>Anon, you have 1 minute to list your favorite and most hated missions from the retro Splinter Cell games. Reply or I'll pull you out.
>Anon, you have 1 minute to list your favorite and most hated missions from the retro Splinter Cell games. Reply or I'll pull you out.
I don't remember much but fav mission was doing split in hallway and dropping down on enemy and killing him (there's only 1 point in the game where you do this)
didn't like the parts where you had to knock ppl with elbow and drag them in closets n shit
>(there's only 1 point in the game where you do this)
In which game? I recall doing that move at least 4 different times.
>Reply or I'll pull you out.
Out of what? Your mom?
N
ikolodze
splintercell is sort of like thief in it being a favorite of mine but actually looking at individual missions, like 75% of them are painful that level slogs.
Finally got to playing old gen version of DA and damn game sucks ass. To think someone unironically said it's the better version.
Anyway my favorite is probably the slaughterhouse one from the first game, felt decently challenging without being annoying or too linear.
The least favorite is jerusalem one from PT, what a slog. I'd agree with though, most of them feel not that good, but thief has more memorable levels on average.
>The least favorite is jerusalem one from PT, what a slog
I disagree. The worst sections/most hated missions for me would be the HQ sections in Double Agent.
>HQ sections in Double Agent.
I remember those being ok? kind of neat social stealth.
I don't think Splinter Cell works well with the "social stealth" angle. That's more of a "Hitman" thing.
Could never really get into the first one but I thought the oil rig level was cool even if a little unbelievable in execution. The blinding light from the sun in dark corridors was a nice touch, I haven't played the game since before the 2nd Xbox came out and I still remember a lot of that level.
I always really enjoyed the mission on the boat, as well as the Japanese bathhouse.
I remember some missions in the jungle in Pandora Tomorrow as well. I should really replay these. I played them on release when I was 12, 14, and 15 respectively.
I really liked the opening mission in Chaos Theory, the lighting from the moon and lighthouse really made it stand out for me.
(OP)
>SCSAR
Oil Rig and Abattoir... ESPECIALLY Abattoir. God that mission was full of bullshit.
Kola Cell gets a mention here, too, for all the backtracking to pad time
>SCPT
Paris and the Indonesian submarine levels. Both felt like retreads of Kalinatek and the Vselka DLC missions, respectively.
>SCCT
Pretty much everything after the Battery mission. obligatory Bathhouse mention
>SCDA
Not a whole lot to remember here since I played it once over a decade ago. Didn't enjoy the JBA HQ missions, I don't think I liked Kinshasa either.
deleted my 7th gen critique because not retro
is the sc1 dlc worth playing?
If you enjoyed playing SC1 & PT I'd recommend. Keep in mind each map is gonna have at least one force action sequence and quite a bit of backtracking. They're also leftover scraps of an entire act that was cut out of the game when it shipped.
>at least one force action sequence
are we talking kalinatek roof, slaughterhouse bad?
Chaos Theory to me always felt too short and overall underwhelming, I mean it's a good game but I dont get the universal dicksucking it gets on Ganker
1 and PT had way more memorable missions to me.
I have PT for PS2 and the game is so bad I didn't even bother to finish. Rudimentary gameplay mechanics, highly scripted encounters largely linear, game asks you to save every single time you change a segment...
vs chaos theory which is fairly nonlinear, offers multiple approaches in a level and multiple loadouts...
It had a lot of really fun, reactive environmental interaction. in that sense it's probably the game closest to capturing the appeal of mgs2 and 3. outside of shooting lights and that admittedly classic bit in the elevator the first 2 games are pretty wooden and inflexible in comparison.
CT is just stylish, sounds good, looks good, the missions are well designed providing more freedom to the player, the addition of optional objectives add a lot too, and then all the extra mechanics and polish.
PT is a blur for me. Really mediocre feeling game.
I've been playing through chaos theory a bunch lately. What I started to notice was in most situations you are only ever dealing with 2 guys per segment, occasionally 3 when they want to throw in a challenge scenario. It's a fun game, but in reality you can easily cap or stealth kill the first guard and then open up on the second one with your assault rifle.
The bathhouse mission where your enemies have night vision absolutely ruined the game for me
The level in the first game where you infiltrate the NSA and can’t be spotted or kill anyone. Dropped the franchise there.