By controlling, directly or indirectly, the manifold principalities, duchies, and free cities that make up the Anbennarian Nation, we can unite our people into one singular nation state. Three Hurrahs for the Empire of Anbennar!
>the only state where kobolds are accepted is the triarchy, which follows the th*ught
It is suffering to be a kobold.
Tis a shame Vicky 3 is fricking shit so we'll probably never see a, and I hate to make the comparison, TNO Omsk-tier revenge story for the kobolds.
And I forgot, but Kobolds migrated to Gnomish Canada and Dragon Dominion and they are supposed to have some mechanics around their interactions with the local Dragon.
Almost none of these were crafted in an immesive, chronological manner, instead they were crafted by some discord freak thinking x existing or doing y would be cool, followed by the bean guy saying yeah ok, and only then they began creating the canon to justify the map looking like that
>followed by the bean guy saying yeah ok
Everything in the Vicky mod so far, at least as far as Cannor is concerned, was directly written by Jaybean himself according to the development doc. The Anbennar setting was originally developed to take place during the 19th century, this was Jay's plan from the start, the EU4 mod was always intended as a prequel and shit like the Blackpowder Rebellion and Anbennar's unification have been core parts of the project's lore from the beginning.
Cannor is the most immersive continent after Bulwar and it only plays like shit because EU4 is shit and Cannor development has been griefed for 2 years
1 year ago
Anonymous
It's Jay's fault because he autistically wants to helicopter over everything that is done in Cannor (which in itself is fair enough) but is also too lazy to do it himself while he's pretending to work on Sarhal right now, and he doesn't trust anyone else enough to delegate it to them. He also has a hate for reworks even though major tags like Lorent, Gawed and Wex have absolute trash mission trees while some random OPM in the empire that just happened to get a tree right before the content lock was implemented has a much better mission tree (and I don't necessarily mean bigger)
the main theme, specially regarding the BPR, was written by him. But the specific borders, the existance of some small nations or vassals, the theme of some larger nations weren't. Grombar has access to the Lake Fed's sea because it looks cool and "gives Russia vibes", the Busilari vassals/PUs are there because "Busilar not owning them would mean they didn't do anything" according to jay himself while the discord really wanted Eborthil to still exist in a way, Bayvic's existence came out of nowhere because city goblins = cool. It's all stupid but the cake has to go to the Redglades, the loyal Lorentish elves were granted their autonomous region and weren't integrated into Lorentish society after 8 CENTURIES. Redglades is (was?) even forbidden from having a MT because of how unthinkable any kind of betrayal towards Lorent is.
I don't know where exactly I'm trying to get with this, I just like Anbennar, Vic2 and Victoria's timeline in general but Anbennar for Victoria doesn't feel anywhere near as immersive as I hoped over a year ago.
Redglades makes some sense, moreso than a lot of other dumb changes. Ioriel is still pulling all the strings behind Lorent throughout EU4, so it makes sense that she would allow her chosen people to have an autonomous region for them to live in peace without any humans messing with their affairs.
It makes way more sense than, say, Lorent and the Norf League letting the halflings have that much top quality clay, or Reveria willingly submitting to globogommo, or why nobody bothered conquering all those independent states on the Trollsbay.
Lorent and the Northern league got their asses kicked by the halflings. There's currently developing lore around the small country revolt but the gist at the moment is that it was around the same time as the Lorentish conquest of the bloodgroves/Cheshohanta regions and the Gnomes, who were backing the halflings, absolutely fricking destroyed most of the Lorentish Armada in the baycodds and forced them to sign peace with the halflings or lose their colonial empire more or less
1 year ago
Anonymous
can't wait for vicky 3 to play fascist halflings and groß
>Reveria willingly submitting to globogommo
They did work together with gnomes for centuries, and midgets seem to be fairly self-segregating and have a hands-off approach to governing others, letting them rule themselves. Maybe I'm wrong, but that's the impression I've got. >why nobody bothered conquering all those independent states on the Trollsbay.
They are all in the defensive alliance, Trollsbayer Concord.
>the Busilari vassals/PUs are there because "Busilar not owning them would mean they didn't do anything" according to jay himself while the discord really wanted Eborthil to still exist in a way
fricking jaybean. Eborthil is so much better than Busilar, it's not even funny.
colonized by the ancient khets
colonized by gnolls
colonized by castanor
colonized by dameria
colonized by castanor again
colonized by the gnolls again
colonized by the sun elves
becomes independent and invites the one random elf that lives in sarhal to become queen
elf queen accepts and brings the tribe of her husband
mission tree ignores all of this and is entirely conquer THIS for permanent claims on THAT
actually disgusting and poorly implemented coutry, Eborthil has so much more personality
It isn't, it's predominantly one culture like how the real HRE was predominantly German but there's a bunch of exceptions.
Wex is in the Alenic group, Asheniande and Nathalaire are Corvurian, I think a few of the counties near Lorent are Lencenori, etc. And like
Why wouldn't they? And even that isn't exactly true, since there are dwarfs, elves and gnomes in the empire.
said there's all the racial minorities too (Gnolls can join the empire too as a of a few updates ago).
ironically enough the parallels with Germany go further, based on that map the current Empire, excluding non Humans, is now exclusively Anbennarian culture populated areas, and in fact several Anbennarian areas are outside the empire like Uelaire, Exwes, and the Arennese. though with the Arennese forming their own empire I wonder if they'll still be considered Anbennarian a la the Austrians or their own thing.
Lorent and the Northern league got their asses kicked by the halflings. There's currently developing lore around the small country revolt but the gist at the moment is that it was around the same time as the Lorentish conquest of the bloodgroves/Cheshohanta regions and the Gnomes, who were backing the halflings, absolutely fricking destroyed most of the Lorentish Armada in the baycodds and forced them to sign peace with the halflings or lose their colonial empire more or less
I don't mind the halflings existing, but the idea they not only exist but exist in perhaps their biggest possible form seems silly as hell. like I'm pretty sure they control some Lorentish populated territory in their southwest. Uelaire I guess was considered lightly populated but Exwes definitely wasn't.
most of those at least make sense given the eu4 setup though, unless the sarhal halflings are written in to have united and gotten involved the idea the small country halflings would get what amounts to a 100% victory seems crazy
1 year ago
Anonymous
not everything makes sense, the bjarnrik mission tree has you colonise dalaire and the provinces there has "northern" names but still its part of the gnomish hierarchy, imagine a bjarnrik in exile after being conquered by the northern league where you go around and reave in aelantir
The EU4 start already has humans either not existing or being subservient to non-humans in like 80% of the world. The only places where humans are really dominant are Yanshen, the Lakefed, and certain parts of Cannor, everywhere else you're either a vassal to an elf, a half-elf, an anthro cat, or some monster race.
>*rcs in escann >goblins >harpies >halflings surviving 3 super powers >reverians ruled by gn*mes rather than asking Lorent for any form of aid >literal who dwarves on the surface with onions in their name >demilitarised zone autism
>halflings surviving 3 super powers
The Small Country rebellion is directly modeled on the Dutch revolt, and just like the IRL Netherlands wasn't destroyed by Spain/Austria/France/etc there's no reason the Small Country couldn't survive too. The fact that the rebellion almost always fails in Anbennar (just like the Dutch revolt almost always fails in vanilla) is just bad game design.
The problem with using the Dutch Revolt as a comparator to the Small Country is that Lorent & Gawed are both directly connected by land to the region. Spain & Austria were far more distant by comparison; the Spanish could neither resupply their forces by land (which would involve crossing France, their sworn enemy) or by sea (England took care of the Spanish Armada).
Gawed can maybe have some logistical issues, since they have to cross some shitty swamps if they can't move through Uelaire, but Lorent has a massive open land border with the Small Country. There's nothing stopping Lorent from simply marching north and taking their rightful clay.
The Dutch were able to leverage their independence as a counterbalance against Austria for France & England. The Small Country has no such leverage, because they're in conflict with the neighboring France & England analogues.
tl;dr: jay's vision for vic3 is dumb because he has a hard-on for midget races
I wonder what's gonna be in Not! Indonesia, Japan and Australia.
Not!Africa has Lizardmen, humans and gnolls. Did they also have harpies? I can't remember.
1 year ago
Anonymous
>sarhaly >humans
But yes, there's harpies there too.
1 year ago
Anonymous
Anon here mentioned something about giant robots fighting giant monsters in Not!Australia.
1 year ago
Anonymous
I'm now imagining gnomes in precursor mecha suits fighting godzilla monsters to survive.
I don't find it that hard to believe if you assume that one side lost badly. Then the revolt happened, and they were backed by the loser. If it was a war against both Gawed and Lorent, it's dumb. But otherwise it's fine.
Theyre a different species, one weaker than humans at that.
Theyre also directly sandwiched between them, while spain had to ship all their logistics through italy and germany to resupply.
>Theyre a different species, one weaker than humans at that.
Yeah, okay, but that's enough about the Dutch.
>Theyre also directly sandwiched between them, while spain had to ship all their logistics through italy and germany to resupply.
They were the emperor of the HRE and they still controlled large chunks of the Netherlands.
They did say that they were unsure about the lore of the dwarfs in specific, so hopefully we get something a bit more interesting than "dwarf hold that only reclaimed a 2 km long stretch of shitty caves in 400 years"
Would be much more interesting if multiple bands suceeded in reclaiming vast swathes of the mountains but then ended up collapsing, each by a different dwarf-unique disaster.
That sounds pretty cool, just off the top of my head I thought these up >Verkal Gulan conquers the middle Dwarovar, but after the hoardcurse the other holds break away. Seghdihr comes under Elf control, Vazumbrog reconquered by Orcs >Ovdal Lodhum conquers Serpentreach but their high birth rate and lovey-dovey culture makes them extremely susceptible to the serpent's rot, make it an Ireland analogue where their population still hasn't recovered decades/centuries later. Goblin minorities turned into majorities and encroach on territory. >Amldihr gets btfo by Obsidian invasion, who then get diced up by marginal holds like Khugdihr and Krakdhumvror. West Serpentspine divided between a ton of factions and reunification is a bygone dream.
So did Nimscodd conquer Reveria or did they merge into some sort of union? I always liked the weirdly symbiotic relationship between those two very different cultures that persists despite the rivalry of their governments, and it would be lame if one just won and canonically reduced the other to a footnote when their mission trees have a lot of cool stuff about how they might merge over time.
Personal union, I imagine. Outright conquest tends to result in annexation. Like what happened to most of the Escann states (Though a lot of them are back)
I like to imagine it was "Reveria" who liberated the Dragon Coast from the liggers, resettling it with indigenous people, and then peacefully enacting a two state solution.
Goblins had cannons and granades since 1500s, by the end date they should have Sparkdrive Rifles and other artificer inventions. Some high rocks wouldn't be enough to stop them.
Flight, Mountains, Guerilla warfare, based off their unit military tech dropping grenades from the skies and shooting sparkdrive rifles from high vantage points or midair
How exactly would dumb bird women from landlocked mountainous shithole be able to afford cutting-edge technology? The only reason I can think of is that gobbos intentionally armed them to serve as the buffer state between them and the Jaddari.
Their mission tree has a few missions about the "Odd Hunt" where they send out agents to steal or otherwise acquire advanced tech instead of husbands, so they would be pretty cognizant of the importance of tech by the time of Vicky and would try to keep pace any way they could despite their subpar economic base. The Odd Hunt, a few clever alliances, the difficult and economically useless terrain of their homeland making it not worth invading or conquering, and the fact that they aren't much of a threat to the serious regional powers could all have played a part in keeping them alive and free. Maybe they even managed to civilize themselves and became popular with their neighbors.
They aren't dumb, they just haven't done much in the way of technological advancement since their society is solely focused on raping and pillaging, same as most other monster nations -- arguably justified in the harpy's case since unlike the orcs or ogres or gnolls they literally couldn't survive otherwise. Siadan's MT talks about this.
The only actually unintelligent races in Anbennar are trolls and maybe centaurs.
>The only actually unintelligent races in Anbennar are trolls and maybe centaurs.
the obtrol mission tree shows that they become a civilized empire. never played centaurs but if their top halves are human, shouldnt their brains be as good as human brains?
there arent any untilligent playable races, the only shitty ones on the map are the degenerated ruinborn elf cultures and they have no tags.
1 year ago
Anonymous
Centaurs as they're currently depicted in game just have a one-track mind towards violence and destruction. Maybe they're perfectly intelligent but it's impossible to tell because their culture is even more rooted in barbarism than the other monster races.
Obrtrol are the "smart" trolls and even they're barely literate at the start of their MT, all the other trolls in the game that don't actual have tags are pretty much at a pre-sapient level.
1 year ago
Anonymous
>Obrtrol are the "smart" trolls and even they're barely literate at the start of their MT
Humans were barely literate at one point but now they're not. Being moronic at one point doesn't mean you're moronic forever.
1 year ago
Anonymous
go back to discord troony
1 year ago
Anonymous
suck my wiener humaBlack person
1 year ago
Anonymous
say Black person all you want, you will never fit in.
also YWNBAW
1 year ago
Anonymous
Go back to vanilla.
1 year ago
Anonymous
no, cope and seethe, i will kill all the monster races while fricking my elf gf and you will seethe about it
Iirc everyone here is overthinking this and both them and the Allclan were converted to the Jadd so they probably have good relations and a degree of subservience with the Jadd Empire
though seeing Dartax there is news to me and man that's dumb
I mean that region is basically Anbennar Afghanistan, it's not unrealistic that Dartax (or Harpylen, or Overclan) could remain independent. Them being easily conquerable in EU4 is just the mechanics being shit at representing those sorts of conflicts.
probably allied with goblins, also probably benefited from the issues plaguing the Jadd that prevented them from expanding further either way, like how you still have some presumably NSC holdouts in Western Bulwar (which I assume will get eaten immediately in most vicky games)
Thoughts on this sub-mod? Adds some interesting mechanics and changes that seem to fit well in the setting, though its far from polished and focused towards MP. Being able to delete entire continents and regions will be handy when Sarhal arrives.
Lambert goes over it in more detail if interested.
this isn't a submod you fricking cretin it's a total overhaul to a total overhaul and doesn't work with the original mod and it fricking sucks. Also it's riddled with spelling errors and very obviously made by an illiterate ESL
>ESL
Probably because it's that one guy who stalks every paradox game thread and b***hes about ESLs endlessly. He carries a lot of anger around because he constructed a strawman of what a Pole is and then decided to fixate on said strawman.
inb4 soros troony kek in yuo face etc etc because he's never had an original thought
Harpies. I think Siadan has most extensive MT, Harpylen has smaller one. Skurkoli Ogres, if you are into vore. That highlighted orc tribe in Deepwoods bookmarks includes some breeding with dryads.
Gelkalis also has an MT that very directly includes harpy fricking and harpies happily coming into their homes to become their concubines(read. cumdumps)
>Favorite region to play in lads?
Haven't been playing for long, but the empire seems the most flavorful and fleshed out so far. I like the concept of the Lake Fed, but my runs always get ruined during the religious confilct and/or the Centaur invasions that follow soon after
Depends on the country. Some like the centaurs, Roadwarrior, dwarven holds are unlike anything in vanilla EU4, but then you also have hundreds of human nations that mostly just have standard EU4 gameplay. That said even the most generic countries still have access to global mechanics like the magic and artificery systems so it's never totally vanilla.
>Have rebels rise up in capital, too many to fight easily >Letting them die to attrition >Cave goblins appear via random event >Rebels and goblins are now killing each other
Well. Those problems just solved each other
>Elizna/Kheterat always end up the dominant power in bulwar >bhuvarui always ends up dominant in the rahen >lorent always ends up dominant in cannor
at least I can always count on escann to be different every game
What a SNOREFEST.
The beginning was fun with everyone hating each other but now im just sitting here blowing up tiny losers.
When can i get into the forest?
Esthil/Black Demesne for sure
demon ogres get tedious and boring with the way the corrupt temple mechanic is handled, and honestly they feel more neutral evil than lawful evil
What are good ideas when playing in Escann? I tend to go for quality/quantity first, followed by Influence. But I'm wondering if Administration or Diplomacy aren't better.
looks like they're deliberately adding more provinces to rubyhold since that's a bitbucket commit
I guess it makes sense if they don't want them to be eaten by Lorent like they are 9/10 games right now
[...]
looks like they're deliberately adding more provinces to rubyhold since that's a bitbucket commit
I guess it makes sense if they don't want them to be eaten by Lorent like they are 9/10 games right now
Probably done so people can survive til whatever year you need to to spawn the dreamer dwarves from Rubyhold.
[...]
looks like they're deliberately adding more provinces to rubyhold since that's a bitbucket commit
I guess it makes sense if they don't want them to be eaten by Lorent like they are 9/10 games right now
Oh no, Rubyhold in my games is always Lorent's ally. So now Lorent is gonna have an even higher dev ally. Somebody stop them.
That's because Rubyhold and Lorent are historical allies - the Rubyholders were the power behind the Lorentish throne for centuries until Ioriel showed up, and they still have some influence there. One of the most fun games of Anbennar I played was as Rubyhold where I flipped religion to Regent Court then used favors to put someone of my dynasty on the Lorentish throne.
>Try Krakazol again >Somehow beat the command as Rajnadhaga again >Krakazol spawns midway second war again >Lucky enough to not spawn in the wrong mountain chain like last time >Get to krakazol and unlock vision on rahen 10 years later >Rajnadhaga rivaled one xia(they didnt rival them back) for some reason and is getting btfo by the command
>suffer through corintar just to see their consolidaiton reward >some missionary strength and admin efficiency
oh wow thanks.
So much corin simping in the setting and her faction doesnt get shit except for some racemixing, wonderful.
Don't take provinces at the start, make vassals of other centaurs and when you got them all wait until the game lets you annex them easily (it was at a fixed year, don't remember which one). Form the big tag and only then start eating ogres and lake bois
iirc you can start annexing centaur vassals before that, something like 1480. So vassalize other centaurs, annex them when it lets you, form big tag in 1500 and go conquer. I guess you can eat ogres before 1500 as well
Is forming Esthil as the Order of the Iron Scepter straightforward or something more difficult/luck dependent. I was going to play an MP game with a friend and they seemed interesting but I wouldn't want to play them if it was something I'd need to restart on if my early game got ruined due to one frickup. I've not played as an adventurer nation before.
it's straightforward, form a federation with some allies (preferably not right nearby you) and focus on eating tribal land away from the orc and goblins - and killing or driving away nearby adventurers. unless you suffer some disaster where you get BTFO you just will need to wait until adm tech 7 to form esthil. well that and go through the government reforms but that's also straightforward and will coincide with you hitting adm 7 most likely
One thing is I would focus on securing as much of inner castanor as possible because esthils MT focuses on that area, like your capital will move to south castanoth if it's not your capital already.
Esthil WAS supposed to give you another path besides le necromancy where you would instead be Saruman and experiment on orcs
Esthil in its current only path does hate orcs and the one Mission implies you kill a bunch of them. but it's not really expanded beyond that so you have to manually kill them
there's a similar implication in one event text that they hate goblins as well but unlike with orcs that's never elaborated on
The way I interpret it they don't especially "hate" orcs, they just want a source of dead bodies to necromanticise with and greeBlack folk are the most acceptable and abundant target.
It's still a genocide of course but it's for homosexual practical purposes and not trve pvre hvte, of which we've only really got Ovdal Lodhum.
Snotfinger is already based entirely around orc genocide. Its not a very deep MT but it is one.
The final mission is to invade the command to kill their slave orcs, because even those slave orcs could theoretically one day rise up and kill a single goblin.
>Playing Esthil >Want to complete my mission tree before I form Black Demense for the permanent bonuses >I'm stalled for literal decades because a province I need to culture-convert had separatism and then converted to Ravelian religion through event right before it waned
stop with this shit already game, I want to BLOB
Either use console or if you're on ironman edit the mission files. A lot of missions in various countries have moronic parameters that can decades or may even become softlocked
>Newshire got a mt in the last update >Not-Africa is going to have a whole island only with halflings >Small Country is present at the starting date of both CK3 and Vic3
Halfling bros... we finally won
>Except Dwarves, as long as they stay in their mountains.)
I only leave my mountains to grab Damestear, so I can enhance my cannons.
also to genocide Hobgoblins.
How do large total conversion mods handle the patch update cycle
I put Anbennar on the backburner because there was an upcoming patch, a whole patch ago...
Now theres another one coming
how tf am i supposed to complete the castanor mission tree in such a short time? im kinda shit att blobbing because its such a chore carpet sieging and getting a lot of warscore in the late game
You were supposed to blob enough for castanor before before the consolidation wars started so you'd have 200 years to blob for the rest of your tree
yeah i thought so, but still the events and missions so far more than makes up for it, i think theyre fantastic. is there an extended timeline mod that works for anbennar that you can install mid game?
>its such a chore carpet sieging and getting a lot of warscore in the late game
Use your Dominion vassals to their fullest extent. Vassals can carpet siege for you, while you take important battles and forts.
You also get so much admin efficiency that you can blob fast and hard once you become too strong for your coalitions.
also the mercenary system sucks balls because you need a lot of artillery in the late game but no mercenary regiments has that and you cant customise them man after 1700 euiv becomes boring
Busilar's mission tree is dogshit. Eborthil's mission tree is like a vanilla tree but could be better. Crathanor doesn't even have a tree. Stalwart Band doesn't have anything. Why do the devs despise the businori?
to the extent they've focused on cannor, or lencenor, which has not been much, they've been focused on adding MTs for minors like in Esmaria or Great Ording while the majors mostly have okayish trees. Hopefully they'll eventually get back ground to flushing out the big boys - and the Damescrown which still has no tree despite being one of the richest areas lore wise - in Cannor and Escann trees.
Cannor has been banned from getting new content for eons now. Supposedly it's because there's not enough manpower to review it or something, but IMO they're just trying to funnel would-be devs away from fantasy europe and into the less popular ROTW areas to try and balance the game out content-wise.
Busilar and Eborthil are supposed to focus more on colonisation in Sarhal to contrast with the other colonisers but since the continent still isn't added they don't have much.
>Eborthil's
A new mission tree for them is what I'm most looking forward to next update. Its the first nation I ever played in Anbennar and them reaching their Venice/England combo reaching its last form once Sarhal gets filled in means its probably going to be the first nation I play.
Why would Stalwart band, of all minor adventurer nations, get anything? Pioneer guild is more important, House of Riches is more interesting, even Sword Covenant got more going for them.
based on the vicky map they really should do order of the ashen rose, warriors of ancard, house of riches, and whatever the vernmen adventurers are given they're the tags existing at start.
well that and finally get around to reworking counts league. it's downright painful how meh they are compared to everything around them especially with the potential
>spend 2 days trying to figure out why homebrew won't work in my bitbucket install >turns out the dependencies in the mod descriptor aren't a reference to the other mod's descriptor nor even the folder it references, but the fricking name of the mod
I hate this company
Since we're on topic, here is the full map of vic3 anbennar, or at least what we have for now. Devs also said they want to use empty parts of the map to add new planes and planets, whatever that means
>Primeval Serpentspine
Don't you need extremely powerful rune magic to go there? It makes way more sense to just have the Obsidian homeland be off screen.
OK, that's great and all, but vic3 is shit, so why is this being made again?
No matter what content gets stuffed into it, there will never be a war system
Collapsed in the great insubordination, there's a few warlord states in the regions it conquered, most of west yanshen, xianje and most of north rahen, one that's a more legitimate successor to the command before it collapsed, the dragon command where bianfang used to be which is more artificer focused and one that might be ruled by a half orc.
is it just me or this mod is insanely hard? i find every country in vanilla or in other mods very easy, even in mp i usually have an easy time i have like a million hours in this game
but this fricking mod holy shit
every time i play a country i just get instantly bullied to death by some giant blob country again and again, it's fricking brutal
With Anbennar, I find that the biggest difference is that development is higher across the board early-game. Coalitions have always been more dangerous to me than big blobs for that reason.
If you want protection from blobs, either play a blob or try playing a small nation in the HRE. They're good nations for learning the mod. >every time i play a country i just get instantly bullied to death by some giant blob country again and again
You can often avoid that with good diplomacy and alliances. Also don't forget to use coalitions, since you can kill blobs with coalitions just as coalitions can kill you.
>Even in MP
MP EU4 is a different beast entirely. AE matters nowhere near as much, while development stacking is meta.
For me it's the fact that nobody will ally me, ai always seem to hate me
Right now i'm trying the beer dwarves, thought they would be comfy but it turns out everybody wants me dead
Dhenijanraj just dow on me and i can't do much. I only have shit countries as allies, obviously command hates me and my neighbour dwarves canceled alliance and rivaled me for no reason (not sure they'd have been useful anyways).Even if i try to attrition them on my hold their war goal is the outside province and i need it for the MT. Plus ai always has like 30 cannons 100k manpower and good siege generals so i'm not sure about trying to attrition them to death.
Also tried wood elves, same thing, i united the deepwoods, got attacked by a giant sun elf empire, somehow won a 20 year war of attrition only to get fricked by the undead in the north right after. Even with attrition ai just goes out, exploits provinces for manpower, comes back and won't peace even at 30 warscore, at which point some other blob attacked me already
Before that i tried the ogres, got fricked by a centaur horde
Also tried gnomes, instantly got deleted by Gawed
Only country i did fine with was aelnar but that country is basically cheating
>Southern/eastern dwarves >Comfy
lol look at this duud
Play Ovdal Lodhum if you want to make frens and not have a start right next to a great power that hates you.
Yeah i looked up some tips for beer dwarves and people recommend playing really aggressive with the red raj with a bunch of loans war taxes etc and fricking up the command hard early on before you swap
Maybe if i go back like 15 years and really give everything to help the red raj survive as a buffer state i could save this playthrough idk
I can't be bothered right now, i'll try Ovdal Lodhum and report back
>I can't be bothered right now, i'll try Ovdal Lodhum and report back
Have fun spreading the love to all (except those filthy squatter *rcs)
1 year ago
Anonymous
What's the Lodhum policy towards goblins like?
1 year ago
Anonymous
That's never actually adressed, now that i think about it. In all the flavor events and MT, they seethe at orcs. It's a good guess that they also hate goblins, but not on the same level as the eternal orc.
They become friendly with the harpies, who are monstrous. So maube down the line they will make up with the goblins.
>Ogres >Gnomes >Dwarves
You're basically picking all the "advanced" Anbennar tags, which require a more detailed knowledge of the game mechanics to succeed as.
Cannor and Bulwar are the best areas for getting a feel for Anbennar, since they still differ from vanilla but are still vanilla-esque. If you can handle native mechanics, Escanni adventurers are fun and can ease you in, since they start small but grow quickly.
>Lake fed sits around all game doing nothing but slowing down your computer with its 30 different tags >Unites into a blob with over 1k dev and then attempts to eat its way out of the plains >This happens every game without fail
Who was this region even made for?
It'd be better if the Forbidden Plains was just a wasteland that spawns the centaurs partway through the game as an invasion-like disaster, make something actually happen in Haless and challenge the great northern blob that forms every game.
Problem with that region is mostly just that content dries up around the midgame. Lake federation should really fall apart if they manage to defeat the centaurs.
How do I deal with Marrhold blobbling into the Serpentspine? I know they've probably got an insane military at this point and they have 6 fricking allies, whereas I have none. They're even warning me now because they get AE from me taking orc shit in the region since they're nearby.
Wait for the League War (or any other major conflict), attack them and rush their allies, canceling their alliances in separate peace and then take as much of marrodic land as you can. In the meantime, improve your economy and force limit , to be able to hire good mercs without taking too many loans. You can also rival them and try to befriend their rivals.
I had to bide my time for ~40 years but I finally managed to ally Gawed after the league war ended, which tipped the scale in the favor of my alliance (Marrhold was on the winning side and Gawed got fricked during it). Did a bit of bordergore and tried my best to cut off their access to different regions, giving Rosande the only link they had to the Deepwoods and cutting their Dwarovrodi lands in 2 near Mithradhum. It seems like that did little seeing as they're currently still destroying Er-Natvir but hopefully it'll make my next wars easier now that I have a foothold in their lands. Next war I want to completely cut them off from the mountains and just build forts on all the cavern tunnels leading into them from Escann.
This is my first Dwarf game and they're really fun so far, but I think I'm about to get Hoardcurse soon because my income is edging up to 150/month and I've heard that disaster can ruin your game. I'll see how that goes soon I suppose.
>They're even warning me now
Would have been a perfect opportunity to fight them without their allies.
I had to bide my time for ~40 years but I finally managed to ally Gawed after the league war ended, which tipped the scale in the favor of my alliance (Marrhold was on the winning side and Gawed got fricked during it). Did a bit of bordergore and tried my best to cut off their access to different regions, giving Rosande the only link they had to the Deepwoods and cutting their Dwarovrodi lands in 2 near Mithradhum. It seems like that did little seeing as they're currently still destroying Er-Natvir but hopefully it'll make my next wars easier now that I have a foothold in their lands. Next war I want to completely cut them off from the mountains and just build forts on all the cavern tunnels leading into them from Escann.
This is my first Dwarf game and they're really fun so far, but I think I'm about to get Hoardcurse soon because my income is edging up to 150/month and I've heard that disaster can ruin your game. I'll see how that goes soon I suppose.
I've never seen them get that big for what is worth, much less blob into the mountains. Did they build the Marrhold tunnel?
Only dwarves that recently got content are marble dwarves, alcohol dwarves, and glass dwarves. The dwarves with an observatory are being worked on in the bitbucket. Some goblins are getting their mission trees changed again I think and orcs are getting new serpentspine mechanics
I've only played Orlghelovar so I can only judge them. Orlghelovar is cool because they're an articifer nation and can get a lot of -% power cost but a good bit of their missions are janky. From what I've heard Shazstundihr is a lot of surface conquests in Bulwar and building shit everywhere
1 year ago
Anonymous
>surface conquests
BOO!
1 year ago
Anonymous
I played it, youre conquering humans/elves but cannot convert them, you become a tolerant overlord building stuff for everyone.
You end up with like -50% building cost kek
1 year ago
Anonymous
>but a good bit of their missions are janky
what do you mean by this?
Is there a bug on the steam version for TI not clearing for Haless nations? The runs nearly over and I need good relations with people I cant even see.
silverforge spawns asraport in the islands, asraport doesnt have an MT but silverforge does, so you'll have something to do
rubyhold has no MT, but they are closer to the sea than the silverforge
so why not pick sea dwarves?
Oh, i guess Rubyhold getting more provinces in the bitbucket tricked me into assuming they had a MT.
I really want to play sea dwarves, but i would rather wait until they get a MT and some more flavor.
Silverforge it is. Never actually played in Anbennar proper, so this should be interesting.
>Finally finish hoardcurse disaster >Had to basically spend 20 years doing nothing >Am now bankrupt, because frick paying 20k+ in loans >Lost my allies because of bankruptcy maluses >Immediately get Borduz-az-Stun disaster
What the frick is this game's problem with making the Dwarf mid-game an utter hell?
Get a proper eocnomy going before it fires, reduce your income before it fires to make the payments cheaper, recall all merchants, give out all monopolies, disable all policies
In the bank desaster collect the debt, its just crushing peasants, you will be low stab and have verything rebel anyways, no problem being at -3 stab.
Provoke the rebels so theyre all on cooldown, then go to war for money/war reps and ask allies for money, if you root out corrutpion, kill on suspicion and debase currency till youre at 15 corruption, you will lose that.
after you do the bankshit you can take loans again, and you should be able to loan yourself through the whole ordeal at that point.
>The Godlost have denounced the shamanic ways of the goblin cults, instead they have forged their society into a rigid structure. They value family and country over religious practices and cosmic powers. A disciplined and loyal attitude is virtue and any disobedience is a sin.
From the wiki. I think it's closer to antitheism in practice, since Hobgoblins persecute mages and shamans and also destroy all those temples.
hobgoblins don't want to destroy the temples they're just apathetic towards them and don't mind the Oni destroying them so long as they get their cut of the loot.
>The Godlost have denounced the shamanic ways of the goblin cults, instead they have forged their society into a rigid structure. They value family and country over religious practices and cosmic powers. A disciplined and loyal attitude is virtue and any disobedience is a sin.
From the wiki. I think it's closer to antitheism in practice, since Hobgoblins persecute mages and shamans and also destroy all those temples.
I always interpreted it as a more invasive and aggressive form of legalism.
Probably not but it's my first time on Dwarfs and I've had a tough campaign between being cucked by these guys and facing back-to-back disasters so I don't mind very much. It's a fun time.
krak are a bit of a tough run that's very luck dependent. you're stuck in that first tunnel area for ages and by the time you colonize your way out you can only pray the right countries are doing well and others like grombar or marrhold got cucked.
I don't think there's a true way to stop those guys for good other than to eat them up. You could feed their land to a vassal and then release whatever's left over. How come you don't want land anyway?
My only goal for this campaign is to not directy own land outside the Sarisung area
I ended up waiting for Bianfang to annex the Xia so I could release them as a march
>I don't think there's a true way to stop those guys for good other than to eat them up
Gold Kobolds get a cool anti-Command peace goal. Just completely disbands it and gives all the land back to the natives. But yeah, doesn't help a Sarisung playthrough.
honestly it's always been my gripe that regular warscore costs in vanilla have always been too high. While I understand from a gameplay perspective they don't want superfast ai or player blobbing it also removes the possibility of historical wars like the Ottoman-Mamluk one where the Ottomans absorbed the equivalent of 1444 Mamluk borders in one war.
>Esthil >Got the Castanor reunification wars cb >-50% ae on all provinces >Still get 150 ae every war because of the massive dev bloat in this mod >Can't take shit in the peace deals either because every province is mad expensive
reeeeeeeeee
The dev bloat is becoming a massive problem for the game in general, even vanilla. It's reaching a point where I'm forced to pick espionage and diplo ideas only for the ae and war cost reduction respectively, otherwise the game becomes too frustrating to play
just paste something like this into the common/triggered_modifiers/anb_triggered modifiers file in the mod if you're using the bitbucket one
warscorecost(whatever you want to name it) = {
potential = {
human = yes
ai = no
}
trigger = {
human = yes
ai = no
}
province_warscore_cost = -0.5
}
you can fiddle with the exact reduction amount, right now it's a 50% reduction in cost.
the ai = no is probably redundant but I just do it just in case
>started as gelkalis, formed surakes >very first mission requires you to eliminate all of the sun elf countries >doesn't even give you claims or a CB or anything so I have to just slowly annex the entire Elizna blob
Im currently im my Gelkalis game and instead of elizna I had a khetarata blob. You shouldn't have any issues if you have the -25% warscore and -20% province cost from diplo and take 100% every war. You shouldn't have ae problems either since by the time you form Surakes there'll be only 1-2 sun cult nations left and they'll be on truce with you.
I do have diplo but even still it's going to be at least 3 or 4 wars to take everything, not to mention ruining my GC with land I don't really even want to take anyways. Feels like the MT just wasn't designed with the scenario where Elizna beats Khet in mind.
Kill orcs. Behead orcs. Roundhouse kick orcs into the concrete. Slam dunk an orcs baby into the trash can. Crucify filthy orcs. Defecate into orcs' food. Launch orcs into
the sun. Stir-fry orcs in a wok. Toss orcs into active volcanoes. Urinate into an orcs gas tank. Judo throw orcs into a wood chipper. Twist orcs' heads off. Report orcs to the IRS.
Karate chop orcs in half. Curb stomp pregnant orcs. Trap orcs in quicksand. Crush orcs in the trash compactor. Liquefy orcs in a vat of acid. Eat orcs. Dissect orcs.
Exterminate orcs in the gas chamber. Stomp orcs skulls with steel-toed boots. Cremate orcs in the oven. Lobotomize orcs. Mandatory abortions for orcs. Grind orcs fetuses in the
garbage disposal. Drown orcs in fried chicken grease. Vaporize orcs with a ray gun. Kick old orcs down the stairs. Feed orcs to alligators. Slice orcs with a katana.
Anyone saying the dwarfs, wood elves or escanni humans are bad for genociding and enslaving orcs and goblins are reddit brainlets. Frickers took their lands, raped, looted and despoiled them, pushed them to the brink of extinction, and suddenly the civilised world is wrong for retaliating? Frickers had it coming, tenfold.
reminder goblins were brought to the surface as slaves of the orcs and if you're mean to them you're either being mean to lost refugees (escann, bulwar) or to races literally living in their ancestral homelands (serpentspine, deepwoods)
dw*rven apologists can come up with all kinds of cope theories but these are facts
>reminder goblins were brought to the surface as slaves of the orcs
This might explain why i always see ai goblin nations order purges against the *rcs.
I didn't know this, anon. I shall (mostly) refrain from purging them in the future.
Canonically I don't think the Escanni humans commit genocide. No clue about the Dwarfs or Wood Elves. Probably the latter, bunch of fey fricking bastards.
Aren't Esthil supposed to be the canon "winners" who then get defeated when they go full witch king? Their MT and the description of their leader would make me assume the green orcs didn't have a great time in Escann.
Esthil did become a major power though, even conquering the Corintar. But ultimately lost to a coalition of other Escann states. Which allowed Núrcestir to win the wars of consolidation and unify Escann and then Abbenar.
1 year ago
Anonymous
>Nurcestir
The most boring winner of the Escannb Owl.
Alt canon history Anbennar when?
1 year ago
Anonymous
>The most boring winner of the Escannb Owl.
I actually think it makes a lot of sense the people actually trained to build a country would win. Though, granted, it was a long ass process.
They are also lacking in flavor right now but I expect them to get quite a bit once they get a MT.
1 year ago
Anonymous
Give me five minutes
1 year ago
Anonymous
>Alt canon history Anbennar when?
I think there's an Anbennar Alt History wehre they switched around Elves and Orcs, as in Orcs were the ones who helped humanity beat the Sorcerer King, and Elves came in in the 1400's to invade Cannor.
It's pretty funny and well thought out, but I don't remember the name
Canonically I don't think the Escanni humans commit genocide. No clue about the Dwarfs or Wood Elves. Probably the latter, bunch of fey fricking bastards.
>Esthil >Got the Castanor reunification wars cb >-50% ae on all provinces >Still get 150 ae every war because of the massive dev bloat in this mod >Can't take shit in the peace deals either because every province is mad expensive
The dev bloat is becoming a massive problem for the game in general, even vanilla. It's reaching a point where I'm forced to pick espionage and diplo ideas only for the ae and war cost reduction respectively, otherwise the game becomes too frustrating to play
+% improve relations rate is the strongest stat in the game solely because it makes AE tick down faster
grab it everywhwere you can, use magic to increase it temporarily, and you'll be able to conquer much more
and, of course, the elves have a bonus to it as a racial trait, because why the frick not lmao
>Esthil >Got the Castanor reunification wars cb >-50% ae on all provinces >Still get 150 ae every war because of the massive dev bloat in this mod >Can't take shit in the peace deals either because every province is mad expensive
reeeeeeeeee
Oh thank god, I thought it was just me.
Playing as Count League -> Castellyr and I'm getting really sick of waiting around for AE to go down. Seriously starting to regret picking influence over Diplomacy and/or Espionage. Not Economics though. Development cost is great.
honestly it's always been my gripe that regular warscore costs in vanilla have always been too high. While I understand from a gameplay perspective they don't want superfast ai or player blobbing it also removes the possibility of historical wars like the Ottoman-Mamluk one where the Ottomans absorbed the equivalent of 1444 Mamluk borders in one war.
[...]
[...]
just paste something like this into the common/triggered_modifiers/anb_triggered modifiers file in the mod if you're using the bitbucket one
warscorecost(whatever you want to name it) = {
potential = {
human = yes
ai = no
}
trigger = {
human = yes
ai = no
}
province_warscore_cost = -0.5
}
you can fiddle with the exact reduction amount, right now it's a 50% reduction in cost.
the ai = no is probably redundant but I just do it just in case
I honestly wish they would find a different solution. It's really annoying, especially if you like relying on vassals.
You've gotta use the massive force limit modifiers from undead army and witch-king to your advantage and prevent coalitions from forming solely by virtue of your army size. As long as you have an overwhelmingly larger army than anyone around you the AI will hesitate to join coalitions even if your AE is over 100. Some will still form, but few nations will join and they'll often leave within a short period without ever launching a war. That was my last experience as Esthil -> Black Demense.
My army is big enough that they've never declared on me yet, but everyone joins the coalition. And i've just broken my alliance with Gawed because they keeå dragging me into wars and they have provinces in my culture group. I'll make more armies, then. Also this is the first time i've ever stormed a fort. I just storm every fort now, shrug off the losses. Endless manpower is fun.
>play as dak >tech 2 feudalism-less shithole that can't dig holds until the 1500s >ruin your country for 35 years because of the stupid mission requirements and lichdom events demanding from 100 to 300 mana or crowns >die to a 10% chance >can't savescum that because the game defined you'll be in the 10% 2 years ago
cool
awesome
back to dwarf fortress i guess
Christianity is closest to the Jadd (though the Jadd is closer to Islam than Christianity), it's really the only non-racial, proselytizing religion in Anbennar.
Roman Empire is Castanor. Castanorian roads and fortresses are still used, and most human language in Cannor is descended from Castanor just as Europe has so many Romance language speakers.
Given the Sun Cult Religions and the Jadd are essentially the big three Abrahamic religions the New Sun Cult would be analogous to Christianity with a racial component added in.
Castanor is the Roman Empire with an Israelite backstory
How to beat Lorent as little people? Enjoyable run so far but I fricked the diplomacy and now both Lorent and Gawed have rivaled me. Lorent has claims and 80k - 100k troops and will probably attack once truce is up. Goal is finishing the mission tree (colonial + Small Country liberation) but these thorny c**ts are breathing down my neck and everyone hates me.
Current strat is to take admin, defensive or quantity, build up economy to support forts + mercs + military increase and bleed them in the hills if they attack. Or maybe focus on grabbing Aelantir, out-tech them, wait until religious or a coalition war, then start sniping.
Thoughts? Too much of a moron with too many threats and goals to consider. Feels like I'm gonna get steamrolled any minute. I just wanna build globbogommo little people empire in peace 🙁
Not really. Gawed suffers from two early-game problems: a shit ruler (1/2/2) and a shit eco.
If they get a MC or GC, both problems get resolved at once and they can use their massive quantity buffs to steamroll everyone.
Sure, but Lorent doesn't have these problems and can steamroll everyone early, they also have the advantage of better, more wealthy expansion targets. I think Small Country rebellion is less likely to trigger on the newest version of the mod.
>Lorent doesn't have these problems
They can't really expand well into any direction other than north and going colonial. Gawed can go basically anywhere expect into Abbenar.
In my personal experience Gawed always takes out the Kobols/Gnomes. Then either stalls long enough for Lorent to get some colonies going or goes absolutely apeshit in Escann/North before it starts eating up Lorent and Abbenar.
It would be neat if player was able to pick which nations can and can't get the Conquerors. It would make certain campaigns more interesting
>They can't really expand well into any direction other than north and going colonial
Not really. The main difference between them and Gawed is that Lorent is already the strongest and wealthiest power in all of Cannor after securing their homeland, even without the Small Country, which they usually also conquer. They are also able to slowly nibble western Anbennar, province by province. >In my personal experience Gawed always takes out the Kobols/Gnomes.
Sure, but kobold land is pretty poor. >Then goes absolutely apeshit in Escann/North before it starts eating up Lorent and Abbenar.
I don't think I've ever seen them pull that off successfully; Escanni alliances are too strong, and they just refuse to blob into Gerudia in my games.
1 year ago
Anonymous
>They are also able to slowly nibble western Anbennar, province by province.
I find they leave it relatively intact as long as Wex is emperor. Expanding in the empire is also slow, very slow.
>I don't think I've ever seen them pull that off successfully;
I have. Even when playing in Escann. It's very annoying. Half of the reason I need diplomacy is that leaving a state weakened on the border with Gawed is basically just asked them to invade.
1 year ago
Anonymous
Actually, correction, It might be BECAUSE I'm playing in Escann and my desperation to expand quickly destabilizes the entire region like some kind of cross between Isreal and Rome.
I am pretty impressed with the AI though. In my current game somebody actually managed to reform the Phoenix empire and I'm kind of terrified. Thank god for the fact that Lorent is being a dick and guaranteeing Not Hungary.
you forgot to mention the fact that Lorent and Wex are allied so Gawed is unable to even think of expanding south without taking on a pretty huge alliance, at least until they get lucky and Wex is dethroned but that's not always guaranteed.
The Alenic Reach just isn't enough to offset the wealth of the south, and Gawed usually doesn't blob into Bjarnik from my experience
Sure, but Lorent doesn't have these problems and can steamroll everyone early, they also have the advantage of better, more wealthy expansion targets. I think Small Country rebellion is less likely to trigger on the newest version of the mod.
>they also have the advantage of better, more wealthy expansion targets.
I feel like Lorent would be more constrained if the breakaway duchies like Rubenaire/Wineport/Elisin actually formed larger coalitions to stave of the Lorentian menace, but most of the time they fall into two or three opposing factions that Lorent easily mops up.
>I feel like Lorent would be more constrained if the breakaway duchies like Rubenaire/Wineport/Elisin
Do feel they need some kind of unity. At the moment they are basically just free expansion.
> and Gawed usually doesn't blob into Bjarnik from my experience
They tend to respond very differently depending on who wins in the North. Grombar especially tends to often get the absolute shit kicked in.
You mean that tag you release in Ravenmarch's mt? I don't think you can play as them, maybe they will add something with the new update. I guess you can tag switch on the console if you really want
oh I didn't know they were a Ravenmarch thing, it's cool that they're actually used somewhere already >I guess you can tag switch on the console if you really want
I unironically might, enlightened empires led by minorities are kino
I don't think you need to do it, I know Surkes have missions regarding their status, which may or may not make getting rid of them easier (I never finished their MT). Keep the dwarves, you have no beef with them.
Btw, is there any reason to go full purge on Orcs? I always just befriend them because why not. Tried to enslave some of them but that just ended up with a lot of annoying events about the Orcs we did like having a issue with it.
excluding the orcs? probably the Dwarves or Halflings winning
i just now noticed the devs have fricked up ibevar in vic 3. now the only decent elven nation left is aelnar.
god leftwingers are such a plague on the planet, they destroy everthing they touch
>leftwingers
what a midwit take
fantasy settings have had elves seething about half-breeds for years, and this is in a setting with the hitler elves in Aelnar and Sun Elves mostly lording over human serfs.
You can form them as any orc tribe in Escann. Their MT is pretty old, so don't expect a lot of flavor. There's also Roadwarrior if you like playing as migratory tribe and depopulate the world.
Not much. From what I've seen, when I got them as a vassal, the reward for most of those later conquest missions is 25 prestige. You get some military bonuses earlier.
i just now noticed the devs have fricked up ibevar in vic 3. now the only decent elven nation left is aelnar.
god leftwingers are such a plague on the planet, they destroy everthing they touch
Ones elves discovered the other races they learnt about the joys of thicc. Due to their biology, elves can't get thicc, so they are no longer attracted to their own kind.
>Ones elves discovered the other races they learnt about the joys of thicc. Due to their biology, elves can't get thicc, so they are no longer attracted to their own kind.
Apparently someone is working on a Snotfinger MT which is partially about genociding orcs in Escann and in the Serpentspine. They guy working on it might also be /here/ if I'm, not mistaken
Snotfinger had the generic/old goblin MT, which are in theory all being reworked (i think nearly half got reworked in the last major update to the mod).
In my version of the bitbucket after the steam release but before sarhal snotfinger ends at killing the brown orc slave states under the command so they wont ever pose a threat in the future
Kobolds are just the classic DnD dragon worshippers, lizards are Aztec space aliens like the Warhammer ones. No relation.
wait they're unironically space lizards a la Warhammer? I thought they just rose into an empire concurrently with the Precursor Elves but got BTFO by them
Hmm, the frickchart doesn't include them yet, so no definitive answer. But I'd wager not (Though both Dragons and Lizardmen are aliens, so it could be possible)
There's a google sheet with a list of racial compatibilities. There's actually a lot of useful/interesting googlesheets but I dont remember if we're allowed to post links to that stuff on this board or not
Explain the kobolds.
Also i'm pretty sure the dwarves and harpies can breed.
1 year ago
Anonymous
That isn't the real version.
Harpies afaik can only breed with the descendants of Avariel (Humans, Elves, Goblins, Orcs, etc).
1 year ago
Anonymous
what's the difference between mule and light-mule
1 year ago
Anonymous
>light-mule
Women are fertile, men are infertile (or the other way around). Basically some of the descentandts may be fertile, but it's not that usual
[...]
Huh. I recently played Ovdal Lodhum, and thay have events about harpies setting up brothels to breed with dwarfs, and harpies trying to steal away dwarves to have kids.
That's weird. I think the implication is that the harpies are trying, but they might not be getting anywhere
>Orcs and Ogres are light mules but Trolls and Ogres are just mules
How does this work
Orcs are a genetical abomination created by mixing the DNA of Humans, Elves, Goblins, and Ogres, so they're more compatible than should be possible
1 year ago
Anonymous
>Orcs are a genetical abomination created by mixing the DNA of Humans, Elves, Goblins, and Ogres, so they're more compatible than should be possible
That was fake lore made up by the Shattered Crown guy and is in the process of being retconned along with everything else in their MT.
1 year ago
Anonymous
>Even the people who make *rc content are shitters
1 year ago
Anonymous
still not as bad as the old goblin content
1 year ago
Anonymous
Though the MT was shit and made up a lot of stuff, Orcs being a biological weapon created by Duncaniel is not one of them.
1 year ago
Anonymous
Wait, that wasn't real lore?
So it's just like a coincidence those degenerated elves to the east of the Ynn look like orcs, right?
1 year ago
Anonymous
Dwarves and Harpies are biologically incompatible
Huh. I recently played Ovdal Lodhum, and thay have events about harpies setting up brothels to breed with dwarfs, and harpies trying to steal away dwarves to have kids.
1 year ago
Anonymous
>Orcs and Ogres are light mules but Trolls and Ogres are just mules
How does this work
1 year ago
Anonymous
>Dwarves are only compatible with dwarves
I'm curious as to why honestly.
1 year ago
Anonymous
Dwarfs aren't attractive, and they are too human to be monstrous, so the coomer modders don't bother writing about interspecies breeding for the dwarves.
1 year ago
Anonymous
Dwarves are of a completely different lineage and predate all other races by a fair degree. Despite looking like short humans they're more or less just divinely animated golems or some shit.
Ah. I've heard both a lot of good and a lot of bad regarding homebrew. What're your thoughts on it?
1 year ago
Anonymous
it's fun to keep you entertained when playing coutries with shallow or no mission trees, I wouldn't bother if you're playing coutries with proper content
How much do you give a shit about what happens in Cannor while you go colonize? >zero fricks: Venail >want to get involved: Eborthil or Reveria >want to play imperial politics too: Pearlsedge or Verne
Darkhorse and a total meme but Moonhaven. If you use Istralore as an attack dog and snipe all land nearby early on you can consolidate the anbenncost trade node and if you switch to monarchy are guaranteed the emperorship and your mission tree is all about colonialism and a hegemony on tea
Yeah just that and the gold hoarding mechanic. The Dwarovar lead is going to be working Darkscale's lore whenever he gets to it but words on the street is they were made by Nimrith the dragon that fricked up Khugdihr
Also apparently darkscale lore is getting changed to them being native to the serpentspine
Yeah just that and the gold hoarding mechanic. The Dwarovar lead is going to be working Darkscale's lore whenever he gets to it but words on the street is they were made by Nimrith the dragon that fricked up Khugdihr
The Kobolds religious aspects require country flags though idk how you unlock them. And they also have a ritual they can perform requiring 100 church power. And after reading through the d*scord the Dwarovar lead Auirus wants Darkscale's formable, Syzirex to get a new religion after forming it. Supposedly related to Nimrith I think.
New Bitbucket UI for selecting a country with indicators for unique missoin trees, primary race, and if they own a province that spawns a new world nation as well as a new "Starts" UI" on the left
The Kobolds religious aspects require country flags though idk how you unlock them. And they also have a ritual they can perform requiring 100 church power. And after reading through the d*scord the Dwarovar lead Auirus wants Darkscale's formable, Syzirex to get a new religion after forming it. Supposedly related to Nimrith I think.
Snotfinger is currently back to default cave goblin mission trees on the bitbucket so their mission tree is being worked on again. There's a couple new world trees with progress like thilvis, cestirmark, and amgremos. Mulen seems to be almost done if not finished. And dur-vazhatun seems to almost be done as well but requires localization. Also black orcs appear to partly have their new plunder mechanics set up?
Here you go, ended the game here after finishing missions, digging to lvl 10 and winning few wars against everyone big around me, so theres a bit of bordergore left.
Was a fun playthrough if you like the vassal swarm gameplay and dorf mechanics without the disasters, bit on the easy side though I was on Hard with mythical conquerors and it was a breeze.
>most brutal goblins in the moutains, want to cleanse all orcs in sight not only below the surface but also above it, one of the few coutries to get specific slavery related content >their name is snotfinger and their flag is a bad drawing of a finger full of snot
it's not fair bros
All ogres are hungry. But I meant one of the lot pinned between the forbidden plains and the serpentspine. Give yourself an opportunity to experience what centaurs are like from the other side. They're motherfrickers. Frickin' centaurs.
is this a cestirmark thing or a new disaster? my adventurers couldnt kill the cultist events, but i dont think thats just it, because i did do the mission/event for that waterfall dream
Previous OP here, you made this one without my permission
I'm thinking of reporting you
By controlling, directly or indirectly, the manifold principalities, duchies, and free cities that make up the Anbennarian Nation, we can unite our people into one singular nation state. Three Hurrahs for the Empire of Anbennar!
>Gnomes beat Kobolds
I won't stand for this. Global Gnomo must be destroyed
Gnomes also hold the whole northern coast of Aelantir canonically
Where's Aelnar.
WHERE IS IT
I WAS PROMISED RUMP AELNAR TO REMOVE THIS MESS
It's right there.
I was forced to zoom in to find it.
you can see theremann right there in the polar ice and a tiny gawedi dalaire outpost
my god that's fricking ugly. Where is not-America to clean this up?
there was an autist in cestirmark that tried sending letters to people to unify the map so it doesnt look like shit bit he failed
Here
>tiny rump state aelnar
based now i can commit the greatest atrocities known to man
Not enough straight lines
>Spring homosexuals beat the unified seasons
>the only state where kobolds are accepted is the triarchy, which follows the th*ught
It is suffering to be a kobold.
Tis a shame Vicky 3 is fricking shit so we'll probably never see a, and I hate to make the comparison, TNO Omsk-tier revenge story for the kobolds.
Kobildzan is still around in the caves, I don't why couldn't they make a comeback. Everyone loves the underdog.
And I forgot, but Kobolds migrated to Gnomish Canada and Dragon Dominion and they are supposed to have some mechanics around their interactions with the local Dragon.
Is the Vivin Empire a formable tag in EU4 or is it Vic3 only
vic only, it's a fancier name for arannen, who PU'd asheniande and corvuria
The devs should consider adding it then. Tagswitching is always fun.
Almost none of these were crafted in an immesive, chronological manner, instead they were crafted by some discord freak thinking x existing or doing y would be cool, followed by the bean guy saying yeah ok, and only then they began creating the canon to justify the map looking like that
and everything about that approach SUCKS
lol ok bulatix go back to your discord rejects central now
>followed by the bean guy saying yeah ok
Everything in the Vicky mod so far, at least as far as Cannor is concerned, was directly written by Jaybean himself according to the development doc. The Anbennar setting was originally developed to take place during the 19th century, this was Jay's plan from the start, the EU4 mod was always intended as a prequel and shit like the Blackpowder Rebellion and Anbennar's unification have been core parts of the project's lore from the beginning.
grim
so the 1444 anbennar was just a happy little accident?
i wasnt gonna play the intended story anyway, since vic3 is vic3 lol (lmao even)
Yep. Jay has a fricking boner for space filling boring normalgay empires with bland names and you can clearly see that in Cannor.
Cannor is the most immersive continent after Bulwar and it only plays like shit because EU4 is shit and Cannor development has been griefed for 2 years
It's Jay's fault because he autistically wants to helicopter over everything that is done in Cannor (which in itself is fair enough) but is also too lazy to do it himself while he's pretending to work on Sarhal right now, and he doesn't trust anyone else enough to delegate it to them. He also has a hate for reworks even though major tags like Lorent, Gawed and Wex have absolute trash mission trees while some random OPM in the empire that just happened to get a tree right before the content lock was implemented has a much better mission tree (and I don't necessarily mean bigger)
the main theme, specially regarding the BPR, was written by him. But the specific borders, the existance of some small nations or vassals, the theme of some larger nations weren't. Grombar has access to the Lake Fed's sea because it looks cool and "gives Russia vibes", the Busilari vassals/PUs are there because "Busilar not owning them would mean they didn't do anything" according to jay himself while the discord really wanted Eborthil to still exist in a way, Bayvic's existence came out of nowhere because city goblins = cool. It's all stupid but the cake has to go to the Redglades, the loyal Lorentish elves were granted their autonomous region and weren't integrated into Lorentish society after 8 CENTURIES. Redglades is (was?) even forbidden from having a MT because of how unthinkable any kind of betrayal towards Lorent is.
I don't know where exactly I'm trying to get with this, I just like Anbennar, Vic2 and Victoria's timeline in general but Anbennar for Victoria doesn't feel anywhere near as immersive as I hoped over a year ago.
Redglades makes some sense, moreso than a lot of other dumb changes. Ioriel is still pulling all the strings behind Lorent throughout EU4, so it makes sense that she would allow her chosen people to have an autonomous region for them to live in peace without any humans messing with their affairs.
It makes way more sense than, say, Lorent and the Norf League letting the halflings have that much top quality clay, or Reveria willingly submitting to globogommo, or why nobody bothered conquering all those independent states on the Trollsbay.
Lorent and the Northern league got their asses kicked by the halflings. There's currently developing lore around the small country revolt but the gist at the moment is that it was around the same time as the Lorentish conquest of the bloodgroves/Cheshohanta regions and the Gnomes, who were backing the halflings, absolutely fricking destroyed most of the Lorentish Armada in the baycodds and forced them to sign peace with the halflings or lose their colonial empire more or less
can't wait for vicky 3 to play fascist halflings and groß
>Reveria willingly submitting to globogommo
They did work together with gnomes for centuries, and midgets seem to be fairly self-segregating and have a hands-off approach to governing others, letting them rule themselves. Maybe I'm wrong, but that's the impression I've got.
>why nobody bothered conquering all those independent states on the Trollsbay.
They are all in the defensive alliance, Trollsbayer Concord.
>naval battle somehow matters when theyre right next to each other and the country thats 100x bigger could easily invade them
bravo discord writers
>the Busilari vassals/PUs are there because "Busilar not owning them would mean they didn't do anything" according to jay himself while the discord really wanted Eborthil to still exist in a way
fricking jaybean. Eborthil is so much better than Busilar, it's not even funny.
sneedpill me on bussylar whats their lore like
colonized by the ancient khets
colonized by gnolls
colonized by castanor
colonized by dameria
colonized by castanor again
colonized by the gnolls again
colonized by the sun elves
becomes independent and invites the one random elf that lives in sarhal to become queen
elf queen accepts and brings the tribe of her husband
mission tree ignores all of this and is entirely conquer THIS for permanent claims on THAT
actually disgusting and poorly implemented coutry, Eborthil has so much more personality
Dont forget their black excellence
>Harpylen is still around
Hard to believe.
How do all the cultures in the empire of anbennar fall into one culture group
Why wouldn't they? And even that isn't exactly true, since there are dwarfs, elves and gnomes in the empire.
It isn't, it's predominantly one culture like how the real HRE was predominantly German but there's a bunch of exceptions.
Wex is in the Alenic group, Asheniande and Nathalaire are Corvurian, I think a few of the counties near Lorent are Lencenori, etc. And like
said there's all the racial minorities too (Gnolls can join the empire too as a of a few updates ago).
Vertesk is Alenic too.
ironically enough the parallels with Germany go further, based on that map the current Empire, excluding non Humans, is now exclusively Anbennarian culture populated areas, and in fact several Anbennarian areas are outside the empire like Uelaire, Exwes, and the Arennese. though with the Arennese forming their own empire I wonder if they'll still be considered Anbennarian a la the Austrians or their own thing.
I don't mind the halflings existing, but the idea they not only exist but exist in perhaps their biggest possible form seems silly as hell. like I'm pretty sure they control some Lorentish populated territory in their southwest. Uelaire I guess was considered lightly populated but Exwes definitely wasn't.
from those vic3 maps that have been posted it seems the developers have a hard on for non-humans
most of those at least make sense given the eu4 setup though, unless the sarhal halflings are written in to have united and gotten involved the idea the small country halflings would get what amounts to a 100% victory seems crazy
not everything makes sense, the bjarnrik mission tree has you colonise dalaire and the provinces there has "northern" names but still its part of the gnomish hierarchy, imagine a bjarnrik in exile after being conquered by the northern league where you go around and reave in aelantir
The EU4 start already has humans either not existing or being subservient to non-humans in like 80% of the world. The only places where humans are really dominant are Yanshen, the Lakefed, and certain parts of Cannor, everywhere else you're either a vassal to an elf, a half-elf, an anthro cat, or some monster race.
I prefer it that way tbh. What's the point of a fantasy mod where humans rule everything? Just play vanilla at that point.
I don't play vic3 btw
as long as it makes sense lore-wise
Where's the Ravelian State?
No Ravelian State apparently but Anbennar becomes ravelian
>Ibevar City
why is anbennar population so small?
Massive civil war.
And 70% of it is in Esmaria, the land of sodomites, prostitution and debauchery
It's an old pic. Damesear alone has 5 million pops, and doesn't even have all the races added yet.
>*rcs in escann
>goblins
>harpies
>halflings surviving 3 super powers
>reverians ruled by gn*mes rather than asking Lorent for any form of aid
>literal who dwarves on the surface with onions in their name
>demilitarised zone autism
I couldnt make a worse map if I tried.
so.yzkaru cartel is goblins
>halflings surviving 3 super powers
The Small Country rebellion is directly modeled on the Dutch revolt, and just like the IRL Netherlands wasn't destroyed by Spain/Austria/France/etc there's no reason the Small Country couldn't survive too. The fact that the rebellion almost always fails in Anbennar (just like the Dutch revolt almost always fails in vanilla) is just bad game design.
the dutch only succeed because they were backed by the habsburgs enemies, nobody backs the stupid midgets here
ze gn*mes
Manlets alliance
The Halflings literally border one of the most technologically advanced and wealthy country in the world that views them as cousins.
the gnomes, some of the anbennarian princes, likely including damescrown, beepeck and arbaran, reveria and bjarnrik all back the halflings
The problem with using the Dutch Revolt as a comparator to the Small Country is that Lorent & Gawed are both directly connected by land to the region. Spain & Austria were far more distant by comparison; the Spanish could neither resupply their forces by land (which would involve crossing France, their sworn enemy) or by sea (England took care of the Spanish Armada).
Gawed can maybe have some logistical issues, since they have to cross some shitty swamps if they can't move through Uelaire, but Lorent has a massive open land border with the Small Country. There's nothing stopping Lorent from simply marching north and taking their rightful clay.
The Dutch were able to leverage their independence as a counterbalance against Austria for France & England. The Small Country has no such leverage, because they're in conflict with the neighboring France & England analogues.
tl;dr: jay's vision for vic3 is dumb because he has a hard-on for midget races
>he has a hard-on for midget races
please understand, he's indonesian
I wonder what's gonna be in Not! Indonesia, Japan and Australia.
Not!Africa has Lizardmen, humans and gnolls. Did they also have harpies? I can't remember.
>sarhaly
>humans
But yes, there's harpies there too.
Anon here mentioned something about giant robots fighting giant monsters in Not!Australia.
I'm now imagining gnomes in precursor mecha suits fighting godzilla monsters to survive.
I don't find it that hard to believe if you assume that one side lost badly. Then the revolt happened, and they were backed by the loser. If it was a war against both Gawed and Lorent, it's dumb. But otherwise it's fine.
Theyre a different species, one weaker than humans at that.
Theyre also directly sandwiched between them, while spain had to ship all their logistics through italy and germany to resupply.
>Theyre a different species, one weaker than humans at that.
Yeah, okay, but that's enough about the Dutch.
>Theyre also directly sandwiched between them, while spain had to ship all their logistics through italy and germany to resupply.
They were the emperor of the HRE and they still controlled large chunks of the Netherlands.
Agreed, wont be buying Victoria 3 to play this shitty poo.
Does anyone know what they plan to do with the Dwarovar?
The dwarfs didn't really do much reclaiming, but are still around.
>The dwarfs didn't really do much reclaiming
>The entire fricking point of the dwarves
>they never manage it
Jesus fricking christ their lore is lame
They did say that they were unsure about the lore of the dwarfs in specific, so hopefully we get something a bit more interesting than "dwarf hold that only reclaimed a 2 km long stretch of shitty caves in 400 years"
Would be much more interesting if multiple bands suceeded in reclaiming vast swathes of the mountains but then ended up collapsing, each by a different dwarf-unique disaster.
That sounds pretty cool, just off the top of my head I thought these up
>Verkal Gulan conquers the middle Dwarovar, but after the hoardcurse the other holds break away. Seghdihr comes under Elf control, Vazumbrog reconquered by Orcs
>Ovdal Lodhum conquers Serpentreach but their high birth rate and lovey-dovey culture makes them extremely susceptible to the serpent's rot, make it an Ireland analogue where their population still hasn't recovered decades/centuries later. Goblin minorities turned into majorities and encroach on territory.
>Amldihr gets btfo by Obsidian invasion, who then get diced up by marginal holds like Khugdihr and Krakdhumvror. West Serpentspine divided between a ton of factions and reunification is a bygone dream.
>SOIzkaru cartel
Goblinsisters, I don't feel so good.
The canon is dumb. Absolutely the worst part of this mod.
anbennar eu4 to vic3 save converter when
I would kill for it
Unironically
>vic3
I don't really care for that. A proper vic2 converter for a quick game up to the great war would be great though.
Literally shitting my pants right now
Explosive.
So did Nimscodd conquer Reveria or did they merge into some sort of union? I always liked the weirdly symbiotic relationship between those two very different cultures that persists despite the rivalry of their governments, and it would be lame if one just won and canonically reduced the other to a footnote when their mission trees have a lot of cool stuff about how they might merge over time.
Personal union, I imagine. Outright conquest tends to result in annexation. Like what happened to most of the Escann states (Though a lot of them are back)
I like to imagine it was "Reveria" who liberated the Dragon Coast from the liggers, resettling it with indigenous people, and then peacefully enacting a two state solution.
>Harpylen is still around
How?
Mountains
Goblins had cannons and granades since 1500s, by the end date they should have Sparkdrive Rifles and other artificer inventions. Some high rocks wouldn't be enough to stop them.
I dont think the harpies have ever been subjugated
Flight, Mountains, Guerilla warfare, based off their unit military tech dropping grenades from the skies and shooting sparkdrive rifles from high vantage points or midair
How exactly would dumb bird women from landlocked mountainous shithole be able to afford cutting-edge technology? The only reason I can think of is that gobbos intentionally armed them to serve as the buffer state between them and the Jaddari.
Their mission tree has a few missions about the "Odd Hunt" where they send out agents to steal or otherwise acquire advanced tech instead of husbands, so they would be pretty cognizant of the importance of tech by the time of Vicky and would try to keep pace any way they could despite their subpar economic base. The Odd Hunt, a few clever alliances, the difficult and economically useless terrain of their homeland making it not worth invading or conquering, and the fact that they aren't much of a threat to the serious regional powers could all have played a part in keeping them alive and free. Maybe they even managed to civilize themselves and became popular with their neighbors.
Trade bird pussy for tech
They aren't dumb, they just haven't done much in the way of technological advancement since their society is solely focused on raping and pillaging, same as most other monster nations -- arguably justified in the harpy's case since unlike the orcs or ogres or gnolls they literally couldn't survive otherwise. Siadan's MT talks about this.
The only actually unintelligent races in Anbennar are trolls and maybe centaurs.
>The only actually unintelligent races in Anbennar are trolls and maybe centaurs.
the obtrol mission tree shows that they become a civilized empire. never played centaurs but if their top halves are human, shouldnt their brains be as good as human brains?
there arent any untilligent playable races, the only shitty ones on the map are the degenerated ruinborn elf cultures and they have no tags.
Centaurs as they're currently depicted in game just have a one-track mind towards violence and destruction. Maybe they're perfectly intelligent but it's impossible to tell because their culture is even more rooted in barbarism than the other monster races.
Obrtrol are the "smart" trolls and even they're barely literate at the start of their MT, all the other trolls in the game that don't actual have tags are pretty much at a pre-sapient level.
>Obrtrol are the "smart" trolls and even they're barely literate at the start of their MT
Humans were barely literate at one point but now they're not. Being moronic at one point doesn't mean you're moronic forever.
go back to discord troony
suck my wiener humaBlack person
say Black person all you want, you will never fit in.
also YWNBAW
Go back to vanilla.
no, cope and seethe, i will kill all the monster races while fricking my elf gf and you will seethe about it
Iirc everyone here is overthinking this and both them and the Allclan were converted to the Jadd so they probably have good relations and a degree of subservience with the Jadd Empire
though seeing Dartax there is news to me and man that's dumb
>Allclan
Overclan*
I mean that region is basically Anbennar Afghanistan, it's not unrealistic that Dartax (or Harpylen, or Overclan) could remain independent. Them being easily conquerable in EU4 is just the mechanics being shit at representing those sorts of conflicts.
probably allied with goblins, also probably benefited from the issues plaguing the Jadd that prevented them from expanding further either way, like how you still have some presumably NSC holdouts in Western Bulwar (which I assume will get eaten immediately in most vicky games)
https://steamcommunity.com/sharedfiles/filedetails/?id=2892065906
Thoughts on this sub-mod? Adds some interesting mechanics and changes that seem to fit well in the setting, though its far from polished and focused towards MP. Being able to delete entire continents and regions will be handy when Sarhal arrives.
Lambert goes over it in more detail if interested.
this isn't a submod you fricking cretin it's a total overhaul to a total overhaul and doesn't work with the original mod and it fricking sucks. Also it's riddled with spelling errors and very obviously made by an illiterate ESL
Miserable c**t, aren't you? Why does it fricking suck? Why are you so unhappy with your life?
>ESL
Probably because it's that one guy who stalks every paradox game thread and b***hes about ESLs endlessly. He carries a lot of anger around because he constructed a strawman of what a Pole is and then decided to fixate on said strawman.
inb4 soros troony kek in yuo face etc etc because he's never had an original thought
Oh, him.
Based, sick of this schizo "ESL this, ESL that" poster
This might be cool to play with once it's a bit more complete.
>Being able to delete entire continents and regions will be handy when Sarhal arrives.
That's in the base mod
shill
Why cant I state provinces where I dont have the full state?
I think gnomish propaganda is starting to work. I kinda hate mages now
Best country for /d/egenerates such as myself?
Hard mode: other than Grombar
Harpies. I think Siadan has most extensive MT, Harpylen has smaller one. Skurkoli Ogres, if you are into vore. That highlighted orc tribe in Deepwoods bookmarks includes some breeding with dryads.
Gelkalis also has an MT that very directly includes harpy fricking and harpies happily coming into their homes to become their concubines(read. cumdumps)
>Favorite region to play in lads?
Haven't been playing for long, but the empire seems the most flavorful and fleshed out so far. I like the concept of the Lake Fed, but my runs always get ruined during the religious confilct and/or the Centaur invasions that follow soon after
South Castnanor as Count's League to Castanor proper.
I have 2k hours in EU4. Is Abennar really the unique and gamechanging experience that people say?
No. But it's decent mod.
if you want a unique experience, play as an adventurer.
Depends on the country. Some like the centaurs, Roadwarrior, dwarven holds are unlike anything in vanilla EU4, but then you also have hundreds of human nations that mostly just have standard EU4 gameplay. That said even the most generic countries still have access to global mechanics like the magic and artificery systems so it's never totally vanilla.
Depends on who you play. Lorent and Gawed are basically just vanilia France and England minus a ocean and without spain colonizing everything.
Its still pretty much blobbing simulator no matter who you play
Celmador exile to Aelentir to become snow elf mission tree?
So, is the Serpentsmite event for Dwarves an important one, like for MTs or disasters, or is it just a random digging event?
its important for savescumming mithril in your capital hold
>Have rebels rise up in capital, too many to fight easily
>Letting them die to attrition
>Cave goblins appear via random event
>Rebels and goblins are now killing each other
Well. Those problems just solved each other
>Elizna/Kheterat always end up the dominant power in bulwar
>bhuvarui always ends up dominant in the rahen
>lorent always ends up dominant in cannor
at least I can always count on escann to be different every game
>lorent always ends up dominant in canno
?
I've seen Gawed become top dog plenty of times.
Escann.
was it worth it?
What a SNOREFEST.
The beginning was fun with everyone hating each other but now im just sitting here blowing up tiny losers.
When can i get into the forest?
you need to complete your middle missions, which tag did you start as?
I started as the autumn chads on the island.
Which one?
The one i need artificiers for?
Red columns
Gotcha im on it rn.
Glad i chose the military chads.
you chose a country in aelentir so of course you have to blob all over people that cant fight back. what did you expect
Esthil (necromancers) or AzjaKuma (demon ogres) for my lawful evil play through?
Rogieria
Ogres just to not play in Escann
Rogeria. You are larping as an ancient family and take down the rightful emperor
Esthil just to play in Escann
Esthil/Black Demesne for sure
demon ogres get tedious and boring with the way the corrupt temple mechanic is handled, and honestly they feel more neutral evil than lawful evil
Tell me about your favorite mission trees.
When playing as a remnant hold, should I rush to get one of the factions ready or take the time to get all three ready?
Making them all ready gives a better bonus IIRC
Rush colonists, additional bonuses aren't worth it
What are good ideas when playing in Escann? I tend to go for quality/quantity first, followed by Influence. But I'm wondering if Administration or Diplomacy aren't better.
new community representatives
thoughts?
would breed adriana, other one is a furry.
>
prove its a troony
pronouns
go on twitter every moron does that
>go on twitter
no
>Thinks biological women play paradox games
kek
What do they even do? Answer lore questions? Give Jay reports about what people on discord want in the mod?
Waste of time, a troony and a furry. The brain drain is real.
How the frick do i get a mage ruler.
Rite of conception
The japanese ogres, chomora. They don't have the generic mage estate, so i'm a bit unsure of what to do.
as what nation?
holy shit, what happened here
You using submods?
Rubyhold shouldn't be that thicc
looks like they're deliberately adding more provinces to rubyhold since that's a bitbucket commit
I guess it makes sense if they don't want them to be eaten by Lorent like they are 9/10 games right now
Probably done so people can survive til whatever year you need to to spawn the dreamer dwarves from Rubyhold.
Was never a problem to survive since you can ally Lorent from the start.
no, just updated my bitbucket
Oh no, Rubyhold in my games is always Lorent's ally. So now Lorent is gonna have an even higher dev ally. Somebody stop them.
That's because Rubyhold and Lorent are historical allies - the Rubyholders were the power behind the Lorentish throne for centuries until Ioriel showed up, and they still have some influence there. One of the most fun games of Anbennar I played was as Rubyhold where I flipped religion to Regent Court then used favors to put someone of my dynasty on the Lorentish throne.
I've seen something very similar
Same thing happened to me.
>Try Krakazol again
>Somehow beat the command as Rajnadhaga again
>Krakazol spawns midway second war again
>Lucky enough to not spawn in the wrong mountain chain like last time
>Get to krakazol and unlock vision on rahen 10 years later
>Rajnadhaga rivaled one xia(they didnt rival them back) for some reason and is getting btfo by the command
GRIIIIIIIIIIIIIIIMNIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIRRRRRRRRRRRRRRRRRRRRRRRRRRRR
>suffer through corintar just to see their consolidaiton reward
>some missionary strength and admin efficiency
oh wow thanks.
So much corin simping in the setting and her faction doesnt get shit except for some racemixing, wonderful.
Now play Adenica or Elikhand and make it up to yourself by killing all c*rrin shits
I already play Adenica twice before.
How do you play as centaurs without going bankrupt?
Like any other horde, I would assume. Raze and loot everything, take the money and war reps in the peace deals
>take the money
From who? Centaurs give 10, lakefed gives me 100 and 70k rebels stacks.
Don't take provinces at the start, make vassals of other centaurs and when you got them all wait until the game lets you annex them easily (it was at a fixed year, don't remember which one). Form the big tag and only then start eating ogres and lake bois
>Form the big tag
It's only available in 1500, am I supposed to wait 60 years doing nothing?
iirc you can start annexing centaur vassals before that, something like 1480. So vassalize other centaurs, annex them when it lets you, form big tag in 1500 and go conquer. I guess you can eat ogres before 1500 as well
I vassalized every centaur and ate ogres and half of lakefed in 1480, I think i'll just go bankrupt
>When you form Surakes with an Elf ruler
What's the difference between undead army I and II?
I just spawns some troops, 2 changes your national anthem to spoooky skeletons. full time.
How does one get a monster girl harem?
Play Gelkalis
Through Jihad (Jadd)
Varaine. They are in a region known for sex parties, they gather ton of different races, and make magical viagara
Is forming Esthil as the Order of the Iron Scepter straightforward or something more difficult/luck dependent. I was going to play an MP game with a friend and they seemed interesting but I wouldn't want to play them if it was something I'd need to restart on if my early game got ruined due to one frickup. I've not played as an adventurer nation before.
it's straightforward, form a federation with some allies (preferably not right nearby you) and focus on eating tribal land away from the orc and goblins - and killing or driving away nearby adventurers. unless you suffer some disaster where you get BTFO you just will need to wait until adm tech 7 to form esthil. well that and go through the government reforms but that's also straightforward and will coincide with you hitting adm 7 most likely
One thing is I would focus on securing as much of inner castanor as possible because esthils MT focuses on that area, like your capital will move to south castanoth if it's not your capital already.
When are we getting Orc genocide content? We got Luciande recently as Orc haters, which was pretty interesting, but I want more.
Hul Jorkad export orcs to slave away in the dam or mine in the caves
I think Snotfinger MT just got approved and they really hate orcs
Esthil WAS supposed to give you another path besides le necromancy where you would instead be Saruman and experiment on orcs
Esthil in its current only path does hate orcs and the one Mission implies you kill a bunch of them. but it's not really expanded beyond that so you have to manually kill them
there's a similar implication in one event text that they hate goblins as well but unlike with orcs that's never elaborated on
The way I interpret it they don't especially "hate" orcs, they just want a source of dead bodies to necromanticise with and greeBlack folk are the most acceptable and abundant target.
It's still a genocide of course but it's for homosexual practical purposes and not trve pvre hvte, of which we've only really got Ovdal Lodhum.
Snotfinger is already based entirely around orc genocide. Its not a very deep MT but it is one.
The final mission is to invade the command to kill their slave orcs, because even those slave orcs could theoretically one day rise up and kill a single goblin.
>Playing Esthil
>Want to complete my mission tree before I form Black Demense for the permanent bonuses
>I'm stalled for literal decades because a province I need to culture-convert had separatism and then converted to Ravelian religion through event right before it waned
stop with this shit already game, I want to BLOB
Either use console or if you're on ironman edit the mission files. A lot of missions in various countries have moronic parameters that can decades or may even become softlocked
which ones are the italians of anbennar again? I forgot.
whichever ones are mixed with sahelian Black folk
I come hereto escape Ganker not enjoy the Ganker experience abroad
The Esmari.
I haven't played this since like october (as in one of the bitbucket versions from october), what was added since?
>Newshire got a mt in the last update
>Not-Africa is going to have a whole island only with halflings
>Small Country is present at the starting date of both CK3 and Vic3
Halfling bros... we finally won
The mod devs really picked "shittier and less interesting gnomes" as their favored pet race, huh.
gn*mes are already shitty and uninteresting
Every manlet race must be annihilated. (Except Dwarves, as long as they stay in their mountains.)
>Except Dwarves, as long as they stay in their mountains.)
I only leave my mountains to grab Damestear, so I can enhance my cannons.
also to genocide Hobgoblins.
Dwarfs and kobolds>~~*gnomes*~~ and redditlings
How do large total conversion mods handle the patch update cycle
I put Anbennar on the backburner because there was an upcoming patch, a whole patch ago...
Now theres another one coming
more like bussylar
Why dont human/elven pops in the same province generate half-elves?
in bulwar its because of apartheid, in lencenor the population is already mixed to a degree, otherwise yeah there should be some events
how tf am i supposed to complete the castanor mission tree in such a short time? im kinda shit att blobbing because its such a chore carpet sieging and getting a lot of warscore in the late game
Play someone else, Castanor is made for rapid blobbing.
yeah i thought so, but still the events and missions so far more than makes up for it, i think theyre fantastic. is there an extended timeline mod that works for anbennar that you can install mid game?
can't you just keep playing past the end date? EU4 has had that feature forever
what can you do that? i did not know that youre telling me for the first time
You were supposed to blob enough for castanor before before the consolidation wars started so you'd have 200 years to blob for the rest of your tree
>its such a chore carpet sieging and getting a lot of warscore in the late game
Use your Dominion vassals to their fullest extent. Vassals can carpet siege for you, while you take important battles and forts.
You also get so much admin efficiency that you can blob fast and hard once you become too strong for your coalitions.
also the mercenary system sucks balls because you need a lot of artillery in the late game but no mercenary regiments has that and you cant customise them man after 1700 euiv becomes boring
Busilar's mission tree is dogshit. Eborthil's mission tree is like a vanilla tree but could be better. Crathanor doesn't even have a tree. Stalwart Band doesn't have anything. Why do the devs despise the businori?
to the extent they've focused on cannor, or lencenor, which has not been much, they've been focused on adding MTs for minors like in Esmaria or Great Ording while the majors mostly have okayish trees. Hopefully they'll eventually get back ground to flushing out the big boys - and the Damescrown which still has no tree despite being one of the richest areas lore wise - in Cannor and Escann trees.
Cannor has been banned from getting new content for eons now. Supposedly it's because there's not enough manpower to review it or something, but IMO they're just trying to funnel would-be devs away from fantasy europe and into the less popular ROTW areas to try and balance the game out content-wise.
Jaybean doesn't care about black people
Busilar and Eborthil are supposed to focus more on colonisation in Sarhal to contrast with the other colonisers but since the continent still isn't added they don't have much.
>Eborthil's
A new mission tree for them is what I'm most looking forward to next update. Its the first nation I ever played in Anbennar and them reaching their Venice/England combo reaching its last form once Sarhal gets filled in means its probably going to be the first nation I play.
yes theyre fun, like a mix between venice, portugal and france when they had algeria as a colony
Why would Stalwart band, of all minor adventurer nations, get anything? Pioneer guild is more important, House of Riches is more interesting, even Sword Covenant got more going for them.
based on the vicky map they really should do order of the ashen rose, warriors of ancard, house of riches, and whatever the vernmen adventurers are given they're the tags existing at start.
well that and finally get around to reworking counts league. it's downright painful how meh they are compared to everything around them especially with the potential
It's over.
i hate trannies so god damn much
is there any place that is safe from them?
Large parts of the middle east and Africa.
anons like to hate on blacks, but they are by far the least tolerant of trannies in the world.
uninformed anon, places like iran pay for gays to transition and istanbul is only second to bangkok in how many troony prostitutes they have
Large parts of =/= all of
muslims only pretend to be trad, they are anything but that
You don't need to be trad to hate and discriminate troons.
>spend 2 days trying to figure out why homebrew won't work in my bitbucket install
>turns out the dependencies in the mod descriptor aren't a reference to the other mod's descriptor nor even the folder it references, but the fricking name of the mod
I hate this company
Should i turn my lich king into a general, or will he die in combat?
He will die in 10-20 years and come back with less stats.
Since we're on topic, here is the full map of vic3 anbennar, or at least what we have for now. Devs also said they want to use empty parts of the map to add new planes and planets, whatever that means
>Planes
I mean, alright. Why not. Hell you could even put the Primeval Serpentspine there.
>Planets
That's dumb.
>Primeval Serpentspine
Don't you need extremely powerful rune magic to go there? It makes way more sense to just have the Obsidian homeland be off screen.
Listen man, I just wanna conquer those Obsidian frickheads.
OK, that's great and all, but vic3 is shit, so why is this being made again?
No matter what content gets stuffed into it, there will never be a war system
>inb4 anbennar mod makes the vic3 tolerable
Just makes it easier to exploit everything and return Aelnar to it's full glory.
EU4 is also shit yet here we are
EU4 is the least shitty of the latest mainline Paradox games. CK3, HOI4, and Vicky 3 are all worse than EU4 (though I feel CK2 is better).
I wouldn't put EU4 in that tier, it's closer to CK2, HoI3 and Vic2 than it is to modern titles
It's basically the last game of that generation that still receives support from Paradox
it would be interesting to see a united escann, they can take inspiration from the italian unification
What happened to The Command?
Collapsed in the great insubordination, there's a few warlord states in the regions it conquered, most of west yanshen, xianje and most of north rahen, one that's a more legitimate successor to the command before it collapsed, the dragon command where bianfang used to be which is more artificer focused and one that might be ruled by a half orc.
>Mystical conquerer super-Lorent broke alliance, -200 wants our provinces
>playing with memical conquerors on
serves you right
is it just me or this mod is insanely hard? i find every country in vanilla or in other mods very easy, even in mp i usually have an easy time i have like a million hours in this game
but this fricking mod holy shit
every time i play a country i just get instantly bullied to death by some giant blob country again and again, it's fricking brutal
With Anbennar, I find that the biggest difference is that development is higher across the board early-game. Coalitions have always been more dangerous to me than big blobs for that reason.
If you want protection from blobs, either play a blob or try playing a small nation in the HRE. They're good nations for learning the mod.
>every time i play a country i just get instantly bullied to death by some giant blob country again and again
You can often avoid that with good diplomacy and alliances. Also don't forget to use coalitions, since you can kill blobs with coalitions just as coalitions can kill you.
>Even in MP
MP EU4 is a different beast entirely. AE matters nowhere near as much, while development stacking is meta.
For me it's the fact that nobody will ally me, ai always seem to hate me
Right now i'm trying the beer dwarves, thought they would be comfy but it turns out everybody wants me dead
Dhenijanraj just dow on me and i can't do much. I only have shit countries as allies, obviously command hates me and my neighbour dwarves canceled alliance and rivaled me for no reason (not sure they'd have been useful anyways).Even if i try to attrition them on my hold their war goal is the outside province and i need it for the MT. Plus ai always has like 30 cannons 100k manpower and good siege generals so i'm not sure about trying to attrition them to death.
Also tried wood elves, same thing, i united the deepwoods, got attacked by a giant sun elf empire, somehow won a 20 year war of attrition only to get fricked by the undead in the north right after. Even with attrition ai just goes out, exploits provinces for manpower, comes back and won't peace even at 30 warscore, at which point some other blob attacked me already
Before that i tried the ogres, got fricked by a centaur horde
Also tried gnomes, instantly got deleted by Gawed
Only country i did fine with was aelnar but that country is basically cheating
>Southern/eastern dwarves
>Comfy
lol look at this duud
Play Ovdal Lodhum if you want to make frens and not have a start right next to a great power that hates you.
Yeah i looked up some tips for beer dwarves and people recommend playing really aggressive with the red raj with a bunch of loans war taxes etc and fricking up the command hard early on before you swap
Maybe if i go back like 15 years and really give everything to help the red raj survive as a buffer state i could save this playthrough idk
I can't be bothered right now, i'll try Ovdal Lodhum and report back
>I can't be bothered right now, i'll try Ovdal Lodhum and report back
Have fun spreading the love to all (except those filthy squatter *rcs)
What's the Lodhum policy towards goblins like?
That's never actually adressed, now that i think about it. In all the flavor events and MT, they seethe at orcs. It's a good guess that they also hate goblins, but not on the same level as the eternal orc.
They become friendly with the harpies, who are monstrous. So maube down the line they will make up with the goblins.
kill 'em all
>Ogres
>Gnomes
>Dwarves
You're basically picking all the "advanced" Anbennar tags, which require a more detailed knowledge of the game mechanics to succeed as.
Cannor and Bulwar are the best areas for getting a feel for Anbennar, since they still differ from vanilla but are still vanilla-esque. If you can handle native mechanics, Escanni adventurers are fun and can ease you in, since they start small but grow quickly.
you probably ran into a war wizard or played a dwarf
dwarves arent hard unless you play as krak or east of gor ozumbrog.
How do I get a level 11 dwarven hold?
My holds seem to stop updating at 10, except for one of the jade-mines ones.
Only two holds can get to 11, the one in the Jade Mines and Amldihr (central one only), the rest cap out at 10
Ah, fair enough. Thanks anon.
>Lake fed sits around all game doing nothing but slowing down your computer with its 30 different tags
>Unites into a blob with over 1k dev and then attempts to eat its way out of the plains
>This happens every game without fail
Who was this region even made for?
>Who was this region even made for?
Me. I requested it.
I just wish the centaurs were an actual late game threat some games instead of dying to their disaster each game.
It'd be better if the Forbidden Plains was just a wasteland that spawns the centaurs partway through the game as an invasion-like disaster, make something actually happen in Haless and challenge the great northern blob that forms every game.
This is why that new "remove region" feature is so great. Just get rid of them, they add nothing to the rest of the game.
Problem with that region is mostly just that content dries up around the midgame. Lake federation should really fall apart if they manage to defeat the centaurs.
How do I deal with Marrhold blobbling into the Serpentspine? I know they've probably got an insane military at this point and they have 6 fricking allies, whereas I have none. They're even warning me now because they get AE from me taking orc shit in the region since they're nearby.
Wait for the League War (or any other major conflict), attack them and rush their allies, canceling their alliances in separate peace and then take as much of marrodic land as you can. In the meantime, improve your economy and force limit , to be able to hire good mercs without taking too many loans. You can also rival them and try to befriend their rivals.
I had to bide my time for ~40 years but I finally managed to ally Gawed after the league war ended, which tipped the scale in the favor of my alliance (Marrhold was on the winning side and Gawed got fricked during it). Did a bit of bordergore and tried my best to cut off their access to different regions, giving Rosande the only link they had to the Deepwoods and cutting their Dwarovrodi lands in 2 near Mithradhum. It seems like that did little seeing as they're currently still destroying Er-Natvir but hopefully it'll make my next wars easier now that I have a foothold in their lands. Next war I want to completely cut them off from the mountains and just build forts on all the cavern tunnels leading into them from Escann.
This is my first Dwarf game and they're really fun so far, but I think I'm about to get Hoardcurse soon because my income is edging up to 150/month and I've heard that disaster can ruin your game. I'll see how that goes soon I suppose.
>They're even warning me now
Would have been a perfect opportunity to fight them without their allies.
I've never seen them get that big for what is worth, much less blob into the mountains. Did they build the Marrhold tunnel?
I got told to restart so that's what i'm going to tell you.
Marrhold blobbing in the mountains happens way too often for that to ever be a good advice
Just be faster than him
>1562
How?
I only really do dwarfkino, have they added unique missions and events for ovdal tungr yet?
Only dwarves that recently got content are marble dwarves, alcohol dwarves, and glass dwarves. The dwarves with an observatory are being worked on in the bitbucket. Some goblins are getting their mission trees changed again I think and orcs are getting new serpentspine mechanics
Who are marble dwarves and glass dwarves again?
Shazstundihr and Orlghelovar respectively.
Which one of those is the most fun one for a blind playthrough?
I've only played Orlghelovar so I can only judge them. Orlghelovar is cool because they're an articifer nation and can get a lot of -% power cost but a good bit of their missions are janky. From what I've heard Shazstundihr is a lot of surface conquests in Bulwar and building shit everywhere
>surface conquests
BOO!
I played it, youre conquering humans/elves but cannot convert them, you become a tolerant overlord building stuff for everyone.
You end up with like -50% building cost kek
>but a good bit of their missions are janky
what do you mean by this?
this is fine
owari da
poor little sino-indian guy
>ally all the blobs near the command expecting them to save me
>im the one who ends up saving them
Is there a bug on the steam version for TI not clearing for Haless nations? The runs nearly over and I need good relations with people I cant even see.
>love hold expands fo the forbidden plains
imagine the implications
just open the console and use ti m8
I know the sea dwarfs don't have a MT yet, so between Rubyhold and Silverforge, who is better suited for a colonial dwarf game?
silverforge spawns asraport in the islands, asraport doesnt have an MT but silverforge does, so you'll have something to do
rubyhold has no MT, but they are closer to the sea than the silverforge
so why not pick sea dwarves?
Oh, i guess Rubyhold getting more provinces in the bitbucket tricked me into assuming they had a MT.
I really want to play sea dwarves, but i would rather wait until they get a MT and some more flavor.
Silverforge it is. Never actually played in Anbennar proper, so this should be interesting.
Silverforge is gr8 fun.
Mountainshark on the bitbucket, form the Allclan with Copper Dwarf primary culture
>Mountainshark
meant Mountainhugger
>Looks at their ideas on the wiki:
>Smug Pseudo-Intellectuals
>Cowardly Tactics
Kek, and they have a dwarf path or something?
>Finally finish hoardcurse disaster
>Had to basically spend 20 years doing nothing
>Am now bankrupt, because frick paying 20k+ in loans
>Lost my allies because of bankruptcy maluses
>Immediately get Borduz-az-Stun disaster
What the frick is this game's problem with making the Dwarf mid-game an utter hell?
I mean, they canonically got totally wiped out.
Get a proper eocnomy going before it fires, reduce your income before it fires to make the payments cheaper, recall all merchants, give out all monopolies, disable all policies
In the bank desaster collect the debt, its just crushing peasants, you will be low stab and have verything rebel anyways, no problem being at -3 stab.
Provoke the rebels so theyre all on cooldown, then go to war for money/war reps and ask allies for money, if you root out corrutpion, kill on suspicion and debase currency till youre at 15 corruption, you will lose that.
after you do the bankshit you can take loans again, and you should be able to loan yourself through the whole ordeal at that point.
Is the Godlost like state atheism?
>The Godlost have denounced the shamanic ways of the goblin cults, instead they have forged their society into a rigid structure. They value family and country over religious practices and cosmic powers. A disciplined and loyal attitude is virtue and any disobedience is a sin.
From the wiki. I think it's closer to antitheism in practice, since Hobgoblins persecute mages and shamans and also destroy all those temples.
hobgoblins don't want to destroy the temples they're just apathetic towards them and don't mind the Oni destroying them so long as they get their cut of the loot.
I always interpreted it as a more invasive and aggressive form of legalism.
Yeah good luck reaching the mountains now you fricking buttholeS
>1648
I'm not sure you will be able to restore dwarovar...
Probably not but it's my first time on Dwarfs and I've had a tough campaign between being cucked by these guys and facing back-to-back disasters so I don't mind very much. It's a fun time.
krak are a bit of a tough run that's very luck dependent. you're stuck in that first tunnel area for ages and by the time you colonize your way out you can only pray the right countries are doing well and others like grombar or marrhold got cucked.
ah yes
what peace deal do I take to revert this shit without taking land myself
I don't think there's a true way to stop those guys for good other than to eat them up. You could feed their land to a vassal and then release whatever's left over. How come you don't want land anyway?
My only goal for this campaign is to not directy own land outside the Sarisung area
I ended up waiting for Bianfang to annex the Xia so I could release them as a march
>I don't think there's a true way to stop those guys for good other than to eat them up
Gold Kobolds get a cool anti-Command peace goal. Just completely disbands it and gives all the land back to the natives. But yeah, doesn't help a Sarisung playthrough.
that CB is busted, releasing Sir alone in an anti-monstrous war with the -25% war score cost vs different religions would cost me 125% war score.
Yeah the mod has a bunch of OP CBs and peace deals. It's nice, gives some factions some cool flavour.
honestly it's always been my gripe that regular warscore costs in vanilla have always been too high. While I understand from a gameplay perspective they don't want superfast ai or player blobbing it also removes the possibility of historical wars like the Ottoman-Mamluk one where the Ottomans absorbed the equivalent of 1444 Mamluk borders in one war.
just paste something like this into the common/triggered_modifiers/anb_triggered modifiers file in the mod if you're using the bitbucket one
warscorecost(whatever you want to name it) = {
potential = {
human = yes
ai = no
}
trigger = {
human = yes
ai = no
}
province_warscore_cost = -0.5
}
you can fiddle with the exact reduction amount, right now it's a 50% reduction in cost.
the ai = no is probably redundant but I just do it just in case
>indian region
>country called sir
what did they mean by this
Pls understand sir, you will surely get the land back, sir.
Is this shit even worth doing? It kills your provinces.
No, you dissect the bodies and then quarantine the sick.
Then eventually you can spread an airborne cure through the mountains.
I think it slows the spread.
You dont need to do it though.
>started as gelkalis, formed surakes
>very first mission requires you to eliminate all of the sun elf countries
>doesn't even give you claims or a CB or anything so I have to just slowly annex the entire Elizna blob
Im currently im my Gelkalis game and instead of elizna I had a khetarata blob. You shouldn't have any issues if you have the -25% warscore and -20% province cost from diplo and take 100% every war. You shouldn't have ae problems either since by the time you form Surakes there'll be only 1-2 sun cult nations left and they'll be on truce with you.
I do have diplo but even still it's going to be at least 3 or 4 wars to take everything, not to mention ruining my GC with land I don't really even want to take anyways. Feels like the MT just wasn't designed with the scenario where Elizna beats Khet in mind.
Kill orcs. Behead orcs. Roundhouse kick orcs into the concrete. Slam dunk an orcs baby into the trash can. Crucify filthy orcs. Defecate into orcs' food. Launch orcs into
the sun. Stir-fry orcs in a wok. Toss orcs into active volcanoes. Urinate into an orcs gas tank. Judo throw orcs into a wood chipper. Twist orcs' heads off. Report orcs to the IRS.
Karate chop orcs in half. Curb stomp pregnant orcs. Trap orcs in quicksand. Crush orcs in the trash compactor. Liquefy orcs in a vat of acid. Eat orcs. Dissect orcs.
Exterminate orcs in the gas chamber. Stomp orcs skulls with steel-toed boots. Cremate orcs in the oven. Lobotomize orcs. Mandatory abortions for orcs. Grind orcs fetuses in the
garbage disposal. Drown orcs in fried chicken grease. Vaporize orcs with a ray gun. Kick old orcs down the stairs. Feed orcs to alligators. Slice orcs with a katana.
Green is best
Based as frick post, but don't forget about the ~~*gnomes*~~ and the [[[goblins]]]
Calmest love Dwarf
Anyone saying the dwarfs, wood elves or escanni humans are bad for genociding and enslaving orcs and goblins are reddit brainlets. Frickers took their lands, raped, looted and despoiled them, pushed them to the brink of extinction, and suddenly the civilised world is wrong for retaliating? Frickers had it coming, tenfold.
I'm not saying it's bad, I'm all for genociding orcs and goblins.
Just saying anon is the calmest love dwarf
I know, you post just triggered some memories of people saying dwarves were bad for being mean to the poor innocent orcs
reminder goblins were brought to the surface as slaves of the orcs and if you're mean to them you're either being mean to lost refugees (escann, bulwar) or to races literally living in their ancestral homelands (serpentspine, deepwoods)
dw*rven apologists can come up with all kinds of cope theories but these are facts
>reminder goblins were brought to the surface as slaves of the orcs
This might explain why i always see ai goblin nations order purges against the *rcs.
I didn't know this, anon. I shall (mostly) refrain from purging them in the future.
Aren't Esthil supposed to be the canon "winners" who then get defeated when they go full witch king? Their MT and the description of their leader would make me assume the green orcs didn't have a great time in Escann.
No, canon winners are Pioneer guild/Núrcestir.
Esthil did become a major power though, even conquering the Corintar. But ultimately lost to a coalition of other Escann states. Which allowed Núrcestir to win the wars of consolidation and unify Escann and then Abbenar.
>Nurcestir
The most boring winner of the Escannb Owl.
Alt canon history Anbennar when?
>The most boring winner of the Escannb Owl.
I actually think it makes a lot of sense the people actually trained to build a country would win. Though, granted, it was a long ass process.
They are also lacking in flavor right now but I expect them to get quite a bit once they get a MT.
Give me five minutes
>Alt canon history Anbennar when?
I think there's an Anbennar Alt History wehre they switched around Elves and Orcs, as in Orcs were the ones who helped humanity beat the Sorcerer King, and Elves came in in the 1400's to invade Cannor.
It's pretty funny and well thought out, but I don't remember the name
Canonically I don't think the Escanni humans commit genocide. No clue about the Dwarfs or Wood Elves. Probably the latter, bunch of fey fricking bastards.
You're in luck, there's an MT in the works that has aa whole branch about orc genocide (Snotfinger rework)
This is one of the few things dwarves and goblins can agree on
>mod is called Anbennar
>Anbennar region is least fun to play
What did the devs mean by this?
>Esthil
>Got the Castanor reunification wars cb
>-50% ae on all provinces
>Still get 150 ae every war because of the massive dev bloat in this mod
>Can't take shit in the peace deals either because every province is mad expensive
reeeeeeeeee
The dev bloat is becoming a massive problem for the game in general, even vanilla. It's reaching a point where I'm forced to pick espionage and diplo ideas only for the ae and war cost reduction respectively, otherwise the game becomes too frustrating to play
+% improve relations rate is the strongest stat in the game solely because it makes AE tick down faster
grab it everywhwere you can, use magic to increase it temporarily, and you'll be able to conquer much more
and, of course, the elves have a bonus to it as a racial trait, because why the frick not lmao
Oh thank god, I thought it was just me.
Playing as Count League -> Castellyr and I'm getting really sick of waiting around for AE to go down. Seriously starting to regret picking influence over Diplomacy and/or Espionage. Not Economics though. Development cost is great.
I honestly wish they would find a different solution. It's really annoying, especially if you like relying on vassals.
You've gotta use the massive force limit modifiers from undead army and witch-king to your advantage and prevent coalitions from forming solely by virtue of your army size. As long as you have an overwhelmingly larger army than anyone around you the AI will hesitate to join coalitions even if your AE is over 100. Some will still form, but few nations will join and they'll often leave within a short period without ever launching a war. That was my last experience as Esthil -> Black Demense.
My army is big enough that they've never declared on me yet, but everyone joins the coalition. And i've just broken my alliance with Gawed because they keeå dragging me into wars and they have provinces in my culture group. I'll make more armies, then. Also this is the first time i've ever stormed a fort. I just storm every fort now, shrug off the losses. Endless manpower is fun.
>play as dak
>tech 2 feudalism-less shithole that can't dig holds until the 1500s
>ruin your country for 35 years because of the stupid mission requirements and lichdom events demanding from 100 to 300 mana or crowns
>die to a 10% chance
>can't savescum that because the game defined you'll be in the 10% 2 years ago
cool
awesome
back to dwarf fortress i guess
Dak doesn't have guaranteed lichdom? I know Varina has it for the Esthil MT so Dak not having it is moron tier
I don't have Vicky 3 but I was wondering. Can you stay as an Independent Texas or are you railroaded to be vored by Mexico or the U.S?
What's the equivalent of Christianity and the Roman Empire here?
Christianity is Ravelianism.
Roman empire is The Damerian Republic
>Empire is Republic
Lol are you dum?
>Forgetting that Rome was technically a Republic
Christianrity mechanics wise is cube
Roman Empire is Castanor
Christianity is closest to the Jadd (though the Jadd is closer to Islam than Christianity), it's really the only non-racial, proselytizing religion in Anbennar.
Roman Empire is Castanor. Castanorian roads and fortresses are still used, and most human language in Cannor is descended from Castanor just as Europe has so many Romance language speakers.
Given the Sun Cult Religions and the Jadd are essentially the big three Abrahamic religions the New Sun Cult would be analogous to Christianity with a racial component added in.
Castanor is the Roman Empire with an Israelite backstory
>What's the equivalent of Christianity
Regent court. Though only VERY superficially.
>Roman Empire
Castanor.
Aren't the ravelians the christians? They literally have the catholic mechanics.
Kind of. But regent court gets the religious divide and being the main religion in Not Europe.
How to beat Lorent as little people? Enjoyable run so far but I fricked the diplomacy and now both Lorent and Gawed have rivaled me. Lorent has claims and 80k - 100k troops and will probably attack once truce is up. Goal is finishing the mission tree (colonial + Small Country liberation) but these thorny c**ts are breathing down my neck and everyone hates me.
Current strat is to take admin, defensive or quantity, build up economy to support forts + mercs + military increase and bleed them in the hills if they attack. Or maybe focus on grabbing Aelantir, out-tech them, wait until religious or a coalition war, then start sniping.
Thoughts? Too much of a moron with too many threats and goals to consider. Feels like I'm gonna get steamrolled any minute. I just wanna build globbogommo little people empire in peace 🙁
you were supposed to kill lorrent first since they outscale gawed
try and survive until you can get artificer army buffs
also try and trap their army in the little island, or have them walk into the mountains and pile on the exit
basically become the kobold
To undergrowth goblins dwarves are basically greedy gnomes
Goblins are literal vermin
Like Rubyhold, Ovdal Tungr has had its mountains updated in the bitbucket
I get the intent, but it looks uglier now.
This better mean MT on the way. I swear on me mum.
everything but NotAfrica is on content lock so no
Well I know that's a lie.
Honestly, if I knew how to mod I would probably do NotAfrica myself.
>default unit model
uh oh, they done broke the shitbucket again
I just want them too change Ovdal Tungr into a surface hold
Why?
Can you no longer colonize as a dwarovar adventurer? My reclaimer modifier still says +1 colonist but the tooltip still says 0/0 available colonists
nvm now I get it, the adventurer reforms were reworked
>Fight one war against kheterat and take 100% warscore in provinces
>194% overextension
Gawed somehow survived and even killed Lorent
Rare sight these days
Not really. Gawed suffers from two early-game problems: a shit ruler (1/2/2) and a shit eco.
If they get a MC or GC, both problems get resolved at once and they can use their massive quantity buffs to steamroll everyone.
Sure, but Lorent doesn't have these problems and can steamroll everyone early, they also have the advantage of better, more wealthy expansion targets. I think Small Country rebellion is less likely to trigger on the newest version of the mod.
Yes, but Lorent has worse ideas. Ultimately, it depends on which of the two gets a Great Conqueror or Mythic Conqueror, but both can snowball hard.
It would be neat if player was able to pick which nations can and can't get the Conquerors. It would make certain campaigns more interesting
>Lorent doesn't have these problems
They can't really expand well into any direction other than north and going colonial. Gawed can go basically anywhere expect into Abbenar.
In my personal experience Gawed always takes out the Kobols/Gnomes. Then either stalls long enough for Lorent to get some colonies going or goes absolutely apeshit in Escann/North before it starts eating up Lorent and Abbenar.
Agree. Same for vanilla Eu4.
>They can't really expand well into any direction other than north and going colonial
Not really. The main difference between them and Gawed is that Lorent is already the strongest and wealthiest power in all of Cannor after securing their homeland, even without the Small Country, which they usually also conquer. They are also able to slowly nibble western Anbennar, province by province.
>In my personal experience Gawed always takes out the Kobols/Gnomes.
Sure, but kobold land is pretty poor.
>Then goes absolutely apeshit in Escann/North before it starts eating up Lorent and Abbenar.
I don't think I've ever seen them pull that off successfully; Escanni alliances are too strong, and they just refuse to blob into Gerudia in my games.
>They are also able to slowly nibble western Anbennar, province by province.
I find they leave it relatively intact as long as Wex is emperor. Expanding in the empire is also slow, very slow.
>I don't think I've ever seen them pull that off successfully;
I have. Even when playing in Escann. It's very annoying. Half of the reason I need diplomacy is that leaving a state weakened on the border with Gawed is basically just asked them to invade.
Actually, correction, It might be BECAUSE I'm playing in Escann and my desperation to expand quickly destabilizes the entire region like some kind of cross between Isreal and Rome.
I am pretty impressed with the AI though. In my current game somebody actually managed to reform the Phoenix empire and I'm kind of terrified. Thank god for the fact that Lorent is being a dick and guaranteeing Not Hungary.
you forgot to mention the fact that Lorent and Wex are allied so Gawed is unable to even think of expanding south without taking on a pretty huge alliance, at least until they get lucky and Wex is dethroned but that's not always guaranteed.
The Alenic Reach just isn't enough to offset the wealth of the south, and Gawed usually doesn't blob into Bjarnik from my experience
>they also have the advantage of better, more wealthy expansion targets.
I feel like Lorent would be more constrained if the breakaway duchies like Rubenaire/Wineport/Elisin actually formed larger coalitions to stave of the Lorentian menace, but most of the time they fall into two or three opposing factions that Lorent easily mops up.
>I feel like Lorent would be more constrained if the breakaway duchies like Rubenaire/Wineport/Elisin
Do feel they need some kind of unity. At the moment they are basically just free expansion.
> and Gawed usually doesn't blob into Bjarnik from my experience
They tend to respond very differently depending on who wins in the North. Grombar especially tends to often get the absolute shit kicked in.
how do i play as the kheteratan gnomes
You mean that tag you release in Ravenmarch's mt? I don't think you can play as them, maybe they will add something with the new update. I guess you can tag switch on the console if you really want
oh I didn't know they were a Ravenmarch thing, it's cool that they're actually used somewhere already
>I guess you can tag switch on the console if you really want
I unironically might, enlightened empires led by minorities are kino
Should I expel/purge all non-humans as Dartaxagerdim?
I don't think you need to do it, I know Surkes have missions regarding their status, which may or may not make getting rid of them easier (I never finished their MT). Keep the dwarves, you have no beef with them.
Surakes mt is all about sucking other races off (including harpies and gnolls), but it gives some good buffs so better not
They're all about liberating human lands from Elves/Goblins, so I purged.
Btw, is there any reason to go full purge on Orcs? I always just befriend them because why not. Tried to enslave some of them but that just ended up with a lot of annoying events about the Orcs we did like having a issue with it.
Besides Black Demesne, what is the worst possible outcome for the Escann Bowl?
Khozrugan.
Rogieria
It was already the worst possible outcome when they chose to follow C*rin
>Not forming Adean and burning down all heretics.
Come on...
excluding the orcs? probably the Dwarves or Halflings winning
>leftwingers
what a midwit take
fantasy settings have had elves seething about half-breeds for years, and this is in a setting with the hitler elves in Aelnar and Sun Elves mostly lording over human serfs.
>tfw Damerian Republic never ever
I want to play as Orcs and go full Warhammer Fantasy Greenskins on the human world. Which country is best?
see
You can form them as any orc tribe in Escann. Their MT is pretty old, so don't expect a lot of flavor. There's also Roadwarrior if you like playing as migratory tribe and depopulate the world.
Is it at least better than Unguldavor, Which is so bad it's not even on the mission tree website?
Not much. From what I've seen, when I got them as a vassal, the reward for most of those later conquest missions is 25 prestige. You get some military bonuses earlier.
i just now noticed the devs have fricked up ibevar in vic 3. now the only decent elven nation left is aelnar.
god leftwingers are such a plague on the planet, they destroy everthing they touch
Good choice.
imagine wanting to frick those ugly motherfrickers
Don't have to.
I thought the reason we don't half a half goblin ethnicity in the game was because goblin halfbreeds were infertile?
Oh, i was reading it wrong.
They only frick goblins for sexual reasons.
.......Why don't the elves........just frick each other? This makes no sense.
Ones elves discovered the other races they learnt about the joys of thicc. Due to their biology, elves can't get thicc, so they are no longer attracted to their own kind.
>Ones elves discovered the other races they learnt about the joys of thicc. Due to their biology, elves can't get thicc, so they are no longer attracted to their own kind.
Rent free
because leftwingers are stupid
GREEN ONAHOLES MADE FOR BIG ELF wiener
There is only one god and Jaddar is his prophet.
I cant wait for them to add another orc genocide mission tree.
Unironically agreed
Orcs, Goblins, and Hobgoblins are a blight upon the world. They should be wiped out to the last.
need a hobgoblin genocide tree too
Apparently someone is working on a Snotfinger MT which is partially about genociding orcs in Escann and in the Serpentspine. They guy working on it might also be /here/ if I'm, not mistaken
Is it an update to the tree cause I thought snotfinger was already done
Snotfinger had the generic/old goblin MT, which are in theory all being reworked (i think nearly half got reworked in the last major update to the mod).
In my version of the bitbucket after the steam release but before sarhal snotfinger ends at killing the brown orc slave states under the command so they wont ever pose a threat in the future
Pretty sure that's the old one then. New one (Which is still wip, I don't think it's in the bitbucket yet) is focused on Orc genocide and drugs
Thats based then. I can't wait for a new orc genocide experience
It just started development so it may be a while until it's in a playable state, but apparently development is going fast, so we'll see
Someone do a QRD on the lizard dudes
Precursor elves trolled them
I expected nothing and I'm disappointed
They were cruising by Halann in their spaceship when the ancient precursor elf empire shot them down just to see what would happen.
wait they're unironically space lizards a la Warhammer? I thought they just rose into an empire concurrently with the Precursor Elves but got BTFO by them
whats the difference between the kobolds and lizardfolx in africa? are they related?
Kobolds are just the classic DnD dragon worshippers, lizards are Aztec space aliens like the Warhammer ones. No relation.
can they make babies together tho???
Hmm, the frickchart doesn't include them yet, so no definitive answer. But I'd wager not (Though both Dragons and Lizardmen are aliens, so it could be possible)
>the frickchart
The what now?
There's a google sheet with a list of racial compatibilities. There's actually a lot of useful/interesting googlesheets but I dont remember if we're allowed to post links to that stuff on this board or not
Explain the kobolds.
Also i'm pretty sure the dwarves and harpies can breed.
That isn't the real version.
Harpies afaik can only breed with the descendants of Avariel (Humans, Elves, Goblins, Orcs, etc).
what's the difference between mule and light-mule
>light-mule
Women are fertile, men are infertile (or the other way around). Basically some of the descentandts may be fertile, but it's not that usual
That's weird. I think the implication is that the harpies are trying, but they might not be getting anywhere
Orcs are a genetical abomination created by mixing the DNA of Humans, Elves, Goblins, and Ogres, so they're more compatible than should be possible
>Orcs are a genetical abomination created by mixing the DNA of Humans, Elves, Goblins, and Ogres, so they're more compatible than should be possible
That was fake lore made up by the Shattered Crown guy and is in the process of being retconned along with everything else in their MT.
>Even the people who make *rc content are shitters
still not as bad as the old goblin content
Though the MT was shit and made up a lot of stuff, Orcs being a biological weapon created by Duncaniel is not one of them.
Wait, that wasn't real lore?
So it's just like a coincidence those degenerated elves to the east of the Ynn look like orcs, right?
Huh. I recently played Ovdal Lodhum, and thay have events about harpies setting up brothels to breed with dwarfs, and harpies trying to steal away dwarves to have kids.
>Orcs and Ogres are light mules but Trolls and Ogres are just mules
How does this work
>Dwarves are only compatible with dwarves
I'm curious as to why honestly.
Dwarfs aren't attractive, and they are too human to be monstrous, so the coomer modders don't bother writing about interspecies breeding for the dwarves.
Dwarves are of a completely different lineage and predate all other races by a fair degree. Despite looking like short humans they're more or less just divinely animated golems or some shit.
Dwarves and Harpies are biologically incompatible
lizardM*N is too problematic, we call them lizardFOLK now
Scalies were a mistake.
I had to go through so many steps on the console to make this playable it's not even funny
Do they have unique ideas atleast?
oh yeah
> This many ideas
What mod?
homebrew
Ah. I've heard both a lot of good and a lot of bad regarding homebrew. What're your thoughts on it?
it's fun to keep you entertained when playing coutries with shallow or no mission trees, I wouldn't bother if you're playing coutries with proper content
that mod is big cringe, lots of shit is incredibly OP, other stuff absolute garbage
I used to use that mod. Was too easy to become OP as shit. Was cool though.
I think that's the charm tbh, it's meant to be a game breaking mod and breaking games is fun
how did you release them? or do they get spawned through some event?
idk how he did it but apparently ravenmarch I think can release them through their missions
Feel like doing a colonizer run, who's the Portugal equivalent,Iochand?
Eborthil and the Gnomes are the best colonizers.
How much do you give a shit about what happens in Cannor while you go colonize?
>zero fricks: Venail
>want to get involved: Eborthil or Reveria
>want to play imperial politics too: Pearlsedge or Verne
I'm a little split, wanted to colonize, but didn't want play as knife-ears, guess I'll try Pearlsedge.
Darkhorse and a total meme but Moonhaven. If you use Istralore as an attack dog and snipe all land nearby early on you can consolidate the anbenncost trade node and if you switch to monarchy are guaranteed the emperorship and your mission tree is all about colonialism and a hegemony on tea
Is there any good elven nations besides sun elves or should I do a third Venail run?
Azkare in Haless
I checked them, they are as cringe as jadd
Ibevar?
No silent reponse mt, no elven forebears mt.
No other pure elven nationalists in the base mod then
Redglades with MP Modified 5.0
You build a portal to the Deepwoods then become Wood Elves
the ravelian state is ran by an elf and ravelianism is the sole reason behind cannor's downfall and the moral demise of all civilized races
how do you even play as the ravelian state?
you wait for 200 years with 5 provinces or less and hope you get lucky
I said good, not evil. If I wanted to play as the bad guys I would pick gnomes or corintar
Ducaniel isn't operating that fax machine
I was actually thinking of that elven boomer who is scripted to become the first rector
What do you mean by that? You don't think big D speaks through the cube? Any readon why?
Kobold religion has been reworked in the bitbucket to use israeli mechanics to select blessings
Also apparently darkscale lore is getting changed to them being native to the serpentspine
Oy vey, it's another Dragonwake!
They had nothing before, right? Just passive bonus to shock or something
Cool
Yeah just that and the gold hoarding mechanic. The Dwarovar lead is going to be working Darkscale's lore whenever he gets to it but words on the street is they were made by Nimrith the dragon that fricked up Khugdihr
Out of curiosity, about Kobolds.
Which of their routes is more fun? The Artificer Route, or the other one?
Also what are the major differences?
Soon
New Bitbucket UI for selecting a country with indicators for unique missoin trees, primary race, and if they own a province that spawns a new world nation as well as a new "Starts" UI" on the left
Very nice. I always like when they update the UI.
The Kobolds religious aspects require country flags though idk how you unlock them. And they also have a ritual they can perform requiring 100 church power. And after reading through the d*scord the Dwarovar lead Auirus wants Darkscale's formable, Syzirex to get a new religion after forming it. Supposedly related to Nimrith I think.
Still fricking waiting for literally any Darkscale content.
Snotfinger is currently back to default cave goblin mission trees on the bitbucket so their mission tree is being worked on again. There's a couple new world trees with progress like thilvis, cestirmark, and amgremos. Mulen seems to be almost done if not finished. And dur-vazhatun seems to almost be done as well but requires localization. Also black orcs appear to partly have their new plunder mechanics set up?
Yeah they did a dev diary about the orc plunder camps a couple of weeks ago.
why did they need to remove the orc genocide tree to update it
where do I settle darkscale in
My ass
gonna need an address senpai
D E E P
D A R K
F A N T A S Y
They love me.
Damn, show the diplomatic map. Verkal Ozovar seems like a fun game, I remember being really excited for it while it was being worked on
Here you go, ended the game here after finishing missions, digging to lvl 10 and winning few wars against everyone big around me, so theres a bit of bordergore left.
Very nice. Impressive
Was a fun playthrough if you like the vassal swarm gameplay and dorf mechanics without the disasters, bit on the easy side though I was on Hard with mythical conquerors and it was a breeze.
>most brutal goblins in the moutains, want to cleanse all orcs in sight not only below the surface but also above it, one of the few coutries to get specific slavery related content
>their name is snotfinger and their flag is a bad drawing of a finger full of snot
it's not fair bros
If it bothers you that much you could just mod their name and flag in like 5 seconds.
i think at some stage the goblin tags in the mountains change their name, not the flag thoughever
/vst/ is so awkward past the bump limit
The tno and anbennar threads went over bump limit next to each other and are now fated to climb down the catalogue hand in hand. Kinda poetic in a way
nobody has posted in 9 fricking hours and we still got 2 pages to go
We're gonna make it
Cestirmark appears to be mostly done in the bitbucket so you can fulfill your American fantasy
is Thilvis done yet?
-10% AE is still there, second from the left
Thilvis isn't localized
turns out you're right but they also removed the elven reclaimers in age of unraveling too
the frick happened to all the age bonuses? where's my -25£% AE for empire tags?
oh never mind i see it now, still, why is it emptier now
they removed some of the age bonuses. off the top of my head the -10% ae bonus is gone and so is veterans of the lilac wars
should i do another centaur run or nah? if not, who do i play?
Do a run as the ogres now. See if you can survive all of the Centaur Bullshit.
Swamp Ogres, King Ogres, or hungry ogres?
All ogres are hungry. But I meant one of the lot pinned between the forbidden plains and the serpentspine. Give yourself an opportunity to experience what centaurs are like from the other side. They're motherfrickers. Frickin' centaurs.
is this a cestirmark thing or a new disaster? my adventurers couldnt kill the cultist events, but i dont think thats just it, because i did do the mission/event for that waterfall dream
Looks like a Trollsmouth thing by the Dobondotist tick. It's supposed to be some sort of Eldritch horror area