Apparently, Ubisoft has 20 000 employees....What the frick are they all doing?
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Apparently, Ubisoft has 20 000 employees....What the frick are they all doing?
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Dead weight, incompetent, the "b" team. Look at Ubisoft Pune and Mumbai.
excel spreadsheets, meetings and emails
Standing in the hallway and lecturing each other about privilege.
someone has to build all those ubisoft towers anon
They need a lot of people to make the games looks shitier after the E3 trailers.
Hiring 2k poo in loos to take technical service calls for the price of 100 locals doesn't count as employees
Was going to say this, also they have a very expansive pajeet workforce doing humus math to calculate the exact slowness of progression necessary to make people spend hard earned USD on single use campaign only cosmetics
Ubisoft has most of their customer service in Europe. My girlfriend’s coworker worked for Ubisoft and his name is in the credits of Black Flag. Apparently Ubisoft puts everyone’s name in the credits.
so that explains why the unskippable AC3 credits were so fricking long
Yep. I finished Black Flag remaster and saw a familiar name there. I asked my girlfriend “isn’t this that moron from your work?”. She asked him and he did work for Ubisoft as a customer service agent and said they just put everyone in the credits lmao.
Your girl lets you say moron? Whenever I say moron my girl gets upset and tells me not to say it
Stealing your money.
Diversity hires.
I worked for ubisoft so fricking probably. I wouldn't hire me unless I needed to fill 10000 jobs.
What games did you work on?
A yet unreleased Assassins Creed, it should be out soonish honestly, everything I worked on felt basically done when I left.
my dad the same about BoTW when he worked at Nintendo
They literally have 20000 employees in countries all over the world. It's not like I was fricking running a studio. I sat in a cubicle all day and fricked around in the tutorial most of the time, and because of covid I rarely even seen other people.
What was your role? Have you seen anything about that game?
I was fricking around quality controlling the tutorial 90% of the time. I've seen a frick ton about the game, but none of the story was really in. It wasn't really my job to care about the story. Just shit like, does this make sense, can you reasonably understand that the red glowing windows means its breakable, why is the stealth take down tutorial like the 6th fricking thing you learn when it should be the first. Why, what you want to know? I'm NDA out the ass but I doubt they can trace this shit back to me.
>Why, what you want to know? I'm NDA out the ass but I doubt they can trace this shit back to me.
OK, I see you're concerned about NDA but at least can you at least tell me if the rumors are true that the game is going to take place in the middle east?
Nope, but it is in Asia.
Interesting, thanks.
Did you hit some stinky blue-haired liberal coochie?
Nope, I didn't frick my boss.
Many juniors = free government money at some studios.
yeah a huge part of ubi is just milking "art" and "business" subsidies
Ubisoft releases far more games far more frequently than practically every other company on that list combined. That's what they're all doing.
How many ubisoft employees does it take to take a game off steam?
1 employee and 3 sexual harassment coverups.
I don't see how that game is relevant and how people suddenly discovered it here, the entire game is just an allegory to explain how slavery was bad back them, Liberation doesn't even have proper cutscenes.
Because the simple act of them removing a game you bought is outrageous
And if they manage to get out of this shit with no consequences you can just wait how they and another companies will do the same with your games
because it's one of the few times a company straight up removed a game from people's library
it's not even a GaaS game
It's a landmark case of a game that's actually going to be disabled even if you bought it, not just removed from the store.
That game was better than ACIII, you can't change my mind.
How about the online features of Splinter Cell blacklist, Far Cry 3,Ghost Recon future soldier and more being taken out?
I can understand an MMO but a 9 years old game shouldn't have content die like this because they can't be assed to put LAN capabilities.
making bad video games
Ubisoft is really an conglomerate of many studios across different countries.
A lot of these people are doing asset creation, qa/testing and localizations. Asset creation alone is probably the biggest segment of workers at any game studio, and ubisoft tends to do big open world shit so they need a lot of them.
There's also mocap and audio recording stuff.
Ubisoft does in house what a lot of other studios outsource.
Plus ubisoft release a lot of games compared to anyone else, and releases them at a pretty rapid pace. Having a surplus of labor helps you do that efficiently and keep a good tempo because you can just shuffle teams around. Hiring new talent is very slow and expensive.
Could they cut down on their workforce? Probably. But there is a kind of long term strategy with having more people than you need. Companies like Google or Facebook are kind of similar in that way.
Shilling and astroturfing, probably doing side jobs for soros too.
So Montreal has like 1/5 of those employees and it seems there is like 50 studios sprinkled around the world with like 100-400 employees each, this has to be a scam to get money of national schemes to make local game making studios right?
Didn't mean to quote post.
It's funny they have two Ukrainian and one Russian team it would be funny if Ubisoft Moscow members kill Ubisoft Kiev members on the battlefield lol
yeah haha i'd love to see that
>this has to be a scam to get money of national schemes to make local game making studios right?
Probably. I never get how governments think giving 10 millions to a company for them to give 20 grand back to their employees is "making jobs". You could give the money to people and them buying shit they want will make more jobs then giving it to a company.
It's just nepotism and globalist ideologues.
Giving locals money doesn't push international politics.
Looks like DEI numbers have hit a critical mass where not just Ubisoft but other major studios no longer have the technical knowledge to fix shit. You see it in product quality everywhere.
Posting woke shit on Twitter.
diversity hires
It is interesting how while ubisoft is on of the biggest companies in the industry
They dont release a single good game nowadays
Kinda impressive
They created a lot of formats but other companies mastered their format and make better games than ubisoft
Like ghost of tsushima
They became the embodiment of souless games, a creative void
They are on the same level of EA but worse
Because EA just remasters the same game every year
Ubisoft creates the same game every year but with mathematical calculations to be the most mediocre thing ever
It is till amazing how Assassins creed doesnt mean anything today, they made a viking game
Marketing and networking.
>ubishit can't touch Rockstar despite having ten times as many employees
Wtf?
Honestly rockstar got lucky because they developed expertise in creating those sandbox cities and for 20 years they only need to improve on the last game
So they can spend 8 years making a game with all the time they want to polish and other things, gta online being succesful also makes them not have pressure to release gta6
Ubisoft is greedy as frick while not having the skill and dev time of rockstar
So releasing bootleg assassins creed every 2 years is their approach
A lot of people who work for them are also on college or got out of it recently
This is why ubisoft games are like a bugs showcase
When you have so many people working on the code of those games, it is going to be a shitshow
>When you have so many people working on the code of those games, it is going to be a shitshow
It's not that bad. They at least internally understand this. For example, even if my job is to work on the tutorial, I don't frick with the code I haven't wrote. I just give suggestions to the guy whose actually coded it. Then they fix it (in reality ignore it but put a check so they look busy). They aren't stupid enough to have 20 different code monkeys all trying to fix the same bug over one another.
But one thing that is also true is how throwing more people on the same game isnt goint to make it better/ faster
Games while being a product are also a creative expression, the idea that multiplying by 5 times the dev team wont make it lose coherency is funny
It is even harder to manage that many people, this is why creating these AAA games is more dangerous than before, look how Cyberpunk, halo infinite and fallout 76 failed just by problems on managing those teams
The game can come out faster, but the quality will always suffer
Oh, I agree. Thats why all their games are so generic. Guy A makes something, and by the time it gets through to Guy E it's the same generic shit. Doesn't help they specially hire people who are fans of their past works. I am sure I only guy my job because I played every assassins creed game on console, which was a fricking outlier apparently.
This is why phases like pre-production are the most important on development
The game is supposed to have its basic concepts done or at least on a solid state
Or things like cyberpunk happen where every time a director or producer played a random game in their weekend they came back to the office asking the team to change or implement a new feature, fricking the whole development
>every time a director or producer played a random game in their weekend they came back to the office asking the team to change or implement a new feature,
Sid Meier was famous for doing that. But he had was a brilliant programmer so he often could have thing near feature complete when the brought the idea up on Monday. Also the computer systems weren't as complex as they are now so massive changes wasn't going to ruin development completely.
Like half of them do nothing all day. Have you not realized that like 4/5 of all jobs are just made up bullshit busy work to "create jobs".
>Sid Meier was famous for doing that. But he had was a brilliant programmer so he often could have thing near feature complete when the brought the idea up on Monday. Also the computer systems weren't as complex as they are now so massive changes wasn't going to ruin development completely.
Yeah at those times things like that could happen
But games use teams 10 times bigger and take 5 times longer to release nowadays
>I just give suggestions to the guy whose actually coded it.
Except that the guy most likely already left the company for a better company, or already got fired for being white male programmer.
>I just give suggestions to the guy whose actually coded it. Then they fix it (in reality ignore it but put a check so they look busy).
And that process, where no-one takes ownership over the issues to ACTUALLY fix them and where shit is just left to meander and acrue technical debt - is the real problem.
>And that process, where no-one takes ownership over the issues
Thats literally the policy, NO ONE TAKES OWNERSHIP. Even the person I actually reported to would be like, I didn't program it so say whatever you want I don't care. And I can only assume that continues up the line. Which on one hand I never felt discouraged to call something terrible, but the other hand is your argument.
Now imagine this happening on a large scale in a game that has a rotation of something like 5000 people working on it
Ubisoft Toronto is full of alcoholics running the show.
I work at a company with roughly 300k employees. There are some guys whose only job is arranging parties for other employees, shit is weird
>There are some guys whose only job is arranging parties for other employees, shit is weird
Bitch, I know a girl who went to university FOR THAT FRICKING JOB. I said you are fricking insane but she got a job doing just that, so frick me I guess.
wtf? How is having a shitload of workers even sustainable? Someone surely spends all day doing nothing lololol.
Like event planning?
No, like legit throwing parties for people in the company. Like the butthole whose idea it is to throw a pizza party because jenny died. Though my favorite corporate even was when we had a KFC charity buy in because the morbidly obese girl died of a heart attack. "It was her favorite place to go" was the justification, like no shit b***h had a heart attack so your here with a fricking 20 piece.
I don't see how you'd be able to stretch that out to even an associates degree, much less a bachelors. It's a party, if you have a location, food and drink and people were informed of the time and place then you've pretty much nailed it.
>implying (You) aren't any different from /vpol/
IRC each asscreed game is developed by like 3 or 4 studios at the same time
thats why they used to release another ac game almost every second year
i like how valve is the only company that understands that ~300-400 is the sweet spot
You could have more if you go the pixar route, probably. Effectively 3 studios working on 3 games at the same time to be released sequentially.
>400 employees for no gaems
>Half-Life Alyx isn't a game
>hardware development doesn't need human resources
>R&D doesn't need human resources
lolmao@u
not 400
They're probably building all the assets inhouse, all the way to sounds. VA's are probably on monthly payroll too. Not impossible, and maybe is cheaper in the long run i guess?
pretty sure they do all CGI content for their games with their inhouse animation studio
Imagine if you just took all 20K of those employees and you broke them down into over a hundred studios full of a hundred people. Then in those 100 studios they all got decent budgets to make whatever they wanted with full creative freedom and no political quota to fill
We couldve had over a hundred AA games in just 3 years and theres a potential that at least 5-10% of them would be good
But instead its one huge fricking studio spread out everywhere to make like 3 ubishit AAA open world games or shitty live service garbage games that take 6 years to make and are forgotten in a week
Its not fair. AAA gaming is a curse on this industry
Didn't we have a time in which Ubisoft was releasing some good AAs like Child of Light and Valiant Hearts? Wonder what happened to that studio.
The studio responsible for that was Ubisoft Montpelier which is making Beyond Good and Evil 2 right now, so unlikely we're gonna see any good games from ubi anytime soon
>Beyond Good and Evil 2
Oh yeah I always forget we're supposed to be getting a BGE in the next decade or so. Hope they're alright.
they would only create woke garbage
>Then in those 100 studios they all got decent budgets to make whatever they wanted with full creative freedom and no political quota to fill
lol, cool dream tho
>Imagine if you just took all 20K of those employees and you broke them down into over a hundred studios full of a hundred people. Then in those 100 studios they all got decent budgets to make whatever they wanted with full creative freedom and no political quota to fill
There is no need to have games that use more than 300 employees
If im remembering right Square Enix uses 300 employees for their biggest titles, this is why they make 5 or 6 triple A games and other AA games at the same time
Ubisoft having 20000 employees while only making 3 games at most at the same time is so funny
Square enix has had serious problems with finishing games on time for over a decade now though.
It was mostly because they trying to create their own engine was killing themselves
After 2015 and they started using Unreal Engine they are making so many games, it is crazy
Since 2018 we are seeing their new projects releasing
But thing like this releasing only on the later half of this year is crazy
There is games like tactics, ogree and ff9 remake that still havent been announced
This is a great example on how many games companies with 5000 employees can release if they want
yeah because their directors keeps throwing out work. it's bad management, not a lack of labor.
Even if your math is right, you'd need those 5% of games to make back 20 times their budget to break even. That's not a promising proposal when AAA games sometimes don't even make double.
You're assuming that 19.5k of those employees aren't low skilled workers doing menial shit or some boring business side thing. I'll wager that they really only have a hundred employees who are competent enough to design and make good games and a few hundred who are downright untalented.
Vast majority are probably just administration like every company.
Its you job to tell him to tell his employee that its his job to tell his employee that it's his job to tell his employee that it's his job to tell his employee that it's his job to tell his employee that bonus are cancelled this year for budget reasons.
Autofellatio
Back 10-15 years ago you could make and release a AAA game with a staff of 150. Now you need a staff of 500 people with 1000 contractors in 3rd world nations, and the games are worse. Ubishit actually pioneered this practice to churn out 7/10 AC games every year but it doesn’t seem to work anymore for them.
this
>shitting on AoC MVP scratch
honestly the only way i can think of to do a fast prime test is the miller-rabin primality test and that's not guaranteed to be correct even if you do it 20 times
Living rent free in your head
outsources maintaining online server. they're like Amazon now, just with games. somehow still made it into profit.
walaaa state of the art israeli trick
what the FRICK did Josh mean by this
>"The best decisions are always made with a diverse group of minds, not necessarily a talented or passionate one"
Christ not only is this wrong, it's sad to believe this. A "diverse" group frequently bickers over what to do next, there's no common ground or similar line of thinking.
This is satire. How the frick are you failing to notice it's satire? The original post I get, fair enough, there are a lot of morons who say dumb shit like that - but read the follow up:
>all the women they hired had to be strong in the face of a five minute interview that landed them a job some red blooded beast of a male spent trying to get
of course it's fricking satire jesus christ
hi Josh
That 15-year old Jade Raymond picture is really interesting because you can see the dev team behind AC1 is like 95% White men. Back then it was considered “ok” to have White and Asian guys do all the work and just put a pretty face front and center but now you need to weigh down your team with untalented front holes like the 2014 picture, and then spend hire 10 Indians to do the work of 2 White guys at 10x the price. I am sure it has only gotten worse since then.
"Walaaa"
I was going to just call you moronic and move on, but I genuinely pity this kind of shit. It's "voila".
actually it's wallah
Just to pick nits, it's usually "et voila," for the whole phrase and not just part of it.
From what I understand they outsource far less than other studios, so they've probably got a comparable number of people involved in development it's just that they're all counted as in-house.
CYHNA
Don't know what your talking about.
MEXICO???
Dead on. Mexico Asia.
>underage child on Ganker thinks ubishit is just one small studio
>20,000 employees and you've got less market value than Rockstar or Nintendo, and less influence
This is peak corporate mismanagement.
nah it's just money laundering
>Bethesda
>420
Heh. Makes sense
Oh, things modern companies do, such as
>checking authenticity of a foreign dish
>having lunch with the manager
>attending to three meetings a day
>showing the new diversity-o-meter tool you have been working on the whole year
>making a three lines post on Twitter
Just important things.
I know it's cool to hate Ubisoft but they do put out a lot of pretty large games with a frickton of assets required.
That on top of maintaining most of their other games as decently supported live service stuff requires a whole bunch of people.
shitting the yearly asscreed, of course
An AI should be able to make a Ubi game with algorythms at this point
diversity experts
They're based out of France and Montreal right?
I bet they're just sponging off of Government grants.
>Valve only has 360 employees
Damn they really are a small indie company
shitting over their ips
>What the frick are they all doing?
Nothing, literally fricking nothing.
It happens to all the big companies where leftists start taking high positions, they hire women and diversity hires that do nothing but exist, and for each of those you need to hire managers and HR staff, and all those new parasites will hire more parasites and so on untill you have thousands and thousands of employees.
Anybody who worked in IT knows how it goes, my company is the same, 10% production staff, 20% marketing staff, 20% management and HR and the rest nobody fricking knows what they do.
>the rest nobody fricking knows what they do.
And they use that as an excuse aswell.
>Oh, you just don't know what Tom actually does but we assure you he's working. Now redo all this work because I need to justify my paycheck.
>Anybody who worked in IT knows how it goes
Many such cases!
Like in any big company the majority of them probably nothing productive. They're probably paralyzed by the complexity of their own internal processes so nothing gets done. Simple decisions require 100+ different people from who knows how many departments that have who knows how many meetings and still can't come to a satisfying agreement. On top of that probably a lot of slackers and people who just don't give a shit. Working in a big company like this is really depressing in my experience.
literally producing assets(models, textures, animations etc.) en masse for all kinds of projects in the company. so let's say ubisoft shanghai is having a prototype then they send a work order to ubisoft kiev or bratislava or whether the frick for some assets and in a week or two they have what they need while shanghai can focus on other aspects of the project.
They're the biggest studio out there in terms of output, granted a lot of their games are garbage but there's no company out there capable of churning out games like they can.
There was a french canadian anon living in the city that was basically owned by Ubisoft. He told that like 70% of residents were employees and the rest of the city were just services for Ubisoft employees. And the city officials endorsed and relied on it, because they were getting some mad government grants for keeping IT industry up of whatever. Anon said that half of the employees don't do anything and have no interest in videogames whatsoever.
that sounds like hell, or heaven if you're a slacker who just wants to collect a paycheck
>french canadian
This is true, all of those companies chose to start these branches there because it was very easy to receive support from the government
DUDE
probably being forced to buy and play their trash.. because who else is doing it at this point?