it looks fun, I'll buy if/when I can mod in perma corpse/wrecks or at least corpse delay. You don't tease me with persistent shelling and grand scale battles but then skimp on the juicy details
It's litterally Ultimate General/Ultimate admiral Age of Sail but settled in ww1, with tanks and airplane.
I really don't care if they make a game from ww1/ww2/ww3 when the mechanics are literally the same they aren't extremely rare. They are the same game but with different maps, texture and a calendar that say "May 25 1915". It will be boring and people will play something like 40h/100h and then nobody will give a frick about this game and people will move to the next garbage
WW1 "strategy" consisted of marching into machine guns. There is literally no way to make an enjoyable and accurate WW1 game. If you want an interesting time period for a strategy game I think the expansion of the Zulus under Shaka is more interesting than "European gunpowder war #23" don't you?
>WW1 "strategy" consisted of marching into machine guns. There is literally no way to make an enjoyable and accurate WW1 game.
At least try learn something about WWI...
>WW1 strategy was just walk into machine guns >Shakas big tactical insight was literally "flank them bro".
Even the most basic of mini campaigns in a total war game involves more people, more complex tactics and a larger land mass than Shakas Zulu empire
I wonder if he developed a test to find the higher tier thinkers
1 year ago
Anonymous
>how would I have felt if I hadn't eaten breakfast or lunch yesterday? I suppose I would have been hungry >yes I will lead the flanking charge, thank you for this honor oh great Shaka
1 year ago
Anonymous
Holy shit. I'm laughing my ass off! That was so funny!
Because they learn their history through video games and the occasional piece of pop history. WW1 has entrenched (heh) itself as being a war where every general was stupid and sent mass human wave attacks at each other until everyone just stopped fighting and Germany ended up the losers for some reason.
Trying to explain that WW1 was single greatest paradigm shift in warfighting in human history and that the tactics and operational concepts developed during the war are still used to this day, and you will just get glassy eyed looks.
Ill play to kill as many Germans as possible due to my extreme Germanphobia, therefore accidently killing hitler by sheer chance and saving millions more to my seething rage.
It will probably be decent enough, but I could see the AI having a hard time to attack a players position.
Wouldn't surprise me if you could win the Campaign in a few months.
Hopefully they've adjusted the balance since the demo. I saw a few players steamrolling the AI with 0 casualties. Granted it was 1918 vs the Germans but still.
Considering the game is focusing and built around trench warfare, they would have to rework a lot of the game to make it work considering the "open" nature of the eastern front.
The financial success of the game has to be huge for that to happen I assume.
So the game is in Early Access for people that pre-ordered. I've been watching some streamers play it and it suffers from Petroglyph's AI issues they've had since Empire At War:
>AI operates without fog of war so it can see everything at any time. This leads to the AI always targeting your machine gun nests and reinforcements coming in at the edge of the map with artillery strikes >Insult to injury is that if you play at normal speed, unpaused the enemy artillery strikes give you roughly a one second notification before the strike hits. >Maps seem to consist of large, flat planes of farmland and river crossings with few to no trees or buildings in sight. This seems to be their work-around to the AI having almost non-existent path finding. >you cannot place trenches in tree-lines, what little there is on maps. >craters and destroyed objects don't seem to be persistent, or at least map destruction is tied to some number or stat that will change the map after a couple of battles rather than what actually happens on the map when you fight.
>craters and destroyed objects don't seem to be persistent, or at least map destruction is tied to some number or stat that will change the map after a couple of battles rather than what actually happens on the map when you fight.
What the frick? Thay's one of the main thing they hyped up in the trailer.
There is map destruction, just doesn't happen where the fighting is. Hopefully they patch the AI shenanigans on normal mode. I keep killing so many of their companies, they pay 1000-2000 gold each battle. They also get higher supply.
The A.I. is unrepentant with it's cheating, and holy crap is it blatant. Unlimited supplies, no FoW, no unit cap, inifinte gold reserves, no cool artillery cooldown, etc. This crap is ridiculous.
AI cheating is normal in RTS games, even if it's not directly stated to the player. But the cheating in this game is blatantly obvious. They either have far more resources than you outright or can us the resources they have with far less restrictions than you do. And this is on normal difficulty, where the game should atleast pretend that the AI isn't cheating.
There is map destruction, just doesn't happen where the fighting is. Hopefully they patch the AI shenanigans on normal mode. I keep killing so many of their companies, they pay 1000-2000 gold each battle. They also get higher supply.
I fricking hate bullshit like this. For a SP game that is all about immersion, nothing kills it more than bullshit AI.
I guess I'll wait for reviews for tomorrow and see if it's even worth pirating
and destroyed objects don't seem to be persistent, or at least map destruction is tied to some number or stat that will change the map after a couple of battles rather than what actually happens on the map when you fight.
I'm not sure that is true, battle map is dependent on attacking hex and defending hex. So if you attack Versun from Metz and do another attack from Longwy the second battle uses a different map and shows no change.
so apparently the devs are about to gimp the game, does it mean that if i torrent it, i'd be getting my hands on the 1.0 ungimped version?
>torrent >denuvo game
lol, lmao even it's actually the main reason I haven't bought the game yet
The A.I. is unrepentant with it's cheating, and holy crap is it blatant. Unlimited supplies, no FoW, no unit cap, inifinte gold reserves, no cool artillery cooldown, etc. This crap is ridiculous.
AI cheating is normal in RTS games, even if it's not directly stated to the player. But the cheating in this game is blatantly obvious. They either have far more resources than you outright or can us the resources they have with far less restrictions than you do. And this is on normal difficulty, where the game should atleast pretend that the AI isn't cheating.
People that have researched tanks have noted they travel too fast. Tank during that time traveled slowly, either from engine power limitation or because they were geared to move at a infantry jogging pace since doctrine at the time was that a tank was a infantry support platform.
>not torrenting from indie devs
i value my time and work more than i value other peoples time and work
it's like you love shitting on your wasted life in the office by spending your money on something you can get for free
who is supposed to be the edgelord in this scenario? the poster you're responding to or the poster he's responding to? i genuinely don't get it. there's nothing edgelordish about either post
I used to think like this when I was a poorgay wagecucking for minimal wage and saving up every penny like a sucker
Then I got a good job with decent income and I have no problem supporting people who actually create a good product for me to enjoy
I don't hate you, I understand the poorgay struggle
It just sounds like you're the one being envious and insulting people who can pay for their hobbies.
I'm not a brainless consoomer since I never buy AAA trash but I think a strategy game like this, which is already niche enough genre nowadays, set in ww1, setting where no good rts even exists, deserves support.
1 year ago
Anonymous
i'm not the one who posted the original comment, but that doesn't matter since i have the same position as him
he tried to shame you for buying, true but you're the first one who tried to shame him for not buying so you initiated it
1 year ago
Anonymous
>You're the one who called out the shoplifter at the mom & pop store for stealing, how dare you
1 year ago
Anonymous
petroglyph, the mom and pop store? are you on the dev team or the marketing team? if your goal is to attempt to assassinate me via cringe metaphors, your strat is definitely working so far
1 year ago
Anonymous
True they're a massive global company of 30 people, frick 'em
1 year ago
Anonymous
well, to be honest, i don't really care how many of them there are or how rich they are. my money could go always towards something better than a toy. i like toys and all, but if i bankrupt a toy company here and there but i get to put away some more money towards a home, i'm okay with it.
https://store.steampowered.com/news/app/2109370/view/3726206225231757690?l=english
apparently the ai wasn't cheating and it was just a skill issue. shitters ruin strategy games.
Not literally dummy, people see older games as either the highly-polished gems they are now or as untouchable forefathers and then in turn spit on the day-1 release of new games as unworthy
Why does it seem like for every thread about a new RTS on this board, half the posters will go out of their way to find a reason to hate it?
never played this game beyond just scratching the surface of the demo before they closed access to it so i haven't experience the cheating other people have reported. but this just reads like "nuh-uh no it doesn't cheat".
are you speaking from the perspective of players who played the game and didn't think the ai cheated or are you just gloating in response to the dev post
I've played a few turns and it don't cheat on normal difficulty. Just shitters complaining about the AI stacking alot of troops to attack. Depot + lots of corps = lots of supply to field a large army.
I attacked 1 corp and it didn't spawn infinite companies like the shitters said.
[...]
Why are normies so bad? It's programmed with literal WW1 era tactics, the AI will happily charge your prepared positions over and over.
Does it cheat with global resources?
I ran out of cash despite his reinforcements costing 2-3 times more per battle.
I am playing on elite but that seems excessive.
If you auto-resolve your battles are 10x cheaper too.
What does encircling an area give you?
Do they get supply starved? Surrender eventually? Morale mauls?
I've only played a couple of times on friends' account
Read that all regions cut off from the main HQ are considered encircled and lose one star each round. Troops inside encirclement can't attack. Not sure if you could cut-off Calaise like this though as that is the spawning point for brits.
I've played a few turns and it don't cheat on normal difficulty. Just shitters complaining about the AI stacking alot of troops to attack. Depot + lots of corps = lots of supply to field a large army.
I attacked 1 corp and it didn't spawn infinite companies like the shitters said.
Why are normies so bad? It's programmed with literal WW1 era tactics, the AI will happily charge your prepared positions over and over.
Historylets assume WW1 era tactics mean "enemy charges directly into my machine gun nest", not "enemy blows the shit out of my machine gun nest, then charges".
https://store.steampowered.com/news/app/2109370/view/3726206225231757690?l=english
apparently the ai wasn't cheating and it was just a skill issue. shitters ruin strategy games.
I think they'll just scale the difficulty so Normal is baby tier (as usual for the genre) so you'll need to up the difficulty for challenge
Also, how does the German campaign work?
Are you always expected to attack, even when in IRL Germans stayed mostly on defensive except for Verdun and Michael offensives?
Do you get random events where troops get withdrawn from the front and get sent to the East?
Can you just create autistically complicated trench lines and turn the game into tower defense and win that way by bleeding the allies white?
>Can you just create autistically complicated trench lines and turn the game into tower defense and win that way by bleeding the allies white?
Yes. Youcan run down their "national will" by doing that, which will win you the game.
I just did a defensive battle where i built a triple trench line with mg nests between the first and second lines. It was a massacre lol. The ai only succeded in taking the outposts before getting overran again by my counterattacks from the nearest trenches. The battle ended with more than 30k casualties combined.
Arty is pinpoint accurate and very fast to respond to calls to fire. It's like having a battery of M777s on call rather than French 75s. It would be nice if calls for fire took longer but also if bombardments lasted longer with more shell dispersion.
Infantry melt, break, and teleport off the map within seconds of being engaged. Each company is really only good for assaulting a single trench before it loses combat effectiveness. I would like it better if instead of retreating, all those remnants would remain on the field and you could recombine them into mixed units.
Also as long as I'm blogging a wish list, I wish that the individual corps and companies were numbered. I wish the "corps" were actually division sized and more historically accurate with their TOE, perhaps even including machine gun companies and other specialized support units instead of relegating those to build able fortifications in each battle. And I wish there was unit veterancy and a combat history for each corps so I could see where they had been engaged as the war wears on.
But, I understand none of those changes are going to get made, and I'm still having fun with the game.
I watched a streaming on steam and i was thinking it was a garbage but i wanted to have another opinion so i watched a youtube videos and it looks very promising. But i want to know one thing, can you take one territory (exagon) with a single battle?
The minimum is two battles. Honestly, they should have just made more provinces, but it'd be confusing. A province has the amount of terrains to be conquered as they have fronts.
Denuvo sends representatives to game companies and convinces them with predatory and aggressive marketing tactics to buy and use their DRM. They've been doing this recently to Nintendo.
I'm already bored with it. It's the same defense battles on the same fronts over and over again until the other side runs out of money and you win by raping their national will.
Tried attacking, but that is just cancer early game and a complete waste of money.
Attacking gives you way more national will drain on the enemy. Idk why people are saying playing defensive is the only way to go.
I wish they didn't nerf the AI for the cry babies. Now its too much of a steamroll on the normal difficulty. I've gone to Veteran now and its still too easy
Sorry I'm not German, that's what google suggested when I typed in what I thought it was. In WWII one of Hitler's field marshals needed to tactically retreat, but Hitler wouldn't allow it, so he invented a fancy name for it, sword and shield, which involved small counter-attacks while spending most of his time shortening his line and pulling back. This was in '44 in the Baltic states.
>Idk why people are saying playing defensive is the only way to go.
>Regions Captured: 0 >1/3 of all battles auto-resolved >Done after 14 turns, barely any tech researched.
Wow anon, tell me again how great you are at the game and how I'm playing it all wrong.
Was there at least a victory movie at the end? Hate when games don't have that.
Well ok, sorry then. I'm at turn 7 and already captured two 2 star regions. It just wasn't nearly as cost effective as sitting pretty in defense and watch the AI bash its head against defenses.
It doesn't really explain it but you can't go through fully occupied trenches. You have to move the guys in "front" of the line first, then the next behind them once they move, etc.
If you try to path them through a trench thats fully occupied by friendlies they hop out. Its not exactly intuitive and is tedious as shit but you can keep them in with patience
>"buy the game so they make new contents" >after i paid the game they want more money because contents isn't free after i give them 30 dollars
If they want to make more money (or new contents) with a new dlc there will be always some npc that will buy their dlc.
Also probably some dlc can be released it will be a bullshit because a dlc can be 10 dollars, so they make a "new game" in a new Front to sell it again to 30 or 40 dollars after some year, companies lack in immagination and sell the same product with different name, no thanks i don't buy anything
video games are pure consumption, all other media are just playing catch-up, with the possible exception of online gambling. there's no one face of video game consumption you can single out because the entire hobby revolves around consooming
Glorified mobile game
This, i didn't play the demo but to be honest this game looks like another arcade game. Every year it's like some devs need to copy other's game
kys asiatics
it looks fun, I'll buy if/when I can mod in perma corpse/wrecks or at least corpse delay. You don't tease me with persistent shelling and grand scale battles but then skimp on the juicy details
this brings nothing new to the table and i'm not going to pay just for a settting.
Brings nothing new? Its a WW1 strategy game. They are extremely rare.
It's litterally Ultimate General/Ultimate admiral Age of Sail but settled in ww1, with tanks and airplane.
I really don't care if they make a game from ww1/ww2/ww3 when the mechanics are literally the same they aren't extremely rare. They are the same game but with different maps, texture and a calendar that say "May 25 1915". It will be boring and people will play something like 40h/100h and then nobody will give a frick about this game and people will move to the next garbage
WW1 "strategy" consisted of marching into machine guns. There is literally no way to make an enjoyable and accurate WW1 game. If you want an interesting time period for a strategy game I think the expansion of the Zulus under Shaka is more interesting than "European gunpowder war #23" don't you?
the demo was fun to play though
>WW1 "strategy" consisted of marching into machine guns. There is literally no way to make an enjoyable and accurate WW1 game.
At least try learn something about WWI...
>WW1 strategy was just walk into machine guns
>Shakas big tactical insight was literally "flank them bro".
Even the most basic of mini campaigns in a total war game involves more people, more complex tactics and a larger land mass than Shakas Zulu empire
The real genius of Shaka Zulu is that he got a pack of Black folk to understand what their role is and how to execute it.
I wonder if he developed a test to find the higher tier thinkers
>how would I have felt if I hadn't eaten breakfast or lunch yesterday? I suppose I would have been hungry
>yes I will lead the flanking charge, thank you for this honor oh great Shaka
Holy shit. I'm laughing my ass off! That was so funny!
Probably historically accurate.
Why is there so many historylets on vst? I bet you think Polish cavalry charged German panzers in Poland.
Because they learn their history through video games and the occasional piece of pop history. WW1 has entrenched (heh) itself as being a war where every general was stupid and sent mass human wave attacks at each other until everyone just stopped fighting and Germany ended up the losers for some reason.
Trying to explain that WW1 was single greatest paradigm shift in warfighting in human history and that the tactics and operational concepts developed during the war are still used to this day, and you will just get glassy eyed looks.
well said. the paradigm shifting moments in warfare are truly the most interesting eras of human history.
Shutup Black personlover
Gr8 b8 m8 I r8 8/8
Yes.
Cautiously interested. I don't get excited about anything any more, but this *could* be good.
It's a modern Petroglyph game. Hard to be excited for.
I thought the demo was neat but I'm not paying full price for it
Hurry pick your strategy game-fu
Slitherine is my devoted wife simply because Terran Command was fun and Broken Arrow will be based beyond all belief.
I will never forgive Slitherine for Panzer Corps 2
What's wrong with PC2?
The AI is maliciously moronic and the way encirclements are implemented is awful
no
The demo was already more fun than whatever the frick Company of Heroes 3 is supposed to be.
Ill play to kill as many Germans as possible due to my extreme Germanphobia, therefore accidently killing hitler by sheer chance and saving millions more to my seething rage.
t. frog
Relatable.
>t. Gypsy israelite
I'm betting it's gonna be buggy and janky as hell upon release. That's my gut feeling. I'm still gonna buy it though because I like the concept.
It will probably be decent enough, but I could see the AI having a hard time to attack a players position.
Wouldn't surprise me if you could win the Campaign in a few months.
Hopefully they've adjusted the balance since the demo. I saw a few players steamrolling the AI with 0 casualties. Granted it was 1918 vs the Germans but still.
I really hope they make eastern front expansion soon after release
Wectern front is cool and all but i want to lead Romanovs to glory
Considering the game is focusing and built around trench warfare, they would have to rework a lot of the game to make it work considering the "open" nature of the eastern front.
The financial success of the game has to be huge for that to happen I assume.
Hopefully it let's me reenact Battle of Loos where I can launch a gas attack and the wind blows it over to my lines and kill my own troops
So the game is in Early Access for people that pre-ordered. I've been watching some streamers play it and it suffers from Petroglyph's AI issues they've had since Empire At War:
>AI operates without fog of war so it can see everything at any time. This leads to the AI always targeting your machine gun nests and reinforcements coming in at the edge of the map with artillery strikes
>Insult to injury is that if you play at normal speed, unpaused the enemy artillery strikes give you roughly a one second notification before the strike hits.
>Maps seem to consist of large, flat planes of farmland and river crossings with few to no trees or buildings in sight. This seems to be their work-around to the AI having almost non-existent path finding.
>you cannot place trenches in tree-lines, what little there is on maps.
>craters and destroyed objects don't seem to be persistent, or at least map destruction is tied to some number or stat that will change the map after a couple of battles rather than what actually happens on the map when you fight.
>craters and destroyed objects don't seem to be persistent, or at least map destruction is tied to some number or stat that will change the map after a couple of battles rather than what actually happens on the map when you fight.
What the frick? Thay's one of the main thing they hyped up in the trailer.
There is map destruction, just doesn't happen where the fighting is. Hopefully they patch the AI shenanigans on normal mode. I keep killing so many of their companies, they pay 1000-2000 gold each battle. They also get higher supply.
I fricking hate bullshit like this. For a SP game that is all about immersion, nothing kills it more than bullshit AI.
I guess I'll wait for reviews for tomorrow and see if it's even worth pirating
and destroyed objects don't seem to be persistent, or at least map destruction is tied to some number or stat that will change the map after a couple of battles rather than what actually happens on the map when you fight.
I'm not sure that is true, battle map is dependent on attacking hex and defending hex. So if you attack Versun from Metz and do another attack from Longwy the second battle uses a different map and shows no change.
>torrent
>denuvo game
lol, lmao even it's actually the main reason I haven't bought the game yet
The A.I. is unrepentant with it's cheating, and holy crap is it blatant. Unlimited supplies, no FoW, no unit cap, inifinte gold reserves, no cool artillery cooldown, etc. This crap is ridiculous.
AI cheating is normal in RTS games, even if it's not directly stated to the player. But the cheating in this game is blatantly obvious. They either have far more resources than you outright or can us the resources they have with far less restrictions than you do. And this is on normal difficulty, where the game should atleast pretend that the AI isn't cheating.
People that have researched tanks have noted they travel too fast. Tank during that time traveled slowly, either from engine power limitation or because they were geared to move at a infantry jogging pace since doctrine at the time was that a tank was a infantry support platform.
They need to raise the unit cap
>invincible pillboxes
what the hell?
where's the torrent 😀
>Torrenting from indie devs
>not torrenting from indie devs
i value my time and work more than i value other peoples time and work
it's like you love shitting on your wasted life in the office by spending your money on something you can get for free
>Frustrated office drone becomes edgelord in free time
who is supposed to be the edgelord in this scenario? the poster you're responding to or the poster he's responding to? i genuinely don't get it. there's nothing edgelordish about either post
>hey, why bother paying when I can nab it for free? I don't value anyone's time or work
Totally not edgy
well it's not really edgy. you may not like the mindset but edgy is a poor descriptor of it
i wouldn't b***h at you if you did
I used to think like this when I was a poorgay wagecucking for minimal wage and saving up every penny like a sucker
Then I got a good job with decent income and I have no problem supporting people who actually create a good product for me to enjoy
>i used to be poor until i became rich, now i hate poor people and think they should spend frivolously like me
good for you my man
I too steal luxuries I can't afford brother
I don't hate you, I understand the poorgay struggle
It just sounds like you're the one being envious and insulting people who can pay for their hobbies.
I'm not a brainless consoomer since I never buy AAA trash but I think a strategy game like this, which is already niche enough genre nowadays, set in ww1, setting where no good rts even exists, deserves support.
i'm not the one who posted the original comment, but that doesn't matter since i have the same position as him
he tried to shame you for buying, true but you're the first one who tried to shame him for not buying so you initiated it
>You're the one who called out the shoplifter at the mom & pop store for stealing, how dare you
petroglyph, the mom and pop store? are you on the dev team or the marketing team? if your goal is to attempt to assassinate me via cringe metaphors, your strat is definitely working so far
True they're a massive global company of 30 people, frick 'em
well, to be honest, i don't really care how many of them there are or how rich they are. my money could go always towards something better than a toy. i like toys and all, but if i bankrupt a toy company here and there but i get to put away some more money towards a home, i'm okay with it.
>muh indie devs
Petroglyph predates that cringe term even existing. It's like calling Eugene "indie".
https://store.steampowered.com/news/app/2109370/view/3726206225231757690?l=english
apparently the ai wasn't cheating and it was just a skill issue. shitters ruin strategy games.
Kek, suspected as much. Shitters gonna shit
Why does it seem like for every thread about a new RTS on this board, half the posters will go out of their way to find a reason to hate it?
That’s just the nature of Ganker and Ganker adjacent boards. Rarely is a game universally liked here.
We're just sane and want new games to actually be better than old polished games. I'm not spending money on a downgrade.
/vst/ hates every new game and idolises every old game
Like Heroes IV?
Drooling zoomie moron can't cope with how many of his favorite games are shit.
Not literally dummy, people see older games as either the highly-polished gems they are now or as untouchable forefathers and then in turn spit on the day-1 release of new games as unworthy
>He hasn't seen the morons defending Heroes IV.
How fricking new are you?
>AI spawning hundreds of troops over supply limit and unit cap
>Not cheating
never played this game beyond just scratching the surface of the demo before they closed access to it so i haven't experience the cheating other people have reported. but this just reads like "nuh-uh no it doesn't cheat".
are you speaking from the perspective of players who played the game and didn't think the ai cheated or are you just gloating in response to the dev post
Both. Ive been playing on Normal, but apparently thats too difficult for morons. Managed to take several territories only a couple turns in
I've played a few turns and it don't cheat on normal difficulty. Just shitters complaining about the AI stacking alot of troops to attack. Depot + lots of corps = lots of supply to field a large army.
I attacked 1 corp and it didn't spawn infinite companies like the shitters said.
Does it cheat with global resources?
I ran out of cash despite his reinforcements costing 2-3 times more per battle.
I am playing on elite but that seems excessive.
If you auto-resolve your battles are 10x cheaper too.
What does encircling an area give you?
Do they get supply starved? Surrender eventually? Morale mauls?
I've only played a couple of times on friends' account
They can't attack and when the region is taken the regiments are deleted.
Deleted, or just respawned in the HQ?
Read that all regions cut off from the main HQ are considered encircled and lose one star each round. Troops inside encirclement can't attack. Not sure if you could cut-off Calaise like this though as that is the spawning point for brits.
For what it's worth, I played the demo and never felt like the AI cheated. Maybe I'll think differently in the main game, we'll see.
>It doesn't cheat. The devs confirmed this in the recent post. You got beat by a literal bot.
Why are normies so bad? It's programmed with literal WW1 era tactics, the AI will happily charge your prepared positions over and over.
Historylets assume WW1 era tactics mean "enemy charges directly into my machine gun nest", not "enemy blows the shit out of my machine gun nest, then charges".
so apparently the devs are about to gimp the game, does it mean that if i torrent it, i'd be getting my hands on the 1.0 ungimped version?
Gimp how?
make the ai moronic, judging by
I think they'll just scale the difficulty so Normal is baby tier (as usual for the genre) so you'll need to up the difficulty for challenge
Also, how does the German campaign work?
Are you always expected to attack, even when in IRL Germans stayed mostly on defensive except for Verdun and Michael offensives?
Do you get random events where troops get withdrawn from the front and get sent to the East?
Can you just create autistically complicated trench lines and turn the game into tower defense and win that way by bleeding the allies white?
>Can you just create autistically complicated trench lines and turn the game into tower defense and win that way by bleeding the allies white?
Yes. Youcan run down their "national will" by doing that, which will win you the game.
I just did a defensive battle where i built a triple trench line with mg nests between the first and second lines. It was a massacre lol. The ai only succeded in taking the outposts before getting overran again by my counterattacks from the nearest trenches. The battle ended with more than 30k casualties combined.
>Start early war 1914 campaign
>French don't have early war uniforms
refunded
>People complaining about the AI
>They don't realise just how fricking stupid WW1 generals were
>how fricking stupid WW1 generals were
Heh
It is highly accurate and from everything I've seen tanks are way too mobile.
Arty is far too accurate in this game.
Arty is pinpoint accurate and very fast to respond to calls to fire. It's like having a battery of M777s on call rather than French 75s. It would be nice if calls for fire took longer but also if bombardments lasted longer with more shell dispersion.
Infantry melt, break, and teleport off the map within seconds of being engaged. Each company is really only good for assaulting a single trench before it loses combat effectiveness. I would like it better if instead of retreating, all those remnants would remain on the field and you could recombine them into mixed units.
Also as long as I'm blogging a wish list, I wish that the individual corps and companies were numbered. I wish the "corps" were actually division sized and more historically accurate with their TOE, perhaps even including machine gun companies and other specialized support units instead of relegating those to build able fortifications in each battle. And I wish there was unit veterancy and a combat history for each corps so I could see where they had been engaged as the war wears on.
But, I understand none of those changes are going to get made, and I'm still having fun with the game.
Is it good then?
I can't win a single battle without losing thousands of men.
>I can't win a single battle without losing thousands of men.
Welcome to WWI
t. Douglas Haig
I played it for a few hours early. Very good.
How is the campaign? Tech tree? Is it fun? Is AI good on the strategic map?
Amazing strategic depth.
I watched a streaming on steam and i was thinking it was a garbage but i wanted to have another opinion so i watched a youtube videos and it looks very promising. But i want to know one thing, can you take one territory (exagon) with a single battle?
No, depends on the amount of stars that spot has. If it has 3 stars it means you need to attack (and win) 3 times to take it
The minimum is two battles. Honestly, they should have just made more provinces, but it'd be confusing. A province has the amount of terrains to be conquered as they have fronts.
So is the this game worth it? Will I actually have fun or is it just slop?
Is this worth it or just slop?
I'm having fun so far, just pirate it to check if you enjoy it
>just pirate it
Anon I...
oh...
Serves you right. Pirating a WW1 game. These barely come out.
>bot is against piracy
of course
powered by what, fricking Black person what the frick
Dummy got duped by April fools lmao
SHUT UP BROWN LOSER, HE'S RIGHT
Lol, and to think that I was gonna set some money aside to buy this game.
Just wait one year or a little more
Something tells me there will be expansion DLC. They usually don't put a subtitle on a game unless they intend to expand on it.
Yeah, I can see them going more on a tactical level and creating Gallipoli DLC.
Perhaps an Isonzo one would work as well.
They put denuvo on a niche mid-budget game? Like why would they pay money for it.
Denuvo sends representatives to game companies and convinces them with predatory and aggressive marketing tactics to buy and use their DRM. They've been doing this recently to Nintendo.
>WAAAAH I CAN'T PIRATE THE GAME
Get a job.
I think it's the publisher. Not the devs themselves.
I'm already bored with it. It's the same defense battles on the same fronts over and over again until the other side runs out of money and you win by raping their national will.
Tried attacking, but that is just cancer early game and a complete waste of money.
So it's a WW1 game
Attacking gives you way more national will drain on the enemy. Idk why people are saying playing defensive is the only way to go.
I wish they didn't nerf the AI for the cry babies. Now its too much of a steamroll on the normal difficulty. I've gone to Veteran now and its still too easy
>Regions captured: 0
Lame
Gotta give em the old schimmel and schwert
Mold and sword?
Sorry I'm not German, that's what google suggested when I typed in what I thought it was. In WWII one of Hitler's field marshals needed to tactically retreat, but Hitler wouldn't allow it, so he invented a fancy name for it, sword and shield, which involved small counter-attacks while spending most of his time shortening his line and pulling back. This was in '44 in the Baltic states.
>Idk why people are saying playing defensive is the only way to go.
>Regions Captured: 0
>1/3 of all battles auto-resolved
>Done after 14 turns, barely any tech researched.
Wow anon, tell me again how great you are at the game and how I'm playing it all wrong.
Was there at least a victory movie at the end? Hate when games don't have that.
The end screen is broken. I've captured regions. If you looked at the map, I've taken Verdun and everything near it.
Well ok, sorry then. I'm at turn 7 and already captured two 2 star regions. It just wasn't nearly as cost effective as sitting pretty in defense and watch the AI bash its head against defenses.
There needs to be a way to add more national Will in the options I won the war late 1915
It doesn't really explain it but you can't go through fully occupied trenches. You have to move the guys in "front" of the line first, then the next behind them once they move, etc.
If you try to path them through a trench thats fully occupied by friendlies they hop out. Its not exactly intuitive and is tedious as shit but you can keep them in with patience
I've had enemy units get stuck somewhere underground trying to path to a trench out of another trench
>wah, why are soldiers knocking on each other while trying to get in each other's hole
I've only had pathfinding issues with soldiers bumping on one another. I called it a gameplay feature.
>Still no torret
I dont want to spend 30 bucks on a game that i will play 1 campaign on and then never touch again
I reproduce ww1 in my bathroom without spending money
Then don't play it
>only put machine guns on one point
>AI never sets foot on that half of the map
You wouldn't do that either
Buy the game, guys.
There's barely any WW1 game. They can make an Italy, Russia, Serbia and Ottoman front if we buy it.
>Buy the game, guys.
>There's barely any WW1 game. The shareholders can take extra vacation in Bahamas if we buy it.
Fixed for you
Why do you hate videogames?
Sad but true
>"buy the game so they make new contents"
>after i paid the game they want more money because contents isn't free after i give them 30 dollars
If they want to make more money (or new contents) with a new dlc there will be always some npc that will buy their dlc.
Also probably some dlc can be released it will be a bullshit because a dlc can be 10 dollars, so they make a "new game" in a new Front to sell it again to 30 or 40 dollars after some year, companies lack in immagination and sell the same product with different name, no thanks i don't buy anything
based schizo
I know Moviebob is the face of Movie and political 'Consooming' Who would be the infamous face of video game Consooming?
video games are pure consumption, all other media are just playing catch-up, with the possible exception of online gambling. there's no one face of video game consumption you can single out because the entire hobby revolves around consooming
So, is it good?