>be Railskulker >release Truedagger so I can do a bit of their mission tree before integrating them >give them the entire Amldihr state >give them 2 ducats of subsidies so they can colonize >they don't colonize at all >try 4 >nothing >try 10 >nothing >try 18 (my max) >nothing >they also won't recruit more than 7k to their army despite swimming in money >tag over to them >they have an unused colonizer and are just stockpiling my money
cool
awesome
>type this >have a feeling a smartass will tell me about the block settlement growth even though the colonizer is completely unused >block it just to say I've tried >they start colonizing before I even give them their subsidies back
this game is stupid
>type this >have a feeling a smartass will tell me about the block settlement growth even though the colonizer is completely unused >block it just to say I've tried >they start colonizing before I even give them their subsidies back
this game is stupid
Ai vassals are brain dead moronic yes, even in the base game I notice all the time my vassals being multiple techs behind among other shit.
>changing from monarchy to republic put me at 50 republican tradition so I avoid reelecting >goblin admin and 15% inflation giving +25% advisor cost (didn't even dev gold mines, this is just natural inflation growth for railskulker from that one gold mine they start with) >integrated dwarves and didn't convert them since I'm waiting for the redhead simps to knock on my door so religious unity is bad >get a couple of bullshit events that put me at -2 stab >internal conflicts >-3 stab, each stab costs 430 paper mana (which I've been extremely short on all game)
how do I get out of this situation
break to peasant rebels to get to 0 stab, hire an inflation advisor, dev your gold mine, CONVERT YOUR FRICKING PROVINCES YOU DON'T GET CORINITE IN THE MOUNTAINS DUMBASS, start re-electing
You can convert to corinite, jadd, thought or ravelianism if you demonsterize while bordering a nation with one of those religions, it's how the jadd spreads to the centaurs sometimes
>try Tluukt new mission tree on bitbucket >finally some gnoll dick... >2nd mission puts me in a sweaty death war against every single elf successor state because they are all allied
i don't know how to feel about this
though it is perfectly winnable thanks to how OP war wizards are
each of them was allied to 2 others at least
idk how it rolled but they just were all hugboxed up
also waiting was not really an option considering that tluukt is an old b***h
so i had to beat them all up at once pretty much
You can absolutely win the war with the starting ruler. Meteor strike and War Magic III is incredibly OP.
Magic in general is cool, which is why I like late game dartaxagerdim so much. Shame that you dont really do anything once you get your god ruler.
>relatively early mission puts you in a war that is far more difficult than it seems to be designed for because the situation has changed since game start
Yeah, that's Anbennar for you
>fun
if it's big and in cannor, then the answer is always no
the best experiences in that region are Great Ording and Roilsard (formed from Saloren), both of which end up conquering most of Lorent anyway
>What's the ups and downs of these?
Gnomes have a lot of their lands occupied by stronger nations (Reveria, Lorent, Gawed) and also need to deal with the Kobold question (gnomes and kobolds wanna genocide each other, like dwarves and orcs/goblins do)
Artificery is an estate unlocked late game-ish, though gnomes tend to get it faster than others. Basically, you get a button to press, it's right under the mage estate "cast spell" button. Here you can choose one of 3 areas to research in. Choose what to research, and you get a temporary debuff until they are done researching a random tech within one of the 3 fields. You get a new privilege for the artificiers, representing the tech you just finished researching. You can then use it as a normal privilege, and get a bonus. Like reduced dev cost, or discipline. Each artificier privilege costs artificier capacity though, so you will need to find ways to increase your capacity. Gnomes, dwarves, kobolds and goblins get a bonus to their capacity.
Deranne is in a prime position to colonise, you even get a wonder to further boost your colonisation. BUT, you are neighbouring Lorent who wants your shit.
Venail hyper focuses on colonisation and you eventually just move to the new world altogether. This does make it easy eating up all the adventure and native nations in the new world. Vneail has a huge branching focus tree.
1 year ago
Anonymous
Gnomes don't just get it faster than others they can get it as soon as they have 50 government reform progress
Gnomes require reconquering the territory occupied by the kobolds, and most likely fighting at least one and possible both of Gawed + Lorent at some point, especially if you want to take the halflings like the MT wants you to. try to immediately ally Lorent to deal with the other two and if you can't I'd just restart until you can.
Deranne are one of the countries best placed for colonizing. However they have the gigantic caveat that Lorent constantly wants to devour you. You're going to have to ally with the Winelords and some outside powers and pretty constantly be ready for shit to kick off.
Venail is a nation designed entirely around colonization and you'll eventually frick off from your starting island entirely and move to Aelantir. A first point is that you want to make sure your relations with Lorent remain good until you move because it's not uncommon in my playthroughs to see them nearly or totally annex venail before they can even migrate. the big drawback is unless you can get your leader to 6/6/6 stats you'll have to deal with the rianvisa civil war which can be a bit of a pain in the ass.
1 year ago
Anonymous
>What's the ups and downs of these?
Gnomes have a lot of their lands occupied by stronger nations (Reveria, Lorent, Gawed) and also need to deal with the Kobold question (gnomes and kobolds wanna genocide each other, like dwarves and orcs/goblins do)
Artificery is an estate unlocked late game-ish, though gnomes tend to get it faster than others. Basically, you get a button to press, it's right under the mage estate "cast spell" button. Here you can choose one of 3 areas to research in. Choose what to research, and you get a temporary debuff until they are done researching a random tech within one of the 3 fields. You get a new privilege for the artificiers, representing the tech you just finished researching. You can then use it as a normal privilege, and get a bonus. Like reduced dev cost, or discipline. Each artificier privilege costs artificier capacity though, so you will need to find ways to increase your capacity. Gnomes, dwarves, kobolds and goblins get a bonus to their capacity.
Deranne is in a prime position to colonise, you even get a wonder to further boost your colonisation. BUT, you are neighbouring Lorent who wants your shit.
Venail hyper focuses on colonisation and you eventually just move to the new world altogether. This does make it easy eating up all the adventure and native nations in the new world. Vneail has a huge branching focus tree.
Gonna try a Venail playthrough and learn about the mysteries of the new world, thanks for the breakdown
1 year ago
Anonymous
Update, I rushed forming Aelnar and got blindsided by the civil war disaster, was nowhere near force limit and ended up losing too many troops then invaded by Gawed — I had previously fought off Lorent but that was without a disaster. I'm gonna try again, is the thing that ends progress of the disaster something you get on the mission chain about building up your capital? Should I just have built up better before forming Aelnar so getting there became a walk in the park?
1 year ago
Anonymous
You have to do the disaster no matter what unless you want your tree to be extremely boring. And every faction in the civil war gives you different exclusive missions at the end
1 year ago
Anonymous
Oh. How do I do it good then? Just pick the faction I like best and always side with them?
Pro tip, turn off lucky nations. No longer op.
The easiness of a koboldizan game for example skyrockets when you turn off lucky nations, so that gawed and lorent don't get huge buffs.
its not that lorent is op, its that gawed is currently shit. lorent scales incredibly fast, gawed has absolutely no high value provinces to blob into before the showdown starts
The Wesdam and Dameria MT gives you a lot of vassals. Always fun to punch Lorent in the dick. If you wanna roleplay as Lannister esque oppertunists and backstabbers, they are a prime pick. You betrayed your senior branch, only to kick your former allies Wex and Lorent in the dick and take the spoils for yourself. I'm having a lot of fun with them, but with all the focus of managing my vassals and Anbennar, it's very hard to start a colonial empire, so i just didn't bother.
Dwarfs are the most fricking based campaigns I have played in EU4. The fact that there's also several disasters that hit you and can derail a whole campaign is real fun, unlike vanilla where you get one civil war-like event during your whole history and then the disaster mechanic disappears down the shitter.
There are many nation with similar campaign-ending scenarios. Jaddari, The Command, Daxugo, Aelnar. I think this sort of thing is really cool and makes the mid to late game more interesting.
There are many nation with similar campaign-ending scenarios. Jaddari, The Command, Daxugo, Aelnar. I think this sort of thing is really cool and makes the mid to late game more interesting.
Vanilla really ought to have more domestic conflicts.
How the hell do you get INTO the domandodd thing in eordand? Ive already done 2 playthoughs in the area (Pelador and Arekepunin) and neither took me inside. Is it restricted to the deepwood elves or something like that?
I often see Marrhold plowing through it, they always either destroy every non-human around them or chill with 4 provinces, 0 manpower and a debt spiral for the rest of the game
do you get a funny event if you win like with the drunk dwarves
Why does anyone even believe in the cube? Why would you stop believing in thousands of years of history for a fricking cube in Aelentir that nobody outside of a couple people have seen?
Nah you basically hold out for 3 years until you get an event that ends the war. But it also kinda sucks because the event that starts the war gives everyone a ton of ae opinion on you so that the big war could be a coalition. You also get -7 diplo rep so if you were vassal feeding it becomes impossible to integrate them.
After ethnically cleansing every elf in the former lands of Ibevar, Lucian invites the leader of every country in Cannor(including your allies, vassals, and personal unions) to a masquerade in Castle Na Toars(Formerly Silent Reposte) a then proceeds to have his vampires kill everyone there and suck their blood.
is "leader does incredibly dumb shit for no reason and attracts a continent wide coalition so you have something to do in the late game" a common theme now
He has a reason, though. If the plan goes through, it means that the country is virtually isolated from cannorian politics at large and can do whatever in its internal politics, and it also serves as a sacrifice for the general quest that the MT follows.
Why does anyone even believe in the cube? Why would you stop believing in thousands of years of history for a fricking cube in Aelentir that nobody outside of a couple people have seen?
anon you could basically say this for any religious shift IRL
it's usually a complex mixture of advantages offered by conversion. sometimes it's related to the theology fulfilling peoples spiritual needs better (or a particular section of the population's needs better), sometimes it offers material or social advantages to convert, like with converting to Islam after the Islamic conquests.
>6/6/6 ruler who was born with legendary skill in every magic lore except necromancy >Randomly dies in his forties 4 days after he researched legendary tier necromancy
I love EU4
I love my 'long-lived' rulers and heirs constantly dying in their 40s and 50s
I love how it's physically impossible to have more than a single child at a time
early on tech from spawning from rubyhold + money from lots of expeditions and mana from showing strength on my way there + farming army tradition by fighting natives with defensive ideas
mid war I had +6 morale while the command had less than 4, it wasn't really worth it though since I could only get money and the gobbo hold from that before my adventurer modifier ran out, was thinking of forming Dromak but I think I'll settle with the beer dwarves now
early on tech from spawning from rubyhold + money from lots of expeditions and mana from showing strength on my way there + farming army tradition by fighting natives with defensive ideas
mid war I had +6 morale while the command had less than 4, it wasn't really worth it though since I could only get money and the gobbo hold from that before my adventurer modifier ran out, was thinking of forming Dromak but I think I'll settle with the beer dwarves now
Are there dwarven nations with mission trees in the jade march region? Holy shit new campaign incoming.
There's a reddit "guide" detailing starting as Muh Command, conquering Rajnadhaga with excessive AE then ruining Commandjaks until releasing and playing as aforementioned hummies then the coalition fires, you lose, become free and wait until 1470 till you're Dwarves and go on a rape spree up the Tree of Stone till Verkal Dromak is yours. Don't think there's any other MTs in that region. Pretty gay tho you won't be a Real™ Gamer using this method. Only chads start as Duran Blueshield and rape eastwards.
I like this mod, I just wish Jaybean would spend some time tard wrangling the devs and mods in the discord. It's a gun mod, just a shame that it's collapsing under it's own weight.
The guy who made grombar is a yandev esque character. God he's fricking cancerours
I think people would be more speciest/racist in this setting. Considering how how hostile and competitive everyone and everything is.
I think we need more genociders to really flesh things out
I never got why dwarven nations don't have purge already set, considering how much they hate the greenskins. It's a small detail but an important one.
Except for the Obsidian Legion, I can see them enslaving the orcs and goblins. Along with everyone else.
Once again that's literally what you're supposed to do. The "correct" way as built by the devs for shit like culture conversions and other races is to use the kill them decision.
eh I think the current setup or something close to it works given the situation. most areas of the map are dominated by one species while the areas where conflict would be most obvious are the ones where it's already reflected in the situation in their MTs. like someone in Dameria really has no inherent reason to hate trolls whereas the Gerudians hating trolls is unsurprising. I suspect most of the time in areas outside of conflict zones specieism would typically be more casual stereotyping/profiling and the like. for monstrous races in RC countries it'd probably be more chequered given you could theologically justify hating them, but that's tempered by that not being explicit and later religious reformations muddying the waters.
what are some really good mission trees? i just started playing the mod. i hear Venail into Aelnar is pretty good, Jadd is fun, but most nations in the empire are lacking
one of the great ironies in the mod is that it's OG region also has the least fleshed out MTs, since they are mostly from early in the mod and Jay decided to explicitly ban working on the area until he could force the peons to finish Sarhal.
Jadd as you mentioned is a great one, The Command and Bianfang->Dahui are great as well. Azkare is interesting although the representation mechanic is a little wonky. Gerudaghot (the formable of the troll state up by Bjarnik in Gerudia) is also interest although not as massive as the other trees mentioned.
Finally in Escann both of the massive formables the Black Demesne and Castanor have huge trees. For Black Demesne I'd recommend Order of the Iron Sceptre->Esthil->Black Demesne, for Castanor you can technically do it with any adventurer company in Escann although Count's League -> Castellyr -> Castanor is the most lore appropriate imo (though you can also refound a historical Escann kingdom like Adenica or Blademarche and go from there). However Count's League and Castellyr have ancient trees.
New Wanderers -> Elikhand (the khet adventurers), Sons of Dameria -> Rogieria, Newshire (the hobbits), and Hammerhome (the dwarves) also have big trees, but I haven't played the latter two.
Speaking of Escanni formables, are all of them except Black Demesne and Castanor on the same tier and if you form one, you can't form the others? I've been thinking about the game when I start as one of the orcish tribes, form Blademarches and then form Khozrugan and conquer Cannor with Orcish Space Marines and double the flavor, but that's probably impossible.
>Speaking of Escanni formables, are all of them except Black Demesne and Castanor on the same tier and if you form one, you can't form the others?
as far as I know that's correct, and I don't think the orcs can form any but Khozrugan
Playing my very first campaign as Verne and chill as colonizer, I wish the leechdens and southern alentir or however its called had more distinct natives and events, and especially the ruined sea islands.
Btw how do I get more orc slaves in my colonies ? I have exactly one province that got the event and a orcish slave minority, I want to RP as wyvern riding spaniards who lord over orc slave plantations, picking all that nice new world stuff.
You can't, orcish slavery events are rare. Check the AI's colonies (including adventurers), I doubt you'll ever see orcish minorities even though a lot of them do pick the slavery option
Ah just when I posted. Theres no gameplay way to influence this ? Why even introduce it, I just want some wyvern haciendas man, maybe Ill look into the files.
The observatory hold (directly south of the ice hold) has a new MT with an unique observatory mechanic and has the luxury of being one of the two foreign tags that actually interacts with the Lake Fed
what are some really good mission trees? i just started playing the mod. i hear Venail into Aelnar is pretty good, Jadd is fun, but most nations in the empire are lacking
Venail is a shit MT and don't let the tards that made it fool you. Ball aching navy micro, boring new world colonization, 20 pop-up colonizer nations that spawn in 1500 stealing your land, a MT full of conquer specific region for generic reward, and one of the least fun disasters in game.
When I first looked at Venail I expected it'd play like a tall naval power. It was nothing like my expectations. I read that their lore states the initial population is around 6k. This is never reflected in their blob heavy MT.
It's got lots of words and lots of named characters, which a certain type of person tends to mistake for quality.
>MT full of conquer specific region for generic reward
Pretty much all of Anbennar is full of this.
>one of the least fun disasters in game.
It's just the Crisis of the Ming Dynasty with some minor tweaks and a series of VN events that eventually spawn rebel nations you have to beat while having a bunch of debuffs. You basically just have to wait a while then use mercenaries (or console, I wouldn't blame anyone for skipping this unfun bit)
It's got lots of words and lots of named characters, which a certain type of person tends to mistake for quality.
>MT full of conquer specific region for generic reward
Pretty much all of Anbennar is full of this.
>one of the least fun disasters in game.
It's just the Crisis of the Ming Dynasty with some minor tweaks and a series of VN events that eventually spawn rebel nations you have to beat while having a bunch of debuffs. You basically just have to wait a while then use mercenaries (or console, I wouldn't blame anyone for skipping this unfun bit)
Technically all that is Aelnar. Venail itself has pretty good missions, just not a lot of them.
>I read that their lore states the initial population is around 6k.
yes but it's not just venaili elves that migrate to aelnar but rather the moon elves all over cannor of which there are far more although in canon aelnar did in fact only end up as a super isolationist apartheid state limited to basically dalaran in the bloodgroves
Which is pretty moronic. They have first dibs on an mega-huge uninhabited island and they barely established any cities there because... Why exactly? And how is Lorent able to invade them anyways when they have a mega empire that's able to take on all of the adventurer states at once?
moronic lore all the way down for Aelnar. >le dalaran, epic empire fallen away
I could excuse that if they aren't placed right next to the biggest golden goose for their dreams and just go 'nah'
The real answer as to why Aelnar is set up to fail in such a stupid way is because racism is bad, even when it's fictional, because of the nazis and the holocaust.
I hate the current zeitgeist so bad.
Which is pretty moronic. They have first dibs on an mega-huge uninhabited island and they barely established any cities there because... Why exactly? And how is Lorent able to invade them anyways when they have a mega empire that's able to take on all of the adventurer states at once?
moronic lore all the way down for Aelnar. >le dalaran, epic empire fallen away
I could excuse that if they aren't placed right next to the biggest golden goose for their dreams and just go 'nah'
The entire Venail to Aelnar plotline is fricking stupid. Like if anything before you migrate Venail is opening up. It participated in Lilac Wars, it works with Moonhaven over ship designs, you do the whole deal with the French. Even you MT and ideas kinda have you hate ruinborn, but fricking various other tags mention adventurers basically driving even normal groups of ruinborn extinct.
But then you migrate and suddenly everyone is a giganazi with super defined beliefs and your society of naval dreamers is actually meme elf Nazis?
Did all these 100-300 year old characters that keep appearing though the story just keep that asoect of themselves hidden?
Like Ibervar isn't that radical and they fricking see themselves as the last survivors of a region of previously 3 elfrealms that fell to race mixing or ruin by orc.
1 year ago
Anonymous
I mean you have to be a "nazi" since 99% of your homeland is occupied by humans or ruinborn. >you do the whole deal with the French
And then French fricks you over by colonizing your lands and attacking you >Did all these 100-300 year old characters that keep appearing though the story just keep that asoect of themselves hidden?
They never had a reason to be upset at the start, then rianvisa happened and everyone became angrier. >suddenly everyone is a giganazi with super defined beliefs
They always were, maybe expect Lithiel. >Like Ibervar isn't that radical
Ibevar isn't under existential threat and is ruled by regent court liberals that killed traditionalist resistance. It's like a goob path Lithiel where she makes Aelnar accept ruinborn.
1 year ago
Anonymous
>they barely established any cities there because... Why exactly?
they did not have enough populace + bloodgroves is just better lands + they get destroyed by lorent either way
??
Endralliande is described as lush and untamed. There are no people there, zero, and no dangerous animals either. It's a literal paradise. In the lore, Venail arrives late to the Blood Grooves and has to fight Sorncost colonizers to take over the region.
Already Venail itself would be difficult for Lorent to take because of how fricking terrible naval travel is in the period. You were just as likely to get most your ships sunk than actually get to your destination. However had Venail successfully transported most of their population onto a single island rather than spreading out like morons, Lorent would have no reason nor any way to take it over from them for hundreds of years, and by that time it would be pointless. Just look at Napoleon's incursion into Haiti, or hell even the american revolution. Overseas expenditures are hugely costly, and really only done against actual rivals or to reclaim lost lands. Not to attack some other group.
And by the way, the reason I brought it up in the first place is because Aelnar wasn't destroyed by Lorent. It was destroyed by the frickers in the Trollsbay because in the lore that region flourishes with humans and they all team up to kick Aelnar out, and Aelnar has a massive border between the Bloodgrooves/Trollsbay they can't defend. That situation literally doesn't exist with Endralliande which they just pass over and don't even populate despite it being far closer.
If the lore was serious Venail would already have some colonists there by the time the game starts though. Vikings established Vinland colonies, it's fricking moronic that Venail never did so.
1 year ago
Anonymous
>If the lore was serious Venail would already have some colonists there by the time the game starts though. Vikings established Vinland colonies, it's fricking moronic that Venail never did so.
Old lore was that Aelantir was separated by the plane of water in which elves used to be trapped. But then Dookanson and Corin existing did something and now Aelantir is discoverable again. Same with like Verdant veil, as in it got broken by Dookanson being a thing.
Who the hell knows though how that whole thing works with Verdant Veil specifically being from an insane fey now that Corin stabs to death.
1 year ago
Anonymous
>That situation literally doesn't exist with Endralliande which they just pass over and don't even populate despite it being far closer
Venail has the population of 40 000, they don't have any manpower to populate Endralliande or fight Trollsbay + Lorent.
1 year ago
Anonymous
There is something very fricky going on with canon population numbers in Anbennar
1 year ago
Anonymous
One wonders, is the fricking Anbencost elf quarter more populous than Venail.
1 year ago
Anonymous
I get that dev isn't an actual population equivalent but the discrepancy in Venail's case is absurd
Doesn't the whole island have more development than Anbenncost? Anbenncost has 2m people according to the wiki
1 year ago
Anonymous
Venail is in general portrayed as this island of artisan dreamers that like sailing boats sometimes. So I guess the profits from those artisan goods are just that good?
No fricking clue about the mil though.
1 year ago
Anonymous
>No fricking clue about the mil though.
I guess Venail is militarized like Paraguay, with every elf being an epic fighter that can kill over 1000 humans.
1 year ago
Anonymous
Sorry dev-kun, but the later period of anbennar history and the vic3 lore is moronic.
1 year ago
Anonymous
>They never had a reason to be upset at the start, then rianvisa happened and everyone became angrier.
But it's like never explained why it happens like it does. Like Venail already hates ruinborn and that's fine. But Venail to Aelnar feels like it has part of the story missing.
1 year ago
Anonymous
>But it's like never explained why it happens like it does
Elvish smugness, lack of institutions and overextension. Krakdumvror has the same disaster where they can't agree on the form of the government.
1 year ago
Anonymous
What the frick is wrong with these self-perceived exile realms that any time they diagree over government they decide to gun each other down en masse.
1 year ago
Anonymous
The reason the original eleven civil resulted in near-apocalypse.
Sheer eleven autism.
1 year ago
Anonymous
>But then you migrate and suddenly everyone is a giganazi with super defined beliefs and your society of naval dreamers is actually meme elf Nazis?
It's really because the Rianvisa sees the Star Elves purge everyone who is sane and rational, or otherwise turns them into meme elf nazis.
>they barely established any cities there because... Why exactly?
they did not have enough populace + bloodgroves is just better lands + they get destroyed by lorent either way
>they get destroyed by lorent either way
At the start of the game Venail has a much better navy.
The real answer as to why Aelnar is set up to fail in such a stupid way is because racism is bad, even when it's fictional, because of the nazis and the holocaust.
I hate the current zeitgeist so bad.
>Aelnar is set up to fail in such a stupid way is because racism is bad
I also got that impression after seeing the MT's creators comments on the subleddit. They seemed very upset anyone would actually want to play as racists elfs.
1 year ago
Anonymous
>At the start of the game Venail has a much better navy.
yes, but Lorent inevitably gets the largest marine in cannor by the time Aelnar is still setting itself up in the Bloodgroves
Problem is that colonizing in Eu4 basically always means going wide. Tall colonization is a meme and actively discouraged by the way colonies and trade companies work.
Thats not really a problem for Venail once they go Aelnar. Your colonies turn into your home territory once you make the switch and any further colonization just gets added directly to your nation. >Tall colonization is a meme
It doesn't have to be if the MT offsets sub optimal play.
And? Weirdos on the internet is nothing new, its an open project. You can create content too if you want.
>And? Weirdos on the internet is nothing new, its an open project.
Of course, but I'm pointing out how this mod already has idpol garbage in it. Its not too unreasonable to bring up /misc/ shit when discussing it because the creators of the mod have perfectly set the stage for that. >You can create content too if you want.
And I do. I made a r63 mod for Esthil because I don't want to play as a woman.
If they are too happy they give higher tech cost, but it's relatively minor penalty, since if you appease them you also get all power cost reduction, arguably more useful than tech in most situations. If they are pissed off, penalties are worse. By banning them, you avoid two or three shitty events, but those are most painful in the early game. Maybe banning mages gives you more Artificer Capacity, I don't remember. I usually keep them, give them that one prestige privilege and then spam plant growth every decade.
That reminds me, should you ever pass Battlemage Academies? That army tradition penalty looks pretty severe, but maybe it's worth it in certain situations.
No, it's too rng, even though it was lowered to 1 mil mana per month. You're tanking all your regular generals for one amazing general every ~73 years. That's 876 mil mana per war wizard.
They get pretty repetitive but it's free mana so it's hard to pass up. My ideal balance would be something like >first you do one or two to get you on your feet >then they start to become a net loss and you don't bother >then when you get really wealthy you accept the loss for the chance of getting one of the gems/wonders
And the most important change: a button to do them automatically (no events) and a way to massively speed it up and/or do them concurrently
Or, another idea: have your adventurer estate randomly launch it's own expeditions if you take too long. If they get something good they offer to sell it to you, and if you refuse it goes to another country.
>Vronenmarch kills Frozenmaw and then gets partitioned by Gawed, Wyvenheart, and Bjarnarik >Have to waste time colonzing all of the shitty provinces in the northern pass
This is pain
Alternative dwarf religion that dwarves can convert to(or start as, in the case of Verkal Ozovar) representing the old religion from the days of Aul Dwarov.
it also ends up being a huge nerf to ancestor worship since you could previously almost guarantee that you'd get most sites occupied by AW nations but now that they can flip DP its much less likely
>kheterata canonically failed and died to gnolls early on >always grows into a top 3 GP and conquers all of bulwar by mid 1550s
the nerf hammer can't hit these furry fricks soon enough
I always see people saying that but it never happens in my games. When I played as Elikhand they ended up with only a couple provinces and I even vassalized them.
Speaking of adventurers, >ignore them aside from beneficial privileges >"Adventurers Wanted" modifiers come and go randomly
Is this the way that this is supposed to work? Should I pick one of the privileges that improves adventurer events to weight the chances? They all seem worse than a few province modifiers here and there.
Higher influence/happiness of adventures removes those modifiers more frequently. I usually give them one or two of the more harmless privileges at the top and then forget it.
Don't even try to deny that there are people making content for the mod that have preferred pronouns in their twitter bio. This shit is transparent in some areas of the mod.
they technically can turn Jadd if they exist and the Jaddari are strong enough to take the decision to entice NSC holdouts to convert. but yeah the tag is 100% designed as NSC
So is this a replacement for their current religion or something new?
something new
last I heard the idea is that the Dwarven Pantheon is the original Dwarven religion (and IIRC Rubyhold and Verkal Ozovar will start off with it to reflect their relative isolation from the shitfest elsewhere). Ancestor Worship rose as a result of a crisis of faith stemming from the loss of the old Empire. The plan is for the faith to essentially be "rediscovered" by the adventurer larpers.
mind you they may have changed a lot of what I've said in the month and a half or so since I read about it, but that was the gist last I knew.
So will we be able to switch deities regularly like with Soise Vio or are you going to get set with one deity per ruler per lifetime?
Cause that shit doesn't make much sense when you've got rulers living for over 100 years.
that per lifetime thing is just plain dumb in general. it's especially weird in Anbennar with the godlost where mechanically it pretends someone adopts a particular ideological position and never deviates until death.
So will we be able to switch deities regularly like with Soise Vio or are you going to get set with one deity per ruler per lifetime?
Cause that shit doesn't make much sense when you've got rulers living for over 100 years.
Is Lorent a creator's pet or something? The dick sucking it gets as having basically no weaknesses and being a canonical victor make me think someone is really attached to this nation
Closest thing to creator's pet is house Silmuna. Frickers are descended from two major gods, defeated the Witch King, almost blew up Anbenncost and got away with it, ruled Anbennar for four hundred years, then lost Rose Wars and main line died out, but bastard half-orc fought with and (allegedly) fricked Corin, that bastard line formed Rogieria, it seems they later lead Corinities in the League War and briefly united Castanor, only to once again sit on the throne of Anbennar, reunited in nineteenth century.
>canonical victor
? They lose the low countries and most of their colonies.
They are basically a stand in for Spain and France and while I guess they did better than both countries they also weren't exactly in a position to rule over Cannor at any point.
Mechanically? Most nations can't have female military leaders, recruit them, or appoint female queens and heirs as generals. I think that's mostly it. There might be events exclusive to female rulers, but I don't remember any. There are one or two events that give you a female heir, but that can happen to any monarchy, and events that give you a female advisor for half the cost.
Kill ruinborns. Behead ruinborns. Roundhouse kick a ruinborn into the concrete. Slam dunk a ruinborn baby into the trashcan. Crucify filthy ruinborns. Defecate in a ruinborns food. Launch ruinborns into the sun. Stir fry ruinborns in a wok. Toss ruinborns into active volcanoes. Urinate into a ruinborns gas tank. Judo throw ruinborns into a wood chipper. Twist ruinborns heads off. Report ruinborns to the Aelnari Intelligence Agency. Karate chop ruinborns in half. Curb stomp pregnant ruinborns. Trap ruinborns in quicksand. Turn ruinborns into batteries. Crush ruinborns in the trash compactor. Liquefy ruinborns in a vat of acid. Eat ruinborns. Dissect ruinborns. Exterminate ruinborns in the gas chamber. Stomp ruinborn skulls with elven steel toed boots. Cremate ruinborns in the oven. Lobotomize ruinborns. Mandatory abortions for ruinborns. Grind ruinborn fetuses in the garbage disposal. Drown ruinborns in fried chicken grease. Vaporize ruinborns with a ray gun. Kick old ruinborns down the stairs. Feed ruinborns to dragons. Slice ruinborns with an enchanted sword.
>mission tells me I need domestic supplies of Damestear, Gold, and Gems >have damestear and gems on my border, attainable enough >earlier mission spawns metals in one of my areas, but gold rarely >didn't spawn any for me this playthrough, and I didn't savescum to get it >nearest gold is on the far side of the serpentspine
fug
oh yeah I've heard a lot of people complain about getting damestear as them, never gold though
did cloudeye's capital stop producing gold in your game? that would complicate things
that's cursed, I'd just cheat past the requirement at that point
1 year ago
Anonymous
tbh I don't know how to cheat that
1 year ago
Anonymous
If you want the mission rewards go into the the missions folder and open Esthil_Missions.txt. Find the mission's requirements and edit it. If you don't care about what the mission reward is, turn on debug_mode hover over the mission to see what the mission is called and then type in "mission (insert mission name here)"
1 year ago
Anonymous
"debug_mode"
"colonize (ID of any gold province)"
take mission
return province button
How exactly does magical infamy interact with coalitions? Is it better to summon lots of zombies to dissuade people, or to cool it with the necromancy for a bit?
Finished my Calasandur run. Tbf I was quite disappointed. Manually assigning 200 edicts is quite painful and espinoage ideas are useless. Should have went with Dahvar. On a good note my sun elf pals became big
but it is, the rest of exploration is basically useless for a colonizer and you can use andarielle to find the entirety of aelantir
then venail has a tradition that automatically reveals adjacent colonies so that expansion/exploration policy is useless
1 year ago
Anonymous
The exploration + expansion policy gives you a big settler buff without needing to station troops on each province. If I’m colonizing hard, I always pick these two igs first.
Otherwise, I usually just stick with a single colonist to give the CNs some provinces with the right culture for stability and get most of the land through war.
1 year ago
Anonymous
what kind of moron doesn't use the -100% uprising chance colonial policy
1 year ago
Anonymous
The chad that wants more colonies, anon
You can't staff a single 4K stack?
1 year ago
Anonymous
not as venail running 7 colonies, no
1 year ago
Anonymous
>not just hitting the delete natives for sword mana button
1 year ago
Anonymous
>wasting sword mana on a fricking colony
1 year ago
Anonymous
Genocide now saves genocide later.
1 year ago
Anonymous
again, just set it to -100% uprising chance
1 year ago
Anonymous
Bro you're not Aelnarring right.
1 year ago
Anonymous
bro I invented portunail I've had the entirety of aelantir owned by colonial nations by 1600 and that was using -100% native uprising chance
1 year ago
Anonymous
What's the point. You get -50% uprising chance from ideas and -50% from expansion + exploration
1 year ago
Anonymous
because its saves you spending all that mana on a dogshit idea set like exploration which is literally only useful for the explorer itself
1 year ago
Anonymous
An additional colonist isn't anything to scoff at either
1 year ago
Anonymous
>colonist is useless >settler chance is useless >yearly settlers are useless
1 year ago
Anonymous
useless for the price of 4000 bird mana when you're already drowning in all three by virtue of being venail
1 year ago
Anonymous
Those modifiers are meant to be stacked moron, there can't be too much colonists or too much settler chance.
1 year ago
Anonymous
its entirely unnecessary, you can easily have the entirety of aelantir be star elf by 1600 regardless
1 year ago
Anonymous
You can do that for some reason, but it's the best diplomatic idea group and there is zero reason not to take it.
1 year ago
Anonymous
>best diplomatic idea group
holy shit you're moronic
1 year ago
Anonymous
But i'm not an espionage fan
1 year ago
Anonymous
You aren't "drowning" in them. You should be using all of them. Every province you don't colonize, you'll have to conquer as Aelnar (if you don't quit first due to how their mission tree is)
1 year ago
Anonymous
conquering as aelnar is preferable, colonial nations are literally free realestate since they can't call in their overlord
you suck at eu4
1 year ago
Anonymous
Colonizing is even freer
1 year ago
Anonymous
except it literally isn't because it costs money and takes time whereas you can full annex a 500 dev 40 province colonial nation in one war and then do it again five minutes later to another one
1 year ago
Anonymous
>le optimizer
It's impossible to have all of Aelantir by 1600 in Ironman moron. There's too many bad events..
You ARE playing Ironman, are you anon? You aren't playing some baby version of the game where you restart every time something bad happens to you?
1 year ago
Anonymous
>playing a gay poorly made mod in ironman
keep grasping moron
1 year ago
Anonymous
Are you moronic? Why would you ever play on Ironman? Even the mod devs say not to, there are multiple bugs that will destroy your save.
It looks like most dwarves have been successful, Railskulker survived and thrived and orcs from Siegebreaker and Masked Butcher hide in the caverns. What happened in the Tree of Stone? I see goblin Jademarch is still around, but what are those nations between them and Verkal Gulan? Sleepy schizos and some pink major power? Map looks boringly balanced, with no real empires and most holds being roughly on the same level
black dudes are the Obsidian Legion, the tree of stone is divided between Dak and the Underkingdom
I preferred when the Underkingdom wasn't outside the mountains and Ovdal Kanzad was alive in their hold because you could actually justify it as one using the other as a diplomatic hostage, shame everyone else was just outraged at the existence of an OPM
the V3 mod is soulless. literally soulless. there is no interesting developments literally anywhere. even jays own moronic lore from his original thesis was retconned to make the V3 mod as boring as possible
>Map looks boringly balanced
That's a great way of putting it, but the map still doesn't make sense to me. In game each section usually gets close to or is united by the end of the game, and certainly not as divided as this. They should give each section of the mountain one tag, maybe two for the west. That way an Aul-Dwarov reunification is in the cards. This is like if you put eu4 German borders into Victoria.
It looks like most dwarves have been successful, Railskulker survived and thrived and orcs from Siegebreaker and Masked Butcher hide in the caverns. What happened in the Tree of Stone? I see goblin Jademarch is still around, but what are those nations between them and Verkal Gulan? Sleepy schizos and some pink major power? Map looks boringly balanced, with no real empires and most holds being roughly on the same level
why doesnt verkal gulan own that surface province right outside their hold?
Hug humans. Kiss humans. Surprise a humanwith a gift. Give human compliments. Smile at human on the street. Take a human out for a nice dinner. Return human trash cans from the curb in the morning. Help a human whose car has broken down. Tell humans funny jokes. Make friends with humans.
What is the WORST country you have played, anon? And I don't mean countries without MTs, I mean countries that some motherfricker actually worked on, and is fricking dogshit.
chaingrasper
whoever the devs set to work on it has somehow made playing dak less fun than he was when he just had the default mission tree, unironically
>How the hell did they manage that? Haven't played Dak yet, but i've been meaning to
Before the MT Dak was a 6/6/6 legendary mage. After the MT he is no longer those things.
When I read that Chaingrapser was getting a MT I decided to design my own MT for fun. Just to see how similar my ideas for Dak's story would be to the "official" one. While my MT focused on Dak being a 6/6/6 legendary lich and what that means for a nation under his grasp, the actual MT is just a sort of safe and generic magic MT. It lacks flavor and interesting events. It has nice ideas but it fails to present them in a interesting and cohesive way.
> It lacks flavor and interesting events
Not only that, but the entire affair can be summarized by “become a life and blob into raven idk”.
MTs that rely solely on blobbing and building are incredibly boring. Shit like “control X province in a war and get a event”, “fulfill these prereqs and get a super buff against a larger nation/truce with them” and cool events in general are the reason for MTs to exist. Generic and bland trees like what we have on most of cannor are very bad. Like, why even have MTs at that point? I would rather go back to the old dayside embracing singular missions and fabricating claims. Good thing that the entire region will be emreworked after sargaço in fixed, which makes me me look forward for 2027.
anon i would be interested in seeing your MT, consider making it a submod someday. lots of new MTs are nice, but some have been taking a boring safe route. Railskulker (i think) comes to mind, wherein it went from crazy goblin shit with minecarts with rockets n shit to boring-ass safe stuff - completely devoid of identity or life
I've heard cave gobbos in general are getting fricking boring MTs recently
Well there is a guy overseeing all of the Serpentspine Mountains mission trees. I had a peek inside the discord channel/room/thing for the Chaingrasper MT and it seemed to be a lot of that region manager guy just shooting down the MT devs ideas. Its the easiest explanation for why gobbo MT's are turning out bland. Neutered for the sake of balance and all that.
Lake Federation without question. the entire setup is designed to kill fun not generate it
honorable mention to that tiger eunuch country in Haless - Zongji? - which even leaving aside it's formable having no content I'm convinced was left half finished. and if it wasn't it's a hot fricking mess with little coherence.
I didn't like that swamp ogres need to do some disgustingly expensive things to proceed with the MT. Giants help you, if black orcs rise in one of your provinces and plunder one of the holds. I remember either this, or next mission, had some annoying requirements.
How do you survive the first war as obrtroll?
Pukebeard has good video on trolls. Build over force limit, hire mercs and use terrain to your advantage. Use defensive edict on your capital fort and it will be safe for years and great site to catch enemy armies.
The Command - So much anti-fun it's unreal. You'll try it twice and never go back to it.
Lake Fed - Huge waste of tags and boring, just make it 3 tags and add some Cossacks on the coast to fight the centaurs.
Barumand - Why did they even let that homosexual make a tree lmfao.
All Goblin content - Why even bother they're just worse dwarves. Allclan was the only thing they had going for them.
Malacnar after the Ynn rework. You have to blob, but that means you can't reform your religion, and you have to reform the religion to complete the mission tree.
Your best strategy is to go Drozma Tur, but that fricks you out of half your mission tree.
They fixed Malacnar to not be lumped with ynnic diplomacy anymore and they can gain authority was winning battle with the battlekang. But before it was broken for ages.
NotSparta is merely the inferior Ynnic nation since glorious Sardazantium got added though, my funnest ever game had me actually uniting the region under the shittier 0/0/0 who refused to fricking die, was really missing a ruler stats bonus for actually doing something with the useless old frick like how Saint Henry gets for taking Paris in vanilla.
>They fixed Malacnar to not be lumped with ynnic diplomacy anymore and they can gain authority was winning battle with the battlekang
The "fix" actually made things worse. Malacnar has to expand now, but the authority from getting a strong Battleking isn't enough compared to the amount of development you get.
I don't really care, though, since the only Ynnic nations I like are the dragon worshippers. The rest are backwards primitives, and probably reindeer frickers to boot.
Besides dwarves and escann adventurers I've only played Ibevar and Aelnar, and Aelnar was the most boring by far, the colonial grind just gets stale after a while
Also is Ovdal Tungr getting a unique MT anytime? I've been waiting to play kino dwarf marines to get back into the game
useless and better vic3 map because I'm bored >Shattered Crown's descendents have taken refuge in Grombar >Syzirzex no longer exists but Darkscale Kobolds are coexisting in Khugdihr >Truedagger, Spiderwretch and Hul-Jorkad are tributaries of the Allclan >Mithradum, Orzalam and Dur-Vazhatun are vassals of Amldihr >Arg Ordstun keeps their holds but have to deal with a 2/3 front war on top of separatist sentiments, even if they win it all they'll face an Ottoman-like situation >Allclan expands south as Amldihr consolidates in the north >Gor Vazumborg is basically a crusader country and Seghdihr's best friend >Krakazol propped up by Nadimraj >that freak Dak can go rot in the caves
The simplified and abstract mechanics of Vic3 and increased performance are probably better for a mod like anbennar. Much worse for historical simulation/fantasy, but better for traditional fantasy.
Except for combat. Combat in that game is hot garbage. And I don’t know if it handles cool unique buildings and shit like that as it is.
A lot of things in Vic 2 are hard-coded or generally hard to change. I think there is a strictly established number of states, and you can't really add more; you can just move them around, and that's just the tip of the iceberg. There aren't many Vic 2 mods that radically change the map, and those that try to mess with RGOs are often broken. On the other hand, CK3 or HoI 4 got some mods that added completely new mechanics or minigames on top of existing games. I recall that Anbennar was initially designed with Vic 2 in mind, with Blackpowder Rebellion being Anbennar's version of the French Revolution, but Jaybean wasn't able to actually mod the game and moved to EU IV, with this mod actually being a prequel of sorts.
Bulwar. Early vassal swarm, simple, yet engaging government election mechanics and plenty of events. Also deving with flavor and few events about restoring and improving the city. They have nice fantasy Babylon/Ancient Mesopotamia theme, too.
What is espionage actually for? I feel like most spy stuff isn't that useful, and AE reduction is of pretty variable value depending on your situation.
advisor cost and siege ability modifiers are broken, less AE impact and an extra diplomat makes blobbing easier, makes everything related to spying less RNG based and less annoying
Espio has great policies (33% manpower with pluto, 15% CCA with horde/aristo), gives advisor cost, AE reduction, and it's still a good diplomatic group for doing diplomacy.
siege ability is the only military stat that matters, that's why. you get a flat 10% from the ideas itself, and a much easier time having 100% spy network in anyone you plan to fight, which grants another 30% siege ability on top of -30% aggressive expansion for provinces you take in a piece deal, which stacks nicely with the -20% aggressive expansion you get flat. once again in the actual ideas.
combine that with advisor cost reduction and an extra diplomat, and its an amazing all round idea group good on literally everyone
if you don't agree you probably sit with unused diplomats like a fricking shitter
Espionage is not for the spy stuff, mainly. Having the soege bonus from the network is nice, but the real reason is the reduced AE, the and its busted policies that further bring your siege ability up and the diplomat. There’s also some other thing that I feel I’m forgetting.
It's certainly unique.
Would be very nice if "bringing order to chaos" wasn't so aesthetically disgusting though, at least let me assign that shit by area/region or something.
I also hate that the acolyte estate replaces mages apparently and I lose my death tax from being Esthíl. I know Black Domain is a more general tag but it feels very flavorless in comparison.
Hm. I don't have that many, but between that and the production bonus I'm not sure how worth it it is even though it's been ages and I still haven't gotten them even a little accepted
>just start a game with every nation to look at their ideas and play through each for at least an hour to get a feel for the country before you commit it's that easy
this is a fricking cult lmao
>Asks what's the lore >Get's spoonfed the lore >Also get's told to read national ideas and bookmarks visible before picking tags > Get's astonished you have to read for more than 5 seconds >"You are a fricking cult lmao"
what exactly is the ideal railskulker strategy? I find I always snowball really slowly and then get dabbed on by whatever legendary conqueror is doing well in escann or the deepwoods.
Holds shit up the mod so much, it's unreal. They're responsible for the devs trying to disable half the new mechanics Paradox introduces (concentrate development, base tax giving construction time, improve infrastructure).
Not related to anbennar, but I like how the Ante Bellum team does basically the same work as the EU4 team but better and with a faster work ethic.
Obviously not the backend of things, but they havent messed around with that since before emperor came out.
province dev aside, I mean part of the problem is that the total pop of moon elves in general is a fuzzy number. But I imagine it created a quandary because at the end of the day it's still going to be a number that, unless they all migrated from Cannor would not be enough to create some densely populated ethnostate. the only real sources of more elves would be the Redglades (who would be as likely to join Lorent's colonizing efforts) and Ibevar. not to mention it's not like every moon elf would join Venail/Aelnar specifically.
factor in a devastating fratricidal conflict and imo I can understand why it'd be a failed project.
The way it's structured. It seems that everyone except Venail fricked insanely fast post landing, to the point that like by time of Jexis an absurdly overwhelming amount of elves were post-migration born and with no recollection of migration era culture.
But then for some reason they stop unless Ibevar or Sereyand restart this process to fill out their armies and lands.
My impression, which could be totally wrong in fairness so I should preface with that, was that Venail was in lore relatively lightly populated because only the elves that were obsessed with rediscovering their homeland would live there. They may have benefited to a degree from larpers joining them after the rediscovery of Aelantir but the Rianvisa would have fricked that up royally. Ibevar and Moonhaven seem to be the big centers of population - Redglades seemed more like a relatively smaller fiefdom more exclusively for devotees of Ioriel and now Lorent aligned elves.
I mean I imagine they probably did have a frickhuge baby boom. pre-landing their ships were probably like the Quarian Migrant Fleet in Mass Effect where resources were scarce and you're barely able to keep things afloat for the people already around. they probably had measures to restrict population growth. not to mention even with their lower fertility elves remain fertile for centuries. I think like 300 years although the first hundred is taboo a la teen pregnancy or something.
anbennars take on elves is moronic. an elven woman would probably be fertile for hundreds of years and gestates a child in the same time as a human does based on what we can tell from in-game. with this alone in mind, a single elven woman could have, realistically, dozen dozens of children, the female half of which would all be able to do the same while reaching sexual maturity within 18 years like a human.
the population of aelnar would EXPLODE in this case, and creating a successful ethnostate would be no real problem at all
but they're bad racist evil nazis so they get reduced to a 1 province rump state by victoria 3
yes but that isn't how elves work in anbennar. they're just humans with human gestation periods but 400 year lifespans of which ~250 is fully fertile
elves would out populate humans in cannor within 100 years in reality
1 year ago
Anonymous
The whole point is that long living races are less likely to want to procreate because their long lifespans don't require it
1 year ago
Anonymous
which might make sense except for the context being "we're all nazis of one mind and spirit who need need men women and children to repopulate our homeland"
aelnar would be the most populous country on the planet
1 year ago
Anonymous
Except Canon has Aelnar fall into irrelevancy and a rump state the size of Denmark. Just because you are able to turn a small OPM into the worlds greatest power doesn't mean that's how it would actually go.
1 year ago
Anonymous
the """canon""" is moronic and can't even stay consistent to its own lore
the victoria 3 mod doesn't even follow the actual events of jaybeaner's gay story that started this whole stupid mess
Hell, Elves are apparently just built different fertility wise. Ibevar's grand prince was gay and he still managed to make a biological heir during the middle of a sectarian conflict.
Not to mention various elven figures throughout history were known to have quite a few kids despite their allegedly low fertility.
god ibevar is such a shit country and tree, thank you for reminding me >the only place in the entire world where a simple provincial religious conversion requires ~50 mana, ~100 gold and ~5000 manpower (plus potential casualties from uprisings) to occur >this is meant to """""""represent"""""""" stodgy elves keeping to their old ways >those same stodgy elves who would have gone through this brutal reformation and have it in LIVING MEMORY can INSTANTLY convert to corinite 50 years later and then INSTANTLY convert to revalian 100 year after that without blinking an eye
hehodas should be fed into a woodchipper for all the anti-fun shit he sticks in every country he touches
1 year ago
Anonymous
>Elven puritan state >Makes their main RC god a race mixer
Still can't get over that one.
there isn't a single country in this mod that isn't shit in one way or another but at least I can understand the rationale behind elves wanting an ethnostate free from orc wiener loving h*mans
Am I the only one who sees this? >Quick! The players aren't buying our bullshit about an adventurer coalition that really cared about ruinborn being genocided! We need some other excuse for the evil Nazis to fail!
Aelnar is the best country simply because it reminds me of Noldors from Prophesy of Pendor, a small group of badass elves that wage partisan warfare while sitting in the hidden castle. morons like this cry because Venail doesn't own the entirety of Aelantir while not realizing that it would be unfun be play. It's better to play as OPM that wins against overwhelming odds than be big at the start.
even if venail had 2m people like anbenncost and moved every single one of them to aelantir, that'd still be far less people than the adventurer states put together
most adventurers there come from really densely populated areas
It's official anbennar lore that an elfen bawd was gang-fricked by a race of black adonis' and unlocked the gates to her adoptive kingdom for them to black the whole country
You know what I think is pretty stupid? That there is no decline of adventurers as the game goes on. As society modernizes, cities grow and armies become professional, a role of the smelly murderhobos should diminish and they should be full replaced by centralised state apparatus. Troll under the bridge? He's fine as long as he's registered and paying taxes. Satyrs? Welcome to my new public zoo. Wyverns? Time for some special military exercises, boys. Ghosts? Exorcism manual in every city hall.
>Form Empire of Anbennar >game says that I am at my governing capacity >Says all territory are core provinces >But if you click on a territory it says it's a territory
Is this a weird glitch for the Mod or is it a EU4 error?
Territories count towards GC, it has nothing to do with cores. The same thing happens in vanilla EU4, if you form the HRE too early you won't be able to keep up with GC.
I have a better question: What's a fun tag that doesn't turn into an unfun tag halfway through the story? I had this with Venail and now I had this with Esthíl into the Black Domain.
Most of the Sun Elf nations are fun and have unique mission trees until you form the Phoenix Empire and then that mission tree bloat kicks in, but until then conquering Bulwar is the right length to be enjoyable and not tedious.
I have a better question: What's a fun tag that doesn't turn into an unfun tag halfway through the story? I had this with Venail and now I had this with Esthíl into the Black Domain.
I remember Balrijin kobolds being peak comfy but that was a year ago
asheniande. i've been playing them recently and they're great fun. expansion paths east and south, a good mission tree that gives you PU casus belli on corvuria, arannen, and later lorent, as well as letting you play an espionage-heavy EOA game where you try to become emperor by spreading vampirism.
caveat being that the vampirism mechanic needs a lot of work, since you spread vampirism through espionage with a 5 year cooldown, and it seems random as to whether or not you succeed in spreading it or not.
still, very fun
Can anyone recommend some fun underdog/small nations for me to play?
I tried Kobolds but that ended up being too RNG for me. I can always beat Lorent at least once but the game just throws out too much bullshit at you with no room to move as Kobolds, not to mention there being literally no one who can capitalize on Lorent being weakened so they just come back stronger and stronger with more allies who have better and better generals. Pic rel
Varaine for both. Somewhat rough but manageable start as a OPM, and pretty flavorful in general. Also, if you become the Emperor you gain basically unlimited artificery capacity, which is pretty fun
Seconding Balrijin. Coming close to finishing up my current campaign with them has been a lot of fun. You get the kobold experience and eventually you get to a point where you don't feel like you are one war deceleration from having your campaign implode.
However, The Command will make Lorent look like a pushover if you don't slow them down often and early. Also your mission tree will have you squished between major powers with weak unreliable allies for the first 100 or so years.
Adshaw. 3 provinces bordering Gawed, gigantic mission tree that has you diplomatically absorb a lot of the Reach OPMs. You can consistently win if you know what you're doing.
Wineport and Great Ording. 2-3 province countries near Lorent. Kind of like kobolds but you actually gut Lorent if you manage to beat them so you don't have them coming back every couple of years.
I was going to say these, but I'd also add Azkajuma, at least up until their temple corruption mechanic. I think the Command is technically monstrous as well and they're fun to play. Just be prepared for your first run to go breasts up before you understand the mechanics of the big disasters
I never realised how few monster tags with content I've enjoyed
The monsters with the most content that I can think of are the centaurs, Azkajuma, Command, Tluukt, Railskulker, Kobildzan, Roadwarrior, Chainsgrasper, Mykx, Barumand, Karashar, that ogre demon tag, the fey orcs tag and Grombar, out of these I've only finished Azkajuma and only enjoyed Azkajuma and Karashar (mostly because using all the expeditions to fund your bullying in the surface was really fun and their theme is interesting, their missions are meh)
>allying the emperor doesn't stop them from demanding unlawful territory >having good relations with the emperor doesn't stop them from demanding unlawful territory >going to war against the emperor doesn't stop them from demanding unlawful territory >being at war with the emperor ON YOUR SIDE doesn't stop them from demanding unlawful territory >having a truce with the emperor doesn't stop them from demanding unlawful territory >having a large army/network of alliances doesn't stop the emperor from demanding unlawful territory
are we just supposed to tank this as republics now? the ticking is ridiculous, this is with +43% improve relations, if I host magical events I can get it to +73% and the ticking goes from -1.6 to -1.7 yearly.
the emperor doesn't stop them from demanding unlawful territory
it does THOUGH
emperor asks once, you say no and thats it, until the next landgrab war that is
>What makes this mod special?
Mostly enough mechanical depth that it feels like you are actually playing in a fantasy world. I've tried a few fantasy worlds, but most of them just feel like regular EU4 with slightly different skins.
Outside of that, the setting is fun in a kind of D&D/Warhammer fantasy send up. Though it's fairly down to earth compared to both.
A: not being constrained to historical plausibility means that they can make countries with radically unusual playstyles that wouldn't fly in vanilla. Things like Black Demesne, with it's army of infinity skeletons, the centaur horde clusterfrick, every dwarf country being weird subterranean cities connected by ancient railways, feiten's blimp empire etc.
B: extra systems that don't exist in vanilla. There's a complicated racial minority system which, yes, lets you press the ebin genocide button but also gives you benefits and problems for having substantial racial minorities. Maybe you don't want to genocide the dwarves because they're good at production. Maybe you want to keep the trolls around so you can build a powerful troll military. Maybe you're torn between purging the ogres and keeping them because on the one hand, they're great soldiers and great labourers but on the other hand you keep getting events where they eat some poor bastard's entire flock of sheep.
There's also the Magic and Artifice systems, which allow for spell casting and magitech inventions.
C: Decently interesting lore. Some of it is amateurish, sure, but there's some good stuff in there.
Found this list that's fairly recent. Out of these I know: > Yinquan is about magical foxgirls shrine maidens. It is only partly finished as it depends on a regional mechanic of Haless that isn't implemented yet (the Spiritide/Rending of Realms) > Luciande is vampire adventurer kingdom. You enslave Escanni orcs and basically be an evil vampire overlord. > Snotfinger is orc genocide and making drugs. It's fairly fun, though still in testing and the localization is still unfinished
Sounds VERY anime.
Not my first choice, but sounds cool. I always like evil choices for Escann.
Snotfingers sounds based. I enjoy Goblin vs Orc content.
Pomvasonn is basically just a placeholder mission tree that's dead in the water for the time being.
It was approved and developed almost a full year and 2 Aelantir leads ago, but it never saw full review and now the current lead wants it redone.
Dur-Vaz is kinda boring tbh and requires forbidden plains. Cestirmark is a boring blob fest in the new world cause there's nothing to do. Freemarches isn't done yet. Mulen requires you to do shit in the forbidden plains is a bunch of trade shit. New Havvoral isn't done. Mountainhugger is all right but the tree is short because overclan isn't in yet. Luciande is all right and I finished how but I'm not sure what the intended way is to finish the schizo moment Lucian has.
>disable south sarhal, north and south aelantir, forbidden plains >dont even notice theyre gone >game runs smoother than vanilla
they really oughta add this to the base game. unless youre doing an achievement run, are those ugandan and australian tags really worth it?
Does anyone know if there's been real progress on the Vicky 3 mod? I know CK3 is such a pain in the ass to dev for that it might as well be written off entirely.
Recently they've been making some updates to assign populations and resoruces, but there's still a lot pending on the larger scale of things (Like determining mechanics for The Dwarovar) so progress is slow
I downloaded shitty 3 to install the Vic 3 mod and see what's done
Looked like nearly all the countries were in border wise but they didn't have anything else done for a lot of them like populations, religion and so on
Idk what the development path is until its playable since they want to add different planes and planets or something
Considering Vicky 3 is boring as frick don't know how enjoyable the mod would be anyway.
>different planes and planets or something
I'm pretty sure that's just new map zones, with new versions of Malaria, since they presumably expect most land to be colonized by the 1800s.
>Vicky 3 is boring as frick
I find it better than most modern Paradox games, especially CK3. It has the Wiz disease that it's full of tedium but unlike Stellaris at least there's a bit of a point to the things you do. It's also definitely way better than EU4 was at launch.
>Considering Vicky 3 is boring as frick don't know how enjoyable the mod would be anyway.
Honestly it'll probably be decent (if it ever gets to a playable state), much like eu4 Anbennar is a big upgrade from vanilla
>CK3 is such a pain in the ass to dev
It's not a pain it's just that the game itself feels empty and boring in the first place which means we're either filling it up with mechanics that'll get (ideally quickly) replaced by PDX. Or we release a game that's basically vanilla CK3 but with a different map.
Honestly, though the biggest issue would be that the map itself is empty. We have kings and some dukes sure but the game is missing counts and many other duke-level lords. It's not just about creating space-filling characters but making sure those characters fit into the world which takes more time than it seems which is why we've even opened community submissions for characters.
That all said it also is just that the dev team for CK3 (including me tbh) kind of bunked off and slowed down when CK3 itself seemed to slow down and people dropping in and out every so often is a bad recipe for any development especially with most of the devs also developing on EU4 besides.
>It's not a pain
I spent over a year on one of the biggest ones. It's a colossal pain, even with significantly improved tooling compared to the CK2 modding scene. This is also why I have some sympathy for Paradox releasing relatively little for it – although I suspect they also have a bloated team.
>the game itself feels empty and boring
This is also true, but it shares the root cause that it's tough to dev for. Paradox can't get much done efficiently, do they can't add that much. Of course, that's only one of the problems, the other being that it's build in a way that minimizes your achievements and there's basically no qualitative permanent progress besides the dynasty legacies. The change to holdings in the next major patch will help there, but not enough by itself.
>Or we release a game that's basically vanilla CK3 but with a different map.
There's a lot you can do just by making new religions and cultural traits. Way more than you can do with anything equivalent in EU4 – and you can do stuff like adding deities, as in EK2 and Bronze Age Maryannu, or adding a magic system as in EK2 (again) or Godherja. Both of those I'm pretty sure exist in some form that you can crib from their creators too, as do a bunch of government types and visual assets.
>It's not just about creating space-filling characters
Before that space is filled, yes it is.
>the dev team for CK3 (including me tbh) kind of bunked off and slowed down when CK3 itself seemed to
Yeah, the game itself lacks much to motivate modding. This is a universal problem with CK3 modding as far as I'm aware. Turns out two years is more or less the upper limit on how long you can sustain a modding community on dreams of what will be. But part of that bis back to how it's a pain in the ass to mod: Yes, no single thing is an undue chore, but there's so much with so little real payoff that it exhausts your will to work before you've achieved anything.
Does Elissa revive somehow after dying of old age?
Playing Aelnar here, went Crystal Empress path. It's 1771 and i am 95% finished. The empress dies at almost 400.
I loaded a save from a few years back and used the age_ruler command to make her younger, but the old age death events seems unstoppable.
I played a few years further, and no revival event fired. Was i supposed to make the frigid b***h into a lich? This is frustrating
If you couldn't finish the tree by 1771 then it's a skill issue. You can easily have it done by 1650 even playing slowly
Damn, would have taken me 30 more years to get it done. Thanks anyways.
Got any recommendation on a tag that isn't gigablob? I did Ogres, Black Demesne, Verne, Ghost Emperor, Macedonia and the royal boss Dwarf hold Almhldir or whatever, already.
Are Forest Elves interesting?
1 year ago
Anonymous
forest elves have an ancient MT thats extremely boring, but they dont blob (nor do they get to use the portal)
try giberd, Artificery™ is fun
1 year ago
Anonymous
>Giberd
Thanks, will try now. Anbennar is about to get Gnome'd most kosherly
1 year ago
Anonymous
Just know that Giberd's mission tree is like a hre minor vanilla tree compared to recent ones.
1 year ago
Anonymous
tbh Giberd is one of the tags that didn't need a tree at all to be fun, they're probably the best "what if I had infinite mana" tag in the game and they have a very clear expansion path for a tall game (literally just ignore your missions and take the ~10 provinces with gnomish minorities and chill)
1 year ago
Anonymous
tbh Giberd is one of the tags that didn't need a tree at all to be fun, they're probably the best "what if I had infinite mana" tag in the game and they have a very clear expansion path for a tall game (literally just ignore your missions and take the ~10 provinces with gnomish minorities and chill)
Giberd is actually getting its MT redone by an autist dedicated to Giberd. Pic related is very WIP, but it gives a gist of what the dev's thinking of doing (the draft is from February, but the themes are still being worked on).
1 year ago
Anonymous
They're interesting enough to do one quick unification campaign and that's about it. I hope they get some proper missions soon that mirror Eordand's
1 year ago
Anonymous
A tag that isn't gigablob? In Anbennar?
1 year ago
Anonymous
>Got any recommendation on a tag that isn't gigablob?
Verkal Ozovar never expands beyond an OPM, only vassalizing and never directly conquering anything.
>I spent over a year on one of the biggest ones.
I did too and as long as your not touching the cancer that is governments it really isn't. Modding, as in the actual implementation is fine honestly. Though IRL I'm a software dev anyway so I may not be a good representation. >There's a lot you can do just by making new religions and cultural traits.
You can do all this but with full knowledge that a lot of the work is going to be wasted and ironically if things go well wasted very soon by CK3 updates. Besides we do have deities and magic anyway. Only thing I've wanted to add that I never got around to was something to simulate Castanor's senate. >Before that space is filled, yes it is.
It really isn't. Automatically all non-history held land will have a character auto-created for it anyway so just having "a character" isn't the issue. Anbennar is a world with lore so we like EK2 and GoT aren't just going to half-ass it when it comes to adding life in that section however long it takes.
>the actual implementation is fine
It's not difficult for the most part, it's just tedious and never-ending, yet without being simple enough to get into just a mindless implementation grind – even if you do labor-saving stuff like GIS layers and generating the raws via code.
>with full knowledge that a lot of the work is going to be wasted and ironically if things go well wasted very soon by CK3 updates
I really don't think that's true. Some stuff will need updating, but most content-oriented stuff seems very unlikely to. And I'm not terribly optimistic about systems either – there's some cool systems coming out of the DLCs but not on anything like a fast time scale, and the chances that it happens to be the system you're building are fairly low.
>something to simulate Castanor's senate.
Did you look into Res Publica's stuff? I'm pretty sure they'd be willing to share with you if you wanted to port that framework.
>just having "a character" isn't the issue
Once you have a character, the lore grows from there. People build up stories themselves, but if it's just empty and you have a high bar to pass before you can make it no longer empty, then that process of developing the character doesn't have a good seed to work from.
V3 mod will be abandoned, just like CK3 mod was
jaybeaner and the team for sure know that nobody else cares about V3 setting, or plays that game even
they just aren't ready to admit it, after all, the victorian age was supposed to be the main setting in the first place
What should I do now? I'm mostly out of mission tree claims and it's still a long time before imperialism cb.I'm incrementally chipping the last Yan culture group lands off the Command but I don't have any other ideas
Just finished my Arverynn campain. Ioshar system is busted (or is it EU4). Somehow I've speedruned forming Ynnic Empire by 1470 or so by total accident (my ioshar capped other ioshar and i've got literally everyone in ynn under my rule). Flavor was good, debates are somewhat fun. Who should I play next?
Haven't played the game since they released notAsia, has their been a new MT (that's actually fully finished) on the level of shit like Elikhand or Krakdhûmvror yet? Love me some dorfs.
Also I don't care about troony trees like rogiera and trash like that.
Varaine, Luciande, Orghelovar, Newshire, Command, Tluukt, Bianfang, Ameion, Bulwar, that blue tag northeast to the harpies and the beer dwarves are all really big and well made (I think)
vanrahar is my favourite formable in the game by far. truly the anbennar prussia idea set
I like that it's relatively unknown because the troony devs might forget to nerf it
vanrahar is my favourite formable in the game by far. truly the anbennar prussia idea set
I like that it's relatively unknown because the troony devs might forget to nerf it
Theyre really fun but in my first run with them i had a big manpower problem
I usually check their reddit every 3-4 months to read their dev diaries, but there hasn't been a new one since I looked last time. What's happened? Is it dead or do they only post dev diaries somewhere else now?
Devs have forced all work to be put into the Black person continent so there won't be any dev diaries for a while. There's also a content lock for cannor.
They're ending all content locks for most places, but they are instituting a new system for new contributors.
Basically, too many people came in to try to make a mission tree, only to disappear and produce nothing at all. That took up too much of the upper leads' attention, so they couldn't actually review the mission trees that were getting made.
Okay, I don't want to do that. I imagine nobody else will either, so it may kill the mod over time as attrition isn't replaced, but by then chances are EU5 will come out so whatever.
If I do make the thing I was thinking of then I guess I'll just make a submod and they can have it if they want it.
1 year ago
Anonymous
if you want change oni content, you will need to do events/reforms anyway, right? so why not start with that?
1 year ago
Anonymous
Because I want to add a branch to their mission tree.
1 year ago
Anonymous
will your branch not have events? do something related, show you're not ideacel
1 year ago
Anonymous
Honestly the first thing that tree needs is to be split into separate branches, because the way it all links together currently is retarted. >your actual mission tree is locked behind colonizing and developing the steppes that you never return to >permanent conversion malus from events is removed by a mission that requires you to convert affected provinces >Yanshen missions suddenly interrupted by one that asks you to conquer all of Xia (and probably some of Bhuvauri too) >random "develop region x" thrown between massive conquest branches >the entire goblin vassal branch connects back into the tree instead of dead ending
But most importantly, why can't they get relics from temples? Why can't the oni of all people use korashi drills for frick sake?
1 year ago
Anonymous
very shit and gay
this will end the interest in contributing entirely
From what I've seen so far, it's actually been really helpful. New contributors are encouraged to create content for regions and cultures rather than creating a bloated MT for a nation that doesn't matter, so there should be better flavor and balance in the long run.
It might drive away some new contributors, but it feels mostly beneficial.
1 year ago
Anonymous
>rather than creating a bloated MT for a nation that doesn't matter
what nations "matter"
literally the only thing that anyone gives a shit about are mission trees, nobody cares about the gay culture in various regions
1 year ago
Anonymous
There's nothing to care about because nobody does any of that stuff. Development has basically revolved around mission trees for ages.
1 year ago
Anonymous
Tbf there is plenty of non-mt stuff that really help the mod feel more complete but isn't in place, like regional events, religious mechanics, government reforms, etc.
We just forget about them cause MTs are more flashy, but there is a big difference in playing in a region that's fully fleshed out with flavor and a place where the only thing you have is the mission tree
1 year ago
Anonymous
>what nations "matter"
All tags have various tiers of significance. There are the obvious great powers like Lorent, Gawed, Jaddari, etc, regional powers, and so on all the way until you get OPMs.
You don't need to make a giant mission tree for some OPM in the swamps of China, but that's what people do all the time.
1 year ago
Anonymous
>You don't need to make a giant mission tree for some OPM in the swamps of China, but that's what people do all the time.
giving small nations cool mission trees is good, and it's good that they do it.
it's fine that they're making people write like, a couple of events before doing a mission tree, though, since it stops people claiming mission trees and then taking forever or writing garbage
Okay, I don't want to do that. I imagine nobody else will either, so it may kill the mod over time as attrition isn't replaced, but by then chances are EU5 will come out so whatever.
If I do make the thing I was thinking of then I guess I'll just make a submod and they can have it if they want it.
very shit and gay
this will end the interest in contributing entirely
I've said this before, somebody should just maintain a fork of the mod where people can add new content without being held hostage by discord trannies larping as bureaucrats. Looks like they're doubling down on the moronation so now it's even more needed.
1 year ago
Anonymous
make your own submod, there's loads of them
you b***h a lot, but do absolutely nothing about it
I kind of also want to do a opm of tribal oni "exiles" but isn't that a bigger imposition? It's certainly a bigger addition.
If we're complaining about onis, I fricking hate how focused on internal bureaucracy they are. Oni are supposed to be fricking barbaric demons who love to chaos and violence. Instead they're just demon worshippers in the mountains.
I'd like to lean more into the myth angle of them as demons who made ogrish bodies (or at least who possessed ogres) rather than ogres who are demon-like. It could be ambiguous if that's true or just a legend, but with the idea that they're interacting with temples and face stealers and other spirits, regaining their power to make new bodies after getting killed. Culminating in a permanent modifier improving reinforcement rate, removing a new modifier heavily nerfing manpower recovery, and unlocking an alternate version of lichdom.
If we're complaining about onis, I fricking hate how focused on internal bureaucracy they are. Oni are supposed to be fricking barbaric demons who love to chaos and violence. Instead they're just demon worshippers in the mountains.
What do you mean by flavor? Just lore text? Those are easy to implement but the problem is the lore isn't very accessible in this mod so the people who know enough to do it without stepping on toes is as small as if it was difficult to do
The bigger problem isn't just that the lore is inaccessible, but that it's changed over time. When they had to establish a concrete Vic3 canon, they more or less retconned large parts of the older lore.
What the fug
Apparently halflings are chuds and dont like arabs, interesting.
That's a purging
Map mod? Looks like one I used to use that stopped getting updated and I could never get working with Anbennar.
im pretty close to forming the jadd does it switch my reforms? I didnt want to waste my points
I think that when you do this, you get all government reform points refunded anyway
No
is the gnoll dick update out yet?
what would be the most fun race to switch to for roadwarrior?
Harpy troops would eb fun with them
>be Railskulker
>release Truedagger so I can do a bit of their mission tree before integrating them
>give them the entire Amldihr state
>give them 2 ducats of subsidies so they can colonize
>they don't colonize at all
>try 4
>nothing
>try 10
>nothing
>try 18 (my max)
>nothing
>they also won't recruit more than 7k to their army despite swimming in money
>tag over to them
>they have an unused colonizer and are just stockpiling my money
cool
awesome
>type this
>have a feeling a smartass will tell me about the block settlement growth even though the colonizer is completely unused
>block it just to say I've tried
>they start colonizing before I even give them their subsidies back
this game is stupid
Ai vassals are brain dead moronic yes, even in the base game I notice all the time my vassals being multiple techs behind among other shit.
>changing from monarchy to republic put me at 50 republican tradition so I avoid reelecting
>goblin admin and 15% inflation giving +25% advisor cost (didn't even dev gold mines, this is just natural inflation growth for railskulker from that one gold mine they start with)
>integrated dwarves and didn't convert them since I'm waiting for the redhead simps to knock on my door so religious unity is bad
>get a couple of bullshit events that put me at -2 stab
>internal conflicts
>-3 stab, each stab costs 430 paper mana (which I've been extremely short on all game)
how do I get out of this situation
break to peasant rebels to get to 0 stab, hire an inflation advisor, dev your gold mine, CONVERT YOUR FRICKING PROVINCES YOU DON'T GET CORINITE IN THE MOUNTAINS DUMBASS, start re-electing
You can convert to corinite, jadd, thought or ravelianism if you demonsterize while bordering a nation with one of those religions, it's how the jadd spreads to the centaurs sometimes
>try Tluukt new mission tree on bitbucket
>finally some gnoll dick...
>2nd mission puts me in a sweaty death war against every single elf successor state because they are all allied
i don't know how to feel about this
though it is perfectly winnable thanks to how OP war wizards are
No cb one of their allies or wait for the incident
each of them was allied to 2 others at least
idk how it rolled but they just were all hugboxed up
also waiting was not really an option considering that tluukt is an old b***h
so i had to beat them all up at once pretty much
You can absolutely win the war with the starting ruler. Meteor strike and War Magic III is incredibly OP.
Magic in general is cool, which is why I like late game dartaxagerdim so much. Shame that you dont really do anything once you get your god ruler.
>relatively early mission puts you in a war that is far more difficult than it seems to be designed for because the situation has changed since game start
Yeah, that's Anbennar for you
why is Lorent so fricking OP
Short answer: There is no reason why it wouldn't be
no i prefer normal because i prefer everyone having the same modifiers
anyway, is lorent itself fun? I never played as it. what are some things to do?
>fun
if it's big and in cannor, then the answer is always no
the best experiences in that region are Great Ording and Roilsard (formed from Saloren), both of which end up conquering most of Lorent anyway
what if you just want a campaign as colonial overlord
gnomes
Venail
Deranne, Venail, gn*mes.
It's not even fun in the way that Ming is fun? Just take it easy for four centuries?
What's the ups and downs of these? I assume Gnomes have to deal with artificery? I haven't gotten around to learning how that's meant to work yet.
>What's the ups and downs of these?
Gnomes have a lot of their lands occupied by stronger nations (Reveria, Lorent, Gawed) and also need to deal with the Kobold question (gnomes and kobolds wanna genocide each other, like dwarves and orcs/goblins do)
Artificery is an estate unlocked late game-ish, though gnomes tend to get it faster than others. Basically, you get a button to press, it's right under the mage estate "cast spell" button. Here you can choose one of 3 areas to research in. Choose what to research, and you get a temporary debuff until they are done researching a random tech within one of the 3 fields. You get a new privilege for the artificiers, representing the tech you just finished researching. You can then use it as a normal privilege, and get a bonus. Like reduced dev cost, or discipline. Each artificier privilege costs artificier capacity though, so you will need to find ways to increase your capacity. Gnomes, dwarves, kobolds and goblins get a bonus to their capacity.
Deranne is in a prime position to colonise, you even get a wonder to further boost your colonisation. BUT, you are neighbouring Lorent who wants your shit.
Venail hyper focuses on colonisation and you eventually just move to the new world altogether. This does make it easy eating up all the adventure and native nations in the new world. Vneail has a huge branching focus tree.
Gnomes don't just get it faster than others they can get it as soon as they have 50 government reform progress
Gnomes require reconquering the territory occupied by the kobolds, and most likely fighting at least one and possible both of Gawed + Lorent at some point, especially if you want to take the halflings like the MT wants you to. try to immediately ally Lorent to deal with the other two and if you can't I'd just restart until you can.
Deranne are one of the countries best placed for colonizing. However they have the gigantic caveat that Lorent constantly wants to devour you. You're going to have to ally with the Winelords and some outside powers and pretty constantly be ready for shit to kick off.
Venail is a nation designed entirely around colonization and you'll eventually frick off from your starting island entirely and move to Aelantir. A first point is that you want to make sure your relations with Lorent remain good until you move because it's not uncommon in my playthroughs to see them nearly or totally annex venail before they can even migrate. the big drawback is unless you can get your leader to 6/6/6 stats you'll have to deal with the rianvisa civil war which can be a bit of a pain in the ass.
Gonna try a Venail playthrough and learn about the mysteries of the new world, thanks for the breakdown
Update, I rushed forming Aelnar and got blindsided by the civil war disaster, was nowhere near force limit and ended up losing too many troops then invaded by Gawed — I had previously fought off Lorent but that was without a disaster. I'm gonna try again, is the thing that ends progress of the disaster something you get on the mission chain about building up your capital? Should I just have built up better before forming Aelnar so getting there became a walk in the park?
You have to do the disaster no matter what unless you want your tree to be extremely boring. And every faction in the civil war gives you different exclusive missions at the end
Oh. How do I do it good then? Just pick the faction I like best and always side with them?
It has no strong neighbours aside from Gawed who jobs in 8/10 campaigns to keep them in check.
the closest thing to a threat they have is gawed and they always beat them.
They are basically a combination of Spain and Frane with none of their weaknensses.
Pro tip, turn off lucky nations. No longer op.
The easiness of a koboldizan game for example skyrockets when you turn off lucky nations, so that gawed and lorent don't get huge buffs.
its not that lorent is op, its that gawed is currently shit. lorent scales incredibly fast, gawed has absolutely no high value provinces to blob into before the showdown starts
>Play as Dameria
>The young owl jobs instantly and i get a PU with Rogeria
Huh, didn't know that was possible.
You mean Wesdam?
Yeah, Wesdam into Dameria.
Is it fun? I might give it a try. Two MTs and two formables (Dameria and Anbennar) sound better than the rest of Western Cannor.
The Wesdam and Dameria MT gives you a lot of vassals. Always fun to punch Lorent in the dick. If you wanna roleplay as Lannister esque oppertunists and backstabbers, they are a prime pick. You betrayed your senior branch, only to kick your former allies Wex and Lorent in the dick and take the spoils for yourself. I'm having a lot of fun with them, but with all the focus of managing my vassals and Anbennar, it's very hard to start a colonial empire, so i just didn't bother.
All in all, i'm having fun and would recommend.
I've always liked playing with vassal swarms, thanks, I will give it a try.
>ywn be abducted by a harpy qt and raise a loving family of harpy daughters with her under the light of the Jadd.
Just formed covenant as Calasandur, how do I infiltrate estates?
You get a new edict that generate resources over time, which you can use in a decision.
It's slow as frick, you better spam it everywhere.
And what does agency do? Is there any point in investing in them?
i got 78k stackwiped from the fort glitch are they never gonna fix this shit?
Dwarfs are the most fricking based campaigns I have played in EU4. The fact that there's also several disasters that hit you and can derail a whole campaign is real fun, unlike vanilla where you get one civil war-like event during your whole history and then the disaster mechanic disappears down the shitter.
There are many nation with similar campaign-ending scenarios. Jaddari, The Command, Daxugo, Aelnar. I think this sort of thing is really cool and makes the mid to late game more interesting.
Vanilla really ought to have more domestic conflicts.
The big fault of vanilla is that is nearly impossible to fail once you get big.
They are apparently aiming to fix that with the next exmpansion
*Expansion
That’s why I usually like playing more medium sized countries.
Reminder that humans are NOT descendents of agrados.
How the hell do you get INTO the domandodd thing in eordand? Ive already done 2 playthoughs in the area (Pelador and Arekepunin) and neither took me inside. Is it restricted to the deepwood elves or something like that?
you have to form eordand, then you'll unlock a sekrit mission tree to colonize it after you've gone down the left and right conquest trees a bit
>AI wood elves actually formed Cyranvar
The frick?
They often do in my game...... Eventually. Or the orcs form their equivalent.
It's rare for a dwarf hold or Corvuria to occupy the forest.
I often see Marrhold plowing through it, they always either destroy every non-human around them or chill with 4 provinces, 0 manpower and a debt spiral for the rest of the game
Just give them time, if you let them go unchecked they'll definitely ended up blobbing everywhere with 150k+ troops in the late game.
Kino Dragon Coast
Either Dwarves or Orcs get the forest in my games I've only seen Cyranavar when I started playing the mod
The orks tend to win 90% of the time in my games.
It's called we do a little trolling.
do you get a funny event if you win like with the drunk dwarves
the international gommo pushed Ravelianism.
Nah you basically hold out for 3 years until you get an event that ends the war. But it also kinda sucks because the event that starts the war gives everyone a ton of ae opinion on you so that the big war could be a coalition. You also get -7 diplo rep so if you were vassal feeding it becomes impossible to integrate them.
what do you even do to cause this lorewise
After ethnically cleansing every elf in the former lands of Ibevar, Lucian invites the leader of every country in Cannor(including your allies, vassals, and personal unions) to a masquerade in Castle Na Toars(Formerly Silent Reposte) a then proceeds to have his vampires kill everyone there and suck their blood.
is "leader does incredibly dumb shit for no reason and attracts a continent wide coalition so you have something to do in the late game" a common theme now
He has a reason, though. If the plan goes through, it means that the country is virtually isolated from cannorian politics at large and can do whatever in its internal politics, and it also serves as a sacrifice for the general quest that the MT follows.
Yeah but then you get your mist ability by killing everyone
Why does anyone even believe in the cube? Why would you stop believing in thousands of years of history for a fricking cube in Aelentir that nobody outside of a couple people have seen?
Because the Cube physically exists while nobody is certain about the gods? I dunno either.
>nobody is certain about the gods
>everyone trusts random precursor mural that says Castellos is dead
hmm
>Why would you stop believing in thousands of years of history for a fricking cube in Aelentir that nobody outside of a couple people have seen?
Because they give free stuff to people that start believing.
It's actually pretty realistic to what happened to Christianity.
anon you could basically say this for any religious shift IRL
it's usually a complex mixture of advantages offered by conversion. sometimes it's related to the theology fulfilling peoples spiritual needs better (or a particular section of the population's needs better), sometimes it offers material or social advantages to convert, like with converting to Islam after the Islamic conquests.
>6/6/6 ruler who was born with legendary skill in every magic lore except necromancy
>Randomly dies in his forties 4 days after he researched legendary tier necromancy
Now i'm stuck with a 2/1/2 non mage ruler
bruh
I love EU4
I love my 'long-lived' rulers and heirs constantly dying in their 40s and 50s
I love how it's physically impossible to have more than a single child at a time
I'd just savescum at that point
>command declares war on you with 110k brigades, 90k manpower and 40% professionalism in 1465
>Start in the general area of the Command
>Already have a 300k casualty death war on your hands by 1455
Every year is a year in the 30 years war
????????
their ruler probably went lich
*walks into your empire*
How?
early on tech from spawning from rubyhold + money from lots of expeditions and mana from showing strength on my way there + farming army tradition by fighting natives with defensive ideas
mid war I had +6 morale while the command had less than 4, it wasn't really worth it though since I could only get money and the gobbo hold from that before my adventurer modifier ran out, was thinking of forming Dromak but I think I'll settle with the beer dwarves now
Are there dwarven nations with mission trees in the jade march region? Holy shit new campaign incoming.
There's a reddit "guide" detailing starting as Muh Command, conquering Rajnadhaga with excessive AE then ruining Commandjaks until releasing and playing as aforementioned hummies then the coalition fires, you lose, become free and wait until 1470 till you're Dwarves and go on a rape spree up the Tree of Stone till Verkal Dromak is yours. Don't think there's any other MTs in that region. Pretty gay tho you won't be a Real™ Gamer using this method. Only chads start as Duran Blueshield and rape eastwards.
Back in my day we just accepted the death war against the command as Rajnadhaga
what do we do now?
ally the raj, bhuvauri, one xia and bianfang simultaneously
I like this mod, I just wish Jaybean would spend some time tard wrangling the devs and mods in the discord. It's a gun mod, just a shame that it's collapsing under it's own weight.
The guy who made grombar is a yandev esque character. God he's fricking cancerours
Orcish men with human wives.
Human men with a harem of nonhuman wives.
I think people would be more speciest/racist in this setting. Considering how how hostile and competitive everyone and everything is.
I think we need more genociders to really flesh things out
Agreed, dwarves especially should be actively slaughtering every orc and goblin, they shouldn’t even be allowed to exist in dwarf lands.
I never got why dwarven nations don't have purge already set, considering how much they hate the greenskins. It's a small detail but an important one.
Except for the Obsidian Legion, I can see them enslaving the orcs and goblins. Along with everyone else.
Sorry all you're going to get is more orc lovers
Once again that's literally what you're supposed to do. The "correct" way as built by the devs for shit like culture conversions and other races is to use the kill them decision.
eh I think the current setup or something close to it works given the situation. most areas of the map are dominated by one species while the areas where conflict would be most obvious are the ones where it's already reflected in the situation in their MTs. like someone in Dameria really has no inherent reason to hate trolls whereas the Gerudians hating trolls is unsurprising. I suspect most of the time in areas outside of conflict zones specieism would typically be more casual stereotyping/profiling and the like. for monstrous races in RC countries it'd probably be more chequered given you could theologically justify hating them, but that's tempered by that not being explicit and later religious reformations muddying the waters.
one of the great ironies in the mod is that it's OG region also has the least fleshed out MTs, since they are mostly from early in the mod and Jay decided to explicitly ban working on the area until he could force the peons to finish Sarhal.
Jadd as you mentioned is a great one, The Command and Bianfang->Dahui are great as well. Azkare is interesting although the representation mechanic is a little wonky. Gerudaghot (the formable of the troll state up by Bjarnik in Gerudia) is also interest although not as massive as the other trees mentioned.
Finally in Escann both of the massive formables the Black Demesne and Castanor have huge trees. For Black Demesne I'd recommend Order of the Iron Sceptre->Esthil->Black Demesne, for Castanor you can technically do it with any adventurer company in Escann although Count's League -> Castellyr -> Castanor is the most lore appropriate imo (though you can also refound a historical Escann kingdom like Adenica or Blademarche and go from there). However Count's League and Castellyr have ancient trees.
New Wanderers -> Elikhand (the khet adventurers), Sons of Dameria -> Rogieria, Newshire (the hobbits), and Hammerhome (the dwarves) also have big trees, but I haven't played the latter two.
Speaking of Escanni formables, are all of them except Black Demesne and Castanor on the same tier and if you form one, you can't form the others? I've been thinking about the game when I start as one of the orcish tribes, form Blademarches and then form Khozrugan and conquer Cannor with Orcish Space Marines and double the flavor, but that's probably impossible.
>Speaking of Escanni formables, are all of them except Black Demesne and Castanor on the same tier and if you form one, you can't form the others?
as far as I know that's correct, and I don't think the orcs can form any but Khozrugan
Orcs have a formable for western, inner, and southern escann with your capital have to be in the region and they can also form the blademarches
I hope they add a mega combined Orc country.
Playing my very first campaign as Verne and chill as colonizer, I wish the leechdens and southern alentir or however its called had more distinct natives and events, and especially the ruined sea islands.
Btw how do I get more orc slaves in my colonies ? I have exactly one province that got the event and a orcish slave minority, I want to RP as wyvern riding spaniards who lord over orc slave plantations, picking all that nice new world stuff.
You can't, orcish slavery events are rare. Check the AI's colonies (including adventurers), I doubt you'll ever see orcish minorities even though a lot of them do pick the slavery option
Ah just when I posted. Theres no gameplay way to influence this ? Why even introduce it, I just want some wyvern haciendas man, maybe Ill look into the files.
Hello dwarfbros. I want to play some dwarves again, so who is your favourite dwarven nation, and why?
The observatory hold (directly south of the ice hold) has a new MT with an unique observatory mechanic and has the luxury of being one of the two foreign tags that actually interacts with the Lake Fed
what are some really good mission trees? i just started playing the mod. i hear Venail into Aelnar is pretty good, Jadd is fun, but most nations in the empire are lacking
Venail is a shit MT and don't let the tards that made it fool you. Ball aching navy micro, boring new world colonization, 20 pop-up colonizer nations that spawn in 1500 stealing your land, a MT full of conquer specific region for generic reward, and one of the least fun disasters in game.
When I first looked at Venail I expected it'd play like a tall naval power. It was nothing like my expectations. I read that their lore states the initial population is around 6k. This is never reflected in their blob heavy MT.
It's got lots of words and lots of named characters, which a certain type of person tends to mistake for quality.
>MT full of conquer specific region for generic reward
Pretty much all of Anbennar is full of this.
>one of the least fun disasters in game.
It's just the Crisis of the Ming Dynasty with some minor tweaks and a series of VN events that eventually spawn rebel nations you have to beat while having a bunch of debuffs. You basically just have to wait a while then use mercenaries (or console, I wouldn't blame anyone for skipping this unfun bit)
Technically all that is Aelnar. Venail itself has pretty good missions, just not a lot of them.
>I read that their lore states the initial population is around 6k.
yes but it's not just venaili elves that migrate to aelnar but rather the moon elves all over cannor of which there are far more although in canon aelnar did in fact only end up as a super isolationist apartheid state limited to basically dalaran in the bloodgroves
Which is pretty moronic. They have first dibs on an mega-huge uninhabited island and they barely established any cities there because... Why exactly? And how is Lorent able to invade them anyways when they have a mega empire that's able to take on all of the adventurer states at once?
moronic lore all the way down for Aelnar.
>le dalaran, epic empire fallen away
I could excuse that if they aren't placed right next to the biggest golden goose for their dreams and just go 'nah'
The real answer as to why Aelnar is set up to fail in such a stupid way is because racism is bad, even when it's fictional, because of the nazis and the holocaust.
I hate the current zeitgeist so bad.
The entire Venail to Aelnar plotline is fricking stupid. Like if anything before you migrate Venail is opening up. It participated in Lilac Wars, it works with Moonhaven over ship designs, you do the whole deal with the French. Even you MT and ideas kinda have you hate ruinborn, but fricking various other tags mention adventurers basically driving even normal groups of ruinborn extinct.
But then you migrate and suddenly everyone is a giganazi with super defined beliefs and your society of naval dreamers is actually meme elf Nazis?
Did all these 100-300 year old characters that keep appearing though the story just keep that asoect of themselves hidden?
Like Ibervar isn't that radical and they fricking see themselves as the last survivors of a region of previously 3 elfrealms that fell to race mixing or ruin by orc.
I mean you have to be a "nazi" since 99% of your homeland is occupied by humans or ruinborn.
>you do the whole deal with the French
And then French fricks you over by colonizing your lands and attacking you
>Did all these 100-300 year old characters that keep appearing though the story just keep that asoect of themselves hidden?
They never had a reason to be upset at the start, then rianvisa happened and everyone became angrier.
>suddenly everyone is a giganazi with super defined beliefs
They always were, maybe expect Lithiel.
>Like Ibervar isn't that radical
Ibevar isn't under existential threat and is ruled by regent court liberals that killed traditionalist resistance. It's like a goob path Lithiel where she makes Aelnar accept ruinborn.
??
Endralliande is described as lush and untamed. There are no people there, zero, and no dangerous animals either. It's a literal paradise. In the lore, Venail arrives late to the Blood Grooves and has to fight Sorncost colonizers to take over the region.
Already Venail itself would be difficult for Lorent to take because of how fricking terrible naval travel is in the period. You were just as likely to get most your ships sunk than actually get to your destination. However had Venail successfully transported most of their population onto a single island rather than spreading out like morons, Lorent would have no reason nor any way to take it over from them for hundreds of years, and by that time it would be pointless. Just look at Napoleon's incursion into Haiti, or hell even the american revolution. Overseas expenditures are hugely costly, and really only done against actual rivals or to reclaim lost lands. Not to attack some other group.
And by the way, the reason I brought it up in the first place is because Aelnar wasn't destroyed by Lorent. It was destroyed by the frickers in the Trollsbay because in the lore that region flourishes with humans and they all team up to kick Aelnar out, and Aelnar has a massive border between the Bloodgrooves/Trollsbay they can't defend. That situation literally doesn't exist with Endralliande which they just pass over and don't even populate despite it being far closer.
If the lore was serious Venail would already have some colonists there by the time the game starts though. Vikings established Vinland colonies, it's fricking moronic that Venail never did so.
>If the lore was serious Venail would already have some colonists there by the time the game starts though. Vikings established Vinland colonies, it's fricking moronic that Venail never did so.
Old lore was that Aelantir was separated by the plane of water in which elves used to be trapped. But then Dookanson and Corin existing did something and now Aelantir is discoverable again. Same with like Verdant veil, as in it got broken by Dookanson being a thing.
Who the hell knows though how that whole thing works with Verdant Veil specifically being from an insane fey now that Corin stabs to death.
>That situation literally doesn't exist with Endralliande which they just pass over and don't even populate despite it being far closer
Venail has the population of 40 000, they don't have any manpower to populate Endralliande or fight Trollsbay + Lorent.
There is something very fricky going on with canon population numbers in Anbennar
One wonders, is the fricking Anbencost elf quarter more populous than Venail.
I get that dev isn't an actual population equivalent but the discrepancy in Venail's case is absurd
Doesn't the whole island have more development than Anbenncost? Anbenncost has 2m people according to the wiki
Venail is in general portrayed as this island of artisan dreamers that like sailing boats sometimes. So I guess the profits from those artisan goods are just that good?
No fricking clue about the mil though.
>No fricking clue about the mil though.
I guess Venail is militarized like Paraguay, with every elf being an epic fighter that can kill over 1000 humans.
Sorry dev-kun, but the later period of anbennar history and the vic3 lore is moronic.
>They never had a reason to be upset at the start, then rianvisa happened and everyone became angrier.
But it's like never explained why it happens like it does. Like Venail already hates ruinborn and that's fine. But Venail to Aelnar feels like it has part of the story missing.
>But it's like never explained why it happens like it does
Elvish smugness, lack of institutions and overextension. Krakdumvror has the same disaster where they can't agree on the form of the government.
What the frick is wrong with these self-perceived exile realms that any time they diagree over government they decide to gun each other down en masse.
The reason the original eleven civil resulted in near-apocalypse.
Sheer eleven autism.
>But then you migrate and suddenly everyone is a giganazi with super defined beliefs and your society of naval dreamers is actually meme elf Nazis?
It's really because the Rianvisa sees the Star Elves purge everyone who is sane and rational, or otherwise turns them into meme elf nazis.
>they barely established any cities there because... Why exactly?
they did not have enough populace + bloodgroves is just better lands + they get destroyed by lorent either way
>they get destroyed by lorent either way
At the start of the game Venail has a much better navy.
>Aelnar is set up to fail in such a stupid way is because racism is bad
I also got that impression after seeing the MT's creators comments on the subleddit. They seemed very upset anyone would actually want to play as racists elfs.
>At the start of the game Venail has a much better navy.
yes, but Lorent inevitably gets the largest marine in cannor by the time Aelnar is still setting itself up in the Bloodgroves
Problem is that colonizing in Eu4 basically always means going wide. Tall colonization is a meme and actively discouraged by the way colonies and trade companies work.
Thats not really a problem for Venail once they go Aelnar. Your colonies turn into your home territory once you make the switch and any further colonization just gets added directly to your nation.
>Tall colonization is a meme
It doesn't have to be if the MT offsets sub optimal play.
>And? Weirdos on the internet is nothing new, its an open project.
Of course, but I'm pointing out how this mod already has idpol garbage in it. Its not too unreasonable to bring up /misc/ shit when discussing it because the creators of the mod have perfectly set the stage for that.
>You can create content too if you want.
And I do. I made a r63 mod for Esthil because I don't want to play as a woman.
I need more orcish slaves guys, how do I trigger the event ?
Fricking cotton wont pick itself.
What's the benefit of expelling mages?
artificers like you more
If they are too happy they give higher tech cost, but it's relatively minor penalty, since if you appease them you also get all power cost reduction, arguably more useful than tech in most situations. If they are pissed off, penalties are worse. By banning them, you avoid two or three shitty events, but those are most painful in the early game. Maybe banning mages gives you more Artificer Capacity, I don't remember. I usually keep them, give them that one prestige privilege and then spam plant growth every decade.
That reminds me, should you ever pass Battlemage Academies? That army tradition penalty looks pretty severe, but maybe it's worth it in certain situations.
No, it's too rng, even though it was lowered to 1 mil mana per month. You're tanking all your regular generals for one amazing general every ~73 years. That's 876 mil mana per war wizard.
I tried it, but it sucks, the battlemage mercs are insane early game but you cant afford it early on.
>Adventurer reform gives -1 colonist
>Dwarovar buff gives +1 colonist
>Need to get your first reform to start colonizing
When was this changed?
dunno but you can speedrun reform progress with expeditions now
when they changed the adventurer and dwarf reforms, it's to encourage you to migrate around and complete expeditions
i kinda hate the expedition mechanic ngl
They get pretty repetitive but it's free mana so it's hard to pass up. My ideal balance would be something like
>first you do one or two to get you on your feet
>then they start to become a net loss and you don't bother
>then when you get really wealthy you accept the loss for the chance of getting one of the gems/wonders
And the most important change: a button to do them automatically (no events) and a way to massively speed it up and/or do them concurrently
Or, another idea: have your adventurer estate randomly launch it's own expeditions if you take too long. If they get something good they offer to sell it to you, and if you refuse it goes to another country.
This would be great, even if it takes a privilege to enable it
>and definitely 0 chance when it comes to before the 1950s.
>He don't know about tolkien self-insert.
>Vronenmarch kills Frozenmaw and then gets partitioned by Gawed, Wyvenheart, and Bjarnarik
>Have to waste time colonzing all of the shitty provinces in the northern pass
This is pain
Also Dwarven Pantheon gives you a new disaster and based off ai countries it seems to happen right after you convert to it
>New dwarf disaster dropped
Count me in.
Dwarven Pantheon?
Alternative dwarf religion that dwarves can convert to(or start as, in the case of Verkal Ozovar) representing the old religion from the days of Aul Dwarov.
it also ends up being a huge nerf to ancestor worship since you could previously almost guarantee that you'd get most sites occupied by AW nations but now that they can flip DP its much less likely
>kheterata canonically failed and died to gnolls early on
>always grows into a top 3 GP and conquers all of bulwar by mid 1550s
the nerf hammer can't hit these furry fricks soon enough
I always see people saying that but it never happens in my games. When I played as Elikhand they ended up with only a couple provinces and I even vassalized them.
Speaking of adventurers,
>ignore them aside from beneficial privileges
>"Adventurers Wanted" modifiers come and go randomly
Is this the way that this is supposed to work? Should I pick one of the privileges that improves adventurer events to weight the chances? They all seem worse than a few province modifiers here and there.
Higher influence/happiness of adventures removes those modifiers more frequently. I usually give them one or two of the more harmless privileges at the top and then forget it.
>antifa/anti-fascist
Bro its a dnd mod for a map painting game, not everything is pol. Go outside
Don't even try to deny that there are people making content for the mod that have preferred pronouns in their twitter bio. This shit is transparent in some areas of the mod.
And? Weirdos on the internet is nothing new, its an open project. You can create content too if you want.
trump lost
trump isn't the hitler figure you think he is and i say this to both sides
post countries you wish you could believebly bomb
Is Rezankand always new sun cult, or can it also be old sun cult or jadd?
Their identity as a tag is being new sun cult
they technically can turn Jadd if they exist and the Jaddari are strong enough to take the decision to entice NSC holdouts to convert. but yeah the tag is 100% designed as NSC
something new
last I heard the idea is that the Dwarven Pantheon is the original Dwarven religion (and IIRC Rubyhold and Verkal Ozovar will start off with it to reflect their relative isolation from the shitfest elsewhere). Ancestor Worship rose as a result of a crisis of faith stemming from the loss of the old Empire. The plan is for the faith to essentially be "rediscovered" by the adventurer larpers.
mind you they may have changed a lot of what I've said in the month and a half or so since I read about it, but that was the gist last I knew.
that per lifetime thing is just plain dumb in general. it's especially weird in Anbennar with the godlost where mechanically it pretends someone adopts a particular ideological position and never deviates until death.
So, what's the big new stuff in Bitbucket compared to the current Steam release?
Thinking about switching but I dont know if playing with the hot version is worth it.
new dwarven religion
dur-vahztun's really big mission tree
mountainhugger (localized) and landshark (not localized) mission trees
idk what else
and of course sarhal is filled but unless you want to colonize it without knowing anything about it, it's pointless to care about them right now
>new dwarven religion
What's it about? Same ancestor worship or whatever the frick it was before?
So will we be able to switch deities regularly like with Soise Vio or are you going to get set with one deity per ruler per lifetime?
Cause that shit doesn't make much sense when you've got rulers living for over 100 years.
It uses the israeli/mystic accord/dotimism/elven forebears mechanics
this just looks like a downgrade when compared to all the bonuses from ancestor worship
>yet another "pick from a list of bonuses" religion
There are so many mechanics they could draw from and they always pick the most boring ones.
So is this a replacement for their current religion or something new?
Is Lorent a creator's pet or something? The dick sucking it gets as having basically no weaknesses and being a canonical victor make me think someone is really attached to this nation
>canonical victor
Bruh they get dabbed on hard by halflings and gnomes
Closest thing to creator's pet is house Silmuna. Frickers are descended from two major gods, defeated the Witch King, almost blew up Anbenncost and got away with it, ruled Anbennar for four hundred years, then lost Rose Wars and main line died out, but bastard half-orc fought with and (allegedly) fricked Corin, that bastard line formed Rogieria, it seems they later lead Corinities in the League War and briefly united Castanor, only to once again sit on the throne of Anbennar, reunited in nineteenth century.
>canonical victor
? They lose the low countries and most of their colonies.
They are basically a stand in for Spain and France and while I guess they did better than both countries they also weren't exactly in a position to rule over Cannor at any point.
>And I do. I made a r63 mod for Esthil because I don't want to play as a woman.
lol
>I love playing as a female lich! heckin epic!
Cringe.
Does it actually matter what gender your ruler (or any character) is?
Mechanically? Most nations can't have female military leaders, recruit them, or appoint female queens and heirs as generals. I think that's mostly it. There might be events exclusive to female rulers, but I don't remember any. There are one or two events that give you a female heir, but that can happen to any monarchy, and events that give you a female advisor for half the cost.
>Does it matter what your pronouns are anon?
Do you actually need all the DLC to play this mod?
Yeah. Just use creamapi or get the whole game from gog-games.com
Yes, because the devs neuter existing features from prior DLCs and repackage them as new DLC.
Kill ruinborns. Behead ruinborns. Roundhouse kick a ruinborn into the concrete. Slam dunk a ruinborn baby into the trashcan. Crucify filthy ruinborns. Defecate in a ruinborns food. Launch ruinborns into the sun. Stir fry ruinborns in a wok. Toss ruinborns into active volcanoes. Urinate into a ruinborns gas tank. Judo throw ruinborns into a wood chipper. Twist ruinborns heads off. Report ruinborns to the Aelnari Intelligence Agency. Karate chop ruinborns in half. Curb stomp pregnant ruinborns. Trap ruinborns in quicksand. Turn ruinborns into batteries. Crush ruinborns in the trash compactor. Liquefy ruinborns in a vat of acid. Eat ruinborns. Dissect ruinborns. Exterminate ruinborns in the gas chamber. Stomp ruinborn skulls with elven steel toed boots. Cremate ruinborns in the oven. Lobotomize ruinborns. Mandatory abortions for ruinborns. Grind ruinborn fetuses in the garbage disposal. Drown ruinborns in fried chicken grease. Vaporize ruinborns with a ray gun. Kick old ruinborns down the stairs. Feed ruinborns to dragons. Slice ruinborns with an enchanted sword.
>mission tells me I need domestic supplies of Damestear, Gold, and Gems
>have damestear and gems on my border, attainable enough
>earlier mission spawns metals in one of my areas, but gold rarely
>didn't spawn any for me this playthrough, and I didn't savescum to get it
>nearest gold is on the far side of the serpentspine
fug
what tree, that sounds like bad design
Esthíl – not exactly an obscure one
oh yeah I've heard a lot of people complain about getting damestear as them, never gold though
did cloudeye's capital stop producing gold in your game? that would complicate things
Yes, cloudeye's capital is where the damestear spawned
that's cursed, I'd just cheat past the requirement at that point
tbh I don't know how to cheat that
If you want the mission rewards go into the the missions folder and open Esthil_Missions.txt. Find the mission's requirements and edit it. If you don't care about what the mission reward is, turn on debug_mode hover over the mission to see what the mission is called and then type in "mission (insert mission name here)"
"debug_mode"
"colonize (ID of any gold province)"
take mission
return province button
>that sounds like bad design
Literally every tree in the fricking mod.
Never have i ever used the console as frequently as i have playing Anbennar.
I was really looking forward to Anbenmar in vic3 because we'd finally have the setting without mission trees, but then vic3 was released
Uhh but you need to do this random obscure thing to finish the tree chud
How exactly does magical infamy interact with coalitions? Is it better to summon lots of zombies to dissuade people, or to cool it with the necromancy for a bit?
>Still no Damerian Republic
you can form dameria and revert back to republic
Finished my Calasandur run. Tbf I was quite disappointed. Manually assigning 200 edicts is quite painful and espinoage ideas are useless. Should have went with Dahvar. On a good note my sun elf pals became big
>espionage ideas are useless
you're moronic, innovative offensive espionage is the opener for literally every game
Have fun colonizing as Venail without exploration + expansion moron
exploration is literally droppable after you get andarielle
Ok now I know you are just trolling me
but it is, the rest of exploration is basically useless for a colonizer and you can use andarielle to find the entirety of aelantir
then venail has a tradition that automatically reveals adjacent colonies so that expansion/exploration policy is useless
The exploration + expansion policy gives you a big settler buff without needing to station troops on each province. If I’m colonizing hard, I always pick these two igs first.
Otherwise, I usually just stick with a single colonist to give the CNs some provinces with the right culture for stability and get most of the land through war.
what kind of moron doesn't use the -100% uprising chance colonial policy
The chad that wants more colonies, anon
You can't staff a single 4K stack?
not as venail running 7 colonies, no
>not just hitting the delete natives for sword mana button
>wasting sword mana on a fricking colony
Genocide now saves genocide later.
again, just set it to -100% uprising chance
Bro you're not Aelnarring right.
bro I invented portunail I've had the entirety of aelantir owned by colonial nations by 1600 and that was using -100% native uprising chance
What's the point. You get -50% uprising chance from ideas and -50% from expansion + exploration
because its saves you spending all that mana on a dogshit idea set like exploration which is literally only useful for the explorer itself
An additional colonist isn't anything to scoff at either
>colonist is useless
>settler chance is useless
>yearly settlers are useless
useless for the price of 4000 bird mana when you're already drowning in all three by virtue of being venail
Those modifiers are meant to be stacked moron, there can't be too much colonists or too much settler chance.
its entirely unnecessary, you can easily have the entirety of aelantir be star elf by 1600 regardless
You can do that for some reason, but it's the best diplomatic idea group and there is zero reason not to take it.
>best diplomatic idea group
holy shit you're moronic
But i'm not an espionage fan
You aren't "drowning" in them. You should be using all of them. Every province you don't colonize, you'll have to conquer as Aelnar (if you don't quit first due to how their mission tree is)
conquering as aelnar is preferable, colonial nations are literally free realestate since they can't call in their overlord
you suck at eu4
Colonizing is even freer
except it literally isn't because it costs money and takes time whereas you can full annex a 500 dev 40 province colonial nation in one war and then do it again five minutes later to another one
>le optimizer
It's impossible to have all of Aelantir by 1600 in Ironman moron. There's too many bad events..
You ARE playing Ironman, are you anon? You aren't playing some baby version of the game where you restart every time something bad happens to you?
>playing a gay poorly made mod in ironman
keep grasping moron
Are you moronic? Why would you ever play on Ironman? Even the mod devs say not to, there are multiple bugs that will destroy your save.
You should have a nice day
>start escann game
>declare war on orcs
>spend 2 years fighting
>it's an humiliation war
>restart
>repeat
How does the Ravellian state work? If I become Ravelian and then I annex it, is that bad or beneficial?
they'll just spawn somewhere else, don't remember there being real consequences
I'm the Ravelian state, I want to get benefits. I'll try vassalizing instead then.
The Ravenlian State is a roach and will keep spawning from ravelian countries no matter how many times you gobble it up
Vic3 timeline for serpenstspine
thoughts?
how did the cringe half orcs get into the valley
they do it in almost every eu4 game anyway
It looks like most dwarves have been successful, Railskulker survived and thrived and orcs from Siegebreaker and Masked Butcher hide in the caverns. What happened in the Tree of Stone? I see goblin Jademarch is still around, but what are those nations between them and Verkal Gulan? Sleepy schizos and some pink major power? Map looks boringly balanced, with no real empires and most holds being roughly on the same level
>boringly balanced
standard MO for jaybeaner
black dudes are the Obsidian Legion, the tree of stone is divided between Dak and the Underkingdom
I preferred when the Underkingdom wasn't outside the mountains and Ovdal Kanzad was alive in their hold because you could actually justify it as one using the other as a diplomatic hostage, shame everyone else was just outraged at the existence of an OPM
the V3 mod is soulless. literally soulless. there is no interesting developments literally anywhere. even jays own moronic lore from his original thesis was retconned to make the V3 mod as boring as possible
>Map looks boringly balanced
That's a great way of putting it, but the map still doesn't make sense to me. In game each section usually gets close to or is united by the end of the game, and certainly not as divided as this. They should give each section of the mountain one tag, maybe two for the west. That way an Aul-Dwarov reunification is in the cards. This is like if you put eu4 German borders into Victoria.
We made it blorcbros
why doesnt verkal gulan own that surface province right outside their hold?
jadd gave them the boot
Gotta have some revanchism
Looks like I'm playing Amldihr
Hug humans. Kiss humans. Surprise a humanwith a gift. Give human compliments. Smile at human on the street. Take a human out for a nice dinner. Return human trash cans from the curb in the morning. Help a human whose car has broken down. Tell humans funny jokes. Make friends with humans.
>Kiss humans
absolutely heretic
Make Love, not War
>corin was a half elf all along
MIXED BREEDS
NOT EVEN ONCE
What is the WORST country you have played, anon? And I don't mean countries without MTs, I mean countries that some motherfricker actually worked on, and is fricking dogshit.
There are loads that I haven't tried, but I played Aelnar recently and it was so fricking unfun
chaingrasper
whoever the devs set to work on it has somehow made playing dak less fun than he was when he just had the default mission tree, unironically
How the hell did they manage that? Haven't played Dak yet, but i've been meaning to
How fricked is Ibevar? I know there's some shit with religion, but are the mechanics fricked or?
>How the hell did they manage that? Haven't played Dak yet, but i've been meaning to
Before the MT Dak was a 6/6/6 legendary mage. After the MT he is no longer those things.
When I read that Chaingrapser was getting a MT I decided to design my own MT for fun. Just to see how similar my ideas for Dak's story would be to the "official" one. While my MT focused on Dak being a 6/6/6 legendary lich and what that means for a nation under his grasp, the actual MT is just a sort of safe and generic magic MT. It lacks flavor and interesting events. It has nice ideas but it fails to present them in a interesting and cohesive way.
> It lacks flavor and interesting events
Not only that, but the entire affair can be summarized by “become a life and blob into raven idk”.
MTs that rely solely on blobbing and building are incredibly boring. Shit like “control X province in a war and get a event”, “fulfill these prereqs and get a super buff against a larger nation/truce with them” and cool events in general are the reason for MTs to exist. Generic and bland trees like what we have on most of cannor are very bad. Like, why even have MTs at that point? I would rather go back to the old dayside embracing singular missions and fabricating claims. Good thing that the entire region will be emreworked after sargaço in fixed, which makes me me look forward for 2027.
anon i would be interested in seeing your MT, consider making it a submod someday. lots of new MTs are nice, but some have been taking a boring safe route. Railskulker (i think) comes to mind, wherein it went from crazy goblin shit with minecarts with rockets n shit to boring-ass safe stuff - completely devoid of identity or life
Well there is a guy overseeing all of the Serpentspine Mountains mission trees. I had a peek inside the discord channel/room/thing for the Chaingrasper MT and it seemed to be a lot of that region manager guy just shooting down the MT devs ideas. Its the easiest explanation for why gobbo MT's are turning out bland. Neutered for the sake of balance and all that.
I hate managers
I've heard cave gobbos in general are getting fricking boring MTs recently
they changed railskulker from going fast on the rails with rockets into socialists
Are they trying to encourage gobbo genocide?
Really? Fricking REALLY?! It was hilarious mad max shit, why fricking socialists now? God fricking damn it
Wait I'm moronic wrong nation
from the new ones, Ameion, has no excuse to be as shitty as it is
anything that moronic frog hehodas touched
ibevar remains the gold standard for how NOT to make a mission tree
every aspect of it is anti-fun
So that's why Aelnar is how it is
Lake Federation without question. the entire setup is designed to kill fun not generate it
honorable mention to that tiger eunuch country in Haless - Zongji? - which even leaving aside it's formable having no content I'm convinced was left half finished. and if it wasn't it's a hot fricking mess with little coherence.
I didn't like that swamp ogres need to do some disgustingly expensive things to proceed with the MT. Giants help you, if black orcs rise in one of your provinces and plunder one of the holds. I remember either this, or next mission, had some annoying requirements.
Pukebeard has good video on trolls. Build over force limit, hire mercs and use terrain to your advantage. Use defensive edict on your capital fort and it will be safe for years and great site to catch enemy armies.
The Command - So much anti-fun it's unreal. You'll try it twice and never go back to it.
Lake Fed - Huge waste of tags and boring, just make it 3 tags and add some Cossacks on the coast to fight the centaurs.
Barumand - Why did they even let that homosexual make a tree lmfao.
All Goblin content - Why even bother they're just worse dwarves. Allclan was the only thing they had going for them.
Lake Federation and Ameion
Malacnar after the Ynn rework. You have to blob, but that means you can't reform your religion, and you have to reform the religion to complete the mission tree.
Your best strategy is to go Drozma Tur, but that fricks you out of half your mission tree.
They fixed Malacnar to not be lumped with ynnic diplomacy anymore and they can gain authority was winning battle with the battlekang. But before it was broken for ages.
NotSparta is merely the inferior Ynnic nation since glorious Sardazantium got added though, my funnest ever game had me actually uniting the region under the shittier 0/0/0 who refused to fricking die, was really missing a ruler stats bonus for actually doing something with the useless old frick like how Saint Henry gets for taking Paris in vanilla.
>They fixed Malacnar to not be lumped with ynnic diplomacy anymore and they can gain authority was winning battle with the battlekang
The "fix" actually made things worse. Malacnar has to expand now, but the authority from getting a strong Battleking isn't enough compared to the amount of development you get.
I don't really care, though, since the only Ynnic nations I like are the dragon worshippers. The rest are backwards primitives, and probably reindeer frickers to boot.
Besides dwarves and escann adventurers I've only played Ibevar and Aelnar, and Aelnar was the most boring by far, the colonial grind just gets stale after a while
Also is Ovdal Tungr getting a unique MT anytime? I've been waiting to play kino dwarf marines to get back into the game
Not yet. Most recent dwarves are the astronomy dwarves in Dur-Vazhatun on the bitbucket.
How do you survive the first war as obrtroll?
pick off smaller stacks when you can, fight them after they've attritioned on forts, you might need to smash into them multiple times
dont forget to burn your provinces and get lucky on your dice-rolls
Luciande Final Mission Spoilers: Become The Crisis™
useless and better vic3 map because I'm bored
>Shattered Crown's descendents have taken refuge in Grombar
>Syzirzex no longer exists but Darkscale Kobolds are coexisting in Khugdihr
>Truedagger, Spiderwretch and Hul-Jorkad are tributaries of the Allclan
>Mithradum, Orzalam and Dur-Vazhatun are vassals of Amldihr
>Arg Ordstun keeps their holds but have to deal with a 2/3 front war on top of separatist sentiments, even if they win it all they'll face an Ottoman-like situation
>Allclan expands south as Amldihr consolidates in the north
>Gor Vazumborg is basically a crusader country and Seghdihr's best friend
>Krakazol propped up by Nadimraj
>that freak Dak can go rot in the caves
Why the FRICK are they doing the conversion for Vic3 instead of Vic2?
The simplified and abstract mechanics of Vic3 and increased performance are probably better for a mod like anbennar. Much worse for historical simulation/fantasy, but better for traditional fantasy.
Except for combat. Combat in that game is hot garbage. And I don’t know if it handles cool unique buildings and shit like that as it is.
>increased performance
Did we play the same Vic3?
A lot of things in Vic 2 are hard-coded or generally hard to change. I think there is a strictly established number of states, and you can't really add more; you can just move them around, and that's just the tip of the iceberg. There aren't many Vic 2 mods that radically change the map, and those that try to mess with RGOs are often broken. On the other hand, CK3 or HoI 4 got some mods that added completely new mechanics or minigames on top of existing games. I recall that Anbennar was initially designed with Vic 2 in mind, with Blackpowder Rebellion being Anbennar's version of the French Revolution, but Jaybean wasn't able to actually mod the game and moved to EU IV, with this mod actually being a prequel of sorts.
What was the last mission tree that you enjoyed playing through?
Bulwar. Early vassal swarm, simple, yet engaging government election mechanics and plenty of events. Also deving with flavor and few events about restoring and improving the city. They have nice fantasy Babylon/Ancient Mesopotamia theme, too.
Command, Bianfang, and Feiten were all quite enjoyable - granted they're also the last three I played
There wasn't one. Not a single fricking one.
play adshaw, the last great mission tree
the trannies drove away the dev
What? Why?
Multiplayer gays are ruining the mod
Muh balance
People play this shit in multiplayer?
Same people playing multiplayer TNO in hoi4
I don't know about that. When I taught middle school my students played that, but I've never heard of an adult doing so.
it's unironically a lot more immersive in mp, very different from vanilla eu4 mp which is trash
espionage is good, but not the first pick for colonizers, especially venail
What is espionage actually for? I feel like most spy stuff isn't that useful, and AE reduction is of pretty variable value depending on your situation.
advisor cost and siege ability modifiers are broken, less AE impact and an extra diplomat makes blobbing easier, makes everything related to spying less RNG based and less annoying
Espio has great policies (33% manpower with pluto, 15% CCA with horde/aristo), gives advisor cost, AE reduction, and it's still a good diplomatic group for doing diplomacy.
who the frick picks pluto/aristo
even as meme tags in this meme mod they're worthless
>Pluto
Money
>Aristo
Cavalry
siege ability is the only military stat that matters, that's why. you get a flat 10% from the ideas itself, and a much easier time having 100% spy network in anyone you plan to fight, which grants another 30% siege ability on top of -30% aggressive expansion for provinces you take in a piece deal, which stacks nicely with the -20% aggressive expansion you get flat. once again in the actual ideas.
combine that with advisor cost reduction and an extra diplomat, and its an amazing all round idea group good on literally everyone
if you don't agree you probably sit with unused diplomats like a fricking shitter
Espionage is not for the spy stuff, mainly. Having the soege bonus from the network is nice, but the real reason is the reduced AE, the and its busted policies that further bring your siege ability up and the diplomat. There’s also some other thing that I feel I’m forgetting.
>mission requires owning as core instead of owning or having non-tributary subjects own
>not coring everything
This is getting to be too many zombies. And why do I have to have acolytes now?
>And why do I have to have acolytes now?
So you can create some of the most dogshit bordergore out there without being able to fix it
the acolyte system is theoretically interesting but in practice fricking moronic as hell. I really wish they overhauled it.
It's certainly unique.
Would be very nice if "bringing order to chaos" wasn't so aesthetically disgusting though, at least let me assign that shit by area/region or something.
I also hate that the acolyte estate replaces mages apparently and I lose my death tax from being Esthíl. I know Black Domain is a more general tag but it feels very flavorless in comparison.
So how do you culture convert all of Aelantir by 1600 if all the provinces you conquer will have separatism?
Purge and turn on racial focuses so you get more purge events for whoever you're genociding
lmao homie are you really not purging humans and ruinborn
If I purge the orcs, will I lose slavery?
yes IIRC if you're purging or expelling orcs it will eventually cause an event changing the slaves tradegood to popup
Hm. I don't have that many, but between that and the production bonus I'm not sure how worth it it is even though it's been ages and I still haven't gotten them even a little accepted
>just start a game with every nation to look at their ideas and play through each for at least an hour to get a feel for the country before you commit it's that easy
this is a fricking cult lmao
You know that you can read national ideas when choosing a country?
homie just don't play it then you fricking moron
>its a cult because you aren't spoon fed LORE in a gay imbalanced EU4 mod
fricking end yourself
i mean yeah what do you expect all the troon devs come out of their holes to defend their mistakes
>Asks what's the lore
>Get's spoonfed the lore
>Also get's told to read national ideas and bookmarks visible before picking tags
> Get's astonished you have to read for more than 5 seconds
>"You are a fricking cult lmao"
did they add the improved pillaging camp shit for serpentspine blorcs where you're supposed to build up 1 hold while de-deving all the others yet
in the bitbucket yes
what exactly is the ideal railskulker strategy? I find I always snowball really slowly and then get dabbed on by whatever legendary conqueror is doing well in escann or the deepwoods.
I find that as greeBlack folk it's best to suicide myself onto Dwarf phalanxes so a superior race can retake their ancestral home
Is the new dwarven religion available on the bit bucket?
yes
no
maybe
It is and its shit. You should never convert. Not even taking the disaster associated with the conversion into account.
>disaster associated with the conversion
>yet another dwarven disaster
Why do they hate the dwarves?
Because they think holds are OP.
Holds shit up the mod so much, it's unreal. They're responsible for the devs trying to disable half the new mechanics Paradox introduces (concentrate development, base tax giving construction time, improve infrastructure).
Not related to anbennar, but I like how the Ante Bellum team does basically the same work as the EU4 team but better and with a faster work ethic.
Obviously not the backend of things, but they havent messed around with that since before emperor came out.
It's clear that Venail's population was made absurdly small so that Aelnar would fail in the canon timeline.
province dev aside, I mean part of the problem is that the total pop of moon elves in general is a fuzzy number. But I imagine it created a quandary because at the end of the day it's still going to be a number that, unless they all migrated from Cannor would not be enough to create some densely populated ethnostate. the only real sources of more elves would be the Redglades (who would be as likely to join Lorent's colonizing efforts) and Ibevar. not to mention it's not like every moon elf would join Venail/Aelnar specifically.
factor in a devastating fratricidal conflict and imo I can understand why it'd be a failed project.
The way it's structured. It seems that everyone except Venail fricked insanely fast post landing, to the point that like by time of Jexis an absurdly overwhelming amount of elves were post-migration born and with no recollection of migration era culture.
But then for some reason they stop unless Ibevar or Sereyand restart this process to fill out their armies and lands.
My impression, which could be totally wrong in fairness so I should preface with that, was that Venail was in lore relatively lightly populated because only the elves that were obsessed with rediscovering their homeland would live there. They may have benefited to a degree from larpers joining them after the rediscovery of Aelantir but the Rianvisa would have fricked that up royally. Ibevar and Moonhaven seem to be the big centers of population - Redglades seemed more like a relatively smaller fiefdom more exclusively for devotees of Ioriel and now Lorent aligned elves.
I mean I imagine they probably did have a frickhuge baby boom. pre-landing their ships were probably like the Quarian Migrant Fleet in Mass Effect where resources were scarce and you're barely able to keep things afloat for the people already around. they probably had measures to restrict population growth. not to mention even with their lower fertility elves remain fertile for centuries. I think like 300 years although the first hundred is taboo a la teen pregnancy or something.
anbennars take on elves is moronic. an elven woman would probably be fertile for hundreds of years and gestates a child in the same time as a human does based on what we can tell from in-game. with this alone in mind, a single elven woman could have, realistically, dozen dozens of children, the female half of which would all be able to do the same while reaching sexual maturity within 18 years like a human.
the population of aelnar would EXPLODE in this case, and creating a successful ethnostate would be no real problem at all
but they're bad racist evil nazis so they get reduced to a 1 province rump state by victoria 3
That's basically Tolkien elves. They live for eternity yet have very few children
yes but that isn't how elves work in anbennar. they're just humans with human gestation periods but 400 year lifespans of which ~250 is fully fertile
elves would out populate humans in cannor within 100 years in reality
The whole point is that long living races are less likely to want to procreate because their long lifespans don't require it
which might make sense except for the context being "we're all nazis of one mind and spirit who need need men women and children to repopulate our homeland"
aelnar would be the most populous country on the planet
Except Canon has Aelnar fall into irrelevancy and a rump state the size of Denmark. Just because you are able to turn a small OPM into the worlds greatest power doesn't mean that's how it would actually go.
the """canon""" is moronic and can't even stay consistent to its own lore
the victoria 3 mod doesn't even follow the actual events of jaybeaner's gay story that started this whole stupid mess
Hell, Elves are apparently just built different fertility wise. Ibevar's grand prince was gay and he still managed to make a biological heir during the middle of a sectarian conflict.
Not to mention various elven figures throughout history were known to have quite a few kids despite their allegedly low fertility.
god ibevar is such a shit country and tree, thank you for reminding me
>the only place in the entire world where a simple provincial religious conversion requires ~50 mana, ~100 gold and ~5000 manpower (plus potential casualties from uprisings) to occur
>this is meant to """""""represent"""""""" stodgy elves keeping to their old ways
>those same stodgy elves who would have gone through this brutal reformation and have it in LIVING MEMORY can INSTANTLY convert to corinite 50 years later and then INSTANTLY convert to revalian 100 year after that without blinking an eye
hehodas should be fed into a woodchipper for all the anti-fun shit he sticks in every country he touches
>Elven puritan state
>Makes their main RC god a race mixer
Still can't get over that one.
I get your frustration anon. But also let's be real, Aelnar is kinda just shit.
there isn't a single country in this mod that isn't shit in one way or another but at least I can understand the rationale behind elves wanting an ethnostate free from orc wiener loving h*mans
Am I the only one who sees this?
>Quick! The players aren't buying our bullshit about an adventurer coalition that really cared about ruinborn being genocided! We need some other excuse for the evil Nazis to fail!
I only see that you are a moron who desperately tries to find something to be mad about.
It seems to be a shittier war of sorceror king take to me. But like without any of the buildup or impact.
Aelnar is the best country simply because it reminds me of Noldors from Prophesy of Pendor, a small group of badass elves that wage partisan warfare while sitting in the hidden castle. morons like this cry because Venail doesn't own the entirety of Aelantir while not realizing that it would be unfun be play. It's better to play as OPM that wins against overwhelming odds than be big at the start.
even if venail had 2m people like anbenncost and moved every single one of them to aelantir, that'd still be far less people than the adventurer states put together
most adventurers there come from really densely populated areas
It's official anbennar lore that an elfen bawd was gang-fricked by a race of black adonis' and unlocked the gates to her adoptive kingdom for them to black the whole country
Least the modifier isn't "chance of heir +50%"
You know what I think is pretty stupid? That there is no decline of adventurers as the game goes on. As society modernizes, cities grow and armies become professional, a role of the smelly murderhobos should diminish and they should be full replaced by centralised state apparatus. Troll under the bridge? He's fine as long as he's registered and paying taxes. Satyrs? Welcome to my new public zoo. Wyverns? Time for some special military exercises, boys. Ghosts? Exorcism manual in every city hall.
>Form Empire of Anbennar
>game says that I am at my governing capacity
>Says all territory are core provinces
>But if you click on a territory it says it's a territory
Is this a weird glitch for the Mod or is it a EU4 error?
Territories can be cores. Have you never annexed a vassal before?
but it's going against the governing capacity cap before they become full cores.
Territories count towards GC, it has nothing to do with cores. The same thing happens in vanilla EU4, if you form the HRE too early you won't be able to keep up with GC.
really? Huh. I can't believe I never noticed this
If you inherit a country through the hre mechanic, personal union, or subject integration all the land will be made into cores but territories
what's the most fun eoa tag
Rogieria
I have a better question: What's a fun tag that doesn't turn into an unfun tag halfway through the story? I had this with Venail and now I had this with Esthíl into the Black Domain.
Most of the Sun Elf nations are fun and have unique mission trees until you form the Phoenix Empire and then that mission tree bloat kicks in, but until then conquering Bulwar is the right length to be enjoyable and not tedious.
The one good thing in Phoenix Empire tree is them being able to beat the shit out of Halessi humans. Any tree that let's you do that is good.
Silverforge, Roilsard, Varaine
I remember Balrijin kobolds being peak comfy but that was a year ago
asheniande. i've been playing them recently and they're great fun. expansion paths east and south, a good mission tree that gives you PU casus belli on corvuria, arannen, and later lorent, as well as letting you play an espionage-heavy EOA game where you try to become emperor by spreading vampirism.
caveat being that the vampirism mechanic needs a lot of work, since you spread vampirism through espionage with a 5 year cooldown, and it seems random as to whether or not you succeed in spreading it or not.
still, very fun
Can anyone recommend some fun underdog/small nations for me to play?
I tried Kobolds but that ended up being too RNG for me. I can always beat Lorent at least once but the game just throws out too much bullshit at you with no room to move as Kobolds, not to mention there being literally no one who can capitalize on Lorent being weakened so they just come back stronger and stronger with more allies who have better and better generals. Pic rel
Balrijin in Haless and Arverynn in the Ynn.
Varaine for both. Somewhat rough but manageable start as a OPM, and pretty flavorful in general. Also, if you become the Emperor you gain basically unlimited artificery capacity, which is pretty fun
Seconding Balrijin. Coming close to finishing up my current campaign with them has been a lot of fun. You get the kobold experience and eventually you get to a point where you don't feel like you are one war deceleration from having your campaign implode.
However, The Command will make Lorent look like a pushover if you don't slow them down often and early. Also your mission tree will have you squished between major powers with weak unreliable allies for the first 100 or so years.
Adshaw. 3 provinces bordering Gawed, gigantic mission tree that has you diplomatically absorb a lot of the Reach OPMs. You can consistently win if you know what you're doing.
Wineport and Great Ording. 2-3 province countries near Lorent. Kind of like kobolds but you actually gut Lorent if you manage to beat them so you don't have them coming back every couple of years.
what race has the best feet
serious replies only
Do Halflings have hair on their feet?
If so, them.
Leechmen
>B-but
Leechmen
Explain your reasoning.
any ebonmark gamers?
No because you don't know how to PR, frick off.
>ebonmark
who?
whole of cannor got butthurt about me conquering the poorgay provinces in the Reach
lore
forgot to include the event
>Try the ogres
>Get dow 10 years into the game by centaurs
>Their 12k army stack wipes my 16k army
Cool
have you tried not being shit
git gud
Don't fight hordes in flat terrain
>wtf why did I get wiped by a horde in flat terrain???
Any good monster tags?
I've tried a few like the harpies which was OK and the orc unifiers which were pretty boring
Trolls (Obrtrol) and Marblehead.
I was going to say these, but I'd also add Azkajuma, at least up until their temple corruption mechanic. I think the Command is technically monstrous as well and they're fun to play. Just be prepared for your first run to go breasts up before you understand the mechanics of the big disasters
Centaurs were pretty ok, even though conquering lake fed is pain in the ass
I never realised how few monster tags with content I've enjoyed
The monsters with the most content that I can think of are the centaurs, Azkajuma, Command, Tluukt, Railskulker, Kobildzan, Roadwarrior, Chainsgrasper, Mykx, Barumand, Karashar, that ogre demon tag, the fey orcs tag and Grombar, out of these I've only finished Azkajuma and only enjoyed Azkajuma and Karashar (mostly because using all the expeditions to fund your bullying in the surface was really fun and their theme is interesting, their missions are meh)
oh and I obviously enjoyed Roadwarrior too because how can you not
Karashar and Roadwarrior
>allying the emperor doesn't stop them from demanding unlawful territory
>having good relations with the emperor doesn't stop them from demanding unlawful territory
>going to war against the emperor doesn't stop them from demanding unlawful territory
>being at war with the emperor ON YOUR SIDE doesn't stop them from demanding unlawful territory
>having a truce with the emperor doesn't stop them from demanding unlawful territory
>having a large army/network of alliances doesn't stop the emperor from demanding unlawful territory
are we just supposed to tank this as republics now? the ticking is ridiculous, this is with +43% improve relations, if I host magical events I can get it to +73% and the ticking goes from -1.6 to -1.7 yearly.
the emperor doesn't stop them from demanding unlawful territory
it does THOUGH
emperor asks once, you say no and thats it, until the next landgrab war that is
maybe stop illegally expanding, the emperor should get off his ass and reclaim the princedoms you stole
only the Raja does that, tells you to give it back (or pay a bribe and keep paying up) and you're not allowed to start wars anymore
New tag just dropped
kek
It gets even better
The lead dev for the Dwarovar straight-up deleted the posts and said he was disappointed in the devs for making the suggestion
no fun allowed
That makes it funnier, tbh
He even deleted his post calling them out now
frick off with your pisscord drama
cry
>drama
no fun allowed
>t. Auirus
> piss
heh
Will this Anbennar thread get it's own piss poster?
What makes this mod special? How much interesting stuff does it do with the fantasy elements?
You can purge non humans instantly converting provinces to you culture and religion.
>I CAN PRESS THE EBIN GENOCIDE BUTTON!!
He asked what makes it special and what's a fantasy element and genocide is fantasy
>how to make a good mod in one easy step: just add genocide!
Who are you quoting?
israelite spotted.
chudcel pissbaby escaped the /misc/ycule
Zoomers were the worst thing to ever happen to the internet.
>/pol/ycule
an insult doesnt work if nobody knows what it means, moron
who's nobody?
And why the hell does that matter?
>What makes this mod special?
Mostly enough mechanical depth that it feels like you are actually playing in a fantasy world. I've tried a few fantasy worlds, but most of them just feel like regular EU4 with slightly different skins.
Outside of that, the setting is fun in a kind of D&D/Warhammer fantasy send up. Though it's fairly down to earth compared to both.
Good enough shit that J*han has started stealing shit and adding it in the new updates/dlc
Anbennar devs should be grateful that Johan is appropriating their work.
What do you think he stole?
if you're referring to merc companies that don't cost professionalism, anbennar aped that from other mods on the workshop as well
A: not being constrained to historical plausibility means that they can make countries with radically unusual playstyles that wouldn't fly in vanilla. Things like Black Demesne, with it's army of infinity skeletons, the centaur horde clusterfrick, every dwarf country being weird subterranean cities connected by ancient railways, feiten's blimp empire etc.
B: extra systems that don't exist in vanilla. There's a complicated racial minority system which, yes, lets you press the ebin genocide button but also gives you benefits and problems for having substantial racial minorities. Maybe you don't want to genocide the dwarves because they're good at production. Maybe you want to keep the trolls around so you can build a powerful troll military. Maybe you're torn between purging the ogres and keeping them because on the one hand, they're great soldiers and great labourers but on the other hand you keep getting events where they eat some poor bastard's entire flock of sheep.
There's also the Magic and Artifice systems, which allow for spell casting and magitech inventions.
C: Decently interesting lore. Some of it is amateurish, sure, but there's some good stuff in there.
Thanks. I'll definitely have to look into it more and study up on all the things it does right.
>Zoomers were the worst thing to ever happen to the internet.
>it's another histrionic redditor shits up the thread episode
ITT
What 's new in the development version? Anything particularly interesting?
Found this list that's fairly recent. Out of these I know:
> Yinquan is about magical foxgirls shrine maidens. It is only partly finished as it depends on a regional mechanic of Haless that isn't implemented yet (the Spiritide/Rending of Realms)
> Luciande is vampire adventurer kingdom. You enslave Escanni orcs and basically be an evil vampire overlord.
> Snotfinger is orc genocide and making drugs. It's fairly fun, though still in testing and the localization is still unfinished
Sounds VERY anime.
Not my first choice, but sounds cool. I always like evil choices for Escann.
Snotfingers sounds based. I enjoy Goblin vs Orc content.
Pomvasonn is basically just a placeholder mission tree that's dead in the water for the time being.
It was approved and developed almost a full year and 2 Aelantir leads ago, but it never saw full review and now the current lead wants it redone.
Dur-Vaz is kinda boring tbh and requires forbidden plains. Cestirmark is a boring blob fest in the new world cause there's nothing to do. Freemarches isn't done yet. Mulen requires you to do shit in the forbidden plains is a bunch of trade shit. New Havvoral isn't done. Mountainhugger is all right but the tree is short because overclan isn't in yet. Luciande is all right and I finished how but I'm not sure what the intended way is to finish the schizo moment Lucian has.
I played Landshark without loc and it was pretty good
really hope we're close to overclan development now
Eneion is really fun
sucks that the regional formable doesn't have a mission tree
>disable south sarhal, north and south aelantir, forbidden plains
>dont even notice theyre gone
>game runs smoother than vanilla
they really oughta add this to the base game. unless youre doing an achievement run, are those ugandan and australian tags really worth it?
Does anyone know if there's been real progress on the Vicky 3 mod? I know CK3 is such a pain in the ass to dev for that it might as well be written off entirely.
Recently they've been making some updates to assign populations and resoruces, but there's still a lot pending on the larger scale of things (Like determining mechanics for The Dwarovar) so progress is slow
I downloaded shitty 3 to install the Vic 3 mod and see what's done
Looked like nearly all the countries were in border wise but they didn't have anything else done for a lot of them like populations, religion and so on
Idk what the development path is until its playable since they want to add different planes and planets or something
Considering Vicky 3 is boring as frick don't know how enjoyable the mod would be anyway.
>different planes and planets or something
I'm pretty sure that's just new map zones, with new versions of Malaria, since they presumably expect most land to be colonized by the 1800s.
>Vicky 3 is boring as frick
I find it better than most modern Paradox games, especially CK3. It has the Wiz disease that it's full of tedium but unlike Stellaris at least there's a bit of a point to the things you do. It's also definitely way better than EU4 was at launch.
>Considering Vicky 3 is boring as frick don't know how enjoyable the mod would be anyway.
Honestly it'll probably be decent (if it ever gets to a playable state), much like eu4 Anbennar is a big upgrade from vanilla
>CK3 is such a pain in the ass to dev
It's not a pain it's just that the game itself feels empty and boring in the first place which means we're either filling it up with mechanics that'll get (ideally quickly) replaced by PDX. Or we release a game that's basically vanilla CK3 but with a different map.
Honestly, though the biggest issue would be that the map itself is empty. We have kings and some dukes sure but the game is missing counts and many other duke-level lords. It's not just about creating space-filling characters but making sure those characters fit into the world which takes more time than it seems which is why we've even opened community submissions for characters.
That all said it also is just that the dev team for CK3 (including me tbh) kind of bunked off and slowed down when CK3 itself seemed to slow down and people dropping in and out every so often is a bad recipe for any development especially with most of the devs also developing on EU4 besides.
>It's not a pain
I spent over a year on one of the biggest ones. It's a colossal pain, even with significantly improved tooling compared to the CK2 modding scene. This is also why I have some sympathy for Paradox releasing relatively little for it – although I suspect they also have a bloated team.
>the game itself feels empty and boring
This is also true, but it shares the root cause that it's tough to dev for. Paradox can't get much done efficiently, do they can't add that much. Of course, that's only one of the problems, the other being that it's build in a way that minimizes your achievements and there's basically no qualitative permanent progress besides the dynasty legacies. The change to holdings in the next major patch will help there, but not enough by itself.
>Or we release a game that's basically vanilla CK3 but with a different map.
There's a lot you can do just by making new religions and cultural traits. Way more than you can do with anything equivalent in EU4 – and you can do stuff like adding deities, as in EK2 and Bronze Age Maryannu, or adding a magic system as in EK2 (again) or Godherja. Both of those I'm pretty sure exist in some form that you can crib from their creators too, as do a bunch of government types and visual assets.
>It's not just about creating space-filling characters
Before that space is filled, yes it is.
>the dev team for CK3 (including me tbh) kind of bunked off and slowed down when CK3 itself seemed to
Yeah, the game itself lacks much to motivate modding. This is a universal problem with CK3 modding as far as I'm aware. Turns out two years is more or less the upper limit on how long you can sustain a modding community on dreams of what will be. But part of that bis back to how it's a pain in the ass to mod: Yes, no single thing is an undue chore, but there's so much with so little real payoff that it exhausts your will to work before you've achieved anything.
Does Elissa revive somehow after dying of old age?
Playing Aelnar here, went Crystal Empress path. It's 1771 and i am 95% finished. The empress dies at almost 400.
I loaded a save from a few years back and used the age_ruler command to make her younger, but the old age death events seems unstoppable.
I played a few years further, and no revival event fired. Was i supposed to make the frigid b***h into a lich? This is frustrating
Elves die at 400, you should have reconquered Aelantir faster
Damn, would have taken me 30 more years to get it done. Thanks anyways.
Got any recommendation on a tag that isn't gigablob? I did Ogres, Black Demesne, Verne, Ghost Emperor, Macedonia and the royal boss Dwarf hold Almhldir or whatever, already.
Are Forest Elves interesting?
forest elves have an ancient MT thats extremely boring, but they dont blob (nor do they get to use the portal)
try giberd, Artificery™ is fun
>Giberd
Thanks, will try now. Anbennar is about to get Gnome'd most kosherly
Just know that Giberd's mission tree is like a hre minor vanilla tree compared to recent ones.
tbh Giberd is one of the tags that didn't need a tree at all to be fun, they're probably the best "what if I had infinite mana" tag in the game and they have a very clear expansion path for a tall game (literally just ignore your missions and take the ~10 provinces with gnomish minorities and chill)
Giberd is actually getting its MT redone by an autist dedicated to Giberd. Pic related is very WIP, but it gives a gist of what the dev's thinking of doing (the draft is from February, but the themes are still being worked on).
They're interesting enough to do one quick unification campaign and that's about it. I hope they get some proper missions soon that mirror Eordand's
A tag that isn't gigablob? In Anbennar?
>Got any recommendation on a tag that isn't gigablob?
Verkal Ozovar never expands beyond an OPM, only vassalizing and never directly conquering anything.
If you couldn't finish the tree by 1771 then it's a skill issue. You can easily have it done by 1650 even playing slowly
Didn't mean to reply to you bro
>I spent over a year on one of the biggest ones.
I did too and as long as your not touching the cancer that is governments it really isn't. Modding, as in the actual implementation is fine honestly. Though IRL I'm a software dev anyway so I may not be a good representation.
>There's a lot you can do just by making new religions and cultural traits.
You can do all this but with full knowledge that a lot of the work is going to be wasted and ironically if things go well wasted very soon by CK3 updates. Besides we do have deities and magic anyway. Only thing I've wanted to add that I never got around to was something to simulate Castanor's senate.
>Before that space is filled, yes it is.
It really isn't. Automatically all non-history held land will have a character auto-created for it anyway so just having "a character" isn't the issue. Anbennar is a world with lore so we like EK2 and GoT aren't just going to half-ass it when it comes to adding life in that section however long it takes.
Everything else I agree with.
>the actual implementation is fine
It's not difficult for the most part, it's just tedious and never-ending, yet without being simple enough to get into just a mindless implementation grind – even if you do labor-saving stuff like GIS layers and generating the raws via code.
>with full knowledge that a lot of the work is going to be wasted and ironically if things go well wasted very soon by CK3 updates
I really don't think that's true. Some stuff will need updating, but most content-oriented stuff seems very unlikely to. And I'm not terribly optimistic about systems either – there's some cool systems coming out of the DLCs but not on anything like a fast time scale, and the chances that it happens to be the system you're building are fairly low.
>something to simulate Castanor's senate.
Did you look into Res Publica's stuff? I'm pretty sure they'd be willing to share with you if you wanted to port that framework.
>just having "a character" isn't the issue
Once you have a character, the lore grows from there. People build up stories themselves, but if it's just empty and you have a high bar to pass before you can make it no longer empty, then that process of developing the character doesn't have a good seed to work from.
V3 mod will be abandoned, just like CK3 mod was
jaybeaner and the team for sure know that nobody else cares about V3 setting, or plays that game even
they just aren't ready to admit it, after all, the victorian age was supposed to be the main setting in the first place
What should I do now? I'm mostly out of mission tree claims and it's still a long time before imperialism cb.I'm incrementally chipping the last Yan culture group lands off the Command but I don't have any other ideas
Go colonial in Eordand, if the trade nodes are right. Dismantle Guwaamud and Command. Can you somehow claim the Raj as outsider? I don't know.
Just finished my Arverynn campain. Ioshar system is busted (or is it EU4). Somehow I've speedruned forming Ynnic Empire by 1470 or so by total accident (my ioshar capped other ioshar and i've got literally everyone in ynn under my rule). Flavor was good, debates are somewhat fun. Who should I play next?
Frick it, Elikhet it is. Time to show Escanni dogs that regent count sucks
Haven't played the game since they released notAsia, has their been a new MT (that's actually fully finished) on the level of shit like Elikhand or Krakdhûmvror yet? Love me some dorfs.
Also I don't care about troony trees like rogiera and trash like that.
Varaine, Luciande, Orghelovar, Newshire, Command, Tluukt, Bianfang, Ameion, Bulwar, that blue tag northeast to the harpies and the beer dwarves are all really big and well made (I think)
and judging by the "no troony trees" part I imagine you'll love Luciande (formed by the Company of the Thorn)
you know what? I am going to do the most painful thing possible and reclaim Grônstunad and form it as a dwarven adventurer
if youre being serious just do verkal dromak instead and youll at least get a focus tree
looked at where that hold is and it's even more painful than Grônstunad so I'll try and form it. going to do it as the blackbeard cartel I think
>blackbeard cartel
don't do that
play as the big red tag close to the command for like 20 years and they'll spawn an adventurer in the tree of stone
I did it once and ruby company and it has zero content.
vanrahar is ridiculous, command armies are completely avoiding my armies and refusing to fight, the quality difference is that great
vanrahar is my favourite formable in the game by far. truly the anbennar prussia idea set
I like that it's relatively unknown because the troony devs might forget to nerf it
Who do you form as? Do you have to interact with the Raj mechanics?
any of the primal harimari tags can, down in the south jungle
Amy recommendations for one with good missions to get there?
there's like 3 of them, just see their ideas for yourself
I like the black coloured harimari dudes
Theyre really fun but in my first run with them i had a big manpower problem
I have a big manpower problem with basically everyone in this mod, until I take quantity or just blob beyond all reason.
skill issue
What's the difference between Guwaamud and Daxugo?
one of them is a suicide button
Which one?
the objectively worse one
the bigger one
Good to know, I'll avoid daxugo
you should still form them, but just once you think you've beaten the game
Thanks for letting me know. I guess that's basically once I've beaten the Guwaamud tree.
I usually check their reddit every 3-4 months to read their dev diaries, but there hasn't been a new one since I looked last time. What's happened? Is it dead or do they only post dev diaries somewhere else now?
Missions locked, please check back in 20 months
Devs have forced all work to be put into the Black person continent so there won't be any dev diaries for a while. There's also a content lock for cannor.
Cannor lock has been liften if I have to believe Reddit
They're ending all content locks for most places, but they are instituting a new system for new contributors.
Basically, too many people came in to try to make a mission tree, only to disappear and produce nothing at all. That took up too much of the upper leads' attention, so they couldn't actually review the mission trees that were getting made.
What's the new system? I have an idea that I might do because I like oni in general but hate how they're implemented in Anbennar.
Basically, you work your way up. Start with doing smaller thinks like events or government reforms, then go on to mission trees and systems.
Okay, I don't want to do that. I imagine nobody else will either, so it may kill the mod over time as attrition isn't replaced, but by then chances are EU5 will come out so whatever.
If I do make the thing I was thinking of then I guess I'll just make a submod and they can have it if they want it.
if you want change oni content, you will need to do events/reforms anyway, right? so why not start with that?
Because I want to add a branch to their mission tree.
will your branch not have events? do something related, show you're not ideacel
Honestly the first thing that tree needs is to be split into separate branches, because the way it all links together currently is retarted.
>your actual mission tree is locked behind colonizing and developing the steppes that you never return to
>permanent conversion malus from events is removed by a mission that requires you to convert affected provinces
>Yanshen missions suddenly interrupted by one that asks you to conquer all of Xia (and probably some of Bhuvauri too)
>random "develop region x" thrown between massive conquest branches
>the entire goblin vassal branch connects back into the tree instead of dead ending
But most importantly, why can't they get relics from temples? Why can't the oni of all people use korashi drills for frick sake?
From what I've seen so far, it's actually been really helpful. New contributors are encouraged to create content for regions and cultures rather than creating a bloated MT for a nation that doesn't matter, so there should be better flavor and balance in the long run.
It might drive away some new contributors, but it feels mostly beneficial.
>rather than creating a bloated MT for a nation that doesn't matter
what nations "matter"
literally the only thing that anyone gives a shit about are mission trees, nobody cares about the gay culture in various regions
There's nothing to care about because nobody does any of that stuff. Development has basically revolved around mission trees for ages.
Tbf there is plenty of non-mt stuff that really help the mod feel more complete but isn't in place, like regional events, religious mechanics, government reforms, etc.
We just forget about them cause MTs are more flashy, but there is a big difference in playing in a region that's fully fleshed out with flavor and a place where the only thing you have is the mission tree
>what nations "matter"
All tags have various tiers of significance. There are the obvious great powers like Lorent, Gawed, Jaddari, etc, regional powers, and so on all the way until you get OPMs.
You don't need to make a giant mission tree for some OPM in the swamps of China, but that's what people do all the time.
>You don't need to make a giant mission tree for some OPM in the swamps of China, but that's what people do all the time.
giving small nations cool mission trees is good, and it's good that they do it.
it's fine that they're making people write like, a couple of events before doing a mission tree, though, since it stops people claiming mission trees and then taking forever or writing garbage
very shit and gay
this will end the interest in contributing entirely
I've said this before, somebody should just maintain a fork of the mod where people can add new content without being held hostage by discord trannies larping as bureaucrats. Looks like they're doubling down on the moronation so now it's even more needed.
make your own submod, there's loads of them
you b***h a lot, but do absolutely nothing about it
Anything interesting get added to the bitbucket lately?
if your first idea of a contribution is to rework something someone else already did you should have a nice day
play as wex once and try to repost this unironically
Have you ever played the Magisterium?
I kind of also want to do a opm of tribal oni "exiles" but isn't that a bigger imposition? It's certainly a bigger addition.
I'd like to lean more into the myth angle of them as demons who made ogrish bodies (or at least who possessed ogres) rather than ogres who are demon-like. It could be ambiguous if that's true or just a legend, but with the idea that they're interacting with temples and face stealers and other spirits, regaining their power to make new bodies after getting killed. Culminating in a permanent modifier improving reinforcement rate, removing a new modifier heavily nerfing manpower recovery, and unlocking an alternate version of lichdom.
If we're complaining about onis, I fricking hate how focused on internal bureaucracy they are. Oni are supposed to be fricking barbaric demons who love to chaos and violence. Instead they're just demon worshippers in the mountains.
All this talk of mission tree's and I just want some flavor for Adean's sake
What do you mean by flavor? Just lore text? Those are easy to implement but the problem is the lore isn't very accessible in this mod so the people who know enough to do it without stepping on toes is as small as if it was difficult to do
The bigger problem isn't just that the lore is inaccessible, but that it's changed over time. When they had to establish a concrete Vic3 canon, they more or less retconned large parts of the older lore.
That's also a problem but it's definitely not the bigger one. It doesn't matter what happens to the lore if you can't read it anyway.
What did they change?
they literally retconned gaybeaner's own moronic thesis that this is all based off of
>be Giberd
>get -90% advisor cost in 20 years
>get immortal 6/6/6 after 40 years
long lived race technocracies are actually broken
Monarchy or republic as glass dorfs/orlghelovar?
i think they make you go republic