>"[x] is about to fall!" >Go to [x], beat up the guy with the health bar >"[y] is in trouble!" >Go to [y], beat up the guy with the health bar >Repeat for 10+ minutes
How Omega Force was able to make the same damn game with marginal improvements for 20 years boggles my mind.
I like Pirate Warriors 3. Not for the gameplay itself but for what you do between the maps. Thinking about the best way to do challenges, slot your coins to improve characters and balancing your money between those who need it and those who you plan to play next. The greatest thing is the skills poster thing where doing a given task with/to a character will unlock skills which may be a general skill or a skill for a given character. Pirate Warriors 4 look pretty but literally drop everything that I liked about 3. I try to get into Dynasty Warriors and such because of Pirate Warriors 3 but I guess I accidently found one of the better ones and it just completely spoiled me. Warriors Orochi 4 at least have side missions which you can fail and can even be pretty challenging at times. It the closest I found to the same feeling and even it is lackluster in comparison. Every time I try a Musou game I just end up going back to Pirate Warriors 3 just to have something, literally anything else to do aside from mashing X or whatever. The general gameplay will be boring, the least they could do is to make the overarching plan and goals matter to the player but most games fail on that aside maybe getting a secret weapon or something on a map. Only complaint on Pirate Warriors 3 is that some character that you fight and get skill posters for are support only, you literally can't play as them.
Musou is a style of game where basically you are a powerful person being a one man army fighting against a literal army. Not sure how true AoT stick to that feeling per say but I assume if nothing else it a good titan slaying simulator from what I seen. Likely be the only reason anyone would like it honestly. Musous always been a niche that even among fans get old after a while. If you like the theme may it be Gundam, One Piece or whatever it could help but ultimately the gameplay generally end up being the same as Omega Force is pretty lazy. Had rereleases even during their early titles on the PS2 days.
AoT games has usual musou structure (missions, crowd control, capturing keep, etc) but not square square triangle battle system. It has better web swinging than spiderman games
Meanwhile DQH games are the opposite, it has square square triangle battle but the game structure are very different. DQH 1 is tower defense while DQH 2 is Party Ys/Trials of Mana like with light job system.
>I have no idea what musou is
Hack n slash, i don't know why we need to adopt Japanese words for thing x when you already have a perfectly suitable word for it in English. You mash one button and watch as the horde of faceless goons die, congrats you win.
Berserks entires franchise is dogshit le "mature" anime for fake weebs who hate moe as a concept
Gets utterly BTFO by kikokugai and hanachirasu but those are actual gems fake weebs will never hear about in their lifetime because even finding them requires more than just a passing interest in anime culture
I really wanted to like this, I even spent a good number of hours on it, but the only thing it has going for it is Guts' moveset (which isn't as intricate as other movesets in other games but still fun and satisfying) and the fact it's basically the first Musou with actual gore and dismemberment for the fodder enemies
The dismemberment isn't as good or satisfying as the PS2 Berserk game.
That game actually suffers some of the same issues as the Band of the Hawk game, but they nailed the feel of the gameplay in the PS2 game so it was more forgivable imo.
Yeah the PS2 game is fantastic from everything I’ve seen, Dreamcast game has a nice move set but most of it isn’t viable because you’re often in tight spaces so the sword bounces off walls.
Guys is the only real satisfying character to play as in Band of the Hawk, maybe Zodd and Femto too.
Never said anything about it being particularly impressive gore, just that it's the first Musou you can actually cleave through waves of enemies and see their severed heads and limbs scatter in a splash of blood rather than just blowing them away as they spin and flip through the air like Team Rocket
The PS2 game is in a league of its own, a fricking shame it never got released outside Japan
>Dynasty Warriors 3 >Samurai Warriors 1
All the games in these two series after these entries are casualized and piss easy, they removed enemy AI completely and decided to pander to husbando-fujos instead of realizing what made these games good. "Muh dramatic cutscenes tho" is all you'll hear from DW7trannies, do not listen to them >Dragon Quest Heroes 1/2 >Sengoku Basara series
Are the only newer Musou games worth playing
>SB4 >better than SB3, let alone SB2
No
I've played SB4, and it was HORRIBLE. And Sumeragi was a joke compared to what Heroes and Utage did in terms of changes with vanilla versions.
that's a particularly bad one
that's a particularly good one
that's a particular one
Every musou game can be summarized by this
>"[x] is about to fall!"
>Go to [x], beat up the guy with the health bar
>"[y] is in trouble!"
>Go to [y], beat up the guy with the health bar
>Repeat for 10+ minutes
How Omega Force was able to make the same damn game with marginal improvements for 20 years boggles my mind.
You aren't playing on the higher difficulties
>the same gameplay but you die in one hit
Bra-vo
I like Pirate Warriors 3. Not for the gameplay itself but for what you do between the maps. Thinking about the best way to do challenges, slot your coins to improve characters and balancing your money between those who need it and those who you plan to play next. The greatest thing is the skills poster thing where doing a given task with/to a character will unlock skills which may be a general skill or a skill for a given character. Pirate Warriors 4 look pretty but literally drop everything that I liked about 3. I try to get into Dynasty Warriors and such because of Pirate Warriors 3 but I guess I accidently found one of the better ones and it just completely spoiled me. Warriors Orochi 4 at least have side missions which you can fail and can even be pretty challenging at times. It the closest I found to the same feeling and even it is lackluster in comparison. Every time I try a Musou game I just end up going back to Pirate Warriors 3 just to have something, literally anything else to do aside from mashing X or whatever. The general gameplay will be boring, the least they could do is to make the overarching plan and goals matter to the player but most games fail on that aside maybe getting a secret weapon or something on a map. Only complaint on Pirate Warriors 3 is that some character that you fight and get skill posters for are support only, you literally can't play as them.
>no DO NOT PURSUE X
One job.
>Every musou game can be summarized by this
Play AoT 2 and DQH
That's a particularly good one
That's
The only good "musou" game is AoT2
>Attack on Sisters like these designs
Holy shit lmao
I have no idea what musou is if that counts as one.
It was really fun, though.
Musou is a style of game where basically you are a powerful person being a one man army fighting against a literal army. Not sure how true AoT stick to that feeling per say but I assume if nothing else it a good titan slaying simulator from what I seen. Likely be the only reason anyone would like it honestly. Musous always been a niche that even among fans get old after a while. If you like the theme may it be Gundam, One Piece or whatever it could help but ultimately the gameplay generally end up being the same as Omega Force is pretty lazy. Had rereleases even during their early titles on the PS2 days.
AoT games has usual musou structure (missions, crowd control, capturing keep, etc) but not square square triangle battle system. It has better web swinging than spiderman games
Meanwhile DQH games are the opposite, it has square square triangle battle but the game structure are very different. DQH 1 is tower defense while DQH 2 is Party Ys/Trials of Mana like with light job system.
>I have no idea what musou is
Hack n slash, i don't know why we need to adopt Japanese words for thing x when you already have a perfectly suitable word for it in English. You mash one button and watch as the horde of faceless goons die, congrats you win.
It's different because normally you've got a roster of lets say 83 for DW9
and for Berserk the only character you'll want to play...is Guts (which is fun) or Griffith, the rest are absolute throw-aways (except for Zodd)
It was short but fun, ideal rental game CyberConnect needs to do a Storm-style arena fighter to really give Berserk a good vidya
I don’t know how they managed to make such a small roster for a musou and then also make basically every character play like ass.
Pirate warriors is good if you like one piece. Causing huge damage as guys like Akainu and Crocodile feels cool
for me it's sengoku basara
MAGNUM
Drakengard 1 is the best one.
Berserks entires franchise is dogshit le "mature" anime for fake weebs who hate moe as a concept
Gets utterly BTFO by kikokugai and hanachirasu but those are actual gems fake weebs will never hear about in their lifetime because even finding them requires more than just a passing interest in anime culture
I could not get any meaning out of this slop of buzzwords
berserk is a manga
kikokugai is an eroge
hanachiarasu is a visual novel
and you are a moron
the fact u even mention anime shows ur bottom of the barrel taste
Yeah. Yes.
Fricking hate berserk trannies
They just want people to talk about the gay tranime
I'm a Musou chad and even I think this one sucks
Jus stick to DW4 for that golden age kino
I really wanted to like this, I even spent a good number of hours on it, but the only thing it has going for it is Guts' moveset (which isn't as intricate as other movesets in other games but still fun and satisfying) and the fact it's basically the first Musou with actual gore and dismemberment for the fodder enemies
The dismemberment isn't as good or satisfying as the PS2 Berserk game.
That game actually suffers some of the same issues as the Band of the Hawk game, but they nailed the feel of the gameplay in the PS2 game so it was more forgivable imo.
Yeah the PS2 game is fantastic from everything I’ve seen, Dreamcast game has a nice move set but most of it isn’t viable because you’re often in tight spaces so the sword bounces off walls.
Guys is the only real satisfying character to play as in Band of the Hawk, maybe Zodd and Femto too.
You can play as Femto Griffith?
Never said anything about it being particularly impressive gore, just that it's the first Musou you can actually cleave through waves of enemies and see their severed heads and limbs scatter in a splash of blood rather than just blowing them away as they spin and flip through the air like Team Rocket
The PS2 game is in a league of its own, a fricking shame it never got released outside Japan
it's depressing that this PS2 game is better animated than many games released today
>Are all "Musou" games as lame and dull as this one?
No
ENTER
Musou games worth playing:
>Dynasty Warriors 3
>Samurai Warriors 1
All the games in these two series after these entries are casualized and piss easy, they removed enemy AI completely and decided to pander to husbando-fujos instead of realizing what made these games good. "Muh dramatic cutscenes tho" is all you'll hear from DW7trannies, do not listen to them
>Dragon Quest Heroes 1/2
>Sengoku Basara series
Are the only newer Musou games worth playing
Sengoku Basara 2 (Heroes) and Sengoku Basara 3 (Utage) are the only musou games I've ever enjoyed
You should play SB4 then. Basara was the rare series that got better with every entry until Yukimura-den
>SB4
>better than SB3, let alone SB2
No
I've played SB4, and it was HORRIBLE. And Sumeragi was a joke compared to what Heroes and Utage did in terms of changes with vanilla versions.
SB2 was good, for the time, but in no way holds up to 3 or 4. The only thing it has over either are some roster exclusives like Musashi and Kennyo
Warriors games suck, picrel may be buggy, but at least there's fricking combos
All warriors games have combos though
""""combos""""
Are you okay?
Will always have a special place in my heart for playable ogre/troll dude. I can't name many musous that let you be something other than just a guy.
I enjoy the Empires games
The casual strategy stuff mixed with the button mashing stuff is nice