>faithful remake
you know as well as I do that is never going to happen, especially for a game made in the 90s. modern D&D is pozzed to shit and the remake will get an injection of calarts and identity politics. >fighter is now a quirky dark skinned nu-male that transitioned from elf to orc, and is happily married to male cleric >thief is now an otherkin that turned to crime to feed an orphanage and isn't happy to be referred to as a thief and would like to be called "t4ffer" >dwarf is removed entirely from the game >cleric is DLC >magic user is some dev's personal self insert OC donut steel shadow mage
t. never had ideas stolen
granted it was my fault and it was music but still a couple big name EDM tracks from 2014-2016 were rejected ghost production wips of mine
>a fighting game for mobile that doesnt suck
Skullgirls Mobile as long as you don't engage with the gacha beyond "play until account lvl 10 to unlock competitive pvp"
>thief + snake pass >a game like pokemon, but better >new vegas style game about factions and politics and shit but you die in one hit and there’s permadeath >viking game where everyone speaks authentic old norse (and the hud and menus and all that shit is in old norse too) and there’s no option to change it
Tetris, except you have to play other games inside each tetromino before you can plant it on the board, time is extremely slowed down while zoomed in on a piece playing its game, but not stopped.
Lewd 3D platformer about transforming your character to alter your movement abilities to access different areas, like horse with a dash, spider with wall climb, cat with a double jump, and squirrel with a glide. The lewd part being that the MC is a girl and can dominate her monstergirl enemies if she wants after beating them.
Dark Souls, except you're an edgy ass demon invading heaven with the express intent of corrupting it, major foes become corrupted variants of themselves as NPCs back in the main hub to sell you shit and generally hang out.
One of those old mutilate a ragdoll type games, but excruciatingly finely detailed.
Get this:
You know how there like a billion-gollijion top down twin stick shooters? I say, a DOWN TOP twin stick shooter. Instead of looking from the sky down at the character on screen, you look UP and floor is transparent, kinda like pic rel.
Metroivdania platformer rpg set inside of the Internet
apps / webpages are maps
use paragraphs / UI as platforms
fight viruses / AI / shitposting
use tech lingo to upgrade character
don't use memes or predictable humor
grapple hook through facebook, use a hyperlink to teleport. shoot your way out of a porn site, etc
DLC is web3 / crypto
survival horror action game about a maintenance man that goes around repairing subways and sewers in "new york city" after an apocalypse forces people to live underground forever. eventually you find out it was safe to leave over 200 years ago, and the outside has been turned into human cloning facilities used to replace people in the underground, every time anyone got wise. turns out, the main character was a replacement OF a replacement, and that level of cloning results in total memory erasure, so he's just a mistake confined to tunnels. he ends up being one of the key factors to people revolting against their overlords up top. they lose, because protag man was always meant to do this, his programming set to betray everyone. final scene is him watching the sun rise for the first time, before shooting himself in the head. entire soundtrack is inspired by rammstein. https://www.youtube.com/watch?v=EBg3EdUVSGQ
Crazy Taxi except you're a cop and need to get perps in your cruiser and drop them off at jail as fast as possible. You can just shoot them too, but you get less points.
fantasy rpg with server-side GPT3 AI generated dialogue >You have to type in, or microphone in your words to talk to NPCS >npcs actually respond to what you say >a few triggers / hooks guide their gameplay response >dialogue is virtually infinite >make the world / characters not suck ass >have SOME measure of unique gameplay / visuals
Come on
SF immersim/FPS game which combines euphoria ragdolls, advanced NPC AI and extensive terrain destruction.
Many different enemy factions with different themes/gameplay.
Modular weapon/vehicle design system, which allows you to create any gun or vehicle you can think of, but with some degree of realism.
This takes the cake as most hilarious playground-level idea for a game ever. >make it hab all of the things >Make it realistic tho >but it's oso got a billllllion different enemies too ooh ooh and oso suuuuper smart AI.
A post apocalyptic scavenging game where I'm trying to dig through dangerous ruins to survive another day. The entire world is hostile. You need radiation equipment, you need to find components to improve your base so it's more safe, has electricity, provides water etc. Whenever you go out it needs to feel intensive. I want the STALKER MISERY feel where if you frick up even a bit you end up using as many resources as you gathered. Which incentives you to either play greedy or safe
Chernobylite did it decently but it was kinda janky and repetitive. I don't want loot to respawn. And the story needs to reinforce the gritty feeling of the gameplay. I want it to feel more like when I went out to explore in This War of Mine. Just absolutely miserable. I never want to feel like I am the conqueror in the area.
And when loot is in pre-defined locations in every room so you know where to look, or it shines, it's not exciting to scavenge. I want to really dig through the rubble and go over individual cabinets to find good stuff.
I think fallout DUST did this
frick I want more games like that
Yes, definitely check out DUST. It's one of the best video game experiences there is (as long as you don't mind Tunnelers...).
If you want a slightly different experience Fallout FROST for Fallout 4 is even harder, with every single meal a struggle to obtain. It's got a fantastic and very understated story too.
Asymmetric competitive game that is essentially Payday2, but with a super-cop character that has to arrest the criminals. Each map would have multiple objectives, and the criminals can choose which ones to do in whatever order they want. Only one objective is required for them to then escape, but each objective multiplies the amount of money they earn at the end of the match. The super-cop is rewarded for the objectives that weren't completed by the criminals, with every arrest being a multiplier for that score.
The entire thing would have a very 80s/early 90s feel, since that's when those kinds of movies peaked. It could dive into some futuristic stuff, but it would be through the lens of 80s/90s futurism. This would allow for more variety in design, though it would still be try to remain somewhat grounded in order to reduce power creep in new designs.
You remember that feeling you had when you first teleported in the other part of the map in Elden Ring and realized just how big it actually is? Then you got teleported even further and got your mind blown.
If there's ever a vast skill tree in a video game, that isn't hardcore enough for player to have to theorycraft their build in order for it to function, I want this tree to be hidden and be seemingly small at first, but as an occasional reward you can get some deeply located perk to evoke that same feeling that there's that much more content in the game for you to be able to go that far in the tree. It may also reveal some milestones on the path to it/afterwards.
DQ11 had this for 1 character for a portion of the game for reasons, it was cool. Not quite what you're saying but similar in wow factor.
I agree, that's why I like these threads. The ideas don't necessarily need to be good, it's just fun to spitball.
Overall, I think your concept is good, but definitely needs some refining conceptually. Like would the robbers be able to hide amongst the NPCs prior to putting their masks on?
I always think of them more like Boddickers gang. They tend to go loud and don't bother with masks, but nothing really happens until they go loud. You're right in that it needs to be fleshed out more, but I'm always thinking more about how things are once the match gets started.
The few times I thought about it, it would need to work so that the Super Cop doesn't know where they are at any given time, and instead has to wait for a report of an incident. This gives the Criminals time to pick an objective, get in, and actively start it before the Super Cop can react. The Criminals would be distinct enough to recognize during a shoot out, but in a large crowd that isn't panicking or being held hostage, they would blend right in unless someone had a very keen eye. To compound this, my guess is that the Criminals would need to be able to respawn in different locations before any objective is attempted, in order to prevent the Super Cop from possibly finding and following them before the action starts.
The Super Cop is NOT unstoppable, but IS unkillable. Downing the Super Cop resets them, and gives the Criminals points, but is hard to do and seen more as a flex or the last damned thing they will do before NEEDING to leave. Generally, it's better to survive the Cop instead of take them on head on.
After an objective is complete, the criminals would need a method to get away and do another objective or seek out the exit. Not sure on that. It would be almost a "middle ground" between an active objective, where they are clear targets, and the beginning of the match where they aren't. Kind of like having an APB on them where they can be freely arrested, but their location isn't known. I'd need to think about it more to flesh it out.
You remember that feeling you had when you first teleported in the other part of the map in Elden Ring and realized just how big it actually is? Then you got teleported even further and got your mind blown.
If there's ever a vast skill tree in a video game, that isn't hardcore enough for player to have to theorycraft their build in order for it to function, I want this tree to be hidden and be seemingly small at first, but as an occasional reward you can get some deeply located perk to evoke that same feeling that there's that much more content in the game for you to be able to go that far in the tree. It may also reveal some milestones on the path to it/afterwards.
my most realistic idea is quite cynically either a fan or official stand alone release of The Dam mission of Timesplitters 2.
either you get your SCP kids on it to create it for you as it's about a freaky alien in a hidden russian base. Or you get with these faithless times and release your game in an episodic manner so its easier to fun and lastly Timesplitters is a shooter with lots and lots of silly characters and game modes, release it again as a sort of competitor to Fortnite all these options would fit a revitalizing effort for the series though it can be considered less than ideal.
Alternatively I want a gardening sim with time progression as a mechanic and realistic growing trees and plants and surface weathering, either just as is or perhaps with you playing an elf druid to explain why you live so long and are all about simply keeping a garden/grove.
can you go into a bit more detail?
cause this sounds like some sort of stardew valley clone so far.
survival horror action game about a maintenance man that goes around repairing subways and sewers in "new york city" after an apocalypse forces people to live underground forever. eventually you find out it was safe to leave over 200 years ago, and the outside has been turned into human cloning facilities used to replace people in the underground, every time anyone got wise. turns out, the main character was a replacement OF a replacement, and that level of cloning results in total memory erasure, so he's just a mistake confined to tunnels. he ends up being one of the key factors to people revolting against their overlords up top. they lose, because protag man was always meant to do this, his programming set to betray everyone. final scene is him watching the sun rise for the first time, before shooting himself in the head. entire soundtrack is inspired by rammstein. https://www.youtube.com/watch?v=EBg3EdUVSGQ
40k inspired Cannonball Run vidya that takes place across multiple worlds with every race in the setting competing for the title of the fastest driver.
this but Top Gear in 40k i can't find a picture of it so have the archive of the entire thread instead
https://suptg.thisisnotatrueending.com/archive/2020/72325114/#p72335057
Subnatica but dark. You are en engineer on a deep sea station and have to repair shit while there are creatures roaming around. In the end you'll have to travel to another station in a sumbarine and even destroy the source of these appearances which would be a another dimension portal.
Reminds me of all the "PRESSURE" threads from like a decade ago.
That one was a Ganker staple imaginary game for a while before we got a few good deep sea horror games.
before until dawn came out i always said i wanted a game like heavy rain, specifically the taxidermist dlc where you hide a lot, but in a horror setting like signs where there is an alien invasion.
pretty satisfied getting until dawn, the quarry, and the dark anthology games. i love them. i hope their next big one is ayy lmaos
An open world Spies vs. Mercs. Choose to be either faction and complete unique objectives based on specific locations around the map. You can also choose to sabotage your team, or outright team kill for more rewards
Ganker is an NPC board no original ideas just regurgitations of shit you like
Sounds like something a 14 year old would come up with. And also been done
Subnatica but dark. You are en engineer on a deep sea station and have to repair shit while there are creatures roaming around. In the end you'll have to travel to another station in a sumbarine and even destroy the source of these appearances which would be a another dimension portal.
Already done
survival horror action game about a maintenance man that goes around repairing subways and sewers in "new york city" after an apocalypse forces people to live underground forever. eventually you find out it was safe to leave over 200 years ago, and the outside has been turned into human cloning facilities used to replace people in the underground, every time anyone got wise. turns out, the main character was a replacement OF a replacement, and that level of cloning results in total memory erasure, so he's just a mistake confined to tunnels. he ends up being one of the key factors to people revolting against their overlords up top. they lose, because protag man was always meant to do this, his programming set to betray everyone. final scene is him watching the sun rise for the first time, before shooting himself in the head. entire soundtrack is inspired by rammstein. https://www.youtube.com/watch?v=EBg3EdUVSGQ
Sounds like BLAME! which is cool you should consider writing this out fully.
Asymmetric competitive game that is essentially Payday2, but with a super-cop character that has to arrest the criminals. Each map would have multiple objectives, and the criminals can choose which ones to do in whatever order they want. Only one objective is required for them to then escape, but each objective multiplies the amount of money they earn at the end of the match. The super-cop is rewarded for the objectives that weren't completed by the criminals, with every arrest being a multiplier for that score.
The entire thing would have a very 80s/early 90s feel, since that's when those kinds of movies peaked. It could dive into some futuristic stuff, but it would be through the lens of 80s/90s futurism. This would allow for more variety in design, though it would still be try to remain somewhat grounded in order to reduce power creep in new designs.
Already done
A post apocalyptic scavenging game where I'm trying to dig through dangerous ruins to survive another day. The entire world is hostile. You need radiation equipment, you need to find components to improve your base so it's more safe, has electricity, provides water etc. Whenever you go out it needs to feel intensive. I want the STALKER MISERY feel where if you frick up even a bit you end up using as many resources as you gathered. Which incentives you to either play greedy or safe
Chernobylite did it decently but it was kinda janky and repetitive. I don't want loot to respawn. And the story needs to reinforce the gritty feeling of the gameplay. I want it to feel more like when I went out to explore in This War of Mine. Just absolutely miserable. I never want to feel like I am the conqueror in the area.
And when loot is in pre-defined locations in every room so you know where to look, or it shines, it's not exciting to scavenge. I want to really dig through the rubble and go over individual cabinets to find good stuff.
what does that give you as a player that a semi-realistic medieval combat system doesn't?
in other words, why does my CPU / GPU want to fully simulate that
To force you to actually understand medevil combat wasn't just hit person x times and they go down.
Half swording, spears, maces, short swords, long swords all have their advantages and disadvantages, it makes combat far more unique and will get you to understand that LE EPIC BIG SWORD IS HECKING WHOLESOME
2 years ago
Anonymous
Good luck implementing grappling in non shit way.
2 years ago
Anonymous
except it's piss boring to play because instead of game design around countering and continued play you just get mowed down like real knights did when they went up against something that had an advantage. Your game is not fun, you're not a designer, you lost anyone remotely interested when you mentioned simultrash. you're the ideas guy, and you can't even do that well. You might as well just make a blogpost saying "WELL AKSHULLY GUIS MEDIEVEL COMBAT WAS..." and it would be the same result without pretending a game would run well let alone against anything other than AI "fully s i m u l a t e d"
2 years ago
Anonymous
Have you never played tarkov?
Warthunder?
Arma 3?
People enjoy having to work with the clear disadvantage and using their wits instead of LE I HIT U MORE TIMES
You seem upset I agreed that you are a midwit... its okay anon, you can still be happy.
2 years ago
Anonymous
Anon, you have egg all over your face, that was pathetic. >eurojank streamerbait >Autism mtx >Dead milsim that sold 9.7m copies by 2019, meanwhile COD MW sold 31m in release year alone. BRB while I triple your sales and audience in one year by what you did in 8
2 years ago
Anonymous
>sales posting as an arguement
2 years ago
Anonymous
>salesposting when to make a game you need money and to make money you need a good game
yeah go 'head and NEET your life away on your TempleOS-tier game, you're reaching gigatard levels of tism
2 years ago
Anonymous
Lol this is pure cope, midwit calm down go outside drink your corn syrup
I've had this one kicking around in my head for a while now. So its GTFO First-person style presentation of you being some prisoner that has a stasis pod malfunction sending your lifepod plummeting to the bottom of a giant underground facility. You wake up near an abandoned android deployment station where the player can make an android companion and some weapons. The android is fully cosmetically customizable in the same way a pawn is in Dragon's Dogma. You can make a waifu gynoid, attractive male, or a genderless utilitarian robot bro. The companion has preset personalities and will help you do objectives such as gather resources, defend against enemy attacks, and hack controls to open/seal heavy doors or fill rooms with deadly gas. Enemies are corrupted animalistic mutant humans with snouted faces and various appendages such as tentacles, hooved legs, or leathery wings. Also there's Hellraiser cenobites minibosses with special abilities. The player can do a full melee build with an shield to block projectiles with dodge+parry mechanics or go defensive with a heavy pistol, shotgun, and long range rifle which have different ammo types for different situations. Stealth with even cloaking is an option but some of the cenobites have the ability to manually activate a thermal vision scan if the player makes too much noise.
Death Stranding is what a BLAME! game would really be like...except the combat would be Metal Gear Revengence tier inbetween the 30 minute urban sprawl hellscape walking simulator sections. At least the sights and locales would be interesting.
Im close to giving up on it. >game where you play an AI that is either rouge, was made to, or just forgot its existence colonising the universe, game is about resource management and dealing with aliens with the changes coming about from your origins and adapting to the aliens you meet.
There are a lot of complex systems I figured out how to implement but will take a fricking year to do
I once had an idea for a platform fighter with the movement of Melee but with less convoluted inputs. Even started making it in Unity until my bad coding practices made adding features a pain.
>all of these ideas involving platforming
Gamers yearn for level design yet devs keep shitting out open world garbage or linear games where you continually walk past set pieces. Sad.
I would just be the footgay version of FoxEye that makes games with cute girls and beautiful women equipping protective headwear and hoods.
No playable men. Just cute animu-styled girls with nice feet (visibility optional) getting into situations where they gotta equip various designs of headgear. May or may not play around with breathplay and armored girl shit too.
Pic related but unironically and in first person with a full story explaining all the horrible stuff that turned the MC into a mass shooter, however in social media i would larp as the most politically correct person ever so every time i get an interview i can just go >oh is just a silly game who cares it doesn’t mean anything, anyways bye i have to go make a donation to trans black lives matter or whatever see ya
And just continue to include way more fricked up stuff with every dlc
I've always wanted a deckbuilder tcg in which you always have two-halves of a deck, attacker and defender, one game is two rounds, each round you switch off playing attacker and defender.
>build my "base" >other player tries to take it by storm >they build theirs >I try and take it
also toying w/ the idea of having both attack and defense set up at the same time, so instead of a mana cost you would have a row of defenses/mess hall/troop quarters, and your other row would be your troops, summon based on different base cards.
making a tcg is impossible because you have to have it become a craze large enough to justify selling boosters.
Yeah, that's one of the reasons penetrating the TCG market is a pain in the ass. You just plain can't compete with the big ones without aggressively appealing to a niche.
That's bullshit, go to the steam store, it's full of card games with less than 10k purchases, but that's still good for games that are made in two or three months. They aren't cheap either because the target market is casual as frick.
kekekek, I kinda wanna keep going with my idea and create it now, although the main thing that held me back in the past is the lack of a good balancing strategy, I should look into that.
2 years ago
Anonymous
I believe in ya my dude.
Weird card games are cool and I like seeing people follow their dreams.
One alternative to consider is actually turning it into a party CCG, like Killer Bunnies or Munchkin. >Base game and Booster packs have fixed contents and are meant to be mixed together and distributed to all players in an even fashion
In your case, you can simply have 2 global decks for players to draw from, one for offense and one for defense.
2 years ago
Anonymous
Munchkin now that's a blast from the past, frick I loved that game, Steve Jackson really knew how to throw together something fun. It's all food for thought, I'm dipping from this thread now before the other anon gives me AIDs
2 years ago
Anonymous
Good luck soldier.
See ya when you make it big.
I'll definitely buy a copy.
>penetrating the market
It's not your sister, 10k sales for simple game made in 3 months is good. You then sell a few packs or boosters and your niche playerbase will throw money at you.
You're actually moronic if you think 10k is penetration into card games. 10k isn't even penetration into mobile shovelware.
2 years ago
Anonymous
you like that word so much
it's a niche market with people who spend more than the average player for games simple as frick. They're literally buying design.
You don't need to be the next YuGiOh, you just need to make profit in order to turn your game into a small franchise
2 years ago
Anonymous
Damn it's almost like it's an actual term that gets used or something idk what would you know you're the one that thinks 10k copies sold is a money printer.
As stated previously, Tcg, not ccg, you do not chase whales with a tcg. The money comes from the whales and whales only, thats why ccg's are free
2 years ago
Anonymous
>10k copies sold is a money printer
It's obviously not, but it's enough to make a better game, better designs, better publicity, etc
>Tcg, not ccg, you do not chase whales with a tcg
kek you have to be moronic to think people don't spend money only because they can trade from other players
reminds me of Netrunner, a traditional TCG where the two sides are wildly different, with Corp playing the defense/pacemaker (but having an option to go on the offensive and just nuke the opponent) and the Runner playing offense (but having in theory an option of winning by Corp deck-out. dunno how effective that strategy really is though). It's not something that can be made into a deckbuilding game, or a game where you alternate between two sides, but i think it's still a good exploration into asymmetrical card games so you should give it a look
always nice to see a fellow netrunner chad even if my only experience is three matches on jinteki net with a starter set runner deck from like five years ago or more
A multiplayer Terminator game where maps are split into two barred off sections - present and future. You play as humans in the present section gathering resources and building shit to populate the future section with buildings/AI to overwhelm the machines team playing in the future section. The machines have to survive the increasing resistance in the future, but they can also occasionally send a team mate to the present section to frick shit up, making it easier to survive in the future. If the machines survive (or maybe wipe out) the resistance in the future section after a time limit, they win.
An arena shooter "battle royale" >many teams of 3 (20?) start at the edge of a huge arena >everyone has 3 lives >when a kill threshold is reached, open the gates to the next innermost ring of the arena >repeat until everyone is in the middle and then whoever frags wins
Or something like that. I just want arena shooters back but they somehow need to be attractive for zoomers.
Then a load of slay the spire style games, with a twist >Slay the Spire, but Tetris 99 >StS, but Escape from Tarkov >StS, but a battle royale
Of these I think the first would be the simplest to handle. An endless tower of increasing difficulty, where you attack players by giving them your cards or taking one away at random. So it's about being able to actually handle the threats you face even with your deck potentially going to shit.
It is, but for the second version there I mean something closer to something like pubg. Where everyone is on the same board, and players can directly fight each other.
But with that and the tarkovlike, the combat doesn't translate as easily. It would need to be simultaneous turn based, and that changes the game entirely.
Either way I think the idea of a deckbuilder where you can lose your deck to other players is good.
that's just different styles of combat, direct vs indirect. but i see your point now.
Deckbuilding as a mechanic has a lot of potential, it's sad that the most anyone's ever done to them in vidya is singleplayer roguelite adventures or ports of deckbuilding boardgames with indirect (or none at all) combat.
I still think there is a ton of potential in tetris 99 style games. Mario bros 35 was a lot of fun (while it lasted). A lot of singleplayer games could be altered to play that way, even if it wasn't the main focus.
Roguelikes are a perfect fit because they already have all the randomness and the expectation that a run could get cut short.
Oceanpunk setting where you control a mutated mass of oxygen dependent flesh controlling a weaponized deep sea diving suit in the ruins of an a long dead undersea civilization. You'll fight off robots, fish people, and fish monsters with hastily repaired drills, harpoon guns, rusty tridents and whatever else you can scavenge as you manage your limited oxygen intake. The game wouldn't really give you an outright objective and it'll be up to you to figure what what's going on. It's a wide open world, but there's almost nothing to do and there's no allies. The closest to that would just be normal creatures that are neutral. Think Shadow of the Colossus.
Oxygen Not Included
But colonies controlled by other players must fight each other
Everything is conceptually the same as the base game ( materials, heat management, food, oxygen) but now you have to compete for resources with other players who are also trying to kill your colony.
You can plant bombs, sabotage other teams buildings, raid, etc.
I think it adds a neat spin on an already 10/10 game.
So just a long tunnel with zombies coming towards you? This seems like a very stupid game design. If you run out of bullets you can not proceed, while at the same time if you have tons of bullets its extremely easy since only one enemy at the time can attack you.
First person shooter set in the future
You play as a mercenary/bounty hunter using a highly illegal vaporization rifle, which was outlawed for being both dangerous to operate and extremely inhumane to victims
The reason he uses this gun is because military technology, specifically armor, has advanced so far that even normal soldiers are difficult to kill with ballistic weapons
The gameplay revolves around high accuracy gunplay, you have to shoot the enemies weak points (gaps in armor, visors on helmets, anywhere where you can hit exposed flesh) to disintegrate them in one shot, and missed/wasted shots cause your gun to overheat more and more, eventually exploding and killing you if you shoot too much in a short time, the weapon also functions as a timer, forcing you to complete the level quickly before it overheats and explodes
Basically Borderlands 2 sniper zer0 or something like first person hitman but faster and more punishing
If you steal my idea I demand a my little pony reference easter egg as credit
okay okay what about a game where you think you're playing in the present and getting various flashbacks throughout the game but really the flashbacks are actually the present and the gameplay was in the past the whole time.
>communism simulator. >tactical gameplay where you make choices and invest resources in shit to make your movement grow
at the beginning youre fighting the good fight against the system and as you progress you're gonna need to kill your own people to stay in power.
>Strand genre game set in the LOTR universe >Play as Frodo, in-depth middle earth map >Limited to no loading screens where possible. >Goal is to get from the Shire to Mt. Doom to cast the ring in the fire. >Stealth is encouraged over combat >Face Orcs, Goblins, and Nazgul as threats, with the Nazgul in particular hunting you down to keep you from staying in one place for too long. >Every other quest optional >End of game tracks your route to Mt. Doom
Alternatively
>Dune survival-crafter >Always on PvP >Ironman Mode >Bases are almost guaranteed to be temporary unless you've got a group together to build a Sietch/City/What-Have-You >Harkonen, Fremen, and Atreides playable factions. >Harkonens have access to slaves to gather resources and dangerous firepower. >Atreides have better armor and are stronger in close quarters >Fremen can ride worms, hide in sand for ambushes.
PvP city-builder/tycoon game with a neoliberalism/globalism theme. Citizens run around with set amounts of money like in Roller Coaster Tycoon. Similarly you control a disembodied hand and can pick up and move people within your borders any way you like, terraform/build structures to improve business, and drill for undiscovered resource deposits. However, you have no direct control over your enemy's borders and cannot declare war ever; it's not an RTS or TBS.
Instead, you want to maximize free trade and domestic services/manufacturing to attract citizens from your neighbors, which will make you wealthier, but you also have to worry about enemy spies and color revolutionaries mixed in among their citizens, who in turn steal your intellectual property and other secrets/valuables. You can arbitrarily detain or even kill enemy citizens within your borders and your opponents can't directly attack you, but if you do it too willy-nilly, citizens will naturally begin to shun your town and trade will decline. Sanctions, multilateral trade agreements, and tariffs can be enacted or repealed as well, and have particular use in more complicated matches. For example, even if you are a superpower, if you're poor in a single critical resource, weak nations with access to said resource can collude and monopolize it together, and exert substantial leverage.
Of course, all the while you will also be directing spies into enemy towns, as well as expanding your borders by having your population grow into undeveloped land, and purchasing the finite tiles remaining on the map. When all free land is controlled by nations and your trade surplus is strong enough, you can effectively force indebted enemies to sell off their land/resources. You win when you (and/or your allies) own everything.
>first person kung fu curazy game(character action for you gaijins) >matrix soulslike >co op rpg where one person plays as a regular person and the other as a dragon and.. idk something happens >XIX captain simulator basically truck simulator with boats >rts with bugs and bees and little humans and a lot of verticality
A Resident Evil game that reintroduces the old "can't move-and-shoot" rules through a system where the Attache Case is actually carried >Before you buy an attache case from a merchant and/or find one, you have a small inventory with space for one item carried by shoulder strap, one sidearm, some grenades on the belt, and some pockets for ammo and healing items >When you have one, you carry around the Attache Case in your off-hand, carrying around your equipped weapon in your main hand >Whenever you want to fire with both hands so there's actual stability, you need to drop the Attache Case >Whenever you drop the Attache Case, you're free to move, but you won't be able to access the shit inside there unless you're standing by it or are carrying it >Whenever you irreversibly lose it, the next merchant will have it in their "lost and found" and give it to you for free. >The Attache Case is opened in real time, so organizing it for quick navigation actually affects gameplay instead of being a convenience thing.
There's already a few shitty early access games out there right now that will never see a finalized release, but:
>massive multiplayer dinosaur survival simulator >200-400 players fighting for survival on a series of islands, each with their own unique biomes >each dinosaur species has their own unique survival mechanisms, diet preferences, behavior, combat mechanics, social dynamics, mating rites dynamics and survival capabilities >dinosaurs can only group, communicate and reproduce with players of their own species, >each island biome has their own series of weather & environmental hazards, as well as their own unique flora or AI species >every dinosaur species has a specific island biome that they personally prefer, or would perform better in >endgame goal for the player is to grow & survive as their for extended periods of time as various species in order unlock new dinosaur species/skins/combat abilities
SCP heists. I was going to make it but I figured it's not worth it. I'd have to get the same amount of morons as SCP Pandemic to believe in the idea and no other game has done it, and it was just because the "devs" managed to convince famous people it was going to be good.
Every review on Steam is "i-it will be good in the future i swear!". Nobody will trust it.
So here's an idea for a corruption-based H-game I wouldn't mind to see stolen. >In the stylings of a rogelike (an actual roguelike, like Nethack), but probably with better visuals. >Small open world setting in a fantasy countryside with a large forest and a couple small villages. >A Darkwoods-esque curse has started from inside the forest, and a hero (you) is sent to stop it. >You get your fricking ass kicked in by the first boss, and it sets up the game's main mechanic... >The game features not just permadeath, but a corruption / curse mechanic. Your characters that die can become enemies or even bosses. You mage turns into an evil witch, your necromancer into a lich, your knight into a demon warrior. > Every time you lose the cursed area grows larger and larger, opening up new levels, revealing new equipment, and reducing the number of safe zones until the whole map is permanently hostile. > In order to beat the game, you have to find corrupted artifacts that are a result of the spreading curse. These give you a massive power spike, but also make you more and more vulnerable to the curse's influence. The more you have, the greater the effect, and also, the harder the boss you'll turn into if you die. > (An artifact redistribution mechanic so you never softlock yourself into creating a boss that's too hard to kill.) >Final boss is the first character you played as.
A martial art RPG with magic kung fu.
Since Bioware will never make a new Jade Empire, Netherrealm Studios will never make a new Shaolin Monks or go anywhere with their massive setting, and God Hand will remain one of a kind.
Space combat game where you play as a government made military AI that goes rouge singlehandedly trying to bring down your former master's entire fleet by yourself, to fight you'd have the ability to take over technology (turrets, mechs, tanks, spaceships, etc) and when you do you'd overclock it making it a lot faster, stronger and with more abilities than the rest but due to the instability of the system you would die in one hit, when you die you'd have a increasingly short period of time to hop into another piece of technology to take over and continue the fight, the more you get your killstreak up the more powerful you become, all of the soundtrack would be power metal.
A nice and comfy jRPG game where you're nobody special and nothing super exciting or world ending happens
You start working at the adventurer's guild or at the local army garrison or whatever and proceed to do shitty requests like slaughtering slimes and killing wolves, all the while you choose how your character acts/behaves/grows
Eventually you climb the ranks a bit, maybe get transferred to some other fancy town or an outpost in the middle of nowhere and you start branching out a bit more: you could buy a house, invest your money or work odd jobs as a mercenary in your free time
Ultimately the gameplay loop would resemble something similar to Pokemon, without all the bullshit surrounding evil teams/legendary mons ofc, or Stardew Valley
Yakuza Style beat em up, where you're a secret service/time traveler agent trying to prevent a big bad evil guy (who's revealed to actually be yourself from the far future) from killing the president of the world before he rises in power, you'd unlock cool time control abilities like time stop, speed, slow down, summon future versions of you, time erasure and more.
Does anyone have any ideas for bringing back arena shooters in some form? The only ways to make them accessible are: >maintain a high playerbase with good matchmaking, so people don't just get stomped by veterans >lower the skill floor and ceiling - or at least give people chances to do better by introducing some randomness
An arena shooter "battle royale" >many teams of 3 (20?) start at the edge of a huge arena >everyone has 3 lives >when a kill threshold is reached, open the gates to the next innermost ring of the arena >repeat until everyone is in the middle and then whoever frags wins
Or something like that. I just want arena shooters back but they somehow need to be attractive for zoomers.
Then a load of slay the spire style games, with a twist >Slay the Spire, but Tetris 99 >StS, but Escape from Tarkov >StS, but a battle royale
Of these I think the first would be the simplest to handle. An endless tower of increasing difficulty, where you attack players by giving them your cards or taking one away at random. So it's about being able to actually handle the threats you face even with your deck potentially going to shit.
A faithful remake of Dungeons and Dragons: Shadow Over Mystara.
I want a straight release and a remake with QoL additions such as choose Green Mage, etc.
>faithful remake
you know as well as I do that is never going to happen, especially for a game made in the 90s. modern D&D is pozzed to shit and the remake will get an injection of calarts and identity politics.
>fighter is now a quirky dark skinned nu-male that transitioned from elf to orc, and is happily married to male cleric
>thief is now an otherkin that turned to crime to feed an orphanage and isn't happy to be referred to as a thief and would like to be called "t4ffer"
>dwarf is removed entirely from the game
>cleric is DLC
>magic user is some dev's personal self insert OC donut steel shadow mage
>Implying "Taffer" isn't equally insulting
Lol.
that was the joke moron
>A faithful remake of Dungeons and Dragons: Shadow Over Mystara.
you know kamitani one of the dev on Dungeons and Dragons too?
for free? lol
Ideas are worthless in the information age.
then stop fishing for ideas here you creatively bankrupt moron
Lurk more, newbie.
not mine
Maybe your ideas are.
Ideas only have worth if they can be presented tangibly and are presented well. Otherwise it's just air with hopes in it.
t. never had ideas stolen
granted it was my fault and it was music but still
a couple big name EDM tracks from 2014-2016 were rejected ghost production wips of mine
This.
Although as far as already existing franchises exist, I'd love a Yugioh JRPG (not Falsebound Kingdom) that was like Dragon Quest.
Imagine a smallcaps poster thinking he has ideas worth anything. Still based.
t.phoneposter
sonic, but its in 1D
kirby courtroom attorney where its basically phoenix wright but more "ayoo~"
a fighting game for mobile that doesnt suck
an exploration game rpg
a music themed game integrated with pokemon go style geocaching
a dating sim rpg thats not persona
>a fighting game for mobile that doesnt suck
Skullgirls Mobile as long as you don't engage with the gacha beyond "play until account lvl 10 to unlock competitive pvp"
>kirby courtroom attorney where its basically phoenix wright but more "ayoo~"
NINTENDO
CAPCOM
ANYBODY
THIS MAN YOU NEED TO HIRE FAST
A good MMORPG
That existed. I won't mention it's name in here.
Protip: You can find a good MMORPG in Minecraft.
sorry anon, but that is physically impossible.
>thief + snake pass
>a game like pokemon, but better
>new vegas style game about factions and politics and shit but you die in one hit and there’s permadeath
>viking game where everyone speaks authentic old norse (and the hud and menus and all that shit is in old norse too) and there’s no option to change it
thief + snake pass is a really good idea
Battle royal that perma bans your account if you lose
Video game where the combat is based on high level math and physics.
Lethal league blaze
4d miner.
even building a basic house is a brainburner
fortnite
AoE2
aeiou
How would that even work?
Black Mesa Special Tactics Sector but standalone.
Tetris, except you have to play other games inside each tetromino before you can plant it on the board, time is extremely slowed down while zoomed in on a piece playing its game, but not stopped.
Lewd 3D platformer about transforming your character to alter your movement abilities to access different areas, like horse with a dash, spider with wall climb, cat with a double jump, and squirrel with a glide.
The lewd part being that the MC is a girl and can dominate her monstergirl enemies if she wants after beating them.
Dark Souls, except you're an edgy ass demon invading heaven with the express intent of corrupting it, major foes become corrupted variants of themselves as NPCs back in the main hub to sell you shit and generally hang out.
One of those old mutilate a ragdoll type games, but excruciatingly finely detailed.
Get this:
You know how there like a billion-gollijion top down twin stick shooters? I say, a DOWN TOP twin stick shooter. Instead of looking from the sky down at the character on screen, you look UP and floor is transparent, kinda like pic rel.
And the protagonist is a cute girl in a skirt.
the opposite of "top down" is "bottom up"
Metroivdania platformer rpg set inside of the Internet
apps / webpages are maps
use paragraphs / UI as platforms
fight viruses / AI / shitposting
use tech lingo to upgrade character
don't use memes or predictable humor
grapple hook through facebook, use a hyperlink to teleport. shoot your way out of a porn site, etc
DLC is web3 / crypto
>DLC is crypto
And call said DLC: Rise of the Cryptids.
Kino
literally gurren lagann
sorry but my ideas going to make millions of dollars
Crazy Taxi except you're a cop and need to get perps in your cruiser and drop them off at jail as fast as possible. You can just shoot them too, but you get less points.
fantasy rpg with server-side GPT3 AI generated dialogue
>You have to type in, or microphone in your words to talk to NPCS
>npcs actually respond to what you say
>a few triggers / hooks guide their gameplay response
>dialogue is virtually infinite
>make the world / characters not suck ass
>have SOME measure of unique gameplay / visuals
Come on
SF immersim/FPS game which combines euphoria ragdolls, advanced NPC AI and extensive terrain destruction.
Many different enemy factions with different themes/gameplay.
Modular weapon/vehicle design system, which allows you to create any gun or vehicle you can think of, but with some degree of realism.
This takes the cake as most hilarious playground-level idea for a game ever.
>make it hab all of the things
>Make it realistic tho
>but it's oso got a billllllion different enemies too ooh ooh and oso suuuuper smart AI.
A post apocalyptic scavenging game where I'm trying to dig through dangerous ruins to survive another day. The entire world is hostile. You need radiation equipment, you need to find components to improve your base so it's more safe, has electricity, provides water etc. Whenever you go out it needs to feel intensive. I want the STALKER MISERY feel where if you frick up even a bit you end up using as many resources as you gathered. Which incentives you to either play greedy or safe
Chernobylite did it decently but it was kinda janky and repetitive. I don't want loot to respawn. And the story needs to reinforce the gritty feeling of the gameplay. I want it to feel more like when I went out to explore in This War of Mine. Just absolutely miserable. I never want to feel like I am the conqueror in the area.
And when loot is in pre-defined locations in every room so you know where to look, or it shines, it's not exciting to scavenge. I want to really dig through the rubble and go over individual cabinets to find good stuff.
neo scavanger
I think fallout DUST did this
frick I want more games like that
Yes, definitely check out DUST. It's one of the best video game experiences there is (as long as you don't mind Tunnelers...).
If you want a slightly different experience Fallout FROST for Fallout 4 is even harder, with every single meal a struggle to obtain. It's got a fantastic and very understated story too.
Asymmetric competitive game that is essentially Payday2, but with a super-cop character that has to arrest the criminals. Each map would have multiple objectives, and the criminals can choose which ones to do in whatever order they want. Only one objective is required for them to then escape, but each objective multiplies the amount of money they earn at the end of the match. The super-cop is rewarded for the objectives that weren't completed by the criminals, with every arrest being a multiplier for that score.
The entire thing would have a very 80s/early 90s feel, since that's when those kinds of movies peaked. It could dive into some futuristic stuff, but it would be through the lens of 80s/90s futurism. This would allow for more variety in design, though it would still be try to remain somewhat grounded in order to reduce power creep in new designs.
So a weird cross between Terminator (going back in time), Robocop/Judge Dredd, and the Payday games.
Yes. Precisely. Some people think my idea is total shit, others think it's great. In the end, it'll never get made, so it's just fun to talk about.
Your game sounds awesome anon.
DQ11 had this for 1 character for a portion of the game for reasons, it was cool. Not quite what you're saying but similar in wow factor.
I agree, that's why I like these threads. The ideas don't necessarily need to be good, it's just fun to spitball.
Overall, I think your concept is good, but definitely needs some refining conceptually. Like would the robbers be able to hide amongst the NPCs prior to putting their masks on?
I always think of them more like Boddickers gang. They tend to go loud and don't bother with masks, but nothing really happens until they go loud. You're right in that it needs to be fleshed out more, but I'm always thinking more about how things are once the match gets started.
The few times I thought about it, it would need to work so that the Super Cop doesn't know where they are at any given time, and instead has to wait for a report of an incident. This gives the Criminals time to pick an objective, get in, and actively start it before the Super Cop can react. The Criminals would be distinct enough to recognize during a shoot out, but in a large crowd that isn't panicking or being held hostage, they would blend right in unless someone had a very keen eye. To compound this, my guess is that the Criminals would need to be able to respawn in different locations before any objective is attempted, in order to prevent the Super Cop from possibly finding and following them before the action starts.
The Super Cop is NOT unstoppable, but IS unkillable. Downing the Super Cop resets them, and gives the Criminals points, but is hard to do and seen more as a flex or the last damned thing they will do before NEEDING to leave. Generally, it's better to survive the Cop instead of take them on head on.
After an objective is complete, the criminals would need a method to get away and do another objective or seek out the exit. Not sure on that. It would be almost a "middle ground" between an active objective, where they are clear targets, and the beginning of the match where they aren't. Kind of like having an APB on them where they can be freely arrested, but their location isn't known. I'd need to think about it more to flesh it out.
You remember that feeling you had when you first teleported in the other part of the map in Elden Ring and realized just how big it actually is? Then you got teleported even further and got your mind blown.
If there's ever a vast skill tree in a video game, that isn't hardcore enough for player to have to theorycraft their build in order for it to function, I want this tree to be hidden and be seemingly small at first, but as an occasional reward you can get some deeply located perk to evoke that same feeling that there's that much more content in the game for you to be able to go that far in the tree. It may also reveal some milestones on the path to it/afterwards.
Procedurally build skill tree maybe? So you can't memorize it/make a guide about it.
Dungeon crawler/town sim
No one has done it right yet.
my most realistic idea is quite cynically either a fan or official stand alone release of The Dam mission of Timesplitters 2.
either you get your SCP kids on it to create it for you as it's about a freaky alien in a hidden russian base. Or you get with these faithless times and release your game in an episodic manner so its easier to fun and lastly Timesplitters is a shooter with lots and lots of silly characters and game modes, release it again as a sort of competitor to Fortnite all these options would fit a revitalizing effort for the series though it can be considered less than ideal.
Alternatively I want a gardening sim with time progression as a mechanic and realistic growing trees and plants and surface weathering, either just as is or perhaps with you playing an elf druid to explain why you live so long and are all about simply keeping a garden/grove.
can you go into a bit more detail?
cause this sounds like some sort of stardew valley clone so far.
survival horror action game about a maintenance man that goes around repairing subways and sewers in "new york city" after an apocalypse forces people to live underground forever. eventually you find out it was safe to leave over 200 years ago, and the outside has been turned into human cloning facilities used to replace people in the underground, every time anyone got wise. turns out, the main character was a replacement OF a replacement, and that level of cloning results in total memory erasure, so he's just a mistake confined to tunnels. he ends up being one of the key factors to people revolting against their overlords up top. they lose, because protag man was always meant to do this, his programming set to betray everyone. final scene is him watching the sun rise for the first time, before shooting himself in the head. entire soundtrack is inspired by rammstein. https://www.youtube.com/watch?v=EBg3EdUVSGQ
40k inspired Cannonball Run vidya that takes place across multiple worlds with every race in the setting competing for the title of the fastest driver.
this but Top Gear in 40k
i can't find a picture of it so have the archive of the entire thread instead
https://suptg.thisisnotatrueending.com/archive/2020/72325114/#p72335057
So, GorkaMorka?
Cuz seriously, we need a GorkaMorka game.
Punch out with ace attorney visual novel elements
Subnatica but dark. You are en engineer on a deep sea station and have to repair shit while there are creatures roaming around. In the end you'll have to travel to another station in a sumbarine and even destroy the source of these appearances which would be a another dimension portal.
Reminds me of all the "PRESSURE" threads from like a decade ago.
That one was a Ganker staple imaginary game for a while before we got a few good deep sea horror games.
>that gif of the lobstership moving
god those threads were amazing. Deep sea threads were original Ganker culture.
before until dawn came out i always said i wanted a game like heavy rain, specifically the taxidermist dlc where you hide a lot, but in a horror setting like signs where there is an alien invasion.
pretty satisfied getting until dawn, the quarry, and the dark anthology games. i love them. i hope their next big one is ayy lmaos
An open world Spies vs. Mercs. Choose to be either faction and complete unique objectives based on specific locations around the map. You can also choose to sabotage your team, or outright team kill for more rewards
Ganker is an NPC board no original ideas just regurgitations of shit you like
Sounds like something a 14 year old would come up with. And also been done
Already done
Sounds like BLAME! which is cool you should consider writing this out fully.
Already done
Already done
>He can't even say what game "already did" that
Found the actual NPC.
>He
>He's a deluded troony
Working on a sword and shield game with le hyper realistic damage for armour and body. So a mace strike will be fully simulated.
>npc can't find shit out himself
He is right
what does that give you as a player that a semi-realistic medieval combat system doesn't?
in other words, why does my CPU / GPU want to fully simulate that
To force you to actually understand medevil combat wasn't just hit person x times and they go down.
Half swording, spears, maces, short swords, long swords all have their advantages and disadvantages, it makes combat far more unique and will get you to understand that LE EPIC BIG SWORD IS HECKING WHOLESOME
Good luck implementing grappling in non shit way.
except it's piss boring to play because instead of game design around countering and continued play you just get mowed down like real knights did when they went up against something that had an advantage. Your game is not fun, you're not a designer, you lost anyone remotely interested when you mentioned simultrash. you're the ideas guy, and you can't even do that well. You might as well just make a blogpost saying "WELL AKSHULLY GUIS MEDIEVEL COMBAT WAS..." and it would be the same result without pretending a game would run well let alone against anything other than AI "fully s i m u l a t e d"
Have you never played tarkov?
Warthunder?
Arma 3?
People enjoy having to work with the clear disadvantage and using their wits instead of LE I HIT U MORE TIMES
You seem upset I agreed that you are a midwit... its okay anon, you can still be happy.
Anon, you have egg all over your face, that was pathetic.
>eurojank streamerbait
>Autism mtx
>Dead milsim that sold 9.7m copies by 2019, meanwhile COD MW sold 31m in release year alone. BRB while I triple your sales and audience in one year by what you did in 8
>sales posting as an arguement
>salesposting when to make a game you need money and to make money you need a good game
yeah go 'head and NEET your life away on your TempleOS-tier game, you're reaching gigatard levels of tism
Lol this is pure cope, midwit calm down go outside drink your corn syrup
>mass reply
>uses the term "NPC" unironically
Found the actual NPC
Coping
>BLAME! Manga
>perfect setting for a video game
I've had this one kicking around in my head for a while now. So its GTFO First-person style presentation of you being some prisoner that has a stasis pod malfunction sending your lifepod plummeting to the bottom of a giant underground facility. You wake up near an abandoned android deployment station where the player can make an android companion and some weapons. The android is fully cosmetically customizable in the same way a pawn is in Dragon's Dogma. You can make a waifu gynoid, attractive male, or a genderless utilitarian robot bro. The companion has preset personalities and will help you do objectives such as gather resources, defend against enemy attacks, and hack controls to open/seal heavy doors or fill rooms with deadly gas. Enemies are corrupted animalistic mutant humans with snouted faces and various appendages such as tentacles, hooved legs, or leathery wings. Also there's Hellraiser cenobites minibosses with special abilities. The player can do a full melee build with an shield to block projectiles with dodge+parry mechanics or go defensive with a heavy pistol, shotgun, and long range rifle which have different ammo types for different situations. Stealth with even cloaking is an option but some of the cenobites have the ability to manually activate a thermal vision scan if the player makes too much noise.
I like this, reminds me of a claymation made, the last human is in a robot body and roams endless warens on earth as monsters frick him up
>BLAME!
Death Stranding is what a BLAME! game would really be like...except the combat would be Metal Gear Revengence tier inbetween the 30 minute urban sprawl hellscape walking simulator sections. At least the sights and locales would be interesting.
The recent demo events on steam made me realize that lots of game concepts already exist but this is no the point of the thread, homosexual
>Already done
name 4 examples, one for each post you replied with that to
No
Im close to giving up on it.
>game where you play an AI that is either rouge, was made to, or just forgot its existence colonising the universe, game is about resource management and dealing with aliens with the changes coming about from your origins and adapting to the aliens you meet.
There are a lot of complex systems I figured out how to implement but will take a fricking year to do
kane & lynch 3 but its set in blade runner and its about killing midgets
I once had an idea for a platform fighter with the movement of Melee but with less convoluted inputs. Even started making it in Unity until my bad coding practices made adding features a pain.
GTA + SIMS
The Oregon trail, but a mmo for kids to work on together in schools across America. The all pass together or they all fail together
>all of these ideas involving platforming
Gamers yearn for level design yet devs keep shitting out open world garbage or linear games where you continually walk past set pieces. Sad.
60s batman but with yakuza gameplay with heat actions and long battles
I would just be the footgay version of FoxEye that makes games with cute girls and beautiful women equipping protective headwear and hoods.
No playable men. Just cute animu-styled girls with nice feet (visibility optional) getting into situations where they gotta equip various designs of headgear. May or may not play around with breathplay and armored girl shit too.
Imagine the electricity and noise.
L4D style campaigns with XCOM's combat
playing against the lost in WOTC is already lame, can't imagine how you could make it good.
AO-rated Hitman
So, Yandere Simulator
Pic related but unironically and in first person with a full story explaining all the horrible stuff that turned the MC into a mass shooter, however in social media i would larp as the most politically correct person ever so every time i get an interview i can just go
>oh is just a silly game who cares it doesn’t mean anything, anyways bye i have to go make a donation to trans black lives matter or whatever see ya
And just continue to include way more fricked up stuff with every dlc
Not only does Postal 2 exist, but RWS doesn't have to virtue signal anything. This is completely unnecessary.
The globohomosexual illuminati would never let my game be made.
Anon, i will fight for your right to make dicky hunter
coom games?
I've always wanted a deckbuilder tcg in which you always have two-halves of a deck, attacker and defender, one game is two rounds, each round you switch off playing attacker and defender.
>build my "base"
>other player tries to take it by storm
>they build theirs
>I try and take it
also toying w/ the idea of having both attack and defense set up at the same time, so instead of a mana cost you would have a row of defenses/mess hall/troop quarters, and your other row would be your troops, summon based on different base cards.
making a tcg is impossible because you have to have it become a craze large enough to justify selling boosters.
Yeah, that's one of the reasons penetrating the TCG market is a pain in the ass. You just plain can't compete with the big ones without aggressively appealing to a niche.
That's bullshit, go to the steam store, it's full of card games with less than 10k purchases, but that's still good for games that are made in two or three months. They aren't cheap either because the target market is casual as frick.
>TCG = CCG
it's the same thing, moron
why would anyone assume that? this is a vidya board
touche, although, tcg and ccg are different, and it's still extremely hard to penetrate the market.
>TCG, collect and tRADE cards
>CCG, open gachas for hours and keep all of your cards.
One is fun, the other is built solely around chasing whales.
We're talking about physical tcg.
I think we can both safely assume he is indeed fricking moronic and continue on with our lives, Anon.
kekekek, I kinda wanna keep going with my idea and create it now, although the main thing that held me back in the past is the lack of a good balancing strategy, I should look into that.
I believe in ya my dude.
Weird card games are cool and I like seeing people follow their dreams.
One alternative to consider is actually turning it into a party CCG, like Killer Bunnies or Munchkin.
>Base game and Booster packs have fixed contents and are meant to be mixed together and distributed to all players in an even fashion
In your case, you can simply have 2 global decks for players to draw from, one for offense and one for defense.
Munchkin now that's a blast from the past, frick I loved that game, Steve Jackson really knew how to throw together something fun. It's all food for thought, I'm dipping from this thread now before the other anon gives me AIDs
Good luck soldier.
See ya when you make it big.
I'll definitely buy a copy.
much love anon
Idk what land you come from but less than 10k purchases is not penetrating the market. Also TCG not CCG
>penetrating the market
It's not your sister, 10k sales for simple game made in 3 months is good. You then sell a few packs or boosters and your niche playerbase will throw money at you.
You're actually moronic if you think 10k is penetration into card games. 10k isn't even penetration into mobile shovelware.
you like that word so much
it's a niche market with people who spend more than the average player for games simple as frick. They're literally buying design.
You don't need to be the next YuGiOh, you just need to make profit in order to turn your game into a small franchise
Damn it's almost like it's an actual term that gets used or something idk what would you know you're the one that thinks 10k copies sold is a money printer.
As stated previously, Tcg, not ccg, you do not chase whales with a tcg. The money comes from the whales and whales only, thats why ccg's are free
>10k copies sold is a money printer
It's obviously not, but it's enough to make a better game, better designs, better publicity, etc
>Tcg, not ccg, you do not chase whales with a tcg
kek you have to be moronic to think people don't spend money only because they can trade from other players
reminds me of Netrunner, a traditional TCG where the two sides are wildly different, with Corp playing the defense/pacemaker (but having an option to go on the offensive and just nuke the opponent) and the Runner playing offense (but having in theory an option of winning by Corp deck-out. dunno how effective that strategy really is though). It's not something that can be made into a deckbuilding game, or a game where you alternate between two sides, but i think it's still a good exploration into asymmetrical card games so you should give it a look
Netrunner was one of the main inspirations for me actually, frick yes netrunner.
always nice to see a fellow netrunner chad even if my only experience is three matches on jinteki net with a starter set runner deck from like five years ago or more
I think netrunner tournaments use double sided swiss format. You play 1 game with your runner deck and 1 game with your corp deck.
yes, but that's different to anon's idea of "build your base on your first turn, use it as resources to attack opponent base on your second turn"
A multiplayer Terminator game where maps are split into two barred off sections - present and future. You play as humans in the present section gathering resources and building shit to populate the future section with buildings/AI to overwhelm the machines team playing in the future section. The machines have to survive the increasing resistance in the future, but they can also occasionally send a team mate to the present section to frick shit up, making it easier to survive in the future. If the machines survive (or maybe wipe out) the resistance in the future section after a time limit, they win.
this is genuinely a good idea. Like an RTS or a team shooter?
So Gambit from Destiny 2 except with the terminator property.
Could be either but I was imagining it as a first/third person shooter/resource management thing.
Kinda but expanded on. Gambit is super simple.
A Pokemon game where you're the Pokemon.
I know it exists, but the catch is that you can choose to be captured by human trainers.
Nvm. I thought you were cool, then you posted frogcancer. Frick you.
resident evil but good
Literally just Black Ops 2 but better.
Red Dead Redemption 3
Hatred 2
An arena shooter "battle royale"
>many teams of 3 (20?) start at the edge of a huge arena
>everyone has 3 lives
>when a kill threshold is reached, open the gates to the next innermost ring of the arena
>repeat until everyone is in the middle and then whoever frags wins
Or something like that. I just want arena shooters back but they somehow need to be attractive for zoomers.
Then a load of slay the spire style games, with a twist
>Slay the Spire, but Tetris 99
>StS, but Escape from Tarkov
>StS, but a battle royale
Of these I think the first would be the simplest to handle. An endless tower of increasing difficulty, where you attack players by giving them your cards or taking one away at random. So it's about being able to actually handle the threats you face even with your deck potentially going to shit.
tetris 99 is already battle royale, no need to list the same thing twice
It is, but for the second version there I mean something closer to something like pubg. Where everyone is on the same board, and players can directly fight each other.
But with that and the tarkovlike, the combat doesn't translate as easily. It would need to be simultaneous turn based, and that changes the game entirely.
Either way I think the idea of a deckbuilder where you can lose your deck to other players is good.
that's just different styles of combat, direct vs indirect. but i see your point now.
Deckbuilding as a mechanic has a lot of potential, it's sad that the most anyone's ever done to them in vidya is singleplayer roguelite adventures or ports of deckbuilding boardgames with indirect (or none at all) combat.
I still think there is a ton of potential in tetris 99 style games. Mario bros 35 was a lot of fun (while it lasted). A lot of singleplayer games could be altered to play that way, even if it wasn't the main focus.
Roguelikes are a perfect fit because they already have all the randomness and the expectation that a run could get cut short.
Oceanpunk setting where you control a mutated mass of oxygen dependent flesh controlling a weaponized deep sea diving suit in the ruins of an a long dead undersea civilization. You'll fight off robots, fish people, and fish monsters with hastily repaired drills, harpoon guns, rusty tridents and whatever else you can scavenge as you manage your limited oxygen intake. The game wouldn't really give you an outright objective and it'll be up to you to figure what what's going on. It's a wide open world, but there's almost nothing to do and there's no allies. The closest to that would just be normal creatures that are neutral. Think Shadow of the Colossus.
Oxygen Not Included
But colonies controlled by other players must fight each other
Everything is conceptually the same as the base game ( materials, heat management, food, oxygen) but now you have to compete for resources with other players who are also trying to kill your colony.
You can plant bombs, sabotage other teams buildings, raid, etc.
I think it adds a neat spin on an already 10/10 game.
So just a long tunnel with zombies coming towards you? This seems like a very stupid game design. If you run out of bullets you can not proceed, while at the same time if you have tons of bullets its extremely easy since only one enemy at the time can attack you.
Tron style game in VR
First person shooter set in the future
You play as a mercenary/bounty hunter using a highly illegal vaporization rifle, which was outlawed for being both dangerous to operate and extremely inhumane to victims
The reason he uses this gun is because military technology, specifically armor, has advanced so far that even normal soldiers are difficult to kill with ballistic weapons
The gameplay revolves around high accuracy gunplay, you have to shoot the enemies weak points (gaps in armor, visors on helmets, anywhere where you can hit exposed flesh) to disintegrate them in one shot, and missed/wasted shots cause your gun to overheat more and more, eventually exploding and killing you if you shoot too much in a short time, the weapon also functions as a timer, forcing you to complete the level quickly before it overheats and explodes
Basically Borderlands 2 sniper zer0 or something like first person hitman but faster and more punishing
If you steal my idea I demand a my little pony reference easter egg as credit
okay okay what about a game where you think you're playing in the present and getting various flashbacks throughout the game but really the flashbacks are actually the present and the gameplay was in the past the whole time.
Brothel game but you scavenge, repair, and modify robots to be sex bots on a abandoned desert planet.
>communism simulator.
>tactical gameplay where you make choices and invest resources in shit to make your movement grow
at the beginning youre fighting the good fight against the system and as you progress you're gonna need to kill your own people to stay in power.
Procedural generated Pokemon game whith permadeath
>Strand genre game set in the LOTR universe
>Play as Frodo, in-depth middle earth map
>Limited to no loading screens where possible.
>Goal is to get from the Shire to Mt. Doom to cast the ring in the fire.
>Stealth is encouraged over combat
>Face Orcs, Goblins, and Nazgul as threats, with the Nazgul in particular hunting you down to keep you from staying in one place for too long.
>Every other quest optional
>End of game tracks your route to Mt. Doom
Alternatively
>Dune survival-crafter
>Always on PvP
>Ironman Mode
>Bases are almost guaranteed to be temporary unless you've got a group together to build a Sietch/City/What-Have-You
>Harkonen, Fremen, and Atreides playable factions.
>Harkonens have access to slaves to gather resources and dangerous firepower.
>Atreides have better armor and are stronger in close quarters
>Fremen can ride worms, hide in sand for ambushes.
PvP city-builder/tycoon game with a neoliberalism/globalism theme. Citizens run around with set amounts of money like in Roller Coaster Tycoon. Similarly you control a disembodied hand and can pick up and move people within your borders any way you like, terraform/build structures to improve business, and drill for undiscovered resource deposits. However, you have no direct control over your enemy's borders and cannot declare war ever; it's not an RTS or TBS.
Instead, you want to maximize free trade and domestic services/manufacturing to attract citizens from your neighbors, which will make you wealthier, but you also have to worry about enemy spies and color revolutionaries mixed in among their citizens, who in turn steal your intellectual property and other secrets/valuables. You can arbitrarily detain or even kill enemy citizens within your borders and your opponents can't directly attack you, but if you do it too willy-nilly, citizens will naturally begin to shun your town and trade will decline. Sanctions, multilateral trade agreements, and tariffs can be enacted or repealed as well, and have particular use in more complicated matches. For example, even if you are a superpower, if you're poor in a single critical resource, weak nations with access to said resource can collude and monopolize it together, and exert substantial leverage.
Of course, all the while you will also be directing spies into enemy towns, as well as expanding your borders by having your population grow into undeveloped land, and purchasing the finite tiles remaining on the map. When all free land is controlled by nations and your trade surplus is strong enough, you can effectively force indebted enemies to sell off their land/resources. You win when you (and/or your allies) own everything.
>first person kung fu curazy game(character action for you gaijins)
>matrix soulslike
>co op rpg where one person plays as a regular person and the other as a dragon and.. idk something happens
>XIX captain simulator basically truck simulator with boats
>rts with bugs and bees and little humans and a lot of verticality
that's literally Half-Life
A Resident Evil game that reintroduces the old "can't move-and-shoot" rules through a system where the Attache Case is actually carried
>Before you buy an attache case from a merchant and/or find one, you have a small inventory with space for one item carried by shoulder strap, one sidearm, some grenades on the belt, and some pockets for ammo and healing items
>When you have one, you carry around the Attache Case in your off-hand, carrying around your equipped weapon in your main hand
>Whenever you want to fire with both hands so there's actual stability, you need to drop the Attache Case
>Whenever you drop the Attache Case, you're free to move, but you won't be able to access the shit inside there unless you're standing by it or are carrying it
>Whenever you irreversibly lose it, the next merchant will have it in their "lost and found" and give it to you for free.
>The Attache Case is opened in real time, so organizing it for quick navigation actually affects gameplay instead of being a convenience thing.
3D Project Zomboid with story and questlines
Super deep throat but with dogs.
Shit would sell like hotcakes to furries.
There's already a few shitty early access games out there right now that will never see a finalized release, but:
>massive multiplayer dinosaur survival simulator
>200-400 players fighting for survival on a series of islands, each with their own unique biomes
>each dinosaur species has their own unique survival mechanisms, diet preferences, behavior, combat mechanics, social dynamics, mating rites dynamics and survival capabilities
>dinosaurs can only group, communicate and reproduce with players of their own species,
>each island biome has their own series of weather & environmental hazards, as well as their own unique flora or AI species
>every dinosaur species has a specific island biome that they personally prefer, or would perform better in
>endgame goal for the player is to grow & survive as their for extended periods of time as various species in order unlock new dinosaur species/skins/combat abilities
Macross but with Ace Combat gameplay
Mount and Blade style game where you play as a dragon. Not like a mindless monster, like Elder Scrolls or GOT dragons.
Horror FPS set entirely in zero G, have to manage oxygen, you can reduce oxygen consumption but that makes you hallucinate.
SCP heists. I was going to make it but I figured it's not worth it. I'd have to get the same amount of morons as SCP Pandemic to believe in the idea and no other game has done it, and it was just because the "devs" managed to convince famous people it was going to be good.
Every review on Steam is "i-it will be good in the future i swear!". Nobody will trust it.
So here's an idea for a corruption-based H-game I wouldn't mind to see stolen.
>In the stylings of a rogelike (an actual roguelike, like Nethack), but probably with better visuals.
>Small open world setting in a fantasy countryside with a large forest and a couple small villages.
>A Darkwoods-esque curse has started from inside the forest, and a hero (you) is sent to stop it.
>You get your fricking ass kicked in by the first boss, and it sets up the game's main mechanic...
>The game features not just permadeath, but a corruption / curse mechanic. Your characters that die can become enemies or even bosses. You mage turns into an evil witch, your necromancer into a lich, your knight into a demon warrior.
> Every time you lose the cursed area grows larger and larger, opening up new levels, revealing new equipment, and reducing the number of safe zones until the whole map is permanently hostile.
> In order to beat the game, you have to find corrupted artifacts that are a result of the spreading curse. These give you a massive power spike, but also make you more and more vulnerable to the curse's influence. The more you have, the greater the effect, and also, the harder the boss you'll turn into if you die.
> (An artifact redistribution mechanic so you never softlock yourself into creating a boss that's too hard to kill.)
>Final boss is the first character you played as.
A martial art RPG with magic kung fu.
Since Bioware will never make a new Jade Empire, Netherrealm Studios will never make a new Shaolin Monks or go anywhere with their massive setting, and God Hand will remain one of a kind.
Have you ever heard of kingdom of paradise?
NICE TRY ROASTIE DIVERSITY HIRE. GTFO YOU NOT GOING TO STEAL MY IDEAS
Hyper Smash Brosh with a dark souls style
gender reversed kane and lynch
bump
no ideas left
Space combat game where you play as a government made military AI that goes rouge singlehandedly trying to bring down your former master's entire fleet by yourself, to fight you'd have the ability to take over technology (turrets, mechs, tanks, spaceships, etc) and when you do you'd overclock it making it a lot faster, stronger and with more abilities than the rest but due to the instability of the system you would die in one hit, when you die you'd have a increasingly short period of time to hop into another piece of technology to take over and continue the fight, the more you get your killstreak up the more powerful you become, all of the soundtrack would be power metal.
I've been working on it for about 2 months
a game thats actually really intense mk ultra style programming that makes girls like me
A nice and comfy jRPG game where you're nobody special and nothing super exciting or world ending happens
You start working at the adventurer's guild or at the local army garrison or whatever and proceed to do shitty requests like slaughtering slimes and killing wolves, all the while you choose how your character acts/behaves/grows
Eventually you climb the ranks a bit, maybe get transferred to some other fancy town or an outpost in the middle of nowhere and you start branching out a bit more: you could buy a house, invest your money or work odd jobs as a mercenary in your free time
Ultimately the gameplay loop would resemble something similar to Pokemon, without all the bullshit surrounding evil teams/legendary mons ofc, or Stardew Valley
Yakuza Style beat em up, where you're a secret service/time traveler agent trying to prevent a big bad evil guy (who's revealed to actually be yourself from the far future) from killing the president of the world before he rises in power, you'd unlock cool time control abilities like time stop, speed, slow down, summon future versions of you, time erasure and more.
Does anyone have any ideas for bringing back arena shooters in some form? The only ways to make them accessible are:
>maintain a high playerbase with good matchmaking, so people don't just get stomped by veterans
>lower the skill floor and ceiling - or at least give people chances to do better by introducing some randomness
that guy
a game where i can build up a manly man as a father figure to a vulnerable teenage character because apparently there's a huge market for that
whites and broken families go hand in hand