional religion institutions that side with Adean would be thrown out. >Especially since the setting actually goes with the lame ass "lole actually da gods aren't real!!!" shtick in the end, which turns the entire thing into an autistic fictional lore argument.
Run down?
Corinite is implied to diverge from Adeanism/Regent Court though. Corinite while note denying the divinity of the other RC gods comes closer to monotheism in how people actually worship with Corin being the overwhelming favorite. There's also an implied political dimension wherein religious reformers flocked to Corin's side, and the acceptance of "monstrous" races seems to back this up, while the traditionalists stick with the RC
if the gods aren't real what the frick is making the sky rain blood?
Or is it the "they're just powerful beings, not gods"
IIRC Castellos is implied to have just been a super powerful precursor elf since he died during the day of ashen skies, so people tend to assume this applies to much of the rest of the pantheon
not to mention quite of few of the gods are mortals deified after their death. corin, balgar, munas, beggas, minara, etc. >if the gods aren't real what the frick is making the sky rain blood?
not explained but probably some "rational" explanation they'll say
>Corinite is implied to diverge from Adeanism/Regent Court though. Corinite while note denying the divinity of the other RC gods comes closer to monotheism in how people actually worship with Corin being the overwhelming favorite. There's also an implied political dimension wherein religious reformers flocked to Corin's side, and the acceptance of "monstrous" races seems to back this up, while the traditionalists stick with the RC
All of this should make Corinite very unpopular, I think the Crimson Deluge is the only excuse you can use here, honestly it's not even as if Corin seems to have been THAT important in fighting the Greentide ultimately.
>honestly it's not even as if Corin seems to have been THAT important in fighting the Greentide ultimately.
Perhaps not, but Corin becomes the focus and main character, and everyone associates her with defeating the greentide.
I mean it usually only takes off after the Crimson Deluge which gives them purported confirmation a shitstorm is taking place. >honestly it's not even as if Corin seems to have been THAT important in fighting the Greentide ultimately.
I forget where I read it but it's implied Corin and her group of followers were actually extremely important in turning the tide. like she and her comrades were responsible for opening the deepwoods up to interaction with the outside world and convincing the holdouts to have that fight with dookanson in castonath.
You basically play uber tall at the start, and then later unify the island. That will be the extent of your expansion on that tree, but you get some pretty nice buffs along the way.
At the end you form a Damesear republic, but i don't know if that tag has a MT
So it recovers in 31 years, meanwhile each fort costs 200 ducats + 1 per month. That's 572 ducats per fort over the 31 years. Are you losing 572 ducats from devastation in the few provinces it covers? Probably not. Assuming 30% devastation you get -60% goods produced, which reduces over time, and no tax penalty. That's additive so any +goods produced modifiers subtract directly from that too.
also: developing a province one time removes (autonomy*5%) devastation. At 0% autonomy that knocks more than 5 years off of devastation ticking. or in terms of fort maintenance, 63 ducats of cost - and it actually makes you money later on. Just develop if you need to get rid of devastation right away. Forts are almost always a waste of money.
Not like getting to the stage where you have near-infinite money is very difficult. I remember a mission where you needed to reduce devastation after the gay rain and I'd much rather waste money than mana getting it down.
Wayyyyy too fricking easy.
You are basically France, but with no England, Spain, Portugal to keep you in check and compete with you on the colonial stage.
Also Austria is your BFF so the HRE are no issue, and the Ottomans are at the other side of the world and will basically never be in your way.
The one they are in the process of making is their capital, Anvilright. It even has the "surface hold" terrain type.
Their theoretical second hold afterwards, if they even wanted to make it, would be at the Silent Repose.
>if
lmao
Also I hate that the mod doesn't allow you to make holds in other places >muh it takes a very long time
Surely the new technology should accelerate the process?
Silverforge are dwarven poorgays, so it makes sense that they would only be able to make one hold in the timespan of the game.
But for colonial dwarves, it would be a cool late game project if you could make some new holds in Aelnar. Just gate it behind some high tech requirement and a ridiculous mana and money cost.
Them removing the leechmen nations and saying they aren't gonna make a nation for the Cthulhu elves either clearly illustrates they aren't gonna give us anything more spicy than snow elves.
Underground elves sounds dope, though. Maybe the precursor elves made their own homes to test how efficient the dwarves way of life was or some shit, it could be easily explainable if they wanted to.
Probably Khenonai, since their homeland was a magic prison and they survived relatively unscathed, or something like that. Eordandi elves hid in the fae forest until the worst had passed. I don't know about Taychendi and Ynnics. Everyone else is far more primitive. I don't think other Ruinborn have written languages.
>Ynnics
Ynnics don't even know that they are descendents of the precursors. Their region has no precursor structures and they were geographically shielded from the worst fallout after the initial blast on the DAS. Their entire culture developed completely independently
Colonialism spawn is completely moronic. Lorent probably has a single province overseas, but because of their 200 port provinces at home, they are many times more likely to discover colonialism than Venail, despite Venail owning half of Aelantir
I developed back when you could get away with just doing your own thing and not having everything go through 5 iterations of design, I find an overcontrolling system of development to hamper uniqueness.
Not enough time besides work and education.
Made over 5 solid MTs and some religions so I had a good run.
step 1, ideation: you write 5 or so themes you want the MT to be about. this goes back and forth between you and the area lead and other area members until you either quit or get permission
step 2, make a MT draft using drawio, have a lot of shit shot down again
step 3, new MT draft, have a lot of shit shot down again
Step 4, new MT draft, you need to have balls to have this iteration maintain any form of creativity
step 5, you may now start developing
so much for "open development"
I usually just merged entire mission trees as "bugfixes" or seeped them in via the Haless-branch to circumvent a lot of these checks and balances, for my own sanity.
All this work for missions that are like "conquer X" or "have X amount of money"?
None of the mission trees are even as complex as vanilla teutons as far as I can see and even that seems rather simple compared to hoi4 mission trees.
1 year ago
Anonymous
Teutons isn't complex, the most it asks of you is to have 2 papal actions active, which isn't hard because it also asks you to convert tons of provinces
1 year ago
Anonymous
It's not super complex, but at least there is some choice rather than a checklist of random bullshit to do
1 year ago
Anonymous
Which tags have you played?
1 year ago
Anonymous
Ovdal Kanzad, Esthil(not gone into Black Demesne tho, got bored), Venail(planning to restart to play a bit more optimially), Ibevar(the mission tree at some point required me to do nothing but training my troops for decades, frick that)
>What'd you make?
homie this is an anonymous image board, why the frick would I say that
and I don't know if you'd know me, that's kind of the whole point of this place. Unless you just want to post your d*scord username
Shall I post the breasts of one of Anbennar's many women whose DMs I slid into?
1 year ago
Anonymous
Amanda is, shockingly A-Man-duh
and so are all the other women, sorry.
No true woman would sink 1000's of hours on eu4,
crusader kings is more to their taste, but even then it's a tiny pop.
1 year ago
Anonymous
>Amanda is, shockingly A-Man-duh
KEK >No true woman would sink 1000's of hours on eu4,
True and real
Why isn't the rim well defined in the height map? if it's non-crossable it must be very fricking tall, at least a 500 meter "wall" or very steep slope.
It is really fricking tall (not sure how tall, but very). No clue why it's not like that in the heightmap, probably wouldn't look right.
Have trannies started ruining this mod behind the scenes yet?
Surprisingly not actually. What's ruining the mod is the founder being a dick/incompetent and general management being subpar in most regions (there are exceptions though, and I'm one of few people who're actually in favor of the recent contribution changes)
I'm actually quite happy with my work, I'm just not being a moron and getting outed as a Ganker user again, especially after some of the shit I've said
>probably wouldn't look right.
Disagree, it would look just fine given what it is.
I'm also wondering why the ridge doesn't create well defined circular coasts given the crater should be rather depressed and that should apply to islands. >What's ruining the mod is the founder being a dick/incompetent
Rundown?
>and I'm one of few people who're actually in favor of the recent contribution changes
Okay, I agree that the RECENT changes are good. With a mod this large there needs to be something to separate the morons who can't commit to something from people who are actually going to do stuff.
Still don't like the 5 layers of bureaucracy you have to go through if you want to make anyhting for the mod (at least in some regions), the mod was better when people were allowed more independence but I'm aware that isn't really an option if most people lined up to contribute are actually braindead.
>the mod was better when people were allowed more independence
Yeah, but the mod had 10% of the users then. and the type of content being made was different, too. If someone submitted Aelnar or Skurkokli today they'd be turned down by every lead and probably banned. And every country would be getting a 900 event MT with new mechanics and unlocalized flavor text.
I think around Gods & Gears is when it started turning in this direction. I don't even mind it as a player really, it's great because I only get the finished product which tends to be good. but as a developer it must be awful to have 90,000 redditors flooding in to make every little OPM the next ebin wholesome 100 TNO meme country.
1 year ago
Anonymous
>If someone submitted Aelnar or Skurkokli today they'd be turned down by every lead and probably banned
Why? What changed?
1 year ago
Anonymous
Elitism. If someone suggested "elf genocide simulator" or "dude just like eat everyone lmao" they'd be looked down on and laughed at by the "senior" contributors. And probably called problematic or some such bullshit. There was an unironic suggestion by a lead to change harpy lore so they don't abduct men because it's icky or something, people take fantasy waaaay too seriously after being involved with it for too long.
1 year ago
Anonymous
Fantasy is serious business and needs to reflect our 21st century while western values treating every fantasy 'race' like they're just funny looking humans, here's your welfare reform mission for your formerly wacky goblins
Half-remembered elves/literal dragons/spirits/what have you. The God Fragment is all but confirmed to either be Ducaniel or some other powerful Precursor Elf trapped in a crystal like many other elves imbuing their essence into objects (see the Ruby Crown and also Elissa)
Got a lore nerd question.
Is Agrados Ducaniel? Ducaniel was the loser of the elf civil war, and Agrados was the loser of the god civil war, and if most gods are based on ancient elves and stuff, does that mean Agrados is based on Ducaniel? Ducaniel created orcs, and Agrados created humans, so they also have the same trait of creating new races. Just like orcs, humans can procreate with elves (and each other), so there's some shared heritage there, isn't there? Also, that kinda makes the whole Greentide with avatar of Agrados and son of Dookan killing each other kinda funny.
Are there any mission trees or events that let you crack open that thing and let him loose? If not, are there any planned?
It's just a coincidence that it espouses the very same philosophy Ducaniel used to win followers.
I'm surprised Cannorians are dumb enough to fall for it tbh
1 year ago
Anonymous
>I'm surprised Cannorians are dumb enough to fall for it tbh
When I started playing I found the idea of "European" Hinduism interesting, but apparently the mod wanted to butcher it by making a coalburning prostitute and a sect of reddit science lovers take over instead, as well as shitting on the original pantheon by having it been a clear lie nobody noticed for more than a millennium.
Fricking hell
1 year ago
Anonymous
Cannorians are not Europeans, the latter is a race that conquered the known world and invented almost everything, the former is a bunch of backwater homosexuals (per current lore) with an inferiority complex who worship foreign people and races as gods. Aelantir is former Europe and Elves are the actual Europeans.
1 year ago
Anonymous
>dwarfs represent European greed for natural resources >gnomes represent European greed for knowledge
Wtf
1 year ago
Anonymous
>Aelnar fails and becomes an OPM by the time of the vicky3 mod >Aelantir is split between river and Fae-worshipping morons and inferior Black folk from Cannor
Grim
1 year ago
Anonymous
>vicky 3 canon
who cares
that mod is going to be as stillborn as that dogshit game is
1 year ago
Anonymous
you dont want to see orcs wearing top hats?
1 year ago
Anonymous
Yes, but it isn't worth letting us see what Jaybeaner thinks a "good canon" looks like (it's fricking horrible)
1 year ago
Anonymous
What even is the appeal of the Vicky 3 Anbennar besides >dude fantasy 1800s
It looks like every single interesting tag gets killed off or rendered irrelevant beforehand.
1 year ago
Anonymous
Other than Cannor (and the regions that were already boring like Lake Fed) the map seems interesting.
1 year ago
Anonymous
Any highlights?
1 year ago
Anonymous
>river and Fae-worshipping morons
That's why you go to Dragon worship and become a pyromancer instead
1 year ago
Anonymous
>the very same philosophy Ducaniel used to win followers
what philosophy is this
1 year ago
Anonymous
>worship me but also science so that you can invent things to make m- I mean you stronger
It's telling that nobody on Aelantir liked that shit and be so he literally had to create new monsters to fight for him (those orc-like degenerated elves east of the Ynn IIRC) and even with that he still lost and decided to turn the Precursor Elven floating capital into a magical nuke out of spite
Half-remembered elves/literal dragons/spirits/what have you. The God Fragment is all but confirmed to either be Ducaniel or some other powerful Precursor Elf trapped in a crystal like many other elves imbuing their essence into objects (see the Ruby Crown and also Elissa)
said, most human deities can be derived from precursor elves/ancient dwarves in the west & dragons/spirits in haless.
Dookan being ducaniel is of course the prime example.
Gawed mission tree be like >Fight this homie with 4 times the army size >Integrate this other homie, see you in 20 years >Reward? Here some claims held by the empire, try not to get curb-stomped
Jesus, it feels like a total waste going after land that I'll later get claims to, but I don't really have a choice. Using exploits is not a choice.
Most of the old mission trees are shit because MT were new and Jay doesn't reworks until the world is finished.
this homie with 4 times the army size >>Here some claims held by the empire, try not to get curb-stomped
These are skill issues. Also you're ignoring the right side of the tree.
I wonder why the mod sticks to some vanilla mechanics so closely when it also had very different systems like holds, artificers and magic, might as well drop a lot of the vanilla baggage
Institutions are too much vanilla like in how they spread, outside of dwarves having an easy time getting institutions.
Technology in general seems to follow vanilla, national ideas too.
Pretty sure all of that stuff is hard coded. For example, Road Warrior can't go fast anymore because EU4 devs forced the tribal migration interval to be never less than 1 year.
It sucks, but EU4 is flawed to begin with
>Pretty sure all of that stuff is hard coded.
No it's not, have you not heard of M&T? You don't have to do all the computationally heavy stuff to do dynamic shit.
>Road Warrior can't go fast anymore because EU4 devs forced the tribal migration interval to be never less than 1 year. >It sucks, but EU4 is flawed to begin with
I'm pretty sure you can just use flexible effects instead of relying on vanilla migrations.
>The death of Immarel >*Reloads save* >The death of Immarel >*Reloads save* >The death of Immarel >*Reloads save* >The death of Immarel >*Reloads save* >The death of Immarel >*Reloads save* >The death of Immarel >*Reloads save* >The death of Immarel >*Reloads save*
If they'd just be honest with themselves about it and say "femboy" instead of "non binary" it'd stop being cringe. It's all about branding bro. Cute elf girls (male) with tan lines, this is what the people want.
Out of these, Luciande is based, Snotfinger is cool even if the current Loc is temporary, and I've heard goot things about Gemradcurt.
Also, new Dwarf religion is being tested afaik
>Gemradcurt
Huh, that was already pretty good, surprised someone's doing that. Is it an expansion or is it being redone completely? >new dwarf religion
Obsidian one or something else?
>that was already pretty good
Did it have content before this? I was under the impression that this was the first time
Anyways, it's a pretty impressive tree.. Can't say if it's good since I haven't played it myself, but it looks neat > Obsidian one or something else?
Something else. It's the Dwarven Pantheon, which in lore used to be the dominant dwarven religion before their empire collapsed and they turned to Ancestor Worship. Like 90% of things in the Dwarovar, there's a disaster that accompanies this religions.
About the Obsidian dwarves though, work has begun on their MT. It's probably a few months away, but it's a start
I do remember playing them, they had a decent sized MT and some events surrounding the starting leader, the powerful mage girl. And then of course you can form Eordand with all its shit so it was pretty good
>Dwarven Pantheon, which in lore used to be the dominant dwarven religion before their empire collapsed and they turned to Ancestor Worship
Damn, wasn't that like thousands of years ago? This is like having Hellenism in vanilla or something
IIRC the plan is for some of the surviving holds to still worship the pantheon (I think rubyhold and those dwarves in haless were some examples but it's been a while since I looked) to reflect the fact they weren't really affected by the rest of the empire getting BTFO by orcs and goblins. because the idea is that the other dwarves ditched the pantheon in disgust at their belief their gods abandoned them.
and it does fit in with the LARP driving the whole colonization effort
>Elissa >Varina
Some other mommycore nations?
>Varina
you know I really wish someone would make some modifications to the Black Demesne tag at some point to reflect the fact that most people form it with Varina as a lich - or the fact so many people form it with her in general.
Well that and to rework the acolyte mechanic which while interesting is downright unfun in implementation
1 year ago
Anonymous
Regent court dwarves should be able to add non-dwarf gods to the mix if they convert(or bring new dwarf gods to the Regent court religion), it would be interesting. >Varina
How frickable are liches? At least on a new body.
1 year ago
Anonymous
The snow elf lich possesses people, so very frickable.
Other liches are skellies using illusion magic, so not very frickable.
1 year ago
Anonymous
Depends on how good the illusion is imo. If it's a good enough illusion, very frickable
If I remember correctly the whole reason they stopped worshiping gods in the first place is because they lost the Serpentspine and resented the gods for not saving them. If you reclaimed the Serpentspine it makes sense at least some of them will turn back to the pantheon.
>Also, new Dwarf religion is being tested afaik
pretty bug, don't recommend converting right now.
When it works though it's going to be better than ancestor worship modifierwise, like WAY better
1 fort level won't change much, if you wanted to nerf dwarves there are many ways to do it before adding other disasters(it's not as if dwarves snowball that faster than anyone else to be honest)
Are you meant to have a sizeable admin efficiency debuff if you don't form a hold before finishing your reforms that might take until 1530 to complete?
You're supposed to explore the Serpentspine for a while, purging warbands and doing expeditions along the way. The latter provides opportunities to getting ancient knowledge(?) which can be traded in for a lumpsum of government reform progress. OPMs in the Serpentspine have a bonus on expedition speed, which is good since the expeditions generally provide a mana/ducat return that helps prevent you from falling behind while roaming around.
Ah, can you do expeditions while being settled? Because you can easily destroy shattered crown if you star as the Blueshields and that place is amazing to start on.
I think you lose the speed buff once you no longer are one province. You also lose access to ancient knowledge from expeditions. For Blueshields, I honestly just purge Shattered Crown out of existence and then the Mountainsharks as well, before settling down at around Tech 5/6 after doing more expeditions. Makes reclaiming those holds a bit more cozier than purging and causing devastation.
They aren't explained, and they really should be since that playstyle isn't really intuitive at first glance, given how many of the dwarves are positioned to be able to reach a hold within a few moves.
1 year ago
Anonymous
Is there a way to be diplomatic with other holds? It seems like just conquering them directly is the way to go
1 year ago
Anonymous
Some dwarf players cheese this part by vassalizing the other dwarves in the early-game and then allowing them to passively grow before integrating them. I've tried this and it has had mixed results: sometimes my vassals boon and I get to own a lot of a region uncontested, while in other runs, they didn't colonize much.
War is still the easiest solution to deal with the other holds once they can actually fight you off.
1 year ago
Anonymous
I think it's better to trigger the hoardcurse through hoarding 10k ducats than the 150 income, right?
1 year ago
Anonymous
Definitely, since the ludicrous losses from paying for reforms is tied to your income. So hoardcursing from your treasury is a lot less damaging to your country.
1 year ago
Anonymous
Get 10k(normally) -> wait for disaster to start -> sell land/take burgher loans and give monopolies just before -> remove merchants and tank your income as much as possible
I may have made a mistake, as they are mentioned in the expedition decision tooltip. I apologize for any misinformation.
1 year ago
Anonymous
Well you have to go out of your way to look for expeditions, which if you played remnant Holds you might just deem them as being some slow way to make some extra money/mana.
>random expeditions locations >random trade goods for each province >random AI migration behavior >random expeditions events >random vanilla events >you can't actually explore ahead or plan ahead
Amazing gameplay for dwarfs
>Go into intercontinental cavern that's been an inhospitable house of horrors for thousands of years for anything other than monsters and insignifficant holdouts >If any maps haven't already rotten away, then the cave-ins will have made them outdated and irrellevant >Wtf why cant i plan this ahead
THINK ANON THINK.
>hurr durr reload-based "gameplay"
Go frick yourself for defending this trash, there is a lot of room between pure deterministic gameplay and pure random trash where you control only 5% of your success.
>reloading the game because your expedition was in province 1123 rather than province 1124 >reloading because province 1352 has iron instead of copper, as if dwarves don't have enough money >reloading because goblins migrated into your path instead of just murderizing them
Was it autism?
>reloading the game because your expedition was in province 1123 rather than province 1124
More like reloading your game because the closest expeditions would make you go to a pointless 10 province journey back and forth >reloading because province 1352 has iron instead of copper, as if dwarves don't have enough money
Honestly the expeditions location is the main problem, it should be less random, anything else is just my autism because, like YOU said, it changes nothing, so why make it random?
If a dwarf was sent back in time he should know where the treasures are, the fear of the unknown should exist if you actually don't know, not be forced. >how about you "strategise a developing scenario" for oncce
You can't strategize when playing a slot machine where you see the result decades into a run, lol
You are ignoring what I said, there are too many layers of randomness, like I said there is a lot of room between deterministic puzzle-like games and slot machines and right now the gameplay resembles slot machines more than any skillbased game or any game that gives you actual agency.
It's terrible design and you are an idiot for defending it.
>Play dwarf hold >Have a blast, complete the tree >Pick non dwarf nation >Quit during the 1500's - 1600's, don't complete the MT >Pick dwarf nation >Repeat the cycle
It's definitely RC in Lorent. I don't know about the Gawed, but Anbennar Empire is supposed to be mostly Corinitie. They said so in that Vic 3 design document.
1 year ago
Anonymous
>but Anbennar Empire is supposed to be mostly Corinitie.
Not Ravelian?
1 year ago
Anonymous
Maybe. I think it was still majority Corinite, but I don't remember. Lorent is definitely staunchly RC
1 year ago
Anonymous
Based Lorent, what about Gawed? The Ibavar elves? My boy Wex?
>If the Corinite religion is truly polytheistic and accepts most of the Regent Court, then it makes zero sense for orcs to convert to it.
The point is that there's different interpretations of it, that's what the karma slider represents. Orcs would be on the more monotheistic side, most humans on polytheism.
No different than vanilla lumping dozens of denominations under "Protestant" even if the differences between them are even more significant. than Catholicism vs Lutheranism.
Yes, it's the reason why Nurcestir has zero content, because it's the topic of his book. Nobody wants to work on it despite it being the canon winner of the Escannbowl because of this.
Its name is Elven for "new city" despite not being founded by elves. The adventurer company that founds it starts being ruled by a gnome, which is pretty interesting
Any more than that would require Jay to finish his damn book already
They don't really have a gimmick they're just good at the things Escann in general does. Though it would only be reflected in the national ideas anyway.
They don't really have a gimmick they're just good at the things Escann in general does. Though it would only be reflected in the national ideas anyway.
They start in a really strong position as Emperor with a lot of land that lots of different countries want but can't have. They will gladly throw their weight around to frick with the player if they frick around with the EoA. It's also really annoying to dislodge them from the Emperor position because of their strength, doubly so when you consider that they usually end up allied with Lorent. You're practically guaranteed to have the next two or three emperors be Wexonards.
They start in a really strong position as Emperor with a lot of land that lots of different countries want but can't have. They will gladly throw their weight around to frick with the player if they frick around with the EoA. It's also really annoying to dislodge them from the Emperor position because of their strength, doubly so when you consider that they usually end up allied with Lorent. You're practically guaranteed to have the next two or three emperors be Wexonards.
Sareyand - Coping really hard after getting your hand bitten of by gnolls and pissing yourself by becoming a hyper militarist hyper elf supremacist state
Azka-Evran - Coping really hard after getting dumped by your dad in some backwater garrison for being a failson by larping as Jaher Reborn
Varamhar - "What's to stop me from becoming a God?"
Irrliam - Idk some shit about peacefully stewarding over your human vassals and preparing your senile old ruler for his death
Birzatanzes - Girlboss Bureaucracy replacing pale stale elf patriarchy
Elizna - Frick the phoenix we're catboys now
Elizna is a lot spicier than I thought, neat. I wish I wasn't too much of a shitter to deal with the sun elf crab bucket tbh. Thanks for the rundown too.
61
>Shill troony call other troony
>MFW when I am kekking in your face
Why can't you accept that people like videogames? Why do you have a stick lodged up your ass?
Who hurt you?
>edition
Generals are not permitted on this board.
>groom child
This sounds like the actions of a based and redpilled individual who makes hardcore games for real gamers. Someone give me a rundown on this game.
>Cannor lock lifted
>development in shambles
>troonyposters shitting up every thread
>Sarhal or any update years away
Its over isn't it.
Yep, it's over. That's what happens when you purge all the furry devs from an update with a lot of anthro yeens.
qrd?
What?
Vgh...
>8 posts 1 image
>Check back a few hours later
>7 posts 1 image
You love to see it. Keen for the next big update. Haven't really touched it since the last one. Escan Gobbo formables never.
EU4's getting an update soon right? Any chance this'll be updated stat? Or is it going to be a months-long waiting ordeal
The mod is usually playable (aka free of gamebreaking bugs) within a week or two, but to fully catch up/implement all features related to the update, it takes (a lot) longer. For example, last update or so had additional government reform tiers, and while the mod was playable quickly, actually getting custom Government Reforms to match the update took a few months (and I think some aren't even implemented yet)
what happened to yesterday's thread? it got nuked
It's because homosexuals like OP are trying to turn these threads into a general, complete with "editions"
Pretty much what the other anon said. Government reforms will probably take the most time.
Why are the timezones drafted from some random place west of lorensport instead of Anbencóst/Dameshead?
Isn't that capital of Lorent, Lorentaine or something like that? There was a time when Prime Meridian was going through Paris instead of Greenwich and Lorent ends up being the superpower, ruled by queen Victoria in Vicky III, so it's pretty easy to justify either way.
lorentaine is a bit more to the east, i think the meridian is on rubenaire
on that note i just realised something, why are capital city names so unoriginal in this mod?
Lorent - Lorentaine
Gawed - Gaweton
Wex - Wex Keep
Arbaran - Arbaran
Corvuria - Arca Corvur
Bianfang - Bianfang
Jiangdu - Jiangdu
Feiten - Feiten
first that come to mind, there are loads more
looked at the cannor map again, country name = capital name
how lazy
For some, like Arbaran or Feiten, the capitals being the names make sense. Feiten is a city-state, and Arbaran is probably the only city in the former Elfrealm. For others, it is really boring.
At least Escann doesn't have that problem, except for the countries that make sense (Marrhold, Castanor and Castonath have a shared origin). More evidence that Escann is the best region in the game.
Haless would be a good region with a few more dev passes here and there. I'd like to stick a tribal horde in the shitty area between the lakes fed and face stealer lands.
Vaguely excusable in Cannor in that a lot of these states did expand from basically cities to encompass shattered realms post one of the 50 fricking disasters with mass death that used to happen in Cannor.
Not that any Cannorian state remembers or cares about shit that happened more than a decade ago at the start.
Common in our own history in the Mediterranean where a lot of polities were formed from expanded city-states which never had a reason to change their name. It fell out of favour particularly as Hellenic-Roman culture declined in power, but another world could just as easily have had the custom be maintained and grow more widespread.
Like the other guy said, I meant Loretaine. Didnt quite remember the name. But it is slightly to the east of the midpoint of the winebay.
The countries are named after the city. Not that uncommon with pre-modern nation state, specially petty principalities. The exception to that may be Wex, though.
I havent played this mod in about a year but I see a lot of negativity surounding it.
Have their been any major developments on Sarhal or did the mod get consumed by mod development gridlock?
I rather like the setting but found that most of the new nations and ideas were starting to "outcreative" eachother instead of trying to create a cohesive historical narrative.
Sarhal seemed really promising to be different to other regions that are more earth inspired like cannor, sun elf middle east and just wuxia china.
(I actually ended up liking china)
Zero development on Sarhal apart from them being on the map. Development is a joke now.
province names, flags, and ideas have been added for *some tags
Those are the most simple and basic things to add. Are people just not doing shit? Is there some kind of excessive double checking procedure to get things approved?
my guess is no one wants to work on the Black person continent, it got so bad they lifted the cannon content lock, albeit with some restrictions
Mostly people aren't interested in the region. There are a few Mission Trees being worked on, but people are much more excited to work in other region than there.
> it got so bad they lifted the cannon content lock, albeit with some restrictions
Actually the new restrictions are in place everywhere, not just Cannor.
Frick. As someone with more knowledge than usual about Africa I guess I should contribute
Update I have been looking into how to do it since I posted this and it looks like a huge hassle just to get involved.
It's not that bad. The only thing they require is that before working on Mission trees you have some experience with events/national ideas, to avoid people from claiming work on something they can't realistically deliver.
Other than that, you can just look at one of the worksheets to see whats available to be worked on (or just ask around)
>The only thing they require is that before working on Mission trees you have some experience with events/national ideas, to avoid people from claiming work on something they can't realistically deliver.
I should learn how to mod those. I want to help, but I don't know how to actually do events and national ideas.
It's not that hard, there are pretty comprehensive guides in the discord, the EU4 wiki is usable as a resource, and you can basically copy-paste your way into something decent.
I'm sure. It's just something I need to sit down for and actually try to do. Which is often the hardest part with me.
Sarhal was slated to release in June (good luck with that lmfao) and it's unlikely they'll put out any Steam updates until then because Jaybeaner made the brilliant decision to merge the Sarhal branch into the main branch to encourage work on it (to put things into perspective when Haless was in a similar state Sarhal is now, it was still on a separate branch and it wouldn't be merged for over a year after)
Also I hope you're not hyped for Lizardmen because they'll be the most moronic underbaked shit imaginable, at least on release. And that's even if release is delayed because I doubt they'll ever be able to do enough to actually push it out in June
It will never be done by June
At least by done I mean whatever current plans they're trying to implement, they'll have to cut certain things from initial release I reckon
Making it even more half baked
Wasn't there supposed to be some boer type elvish nation in sarhal, that would have been somewhat interesting but I don't see it around
where would they even put it if all the provinces are taken up by Black person-filler tags
>Wasn't there supposed to be some boer type elvish nation in sarhal
First time I'm hearing of this. Sarhal is pretty boring for the most part anyway
>Sarhal humans headed by some Canadian with a BBC obsession
>Sarhal lizardFOLK headed by moronic Russian ESL who's never around and does nothing to move development forward
>Sarhal gnolls formerly headed by furry who hadn't made a single good mission tree before, now headed by no one in particular since he left because his work was being shit on and overridden by JayBean without him knowing
I was there for Haless development and that was a goddamn mess itself, but this is on another level, especially with the self-imposed June deadline they will never be able to keep
>make a community-driven project kept alive by community-generated content
>there's an overwhelming tide of ideas and proposals, so many you have to erect bureaucratic barriers, create leads to sign off on things, raise requirements and standards, all to filter out the worthless idea guys and keep things high quality
>even after all that, there's way too much good stuff coming all at once for the leads to deal with
>open up development for fantasy africa
>barely anyone cares except a few furries
>a year and a half later it's a black hole of content colored in with filler tags
Maybe at this point they should just accept nobody cares and stop trying to push people into developing for it. Not every corner of the setting can be a winner, just take the L and move on.
it's funny how people are way more excited for insyaa which is barely even a glimmer in anyone's eye, compared to sarhal which has been 'in development' for longer than some actual complete video games.
Why the frick would you limit content to just one continent anyways? And it being fricking Africa of all places.
Was this all just an elaborate self-own in an attempt to trigger the racists?
they want to fill out the map so it isnt empty anymore before reworking and upgrading the rest thats already done
that was the idea anyway, it failed so hard
they lifted all the region content locks
Not only are there too many hoops to jump through, it doesn't help that most of the leads are absolute buttholes. Experienced modders from all across the Paradox sphere have attempted to contribute and just given up.
Shit project management and leads who are really lacking in knowledge. It's killing Anbennar for me.
I haven't experienced this. I don't work on the mod anymore but everyone I talked to was nice, if not rough around the edges as people on the internet tend to be. Hehodas is a bro. Jaybean is competent and professional and really does manage to get around to everything eventually. I think the new dwarovar lead, I forget his name, but he was a good guy too and already developed some fun stuff. Same for the Ynn lead. In fact the only butthole I remember in particular is the pig guy, and I'm pretty sure he's just somewhere on the autism spectrum and forgets to be polite.
I disagree in part. I found Jay to be a pretty big ass, and heho might've been a bro but he left. I do agree about the new Dwarovar lead (Though he is a bit cynic, he is competent and pleasant to work with) and the pig dude (he absolutely sucks)
Overall though a lot of talent has been leaving Anbennar development, and the new buerocracy stops new people from getting the experience/authority needed to step up to the now vacant roles (though some promising contributors are rising through the ranks)
If i remember right, the small patch of circular desert in the very east of the continent is supposed to be the crash site of an angel. That sounds cool at least
that's the only part that jay has had a direct hand in himself for the continent
but they have hippos
I was afraid of that. It seems mod development inevitably turns into a circlejerk.
It turns out the only people who want to work on Fantasy Africa are freaks and sex perverts, who would have thought it?
>Development is a joke now.
>another mod gets mogged by the pony modders
You hate to see it.
There's a horse mod too?
Never played this but
>North America analogue
>mississippi analogue
>rockies analogue
>canadian archipelago analogue
>caribs analogue
>south america analogue
>amazon analogue
>andes analogue
>australia analogue
>eurasia analogue
>europe analogue complete with mediterranean
>sahara analogue complete with nile
>tibet-urals analogue
>gobi analogue
Where's the Japan in this game?
not an island
>densely packed isolationist island* nation that has shit iron
Lake Fed
>Japanese Aesthetics, Warrior culture where everyone is willing to die for the cause
The Command
>The Command
I thought that place would have the Indian analogue.
They're invading Not-India from The Serpentspine
Playing the telescopic schizodwarves on the bitbucket, pretty fun so far mapping out the stars.
Did it get another update? I played it a while back and it was boring. We’re talking about the one that happens near azjakuma, and not by the western steppe passage, right?
no, you've mixed them up, dumbass
My first five campaigns I ever did in anbennar were black demesne, elikhand, orbtrol, adshaw and krakdhumvror.
This mod is/was at it's best when some random autist took some basic fantasy tropes (lich queen, ice trolls, restoring a fallen empire), turned them into a MT and then just ran with it; and at its worst when it focuses on the leads shitty boring ass lore or veers off into DND-troonyisms like what happened to escann.
Basically I like the parts of anbennar that have nothing to do with anbennar.
Thanks for reading my blog post.
>at its worst when it focuses on the leads shitty boring ass lore
I definitely agree. The lore focuses too much on being grounded and realistic in a game that is abstract and unrealistic, which ultimately just makes it boring. The mod's greatest strength is the fact that EU4, even vanilla, is a fantasy game. You might as well play into that.
>DND-troonyisms like what happened to escann.
What happened to Escann? The only annoying stuff is the MTs for tags like Corintar.
>everyone is apparently gay
>the only silmunas left are orc mutts
>>the only silmunas left are orc mutts
wesdam exists thoughbeit
>inb4 cope
canonically wesdam (along with Madelaire) get's PU'd by the rogierian Silmunas after their line dies out around the time of the league wars / escanni consolidation wars
grim
good thing no one besides beaner cares about v3 canon
Do these homies still have tusks throughout all of this time?
>black demesne, elikhand, orbtrol, adshaw and krakdhumvror
All of those mission trees were made by people who were already regular contributors, not random autists.
I wish there was a real Evil Dwarf faction. I don't remember if we have a real evil elf faction, but that would be cool too.
The lacking amount of actually evil faction (I don't think black demnse is necessarily evil)
> real evil Elf Faction
Aelnar depending on the path (aka mass genocide/using Ruinborn as living abtteries)
> real Evil Dwarf faction
I think that's what then platinum or diamond dwarves are meant to be, due to them being very pro-slavery
>I don't think black demnse is necessarily evil
Bruh
Also, there’s the vampire/lefthand path countries. And many beast races.
>I don't think black demnse is necessarily evil
Black Demesne is pretty fricked up. But the Pre-Black Demesne Esthíl is actually a really interesting one: every menial task is performed by corpses. As a citizen, you don't have to fight, or mine, or do any other unpleasant thing, as long as you don't oppose your immortal queen. We have to pay taxes so the government doesn't kill us. In Esthíl, you pay taxes so the government doesn't turn your dead body into a zombie, after you die. Your grain was grown by skeletons, but at least you are not hungry anymore.
In Esthíl, life is a right and death is a privilege
Benevolent necromancer is a cool concept that seems very unique to me. I hope they expand that "friendly" path
>turned them into a MT and then just ran with it;
"MT"? What does that mean? Mountain? Monotrope? Main tender?
Frick you anglos with your overuse of acronyms.
Mission tree you ape
Is atheism the greatest evil in Anbennar?
>gn*mes
>black desmense decides the gods don't exist, immediately dives headfirst into cackling villainy
>h*bg*blins
Hobgoblins are an honourable and virtuous people that brought civilisation to Haless though.
>ignoring the radioactive blue skinned greek philosophers
Everyone ignores them.
Based elves and dwarves not believing in any gods after they had one bad day
lucky lucky kobolds
haless is the best continent, its geography is detailed and immersive
why is this map looks so inconsistent anyway? some flat areas are too flat for their sizes, even the cannor looks boring
there are provinces in small country where terrain is hills but the entire region is flat as a board
i guess it was made early and no ones allowed to change it
we'll just say the ones in aelantir are chunks of what blew off
You piqued my curiosity, so here's a map with the heightmap overlaid.
And with the full smorgasbord.
Gnolldick status?
I hate lorent
what the frick were you doing for the entire game? didnt even complete your MT you imbecile
>muh mt
not only is the concept of MT trash, Giberd's specific tree is pure garbage, I've only expanded into actual gnomish territory and that was enough for a glorified victory lap since the early 1500s
Is there a reason not-australia is shaped like a horse/donkey/whatever
No idea. From the elevation brushwork it really just looks like an after thought.
I personally think it's shaped like GroBGermaniums+Austria-Hungary just like in muh victoria gaems
Did you annex all of southern Burgundy?
Can you play this mod with a pirated version of the game?
yes there's a dev version you can find by just looking up "anbennar bitbucket", install it manually and that's it
dead thread
I think it's because everyone is playing 1.35 rn
Gotta say, playing dwarfs is mad fun.
First you migrate around and murder gobbos and orcs, then you pick a hold you like based on playstyle and start colonizing and adventuring. As soon as you actually get safe and strong a goblin invasion triggers and you fight for your survival, after that as you get rich you trigger hoardcurse disaster which is really thematic, after a point obsidian legion starts invading, and if you trigger serpents rot prepare your anus
All in all 10/10, felt like I was in a book about dwarfs
Can someone recomend me some full on evil mage country?
It is pretty cool, but a lot less so on subsequent playthroughs, once you've seen the disasters once or twice you'll already know how to deal with them and without those holding you back it's trivial to snowball and blob over the entire mountain range. There's still some unique mission trees and playstyles between the various holds at least.
>Can someone recomend me some full on evil mage country?
Order of the Iron Sceptre -> Esthil is the canonical evil mage country. MT gets a little messy towards the end but ti's still fun.
Thanks anon
Tell me, is there an elven nation that is trying to recover their homeland with a similar ammount of content to the dvarwes?
>Tell me, is there an elven nation that is trying to recover their homeland with a similar ammount of content to the dvarwes?
Aelnar. Their whole schtick is recolonizing theit home continent and being comically evil during so. Do be warned, there are a few weird finicky mechanics for aelnar, so do ask around
Thanks anons, you are awesome
Venáil (small island south of Lorent) was one of the first big mission trees, and it still holds up.
One of the paths of Venáil also fulfills your evil mage wish: After fully migrating to Aelantir, an disaster called Rianvisa will fire and in the course of this event, you can chose the honorable Lithiel Oathkeeper to be your leader.
She will turn into Elissa, an insane ice witch that turns Ruinborn Elves into magical batteries
When are gnomes getting new stuff, do they have any MTs on the bitbucket?
no, although someone is working on Iochand (Portnamm Formable)
Big Giberd tree is in the works but not on BB yet
>voice of the gnomes
just buy the electorate/vassalize dwarf elector and steal it from them
>tax/production debuffs for increased artificer capacity
just conquer moonisle?
this MT sucks, "just do X the hard way"
>gameplay style: "tall"
>estimated MT size: "large"
>contents: shit you can do by conquering normally before 1550
yep it's anbennar time
I dunno why people are so desperate to do everything besides blobbing in a game about blobbing
Lots of the devs basically think that, since EU4 is already about blobbing, they don't need to encourage or design for it.
giberd can get half of its big MT branches done with one vassalization and one island conquest (two if you grab wizard island after they crash damestear into it)
aint exactly blobbing now is it
Never trust proposals newbie, most of them never come to anything.
Fricking what? Giberd already has a decent MT. Why waste time redoing it?
>decent
its vanilla tier
New Allclan MT proposal just dropped, it's looking pretty interesting. And it's got two somewhat experienced contributors attached to it, so I'm hopeful
Any new or upcoming content for elves or the Ruinborn? I'm having a blast with Eordand; very well made MT, quality content.
There is content for some ruinborn nations on the southern continent
There is a MT for the main winter court Ruinborn nation in the bitbucket, I think there name is Gemradcurt or something like that. The MT and lore seem cringe but considering you like elves, it will be up your alley.
What is the germany of this game lorewise?
Anbennar.
Depends on what you mean by "Germany"
from Brandenburg to german confederation
Or ig: uniting anbennar without being part of the empire of anbennar
I think the only non-EoA member has a mission tree about becoming Emperor is Rogeria. Corvuria also wants to conquer the EoA.
I hope Celmaldor gets a MT one of these days so we can get some NORF moon elf action
Same. Alenic Reach has potential for more than just the Adshaw.
How come dwarves always get a new kino MT with new insights into the broader lore of the setting every update.
How can other races even compete
Because dwarovar is the best part of the mod and the setting. it could be its own standalone game and I'd pay money for it.
the serpentspine lead is more competent and proactive than the other regions' leads
that's it
this
Aurius is a proper autist and I love him for that
>talking about vanilla and eu4 in general feels extremely cringy
>talking about anbennar feels fine
explain this phenomenon
history is gay
>explain this phenomenon
you're probably just gay
>explain this phenomenon
You are afraid to appear truly nerdy.
There is a difference in confidence between talking about retaking Escann from the *rcs and gushing over your Korean pacific colonial empire.
Or maybe you just like fantasy more than alternate history idk
Political larpers attach themselves to the real-world setting and mistake their in-game blobbing for actual real-life political crusades. This is the audience that plays HOI4 and picks the focus tree with their failed ideology of choice every time. Except in EU4 it's kebab removers and long-lost nordic prussian princes and people who'd unironically say UGH WHAT COULD HAVE BEEN and young men who listen to sabaton and think they're now educated.
in a fantasy mod there's not really any of that. The world is so far removed from ours that anyone who's into the setting is into it for fun, not some ideology bullshit. The worst we get is self-insertgays of various flavors trying to create mary sue characters.
>self-insertgays of various flavors trying to create mary sue characters
I am literally Degarion "Snow" Evranzuir, bastard son of King Kaltan III Eletarzuir, Commander of Azka-Evran's Wallguard, Wielder of Jaher's Valyrian Spear - Dinaltodir
>in a fantasy mod there's not really any of that. The world is so far removed from ours that anyone who's into the setting is into it for fun, not some ideology bullshit
A /misc/gay literally managed to enter the mod team and start proposing ideas where ~~*Gnomes*~~ subvert the people of Rivsby into submitting to Grombari Orcs.
He got banned after the mods realized he was a Discord /misc/gay
He didn't "manage" to do anything, there is literally no barrier to entry. You can join right now, say "I want to make ideas for X" and they will let you.
That's not true. There's no artificial barrier to entry, maybe, but it's a huge pain in the ass to get involved. I was gonna help with some grunt work on Sarhal because it's kind of pathetic how slowly even basic stuff is getting done, but I ended up givin gup on it because just figuring out the existing procedures and plans would have taken the amount of time it would taken me.
reeee when are they gonna add proper estate privileges to the mages
Next update when
Bitbucket
Upcoming Allclan MT will literally have a MKUltra event chain. Very cool, am excited
God fricking damn dwarfs are strong right now, they dig holds so fast.
Is it true that Haraz Orldhûm is gonna be slavery focused?
isnt that diamond dwarves
The diamond dwarves aren't being worked on right now IIRC
Although both them and the platinum dwarves are snobbish dicks who think themselves better than other dwarves according to their lore
Can a goblin form Blademarches?
Yes, you just need to be non-monstrous and a capital in South Castanor
Is Sarhal still content-less in the bitbucket?
yes, but also no
>yes, but also no
What do you mean? Anything more than national ideas?
Yes and it lags the shit out of your game i dont know what they were thinking
pretty much yes
right now as far as I can tell they're still working on fleshing out the basic stuff like country names/religions etc.
Im playing luciande and never got the event for the slave trade is it because i accepted orcs and converted to corinite?
I thought Luciande was a homosexual country.
Also, why would you accept orcs? And convert to Corinite?
>I thought Luciande was a homosexual country.
No thats rogeria
>Also, why would you accept orcs? And convert to Corinite?
I thought an evil vampire slave trader whos also a corinite would be funny
isn't slavery like one of the key points with luciande? they're an explicitly evil country
if you wanted to go pro-orc and corinite just play rogieria right next door
>isn't slavery like one of the key points with luciande? they're an explicitly evil country
Yeah but i mean the event that spawns slave goods and gives you money i never got it for some reason
yeah accepting orcs (or expelling or purging them for that matter) prevents the slave trade from popping up IIRC
Little story event chain at the end of the astrology dwarves' mission tree is intrigueing as hell. Its probably a pretty big lore reveal but it left me with more questions than answers. The cosmos is good st that
Castrate everyone who gates a mission behind high mages guild influence, that shit is actually impossible to increase past 40.
And there are zero events that increase influence so i can't even cheat it
>10+ from organization
>5 from mages tower
>15 from call diet
>net 10 from patron of the magical arts
>5 from mage advisor
And there is even more depending on your government, who are you playing as? Also, if you don't care about cheating try mages_estate_events.6
The astronomy dwarves, and i went republican since that seemed like something "DUDE SCIENCE" people would do.
Had to go monarchy and then back to republican to get the 50 influence.
Now i see another mission that requires 60 mage influence.... frick me.
Having a university also gives you another 5 influence. Thanks for the event id, i couldn't find anything relevant in the files myself.
>They didn't get a powerful mage adventurer captain and subsequently formed magocracy Dur Vazhatun
Lmao'ing at your luck
>Mages Run Amok!
>And there are zero events that increase influence so i can't even cheat it
mages hold conclave gives 20, anon
Which country is Prussia-like(small, tall, powerful)?
>small
there are no small countries every single meme mission tree in this mod is designed around blobbing
>every single meme mission tree in this mod is designed around blobbing
what the frick
lazy as frick
They're wrong, there's plenty of countries that either don't expand much in their MT at all, some have special mechanics that specifically encourage them not to blob. Varaine, Anbenncost, Beikdugang, etc. I don't know of any that are really military focused, though.
Ibevar is Elf-Prussia, but involves a bit of blobbing.
Giberd is meant to be played tall, and being a Globogommo nation you have moronic amounts of mana. Mission tree is a bit small though.
Roadwarrior is a permanent 1 province tag, symbolizing a massive crazy train that rolls across the Serpentspine and decolonizes everything in its path. But i heard some changes in the EU4 code slowed the migration mechanic down, making it less fun
Ovdal Kanzad is often cited as Dwarven cannonprussia
VGH going to play Ibevar
How do I retvrn to worship my Elven ancestors?
Nevermind just accepted rebels
I'm not losing the reformation thingy, I think you are not supposed to do it this way...
Ibevar's ancestor worship path is not implemented yet.
cringe and gay
you've locked yourself out of 75% of your MT
no elven space marines for you chuddy
bwos...
I guess I will worship the prvssian goddess
>human minorities
ugh, can I sex them into half-elves at least?
GAWAD HELP FIGHT LORENT, I CANT ACTUALLY 1:5
FRICK
The Ibevar mission tree seems so dumb, why do I have to wait until 80% professionalism to expand further, lol?
So you don't use your elfische raummarinier ubersoldaten to steamroll the map
Meh, I'm playing a colonial game then
my brother in Corin just fabricate your own claims
>my brother in Corin
Don't talk to me and my dead head god's son ever again.
It didn't take long to read into the lore before finding BBC orc fetishism
lmao
Tried a company game, the way tribes works is pretty bad, they should just fill most of the map or remove tribal land
lmao how do you play Ovdal Kanzad with these 20k doom stacks of Goblins running around?
Turtle up and avoid fights.
Early game dwarf units are hot trash.
turtle up? I have one province lol
You heard me. Gobbos are gonna wipe the floor with you until your hold is more developed and you have better mil tech.
Drill your army for a few years, add a decent leader, and goblins will fold even with superior numbers. Goblin infantry are much worse than dwarf infantry, so bait them out into the caves and wipe them out. Just don't attack a fresh stack of them while they're sitting on their own occupied hold, because the defensive terrain bonuses will tilt in their favor.
Should you prepare all groups for the small buffs or only one?
I do that, it's not like you're in a rush as a dwarf remnant. The constant native uprisings just eats all your manpower anyway, it it's fine to take it slow.
What am i supposed to do here its been like 20 years and nothing happened
Did you get the event "Beings of Charm" and grant the estate privilege to the vampires?
No the event never triggered I guess its bugged or some shit
Can you intentionally sex elves/humans to make half-elves?
For rulers? Yes, if one of the nations is Desert Elf or an elf ruler on a non elf primary culture country.
For pops? No.
>For pops? No.
wtf, why
>why can't you force an entire populace to have sex
The orcs can I think
Frozenmaw does in lore but you can't in-game
Why do reach women prefer orcs over humans?
Orcish men are superior in every way so it's only natural
>biggest gigachad of your entire race loses to a woman
umm orcbros?
Can I invite elven and human women in my dwarf sex dungeons?
>Despite the orcish aversion to killing non-combatants the Greentide saw a mass depopulation of Escann, largely due to the disruption of farming - the combination of orcs killing farmers who had taken arms against them, and the need for a food supply for the orcish warbands lead to food supplies being diminished in Escann.
>This problem was exacerbated by the enforcement of traditional orcish law which permits dueling for property; as escanni humans were unable to beat orcs in such duels they were left impoverished and hungry and many chose to flee Escann, rather than remain under orcish rule.
Lmao what the frick is this, pure genocide apologia.
>Yes goyim the orcs did nothing wrong!
Why is the Orc related stuff so pozzed? Is there a single tag that is just Orcs brutally orcing around?
>brutally orcing around
Of course without wanting to turn into mutts, or founding the United States of Haiti, or worshipping the woman who defeated them, or submitting to fairies
Isn't half of the mod pozzed? Like it comes with the times sadly
Yeah mod teams without brainfricked trannies pushing their shit fetishes and views into what they're working on don't exist anymore.
Which is one of the main reasons why modding for paradox games in general went to complete shit over the last decade, just look at CK2 mods and compare them with CK3. AGOT being a great recent example.
>AGOt
qrd?
They made a bunch of characters homosexuals for no reason at all
Well that and the mod is barebones as shit after 3 years of development.
Much like CK3 in general.
elder kings getting pozzed was worse
Roadwarrior is just orcs burning and murdering everyone they run into
Tugund-Darakh is pretty much the same except they also worship the fae
Khozrugan (western escann orc formable) is supposed to be the murder and pillage path but its mission tree is very old and not very good.
This sounds exactly like Soviet famine denial, I guess it's from the same types too.
I was under the impression the Greentide was orcs orcing out and slaughtering Escannis by the bushel, not this HOLODO- GREENTIDE NEVER HAPPENED shit. Jesus.
it was but then they realized it also made orc apologism hilarious so they're trying to retcon it.
I think what they're intending to do now is say that the vast majority of Escann's population fled instead of being murdered.
Weren't the orcs commanded to ape out by Ducaniel or some shit? They weren't willful participants they had an angry incestuous elf-god-scientist in their head telling them to maim kill burn
>I think what they're intending to do now is say that the vast majority of Escann's population fled instead of being murdered.
Is this already implement in-game? Is this way all human adventurers become part of the Escanni culture group?
>way
*why
That was my understanding, that basically as soon as you form a stable a human state people survivors/refugees start flocking to your banner.
kinda I guess in that newer trees hint more at refugees returning like in Rogieria where you've got the whole three path split, and you've got the events now bumping the pop in colonies from returning refugees.
the culture group thing I assumed was more for gameplay reasons, and to reflect the creation of new cultures not quite identical to those of the adventurer's homelands.
I mean they basically wrote themselves into a corner. they wanted to flesh out the orcs and not make them auto expel/purge targets yet had to deal with the elephant in the room that escann is at game start depopulated, which we all presumed happened due to mass murder.
I don't necessarily mind the change and the explanation - minus the way its written like orc apologism of course - but it is funny how they keep struggling to do so.
>the culture group thing I assumed was more for gameplay reasons, and to reflect the creation of new cultures not quite identical to those of the adventurer's homelands.
I find this idiotic and inconsistent, Wex is still in the Alanic group and so is the Marhold
that's just because alenics are stubborn bastards
it makes sense when you consider the wars of consolidation actively encourage them to blob
marrhold is the one exception, I guess to reflect the fact they were not only distinct from other escannis but also had been a holdout even during the darkest part of the greentide
anon if you count both people displaced within Ukraine and who fled it like 16 million people fled their homes in the current war.
it's hardly unfeasible though you would think they would have such a massive population flux reflected in the lore of neighboring countries that presumably had refugees go there.
>it makes sense when you consider the wars of consolidation actively encourage them to blob
They could just make it so that all Escanni provinces or most of them have lower culture conversion cost(AND lower conversion time)
>anon if you count both people displaced within Ukraine and who fled it like 16 million people fled their homes in the current war.
Modern times
>it's hardly unfeasible though you would think they would have such a massive population flux reflected in the lore of neighboring countries that presumably had refugees go there.
It would make Escannis the majority population in many places though.
>They could just make it so that all Escanni provinces or most of them have lower culture conversion cost(AND lower conversion time)
yes they could but that's what they went with.
>Modern times
and? mass displacements are hardly unusual and I'm not sure why you'd be shocked by the notion people would flee starvation and violence.
>It would make Escannis the majority population in many places though.
do they ever say hard population counts?
I think they would be a huge issue and they really should rework at a minimum the border states to account for that.
>and? mass displacements are hardly unusual and I'm not sure why you'd be shocked by the notion people would flee starvation and violence.
There is 0 evidence of aa displacement of so many millions people, I don't think you would find it even in China considering the distances and scale involved.
>do they ever say hard population counts?
I don't think so, but it seems logical.
> I don't think you would find it even in China considering the distances and scale involved.
actually that did happen with particularly disastrous events like the fall of the Northern Song to the Jin.
Mind you I think they also implied that there were fewer survivors from Castellyr than other parts of Escann, which would make sense given the difference in distance and the fact they fell first.
>actually that did happen with particularly disastrous events like the fall of the Northern Song to the Jin.
I really don't think this is remotely the case. Either in relative or even absolute terms.
>I really don't think this is remotely the case. Either in relative or even absolute terms.
except it was?
Between warfare and the prospect of having to live under a barbarian regime it's well known that there were a ton of refugees/migrants to the Southern Song from the conquered areas. Hangzhou and Nanjing had more people of Northern descent living in them after the transition than people descended whose families had lived there for years. It's partly why Southern China is more populated even today - though granted it accelerated longstanding slower trends
Nanjing and Hangzhou had a tiny fraction of the Chinese population, together they still had less than 2 million people at most.
I was just giving a specific example with the cities m8, though mind you they went from like 200,000 people to populations into the millions with the Southern Song.
But the population movement could be seen throughout Southern China.
Anyway I can't see how millions if not tens of millions of refugees are feasible.
Also I find hilarious these people and the orcs both accept the Corinite heresy lmao
I wish they'd lean more into Tolkien-esque fantasy than 5E D&D slop. There was a fricking war, why wouldn't the orcs mass murder people? It's okay for them to be fricking evil, they're invaders bro, there's no "both sides" to this here
Imagine if there were paragraphs in LOTR about how "traditional orcish law" recognized the right of conquest so men "chose to flee" Minas Morgul kek
ah yes of course, Saruman's orcs honorably dueled those trees and earned the right to deforest the place by their own tradition, we ents must be respectful of their culture.
Who even thinks this makes for fun fantasy? Maybe good is just good and evil is just evil? This "morally grey" BS is so played out in every fantasy setting
They're really hobbled by their desire to have a big orc invasion that essentially turns Escann into an empty land ready to be resettled by adventurers and clans but also NOT make orcs commit mass murder in the past.
Which is stupid, it's not like it makes orcs uniquely evil in the setting and it just makes people make fun of how obviously they contort to try and avoid it.
Sauron never intended to genocide humans.
>Who even thinks this makes for fun fantasy? Maybe good is just good and evil is just evil? This "morally grey" BS is so played out in every fantasy setting
It also undermines playing as the orcs. Starting as a faction that is genuinely evil and exploring if they can have redemption is much more based than trying to turn Orcs into these wholesome things
Also wasn't the past excuse that they were literally brainwashed by Dookanson, hence the fact after he died orcs lost a bunch of their abilities such as rapidly colour-shifting to match their environment?
This famine apologia stuff is dumb.
I blame Warcraft 3 for this. "what if orcs were just misunderstood" is funny for one game but 20 years later it turned out to be a slippery slope. Now orcs are basically just green humans and elves are evil instead, what a world.
>Tfw Escann is canonically Zimbabwe
Lmao
When in our timeline does a necromancer show up and fix things up
>The soviets didn't genocide the ukranians, they simply took away all their food :^)
literally where is this from? it's horrible enough that I'm willing to call it made up until you prove otherwise
DO AMERICANS REALLY?
They see them as if they're blacks and immediately the instinct is to rationalize it kek
Reads like Wehraboos claiming it was all partisans and enemy bombing
And I'm sure the massive amounts of half-orcs are simply due to human and elven women preferring orcs and not any rape whatsoever.
Does normal culture conversion affect the racial demographics?
Wtf why can dwarves impregnate elves
*can't
They can't reach.
elves are more closely related to mushrooms than to dwarves
but they look humanoid
You know what's really moronic? Orcs are relatively far from elves and humans, yet can have fertile offspring with them.
Gnomes are just halflings that spent too much time close to damestar and can only have mules with them.
Makes no sense
Orcs can even breed with ogres, though offspring is not fertile.
Orcs have some inherent adaptability magic in the lore. Like the stuff with their skin colour.
So it could make sense that they can breed with all sorts of humanoids
Orcs are the result of Ducaniel fricking around with Elven DNA, and elves can already interbreed with humans.
this implies dwarves and elves frick a lot. like, a lot a lot. zero consequence fricking appeals to everybody irrespective of race
digits confirm
>zero consequence fricking appeals to everybody irrespective of race
Finally, i understand white women......
Can you create an half orc nation by raping femals orcs?
Those frickers deserve a dose of their own medicine.
I remember a Hammerhome event that says a lot of the half orcs in Escann resulted from human and elven adventurers raping orc women during quests.
Also that half orc spawnable state over in aelantir is for sure descended from human slave owners fricking their fem orc slaves.
Dwarven expeditions are kino, we only need more events and flavour for daily life in holds.
>Deep Goblin disaster
so what's the start? Occupy all "openings" at once? Otherwise you just lose?
*strat
deep goblin ____deez nuts
I haven't played since Warlords of Haless, what's changed since then?
Almost nothing. Development has slowed to a crawl. They did some more dorf stuff and a couple of gnolls. Maybe 1 or 2 in the new world. That's it.
Damn that sucks, thanks though.
The Command has a bigass mission tree and unique estates and mechanics and shit now. There's plenty of new dwarovar stuff too between dorfs and goblins
I'm playing Chaingrasper right now, looks like they finally did Dak justice.
How does the war of Escann consolidation work?
Everyone in Escann gets extremely powerful CBs for a temporary period of time. If you hold enough of the region at the end of them you get the option to form Castanor/Black Demesne.
Isn't corinite too strong? I guess 90% of its success, in game and lore wise, comes from the crimson rain.
imo, not really if you think about it. Corinites and Adeanites aren't even that different, they basically just disagree about who the head of the pantheon is. They both worship the same gods with the same values and traditions. There's no list of grievances or demand for reform like in protestantism, there's no church structure being torn down, no pope being denied, no bible translation equivalent, no investiture controversy, no witch-hunting for secret papists. it's a relatively minor thing that gets blown out of proportion.
Especially since the setting actually goes with the lame ass "lole actually da gods aren't real!!!" shtick in the end, which turns the entire thing into an autistic fictional lore argument.
if the gods aren't real what the frick is making the sky rain blood?
Or is it the "they're just powerful beings, not gods"
>there's no church structure being torn down,
I don't think this is true, traditional religion institutions that side with Adean would be thrown out.
>Especially since the setting actually goes with the lame ass "lole actually da gods aren't real!!!" shtick in the end, which turns the entire thing into an autistic fictional lore argument.
Run down?
Corinite is implied to diverge from Adeanism/Regent Court though. Corinite while note denying the divinity of the other RC gods comes closer to monotheism in how people actually worship with Corin being the overwhelming favorite. There's also an implied political dimension wherein religious reformers flocked to Corin's side, and the acceptance of "monstrous" races seems to back this up, while the traditionalists stick with the RC
IIRC Castellos is implied to have just been a super powerful precursor elf since he died during the day of ashen skies, so people tend to assume this applies to much of the rest of the pantheon
not to mention quite of few of the gods are mortals deified after their death. corin, balgar, munas, beggas, minara, etc.
>if the gods aren't real what the frick is making the sky rain blood?
not explained but probably some "rational" explanation they'll say
>Corinite is implied to diverge from Adeanism/Regent Court though. Corinite while note denying the divinity of the other RC gods comes closer to monotheism in how people actually worship with Corin being the overwhelming favorite. There's also an implied political dimension wherein religious reformers flocked to Corin's side, and the acceptance of "monstrous" races seems to back this up, while the traditionalists stick with the RC
All of this should make Corinite very unpopular, I think the Crimson Deluge is the only excuse you can use here, honestly it's not even as if Corin seems to have been THAT important in fighting the Greentide ultimately.
>honestly it's not even as if Corin seems to have been THAT important in fighting the Greentide ultimately.
Perhaps not, but Corin becomes the focus and main character, and everyone associates her with defeating the greentide.
I mean it usually only takes off after the Crimson Deluge which gives them purported confirmation a shitstorm is taking place.
>honestly it's not even as if Corin seems to have been THAT important in fighting the Greentide ultimately.
I forget where I read it but it's implied Corin and her group of followers were actually extremely important in turning the tide. like she and her comrades were responsible for opening the deepwoods up to interaction with the outside world and convincing the holdouts to have that fight with dookanson in castonath.
Also is there some sort of counter-reformation or how do I convert shit back?
You play hobbits if you want to just spam mercs forever right
yeh, mercs are their thing.
Abencost also encourages that type of gameplay i think
Is Abencost worth playing?
You basically play uber tall at the start, and then later unify the island. That will be the extent of your expansion on that tree, but you get some pretty nice buffs along the way.
At the end you form a Damesear republic, but i don't know if that tag has a MT
why the frick does my missionary cost 10 ducats a month?
The Crimson Deluge forces you to build forts in the region to reduce devastation, frick
>spend money to restore your ability to make money
It's probably cheaper to just wait the disaster out and be devastated.
Dude the base rate or recovery is 0.08 a month and you can get 30-40 devastation
So it recovers in 31 years, meanwhile each fort costs 200 ducats + 1 per month. That's 572 ducats per fort over the 31 years. Are you losing 572 ducats from devastation in the few provinces it covers? Probably not. Assuming 30% devastation you get -60% goods produced, which reduces over time, and no tax penalty. That's additive so any +goods produced modifiers subtract directly from that too.
also: developing a province one time removes (autonomy*5%) devastation. At 0% autonomy that knocks more than 5 years off of devastation ticking. or in terms of fort maintenance, 63 ducats of cost - and it actually makes you money later on. Just develop if you need to get rid of devastation right away. Forts are almost always a waste of money.
Not like getting to the stage where you have near-infinite money is very difficult. I remember a mission where you needed to reduce devastation after the gay rain and I'd much rather waste money than mana getting it down.
>not getting -100% fort maintenance and spamming forts everywhere
yikes what game are you even playing
Isn't the starting situation for Lorent a bit too easy?
Wayyyyy too fricking easy.
You are basically France, but with no England, Spain, Portugal to keep you in check and compete with you on the colonial stage.
Also Austria is your BFF so the HRE are no issue, and the Ottomans are at the other side of the world and will basically never be in your way.
Also Corinite doesn't bother you at all
What i wanna know is when are we getting adenican centaurs? When are we getting ULTIMATE HORSEPOWER?!
Oh frick I lost 30 years of save, it was not optimally played anyhow
Where can Silverforge make their next hold?
The one they are in the process of making is their capital, Anvilright. It even has the "surface hold" terrain type.
Their theoretical second hold afterwards, if they even wanted to make it, would be at the Silent Repose.
>Dwarfs start demolishing the elven retirement home
>if
lmao
Also I hate that the mod doesn't allow you to make holds in other places
>muh it takes a very long time
Surely the new technology should accelerate the process?
Silverforge are dwarven poorgays, so it makes sense that they would only be able to make one hold in the timespan of the game.
But for colonial dwarves, it would be a cool late game project if you could make some new holds in Aelnar. Just gate it behind some high tech requirement and a ridiculous mana and money cost.
You could add subterranean elves even.
Them removing the leechmen nations and saying they aren't gonna make a nation for the Cthulhu elves either clearly illustrates they aren't gonna give us anything more spicy than snow elves.
Underground elves sounds dope, though. Maybe the precursor elves made their own homes to test how efficient the dwarves way of life was or some shit, it could be easily explainable if they wanted to.
>take like 2 provinces
>6 million aggressive expansion
so how exactly am i supposed to play this shit?
Why is there a wasteland in the Aelantir crater?
How would orcs react to the fact their creator is a elvish loser that caused 2 gigantic disasters because of pride?
considering how he singlehandedly destroyed both the dwarven and elven empire, I wouldn,t call him a loser
>won by destroying everything
lmao, not even orcs would call that a victory
Holy shit 225 colonists a year, busted
Which Ruinborns remember the destruction of the continent the best?
probably arakeprun
Probably Khenonai, since their homeland was a magic prison and they survived relatively unscathed, or something like that. Eordandi elves hid in the fae forest until the worst had passed. I don't know about Taychendi and Ynnics. Everyone else is far more primitive. I don't think other Ruinborn have written languages.
Why?
something something precursor relics
>Ynnics
Ynnics don't even know that they are descendents of the precursors. Their region has no precursor structures and they were geographically shielded from the worst fallout after the initial blast on the DAS. Their entire culture developed completely independently
Why the frick does Lorent get colonialism when they have ZERO colonies
Colonialism spawn is completely moronic. Lorent probably has a single province overseas, but because of their 200 port provinces at home, they are many times more likely to discover colonialism than Venail, despite Venail owning half of Aelantir
Expeditions seem pretty annoying to deal with, I guess I should focus on preventing them when plalying Aelnar?
Also are there scripted colonization events? Not even expeditions, literally AI starting colonizing provinces it shouldn't be able to.
The adventurer spawns are scripted but nothing else is, are you sure you're not just confusing e.g. Sornic Sons for actual Sorncost?
The gnomes started colonizing 2 provinces and somehow also started colonizing an inland province without having finishing colonizing the coastal one.
am i just locked out of the rest of the tree now?
Yes. Just go to debug_mode and type "mission <mission_id>" to skip it.
Every area of the map needs a big formable like castanor finishing your mission tree and having nothing to do by 1600 is stupid
any (ex-)devs ever post here?
besides me?
Why ex?
I developed back when you could get away with just doing your own thing and not having everything go through 5 iterations of design, I find an overcontrolling system of development to hamper uniqueness.
Not enough time besides work and education.
Made over 5 solid MTs and some religions so I had a good run.
>5 iterations of design
Rundown?
step 1, ideation: you write 5 or so themes you want the MT to be about. this goes back and forth between you and the area lead and other area members until you either quit or get permission
step 2, make a MT draft using drawio, have a lot of shit shot down again
step 3, new MT draft, have a lot of shit shot down again
Step 4, new MT draft, you need to have balls to have this iteration maintain any form of creativity
step 5, you may now start developing
so much for "open development"
I usually just merged entire mission trees as "bugfixes" or seeped them in via the Haless-branch to circumvent a lot of these checks and balances, for my own sanity.
All this work for missions that are like "conquer X" or "have X amount of money"?
None of the mission trees are even as complex as vanilla teutons as far as I can see and even that seems rather simple compared to hoi4 mission trees.
Teutons isn't complex, the most it asks of you is to have 2 papal actions active, which isn't hard because it also asks you to convert tons of provinces
It's not super complex, but at least there is some choice rather than a checklist of random bullshit to do
Which tags have you played?
Ovdal Kanzad, Esthil(not gone into Black Demesne tho, got bored), Venail(planning to restart to play a bit more optimially), Ibevar(the mission tree at some point required me to do nothing but training my troops for decades, frick that)
Play Bianfang
Play booze Dorf
Yeah me.
Ah, good to see I'm not the only one
What'd you make?
Would I know u?
>What'd you make?
homie this is an anonymous image board, why the frick would I say that
and I don't know if you'd know me, that's kind of the whole point of this place. Unless you just want to post your d*scord username
post breasts or it didn't happen
Shall I post the breasts of one of Anbennar's many women whose DMs I slid into?
Amanda is, shockingly A-Man-duh
and so are all the other women, sorry.
No true woman would sink 1000's of hours on eu4,
crusader kings is more to their taste, but even then it's a tiny pop.
>Amanda is, shockingly A-Man-duh
KEK
>No true woman would sink 1000's of hours on eu4,
True and real
Yeah me (current developer)
Have trannies started ruining this mod behind the scenes yet?
Why isn't the rim well defined in the height map? if it's non-crossable it must be very fricking tall, at least a 500 meter "wall" or very steep slope.
It is really fricking tall (not sure how tall, but very). No clue why it's not like that in the heightmap, probably wouldn't look right.
Surprisingly not actually. What's ruining the mod is the founder being a dick/incompetent and general management being subpar in most regions (there are exceptions though, and I'm one of few people who're actually in favor of the recent contribution changes)
...no
>...no
damn I guess you must not be very proud of your work.
Was it that bad?
I'm actually quite happy with my work, I'm just not being a moron and getting outed as a Ganker user again, especially after some of the shit I've said
>probably wouldn't look right.
Disagree, it would look just fine given what it is.
I'm also wondering why the ridge doesn't create well defined circular coasts given the crater should be rather depressed and that should apply to islands.
>What's ruining the mod is the founder being a dick/incompetent
Rundown?
>and I'm one of few people who're actually in favor of the recent contribution changes
Okay, I agree that the RECENT changes are good. With a mod this large there needs to be something to separate the morons who can't commit to something from people who are actually going to do stuff.
Still don't like the 5 layers of bureaucracy you have to go through if you want to make anyhting for the mod (at least in some regions), the mod was better when people were allowed more independence but I'm aware that isn't really an option if most people lined up to contribute are actually braindead.
>the mod was better when people were allowed more independence
Yeah, but the mod had 10% of the users then. and the type of content being made was different, too. If someone submitted Aelnar or Skurkokli today they'd be turned down by every lead and probably banned. And every country would be getting a 900 event MT with new mechanics and unlocalized flavor text.
I think around Gods & Gears is when it started turning in this direction. I don't even mind it as a player really, it's great because I only get the finished product which tends to be good. but as a developer it must be awful to have 90,000 redditors flooding in to make every little OPM the next ebin wholesome 100 TNO meme country.
>If someone submitted Aelnar or Skurkokli today they'd be turned down by every lead and probably banned
Why? What changed?
Elitism. If someone suggested "elf genocide simulator" or "dude just like eat everyone lmao" they'd be looked down on and laughed at by the "senior" contributors. And probably called problematic or some such bullshit. There was an unironic suggestion by a lead to change harpy lore so they don't abduct men because it's icky or something, people take fantasy waaaay too seriously after being involved with it for too long.
Fantasy is serious business and needs to reflect our 21st century while western values treating every fantasy 'race' like they're just funny looking humans, here's your welfare reform mission for your formerly wacky goblins
oh yeah?
name one thing you've developed
Can you give deep lore to us, like what are the gods? Those frickers in discord won't share a thing
Half-remembered elves/literal dragons/spirits/what have you.
The God Fragment is all but confirmed to either be Ducaniel or some other powerful Precursor Elf trapped in a crystal like many other elves imbuing their essence into objects (see the Ruby Crown and also Elissa)
Elissa? Was the original elf posessed?
No, but she creates a crystal that lets her possess new bodies when she dies if you get far enough down her MT.
Lame atheistard take on fantasy religions.
Got a lore nerd question.
Is Agrados Ducaniel? Ducaniel was the loser of the elf civil war, and Agrados was the loser of the god civil war, and if most gods are based on ancient elves and stuff, does that mean Agrados is based on Ducaniel? Ducaniel created orcs, and Agrados created humans, so they also have the same trait of creating new races. Just like orcs, humans can procreate with elves (and each other), so there's some shared heritage there, isn't there? Also, that kinda makes the whole Greentide with avatar of Agrados and son of Dookan killing each other kinda funny.
Are there any mission trees or events that let you crack open that thing and let him loose? If not, are there any planned?
Was Agrados such a recent addition to the Pantheon? Otherwise the timeline doesn't fit.
No, Agrados was the war god of the Alenic tribes
https://anbennar.fandom.com/wiki/Agrados
Also, the cube is explicitly not Ducaniel, it's older than the Precursor Empire.
>Of course Ducaniel isn't in that box, now crack her open and let me out of here.
It's just a coincidence that it espouses the very same philosophy Ducaniel used to win followers.
I'm surprised Cannorians are dumb enough to fall for it tbh
>I'm surprised Cannorians are dumb enough to fall for it tbh
When I started playing I found the idea of "European" Hinduism interesting, but apparently the mod wanted to butcher it by making a coalburning prostitute and a sect of reddit science lovers take over instead, as well as shitting on the original pantheon by having it been a clear lie nobody noticed for more than a millennium.
Fricking hell
Cannorians are not Europeans, the latter is a race that conquered the known world and invented almost everything, the former is a bunch of backwater homosexuals (per current lore) with an inferiority complex who worship foreign people and races as gods. Aelantir is former Europe and Elves are the actual Europeans.
>dwarfs represent European greed for natural resources
>gnomes represent European greed for knowledge
Wtf
>Aelnar fails and becomes an OPM by the time of the vicky3 mod
>Aelantir is split between river and Fae-worshipping morons and inferior Black folk from Cannor
Grim
>vicky 3 canon
who cares
that mod is going to be as stillborn as that dogshit game is
you dont want to see orcs wearing top hats?
Yes, but it isn't worth letting us see what Jaybeaner thinks a "good canon" looks like (it's fricking horrible)
What even is the appeal of the Vicky 3 Anbennar besides >dude fantasy 1800s
It looks like every single interesting tag gets killed off or rendered irrelevant beforehand.
Other than Cannor (and the regions that were already boring like Lake Fed) the map seems interesting.
Any highlights?
>river and Fae-worshipping morons
That's why you go to Dragon worship and become a pyromancer instead
>the very same philosophy Ducaniel used to win followers
what philosophy is this
>worship me but also science so that you can invent things to make m- I mean you stronger
It's telling that nobody on Aelantir liked that shit and be so he literally had to create new monsters to fight for him (those orc-like degenerated elves east of the Ynn IIRC) and even with that he still lost and decided to turn the Precursor Elven floating capital into a magical nuke out of spite
basically what
said, most human deities can be derived from precursor elves/ancient dwarves in the west & dragons/spirits in haless.
Dookan being ducaniel is of course the prime example.
Gawed mission tree be like
>Fight this homie with 4 times the army size
>Integrate this other homie, see you in 20 years
>Reward? Here some claims held by the empire, try not to get curb-stomped
Jesus, it feels like a total waste going after land that I'll later get claims to, but I don't really have a choice. Using exploits is not a choice.
Most of the old mission trees are shit because MT were new and Jay doesn't reworks until the world is finished.
this homie with 4 times the army size
>>Here some claims held by the empire, try not to get curb-stomped
These are skill issues. Also you're ignoring the right side of the tree.
I wonder why the mod sticks to some vanilla mechanics so closely when it also had very different systems like holds, artificers and magic, might as well drop a lot of the vanilla baggage
Like what?
A lot of things are hard coded into EU4 and cannot be modded out
Institutions are too much vanilla like in how they spread, outside of dwarves having an easy time getting institutions.
Technology in general seems to follow vanilla, national ideas too.
Pretty sure all of that stuff is hard coded. For example, Road Warrior can't go fast anymore because EU4 devs forced the tribal migration interval to be never less than 1 year.
It sucks, but EU4 is flawed to begin with
>Pretty sure all of that stuff is hard coded.
No it's not, have you not heard of M&T? You don't have to do all the computationally heavy stuff to do dynamic shit.
>Road Warrior can't go fast anymore because EU4 devs forced the tribal migration interval to be never less than 1 year.
>It sucks, but EU4 is flawed to begin with
I'm pretty sure you can just use flexible effects instead of relying on vanilla migrations.
damn purge + focus converts provicnes so fast, I should have used it instead of expulsion
Dwarf moment
argh there is so much unpolish everywhere, frick
>The death of Immarel
>*Reloads save*
>The death of Immarel
>*Reloads save*
>The death of Immarel
>*Reloads save*
>The death of Immarel
>*Reloads save*
>The death of Immarel
>*Reloads save*
>The death of Immarel
>*Reloads save*
>The death of Immarel
>*Reloads save*
Bros make it stop
Aren't those type of event's coded into the save, gotta use the event ID
If they'd just be honest with themselves about it and say "femboy" instead of "non binary" it'd stop being cringe. It's all about branding bro. Cute elf girls (male) with tan lines, this is what the people want.
Is there anything new on bitbucket since Children of Ruin?
Out of these, Luciande is based, Snotfinger is cool even if the current Loc is temporary, and I've heard goot things about Gemradcurt.
Also, new Dwarf religion is being tested afaik
>Gemradcurt
Huh, that was already pretty good, surprised someone's doing that. Is it an expansion or is it being redone completely?
>new dwarf religion
Obsidian one or something else?
>that was already pretty good
Did it have content before this? I was under the impression that this was the first time
Anyways, it's a pretty impressive tree.. Can't say if it's good since I haven't played it myself, but it looks neat
> Obsidian one or something else?
Something else. It's the Dwarven Pantheon, which in lore used to be the dominant dwarven religion before their empire collapsed and they turned to Ancestor Worship. Like 90% of things in the Dwarovar, there's a disaster that accompanies this religions.
About the Obsidian dwarves though, work has begun on their MT. It's probably a few months away, but it's a start
I do remember playing them, they had a decent sized MT and some events surrounding the starting leader, the powerful mage girl. And then of course you can form Eordand with all its shit so it was pretty good
I think the previous tree was just the generic winter-court tree for the region, especially since the new tree doesn't have you forming Eordand.
What's up with this mode and mage waifus? Is this one genocidal as well?
You can choose to be a semi-wholesome lich queen who lets other ethnic ruinborn groups be, or go full genocide.
Up to you.
>Dwarven Pantheon, which in lore used to be the dominant dwarven religion before their empire collapsed and they turned to Ancestor Worship
Damn, wasn't that like thousands of years ago? This is like having Hellenism in vanilla or something
Dwarves love a good LARP.
It makes sense that surface dwarves pretending to be thousands year old holds would also adopt their religion.
I mean they are going back in time and reclaiming their thousand years ruins, makes sense.
IIRC the plan is for some of the surviving holds to still worship the pantheon (I think rubyhold and those dwarves in haless were some examples but it's been a while since I looked) to reflect the fact they weren't really affected by the rest of the empire getting BTFO by orcs and goblins. because the idea is that the other dwarves ditched the pantheon in disgust at their belief their gods abandoned them.
and it does fit in with the LARP driving the whole colonization effort
>Varina
you know I really wish someone would make some modifications to the Black Demesne tag at some point to reflect the fact that most people form it with Varina as a lich - or the fact so many people form it with her in general.
Well that and to rework the acolyte mechanic which while interesting is downright unfun in implementation
Regent court dwarves should be able to add non-dwarf gods to the mix if they convert(or bring new dwarf gods to the Regent court religion), it would be interesting.
>Varina
How frickable are liches? At least on a new body.
The snow elf lich possesses people, so very frickable.
Other liches are skellies using illusion magic, so not very frickable.
Depends on how good the illusion is imo. If it's a good enough illusion, very frickable
If I remember correctly the whole reason they stopped worshiping gods in the first place is because they lost the Serpentspine and resented the gods for not saving them. If you reclaimed the Serpentspine it makes sense at least some of them will turn back to the pantheon.
>Also, new Dwarf religion is being tested afaik
pretty bug, don't recommend converting right now.
When it works though it's going to be better than ancestor worship modifierwise, like WAY better
What's Luciande all about? Also I'm a moron how to get bitbucket
Holds should have 1 extra fort level, it makes no sense that any repaired hold can have "no fort"
This, dwarves need to be even more OP
1 fort level won't change much, if you wanted to nerf dwarves there are many ways to do it before adding other disasters(it's not as if dwarves snowball that faster than anyone else to be honest)
Are you meant to have a sizeable admin efficiency debuff if you don't form a hold before finishing your reforms that might take until 1530 to complete?
Seems like moronic design.
*if you form a hold
You're supposed to explore the Serpentspine for a while, purging warbands and doing expeditions along the way. The latter provides opportunities to getting ancient knowledge(?) which can be traded in for a lumpsum of government reform progress. OPMs in the Serpentspine have a bonus on expedition speed, which is good since the expeditions generally provide a mana/ducat return that helps prevent you from falling behind while roaming around.
Ah, can you do expeditions while being settled? Because you can easily destroy shattered crown if you star as the Blueshields and that place is amazing to start on.
>can you do expeditions
*fast expeditions
I think you lose the speed buff once you no longer are one province. You also lose access to ancient knowledge from expeditions. For Blueshields, I honestly just purge Shattered Crown out of existence and then the Mountainsharks as well, before settling down at around Tech 5/6 after doing more expeditions. Makes reclaiming those holds a bit more cozier than purging and causing devastation.
Ah you can do that, makes sense
Shouldn't this mechanics be explained at the start? Or are they? I might have missed it
They aren't explained, and they really should be since that playstyle isn't really intuitive at first glance, given how many of the dwarves are positioned to be able to reach a hold within a few moves.
Is there a way to be diplomatic with other holds? It seems like just conquering them directly is the way to go
Some dwarf players cheese this part by vassalizing the other dwarves in the early-game and then allowing them to passively grow before integrating them. I've tried this and it has had mixed results: sometimes my vassals boon and I get to own a lot of a region uncontested, while in other runs, they didn't colonize much.
War is still the easiest solution to deal with the other holds once they can actually fight you off.
I think it's better to trigger the hoardcurse through hoarding 10k ducats than the 150 income, right?
Definitely, since the ludicrous losses from paying for reforms is tied to your income. So hoardcursing from your treasury is a lot less damaging to your country.
Get 10k(normally) -> wait for disaster to start -> sell land/take burgher loans and give monopolies just before -> remove merchants and tank your income as much as possible
I may have made a mistake, as they are mentioned in the expedition decision tooltip. I apologize for any misinformation.
Well you have to go out of your way to look for expeditions, which if you played remnant Holds you might just deem them as being some slow way to make some extra money/mana.
Not ideal
>Elissa
>Varina
Some other mommycore nations?
Gemradurt in Eordand has lich ruinborn mommy
>play kheterata
>mission tree is like 15 missions total
>finish it and it doesn't open further that's it
Don't play unfinished nations then. I think they are supposed to expand southwards into Black personland, but that doesn't exist yet
Why can you only purge 1 province at a time as an adventurer? This is fricking moronic
>random expeditions locations
>random trade goods for each province
>random AI migration behavior
>random expeditions events
>random vanilla events
>you can't actually explore ahead or plan ahead
Amazing gameplay for dwarfs
>Go into intercontinental cavern that's been an inhospitable house of horrors for thousands of years for anything other than monsters and insignifficant holdouts
>If any maps haven't already rotten away, then the cave-ins will have made them outdated and irrellevant
>Wtf why cant i plan this ahead
THINK ANON THINK.
>hurr durr reload-based "gameplay"
Go frick yourself for defending this trash, there is a lot of room between pure deterministic gameplay and pure random trash where you control only 5% of your success.
>reloading the game because your expedition was in province 1123 rather than province 1124
>reloading because province 1352 has iron instead of copper, as if dwarves don't have enough money
>reloading because goblins migrated into your path instead of just murderizing them
Was it autism?
>reloading the game because your expedition was in province 1123 rather than province 1124
More like reloading your game because the closest expeditions would make you go to a pointless 10 province journey back and forth
>reloading because province 1352 has iron instead of copper, as if dwarves don't have enough money
Honestly the expeditions location is the main problem, it should be less random, anything else is just my autism because, like YOU said, it changes nothing, so why make it random?
>wah wah i can't minmax, how am i supposed to win?
Amazing "strategy" game, maybe you should try online gambling.
>fear of the unknown
>need for repetitive patterns
strategy =/= severe autism
how about you "strategise a developing scenario" for oncce
If a dwarf was sent back in time he should know where the treasures are, the fear of the unknown should exist if you actually don't know, not be forced.
>how about you "strategise a developing scenario" for oncce
You can't strategize when playing a slot machine where you see the result decades into a run, lol
you're having a breakdown because you rolled fungus on a cave province, get real
nuh-uh. You're having a breakdownm
You are ignoring what I said, there are too many layers of randomness, like I said there is a lot of room between deterministic puzzle-like games and slot machines and right now the gameplay resembles slot machines more than any skillbased game or any game that gives you actual agency.
It's terrible design and you are an idiot for defending it.
>Play dwarf hold
>Have a blast, complete the tree
>Pick non dwarf nation
>Quit during the 1500's - 1600's, don't complete the MT
>Pick dwarf nation
>Repeat the cycle
Please recomend me some good and long mission trees
Does the AI not pay for expeditions in the Serpentspine? I hate when modders code the AI to basically cheat.
Hoe does the Cannorian religious landscape look like by Vicky 3's time?
OOPS, ALL CUBE AND RED HAIRED ORCFRICKER WORSHIPPERS
Adeanbros...
It's okay since in Vic3 it's actually comically easy to convert religions
do you have a religion map? What religion reigns in Gawed and Lorent?
I don't actually know, I was just making an educated guess.
It's definitely RC in Lorent. I don't know about the Gawed, but Anbennar Empire is supposed to be mostly Corinitie. They said so in that Vic 3 design document.
>but Anbennar Empire is supposed to be mostly Corinitie.
Not Ravelian?
Maybe. I think it was still majority Corinite, but I don't remember. Lorent is definitely staunchly RC
Based Lorent, what about Gawed? The Ibavar elves? My boy Wex?
This mod has no sizeable islands in the "old world", compared to our world.
I get escannoids converting to whorin but why would anyone else
because protestantism allegory
Even Escannoids would be wary of a religion that orcs convert to.
If the Corinite religion is truly polytheistic and accepts most of the Regent Court, then it makes zero sense for orcs to convert to it.
I honestly thought it'd make more sense if Corinite was borderline monotheism obsessed with Corin, thus priming for conversion to Ravelianism
If so I'm not sure any non-human would convert to it in Anbennar and even for humans you would have to weight Corin against centuries of tradition
>If the Corinite religion is truly polytheistic and accepts most of the Regent Court, then it makes zero sense for orcs to convert to it.
The point is that there's different interpretations of it, that's what the karma slider represents. Orcs would be on the more monotheistic side, most humans on polytheism.
That's a huge distinction, maybe even bigger than Aedean vs Corin as head gods.
No different than vanilla lumping dozens of denominations under "Protestant" even if the differences between them are even more significant. than Catholicism vs Lutheranism.
Such as?
Is it true jay wrote a book on anbennar?
he is doing so apparently.
It was his Master's Thesis, I think
Yes, it's the reason why Nurcestir has zero content, because it's the topic of his book. Nobody wants to work on it despite it being the canon winner of the Escannbowl because of this.
What's Nurcestir's gimmick anyway?
Its name is Elven for "new city" despite not being founded by elves. The adventurer company that founds it starts being ruled by a gnome, which is pretty interesting
Any more than that would require Jay to finish his damn book already
Damn that's lame.
They don't really have a gimmick they're just good at the things Escann in general does. Though it would only be reflected in the national ideas anyway.
I hope you get shot in the throat you disgusting w*xgay
Why is Wex hated?
They start in a really strong position as Emperor with a lot of land that lots of different countries want but can't have. They will gladly throw their weight around to frick with the player if they frick around with the EoA. It's also really annoying to dislodge them from the Emperor position because of their strength, doubly so when you consider that they usually end up allied with Lorent. You're practically guaranteed to have the next two or three emperors be Wexonards.
Skill issue, just wait for Lorent to attack the empire.
This
but they're also disgusting fantasy G*rmanoids
Who do I play for the prime Egypt experience? Is it still only New Wanderers?
dwarf
Can I get a quick rundown on what the gimmicks are for the sun-elf diadochi?
Sareyand - Coping really hard after getting your hand bitten of by gnolls and pissing yourself by becoming a hyper militarist hyper elf supremacist state
Azka-Evran - Coping really hard after getting dumped by your dad in some backwater garrison for being a failson by larping as Jaher Reborn
Varamhar - "What's to stop me from becoming a God?"
Irrliam - Idk some shit about peacefully stewarding over your human vassals and preparing your senile old ruler for his death
Birzatanzes - Girlboss Bureaucracy replacing pale stale elf patriarchy
Elizna - Frick the phoenix we're catboys now
Elizna is a lot spicier than I thought, neat. I wish I wasn't too much of a shitter to deal with the sun elf crab bucket tbh. Thanks for the rundown too.
>Jinqiu has a unique government type
>vampire estate with open rule
>still no mission tree