From what little I've seen so far, it does seem to have fairly strong character building aspects, though they're developed more in a organic way through story options, rather than just putting points into skills. For example your background decides what languages you speak and what skills you have and presumably you'll be able to learn more skills as the game progresses, since it's supposed to take place over a fairly long span of time. It seems to be a tag-based system instead of a more typical point-based system. Like if your dude spends some time working in Italy you get the "speaks Italian" tag, rather than by putting points into the "speaks Italian" skill.
Yeah, I wish the west would indulge itself more with historical based games. I think maybe Japan over does it, but not moreso than how much the west under does it.
This is all a part of my longstanding wish for a Revolutionary War games akin to the Musou games.
>When it came to researching it, Sawyer was already well equipped. "I have a degree in history that was more or less focused on this time period and this place, so I went back and looked at my old books," he says. "I had to dig through my brain for old references too. But we also have three historians as consultants: Christopher de Hamel, Edmund Kern, and Winston Black. They're giving us a lot of insight, because sometimes I hit dead ends. I don't have a PhD, I have a bachelor's degree, so I'll write to them and ask them if something is plausible." >Sawyer wanted to know more about how people hunted in 16th Century Bavaria: how they dressed, how they did it, the weapons they used. He asked Edmund Kern for advice and was sent a 19th Century German text. "It was printed in fraktur, or blackletter," he says. "I took a day and read through it and translated it, so there's definitely been a lot of work put into getting the details right."
This is going to be kino
All opinions on Soier aside, this is clearly a passion project, something that is direly rare in modern game development, and that I can appreciate. But why on God's good earth apply all this effort to a game that's essentially a visual novel, the lowest species of video games that is only one stage removed from a power point presentation, rather than put it in an actual fully fledged RPG where this would actually be well received and appreciated and won't get his CEO or whoever his current handler is to cut his head off when it inevitably flops in its current form and forevermore gets used as a counter argument any time some game dev dares to spark another original thought.
Honestly the response to the Pillars games were pretty mixed even on the codex. And most of the butthurt comes from people that literally can't comprehend systems other than AD&D 2e or 3.5.
Black person, PoE literally took the worst part of 3.5 and 4e, smashed them together and ended with a pile of bland and boring shit. It's honestly baffling how Sawyer kept babbling about muh build variety, damp stats this, minmax that, only to release the same minmax dnd clone he then kept balancing the last crumbles of fun out for three fricking years. Only people who can defend this unironically are the ones who never played a game with rpg system more complicated than Mass Effect.
Which seems crazy to me seeing as Sawyer is a mega grognard himself and Pillars of Eternity was his last ditch attempt at reviving a dead genre despite Obsidian being on the verge of bankruptcy. If there is anyone these people should love, it's Sawyer.
Sawyer’s not really a grognard since he always thinks about how you could improve old systems and trying new rules. He likes old shit and new shit which a grognard abhors.
Wrong board.
Wrong board
Genuinely looks like real kino.
So will it literally just be Name of the Rose but made by anglos and as a video game?
Most gamers are Gankerlets.
Considering it's supposed to span decades and multiple locations, not at all.
name of the rose is such a good book and movie heard there was a tv show of it years ago was it any good ?
There was a semi-new Netflix miniseries and I think it did the book justice, but I read it long ago so I'm not too sure.
Does it actually have token RPG mechanics like Disco Elysium did or is it just an adventure game
you can pick backgrounds that impact your choices
From what little I've seen so far, it does seem to have fairly strong character building aspects, though they're developed more in a organic way through story options, rather than just putting points into skills. For example your background decides what languages you speak and what skills you have and presumably you'll be able to learn more skills as the game progresses, since it's supposed to take place over a fairly long span of time. It seems to be a tag-based system instead of a more typical point-based system. Like if your dude spends some time working in Italy you get the "speaks Italian" tag, rather than by putting points into the "speaks Italian" skill.
>Pick rapscallion
>At end of game get to decapitate the villain
>press and hold to confrim
Dropped immediately.
not usually an obsidian fan but this looks great actually, we need more historical rpgs
Yeah, I wish the west would indulge itself more with historical based games. I think maybe Japan over does it, but not moreso than how much the west under does it.
This is all a part of my longstanding wish for a Revolutionary War games akin to the Musou games.
"...Pentiment (more on that curious name later) is a narrative adventure game set in 16th Century Bavaria."
"...but I keep saying it's a narrative adventure..."
https://www.thegamer.com/interview-obsidian-josh-sawyer-pentiment/
From the soi homosexuallord xerself, it is not a role-playing game.
>When it came to researching it, Sawyer was already well equipped. "I have a degree in history that was more or less focused on this time period and this place, so I went back and looked at my old books," he says. "I had to dig through my brain for old references too. But we also have three historians as consultants: Christopher de Hamel, Edmund Kern, and Winston Black. They're giving us a lot of insight, because sometimes I hit dead ends. I don't have a PhD, I have a bachelor's degree, so I'll write to them and ask them if something is plausible."
>Sawyer wanted to know more about how people hunted in 16th Century Bavaria: how they dressed, how they did it, the weapons they used. He asked Edmund Kern for advice and was sent a 19th Century German text. "It was printed in fraktur, or blackletter," he says. "I took a day and read through it and translated it, so there's definitely been a lot of work put into getting the details right."
This is going to be kino
truly, the master
All opinions on Soier aside, this is clearly a passion project, something that is direly rare in modern game development, and that I can appreciate. But why on God's good earth apply all this effort to a game that's essentially a visual novel, the lowest species of video games that is only one stage removed from a power point presentation, rather than put it in an actual fully fledged RPG where this would actually be well received and appreciated and won't get his CEO or whoever his current handler is to cut his head off when it inevitably flops in its current form and forevermore gets used as a counter argument any time some game dev dares to spark another original thought.
It's just medieval Ace Attorney
People like Ace Attorney
>degree
That may be true, but do you really think Ganker has the mental capacity to discuss this game?
/vrpg/ scarcely has the mental capacity to discuss rpgs most days
I'm looking forward to it
#TeamSawyer
Why does this GOD cause jarpigs to seethe so hard? Hahaha, it's so pathetic from them.
The sad thing is it’s boomer wrpg olds that have a hate boner for him.
Honestly the response to the Pillars games were pretty mixed even on the codex. And most of the butthurt comes from people that literally can't comprehend systems other than AD&D 2e or 3.5.
Black person, PoE literally took the worst part of 3.5 and 4e, smashed them together and ended with a pile of bland and boring shit. It's honestly baffling how Sawyer kept babbling about muh build variety, damp stats this, minmax that, only to release the same minmax dnd clone he then kept balancing the last crumbles of fun out for three fricking years. Only people who can defend this unironically are the ones who never played a game with rpg system more complicated than Mass Effect.
>worst part of 3.5
That’s the entire rulebook
Which seems crazy to me seeing as Sawyer is a mega grognard himself and Pillars of Eternity was his last ditch attempt at reviving a dead genre despite Obsidian being on the verge of bankruptcy. If there is anyone these people should love, it's Sawyer.
Sawyer’s not really a grognard since he always thinks about how you could improve old systems and trying new rules. He likes old shit and new shit which a grognard abhors.
It's the same thing as Ganker, one good troll (who now works /vrpg/ as a part time job too) got people to rage at him
New Vegas 2 right here
i have zero hope for anything obsidian puts out. not getting on this ride again
The only bad game they have made in recent years was outer world
>crickets
Grounded is very good
>awwww yis
>pentiment thread.