I miss selling plastics to this guy. 1800 only has soap memes, beer runs, and weapons runs.
It's All Fucked Shirt $22.14 |
Nothing Ever Happens Shirt $21.68 |
It's All Fucked Shirt $22.14 |
I miss selling plastics to this guy. 1800 only has soap memes, beer runs, and weapons runs.
It's All Fucked Shirt $22.14 |
Nothing Ever Happens Shirt $21.68 |
It's All Fucked Shirt $22.14 |
why do all the new airship items have +loading speed or slowdown% etc instead of minus? does it actually make it worse or better?
+loading speed is good, +slowdown is bad
Based Sokow
Post aesthetics for 1800
Looking for inspiration on how to not have my ports and harbours look like a load of old shit
God I loved being an oil baron with nukes polluting the environment
It really was a nice change of pace.
>some madlad going for max efficiency IRL
*asks for coal or he will attack you 5 minutes in*
Anybody got a good layout for Mombasa City of Africans? I suppose it is too much to ask that I could send Africans to cotton fields.
bump anyone can help with farm layout on taborime my canals can't go any further I cba with this haha
I was continuing my session from campaign on normal, while neglecting my navy - focusing more on city building and expeditions. Was just finishing Iron Tower when fricking Beryl declared war on me. She has more than double my military power as well as airships. I was spending most of my influence on trade unions and zoos/botanical gardens/museums.
I should probably just restart - even if it is 90 hour save - it'd be quicker and most of my shit is suboptimal anyway, a lot played before all the DLCs were out. Still hurts though.
So how's the campaign on Advanced/Expert difficulty? I usually played on easy/normal to just citybuild, but I want to try something else.
Just experiment on your own. That's large part of fun with these games.
>Just experiment on your own. That's large part of fun with these games.
I'm going to start again and let these little slaves starve for a while.
do you know of any mombasa npc that can reduce agriculture landspaces teff is ridiciulous for example. also do you know if you can get indigo fertility seeds for a trade union or town hall?
Your population cannot starve. Their maximum population can go down and you can get into worker shortage death spirals, but starvation isn't a thing.
you can search items ingame next to the storage/production menu
The king who is on the other side of Tamburine sells a lot of trade union items.
And yes, there are items that can increase productivity of these farms, so you need fewer of them. That's the best you can get, really.
Isn't fertilizer also usable in Africa?
Both tractors and fertilizers work too, yes.
If you have Bright Harvest (which you should because it's damn near essential) then I heavily recommend rushing Elders and getting oil and tractors to africa ASAP. Between the limited farmspace and the fact that almost every production chain starts with agricultural products it's practically mandatory to have tractors there if you don't want to go insane.
Oil in and of itself doesn't grow on trees.
a single well (not refinery) can supply TWENTY tractor farms dude.
New world has plenty of oil wells, slap some items on them and watch yourself become the new saudi arabia
There are items you can use on trade unions to increase the water capacity of pumps. Also, water pumps will share capacity if you connect them. For laying out the canals, I usually see people lay them out in a comb style.
Just play 1602 then, all the farmers in that game are black lol.
i found that using tractors really made enbesa easy to deal with
i ignored your post initially cuz i thought it was just a shitpost
I tried the campaign but bailed pretty quickly
in sandbox game feels very...treadmilly? like I've just did the expedition to find the queen and she wants a metropolis from a patch of dirt? I already have like 8/9 islands and this is another one in a frick off land,a mess to even charter
The campaign helps puts a lot of things into context, but in general the DLC quests are just to provide structure. Don't worry about delaying certain things. Unless there's a timer you can take as long as you want.
Also, why are you using charter routes to begin with? You should have a good shipbuilding industry before you leave tier 2.
Someone explain those guides on Steam to me. You have these max efficiency layouts and all that but.. where the frick do you find the room for it on the island?
"Dude just build this like I did" and you run out of room almost immediately. How did they even design these layouts if basically no island can actually fit this shit.
There's plenty of room on most islands, just not for everything. The high iq strat is to have population islands and production islands, so their floorplans don't interfere.
>The high iq strat is to have population islands and production islands
uh what?
you mean entire islands of base pop with minimal needs?
not him but yeah, once you get a commuter pier (unlocked when you get to engineers) you can have an island that is entirely farmers and an island that is entirely workers or different combinations of
so i should really unlock the commuter pier before populating crown falls
Crown Falls is not connected to the Old World map so it's a personal choice. I like to get an engineer economy stable before going to Crown Falls and beauty building.
Crown Falls map and Old World map use their own commuter pier
New World uses an airship commuter pier if you have Empire of the Skies
It sucks that Old World doesn't use airship commuter piers just for the effect of airships flying about.
yeah it doesn't seem right that a bunch of straw hat favela hobos are zipping about on future (for the time) tech
I don't mind that part. It just looks cool.
Using commuter piers, Crown Falls can be 100% artisans/engineers/investor/scholars, removing the need to supply it with everything farmers & workers want, while you use other large islands for workers & farmers.
make sure that your map type islands are "mainly large"
you don't have to go for max efficiency but you should have at least a modular approach to layout so that if your supply chain collapses you know where farms are, bakeries, sewing machine factories, heavy industries, etc
These layouts are bullshit. They're not needed anymore due to the new system, and even if they were, almost all of those found on Steam aren't efficient at all
You don't really need, the only thing you need is how to cram as many buildings inside a trade union as possible.
>layout autism
This isn't 1404, just build wherever lmao
Trade unions are bretty good tho
Is it super important to go take other islands asap? What do you need to build a trade harbor at another island? i can't see where it shows what's needed
You need I think 10 lumber and 8 steel for a new harbor.
As for how soon you take new islands, it depends on AI partners. If you are playing vs easy AI, then it isn't a priority since they'll always ask you before they themselves settle on an island. Very consensual. With medium and above AI, it depends on your needs but you should secure the following fairly quickly:
>tier 2 (workers): hops for beer (very important money generator)
>tier 3 (artisans): furs and cotton for coats, peppers for canned food, sugarcane for rum (again important for money)
>tier 4 (engineers): limestone for concrete (building material), copper and zinc for brass (brass is very important, as you cannot trade oil without steam motors, which require brass), coffee for... coffee, and saltpeter for advanced weapons (although this isn't 100% necessary)
>tier 5 (investors): grapes for wine, tobacco for cigars, gold for watches as well as pearls for israeliteelry, and chocolate for... chocolate...
Now I know that sounds like a lot (some of these resources are in the New World as well, btw), but you basically handle it tier by tier. As you advance to a new tier, start eyeing islands that have resources for the tier afterwards. Plan ahead. You will ALWAYS start out on an island that has potatoes, grain, coal, iron, oil, and possibly one or two other resources depending on your settings. This starting pool of resources means you can tech up to AT LEAST tier 3, although you will likely be running a deficit without beer production, and your first new island should be one with hops.
I'd really recommend playing your first run without AI just so you can learn the production chains, as well as not being in too much of a rush to expand.
Consult this page of the wiki and study the needs of each tier. This is basically your "what island should I settle next" guide. Fertilities you can't take advantage soon-ish may as well not exist at the moment.
https://anno1800.fandom.com/wiki/Needs
Nice thanks that helps a lot. I won't have to worry about T3 yet. I just got soap and such set up, but i've found myself in a bit of a spiral now of not having enough workforce and people leaving because of it. Pretty sure it's due to lack of clothes so I've been shutting down other industry that i have a bit of a surplus. And just started to level down some of my happy workers down to farmers but i dont know if it's going to be enough.
AHH FARMERS JUST MOVE IN AND START WORKING
pause some schnapps or work clothes they use 50 farmers each
pause steelworks you have plenty of steel beams for now.
Consider these to make money around T3, there's Agents(?) that will make T4 and T5 a breeze regarding money too.
The third one down is very good I have not seen him yet.
Park a boat on the prison and refresh it 2 or 3 times max every time you remember it exists and the refresh price went back down.
I will download a mod that gives the prison every NPC haha
dislike RNG
Not to talk down to you, but I hope you realize that Tier 2 residentals don't house farmers, so if you upgrade all your farmers to workers then you have to build more farming residences.
Otherwise, check the lifestyle needs. Flour is a good way to increase your farming population although you will have to build an extra production wheat field and mill so it doesn't compete with the worker's bread supply.
>Get to the hump of 100 sky scrapers
>Don't have the resources to get to 200
>Don't have the influence to easily acquire those resources
>Can't be bothered to make 4 or 5 inefficient production chains to tide me over
>Gotta spend more money to get the DLC's despite owning the game on Steam since launch then people who buy now
I hope the stairs at Ubisoft are always slippery and they kill atleast 4 fricking people.
Paypiggy's angry?
How does that even correlate? Because I wanted to play Anno 1800 in 2019?
Because you paid for the game and then you're angry you get fleeced for even more. If only there was an option to pay zero dollars...
>GOTY edition of a game is cheaper than the base game + DLC
Yeah, that's pretty standard
>Gotta spend money
you don't
Go visit rin, they have DLCs unlocker for people who have Anno 1800 base game
>make a small island near the prison produce soap
>automatic trade to offload all the soap to the prison
>profit
You can add a white flag to the ship later if you're at war so it stays safe
Certainly one way to drop the soap.
Veris laeta facies
mundo propinatur,
hiemalis acies
victa iam fugatur.
In vestitu vario
Flora principatur,
Ah, Flora!
Florae fusus gremio
Phebus novo more
risum dat,
hoc vario
flore curru natus.
Ah, Flora!
It's incredible how they keep knocking it out of the park with the soundtracks.
Back when I first played 1404, the "When Cultures Meet" instantly sold me on the game
i really like the finite resources in 2070, i miss that in 1800
I don't. Anno 2070 had a bunch of dumb late game tech ideas. The gacha for the Hydroelectric Dam was ridiculous, for example.
To continue after thinking about it:
I think the general notion of resources slowly being drained could be done well, but it needs to be paired with other systems properly. 2070 had these techs/items (I forget which) that would be used to generate more of a resource, but that felt like late game busy work. I think a better implementation may be some sort of prospector mechanic.
Like for example, in the late game you have to feed dynamite to a prospector building in order to find more iron or something. And there's a possibility that one mining vein might become a completely different resource, or a new hidden mining vein might be found. That makes it more automatic and less just another task you have to be on top of.
yeah i disliked the randomness
that said i just liked the whole researching new tech to be more sustainable or to exploit more and get even more out of the earth
The Hydroelectric Dam is always available. You're probably thinking of something else.
No, you could only get it from a trader; and he had it only rarely. It may have changed since last I played.
you could always research the dam i think but i think an item you need is only sold by traders to finish the research
also it takes an actual irl hour to do it on average speed
Yeah, it's an outrageous amount of time to take for research, it's very...
>*You Have Played for over 2 Hours notification pops up*
>alt tab
>have dinner
>watch a movie
>come back
IT'S BEEN OVER TWO HOURS
FRANCE SAYS TURN THE FRICKING GAME OFF
not bad not bad
this will help me get over this engineer hill
i never use those timed items lol
i know i thought it was permanent
learn to read the tooltips
Is that a giant squid in your zoo? Never seen it before, is DLC-related?
i just looked it up yeah its sunken treasures DLC
>5 minutes
Fricking worthless.
starter guide for 1800? only played 1404
You need to think more about keeping a certain amount of each worker class around because they are needed to work different buildings. Plan ahead to outsource production, and you'll need medium towns on your other islands as well. Naval coastal defences are much more dangerous in this game. There's a ton of content with all the DLCs. You can send ships on expeditions and get a series of choice adventures, and they bring back stuff for your museums or animals for your zoo, it's pretty neat.
thx senpai
is there a breakdown of how many gathering buildings are need for production?
CTRL + Q shows you the demand/supply for an island
Check the time for a building to produce something. A logging camp takes 15s to produce 1 log, a sawmill take 15s to turn 1 log into 1 lumber, so the ratio is 1:1. Other times a prereq resource takes one minute to produce, and the finished product takes 30 seconds. That means you need a 2:1 ratio, etc.
i can't be bothered with all that shit
not him but it simplifies things by a lot
older anno games didnt have that and as a result are almost unplayable
>i can't be bothered
>all that shit
... just bring up the build menu and mouse over each building in the chain.
Just press ctrl-q and look at the bars whenever you build something then
do I have to micro manage these fuel stations for tractors? they have a storage of 20 or something and get full almost instantly
Tractors just have an incredibly low fuel consumption. One ton every five minutes per tractor IIRC. Why would you need to micromanage them?
the fuel station just fills up instantly
So? That just means you rarely have supply issues with fuel stations. Are you worried about wasting manpower or maintenance costs?
maintenance costs
I know I know it seems autistic the only city builder I played before this was frostpunk
If the maintenance on your fuel depots is an issue, you have bigger problems.
I'm playing on the ultra easy with 1 star AIs so I'm doing ok money wise. It would just be nice to be as efficient as possible. I did try playing with 2 star AIs but they were on sewing machines when I was on steel beams.
Yeah I turned on the steam engine factory and my income went down by 2k or something. The frick are those guys doing in there lmao
Basically what you're supposed to be doing by the time you hit tier 4 is really selling your excess production to various merchants. Not just soap, coats, and beer, but whatever you can throw at them. At tier 4, this results in some pretty big profits and to compensate maintenance costs are through the roof.
What are some examples? I noticed the Horn of Africa guy buys stuff at big markups but I'm not producing those things in enough quantity to stockpile and then shift.
When I first got to the New World I exported a frick ton of cotton to keep the fur coat train going
I just dumped a load of money on a guy that can make spectacles with wood instead of brass. I'm thinking of going all in on making spectacles lmao
Even if I can't sell them to someone I can trade the surplus through the docklands for stuff.
You can literally sell anything, brah.
You can buy pocket watches at Blake's and sell them in Enbesa for a 5k markup.
The real big maintenance drains are tier 4 and 5 production chain.
>Sit down to actually sort out a few new world production chains
>2 hours later have done none of that and have just started but not finished a load of other stuff
That blueprint grain farm setup sure was a great use of my time.
>It's a new DLC
>Start a new game
>Have fun
>Get to Enbessa quests
Well frick I had forgotten that.
was pretty rough but I got to investors
I've given up playing this like I would play EU4 I can only do one task at a time, decorate a small part of one town at any one time or something. I would go nuts otherwise.
Yeah I've just left Taborime as my bottom priority they can have fun unattended with their teff farms and no water. If they are so technologically advanced they can distill salt water
Gotta wipe the ass of my magical Black folk so they can enlighten me and teach my backwater 19th century europeans how to discover things and shit.
that is not the point of the university nor the story behind it
>they can distill salt water
they don't? where do they do that?
It's just a joke aka they can stick their irrigation up their ass
i liked the irrigation system
it was interesting
It would have been tolerable if crop fields didn't require continuous connexion.
i dont know, i liked the idea of limited water being used for farming
felt like a unique challenge
having tractors and whatnot push that limited water and its production to its limits was cool too
then again im from north africa irl and i may be larping in the game to compensate for my country's shittyness
were chokers like that really a thing in the victorian era
looks nice
why do people always say that? you can skip the enbesa quest
it asks you when you first arrive there
You do miss out on an island if you do that, though
do you? i forgot about that
is it really important? there aren't that many resources there worth taking
IIRC there's an island occupied by nomads when you first enter Enbesa. Later, the island gets taken over Archibald, and it becomes free when he leaves. If you don't do the quest, the nomads never leave that island.
I don't know if it's that important, but I can see it bugging some people.
Wait, does it unlock the university as well?
yes
It changes the unlock condition to 3000 elders or something like that
north africa is not black you based moron
>1800 Calculator got updated
Frick yes.
Time to plot even more efficiency
I love expeditions lads
why did they make blueprints like that
Because they're basically irrelevant.
Africa irrigation mechanics > Lunar shield mechanics >>>>>>>> Any kind of Arctic heat mechanics
what is the point of mail?
Money and Pops for not that much effort
Trade between islands using pops themselves as the production chain.
I've never played an Anno game before, how hard is 1800 to pick up? Apparently the DLC is largely mandatory, making this a full-price game on sale, so I'm a bit wary.
just grab the basegame and unlock the dlc with magic
It's very easy and has a ton of difficulty settings. The story/campaign is effectively a tutorial. Just buy the base game, the dlc is mostly great but the game is playable without and unless you're getting an amazing deal on it, probably not worth buying the dlc blind.
When will they announce if they're doing a new season pass or new game?
season 4 is the last season, they are going to be updating 1800 in 2023 then working on a new title in 2024
https://anno-union.com/union-update-whats-next-for-anno-1800/
Great, maybe a reveal trailer at Gamescom this year then?
I hope they continue to add more cosmetics, because I actually like decorating my cities and the New World and Arctic need more shit.
they are, they said they are going to spend 2023 bug fixing and adding cosmetics
They are going to add a lot cosmetics but the monkeys paw is that they are going to be in the points shop where you have to grind scenarios to get them.
all gallery items for free mod
I literally don't have time to grind scenarios
https://www.nexusmods.com/anno1800/mods/481
Oh sweet! That’s pretty nice, thx anon.
I cleared all the scenarios but was kind of annoyed they don’t give you enough points for everything in the shop.
nw m8 there is some really cool stuff in there like scrap yard fences an graveyard ornaments
desperately need airship skins
If I use a hacienda to get a huge amount of influence and I settle a new island. What happens when I destroy the hacienda? Do I lose the island?
What if I had built building with that influence, do they get destroyed?
How do they negate the exploit of building something that get you influence, using that influence, destroy the influence provider and build another one to start over?
nice trips
>Do I lose the island?
no
>What if I had built building with that influence, do they get destroyed?
no
>How do they negate the exploit of building something that get you influence, using that influence, destroy the influence provider and build another one to start over?
you just have negative influence
If I lost a cargo for a storyline quest, can I recover it or restart the quest, or am I fricked?
there is usually no way to lose said cargo if you are talking about 1800
it has to be somewhere marked by the quest if you hover over the quest
i love docklands so much
obviously these ones are not finished i havfe big plans for them haha
So lame heh.
I love specialists.
rookie numbers
Cannery would have been an interesting idea for a multifactory, with different recipes.
absolutely, wasted opportunity
I don't think they had come up with multifactories by that point. Originally it was supposed to be the starting building, you'd combine iron with fish.
I like this one in the early game even if idiot hillbillies keep blowing stuff up
>5 million cash and 12k income
>before engineers
where do yo uget it from
you can get it from the prison man
just do soap runs and trade beer and schnapps for soap
I'm only playing with 1 star AIs and if you need money just buy their shares. Buy a share with starting capital as soon as you begin the game
since when? last i played he only gave NPCs
FOUR warehouses. TWO inside your union range despite the fancy rp you got going on. I bet theres even more just off screen isn't there.
god your roads aren't even- at least let the wheat connect to the malter letting production buildings feed into each other frees up so much warehouse use.
i thought that goods had to go from an outlet to a warehouse and then from a warehouse to the next part in the production chain so yeah, you are right - for every 2 production centres i have one warehouse haha
What are some of the best uses for the Manola damn and hacienda? Should they be combined together or kept separate?
Hacienda breweries can't use electricity
I like this old town pack. I can get a sewer under this arch and a road
I wish there was a way to stop the AI from getting land in areas you havent discovered yet
I hate arriving at the new world only to have 2 or 3 islands left for me
i want to take my time to reach enbesa and not have the AI take over it, it's not fun
play with 1 star AIs they will only get to new areas after you and will ask for permission sometimes to settle a new island
im aware that 1 star ais do that
i wish it was a toggleable thing for other levels too
>and will ask for permission sometimes to settle a new island
I know it's the easiest AI but that's pathetic lmao. In 1602 and 1503 the AI would fricking murder you if they saw you settle on the same island as them.
I love how submissive the princess sounds when she asks. God damn, is there really no R34 art of the Anno women?
Sadly no because the Germans jerk off to efficient production layouts instead.
We should drop a nuke on Dresden and Hamburg, maybe that will weird them up.
Your proxy wars over here and all around the world are doing a great job at that. now please drown in corn syrup you fat disgusting mutt
I saw one pic of Bente on Kemono but that's it
Be the change you want in the world anon, either draw up or cough up
There’s this new fangled AI art thing i keep hearing about.
If your computer is strong enough to run anno I’m sure it can run stable diffusion or whatever it is Ganker uses.
needs to be feed reference material first though
if AI get to enbesa before you. you are probably going really really slow. what annoys me is having to bother to set up mudbricks before being able to take other islands.
So is there a mod that stops the AI from cheating?
not really
but if you want the least cheating AI try 1701
I'm always torn between playing with easy AIs so I can take my time and have based Bente as an NPC and having hard AIs for the challenge. A full-blown war is a pain though, and would leave the map empty. A mix of the two inevitably has the hard AIs kill the weaker ones.
God I hate the scaling for Skyscrapers.
You go from needing 6 factories per 80 investor residences to 20 for 80 skyscrapers.
pretty late to the party but just beat Eden Burning, good stuff golden tickets where a nice surprise
2070 at the end put a big smile on my face
shoot
Deepest lore
I honestly want more Anno lore, I want places, nations, histories, maps
Wholesome even if I hate the Eden Initiative.
Have there been any hints of the Tycoons?
there are hints of destroyed global trust things in 2205
I know that, I'm talking about 1800.
Only how some specialists will have the same surname as Tycoon characters I think.
why are you not allowed to build electric dams anywhere else
There are two roads that come with hacienda and it says it connects the hacienda main building to the modules but these roads are not covered by fire station or police?
They still count as roads so don't worry
If stuff goes on fire the fire service will get to it on these roads?
Since I got a fast answer I will ask another
When I select something like a bakery it shows it's range on the roads by turning them green is this the warehouse range?
Yes to both
thanks man this game is intense I think I have to move hacienda to somewhere else on the big island most of the radius is in the city i built
now these frickers want hot sauce and some other slop
>these roads are not covered by fire station or police
They are, it's just harder to see
Time to burn it all down
how come anno with its climate change stuff never triggers schizos?
Speaking as someone who is skeptical about anthroprocentric climate change (I'm not here to debate the matter and derail the thread, just answer the question with my own thoughts), I felt that climate change/pollution can work in city builders and civilization games when it is used as a natural counter to overindustralization. As a game mechanic, it can work well. In fact I'm really interested in the original pitch for the enviromentalist game jam in future Anno games; because the idea of punishing monocultures, overfishing, overlogging, and so on seems like an interesting challenge and a good way to encourage more interesting looking farm areas. as well as turn logging and hunting into less of an unexplored mechanic. It's nice to have forests full of animals that slowly disappear as a visual thing, but why shouldn't that be part of the game? And as for 2070's waterworld, it was a really nice excuse for underwater base building and submarines.
Not everything has to be hyperpoltical "Oh, you did that? I instantly hate it". Sometimes things can be neat ideas, regardless of your own personal politics. We're too polarized as a society now for that to happen in most cases, though.
If by schizos you mean people who will get offended by anything and everything, I guess the games, but who even remembers 2205 at this point flies under the radar. If by schizos you mean people who don't buy into the doomsday cult known as fighting against climate change, we're too smug with the game's propaganda falling flat on its face, with Tycoons having more reliable and environmentally friendly options, such as land oil wells and nuclear powerplants, and Ecos having to also destroy islands' natural environments to be able to compete, wasting precious microelectronics on communicators they somehow need steady supply of, and Eden Initiative being just as stratified, just as soulless megacorporation as Global Trust is.
(the tycoons lose canonically)
So does the Eden Initiative, and the Techies.
they don't
they're still around in 2205
They do. Complete shadows of their former selves.
true, but the enviromentalists won
Not really. Enviromentalism is more than just "oh hey look we fixed the polar ice caps". All of the (boring) city designs in 2205 lack the sustainability emphasis that made the Eden Initiative distinct, in fact just by the visuals you'd walk away thinking the Tycoons won even when they didn't.
But 2205 was a clownshow. I'd prefer the whole thing be rendered noncanon just because of how horrible it was.
eden initiative's last thing was with the arctic shit then they lost power alongisde SAAT and global trust and got replaced by the big 5
>finger in ears schizos are back
anyone got an updated production chain graph?
pls
You don't need this chart in Anno 1800, it's easily set offbalance by all the extra modifiers the game has like silos, specialists, electricity, palace etc. Use your statistics screen
I'm too stupid for Anno 1800. I play without AI and I still get overwhelmed just trying to make old world and new world work. I always lose track of what the frick I'm doing because there is crap to do everywhere man.
I also don't understand how to use trade routes effectively.. I have a main industrial island for example thats supposed to distribute building materials to the other island. That works well enough, until I do something else for a while and the receiving islands stockpile is full and the ship has filled all slots with bricks or some shit. Should I let all trade routes stop at an AI trader to offload excess?
Construction material routes are just fine like that. Add another island to the route if you want
>a main industrial island for example thats supposed to distribute building materials to the other island
Wrong mindset. Without Crown Fall, you need
1-Resource islands (new world & small island with a few mines or fur) that ship their resources to
2- Industrial islands (connected with commuter pier) transforming these resources in the most efficient setups possible, in order to ship the finished product to
3- You core island (eventually a few core island, as you ship peasant/worker residences to other islands)
With Crown Fall, 2 and 3 can be the same until the very, very late game. You don't shuffle finished products around, you flow them toward their final destination: your glorious colonial core.
And, I should add, once you're set up that way, having the desination of your trade route filling up isn't a big issue, it just mean your ship keep a part of it's cargo until it's next run.
That's kinda what I'm doing, only some of the islands and my starter island have both population and industry. Anyway, I just set up circular trade routes for construction materials and basic goods now, with each route only carrying one type of material/good. So when a destination is full the ship will just go to the next and offload there and pick up new stuff at the source, or go around indefinitely when all stations are filled.
I'm also playing around with the import/export harbor from that Docklands dlc. Is it possible to create sustainable industries, for example exporting steelbeams and importing steel to turn into more steel beams?
Either pause the trade routes every so often or lower the amount from 50 to 20. Also, either spam depots to increase your storage, lower efficiency or just accept that you can never be 100% efficient with your mats.
If you are struggling at the artisan/engineer hump I recommend getting Chef Michel and an Actor. They wipe out a massive part of Artisan needs and space requirements.
Just use this mod https://www.nexusmods.com/anno1800/mods/44 or spend all day rerolling and checking the prison your call.
I tried routes where a ship would bring construction materials one way and bring back some other stuff on the way back, but eventually I had ships with like 3 stacks of bricks and 3 stacks of hops because both stops were filled, and then the resources the ships are supposed to deliver won't get picked up... kinda silly. I'll try and set up routes so they kinda just circle around or with an AI trader at both ends to dump the excess, rather than auto dumping it at the islands.
It would be nice if the system was a bit smarter tho. Like set up a trade route but when there is no demand at that island because the storage is full, the ship should just not pick up that good. Like conditional trade routes or something
If you're doing routes where you load and unload different goods they should either be in different slots or tick "discard cargo"
You're not alone, friend. Just take everything a bit at a time.
>Specialist appears constantly when rerolling
>Until you actually want it
I'm going to speed run africa and just research it at this rate.
That's the stuff
what is the point
the AI is probably gone by this point in the game
The AI is doing fine. Smith in blue, Malching in green. Purp is Gasparov, he isn't doing to well.
No need to wipe out the AI anymore when I can get 3000 iron ore for 50 advanced weapons with docklands.
>Bente just declared war on me
Dumb c**t is holding a grudge because she kept asking to settle on decent islands.
Holy shit the lifestyle are a huge help in enbesa
I did it... I've finally conquered the Docklands™......
i hate those stupid unlock conditions for goods
like to get coffee import chocolate or some shit
Otherwise Docklands would trivialise the game even more.
that's not a good way to balance it, just an annoyance
>exporting babies
You sick frick
the infant slave trade. classic 1800s
I'm surprised Scooters are this highly valuable as an export
https://anno1800.fandom.com/wiki/Exchange_Ratios
>FEEDL
what about SNEEDL though?
Formerly CHUCKL
if I electrify fur coats i cant get cotton fast enough
need more cotton plantations haha
Docklands is gay.
I only use Docklands to import raw materials since there's only so many deposits to draw from. Anything else feels like cheating. Except coffee.
Yeah I try to do that as well. Even raw wood is better off being imported as otherwise you have to gather a shitload of specific specialists to make up efficient productions.
being new I think I saw an advisor in game suggest i start building docklands stuff maybe. I'm at artisan citizens now. I don't want to skip chunks of the game by trivializing stuff. Do you guys think it'd be best to save docklands stuff for 2nd playthrough?
At the start you probably won't have much to export anyway so it's fine. It's only once you get more expensive goods to export in larger quantities and you upgrade your export contracts that things start to snowball.
if i use the hacienda roads the obero don't get any benefit from a boxing match or the church this is fricking stupid I'm just going to use grey roads
ffs and now they want sewing machine just wear poncho and a hat you fricking bastards
Hacienda's are really weird. There are some interesting ideas in having what is basically a company town, but the implementation is totally off.
>There are some interesting ideas in having what is basically a company town
yeah i really like the concept like the big house in a plantation or a drug lord's mansion or something or like you say a trade company hq but these roads have done nothing but grip my shit every time i have to use them
Obviously I also like the influence and the smaller farms haha
I think in the next Anno there needs to be a total rethink of how roads/paths/cosmetics work together. From the ground up thing. All cosmetic paths should act like roads.
The next anno should ditch the grid and take some ideas from Manor Lords, like farmers planting some personal crops on the side, and Distant Worlds, with non player controlled trade routes popping up to trade goods between islands.
I don't think you're ever going to see the franchise moving outside the basic mechanics, German autists would revolt, but I think there should be more encouragement to have villages close to farms.
if i catch peasants planting stuff on the side they are getting put in the stocks and flogged
I dunno, a garden cosmetic would be pretty cool.
yeh that's ok I better not catch them fishing or selling turnips though
Selection and maintenance of the aim.
aka
Pick something to do and do not get distracted until it's done. Just one thing at a time.
>Pick something to do and do not get distracted until it's done. Just one thing at a time.
Yeah that's my usual tactic, I've just been getting easily distracted on this new save. Probably because I haven't played properly since before Tourist Season so have been chasing the shiny new shit.
How are you enjoying it all after a break?
I've only been playing for a week
I'm enjoying it a lot. Been waiting for the DLC to finish so I could actually go super hard on a save.
It's the same game it always was just with a hell of a lot more shit to do. Glad they've finally finished the major DLCs so they can actually make a start on the next game.
it's an amazing game whether you are creative or autistic, so it seems
A bit crap it has finished an 1800s game with no wild west (but Africa?) seems a bit of a waste
Got 1800, 1404, 2070 and 2200 on the steam sale but I dont think I will ever get to play the other three
I know they said no more seasons, but I still hope for single-dlc asia expansion.
1404 and 2070 are both worth playing for different reasons. 1404 is simpler than 1800, but really comfy as frick and feels more adventurous.
2070 with pollution, underwater islands and such also has some interesting twists on formula.
1800 has pollution too, it's just wrapped up in the island beauty mechanic despite the fact that the two periods of human history where pollution was a legitimate (and by that I mean we were on the verge of killing the biosphere straight up) threat were the late 19th century and 1970's.
That's true, but I remember it being a lot more in-depth compared to 1800.
Besides tornados, I think too much pollution negatively affected crop yields; which makes far more sense in the 1800's than 2070's.
high pollution in 1800 increases disease outbreaks and makes pops unhappy
>Just have the game put shit where you don't get to decide
No thank you.
This game is all about managing space and that just sounds antithetical
the grid is a game mechanic. anno is a videogame.
It's outdated and I think Anno would work very well without a grid. Think Cities Skylines or Manor Lords, but with the production chains and depth of Anno
no
What's the benefit of the grid?
turning your shit sideways and not being able to fit as much isn't going to make the game better
You could still use a grid tho. I can use a grid in Skylines just fine but also not use one for cases where it doesn't make sense.
cities skylines can go frick itself
stuff gets weird when it's not grid, ive seen it in other city builders
How does it get weird? It works great in Manor Lords and CS. I'd just like be able to follow the terrain here and there. It would still make sense to build most stuff on grid, but especially with smaller islands it could be very comfy to go off grid.
skylines isn't a game its basically a map painter
I'm mainly using it to illustrate how it's possible to have both grids and organic systems in the same game
makes the game simpler in a good way
German autism.
Trust me, you're not going to win this argument.
I'm German but you're probably right.
I would like it more if it actually simulated your populations moving from their homes to work based on a day/night cycle. Players should be forced to work with trade offs instead of there being an ultimately optimal way for everything. I hate making Utopias but there's no mechanical incentive to make anything but that.
they also fail completely on being more space saving when you get more pop from normal houses in the same amount of space. and so many hot sauce factories holy shit
They make sense if you need something like 300-400 Obreras for something like Chewing gum production for an island.
I'm getting literal horseless carriages. Anyone knows what causes this bug?
I tried reporting it, but the devs haven't posted it on trello yet.
yea ive seen it a few times. and no icons on some things.
If I set a max amount for fur coats will madame kahina buy them at the good price from my harbour?
Only when she can be bothered. If you want to sell stuff to the AI, you're better off just shipping it direct to them.
thanks for the answer m8, was hoping to avoid some micro
I'm getting there. actually managing a supply chain and expeditions is really slowing me down from building something
setting up worker piers put me quite far into the red but holy shit they take off a lot of pressure
am i a brainlet if i struggle with 1800 but do fine in 1404/2070
Not really, 1800 has a shitload more going on.
paused my power plant instead of the steam engine factory and then went to beauty build in cuba for an hour haha
>Had the you have been playing for 4 hours message pop twice yesterday
>No way did I make 8 hours of real progress
I swear I'll fix those "temporary" production chains at some point
I can't stop playing lads, at this rate I'm gonna get fired.
I'll use the time for a little think, I think
That's a cheeky flatcap mate, is it new?
Digs is fulla kids. You'll most likely find me out of an evening, seeing WHAT'S WHAT
all i ever desire is a place to live and work
Are they finally done adding DLC to 1800?
they said they might add more cosmetics in 2023 but thats it yeah
The real question at this point is how much of the ideas they experimented with will make it into the next Anno.
chances are all of them
man i remember this game , i was so disapointed at the time. Anno 1404 was much better.
everyone says their first game is the best
for americans, 1404 was the first game they got i guess that was popular
to me the best will always be 1701 cuz im nostalgic and i know it
>Anno 1404 was much better.
How so?
He's probably a muh comfygay. Even the German giga autists like 1800 the most.
He was referring to 2070, not 1800
Uncle! How good to see you!
War funding!
*Funeral funding
My life is my prison.
What I wouldn't give to get out of my shuddered bureau.
Does anyone here use the spice it up mod and know if it works with saved games?
There is some interesting stuff in there
This for example
>Electric Lightling instead of Electricity Wires
Places some streetlights in areas that are covered by electricity instead of electricity wires.
>Enbesa.mp3
Every fricking time I switch maps
>I like the fire service, they help me a lot
Why does Bente think its appropriate to tell everyone about how she fricks firemen?
Bente is a world renowned bawd, she is "friends with everyone" (my phone suggested 'benefits' instead of 'everyone'). She is of course bedding princess Qing, and is steadily corrupting her into bareback gangbangs.
kek
i love bente, and her entire family
they are present in all games
wtf lads
sounds like fake news to me. I heard the economy is booming, spend spend spend!
Fact Check: YOUR FAMILY IS IN DANGER
Which Anno girl's "production chain" would you start the most?
Bente. Marie d'Artois and Helena Flores were also good. 2070 had the Japanese doctor, but she was less memorable.
Agreed, Bente and marie are peak slampigs.
Based Bente appreciator! She's a trust fund kid, philanthropist and lover of natural world, so you'd be showered with gifts and regularly travel to see the world with her.
>tooth gape
>flower crown
We were robbed.
I'd do horrible horrible things to this pirate tomboy.
She may be a backwards luddite but she is an extremely cute backwards luddite
But anons they're crazy
That's a feature, not a bug.
Do Artista houses give influence?
Does it matter where I put attractiveness buildings in my island, for population happiness & all?
no
I hate the propaganda debuff so much. Propaganda already got a cost, in influence, why give it overwhelming penalties in addition? Just remove the feature if you don't want players to use it.
Use mods, personally I disabled influence.
is there anyway to save a blueprint so that i can ctrl v to other regions like cape trelawney
Nah, you could at most take and island and just put all your blueprinted layouts there and copy from those.
when you change region you lose the blueprint
thanks for the answer though will just have to build by hand
i got this guy who makes steel beams every so often with bricks the steel works is a big drain on early game finances
Yeah I couple him with the guy who gives productivity and power
buck bros . . . they keep building plantations . . .
What dark arts must I do to make the AI stop expanding
Play without AI and achieve true comfy. Or play with Easy AI.
Yeah but I want Hugo's stuff
>Or play with Easy AI.
>"A union of Earth and Heaven"
>"You would exploit?"
>"The cherry atop our beautiful friendship cake"
>"How... unexpected"
>"No one turns down ol' Wibbly"
>"Have you forgot all I taught you?"
>Repeat
For your own sanity, don't
Duty done, time for a kip. :^)
Does "hard" map without AI make it more interesting?
Smaller islands, less fertilities etc.
No, why would you subject yourself to islands you can't build cities or farms on?
I know the hard setting for maps generates more rivers, which looks more aesthetic tbh. If there are no competitor AIs, then you shouldn't have to stress on not having enough space.
I will build my first world's fair and then I will kill Anne Harlow with half a dozen battlecruisers. For her Majesty, and also because Anne is annoying.
Why is this game so addictive? I can't stop playing.
Bootlicker.
Stand aside, boss. Don't get dirt on your fancy shoes.
She should stop declaring war on me when I can blow up all her ships when they leave her harbor. Also, I need a goal before I finish up the campaign and do Eden Burning.
Just trade beer with her.
why arent you trading beer to her. and getting unique transport ships
must be you want to fund the museum!
so does this bug only work on bicycle factories or can it be replicated on other buildings
happened to one of my orchards. not sure how but im not complaining
>build the palace for the first time
>realised theres a policy of +300% production on all coastal buildings
WTH This shit is busted.
the palace must be close to them
And that's how sand mines can make you literal tonnes of gold.
Does Wibbly (and the other easy AIs) ignore your pleas to not settle on an island after several refusals?
not sure I kept turning down qing she was asking for a different island every time
I play with no AIs now (but a mod that lets you spawn an AI whenever you like) because the notification/message spam is just too much.
AFAIK they will only settle islands without permission if you haven't met them yet or if you're at war with them.
does anyone have a top down screenshot/layout of 10 tractor garages served by one fuel station?
Fuel stations have massive range, why would you need a layout for that?
Because I do post the layout would ye
what? a station covers like half an island.
I'm doing the Arctic just because I can't stand messing about with trains on Crown Falls.
anyone know why sometimes a population sometime says it is bringing in negative 2.5 billion?
seen it twice now with obrera and farmer pops
It looks like an overflow, but what puzzle me is why the overflow happen, because I saw with with tiny populations of oberos
up past the hustle and bustle of the city I got some farmers and brewers living a comfy life
Are there more games like this and Tropico? I fricking hated that you couldn't pause in Anno though. It's a single player game for the love of God's sake
you can play it by yourself but its a competitive game. theres never enough happening that you actually need to pause either.
anons I need your prettiest markets/city centres
I wish Hotels didn't stick out so much
Hotels need some skins.
Do you think I should get rid of some of them? I need to make room for more museum and university and I never really liked the Hotel area, tourists dont do much anyways.
Not him but what do tourists even do? Massive footprint of orchards and manufactories for a tower that requires even more of a footprint?
they "work" in restaurants and in the Iron Tower and those have good modifiers for normal pops who are in their sphere I think, that's why I spammed them out in the first place
They need so much shit like transport, 3 different restros and access to all the culture shit, so its easy to bunch them up.
>3 different restros
Doesn't hurt to spread those around for the buffs to normal pops
Ill give that a shot after I finish building up the new New World islands and post office spamming.
I'd probably try and spread them out a bit. Clustering them all together just draws attention to them.
>It's current year plus 8
>Nobody has made a Townhall variant that is equal in height to a Level 5 sky scraper
>My heavily urban areas still look stupid
Skyscrapers just look stupid period. I wish they were shorter.
I think they would look better if they were 6x6
>download Jakob's Collection
>clueless
>see Pescatarians
I'm not mad, actually this could be kinda neat, but what the heck are these supposed to represent historically?
how do I get a bus stop to the docklands without taking everything apart? If that's the only solution I doubt it is worth the trouble.
You don't need the main docklands building in the radius, any module that's not disconnected will also work
Thanks for the answer gonna try this
Yeah that was my attempt but I thought a building had to be in the bus stop circle of effect
You have a path there on the left of the main building, just link it to the road
I bought the Old town pack and am going to play with two easy AIs and build a comfy empire. If I get the urge to go to war, I'll just attack one of them. I have the DLCs up to season 3, can anyone tell me how season 4? I feel like there's plenty to explore in those first three seasons that I haven't gotten around to yet.
>Old Town Pack
I love building a walled town and then sprawling out around it. Also yeah, there is more than enough to max you out and then some in the first 3 seasons. Season 4 is Seeds of Change which gives new world stuff.
Season 4 is worth is but for one of the DLCs.
New World Rising adds New World engineer equivalent that can build power plants.
Empires of the Sky and Seeds of Change are just okay. One adding Airships, which only become end game transports and the mail just improves pop density. While the other adds fertilizers which are good but the actual haciendas are worse than their equivalent regular housing.
One of the airships has insane speed, though. Only two cargo slots, but it moves at 60 mph.
Aiships all have poor loaded maluses and some have penalties to off map speed. Some do get bonuses for off map speed. So you will end up using those with the right items to deliver stuff like arctic gas. I personally use 2 of the big boys to manually carry materials.
They can share piers with boats so using both is a good idea for throughput.
is it possible to sabotage the AI by buying out their core production islands?
They cheat
>Game is lagging like hell lategame
>Speed 3 basically doesn't exist
>Speed 2 is like 10% faster than Speed 1
>Kill one AI off (Margaret) expecting a minor improvement
>Improvement was anything but minor.
I don't know if it's because of the AI itself or because the cities are gone but it's really making me wonder why I even play with the AI opponents.
It's probably the fleets of ships they spam to patrol the edge of every island they own.
thinking of killing off Hugo, is there any items I should nab from him before I do it?
I think they're all in the Research Institute? I'm new to this game so I don't know for sure.
it is time to unleash the economic power of the arms trade then
You can make all of his shit at the research institute anyway
I got some guy that gets oil out of mines. How does that work, where does the oil go? Do I need to connect train lines to the mine?
It's teleported into the oil harbor
Ah sweet thanks m8 now I need to find mines that are clumped together.
Ok now I need to get more productivity out of the mines and if I'm going to put a power station up there I might as well move my entire heavy industry up there. This is literally like a late 1800s California gold rush lmao.
>finally decide to try the new update
>spend ages updating mods and figuring out which ones are dead/broken
steam workshop is needed
>Farming arctic scrap
I'm just going to download the no fog mod
For some reason the music is fricked for me.
Just stops playing or I get new world/africa music in old world for some reason. And then it just stops anyway.
For everyone.
Anno bros... its over
yeah this shit is fricking sad man
i hope somoene else buys the IP and does it justice
I dunno. 1800 did it justice. For whatever Ubisoft's faults are (and they are many), at least the Anno team walked away from 2205 realizing not only that they fricked up but specifically why and got the funding to fix it. Any other company would have said "I guess people just don't like city building games anymore, you make mobile tower defense games now".
What's going on?
considering the anno devs rescued 2070 after ubi abandoned it im not too worried.
I know they said no more seasons, but I really fricking hope for asian expansion for 1800.
It'd make it the perfect game.
There were too many sessions as it is. Arctic and Africa were huge mistakes (although Africa in another context would have been cool).
What are your issues with those?
Arctic's only usefulness is like 3 lifestyle goods, one bar, restaurant, café and arcade recipe and the gas power plants which only make sense if you don't have a palace that octuples the range of powerplants. The story line and visuals are fine enough but you get jack shit for it.
Africa at least gives you scholars.
I honestly didn't mind it being more of its own thing, as I enjoyed the mechanics and thought it spiced gameplay nicely enough.
Didn't really care much for the how helpful the goods are elsewhere.
I barely played 2205 to be honest, so I guess my view is bit different from yours.
Africa-too much talking - you mean the story? If so, I don't think it's that bad and it's skippable so whatever. I do agree that I'd have preferred India or Japan/China.
Arctic was already seen in 2205, and it's extremely limited and almost worthless. Gas and more gold+fur isn't enough to justify it. If they had done something more Canada influenced with larger landmasses I would have been less annoyed, but instead it's just fricking high arctic again. I know the Terror was a thing and plot-wise I kinda like it, but we could have done so much better.
Africa has major problems with way too much talking. I like the irrigation mechanics and general atmosphere, but it should have been done in an earlier era. Ethiopia was completely irrelevant in the 1800's. Should have been India, Japan, or Australia instead.
I would've killed for India.
1800 has been super successful for a German autism game which is why they let them keep releasing season passes. Should be pretty safe.
A start to a walled-off quarter. I might keep them at artisan level because a bank wouldn't fit. I'm interested to see if train tracks will be able to pass through gatehouses, that'd be neat.
Walled towns will definitely be a thing on farm islands when I start to outsource production.
>I'm interested to see if train tracks will be able to pass through gatehouses, that'd be neat.
They should be able to. Canals and ornamental ground tiles should also fit.
what about using archways for the walls and gatehouses outside as what would have been old custom houses
I have to admit I'm just copying certain places from The witcher 3 with that idea
I made little walled squares at each of the three gates to the old quarter with one or two houses and cobblestones + banners and a statue in one area. They're supposed to be guardhouses/customs houses that can do randomised checks of people entering the town.
I'll check how much the walls add to a settlement's attractiveness in my next session. I also made a soap island trading with the prison with a walled town.
That's a really neat little touch. Keep posting as you go please
So I made a mountainside district that I levelled up to artisans, that's where I'll put higher classes later on. I left room for a bank and the other large buildings. I need to go to the Americas to get rum now. I also remembered churches are supposed to face east (I think it's that way in RL) so I'll have to reorient those soon.
On another island (one that makes soap for the main city), I put a Rapunzel tower on a scenic spot overlooking the sea. I also added a lawn, a tree, a swing and a patch of flowers.
It's looking good so far.
What do you think of this church?
I like it because it's got a big steeple. Peasants had to be reminded by big castles and churches of their place in the cosmic hierarchy.
https://www.nexusmods.com/anno1800/mods/356
I like it, will install it for a new session in the future (against hard enemies for a less comfy but more challenging playthrough). The fact that it has a cross is a nice touch, since Ubisoft is so pozzed they removed all symbols of Christianity from their game.
I've made a walled colonial city in the Americas and got a really nice specialist for the poncho darner that increases productivity and creates surplus work clothes and fur coats, which I send north to my main city. I have a rum island to supply the Old world, but am going to produce rum for the colonies as well - do they give as much income as western classes?
if you leave the old walls open you get a little plaque or bench. the attention to detail in this game is kino
Not sure I like the european walls in the new world though. I use the walls from the seeds of change ornaments for them
I wish they had a ruined version of a wall end tile.
uuuuuh how do you unlock the stone walls/towers/gates? or these are mods?
They are cosmetic DLC
Yeah I paid Ubisoft 5 euros because I wanted to place walls.
Probably going to wall off the harbours and entrances to islands like I did in 1404. Maybe a walled-off investor area with a bank, like a City of London financier district. I'd have to plan that out well in advance though.
anno 1404 was the only game to require you to have walls mechanically iirc
and that's only cuz of combat
1602, 1503
Even if the Anno franchise dies or goes into the freezer, at least we got 1800 before it went down. It's like 3 games in 1 with all the content.
If the server shuts down we can't access the games anymore due to denuvo and ubisoft authentication bullshit.
Blue byte made sure 2070 still works so I won't be too worried
They only made 2070 compatible with the new Ubisoft servers, they didn't make it work offline
is this a guy with a quest or what
yeah, they give you little quests to do in first person and if you finish them they give you special abilities like graffiti and whatnot
Bought 1800 for my friends on steam during the winter sale. I can boot it without problem (presumably since I've had it installed since 2019), but it crashes on boot-up for both of my friends. They don't even get a black screen before it is closed down, just an icon in the task bar for a second or so. We've tried verifying integrity, running as admin, running through Ubisoft's launcher, and a couple more things, but nothing works.
Any idea how to fix it? Don't exactly have their specs but they have computers comparable to mine, and it works on my machine. Don't get any error messages or crash reports either.
Update graphic drivers
Start in Direct X 11
And install in C: drive if it doesn't work
Tried both graphics drivers and DirectX 11. Will pass on installing in C:
You could always ask support.
If you want tech support, you really have to give more information than "it's not working".
If I had more info I would gladly give it. But as I said, we get nothing. It appears in the task manager and task bar for a second or so and then is terminated without anything to work with. Crash on startup without any logs or error messages. Was more or less a shot in the dark hoping that it was a known issue with a known fix since it happened on both my friends computers in the exact same manner. Since it doesn't seem that way I'll say thanks for the help and simply hope for a patch.
Tried that but we just get some basic tips like running in admin, verifying integrity, or waiting until the next update.
No, I mean like are you running on Windows 7, 8, or 10?
I know they are running Win10, have between 16 and 32 Gigs of ram, and have Nvidia 16-series graphics cards or later, but I can't give more specific speccs like the exact graphics cards since I don't have the lads available right now. Was hoping to solve the issue for them before game night. If that ain't enough then I apologize for being unprepared.
Well I run 1800 on a windows 7, 1060 3gb card, with 8 gb of RAM; so I can tell you that your specs are fine.
Delete the Anno 1800 folder in documents.
If that fails share your functional ini file to your friends.
We never tried that, good call.
Thinking that we might wrap up this tech-support here as to not take up even more thread space. I feel like we have some action-plans for later now. Delete folder, transplant ini, reinstall on other drive, maybe wait for patch. If it doesn't work then then I'm giving up on fixing it.
Try disabling any overlays too.
Your friends got unlucky, that's a bug from the last update. It's supposed to be getting fixed with the update next week.
https://trello.com/c/3JuBUEIV/113-game-not-starting-after-gu-16
Herve Savonne workforce -50%
Robots from Old Nate workforce -50%
third trade union slot can be whatever you like
I literally have an island full of mechanical men making soap (and dynamite)
You can either sail pig fat in and use the third slot as a dynamo or you can use the perfume lady and use free farmer workforce on 10 or 20 forestry huts
alright i just got a plow that reduces workforce by 50% if I can get another robot army I could have a farm island with no workers
technically those +200 workers from the influence bonus don't actually exist anyway. feel free to max their work hours.
Thanks for the tip I'm still learning. I just am in the habit of modifier stacking from EU4
One thing I have fricked up on is the layout of Crown Falls the power keeps going out. I have paralell tracks but I think the oil harbour is too far away from the city.
individual buildings might riot occasionally but its no problem.
>trains
you wanna either build a loop through all your stations. or yeah a two track tree trunk with branches. just make sure you cross the two tracks every now and then so trains can weave past each other.
>a loop
That might just be the answer. Thanks again.
>just got my first skyscraper
well done m8
the production chains start to ramp up now
>Ripping out the train tracks in Crown Falls and using gas
but... choo choo...
Only clean burning Natural Gas for me
And then he leered to one side, and dropped his snuff all over the cobbles!
Haven't played in a year or so and just started a scenario, the artist one. Is limited amounts of resources in mines a scenario thing or was it a part of some update? It gives me unreasonable amounts of dread over running out just as I get to the lategame.
I hate this achievement
It really is the fricking worst.
What achievement? How do I see achievements?
Someone explain this specialist to me, I bought it out of curiosity.
>Get extra goods from mines
>He fricks everything else
Jacks up the maintenance and labor costs of mines and makes them require dynamite to work in exchange for making them produce TWELVE extra tons of whatever it is they produce every other cycle. Combined with the hit to productivity it results in roughly 4.5 times the output barring no other bonuses.
>building now needs dynamite
>you get 12 extra items every 2 production cycles
I only just realised after 200 hours you can give pops extra things to pump their numbers
You talking about the new lifestyle goods?
no lifestyle needs
you can give artisans wool and clay for example
it's not bad if your production cycles are off slightly (due to items) and you end up with surplus
Yeah, that's completely new. Probably the best addition they've made to the game and I will write very angry letters to the devs if it's not included in future Annos. What was a MAJOR flaw with the Arctic and Africa was that nothing tied them back to the other regions except gas, gold+furs, and scholars. But the lifestyle goods were just the best way to create a huge new web of trade routes that still left the DLCs as optional content.
fertilizer, mail and lifestyle needs are a game changer for the arctic/enbesa yeah.
So much easier, which means you can put in effort(and actually have the space) towards exporting their stuff back for old world lifestyle needs.
Is Blue Byte the only good part of Ubisoft?
>start a new game for the last few DLCs
>binge it for two weeks
>just finished the skyline tower with about 130k pop
>Don't even feel like starting the game again
RAAAAAAAA
Bought 1800 on the winter sale for Christmas.
It's pretty good. Almost 200 hours in it already.
Still no idea how to make decent looking non grid cities or how canals really work.
Canals really don't work because there isn't much flat terrain. Also, they're just cosmetic. It'd be cool if they weren't, but sadly not a lot of thought is put in the cosmetic DLC's.
I'm talking more about the ones from Land of Lions.
I can't really seem to get them looking decent without them looking like long ass snakes. That just looks awful imo.
They're irrigation canals. They're supposed to be long ass snakes.
You could make them spirals if you want them to be pretty.
Just make a primary line with canals branching off to irrigate space. Hell if you wanna be artsy-fartsy and not gridman you can make it look fractal.
I can't be arsed to dig through an old save for a screenshot but I just do it like this
Actually very useful thank you.
>DX12 is STILL a game crashing mess
Nvidia driver 456.71 still seems to give the best performance.
>cannot build multiple departments on one island
>can only build departments in the Old World
>the bonus from expansion influence (+200 workforce) only applies to New and Old Worlds
>no electricity in both enbesa and arctic
Very annoying.
https://www.nexusmods.com/anno1800/mods/265?tab=description
I don't want to be at work, I want to go home and play Anno
It's funny. Everything tourists unlock are arguably better than tourists themselves. Who are nice, money is good, but they're not really that interesting on their own.
>we are going to build the dam
How far does the electricity reach?
You can electrify the whole island if you do your roads right, but you only need like one power plant for all the factories and farms that need power so it is pretty overkill. All these new world islands are pretty dope, games would have been so much easier if you had them from the start.
Isn't it the entire island?
it is the whole island
Can't wait to finish mine, I put the farms on the east side so it was kind of a b***h to pull train tracks halfway through the island
>Can't wait to finish mine, I put the farms on the east side so it was kind of a b***h to pull train tracks halfway through the island
Just slap the harbor on one of the eastern beach and set up an oil route from another island.
Turns out it's not. If you only use dirt roads, you can run out of range in the furthest part of the western plateau.
>have Anno 1800 with all the DLC
>have Ixion
>have Against The Storm
>paralyzed by what to play
And I'm looking at Aquatico too. I still haven't gotten past the 2nd or 3rd chapter in Ixion because it kicks my ass. And Anno kicks my ass the moment I get engineers. Im being pulled in every direction
I'm compromising my health for this fricking game. I woke up several hours earlier than normal just to get more game time before work, and I can't wait till I have three days off this weekend.
i usually wake up at 5 but I started waking up at 4 so you arent alone
FRICK, same here, work from home so I just wake up at 5 and start work at 10.
>work from home
Same. On holiday just now, back in next week and then off for 2 weeks again. I got all the annos for Christmas on Steam but I don't think I'm ever going to get past 1800.
I just started a new game but without Africa or the Arctic. I get maxed out and stressed very easy so might as well just remove the temptation to make my game less comfy.
On an unrelated note:
Did you know pic related has an item in the game? He appeared as a visitor for me today.
Quite a few ecelebs although I rarely find much use for them, Lewis is a good one though
At what point do you guys colonize cape trelawey? I keep delaying and storing building materials for it but I wonder if I should just start building there before investors.
I'm probably the odd one out, but I never do. It's just too big. Islands are way more fun, not this cities skyline bullshit.
ASAP
I always just do the bare minimum in the old world, just a handful of engineers, then build primarily at the Cape and use the old world to feed raw materials and shit to Crown Falls. Especially with skyscrapers the pop demands are too huge to support many investor islands. fricking brass is brutal, I literally mine every island and dump it all in one place.
Generally I try to reach Investors first. I find the first couple of hours in any game the most boring (unlike earlier Annos), so usually the last thing I want to do after reaching mid-artisans is do it all again on a different island. At the very least it's much easier to build up the place after you've reached electricity.
I do at least usually go and put a trading post and a public mooring down for tourist cash and the free worker bonus. Sometimes I even ship ore from Crown Falls to the Old World depending on the availability of stuff like zinc, copper or limestone on islands in the Old World.
for me its endgame. and AI wont settle on crownfalls anyway. dont really care about the other islands there cept maybe 1 or 2 if they're close to the top left and have good resources
Just starting 1800 with the campaign to learn the mechanics, still in the worker stage. Am I supposed to feel squeezed for space on this little island?
you have enough steel to instantly grab 1-3 other islands, you should do that asap and build them simultaneously, pick them based on what is close and what has the resources you are missing.
Familiarize yourself with how trade routes work. Either the pure AI or (preferably) the ones that use your boats. You will need to shift products between islands, and you simply can't do it all manually.
Don't be afraid to lose money over time. Unless you are red-lining, money isn't an issue. If it is an issue, then start selling stuff to the static NPCs that they want. There is big money in soap and beer.
Spread out across your islands early, industry in one place and people in another. Intermixing just means that you are being inefficient with services and boosts, and it migth lead to you building yourself into a corner with 80% of the island still untouched.
Don't be affraid to restart if you feel like your layout is bad. This could be hard-restarting, but if you aren't playing on hard, just tearing everything down is also an option.
This is also good advice.
As a general statement, I've seen a lot of new people getting into 1800 after christmas, especially considering that the game is a few years at this point. EGS exclusivity must have been quite bad for visibility.
>campaign
>little island
please don't tell me this is "big" by this games standards
It's over, Annobros. But seriously, how will this fricking work?
They had a stream where they showed how it works. They basically redid the entire UI.
What about the performance though? It will be in the single digits late game.
Maybe, but it has none of the DLC besides the cosmetic stuff. So no massive skycraper populations and extra sessions to compute.
this railway stuff look ok?
here's the oil harbour with 3 tracks going to 3 wells
fricking hell electricity is crazy going to need a new sand mine
Ideally you'd always have two rails side by side, so that you can have traffic in both directions at the same time, but since you're just supplying a single power station it'd probably be okay. If it isn't then you still have space to fit it in.
By the way what's up with all the empty space between houses?
Ditchwater and Bright Sands have some of the most usable land that generate in a game without DLC, if something generates big then it won't be much bigger. Something between these two would probably be what most of your trade empire is based out of when playing sandbox.
>By the way what's up with all the empty space between houses?
I saw some layout on reddit with the smaller houses you can get some trees in. I quite like how it turns out. It's pointless with the taller houses though but I can get something in that keeps me away from bog standard blocks
If you can get the General Foreman (he is quite cheap) you will get good use out of him. He generates steel beams out of bricks and cement. It's not enough but it helps in the early game.
Steel is such a drag for early game. Is there an easier way to get steel without having to make it all myself?
You can buy steel beams from Sir Archibald Blake if you have him enabled. It ain't as versatile as just plain steel, but you aren't using steel for anything but steel beams and the occasional weapon in the early game anyways.
just build everything out of bricks and wood and have a comfy rustic game
Archie sells them the second you reach the workers stage.
I'd say buy them and settle some islands as quick as you can before the cheatin ass AI grab them first.
I used tractors for the first time today and realised I should have done it sooner, it's even better than silos with feed for animal farms. I was always worried oil would run out because that always happened for power plants fuelling houses and industry. Now I can feed my growing Crown Falls city with a fraction of the landmass.
Now add fertilizer and reap a sweet +400%
Is there a way to pump the frick out of fertilizer production?
more farms and more works. or theres an item that gets your old world farms to produce dung which youll need to transport back to the new world to make into fert.
manually check your dung production/demand so you dont drop a bunch of works and wonder why nothing happening.
Should have included bird-shit-islands or something for old-world fertilizer.
Is that fertilizer DLC worth it i got the airship and the big new world update, but the first season 3 one looked kinda meh.
Fertilizer was added in the season 4, 1st dlc - seeds of change.
I think it's cool DLC, whether for increasing production and making things more efficient, or for beauty building - Hacienda is pretty nice.
Almost like history isn't lying about how OP the Industrial Revolution is
So I'm new to Anno and I'm playing 2070 as Ecos, As I understand it, the best way to play is to keep the islands focused in production and keeping one big island with people, right?
You want to do that when you are actually larger.
While you have enough space to accommodate your city and some farms for basic items that you need constant supply of, it's fine or rather, the best option.
Transport ships cost resources as well as upkeep, the transportation itself takes certain amount of time. If you are just learning then take your time with it.
Thread is nearly dead and very few people post pictures of their cities.
I will post my city in the next thread
thanks lad
That's a kino shot btw
I never build nice cities though
Okay settle this one for me. Is the 10x10 grid layout cringe?
Grid layout in general is cringe. If you want to be true to the source you should just build outward sporadically, demolish for just enough space to fit in what you need, and never draw a straight line.
>never draw a straight line.
>whole game is on a grid system
Go back to Manor Lords
>He hasn't perfected his aliased curves
Extremely cringe. If you're beauty building, be creative and don't use somebody else's layout, especially not a copy-paste grid. If you're going for efficiency, then there are far more efficient ways to build.
Which portraits do you guys like to use? In Anno 1800, I'm going to use the Sunken Treasures Olivera portrait or the Enbesan pirate character one.
I'm going to farm a few more achievements and unlock the former portrait and then start a very hard game with small islands and the three hard AIs. I figure that you need less room anyway once you use tractors, and hard AIs will keep me on my toes and focused on defence. I disliked Willie Wibbly and Princess Ching anyway.
Also, zoo animals are made to be brought on expeditions so they can hold drinking contests with a hippo representing your crew, pic related. I also had a parrot lead a prayer service.
Either Ol' Nate, Worker in prison outfit or "Shadowy Enemy" as the gallery calls him
I usually use the Investor one but might switch to Sir John Faithful now I've finally bothered to unlock him.
>Ol' Nate
Based
>you need less room anyway once you use tractors
DLC really made the campaign easier. AI can't use docklands, Crown Falls, The big New-World island, ect. And you can acomplish so much more with so much less with tractors, silos and all other DLC. Hell, half speed means that you don't even need to be good at keeping many plates spinning anymore.
As for portraits, I cycle between the different sea captains.
Got to love the problem-solving ability of the ship crew.
>Completely agree to a drinking competition
or
>Drug the hoodlums
This problem has to be solved with drinks. A plain fistfight or running is out of the question
Mostly I use Old Nate.
Sometimes I also use Isabella because she is pretty to look at.
>also had a parrot lead a prayer service.
In the early game I never have any faith items so I take pelican for some interesting solutions to problems.
Also in yellowstone season 2 they win a drinking competition by using 4 or 5 bulls
Usually I just do Eli. I had the Technician portrait in one savegame after that one bug when Seeds of Change dropped that briefly unlocked all achievements but after the bug was fixed I couldn't unlock the achievement again in that savefile.
Why the frick to red pepper farms and beef farms have such dogshit range?
Have to waste money on a warehouse every two fricking feet to babysit this garage canned food chain.
Range scales with productivity. Red pepper farms and cattle produce slowly so they have less range, giving them tractor barns and silos should increase their range.
Take the Chef Michel pill
wheat fields are so aesthetic
They scream "Come home, White Man"
Go home, /misc/ man
I got some guy that makes fur coats out of iron so I put all my fur coat shops next to the iron mines but the ore is going past them to the warehouse. I put wool next to them as well and it is the same deal.
The warehouse is at max range from the mine as a test wtf is happening.
This may sound stupid, but did you put the specialist in a nearby trade union slot? What input do the factories have when you click on them?
yeah they would not work otherwise I got no cotton on this island now
I've had to put the top warehouse right next to the iron mine to help a bit but there it is at a good distance.
I don't mind the inefficiency this guy is OP
Spending hours redesigning my Crown Falls city. Again. And it all started with that I thought the rails were too intrusive.
Take the gaspill.
Then I have to spend time setting up in the arctic. But the explorers are really fricking cute, so it might be worth it.
someone make new thread please
Sorry, I'm on strike
Will do, anon.
Admiral, admiral! A new thread!
I wish I could turn his voice off